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https://github.com/zenorogue/hyperrogue.git
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removed old animateAttack
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parent
6a4c4b21f6
commit
441b6180db
17
game.cpp
17
game.cpp
@ -4512,7 +4512,7 @@ EX cell *moveNormal(cell *c, flagtype mf) {
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}
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else if(m2) {
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attackMonster(c2, AF_NORMAL | AF_MSG, m);
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animateAttack(c, c2, LAYER_SMALL, d);
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animateAttack(movei(c, d), LAYER_SMALL);
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if(m == moFlailer && m2 == moIllusion)
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attackMonster(c, 0, m2);
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return c2;
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@ -5048,7 +5048,7 @@ EX void groupmove2(cell *c, cell *from, int d, eMonster movtype, flagtype mf) {
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if(!(mf & MF_NOATTACKS)) for(int j=0; j<c->type; j++)
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if(c->move(j) && canAttack(c, c->monst, c->move(j), c->move(j)->monst, af)) {
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attackMonster(c->move(j), AF_NORMAL | AF_GETPLAYER | AF_MSG, c->monst);
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animateAttack(c, c->move(j), LAYER_SMALL, j);
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animateAttack(movei(c, j), LAYER_SMALL);
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onpath(c, 0);
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// XLATC eagle
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return;
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@ -5812,7 +5812,7 @@ EX void movegolems(flagtype flags) {
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else if((flags & AF_CRUSH) && !canAttack(c, m, c2, c2->monst, flags ^ AF_CRUSH ^ AF_MUSTKILL))
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markOrb(itOrbEmpathy), markOrb(itOrbSlaying);
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attackMonster(c2, flags | AF_MSG, m);
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animateAttack(c, c2, LAYER_SMALL, dir);
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animateAttack(movei(c, dir), LAYER_SMALL);
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produceGhost(c2, m2, m);
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sideAttack(c, dir, m, 0);
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if(revenge) c->monst = m = moPrincessArmed;
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@ -8083,7 +8083,8 @@ EX bool movepcto(int d, int subdir IS(1), bool checkonly IS(false)) {
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bool fmsActivate = forcedmovetype == fmSkip || forcedmovetype == fmActivate;
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if(d >= 0) {
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cell *c2 = cwt.at->move(d);
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movei mi(cwt.at, d);
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cell *& c2 = mi.t;
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bool goodTortoise = c2->monst == moTortoise && tortoise::seek() && !tortoise::diff(tortoise::getb(c2)) && !c2->item;
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if(items[itOrbGravity]) {
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@ -8280,7 +8281,7 @@ EX bool movepcto(int d, int subdir IS(1), bool checkonly IS(false)) {
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playSound(c2, "hit-axe" + pick123());
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c2->wall = waNone;
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sideAttack(cwt.at, d, moPlayer, 0);
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animateAttack(cwt.at, c2, LAYER_SMALL, d);
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animateAttack(mi, LAYER_SMALL);
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}
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else if(c2->wall == waBigTree) {
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drawParticles(c2, winf[c2->wall].color, 8);
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@ -8288,7 +8289,7 @@ EX bool movepcto(int d, int subdir IS(1), bool checkonly IS(false)) {
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playSound(c2, "hit-axe" + pick123());
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c2->wall = waSmallTree;
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sideAttack(cwt.at, d, moPlayer, 0);
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animateAttack(cwt.at, c2, LAYER_SMALL, d);
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animateAttack(mi, LAYER_SMALL);
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}
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else {
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if(!peace::on) {
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@ -8300,7 +8301,7 @@ EX bool movepcto(int d, int subdir IS(1), bool checkonly IS(false)) {
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addMessage(XLAT("You swing your sword."));
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swing:
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sideAttack(cwt.at, d, moPlayer, 0);
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animateAttack(cwt.at, c2, LAYER_SMALL, d);
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animateAttack(mi, LAYER_SMALL);
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}
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}
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if(survivalist && isHaunted(c2->land))
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@ -8442,7 +8443,7 @@ EX bool movepcto(int d, int subdir IS(1), bool checkonly IS(false)) {
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if(c2->monst == moSalamander && (pushto == c2 || !pushto)) c2->stuntime = 10;
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if(!c2->monst) produceGhost(c2, m, moPlayer);
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if(pushto && pushto != c2) pushMonster(pushto, c2, pushdir);
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animateAttack(cwt.at, c2, LAYER_SMALL, d);
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animateAttack(mi, LAYER_SMALL);
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}
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}
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@ -5054,10 +5054,6 @@ EX void animateMovement(cell *src, cell *tgt, int layer, int direction_hint) {
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animateMovement(movei(src, tgt, direction_hint), layer);
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}
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EX void animateAttack(cell *src, cell *tgt, int layer, int direction_hint) {
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animateAttack(movei(src, tgt, direction_hint), layer);
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}
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EX void animateAttack(const movei& m, int layer) {
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if(vid.mspeed >= 5) return; // no animations!
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transmatrix T = adj(m);
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