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animateMovement: correct even if moved to the same cell
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@ -5035,8 +5035,9 @@ EX transmatrix iadj(const movei& m) {
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EX void animateMovement(const movei& m, int layer) {
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if(vid.mspeed >= 5) return; // no animations!
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transmatrix T = iadj(m);
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bool found_s = animations[layer].count(m.s);
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animation& a = animations[layer][m.t];
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if(animations[layer].count(m.s)) {
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if(found_s) {
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a = animations[layer][m.s];
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a.wherenow = T * a.wherenow;
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animations[layer].erase(m.s);
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