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	export drawPlayer
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		| @@ -974,7 +974,7 @@ EX void drawTerraWarrior(const transmatrix& V, int t, int hp, double footphase) | ||||
|   } | ||||
| #endif | ||||
|  | ||||
| void drawPlayer(eMonster m, cell *where, const transmatrix& V, color_t col, double footphase, bool stop = false) { | ||||
| EX void drawPlayer(eMonster m, cell *where, const transmatrix& V, color_t col, double footphase, bool stop IS(false)) { | ||||
|   charstyle& cs = getcs(); | ||||
|   auto& knighted = camelot::knighted; | ||||
|  | ||||
|   | ||||
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