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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-15 17:54:48 +00:00
Commit Graph

1114 Commits

Author SHA1 Message Date
Zeno Rogue
d5c8aebf16 renamed binary:: to bt:: and binarytiling to bt::in() 2019-12-14 12:05:01 +01:00
Zeno Rogue
f772f9b7fd replaced 'archimedean' with 'arcm::in()' 2019-12-14 11:57:23 +01:00
Zeno Rogue
0a9ec78c18 remplace euclid6, euclid4, 'euclid && \!archimedean && \!penrose' with standard_tiling(), euc::in(dimension, s7) 2019-12-14 11:57:23 +01:00
Zeno Rogue
e5a2116958 fixed hunting flashes 2019-12-08 20:07:02 +01:00
Zeno Rogue
26fb19e7a8 subdivided game.cpp; split movepcto into separate functions 2019-12-08 20:07:02 +01:00
Zeno Rogue
8386a14d6a 'circles' are now drawn on all copies in quotient geometries 2019-12-06 14:03:02 +01:00
Zeno Rogue
415922ff1b fixed precise_mouseover for hybrid (something weird there?) and confusing spaces 2019-12-06 13:05:54 +01:00
Zeno Rogue
ac9d18adfb simplified the drawing algo for product 2019-12-06 11:47:26 +01:00
Zeno Rogue
99ab57086b in_wallopt(): auto in racing 2019-12-06 11:45:19 +01:00
Zeno Rogue
1cba452f07 rewritten the Euclidean geometry 2019-11-30 18:06:47 +01:00
Zeno Rogue
622b683e33 drawcell parameter is now cell, not cellwalker (need to check half-elliptic) 2019-11-30 18:04:54 +01:00
Zeno Rogue
5a2a893254 fixup to 982f01e6e : removed debug 2019-11-23 20:41:56 +01:00
Zeno Rogue
982f01e6e5 tracking the specific copy of the player in confusing geometries 2019-11-23 19:05:24 +01:00
Zeno Rogue
3139feb50c animateMovement: correct even if moved to the same cell 2019-11-22 19:39:50 +01:00
Zeno Rogue
939c979f19 movement arrows drawn correctly only in the target direction even if multiple 2019-11-22 19:00:11 +01:00
Zeno Rogue
bf584b5429 more movei 2019-11-22 18:48:51 +01:00
Zeno Rogue
a1c7b8db3d animateMov YA fixup 2019-11-22 16:46:37 +01:00
Zeno Rogue
441b6180db removed old animateAttack 2019-11-22 16:46:25 +01:00
Zeno Rogue
d05ec40014 fixup animateMovement 2019-11-22 16:37:32 +01:00
Zeno Rogue
3078451283 used movei in movement animations; also replaced animateReplacement with indAnimateMovement 2019-11-22 16:32:05 +01:00
Zeno Rogue
2458ec715d removed calc_relative_matrix with direction hint; used adj in more places 2019-11-22 14:34:56 +01:00
Zeno Rogue
8fad2bc9d5 replaced compute_relamatrix and some cases of calc_relativematrix with adj 2019-11-22 14:25:13 +01:00
Zeno Rogue
928e369977 ray:: stereo modes 2019-11-16 03:04:01 +01:00
Zeno Rogue
012d833f50 removed the tohex parameter 2019-11-14 19:33:55 +01:00
Zeno Rogue
3eee611eca nisot::local_perspective moved to display_data 2019-11-14 17:20:55 +01:00
Zeno Rogue
aeaaf7586a refactored map functions: ddspin, iddspin, spacedist, spin_angle, virtualRebase[simple], adj 2019-11-14 16:51:50 +01:00
Zeno Rogue
9f6f3232b5 the orientation after recentering is now always 'player facing upwards' 2019-11-14 00:43:36 +01:00
Zeno Rogue
109dd9823c simplified ddspin/iddspin/cellgfxdist, replaced cellrelmatrix with adj/iadj 2019-11-14 00:27:59 +01:00
Zeno Rogue
ef9e2236ba viewctr is no more... major reduction of redundancy/complexity 2019-11-14 00:26:50 +01:00
Zeno Rogue
add037d4e8 asonov:: changed direct checking of gArnoldCat to asonov::in() 2019-11-08 15:34:51 +01:00
Zeno Rogue
d199411248 new tiling: Arnold's cat 2019-11-08 15:01:03 +01:00
Zeno Rogue
a0edba1922 removed outlines from falling stuff 2019-11-03 14:19:56 +01:00
Zeno Rogue
43bf7c5cfe fixed MAXMDIM guards 2019-11-03 14:19:11 +01:00
Zeno Rogue
bd7805e68d ray:: namespace and basic configurator 2019-10-25 14:50:48 +02:00
Zeno Rogue
85a08d205d refactored celldraw 2019-10-25 12:44:41 +02:00
Zeno Rogue
4d5fb13b32 removed BUILDZEBRA from drawcell 2019-10-25 09:22:19 +02:00
Zeno Rogue
fd8f363b8f nil:: quotient spaces 2019-10-25 08:52:18 +02:00
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8337a83568 raycasting::: ray_comparison_mode 2019-10-23 23:10:50 +02:00
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be9cea07b3 raytracing:: better Solv, and Nil 2019-10-23 18:52:57 +02:00
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3943b1937b raycaster for Solv 2019-10-22 22:42:48 +02:00
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ed5a86a1b8 raycasting:: Euclidean 2019-10-22 10:52:17 +02:00
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edbbb51135 basic raycaster implementation 2019-10-22 00:37:57 +02:00
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be3d755d09 exports for raycasting 2019-10-22 00:37:24 +02:00
Zeno Rogue
a6c01a2e96 animallegs cleanup NFC 2019-10-21 22:42:50 +02:00
Zeno Rogue
c527d4e613 ODS in hyperbolic 2019-10-21 22:42:27 +02:00
Zeno Rogue
09fcd14aa7 redesigned shader system 2019-10-21 22:34:20 +02:00
Zeno Rogue
4fc3c73855 fixed the racing marker in Crystal344 2019-10-12 14:40:33 +02:00
Zeno Rogue
94857cad86 fixed an issue in optimizeview for crystal334 2019-10-12 13:14:38 +02:00
Zeno Rogue
adee8aa699 wall optimization option (-wallopt): do not draw things behind walls 2019-10-12 11:21:00 +02:00
Zeno Rogue
07abd6384a option 'permaside' (-pside) to permanently move the model to the left side 2019-10-07 00:08:37 +02:00
Zeno Rogue
5664e51bde fixup 2019-10-06 15:02:47 +02:00
Zeno Rogue
216adba04c in disk models of 3D, walls are still drawn if the adjacent cell is a wall but not drawn 2019-10-06 14:29:51 +02:00
Zeno Rogue
8674b3bc23 in randomwalk/total chaos modes, special graphics are no longer used for Warped Coast 2019-10-05 18:55:11 +02:00
Zeno Rogue
282ca884c4 less aggressive backwall optimization in Solv 2019-10-05 18:55:11 +02:00
Zeno Rogue
08108c342c aura in the fisheye projection, also minor optimization 2019-10-05 12:33:00 +02:00
Zeno Rogue
d69cb4e946 SolN manifold 2019-10-03 20:10:48 +02:00
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46d127401e nih improvements 2019-10-02 19:22:43 +02:00
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d6ab96f821 non-isotropic hyperbolic space 2019-10-01 05:03:46 +02:00
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255186840f ternary tiling 2019-09-30 23:36:15 +02:00
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b1273dd704 do not show Reptile Tail 2019-09-28 14:18:23 +02:00
Zeno Rogue
8d9511ae79 racing forces standard_centering in quotient/nil/hybrid geometries 2019-09-27 18:04:04 +02:00
Zeno Rogue
d1bf6fef5e replaced product::product_sphere() 2019-09-12 22:50:16 +02:00
Zeno Rogue
0785d970f1 hybrid::fixed precise_mouseover 2019-09-12 22:50:16 +02:00
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3e6e1cd6ed hybrid:: fixed queuecircleat 2019-09-12 22:50:16 +02:00
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f8963a1c75 rots:: show the underlying geometry 2019-09-12 22:50:16 +02:00
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8f8fb8a217 replaced hooks_startmenu and hooks_mainmenu with a general hooks_display_dialog 2019-09-12 22:50:16 +02:00
Zeno Rogue
f934943732 changed some shmup:: to multi:: 2019-09-12 22:50:16 +02:00
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848eb8f48b export everything: modules compiled separately 2019-09-12 22:50:16 +02:00
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9647cbd47e added #include hyper.h to all cpp files 2019-09-12 22:50:16 +02:00
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98ddecc63e removed init.cpp 2019-09-12 22:50:16 +02:00
Zeno Rogue
f7c4d102df slr:: movement animation (not rotation nor attack animation though) 2019-09-12 22:50:15 +02:00
Zeno Rogue
d046211a9c better flagging of geometries, and isometry spaces nicely selectable 2019-09-12 22:50:15 +02:00
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a0140254c8 slr:: works with bitruncated tilings (Archimedean not tested) 2019-09-12 22:50:15 +02:00
Zeno Rogue
86967c1ee0 fixed the humanoid legs in product 2019-09-12 22:50:15 +02:00
Zeno Rogue
54b12a3c5e fixed legs in product 2019-09-12 22:50:15 +02:00
Zeno Rogue
61ea588ffb shmup for product: player movement 2019-09-12 22:50:15 +02:00
Zeno Rogue
ce46243b55 get_shiftview_of used gpush instead of rgpush; fixed wallradar 2019-09-12 22:50:15 +02:00
Zeno Rogue
a3da1d327d disabled wall gridlines in 3D geometries 2019-09-12 22:50:15 +02:00
Zeno Rogue
50052f27f5 pointing-to-directions now checks for the cell which is the most towards the given direction 2019-09-12 22:50:15 +02:00
Zeno Rogue
96d7496043 refactored all the operations on View 2019-09-12 22:50:15 +02:00
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fd42b45fce sl2:: 3d-models 2019-09-12 22:50:15 +02:00
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1e6970ca28 hybrid:: refactored the common parts of prod and sl2, also used them when applicable 2019-09-12 22:50:15 +02:00
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136b931609 PSL(2,R) 2019-09-12 22:50:15 +02:00
Zeno Rogue
a03eb0d913 fixed new geometry handling for Archimedean 2019-09-12 22:50:15 +02:00
Zeno Rogue
0ab4a30406 product:: backwall optimization 2019-09-12 22:50:15 +02:00
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3aefce498c product:: clipping fixup 2019-09-12 22:50:15 +02:00
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87ec57f974 clipping fixup 2019-09-12 22:50:15 +02:00
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9de77a2280 just in case, remove invalid points from radar 2019-09-12 22:50:15 +02:00
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b97666980e fixed a bug with radarpoints obscuring screen due to NaNs 2019-09-12 22:50:15 +02:00
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21a38293d0 monster facing in product 2019-09-12 22:50:15 +02:00
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597140e28d product:: wallradar and TPP 2019-09-12 22:50:15 +02:00
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47823ef0fb cview() called outside of draw -- this way it works with product 2019-09-12 22:50:15 +02:00
Zeno Rogue
201098efe9 convenience functions zforward_dir and zpush0 2019-09-12 22:50:15 +02:00
Zeno Rogue
38ee044e70 product:: do not show marker under player 2019-09-12 22:50:14 +02:00
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b480286aa9 product:: move other face_the_player stuff 2019-09-12 22:50:14 +02:00
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4fd8a18e09 product:: fixed radar 2019-09-12 22:50:14 +02:00
Zeno Rogue
9c7c60dcfa product: Orb of the Sword 2019-09-12 22:50:14 +02:00
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872abace91 product:: nice ivies 2019-09-12 22:50:14 +02:00
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4ba654600f fixup to targetting 2019-09-12 22:50:14 +02:00
Zeno Rogue
2267355daa product:: precise_mouseover fixed 2019-09-12 22:50:14 +02:00
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b0f954f422 product:: animations fixed 2019-09-12 22:50:14 +02:00
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890f23c00c product:: darkval 2019-09-12 22:50:13 +02:00
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aaadf953ea product:: item placement 2019-09-12 22:50:13 +02:00
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a2919f5a9c product:: works for bitruncated tilings 2019-09-12 22:50:13 +02:00
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fb0f5872c8 3d models in product space 2019-09-12 22:50:13 +02:00
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00f4f4fca5 fully turnable product spaces 2019-09-12 22:50:13 +02:00
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6c19c6eadf viewcenter() in product (fix for product) 2019-09-12 22:50:13 +02:00
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95da7ff09e using viewcenter() consistently 2019-09-12 22:50:13 +02:00
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6958cbcbd9 product:: preliminary version (no turning) 2019-09-12 22:50:13 +02:00
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96bf478482 renamed DIM to GDIM 2019-09-12 22:50:13 +02:00
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4f88a7c727 disabled clipping test in mdPerspective in sol 2019-09-12 22:50:13 +02:00
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a1faa299df nisot:: face_the_player implemented 2019-09-12 22:50:13 +02:00
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8b1c7bffe4 initial reformatting of comments for Doxygen 2019-09-12 22:50:13 +02:00
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0ef57dde15 further cleanup 2019-09-12 22:50:13 +02:00
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609d1b91d3 further cleanup 2019-09-12 22:50:13 +02:00
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4ec7652861 cleanup mapeditor 2019-09-12 22:50:12 +02:00
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5ea055b39e split namespace conformal into models and history 2019-09-12 22:50:12 +02:00
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19a01caf55 moved ctof to pattern2 2019-09-12 22:50:12 +02:00
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a76a5dd265 further cleanup 2019-09-12 22:50:12 +02:00
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65c4e6a31c further cleanup 2019-09-12 22:50:12 +02:00
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05bd7a905c more header cleanup 2019-09-12 22:50:12 +02:00
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e1194ff588 more header cleanup 2019-09-12 22:50:12 +02:00
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a423dbd2da more header cleanup 2019-09-12 22:50:12 +02:00
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c2d56fb9bc autohdr.h applied in more files 2019-09-12 22:50:12 +02:00
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24a2e6178a unused function displaynum removed 2019-09-12 22:50:12 +02:00
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c131e21198 namespace hyperpoint_vec removed 2019-09-12 22:50:12 +02:00
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650e5a5c7f fixed the 'targeted cell' in Sol/Nil 2019-09-12 22:50:12 +02:00
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2fbca25361 disabled heptamarkers blocking the view in 3D 2019-09-12 22:50:12 +02:00
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ad4c219002 improved Red Rock and other heights display in 3D 2019-09-12 22:50:12 +02:00
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32bf6e959e nilv:: darkval 2019-09-12 22:50:12 +02:00
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8ac64fc2a0 nilv:: Nil shader, and improved geodesics 2019-09-12 22:50:11 +02:00
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9350053c49 renamed mdSolPerspective to mdGeodesic 2019-09-12 22:50:11 +02:00
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4f27b12ca2 nilv:: preliminary implementation 2019-09-12 22:50:11 +02:00
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b6c2457a13 racing::standard_centering auto-disabled in Solv 2019-09-12 22:50:11 +02:00
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b97326cfa8 inscreenrange in sol now just returns gmatrix count 2019-09-12 22:50:11 +02:00
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e7cf9692d9 solv:: third person perspective works now 2019-09-12 22:50:11 +02:00
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e8edff6ef7 solv:: increased guaranteed drawing (without clipping) range 2019-09-12 22:50:11 +02:00
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01647a34cf Yendor marker displays an approximate if celldistance returns DISTANCE_UNKNOWN 2019-09-12 22:50:11 +02:00
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8830770982 fixed celldistance parameter order (to a more popular c1) in two instances 2019-09-12 22:50:11 +02:00
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96e160df78 yendor:: removed break when looking for keycell -- the furthest cell is selected by default now 2019-09-12 22:50:11 +02:00
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a50725b3b7 fixed centerview not computed in masterful euclidean 2019-09-12 22:50:11 +02:00
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1dd8a09bfd fixed inverse_exp being used in non-Sol in makeradar 2019-09-12 22:50:11 +02:00
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2f0448dbc3 fixed clipping: do not do it in 2D! 2019-09-12 22:50:11 +02:00
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dc54135d5f radarrange configurable 2019-09-12 22:50:11 +02:00
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44b9968ff8 cleaned up invis_point -> point_behind and invalid_point(transmatrix), also implemented for Solv 2019-09-12 22:50:11 +02:00
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1e81ed606d solv:: graphical coordinates are now always standard -- local_perspective used in all models 2019-09-12 22:50:10 +02:00
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03119d0dd5 solv:: behind-camera optimization 2019-09-12 22:50:10 +02:00
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8ba99c42a0 solv:: fixup to ilocal_perspective removal, to work in mdPerspective too 2019-09-12 22:50:10 +02:00
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49c3a643ae solv:: backward wall optimization 2019-09-12 22:50:10 +02:00
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3b7d80bb17 solv:: Vineyard 2019-09-12 22:50:10 +02:00
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487f5a0d24 solv:: fixed minemarks obscuring the view 2019-09-12 22:50:10 +02:00
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d36bd6977b fixed crash on displaying Rugs in inventory in 3D geometries 2019-09-12 22:50:10 +02:00
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21a6e64e96 more ddspin/nearcorner bugfixes 2019-09-12 22:50:09 +02:00
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5a0d84683a fixed crash in (i)ddspin: move to cmove 2019-09-12 22:50:09 +02:00
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c97ab10700 pushed unimplemented Product 2019-09-12 22:50:09 +02:00
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598603c937 geodesics in Sol 2019-09-12 22:50:09 +02:00
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9326b9594b fixed transwall coloring inconsistencies 2019-09-12 22:50:09 +02:00
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cf496e8940 kite-and-dart tiling 2019-09-12 22:50:09 +02:00
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f72da51b38 3D:: support for drawing walls on multiple types of cells 2019-09-12 22:50:09 +02:00
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dd5d317cb3 Sol geometry 2019-09-12 22:50:09 +02:00
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946570da31 moved zpush from 3dmodels to hyperpoint 2019-09-12 22:50:09 +02:00
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2d30f3830c standard binary tiling, also improved the looks of variant binary tiling, and optimized shvid for pure 2019-09-12 22:50:09 +02:00
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7baf97521c linewidth multipliers for grid and ring 2019-09-12 22:50:09 +02:00
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5476b33e94 fixed to work on OPENGL 1.0 2019-09-12 22:50:08 +02:00
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1d8c086169 more exports, inlines exported 2019-09-12 22:50:08 +02:00
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e92b8c7512 wclick fixup 2019-09-12 22:50:08 +02:00
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4689b7a79a no below-centering in native perspective 2019-09-12 22:50:08 +02:00
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de06aede33 fixed movement in mobile 3D, also WAIT if held for 250-500 ms in full 3D geometry 2019-09-12 22:50:08 +02:00
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77f7b42856 camera movement in mobile/orientation/DRAG 2019-09-12 22:50:08 +02:00
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a602dcc593 added missing CAP_TEXTURE guard 2019-09-12 22:50:08 +02:00
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c390c1c111 a hack to make sky work correctly in stereo 2019-09-12 22:50:08 +02:00
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db988058de added a separate option axes3 for highlighting forward, and in different location 2019-09-12 22:50:08 +02:00
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3a4e84effe Orb of the Sword in non-shmup 3D geometries 2019-09-12 22:50:08 +02:00
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84df837855 fixed drawing the sky in stereo 2019-09-12 22:50:08 +02:00
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1e8e8d9fa3 fixed incorrect bridges on mercury rivers 2019-09-12 22:50:08 +02:00
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7451d1886f improved the ceiling above the mercury rivers 2019-09-12 22:50:08 +02:00
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06573ea3c8 shadow of the player character is always shown 2019-09-12 22:50:08 +02:00
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8ec38e36e2 improved Tortoise graphics in 3D, Baby Tortoises appear 2019-09-12 22:50:08 +02:00
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66560a6e9f fixed the vertical placement of Jiangshi 2019-09-12 22:50:08 +02:00
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fcb7308aa4 fixed weird coloring of ghost-on-tentacle 2019-09-12 22:50:08 +02:00
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dd212d756b fixed the monster color in the minimap for Dragons etc 2019-09-12 22:50:08 +02:00
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99aeb04185 reduced the number of bird animation frames 2019-09-12 22:50:07 +02:00
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488c25ecea halved animatedbird space usage 2019-09-12 22:50:07 +02:00
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05b81b8c7d more stars in R'Lyeh 2019-09-12 22:50:07 +02:00
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c039f229e3 better sky for R'Lyeh, Temple, and Ruined City 2019-09-12 22:50:07 +02:00
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b7e84ec04c fixed the Z-placement of the Tentacle tail 2019-09-12 22:50:07 +02:00
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37f3b122c3 3D:: no more FACE-direction changing in HUD 2019-09-12 22:50:06 +02:00
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0cedcc23f5 ascii: fixed monster coloring including Mimics 2019-09-12 22:50:06 +02:00
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2db7dc4b6b ascii: fixed compasses 2019-09-12 22:50:06 +02:00
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40b1e7bab1 ascii: fixed a bug with grid 2019-09-12 22:50:06 +02:00
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e19d7e2e64 ascii: better warped/normal border 2019-09-12 22:50:06 +02:00
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e8becb8ba2 eyes on warrior statues 2019-09-12 22:50:06 +02:00
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57470eafe4 better sky in Irradiated 2019-09-12 22:50:06 +02:00
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2db8eec411 hell/Alchemist brighter 2019-09-12 22:50:05 +02:00
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5de371f1f7 fixed adding things to non-existent sky 2019-09-12 22:50:05 +02:00
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5fc24ac17a a bit higher sky, and Great Walls with more elements 2019-09-12 22:50:05 +02:00
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06301d73fc new memory handling 2019-09-12 22:50:05 +02:00
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db744db786 flattened reptiles on non-standard tilings 2019-09-12 22:50:05 +02:00
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d23af4b71b fixed a crash in Terracotta 2019-09-12 22:50:05 +02:00
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101707e2ad fixed rose 2019-09-12 22:50:05 +02:00
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a848617991 more visible rose waves 2019-09-12 22:50:05 +02:00
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5d7a01febe 3D:: dog stripes 2019-09-12 22:50:05 +02:00
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1077abf223 red power aura in Land of Power 2019-09-12 22:50:05 +02:00
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eed8df5982 better sky, sky color variation 2019-09-12 22:50:04 +02:00
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5519252fd0 added some missing CAP_* guards 2019-09-12 22:50:04 +02:00
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a49de4530f dual:: added some missing gd->store's 2019-09-12 22:50:04 +02:00
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246efc72a5 2D3D:: fixed a crash in Euclidean when changing camera level 2019-09-12 22:50:04 +02:00
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003f2361a8 gridlines in radar 2019-09-12 22:50:04 +02:00
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1c6e6bafb4 moved the parameters from geom3:: to videopar 2019-09-12 22:50:04 +02:00
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baa1871d01 Euclidean sky as a shape 2019-09-12 22:50:03 +02:00
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88d6c0d144 2D3D:: better stars 2019-09-12 22:50:03 +02:00
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42dd86f650 improved Euclidean sky color 2019-09-12 22:50:03 +02:00
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025ebd8542 items on boats are now colored as items 2019-09-12 22:50:03 +02:00
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8295251cdc multigame support, including dualmode 2019-09-12 22:50:03 +02:00
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587652e540 2D3D:: Euclidean skies 2019-09-12 22:50:03 +02:00
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13a044154b sword:: accurate sword angles 2019-09-12 22:50:03 +02:00
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96d4b3bba7 cgi set in other places 2019-09-12 22:50:03 +02:00
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b6e303ec7d MAJOR refactoring: all geometry-dependent data (tessf, geom3::, shapes, hpc) are now contained in a structure 2019-09-12 22:50:03 +02:00
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9c5344289a big carpet 2019-09-12 22:50:03 +02:00
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542639bcc8 2D3D:: fixed a crash bug when drawing Palace ceiling 2019-09-12 22:50:03 +02:00
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a8c494a96c R'Lyeh windows 2019-09-12 22:50:03 +02:00
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6c2ae951b8 2D3D:: better Rugs 2019-09-12 22:50:03 +02:00
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599d5d63e8 2D3D:: higher ceilings in the Palace 2019-09-12 22:50:03 +02:00
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67f3bd6a3c 2D3D:: palace gates 2019-09-12 22:50:03 +02:00
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b8919c884c 2D3D:: fixed bird positioning 2019-09-12 22:50:03 +02:00
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1626e06599 3D:: fixed a crash on drawing Hyperbugs 2019-09-12 22:50:03 +02:00
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4ac7f9043b 3D:: Ratlings improved 2019-09-12 22:50:03 +02:00
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7498db911d removed double drawing of items in minimap 2019-09-12 22:50:02 +02:00
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5483ec8779 mini-map correct in all circumstances, including vertical movement or y/z rotation 2019-09-12 22:50:02 +02:00
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6084172b5e 2D3D:: Space Rocks has no grid, but stars both down and up 2019-09-12 22:50:02 +02:00
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6012cbc8e2 racing: in SpaceRocks 2019-09-12 22:50:02 +02:00
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32626dc0c1 2D3D:: fixed grids 2019-09-12 22:50:02 +02:00
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fa06306ef9 2D3D:: display Rose waves 2019-09-12 22:50:02 +02:00
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73a742119d 3D: Roses (items) did not appear 2019-09-12 22:50:02 +02:00
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fbbe37a4c4 hall ceiling fixup: disable in other models 2019-09-12 22:50:02 +02:00
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f08c33a8e2 3D:: added missing eyes and faces in drawMimic 2019-09-12 22:50:02 +02:00
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5436265311 2D3D:: Mirror Land ceiling draws halffloors correctly 2019-09-12 22:50:02 +02:00
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0f783f86aa 2D3D: fixed item colors in minimap 2019-09-12 22:50:02 +02:00
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8eb3fa65e2 2D3D:: skies and ceilings 2019-09-12 22:50:02 +02:00
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04a7e560a2 2D3D:: fixed Vineyard 2019-09-12 22:50:02 +02:00
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46443b3d6d drawcell_in_radar factored out 2019-09-12 22:50:02 +02:00
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cdb85d5edf improved dog leg animation 2019-09-12 22:50:02 +02:00
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fc7100bbf1 3D:: animation for all birds; fixed a crash on Butterfly drawing 2019-09-12 22:50:02 +02:00
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dc92ff2eda 2D3D:: draw stun stars on the correct level 2019-09-12 22:50:02 +02:00
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a12b4f451e 2D3D:: Orb of Storms particles 2019-09-12 22:50:01 +02:00
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22d5a2b578 3D: add items to radar even if user-shaped or hidden 2019-09-12 22:50:01 +02:00
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969cc76f6d fixed some issues with 'cells_generated_limit' 2019-09-12 22:50:01 +02:00
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8c2b717223 monster orientation is now modelled in non-orientable geometries 2019-09-12 22:50:00 +02:00
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66b73648d5 2D3D:: in elliptic, draw only the correct orientation 2019-09-12 22:50:00 +02:00
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b9fa90cafb 2D3D:: better radar in Euclidean 2019-09-12 22:50:00 +02:00
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dec0d191a8 2d3d:: better radar in sphere, also better sin/cos in general 2019-09-12 22:50:00 +02:00
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1769f65ddb 2D3D:: gravity particles 2019-09-12 22:50:00 +02:00
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3e7b29a188 3D:: fixed how elliptic geometry works 2019-09-12 22:50:00 +02:00
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e2ef8932fa 3D:: disabled backwall optimization in sphere 2019-09-12 22:50:00 +02:00
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276c47d7ff 2D3D:: fixed radar in Euclidean 2019-09-12 22:50:00 +02:00
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d6b81ed816 do not display HiddenFromSight items on radar 2019-09-12 22:50:00 +02:00
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d2c20fee22 redone spinEdge so that fixed_yz works in gravity lands 2019-09-12 22:50:00 +02:00
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47ffff2e1d fixed skulls' eyes in 2D 2019-09-12 22:50:00 +02:00
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740cc5fbb6 2D3D:: wall shadows 2019-09-12 22:50:00 +02:00
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653e0cd442 3D:: walls on radar only in 2D3D 2019-09-12 22:50:00 +02:00
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866b3075a4 3D:: disabled backwall optimization in quotient spaces 2019-09-12 22:50:00 +02:00
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f88de70a79 3D:: improvements to transparency: works correctly (e.g. in 2D HoM), including models 2019-09-12 22:50:00 +02:00
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175c061ab4 2d3d:: shadows 2019-09-12 22:50:00 +02:00
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b63f8a3c4d 3D:: disabled the Thumper animation 2019-09-12 22:50:00 +02:00
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df3e21b310 debug cleanup 2019-09-12 22:50:00 +02:00
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402b6aa0ad improved armor models; head lower; configurable human eye color 2019-09-12 22:49:59 +02:00
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5d9ff8b625 3d:: redone ratling head 2019-09-12 22:49:59 +02:00
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de0f4d0685 3d:: Princess hair darker to make it stand out better in 3d 2019-09-12 22:49:59 +02:00
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5c65ba9a7f 2d3d:: ASCII mini-map replaces the radar 2019-09-12 22:49:58 +02:00
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dea2073714 2d3d:: smaller cones for fires/bonfires/buoys/thumpers 2019-09-12 22:49:58 +02:00
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f3e0e099c1 3d:: humanoid eyes (except the player) 2019-09-12 22:49:57 +02:00
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9a21401b9c item/monster icons in 3d 2019-09-12 22:49:56 +02:00
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d994c92ab6 fixed centering in racing 2019-09-12 22:49:53 +02:00
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0c3b26c997 2d3d:: gridline used by linepatterns 2019-09-12 22:49:52 +02:00
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53e8006e75 2D3D:: fixed leg movement 2019-09-12 22:49:52 +02:00
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44194bd354 centering/TPP/camera cleanup 2019-09-12 22:49:50 +02:00
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d5dc3f2176 refactored grid, and made it display nicely in 2d3d 2019-09-12 22:49:46 +02:00
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bb63fcdcda refactored first_cell_to_draw so that it is changed in one place 2019-09-12 22:49:46 +02:00
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216cd868af 3d optimization:: do not draw back walls (not only in horo) 2019-09-12 22:49:45 +02:00
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029b0e9d6c 3d: fixed transparent walls between lands 2019-09-12 22:49:45 +02:00
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7ce12ef63b factored 'addradar' function 2019-09-12 22:49:44 +02:00
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22ce25c396 export ptick 2019-09-12 22:49:43 +02:00
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889bf3448c 2d3d:: no more mirror markers 2019-09-12 22:49:42 +02:00
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534663e663 3d:: using models not walls for worms 2019-09-12 22:49:41 +02:00
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45b7188869 2d3d:: sword markers on the floor level 2019-09-12 22:49:41 +02:00
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73f53b93a8 3d:: correct eyes 2019-09-12 22:49:05 +02:00
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51030e87aa 3d:: do not draw cells outside of view 2019-09-12 22:48:57 +02:00
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e1d30d1a2f 3d:: do not hide that many items close to cursor 2019-09-12 22:48:56 +02:00
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798f4b54f7 3d:: nicer effects for orbs 2019-09-12 22:48:54 +02:00
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eb822f195b 11.0u and the fix to ocean/rrv 2019-09-12 22:43:02 +02:00
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d07e6eb386 2d3d:: missing guards 2019-09-12 22:43:02 +02:00
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70cd6c0669 2d3d:: fan fix 2019-09-12 22:43:02 +02:00
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1e64d4e220 2d3d:: no sidewalls if no qfi.fshape 2019-09-12 22:43:02 +02:00
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dc036e7c7b 2d3d:: seeps display 2019-09-12 22:43:02 +02:00
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b712bbb444 2d3d:: disabled special floor graphics for Emerald Mine 2019-09-12 22:43:02 +02:00
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8b018dd59d 2d3d:: graphics for branches, barrels, and firetraps 2019-09-12 22:43:02 +02:00
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be032e0f03 2d3d:: trap markers 2019-09-12 22:43:02 +02:00
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5de099e921 2d3d:: fan graphics 2019-09-12 22:43:02 +02:00
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8046de11bd 3d:: disabled shSwitchDisks in 3D 2019-09-12 22:43:02 +02:00
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e20868dd19 2d3d:: fixed walls next to trees 2019-09-12 22:43:02 +02:00
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684480ccaf 2d3d:: colored rose scent 2019-09-12 22:43:02 +02:00
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f491e3ce99 no more hiding the boat under the player 2019-09-12 22:43:02 +02:00
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14e9ebec57 cones for bonfires, fires, thumpers, and sea buoys 2019-09-12 22:43:02 +02:00
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b6c8727e1f 2d3d:: boats 2019-09-12 22:43:02 +02:00
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dbb8857a39 2d3d:: cone graphics for trees etc. 2019-09-12 22:43:02 +02:00
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13f3f49db9 2d3d:: fixed the placement of monsters (including PC view) on rock levels etc. 2019-09-12 22:43:02 +02:00
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41e868a795 2d3d:: fixed levels of various stuff 2019-09-12 22:43:02 +02:00
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c297bbf52a 2d3d:: compass 2019-09-12 22:43:02 +02:00
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7255cb4e0d 2d3d:: worm graphics 2019-09-12 22:43:02 +02:00
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0ecd8a058a 2d3d:: fixed crash when setting subprio 2019-09-12 22:43:01 +02:00
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55d7678c99 2D3D:: Hall of Mirrors 2019-09-12 22:43:01 +02:00
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d1846f9325 better cell-cursors; bad cell-cursors removed 2019-09-12 22:43:01 +02:00
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9c1efae2f6 2d3d:: mouse reading 2019-09-12 22:43:01 +02:00
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0a4ccb2b5c 2d3d:: no more player hiding if camera > 0 2019-09-12 22:43:01 +02:00
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5ab7249afd horopoint cleanup in 2D 2019-09-12 22:43:01 +02:00
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450739b133 2D3D: switch without changing the display 2019-09-12 22:43:01 +02:00
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6a7c1438eb 2D3D:: Archimedean no longer crashes after changing 2019-09-12 22:43:01 +02:00
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2d79243ca2 2D3D:: 3D particles 2019-09-12 22:43:01 +02:00
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4175c61486 fixed pushdown 2019-09-12 22:43:01 +02:00
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1c4d86e0e9 3D graphics in 2D (first commit) 2019-09-12 22:43:01 +02:00
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c8e950cd40 added some missing CAP_ and MAXMDIM guards 2019-09-12 22:43:01 +02:00
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6253c6c3e3 redone gravity in shmup 2019-09-12 22:43:01 +02:00
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e3023ba1f8 fixed the sky display in Yendorian 2019-09-12 22:43:01 +02:00
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6e26508a77 replaced some instances of double to ld, so that everything compiles when ld is redefined to float 2019-09-12 22:43:00 +02:00
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5d77c86658 scrdist_text removed 2019-09-12 22:43:00 +02:00
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5895540ae9 removed mdText as it was equivalent to mdUnchanged 2019-09-12 22:43:00 +02:00
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c20a0cb59e 3d:: wallradar 2019-09-12 22:43:00 +02:00
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3c9e4db46e major cleanup of projection setting 2019-09-12 22:43:00 +02:00
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8b0c0f58c4 animated 3D birds 2019-09-12 22:43:00 +02:00
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596b4ce786 3d:: converting the old vector graphics into 3D models 2019-09-12 22:42:59 +02:00
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10a82c544b 3d:: make monster facing correct, based on FACEUP/FACESIDE 2019-09-12 22:42:59 +02:00
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b07a5a5c69 removed transparency from monsters in 3D 2019-09-12 22:42:59 +02:00
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a07afdc0a7 added HEAD3 placement 2019-09-12 22:42:59 +02:00
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f507b7cf55 fixed Orb of the Warp destroyed while refactoring 2019-09-12 22:42:59 +02:00
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c0145c0d9c 3d:: Euclidean tori 2019-09-12 22:42:59 +02:00
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ca57a38ddd 3d:: the option to restrict generation no longer produces weird elements 2019-09-12 22:42:59 +02:00
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418fa37dd8 3d:: texture:: remap single-type textures to 3D geometries 2019-09-12 22:42:59 +02:00
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c1373e64f7 fixed a bug with animateReplacement in crystal 2019-09-12 22:42:59 +02:00
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9b7ad345a9 mine adjacency rule can be changed (in 2D for now) 2019-09-12 22:42:59 +02:00
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8a53258361 fixed mines when more than 7 adjacent mines 2019-09-12 22:42:59 +02:00
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cc5f381d20 3d:: draw:: draw items without rotation, draw them in current location 2019-09-12 22:42:58 +02:00
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efb72afb87 fixed Slime display 2019-09-12 22:42:58 +02:00
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f9ba041451 asteroids:: theming, changed look to invisible floors + grid, provided validity rules 2019-09-12 22:42:58 +02:00
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217a643605 fixed some monster displays 2019-09-12 22:42:58 +02:00
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55492e229b Asteroids in 3D 2019-09-12 22:42:58 +02:00
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5356eba11c Asteroids 2019-09-12 22:42:58 +02:00
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6b2a9bb6f1 refactored hasFacing 2019-09-12 22:42:58 +02:00
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e7b4f3783a minor refactor to drawMonster 2019-09-12 22:42:58 +02:00
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11ee7c1b9a drawMonsterType with cases 2019-09-12 22:38:47 +02:00
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4ab48f2398 fixed boat/item animation 2019-09-12 22:38:47 +02:00