replaced compute_relamatrix and some cases of calc_relativematrix with adj

This commit is contained in:
Zeno Rogue 2019-11-22 14:25:13 +01:00
parent eb2f9cbf8a
commit 8fad2bc9d5
3 changed files with 17 additions and 31 deletions

View File

@ -86,12 +86,10 @@ EX movedir vectodir(hyperpoint P) {
ld dirdist[MAX_EDGE];
for(int i=0; i<cwt.at->type; i++) {
transmatrix T;
if(compute_relamatrix((cwt+i).peek(), cwt.at, i, T)) {
ld d1 = geo_dist(U * T * C0, Centered * P, iTable);
ld d2 = geo_dist(U * T * C0, Centered * C0, iTable);
dirdist[i] = d1 - d2;
}
transmatrix T = currentmap->adj(cwt.at, (cwt + i).spin);
ld d1 = geo_dist(U * T * C0, Centered * P, iTable);
ld d2 = geo_dist(U * T * C0, Centered * C0, iTable);
dirdist[i] = d1 - d2;
//xspinpush0(-i * 2 * M_PI /cwt.at->type, .5), P);
}
@ -146,11 +144,8 @@ EX void calcMousedest() {
transmatrix U = ggmatrix(cwt.at);
for(int i=0; i<cwt.at->type; i++) {
transmatrix T;
if(compute_relamatrix(cwt.at->move(i), cwt.at, i, T))
dists[i] = intval(mouseh, U * T * C0);
else
dists[i] = HUGE_VAL;
transmatrix T = currentmap->adj(cwt.at, (cwt+i).spin);
dists[i] = intval(mouseh, U * T * C0);
}
// confusingGeometry() ? ggmatrix(cwt.at) * calc_relative_matrix(cwt.at->move(i), cwt.at, i) : shmup::ggmatrix(cwt.at->move(i))));

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@ -4020,7 +4020,7 @@ EX void drawMarkers() {
#if CAP_SHAPES
if((vid.axes == 4 || (vid.axes == 1 && !mousing)) && !shmup::on && GDIM == 2) {
if(multi::players == 1) {
forCellIdAll(c2, d, cwt.at) IG(c2) draw_movement_arrows(c2, confusingGeometry() ? Gm(cwt.at) * calc_relative_matrix(c2, cwt.at, d) : Gm(c2));
forCellIdAll(c2, d, cwt.at) IG(c2) draw_movement_arrows(c2, Gm(cwt.at) * currentmap->adj(cwt.at, d));
}
else if(multi::players > 1) for(int p=0; p<multi::players; p++) {
if(multi::playerActive(p) && (vid.axes == 4 || !drawstaratvec(multi::mdx[p], multi::mdy[p])))
@ -4028,7 +4028,7 @@ EX void drawMarkers() {
multi::cpid = p;
dynamicval<transmatrix> ttm(cwtV, multi::whereis[p]);
dynamicval<cellwalker> tcw(cwt, multi::player[p]);
draw_movement_arrows(c2, confusingGeometry() ? Gm(cwt.at) * calc_relative_matrix(c2, cwt.at, d) : Gm(c2));
draw_movement_arrows(c2, Gm(cwt.at) * currentmap->adj(cwt.at, d));
}
}
}
@ -5020,24 +5020,13 @@ EX int revhint(cell *c, int hint) {
else return hint;
}
EX bool compute_relamatrix(cell *src, cell *tgt, int direction_hint, transmatrix& T) {
if(confusingGeometry()) {
T = calc_relative_matrix(src, tgt, revhint(src, direction_hint));
}
else {
if(gmatrix.count(src) && gmatrix.count(tgt))
T = inverse(gmatrix[tgt]) * gmatrix[src];
else
return false;
}
return true;
}
EX void animateMovement(cell *src, cell *tgt, int layer, int direction_hint) {
if(vid.mspeed >= 5) return; // no animations!
transmatrix T;
if(!compute_relamatrix(src, tgt, direction_hint, T)) return;
if(direction_hint >= 0 && direction_hint < src->degree() && tgt == src->move(direction_hint))
T = currentmap->iadj(src, direction_hint);
else
T = currentmap->relative_matrix(src, tgt, C0);
animation& a = animations[layer][tgt];
if(animations[layer].count(src)) {
a = animations[layer][src];
@ -5060,7 +5049,10 @@ EX void animateMovement(cell *src, cell *tgt, int layer, int direction_hint) {
EX void animateAttack(cell *src, cell *tgt, int layer, int direction_hint) {
if(vid.mspeed >= 5) return; // no animations!
transmatrix T;
if(!compute_relamatrix(src, tgt, direction_hint, T)) return;
if(direction_hint >= 0 && direction_hint < src->degree() && tgt == src->move(direction_hint))
T = currentmap->iadj(src, direction_hint);
else
T = currentmap->relative_matrix(src, tgt, C0);
bool newanim = !animations[layer].count(src);
animation& a = animations[layer][src];
a.attacking = 1;

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@ -326,8 +326,7 @@ void drawMobileArrow(int i) {
cell *c = cwt.at->move(i);
if(!c) return;
transmatrix T;
if(!compute_relamatrix(c, cwt.at, i, T)) return;
transmatrix T = currentmap->adj(cwt.at, i);
// color_t col = getcs().uicolor;
// col -= (col & 0xFF) >> 1;