removed old animateAttack

This commit is contained in:
Zeno Rogue 2019-11-22 16:46:25 +01:00
parent 6a4c4b21f6
commit 441b6180db
2 changed files with 9 additions and 12 deletions

View File

@ -4512,7 +4512,7 @@ EX cell *moveNormal(cell *c, flagtype mf) {
}
else if(m2) {
attackMonster(c2, AF_NORMAL | AF_MSG, m);
animateAttack(c, c2, LAYER_SMALL, d);
animateAttack(movei(c, d), LAYER_SMALL);
if(m == moFlailer && m2 == moIllusion)
attackMonster(c, 0, m2);
return c2;
@ -5048,7 +5048,7 @@ EX void groupmove2(cell *c, cell *from, int d, eMonster movtype, flagtype mf) {
if(!(mf & MF_NOATTACKS)) for(int j=0; j<c->type; j++)
if(c->move(j) && canAttack(c, c->monst, c->move(j), c->move(j)->monst, af)) {
attackMonster(c->move(j), AF_NORMAL | AF_GETPLAYER | AF_MSG, c->monst);
animateAttack(c, c->move(j), LAYER_SMALL, j);
animateAttack(movei(c, j), LAYER_SMALL);
onpath(c, 0);
// XLATC eagle
return;
@ -5812,7 +5812,7 @@ EX void movegolems(flagtype flags) {
else if((flags & AF_CRUSH) && !canAttack(c, m, c2, c2->monst, flags ^ AF_CRUSH ^ AF_MUSTKILL))
markOrb(itOrbEmpathy), markOrb(itOrbSlaying);
attackMonster(c2, flags | AF_MSG, m);
animateAttack(c, c2, LAYER_SMALL, dir);
animateAttack(movei(c, dir), LAYER_SMALL);
produceGhost(c2, m2, m);
sideAttack(c, dir, m, 0);
if(revenge) c->monst = m = moPrincessArmed;
@ -8083,7 +8083,8 @@ EX bool movepcto(int d, int subdir IS(1), bool checkonly IS(false)) {
bool fmsActivate = forcedmovetype == fmSkip || forcedmovetype == fmActivate;
if(d >= 0) {
cell *c2 = cwt.at->move(d);
movei mi(cwt.at, d);
cell *& c2 = mi.t;
bool goodTortoise = c2->monst == moTortoise && tortoise::seek() && !tortoise::diff(tortoise::getb(c2)) && !c2->item;
if(items[itOrbGravity]) {
@ -8280,7 +8281,7 @@ EX bool movepcto(int d, int subdir IS(1), bool checkonly IS(false)) {
playSound(c2, "hit-axe" + pick123());
c2->wall = waNone;
sideAttack(cwt.at, d, moPlayer, 0);
animateAttack(cwt.at, c2, LAYER_SMALL, d);
animateAttack(mi, LAYER_SMALL);
}
else if(c2->wall == waBigTree) {
drawParticles(c2, winf[c2->wall].color, 8);
@ -8288,7 +8289,7 @@ EX bool movepcto(int d, int subdir IS(1), bool checkonly IS(false)) {
playSound(c2, "hit-axe" + pick123());
c2->wall = waSmallTree;
sideAttack(cwt.at, d, moPlayer, 0);
animateAttack(cwt.at, c2, LAYER_SMALL, d);
animateAttack(mi, LAYER_SMALL);
}
else {
if(!peace::on) {
@ -8300,7 +8301,7 @@ EX bool movepcto(int d, int subdir IS(1), bool checkonly IS(false)) {
addMessage(XLAT("You swing your sword."));
swing:
sideAttack(cwt.at, d, moPlayer, 0);
animateAttack(cwt.at, c2, LAYER_SMALL, d);
animateAttack(mi, LAYER_SMALL);
}
}
if(survivalist && isHaunted(c2->land))
@ -8442,7 +8443,7 @@ EX bool movepcto(int d, int subdir IS(1), bool checkonly IS(false)) {
if(c2->monst == moSalamander && (pushto == c2 || !pushto)) c2->stuntime = 10;
if(!c2->monst) produceGhost(c2, m, moPlayer);
if(pushto && pushto != c2) pushMonster(pushto, c2, pushdir);
animateAttack(cwt.at, c2, LAYER_SMALL, d);
animateAttack(mi, LAYER_SMALL);
}
}

View File

@ -5054,10 +5054,6 @@ EX void animateMovement(cell *src, cell *tgt, int layer, int direction_hint) {
animateMovement(movei(src, tgt, direction_hint), layer);
}
EX void animateAttack(cell *src, cell *tgt, int layer, int direction_hint) {
animateAttack(movei(src, tgt, direction_hint), layer);
}
EX void animateAttack(const movei& m, int layer) {
if(vid.mspeed >= 5) return; // no animations!
transmatrix T = adj(m);