Zeno Rogue
|
2d30f3830c
|
standard binary tiling, also improved the looks of variant binary tiling, and optimized shvid for pure
|
2019-09-12 22:50:09 +02:00 |
|
Zeno Rogue
|
7baf97521c
|
linewidth multipliers for grid and ring
|
2019-09-12 22:50:09 +02:00 |
|
Zeno Rogue
|
5476b33e94
|
fixed to work on OPENGL 1.0
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
1d8c086169
|
more exports, inlines exported
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
e92b8c7512
|
wclick fixup
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
4689b7a79a
|
no below-centering in native perspective
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
de06aede33
|
fixed movement in mobile 3D, also WAIT if held for 250-500 ms in full 3D geometry
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
77f7b42856
|
camera movement in mobile/orientation/DRAG
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
a602dcc593
|
added missing CAP_TEXTURE guard
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
c390c1c111
|
a hack to make sky work correctly in stereo
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
db988058de
|
added a separate option axes3 for highlighting forward, and in different location
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
3a4e84effe
|
Orb of the Sword in non-shmup 3D geometries
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
84df837855
|
fixed drawing the sky in stereo
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
1e8e8d9fa3
|
fixed incorrect bridges on mercury rivers
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
7451d1886f
|
improved the ceiling above the mercury rivers
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
06573ea3c8
|
shadow of the player character is always shown
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
8ec38e36e2
|
improved Tortoise graphics in 3D, Baby Tortoises appear
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
66560a6e9f
|
fixed the vertical placement of Jiangshi
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
fcb7308aa4
|
fixed weird coloring of ghost-on-tentacle
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
dd212d756b
|
fixed the monster color in the minimap for Dragons etc
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
99aeb04185
|
reduced the number of bird animation frames
|
2019-09-12 22:50:07 +02:00 |
|
Zeno Rogue
|
488c25ecea
|
halved animatedbird space usage
|
2019-09-12 22:50:07 +02:00 |
|
Zeno Rogue
|
05b81b8c7d
|
more stars in R'Lyeh
|
2019-09-12 22:50:07 +02:00 |
|
Zeno Rogue
|
c039f229e3
|
better sky for R'Lyeh, Temple, and Ruined City
|
2019-09-12 22:50:07 +02:00 |
|
Zeno Rogue
|
b7e84ec04c
|
fixed the Z-placement of the Tentacle tail
|
2019-09-12 22:50:07 +02:00 |
|
Zeno Rogue
|
37f3b122c3
|
3D:: no more FACE-direction changing in HUD
|
2019-09-12 22:50:06 +02:00 |
|
Zeno Rogue
|
0cedcc23f5
|
ascii: fixed monster coloring including Mimics
|
2019-09-12 22:50:06 +02:00 |
|
Zeno Rogue
|
2db7dc4b6b
|
ascii: fixed compasses
|
2019-09-12 22:50:06 +02:00 |
|
Zeno Rogue
|
40b1e7bab1
|
ascii: fixed a bug with grid
|
2019-09-12 22:50:06 +02:00 |
|
Zeno Rogue
|
e19d7e2e64
|
ascii: better warped/normal border
|
2019-09-12 22:50:06 +02:00 |
|
Zeno Rogue
|
e8becb8ba2
|
eyes on warrior statues
|
2019-09-12 22:50:06 +02:00 |
|
Zeno Rogue
|
57470eafe4
|
better sky in Irradiated
|
2019-09-12 22:50:06 +02:00 |
|
Zeno Rogue
|
2db8eec411
|
hell/Alchemist brighter
|
2019-09-12 22:50:05 +02:00 |
|
Zeno Rogue
|
5de371f1f7
|
fixed adding things to non-existent sky
|
2019-09-12 22:50:05 +02:00 |
|
Zeno Rogue
|
5fc24ac17a
|
a bit higher sky, and Great Walls with more elements
|
2019-09-12 22:50:05 +02:00 |
|
Zeno Rogue
|
06301d73fc
|
new memory handling
|
2019-09-12 22:50:05 +02:00 |
|
Zeno Rogue
|
db744db786
|
flattened reptiles on non-standard tilings
|
2019-09-12 22:50:05 +02:00 |
|
Zeno Rogue
|
d23af4b71b
|
fixed a crash in Terracotta
|
2019-09-12 22:50:05 +02:00 |
|
Zeno Rogue
|
101707e2ad
|
fixed rose
|
2019-09-12 22:50:05 +02:00 |
|
Zeno Rogue
|
a848617991
|
more visible rose waves
|
2019-09-12 22:50:05 +02:00 |
|
Zeno Rogue
|
5d7a01febe
|
3D:: dog stripes
|
2019-09-12 22:50:05 +02:00 |
|
Zeno Rogue
|
1077abf223
|
red power aura in Land of Power
|
2019-09-12 22:50:05 +02:00 |
|
Zeno Rogue
|
eed8df5982
|
better sky, sky color variation
|
2019-09-12 22:50:04 +02:00 |
|
Zeno Rogue
|
5519252fd0
|
added some missing CAP_* guards
|
2019-09-12 22:50:04 +02:00 |
|
Zeno Rogue
|
a49de4530f
|
dual:: added some missing gd->store's
|
2019-09-12 22:50:04 +02:00 |
|
Zeno Rogue
|
246efc72a5
|
2D3D:: fixed a crash in Euclidean when changing camera level
|
2019-09-12 22:50:04 +02:00 |
|
Zeno Rogue
|
003f2361a8
|
gridlines in radar
|
2019-09-12 22:50:04 +02:00 |
|
Zeno Rogue
|
1c6e6bafb4
|
moved the parameters from geom3:: to videopar
|
2019-09-12 22:50:04 +02:00 |
|
Zeno Rogue
|
baa1871d01
|
Euclidean sky as a shape
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
88d6c0d144
|
2D3D:: better stars
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
42dd86f650
|
improved Euclidean sky color
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
025ebd8542
|
items on boats are now colored as items
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
8295251cdc
|
multigame support, including dualmode
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
587652e540
|
2D3D:: Euclidean skies
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
13a044154b
|
sword:: accurate sword angles
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
96d4b3bba7
|
cgi set in other places
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
b6e303ec7d
|
MAJOR refactoring: all geometry-dependent data (tessf, geom3::, shapes, hpc) are now contained in a structure
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
9c5344289a
|
big carpet
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
542639bcc8
|
2D3D:: fixed a crash bug when drawing Palace ceiling
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
a8c494a96c
|
R'Lyeh windows
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
6c2ae951b8
|
2D3D:: better Rugs
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
599d5d63e8
|
2D3D:: higher ceilings in the Palace
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
67f3bd6a3c
|
2D3D:: palace gates
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
b8919c884c
|
2D3D:: fixed bird positioning
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
1626e06599
|
3D:: fixed a crash on drawing Hyperbugs
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
4ac7f9043b
|
3D:: Ratlings improved
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
7498db911d
|
removed double drawing of items in minimap
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
5483ec8779
|
mini-map correct in all circumstances, including vertical movement or y/z rotation
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
6084172b5e
|
2D3D:: Space Rocks has no grid, but stars both down and up
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
6012cbc8e2
|
racing: in SpaceRocks
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
32626dc0c1
|
2D3D:: fixed grids
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
fa06306ef9
|
2D3D:: display Rose waves
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
73a742119d
|
3D: Roses (items) did not appear
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
fbbe37a4c4
|
hall ceiling fixup: disable in other models
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
f08c33a8e2
|
3D:: added missing eyes and faces in drawMimic
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
5436265311
|
2D3D:: Mirror Land ceiling draws halffloors correctly
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
0f783f86aa
|
2D3D: fixed item colors in minimap
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
8eb3fa65e2
|
2D3D:: skies and ceilings
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
04a7e560a2
|
2D3D:: fixed Vineyard
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
46443b3d6d
|
drawcell_in_radar factored out
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
cdb85d5edf
|
improved dog leg animation
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
fc7100bbf1
|
3D:: animation for all birds; fixed a crash on Butterfly drawing
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
dc92ff2eda
|
2D3D:: draw stun stars on the correct level
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
a12b4f451e
|
2D3D:: Orb of Storms particles
|
2019-09-12 22:50:01 +02:00 |
|
Zeno Rogue
|
22d5a2b578
|
3D: add items to radar even if user-shaped or hidden
|
2019-09-12 22:50:01 +02:00 |
|
Zeno Rogue
|
969cc76f6d
|
fixed some issues with 'cells_generated_limit'
|
2019-09-12 22:50:01 +02:00 |
|
Zeno Rogue
|
8c2b717223
|
monster orientation is now modelled in non-orientable geometries
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
66b73648d5
|
2D3D:: in elliptic, draw only the correct orientation
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
b9fa90cafb
|
2D3D:: better radar in Euclidean
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
dec0d191a8
|
2d3d:: better radar in sphere, also better sin/cos in general
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
1769f65ddb
|
2D3D:: gravity particles
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
3e7b29a188
|
3D:: fixed how elliptic geometry works
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
e2ef8932fa
|
3D:: disabled backwall optimization in sphere
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
276c47d7ff
|
2D3D:: fixed radar in Euclidean
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
d6b81ed816
|
do not display HiddenFromSight items on radar
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
d2c20fee22
|
redone spinEdge so that fixed_yz works in gravity lands
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
47ffff2e1d
|
fixed skulls' eyes in 2D
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
740cc5fbb6
|
2D3D:: wall shadows
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
653e0cd442
|
3D:: walls on radar only in 2D3D
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
866b3075a4
|
3D:: disabled backwall optimization in quotient spaces
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
f88de70a79
|
3D:: improvements to transparency: works correctly (e.g. in 2D HoM), including models
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
175c061ab4
|
2d3d:: shadows
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
b63f8a3c4d
|
3D:: disabled the Thumper animation
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
df3e21b310
|
debug cleanup
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
402b6aa0ad
|
improved armor models; head lower; configurable human eye color
|
2019-09-12 22:49:59 +02:00 |
|
Zeno Rogue
|
5d9ff8b625
|
3d:: redone ratling head
|
2019-09-12 22:49:59 +02:00 |
|
Zeno Rogue
|
de0f4d0685
|
3d:: Princess hair darker to make it stand out better in 3d
|
2019-09-12 22:49:59 +02:00 |
|
Zeno Rogue
|
5c65ba9a7f
|
2d3d:: ASCII mini-map replaces the radar
|
2019-09-12 22:49:58 +02:00 |
|
Zeno Rogue
|
dea2073714
|
2d3d:: smaller cones for fires/bonfires/buoys/thumpers
|
2019-09-12 22:49:58 +02:00 |
|
Zeno Rogue
|
f3e0e099c1
|
3d:: humanoid eyes (except the player)
|
2019-09-12 22:49:57 +02:00 |
|
Zeno Rogue
|
9a21401b9c
|
item/monster icons in 3d
|
2019-09-12 22:49:56 +02:00 |
|
Zeno Rogue
|
d994c92ab6
|
fixed centering in racing
|
2019-09-12 22:49:53 +02:00 |
|
Zeno Rogue
|
0c3b26c997
|
2d3d:: gridline used by linepatterns
|
2019-09-12 22:49:52 +02:00 |
|
Zeno Rogue
|
53e8006e75
|
2D3D:: fixed leg movement
|
2019-09-12 22:49:52 +02:00 |
|
Zeno Rogue
|
44194bd354
|
centering/TPP/camera cleanup
|
2019-09-12 22:49:50 +02:00 |
|
Zeno Rogue
|
d5dc3f2176
|
refactored grid, and made it display nicely in 2d3d
|
2019-09-12 22:49:46 +02:00 |
|
Zeno Rogue
|
bb63fcdcda
|
refactored first_cell_to_draw so that it is changed in one place
|
2019-09-12 22:49:46 +02:00 |
|
Zeno Rogue
|
216cd868af
|
3d optimization:: do not draw back walls (not only in horo)
|
2019-09-12 22:49:45 +02:00 |
|
Zeno Rogue
|
029b0e9d6c
|
3d: fixed transparent walls between lands
|
2019-09-12 22:49:45 +02:00 |
|
Zeno Rogue
|
7ce12ef63b
|
factored 'addradar' function
|
2019-09-12 22:49:44 +02:00 |
|
Zeno Rogue
|
22ce25c396
|
export ptick
|
2019-09-12 22:49:43 +02:00 |
|
Zeno Rogue
|
889bf3448c
|
2d3d:: no more mirror markers
|
2019-09-12 22:49:42 +02:00 |
|
Zeno Rogue
|
534663e663
|
3d:: using models not walls for worms
|
2019-09-12 22:49:41 +02:00 |
|
Zeno Rogue
|
45b7188869
|
2d3d:: sword markers on the floor level
|
2019-09-12 22:49:41 +02:00 |
|
Zeno Rogue
|
73f53b93a8
|
3d:: correct eyes
|
2019-09-12 22:49:05 +02:00 |
|
Zeno Rogue
|
51030e87aa
|
3d:: do not draw cells outside of view
|
2019-09-12 22:48:57 +02:00 |
|
Zeno Rogue
|
e1d30d1a2f
|
3d:: do not hide that many items close to cursor
|
2019-09-12 22:48:56 +02:00 |
|
Zeno Rogue
|
798f4b54f7
|
3d:: nicer effects for orbs
|
2019-09-12 22:48:54 +02:00 |
|
Zeno Rogue
|
eb822f195b
|
11.0u and the fix to ocean/rrv
|
2019-09-12 22:43:02 +02:00 |
|
Zeno Rogue
|
d07e6eb386
|
2d3d:: missing guards
|
2019-09-12 22:43:02 +02:00 |
|
Zeno Rogue
|
70cd6c0669
|
2d3d:: fan fix
|
2019-09-12 22:43:02 +02:00 |
|
Zeno Rogue
|
1e64d4e220
|
2d3d:: no sidewalls if no qfi.fshape
|
2019-09-12 22:43:02 +02:00 |
|
Zeno Rogue
|
dc036e7c7b
|
2d3d:: seeps display
|
2019-09-12 22:43:02 +02:00 |
|
Zeno Rogue
|
b712bbb444
|
2d3d:: disabled special floor graphics for Emerald Mine
|
2019-09-12 22:43:02 +02:00 |
|
Zeno Rogue
|
8b018dd59d
|
2d3d:: graphics for branches, barrels, and firetraps
|
2019-09-12 22:43:02 +02:00 |
|
Zeno Rogue
|
be032e0f03
|
2d3d:: trap markers
|
2019-09-12 22:43:02 +02:00 |
|
Zeno Rogue
|
5de099e921
|
2d3d:: fan graphics
|
2019-09-12 22:43:02 +02:00 |
|
Zeno Rogue
|
8046de11bd
|
3d:: disabled shSwitchDisks in 3D
|
2019-09-12 22:43:02 +02:00 |
|
Zeno Rogue
|
e20868dd19
|
2d3d:: fixed walls next to trees
|
2019-09-12 22:43:02 +02:00 |
|
Zeno Rogue
|
684480ccaf
|
2d3d:: colored rose scent
|
2019-09-12 22:43:02 +02:00 |
|
Zeno Rogue
|
f491e3ce99
|
no more hiding the boat under the player
|
2019-09-12 22:43:02 +02:00 |
|
Zeno Rogue
|
14e9ebec57
|
cones for bonfires, fires, thumpers, and sea buoys
|
2019-09-12 22:43:02 +02:00 |
|
Zeno Rogue
|
b6c8727e1f
|
2d3d:: boats
|
2019-09-12 22:43:02 +02:00 |
|
Zeno Rogue
|
dbb8857a39
|
2d3d:: cone graphics for trees etc.
|
2019-09-12 22:43:02 +02:00 |
|
Zeno Rogue
|
13f3f49db9
|
2d3d:: fixed the placement of monsters (including PC view) on rock levels etc.
|
2019-09-12 22:43:02 +02:00 |
|
Zeno Rogue
|
41e868a795
|
2d3d:: fixed levels of various stuff
|
2019-09-12 22:43:02 +02:00 |
|
Zeno Rogue
|
c297bbf52a
|
2d3d:: compass
|
2019-09-12 22:43:02 +02:00 |
|
Zeno Rogue
|
7255cb4e0d
|
2d3d:: worm graphics
|
2019-09-12 22:43:02 +02:00 |
|
Zeno Rogue
|
0ecd8a058a
|
2d3d:: fixed crash when setting subprio
|
2019-09-12 22:43:01 +02:00 |
|
Zeno Rogue
|
55d7678c99
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2D3D:: Hall of Mirrors
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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d1846f9325
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better cell-cursors; bad cell-cursors removed
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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9c1efae2f6
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2d3d:: mouse reading
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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0a4ccb2b5c
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2d3d:: no more player hiding if camera > 0
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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5ab7249afd
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horopoint cleanup in 2D
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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450739b133
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2D3D: switch without changing the display
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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6a7c1438eb
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2D3D:: Archimedean no longer crashes after changing
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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2d79243ca2
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2D3D:: 3D particles
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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4175c61486
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fixed pushdown
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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1c4d86e0e9
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3D graphics in 2D (first commit)
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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c8e950cd40
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added some missing CAP_ and MAXMDIM guards
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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6253c6c3e3
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redone gravity in shmup
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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e3023ba1f8
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fixed the sky display in Yendorian
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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6e26508a77
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replaced some instances of double to ld, so that everything compiles when ld is redefined to float
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2019-09-12 22:43:00 +02:00 |
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Zeno Rogue
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5d77c86658
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scrdist_text removed
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2019-09-12 22:43:00 +02:00 |
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Zeno Rogue
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5895540ae9
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removed mdText as it was equivalent to mdUnchanged
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2019-09-12 22:43:00 +02:00 |
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Zeno Rogue
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c20a0cb59e
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3d:: wallradar
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2019-09-12 22:43:00 +02:00 |
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Zeno Rogue
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3c9e4db46e
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major cleanup of projection setting
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2019-09-12 22:43:00 +02:00 |
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Zeno Rogue
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8b0c0f58c4
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animated 3D birds
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2019-09-12 22:43:00 +02:00 |
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Zeno Rogue
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596b4ce786
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3d:: converting the old vector graphics into 3D models
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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10a82c544b
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3d:: make monster facing correct, based on FACEUP/FACESIDE
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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b07a5a5c69
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removed transparency from monsters in 3D
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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a07afdc0a7
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added HEAD3 placement
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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f507b7cf55
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fixed Orb of the Warp destroyed while refactoring
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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c0145c0d9c
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3d:: Euclidean tori
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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ca57a38ddd
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3d:: the option to restrict generation no longer produces weird elements
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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418fa37dd8
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3d:: texture:: remap single-type textures to 3D geometries
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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c1373e64f7
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fixed a bug with animateReplacement in crystal
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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9b7ad345a9
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mine adjacency rule can be changed (in 2D for now)
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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8a53258361
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fixed mines when more than 7 adjacent mines
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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cc5f381d20
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3d:: draw:: draw items without rotation, draw them in current location
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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efb72afb87
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fixed Slime display
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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f9ba041451
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asteroids:: theming, changed look to invisible floors + grid, provided validity rules
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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217a643605
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fixed some monster displays
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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55492e229b
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Asteroids in 3D
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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5356eba11c
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Asteroids
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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6b2a9bb6f1
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refactored hasFacing
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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e7b4f3783a
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minor refactor to drawMonster
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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11ee7c1b9a
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drawMonsterType with cases
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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4ab48f2398
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fixed boat/item animation
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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bd396d4979
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fixed knight cloaks and tortoises
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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0af9df16e4
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3d:: Yendorian Forest
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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84b2c866ef
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ladders drawn as transparent
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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c1f9d7ed0b
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3d:: using face_the_player to tell that object should face the player (currently works as before)
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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02a174b3ca
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item/monster/wall/land types done with X-macros; flags given too
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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ab7a322e5e
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3d:: smart display for 3D
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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715d8b2fd0
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3d:: aura in ball model
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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b62155b551
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removed unused variable dim3
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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556a806c68
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3d:: hide_player() off outside perspective
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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5116d745c4
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gldraw:: offset and texture_offset are now separate
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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46ae64e945
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3d:: native perspective is now pmodel == mdPerspective, and other models work too
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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608692b6df
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delete textures, saner resetGL calling rule?
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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d085111495
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3D:: Dry Forest uses feather floor
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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da295089b5
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checktide in 3D
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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8fabe30bf5
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show borders on fires; limit particles if there are too many fires
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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cb9513dd0d
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3d:: horohex geometry
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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cc287d52b6
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fixed a crash when ddspin called with NODIR
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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678747ceff
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3d:: horo-rec geometry
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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5db2cfbd1a
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3d:: textured walls
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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9bd01c485d
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3d:: improved transwall coloring
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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88621e0cef
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3d:: improved which 'circles' are drawn
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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e6ff760253
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3d:: transparent-wall coloring now more precise, and takes land barriers into account
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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10223d33b9
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3d:: sword
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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d9b90d8a8e
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3D:: two-player uses split screen
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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55c31ec645
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3d:: refactored the hide_player function
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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cf3047a1a5
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3d:: help works
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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5e237d5a59
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3D:: grid drawn correctly
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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582fe235f0
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fixed crash in masterless (no draw items)
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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679e44d4b1
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grid color is now configurable (stdgridcolor)
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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78d88b5909
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improved in the OO fashion: draw, relative_matrix, create_step, and several minor functions are now virtual in hrmap
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2019-09-12 22:38:44 +02:00 |
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Zeno Rogue
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845c777cd6
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bugfix: item under cursor disappears only in 3D
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2019-09-12 22:38:44 +02:00 |
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Zeno Rogue
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9ab7b53b54
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3d:: fixed iddspin
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2019-09-12 22:38:44 +02:00 |
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Zeno Rogue
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9efa497b66
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fixed regrouping dogs disappearing
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2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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adaed6be7c
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3d:: boats are drawn
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2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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d6422d5def
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3d:: water etc are now drawn as transparent walls
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2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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d3f17858e9
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3d:: parrots and seeps now ignore depth testing
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2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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a94aa81edd
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3d:: a 3d image for compasses in the world
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2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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149853204a
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3d:: do not draw items under the view center
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2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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ca241c92fe
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3d:: no more flying for 3D birds
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2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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52ce5ac9aa
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3d:: all the regular honeycombs
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2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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03083a4520
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3d:: display rose scent (not work well though)
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2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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a8e486e728
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3d:: minefield displays correctly
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2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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cb8e34204f
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two more Euclidean honeycombs; also split buildpolys into subfunctions
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2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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b63bcec64b
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fixed a bug with animal legs
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2019-09-12 22:38:43 +02:00 |
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?
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dd57f2733a
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3d:: applymodel now works correctly (to find onscreen coordinates)
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2019-09-12 22:38:42 +02:00 |
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?
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8d83959229
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if triangles are drawn, outlines are disabled
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2019-09-12 22:38:42 +02:00 |
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?
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41ed04b2ee
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3d:: basic adjustment of the graphics editor to 3D
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2019-09-12 22:38:42 +02:00 |
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?
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4ac186437b
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editable statues
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2019-09-12 22:38:42 +02:00 |
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?
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5871a4b208
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3d:: radar feature
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2019-09-12 22:38:42 +02:00 |
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?
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676abdf03b
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used scalefactor when it was not used while it should: WOLF scaling, leg animation, shmup
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2019-09-12 22:38:42 +02:00 |
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?
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54f278963c
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renamed MAXDIM to MAXMDIM (conflict with crystal)
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2019-09-12 22:38:42 +02:00 |
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?
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bf95aa6e77
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3d:: added VBODY1, VBODY2, VBODY3 to draw clothing correctly
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2019-09-12 22:38:42 +02:00 |
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?
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1a8f164572
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3d:: 3D models are now centered correctly instead of on legs
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2019-09-12 22:38:42 +02:00 |
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?
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a9a02e0f8f
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3d:: out-of-memory chasms are displayed as hard walls (faster racing)
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2019-09-12 22:38:42 +02:00 |
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?
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f0b984aa3b
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3d:: disabled sidewall computation
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2019-09-12 22:38:42 +02:00 |
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?
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41be07ae72
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3d:: weird walls now display as rings (passable) or sawrings (impassable)
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2019-09-12 22:38:42 +02:00 |
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?
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0620916dd2
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3d:: miniwalls used for weird stuff
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2019-09-12 22:38:42 +02:00 |
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?
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c2b6600ce5
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3d:: renamed shBinaryWall to shWall3D
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2019-09-12 22:38:42 +02:00 |
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?
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dc26f3b744
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3d:: display other stuff as ascii without errors
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2019-09-12 22:38:42 +02:00 |
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?
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714ff8462a
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3d:: more things shown as walls, worms also use wall graphics
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2019-09-12 22:38:42 +02:00 |
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?
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35a4330412
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3d:: 1/2/3 perspectives in noshmup
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2019-09-12 22:38:42 +02:00 |
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?
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168b3fb11d
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3D:: smooth TPP; display player or not correctly
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2019-09-12 22:38:42 +02:00 |
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?
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aac03e72fe
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3d:: depthtest disabled for PPR::SUPERLINE and beyond
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2019-09-12 22:38:42 +02:00 |
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?
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4e6a50f425
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3D:: hair is now drawn above face
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2019-09-12 22:38:42 +02:00 |
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?
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c5f2dec44c
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fixed leg position on wolves
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2019-09-12 22:38:42 +02:00 |
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?
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ea2c0d257b
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3d:: do not draw 'catwalk' cursor in binary
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2019-09-12 22:38:42 +02:00 |
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?
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92113c82ee
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3d:: Ivy graphics
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2019-09-12 22:38:42 +02:00 |
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?
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07a51bed10
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3D:: fixed monster facings in noshmup
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2019-09-12 22:38:42 +02:00 |
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?
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0c125efb15
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3d:: nice fire
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2019-09-12 22:38:42 +02:00 |
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?
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321a709f91
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3d:: better particles
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2019-09-12 22:38:42 +02:00 |
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?
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b0c21f0626
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3d:: mapeditor works
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2019-09-12 22:38:42 +02:00 |
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?
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723f029b1d
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3D:: item graphics now face the player
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2019-09-12 22:38:42 +02:00 |
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?
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111bc3697d
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sword:: removed the dependence on the S* constants
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2019-09-12 22:38:42 +02:00 |
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?
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f37c8d2f1c
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more elegant airdir
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2019-09-12 22:38:42 +02:00 |
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?
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9b968e648b
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3D:: hide some queuecircleat's
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2019-09-12 22:38:41 +02:00 |
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?
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6ac9820644
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3D:: mouseover set correctly
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2019-09-12 22:38:41 +02:00 |
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?
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c6025ad711
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3D:: do not draw the player in turn-based either
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2019-09-12 22:38:40 +02:00 |
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?
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bc454d56cd
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3D:: movement in non-shmup
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2019-09-12 22:38:40 +02:00 |
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?
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1cab16aae7
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3d:: grids
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2019-09-12 22:38:40 +02:00 |
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?
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33d4854c14
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3D:: 120-cell
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2019-09-12 22:38:40 +02:00 |
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?
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c7cb93f2ed
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moved all the Euclidean maps to euclid.cpp
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2019-09-12 22:38:40 +02:00 |
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?
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7110be2032
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3D:: cube tiling
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2019-09-12 22:38:40 +02:00 |
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?
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d08e58f404
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3d:: 2D/3D is now selectable at runtime
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2019-09-12 22:38:40 +02:00 |
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?
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6b893af89e
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3D:: spinning items; improved Grimoire gfx
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2019-09-12 22:38:40 +02:00 |
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?
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ae257b952d
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shadows are now drawn or not correctly -- depending on model_needs_depth()
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2019-09-12 22:38:40 +02:00 |
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?
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d87a471714
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3D::binary:: nice walls
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2019-09-12 22:38:40 +02:00 |
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?
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56d628d4d8
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adjusting for 3D part II
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2019-09-12 22:38:39 +02:00 |
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?
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96e4ff6c9d
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binary tiling in 3D works
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2019-09-12 22:38:39 +02:00 |
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?
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e73d2f2f22
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some work on 3D view
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2019-09-12 22:38:39 +02:00 |
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?
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a3eb161235
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added CAP_SHAPES: poly system works, but no shapes are used
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2019-09-12 22:38:39 +02:00 |
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?
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c24fa20334
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added some missing CAP_RUG flags
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2019-09-12 22:38:39 +02:00 |
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?
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99aa7e420b
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CAP_POLY part 1
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2019-09-12 22:38:39 +02:00 |
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?
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31037574f5
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CAP_COMPLEX2 first
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2019-09-12 22:38:39 +02:00 |
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?
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c5a771c888
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CAP_FIELD part 1
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2019-09-12 22:38:39 +02:00 |
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?
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b25730d5c9
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geometry flags part 1
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2019-09-12 22:38:39 +02:00 |
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Zeno Rogue
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3a8a5a6150
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fixed missing CAP_RACING guards
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2019-09-12 22:38:39 +02:00 |
|
Zeno Rogue
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325877a9ee
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racing:: increase range allowed
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2019-09-12 22:38:39 +02:00 |
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Zeno Rogue
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6d720f157f
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Cherenkov radiation
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2019-09-12 22:38:39 +02:00 |
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Zeno Rogue
|
e0212b1495
|
more official racers
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2019-09-12 22:38:38 +02:00 |
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Zeno Rogue
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8d588cbdab
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racing:: trophies
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2019-09-12 22:38:38 +02:00 |
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Zeno Rogue
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4c6c8bee7c
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racing:: no more weapons
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2019-09-12 22:38:38 +02:00 |
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Zeno Rogue
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275c5d568a
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brownian:: acidgull uses normal bird
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2019-09-12 22:38:38 +02:00 |
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Zeno Rogue
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78b64a3c6a
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fractick in draw_gravity_particles
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2019-09-12 22:38:38 +02:00 |
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Zeno Rogue
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a1b22cbf9f
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newlands:: more theming
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2019-04-29 17:19:06 +02:00 |
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Zeno Rogue
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bc27e10dc9
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newlands:: some theming
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2019-04-29 17:19:06 +02:00 |
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Zeno Rogue
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506af06c8f
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brownian:: improved colors
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2019-04-29 17:19:06 +02:00 |
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Zeno Rogue
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8a414d1768
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westwall:: monster theme
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2019-04-29 17:19:06 +02:00 |
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Zeno Rogue
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2bc66342dd
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newlands:: implemented new Orbs: Gravity, Intensity, Choice
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2019-04-29 17:19:06 +02:00 |
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Zeno Rogue
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6d392ce07e
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westwall:: initial commit
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2019-04-29 17:19:06 +02:00 |
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Zeno Rogue
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724d3516fa
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variant:: first version
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2019-04-29 17:19:05 +02:00 |
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Zeno Rogue
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c67d7e06c6
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racing:: remembering ghost, track selection (with times), completion percentage shown
|
2019-04-29 17:19:05 +02:00 |
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