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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-12-26 18:10:35 +00:00
Commit Graph

864 Commits

Author SHA1 Message Date
Zeno Rogue
dec0d191a8 2d3d:: better radar in sphere, also better sin/cos in general 2019-09-12 22:50:00 +02:00
Zeno Rogue
1769f65ddb 2D3D:: gravity particles 2019-09-12 22:50:00 +02:00
Zeno Rogue
3e7b29a188 3D:: fixed how elliptic geometry works 2019-09-12 22:50:00 +02:00
Zeno Rogue
e2ef8932fa 3D:: disabled backwall optimization in sphere 2019-09-12 22:50:00 +02:00
Zeno Rogue
276c47d7ff 2D3D:: fixed radar in Euclidean 2019-09-12 22:50:00 +02:00
Zeno Rogue
d6b81ed816 do not display HiddenFromSight items on radar 2019-09-12 22:50:00 +02:00
Zeno Rogue
d2c20fee22 redone spinEdge so that fixed_yz works in gravity lands 2019-09-12 22:50:00 +02:00
Zeno Rogue
47ffff2e1d fixed skulls' eyes in 2D 2019-09-12 22:50:00 +02:00
Zeno Rogue
740cc5fbb6 2D3D:: wall shadows 2019-09-12 22:50:00 +02:00
Zeno Rogue
653e0cd442 3D:: walls on radar only in 2D3D 2019-09-12 22:50:00 +02:00
Zeno Rogue
866b3075a4 3D:: disabled backwall optimization in quotient spaces 2019-09-12 22:50:00 +02:00
Zeno Rogue
f88de70a79 3D:: improvements to transparency: works correctly (e.g. in 2D HoM), including models 2019-09-12 22:50:00 +02:00
Zeno Rogue
175c061ab4 2d3d:: shadows 2019-09-12 22:50:00 +02:00
Zeno Rogue
b63f8a3c4d 3D:: disabled the Thumper animation 2019-09-12 22:50:00 +02:00
Zeno Rogue
df3e21b310 debug cleanup 2019-09-12 22:50:00 +02:00
Zeno Rogue
402b6aa0ad improved armor models; head lower; configurable human eye color 2019-09-12 22:49:59 +02:00
Zeno Rogue
5d9ff8b625 3d:: redone ratling head 2019-09-12 22:49:59 +02:00
Zeno Rogue
de0f4d0685 3d:: Princess hair darker to make it stand out better in 3d 2019-09-12 22:49:59 +02:00
Zeno Rogue
5c65ba9a7f 2d3d:: ASCII mini-map replaces the radar 2019-09-12 22:49:58 +02:00
Zeno Rogue
dea2073714 2d3d:: smaller cones for fires/bonfires/buoys/thumpers 2019-09-12 22:49:58 +02:00
Zeno Rogue
f3e0e099c1 3d:: humanoid eyes (except the player) 2019-09-12 22:49:57 +02:00
Zeno Rogue
9a21401b9c item/monster icons in 3d 2019-09-12 22:49:56 +02:00
Zeno Rogue
d994c92ab6 fixed centering in racing 2019-09-12 22:49:53 +02:00
Zeno Rogue
0c3b26c997 2d3d:: gridline used by linepatterns 2019-09-12 22:49:52 +02:00
Zeno Rogue
53e8006e75 2D3D:: fixed leg movement 2019-09-12 22:49:52 +02:00
Zeno Rogue
44194bd354 centering/TPP/camera cleanup 2019-09-12 22:49:50 +02:00
Zeno Rogue
d5dc3f2176 refactored grid, and made it display nicely in 2d3d 2019-09-12 22:49:46 +02:00
Zeno Rogue
bb63fcdcda refactored first_cell_to_draw so that it is changed in one place 2019-09-12 22:49:46 +02:00
Zeno Rogue
216cd868af 3d optimization:: do not draw back walls (not only in horo) 2019-09-12 22:49:45 +02:00
Zeno Rogue
029b0e9d6c 3d: fixed transparent walls between lands 2019-09-12 22:49:45 +02:00
Zeno Rogue
7ce12ef63b factored 'addradar' function 2019-09-12 22:49:44 +02:00
Zeno Rogue
22ce25c396 export ptick 2019-09-12 22:49:43 +02:00
Zeno Rogue
889bf3448c 2d3d:: no more mirror markers 2019-09-12 22:49:42 +02:00
Zeno Rogue
534663e663 3d:: using models not walls for worms 2019-09-12 22:49:41 +02:00
Zeno Rogue
45b7188869 2d3d:: sword markers on the floor level 2019-09-12 22:49:41 +02:00
Zeno Rogue
73f53b93a8 3d:: correct eyes 2019-09-12 22:49:05 +02:00
Zeno Rogue
51030e87aa 3d:: do not draw cells outside of view 2019-09-12 22:48:57 +02:00
Zeno Rogue
e1d30d1a2f 3d:: do not hide that many items close to cursor 2019-09-12 22:48:56 +02:00
Zeno Rogue
798f4b54f7 3d:: nicer effects for orbs 2019-09-12 22:48:54 +02:00
Zeno Rogue
eb822f195b 11.0u and the fix to ocean/rrv 2019-09-12 22:43:02 +02:00
Zeno Rogue
d07e6eb386 2d3d:: missing guards 2019-09-12 22:43:02 +02:00
Zeno Rogue
70cd6c0669 2d3d:: fan fix 2019-09-12 22:43:02 +02:00
Zeno Rogue
1e64d4e220 2d3d:: no sidewalls if no qfi.fshape 2019-09-12 22:43:02 +02:00
Zeno Rogue
dc036e7c7b 2d3d:: seeps display 2019-09-12 22:43:02 +02:00
Zeno Rogue
b712bbb444 2d3d:: disabled special floor graphics for Emerald Mine 2019-09-12 22:43:02 +02:00
Zeno Rogue
8b018dd59d 2d3d:: graphics for branches, barrels, and firetraps 2019-09-12 22:43:02 +02:00
Zeno Rogue
be032e0f03 2d3d:: trap markers 2019-09-12 22:43:02 +02:00
Zeno Rogue
5de099e921 2d3d:: fan graphics 2019-09-12 22:43:02 +02:00
Zeno Rogue
8046de11bd 3d:: disabled shSwitchDisks in 3D 2019-09-12 22:43:02 +02:00
Zeno Rogue
e20868dd19 2d3d:: fixed walls next to trees 2019-09-12 22:43:02 +02:00
Zeno Rogue
684480ccaf 2d3d:: colored rose scent 2019-09-12 22:43:02 +02:00
Zeno Rogue
f491e3ce99 no more hiding the boat under the player 2019-09-12 22:43:02 +02:00
Zeno Rogue
14e9ebec57 cones for bonfires, fires, thumpers, and sea buoys 2019-09-12 22:43:02 +02:00
Zeno Rogue
b6c8727e1f 2d3d:: boats 2019-09-12 22:43:02 +02:00
Zeno Rogue
dbb8857a39 2d3d:: cone graphics for trees etc. 2019-09-12 22:43:02 +02:00
Zeno Rogue
13f3f49db9 2d3d:: fixed the placement of monsters (including PC view) on rock levels etc. 2019-09-12 22:43:02 +02:00
Zeno Rogue
41e868a795 2d3d:: fixed levels of various stuff 2019-09-12 22:43:02 +02:00
Zeno Rogue
c297bbf52a 2d3d:: compass 2019-09-12 22:43:02 +02:00
Zeno Rogue
7255cb4e0d 2d3d:: worm graphics 2019-09-12 22:43:02 +02:00
Zeno Rogue
0ecd8a058a 2d3d:: fixed crash when setting subprio 2019-09-12 22:43:01 +02:00
Zeno Rogue
55d7678c99 2D3D:: Hall of Mirrors 2019-09-12 22:43:01 +02:00
Zeno Rogue
d1846f9325 better cell-cursors; bad cell-cursors removed 2019-09-12 22:43:01 +02:00
Zeno Rogue
9c1efae2f6 2d3d:: mouse reading 2019-09-12 22:43:01 +02:00
Zeno Rogue
0a4ccb2b5c 2d3d:: no more player hiding if camera > 0 2019-09-12 22:43:01 +02:00
Zeno Rogue
5ab7249afd horopoint cleanup in 2D 2019-09-12 22:43:01 +02:00
Zeno Rogue
450739b133 2D3D: switch without changing the display 2019-09-12 22:43:01 +02:00
Zeno Rogue
6a7c1438eb 2D3D:: Archimedean no longer crashes after changing 2019-09-12 22:43:01 +02:00
Zeno Rogue
2d79243ca2 2D3D:: 3D particles 2019-09-12 22:43:01 +02:00
Zeno Rogue
4175c61486 fixed pushdown 2019-09-12 22:43:01 +02:00
Zeno Rogue
1c4d86e0e9 3D graphics in 2D (first commit) 2019-09-12 22:43:01 +02:00
Zeno Rogue
c8e950cd40 added some missing CAP_ and MAXMDIM guards 2019-09-12 22:43:01 +02:00
Zeno Rogue
6253c6c3e3 redone gravity in shmup 2019-09-12 22:43:01 +02:00
Zeno Rogue
e3023ba1f8 fixed the sky display in Yendorian 2019-09-12 22:43:01 +02:00
Zeno Rogue
6e26508a77 replaced some instances of double to ld, so that everything compiles when ld is redefined to float 2019-09-12 22:43:00 +02:00
Zeno Rogue
5d77c86658 scrdist_text removed 2019-09-12 22:43:00 +02:00
Zeno Rogue
5895540ae9 removed mdText as it was equivalent to mdUnchanged 2019-09-12 22:43:00 +02:00
Zeno Rogue
c20a0cb59e 3d:: wallradar 2019-09-12 22:43:00 +02:00
Zeno Rogue
3c9e4db46e major cleanup of projection setting 2019-09-12 22:43:00 +02:00
Zeno Rogue
8b0c0f58c4 animated 3D birds 2019-09-12 22:43:00 +02:00
Zeno Rogue
596b4ce786 3d:: converting the old vector graphics into 3D models 2019-09-12 22:42:59 +02:00
Zeno Rogue
10a82c544b 3d:: make monster facing correct, based on FACEUP/FACESIDE 2019-09-12 22:42:59 +02:00
Zeno Rogue
b07a5a5c69 removed transparency from monsters in 3D 2019-09-12 22:42:59 +02:00
Zeno Rogue
a07afdc0a7 added HEAD3 placement 2019-09-12 22:42:59 +02:00
Zeno Rogue
f507b7cf55 fixed Orb of the Warp destroyed while refactoring 2019-09-12 22:42:59 +02:00
Zeno Rogue
c0145c0d9c 3d:: Euclidean tori 2019-09-12 22:42:59 +02:00
Zeno Rogue
ca57a38ddd 3d:: the option to restrict generation no longer produces weird elements 2019-09-12 22:42:59 +02:00
Zeno Rogue
418fa37dd8 3d:: texture:: remap single-type textures to 3D geometries 2019-09-12 22:42:59 +02:00
Zeno Rogue
c1373e64f7 fixed a bug with animateReplacement in crystal 2019-09-12 22:42:59 +02:00
Zeno Rogue
9b7ad345a9 mine adjacency rule can be changed (in 2D for now) 2019-09-12 22:42:59 +02:00
Zeno Rogue
8a53258361 fixed mines when more than 7 adjacent mines 2019-09-12 22:42:59 +02:00
Zeno Rogue
cc5f381d20 3d:: draw:: draw items without rotation, draw them in current location 2019-09-12 22:42:58 +02:00
Zeno Rogue
efb72afb87 fixed Slime display 2019-09-12 22:42:58 +02:00
Zeno Rogue
f9ba041451 asteroids:: theming, changed look to invisible floors + grid, provided validity rules 2019-09-12 22:42:58 +02:00
Zeno Rogue
217a643605 fixed some monster displays 2019-09-12 22:42:58 +02:00
Zeno Rogue
55492e229b Asteroids in 3D 2019-09-12 22:42:58 +02:00
Zeno Rogue
5356eba11c Asteroids 2019-09-12 22:42:58 +02:00
Zeno Rogue
6b2a9bb6f1 refactored hasFacing 2019-09-12 22:42:58 +02:00
Zeno Rogue
e7b4f3783a minor refactor to drawMonster 2019-09-12 22:42:58 +02:00
Zeno Rogue
11ee7c1b9a drawMonsterType with cases 2019-09-12 22:38:47 +02:00
Zeno Rogue
4ab48f2398 fixed boat/item animation 2019-09-12 22:38:47 +02:00
Zeno Rogue
bd396d4979 fixed knight cloaks and tortoises 2019-09-12 22:38:47 +02:00
Zeno Rogue
0af9df16e4 3d:: Yendorian Forest 2019-09-12 22:38:47 +02:00
Zeno Rogue
84b2c866ef ladders drawn as transparent 2019-09-12 22:38:47 +02:00
Zeno Rogue
c1f9d7ed0b 3d:: using face_the_player to tell that object should face the player (currently works as before) 2019-09-12 22:38:47 +02:00
Zeno Rogue
02a174b3ca item/monster/wall/land types done with X-macros; flags given too 2019-09-12 22:38:47 +02:00
Zeno Rogue
ab7a322e5e 3d:: smart display for 3D 2019-09-12 22:38:47 +02:00
Zeno Rogue
715d8b2fd0 3d:: aura in ball model 2019-09-12 22:38:47 +02:00
Zeno Rogue
b62155b551 removed unused variable dim3 2019-09-12 22:38:47 +02:00
Zeno Rogue
556a806c68 3d:: hide_player() off outside perspective 2019-09-12 22:38:47 +02:00
Zeno Rogue
5116d745c4 gldraw:: offset and texture_offset are now separate 2019-09-12 22:38:47 +02:00
Zeno Rogue
46ae64e945 3d:: native perspective is now pmodel == mdPerspective, and other models work too 2019-09-12 22:38:47 +02:00
Zeno Rogue
608692b6df delete textures, saner resetGL calling rule? 2019-09-12 22:38:46 +02:00
Zeno Rogue
d085111495 3D:: Dry Forest uses feather floor 2019-09-12 22:38:46 +02:00
Zeno Rogue
da295089b5 checktide in 3D 2019-09-12 22:38:46 +02:00
Zeno Rogue
8fabe30bf5 show borders on fires; limit particles if there are too many fires 2019-09-12 22:38:46 +02:00
Zeno Rogue
cb9513dd0d 3d:: horohex geometry 2019-09-12 22:38:46 +02:00
Zeno Rogue
cc287d52b6 fixed a crash when ddspin called with NODIR 2019-09-12 22:38:46 +02:00
Zeno Rogue
678747ceff 3d:: horo-rec geometry 2019-09-12 22:38:45 +02:00
Zeno Rogue
5db2cfbd1a 3d:: textured walls 2019-09-12 22:38:45 +02:00
Zeno Rogue
9bd01c485d 3d:: improved transwall coloring 2019-09-12 22:38:45 +02:00
Zeno Rogue
88621e0cef 3d:: improved which 'circles' are drawn 2019-09-12 22:38:45 +02:00
Zeno Rogue
e6ff760253 3d:: transparent-wall coloring now more precise, and takes land barriers into account 2019-09-12 22:38:45 +02:00
Zeno Rogue
10223d33b9 3d:: sword 2019-09-12 22:38:45 +02:00
Zeno Rogue
d9b90d8a8e 3D:: two-player uses split screen 2019-09-12 22:38:45 +02:00
Zeno Rogue
55c31ec645 3d:: refactored the hide_player function 2019-09-12 22:38:45 +02:00
Zeno Rogue
cf3047a1a5 3d:: help works 2019-09-12 22:38:45 +02:00
Zeno Rogue
5e237d5a59 3D:: grid drawn correctly 2019-09-12 22:38:45 +02:00
Zeno Rogue
582fe235f0 fixed crash in masterless (no draw items) 2019-09-12 22:38:45 +02:00
Zeno Rogue
679e44d4b1 grid color is now configurable (stdgridcolor) 2019-09-12 22:38:45 +02:00
Zeno Rogue
78d88b5909 improved in the OO fashion: draw, relative_matrix, create_step, and several minor functions are now virtual in hrmap 2019-09-12 22:38:44 +02:00
Zeno Rogue
845c777cd6 bugfix: item under cursor disappears only in 3D 2019-09-12 22:38:44 +02:00
Zeno Rogue
9ab7b53b54 3d:: fixed iddspin 2019-09-12 22:38:44 +02:00
Zeno Rogue
9efa497b66 fixed regrouping dogs disappearing 2019-09-12 22:38:43 +02:00
Zeno Rogue
adaed6be7c 3d:: boats are drawn 2019-09-12 22:38:43 +02:00
Zeno Rogue
d6422d5def 3d:: water etc are now drawn as transparent walls 2019-09-12 22:38:43 +02:00
Zeno Rogue
d3f17858e9 3d:: parrots and seeps now ignore depth testing 2019-09-12 22:38:43 +02:00
Zeno Rogue
a94aa81edd 3d:: a 3d image for compasses in the world 2019-09-12 22:38:43 +02:00
Zeno Rogue
149853204a 3d:: do not draw items under the view center 2019-09-12 22:38:43 +02:00
Zeno Rogue
ca241c92fe 3d:: no more flying for 3D birds 2019-09-12 22:38:43 +02:00
Zeno Rogue
52ce5ac9aa 3d:: all the regular honeycombs 2019-09-12 22:38:43 +02:00
Zeno Rogue
03083a4520 3d:: display rose scent (not work well though) 2019-09-12 22:38:43 +02:00
Zeno Rogue
a8e486e728 3d:: minefield displays correctly 2019-09-12 22:38:43 +02:00
Zeno Rogue
cb8e34204f two more Euclidean honeycombs; also split buildpolys into subfunctions 2019-09-12 22:38:43 +02:00
Zeno Rogue
b63bcec64b fixed a bug with animal legs 2019-09-12 22:38:43 +02:00
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dd57f2733a 3d:: applymodel now works correctly (to find onscreen coordinates) 2019-09-12 22:38:42 +02:00
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8d83959229 if triangles are drawn, outlines are disabled 2019-09-12 22:38:42 +02:00
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41ed04b2ee 3d:: basic adjustment of the graphics editor to 3D 2019-09-12 22:38:42 +02:00
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4ac186437b editable statues 2019-09-12 22:38:42 +02:00
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5871a4b208 3d:: radar feature 2019-09-12 22:38:42 +02:00
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676abdf03b used scalefactor when it was not used while it should: WOLF scaling, leg animation, shmup 2019-09-12 22:38:42 +02:00
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54f278963c renamed MAXDIM to MAXMDIM (conflict with crystal) 2019-09-12 22:38:42 +02:00
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bf95aa6e77 3d:: added VBODY1, VBODY2, VBODY3 to draw clothing correctly 2019-09-12 22:38:42 +02:00
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1a8f164572 3d:: 3D models are now centered correctly instead of on legs 2019-09-12 22:38:42 +02:00
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a9a02e0f8f 3d:: out-of-memory chasms are displayed as hard walls (faster racing) 2019-09-12 22:38:42 +02:00
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f0b984aa3b 3d:: disabled sidewall computation 2019-09-12 22:38:42 +02:00
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41be07ae72 3d:: weird walls now display as rings (passable) or sawrings (impassable) 2019-09-12 22:38:42 +02:00
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0620916dd2 3d:: miniwalls used for weird stuff 2019-09-12 22:38:42 +02:00
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c2b6600ce5 3d:: renamed shBinaryWall to shWall3D 2019-09-12 22:38:42 +02:00
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dc26f3b744 3d:: display other stuff as ascii without errors 2019-09-12 22:38:42 +02:00
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714ff8462a 3d:: more things shown as walls, worms also use wall graphics 2019-09-12 22:38:42 +02:00
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35a4330412 3d:: 1/2/3 perspectives in noshmup 2019-09-12 22:38:42 +02:00
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168b3fb11d 3D:: smooth TPP; display player or not correctly 2019-09-12 22:38:42 +02:00
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aac03e72fe 3d:: depthtest disabled for PPR::SUPERLINE and beyond 2019-09-12 22:38:42 +02:00
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4e6a50f425 3D:: hair is now drawn above face 2019-09-12 22:38:42 +02:00
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c5f2dec44c fixed leg position on wolves 2019-09-12 22:38:42 +02:00
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ea2c0d257b 3d:: do not draw 'catwalk' cursor in binary 2019-09-12 22:38:42 +02:00
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92113c82ee 3d:: Ivy graphics 2019-09-12 22:38:42 +02:00
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07a51bed10 3D:: fixed monster facings in noshmup 2019-09-12 22:38:42 +02:00
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0c125efb15 3d:: nice fire 2019-09-12 22:38:42 +02:00
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321a709f91 3d:: better particles 2019-09-12 22:38:42 +02:00
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b0c21f0626 3d:: mapeditor works 2019-09-12 22:38:42 +02:00
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723f029b1d 3D:: item graphics now face the player 2019-09-12 22:38:42 +02:00
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111bc3697d sword:: removed the dependence on the S* constants 2019-09-12 22:38:42 +02:00
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f37c8d2f1c more elegant airdir 2019-09-12 22:38:42 +02:00
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9b968e648b 3D:: hide some queuecircleat's 2019-09-12 22:38:41 +02:00
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6ac9820644 3D:: mouseover set correctly 2019-09-12 22:38:41 +02:00
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c6025ad711 3D:: do not draw the player in turn-based either 2019-09-12 22:38:40 +02:00
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bc454d56cd 3D:: movement in non-shmup 2019-09-12 22:38:40 +02:00
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1cab16aae7 3d:: grids 2019-09-12 22:38:40 +02:00
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33d4854c14 3D:: 120-cell 2019-09-12 22:38:40 +02:00
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c7cb93f2ed moved all the Euclidean maps to euclid.cpp 2019-09-12 22:38:40 +02:00
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7110be2032 3D:: cube tiling 2019-09-12 22:38:40 +02:00
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d08e58f404 3d:: 2D/3D is now selectable at runtime 2019-09-12 22:38:40 +02:00
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6b893af89e 3D:: spinning items; improved Grimoire gfx 2019-09-12 22:38:40 +02:00
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ae257b952d shadows are now drawn or not correctly -- depending on model_needs_depth() 2019-09-12 22:38:40 +02:00
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d87a471714 3D::binary:: nice walls 2019-09-12 22:38:40 +02:00
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56d628d4d8 adjusting for 3D part II 2019-09-12 22:38:39 +02:00
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96e4ff6c9d binary tiling in 3D works 2019-09-12 22:38:39 +02:00
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e73d2f2f22 some work on 3D view 2019-09-12 22:38:39 +02:00
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a3eb161235 added CAP_SHAPES: poly system works, but no shapes are used 2019-09-12 22:38:39 +02:00
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c24fa20334 added some missing CAP_RUG flags 2019-09-12 22:38:39 +02:00
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99aa7e420b CAP_POLY part 1 2019-09-12 22:38:39 +02:00
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31037574f5 CAP_COMPLEX2 first 2019-09-12 22:38:39 +02:00
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c5a771c888 CAP_FIELD part 1 2019-09-12 22:38:39 +02:00
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b25730d5c9 geometry flags part 1 2019-09-12 22:38:39 +02:00
Zeno Rogue
3a8a5a6150 fixed missing CAP_RACING guards 2019-09-12 22:38:39 +02:00
Zeno Rogue
325877a9ee racing:: increase range allowed 2019-09-12 22:38:39 +02:00
Zeno Rogue
6d720f157f Cherenkov radiation 2019-09-12 22:38:39 +02:00
Zeno Rogue
e0212b1495 more official racers 2019-09-12 22:38:38 +02:00
Zeno Rogue
8d588cbdab racing:: trophies 2019-09-12 22:38:38 +02:00
Zeno Rogue
4c6c8bee7c racing:: no more weapons 2019-09-12 22:38:38 +02:00
Zeno Rogue
275c5d568a brownian:: acidgull uses normal bird 2019-09-12 22:38:38 +02:00
Zeno Rogue
78b64a3c6a fractick in draw_gravity_particles 2019-09-12 22:38:38 +02:00
Zeno Rogue
a1b22cbf9f newlands:: more theming 2019-04-29 17:19:06 +02:00
Zeno Rogue
bc27e10dc9 newlands:: some theming 2019-04-29 17:19:06 +02:00
Zeno Rogue
506af06c8f brownian:: improved colors 2019-04-29 17:19:06 +02:00
Zeno Rogue
8a414d1768 westwall:: monster theme 2019-04-29 17:19:06 +02:00
Zeno Rogue
2bc66342dd newlands:: implemented new Orbs: Gravity, Intensity, Choice 2019-04-29 17:19:06 +02:00
Zeno Rogue
6d392ce07e westwall:: initial commit 2019-04-29 17:19:06 +02:00
Zeno Rogue
724d3516fa variant:: first version 2019-04-29 17:19:05 +02:00
Zeno Rogue
c67d7e06c6 racing:: remembering ghost, track selection (with times), completion percentage shown 2019-04-29 17:19:05 +02:00
Zeno Rogue
f6226665d0 racing:: subscreens used with multiple players 2019-04-29 17:19:05 +02:00
Zeno Rogue
16a5e45c0a racing:: first commit 2019-04-29 17:19:05 +02:00
Zeno Rogue
74ad8ea135 brownian:: more serious work 2019-04-29 17:19:05 +02:00
Zeno Rogue
a876f206f6 shapes work correctly with CAP_EDIT off 2019-02-09 14:22:05 +01:00
Zeno Rogue
6abb527854 added missing CAP_TEXTURE guards 2019-02-08 16:55:35 +01:00
Arthur O'Dwyer
a478bb1485 Fix some minor std::function-related bugs.
Lambdas to be stored in `function<void()>` should not return `bool`.

Two uses of `std::function` could be just `function`, like everywhere
else in the codebase.
2019-02-06 18:48:53 +01:00
Zeno Rogue
34256f8d68 wobbling added to moving humanoid characters 2019-02-06 18:48:53 +01:00
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7a589090d3 texture:: texture ghosts are now shown correctly 2019-02-06 18:48:52 +01:00
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cd2fa33bbc no more alpha on floors while editing textures 2019-02-06 18:48:52 +01:00
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c3087ad540 added new -wsh: '^' which draws no borders between full floors 2019-02-06 18:48:52 +01:00
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9f88c6b81c graphical display of the paths for Orb of Air 2019-02-06 18:48:52 +01:00
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91873c19c6 fixed the cameraangle option 2019-02-06 18:48:52 +01:00
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444bb762d7 crystal:: added a conduct for doing Camelot without compasses 2019-02-06 18:48:33 +01:00
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97c546db64 spatial_graphics are now disabled in Klein model 2019-02-06 16:38:31 +01:00
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f680713dfd Fixed the meaningo of color parameter in addauraspecial 2019-02-06 16:38:19 +01:00
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058a2a5027 fixed aura specials 2019-02-06 16:38:05 +01:00
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e2b262979b startgame animations 2019-02-06 16:36:52 +01:00
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52dfd434bb more fixes for mobiles 2018-12-15 17:54:36 +01:00
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4d3f33deec sidescreen now requires screen ratio strictly greater than 4:3 2018-12-14 19:30:22 +01:00
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2c0cda9fa8 you can no longer see mines by changing the color of waMineUnknown/waMineMine 2018-12-14 19:27:12 +01:00
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d8bf550d37 surface 3D graphics are now automatically disabled in rug (won't work correctly with quotient rugs anyway) and in pmodels which do not support it 2018-12-14 19:27:12 +01:00
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46256155d7 crystal:: compass generation 2018-12-14 19:27:12 +01:00
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f7db0feef0 currfp returns fp_invalid when fp is not known, and does not use it 2018-12-11 22:10:53 +01:00
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cd511585ae fixed a bug with sidescreen working 2018-12-11 22:10:53 +01:00
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460eb19881 implemented new geometries: cylinder and (only one for now) Mobius band 2018-12-11 22:10:53 +01:00
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0d691ab16a fixup: missing drawStandard 2018-11-24 01:30:49 +01:00
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8e2727882e shmup:: rewritten shmup configuration in OOP style 2018-11-18 18:26:56 +01:00
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eec70d7265 fixed subscreen computations 2018-11-18 18:26:56 +01:00
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d935febf09 refactored some global and stereo:: variables into display_data structure 2018-11-18 18:26:56 +01:00
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680dca90c8 shaderside projection 2018-11-18 18:26:55 +01:00
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450526cc40 fix missing #endif 2018-11-11 16:40:51 +01:00
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8b91404a4e mirrorcolor is now always affected by mimic color changes 2018-11-11 12:55:11 +01:00
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1d0b5878fc left-handed player characters 2018-11-11 11:27:36 +01:00
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44c1b43b1c refactored do_draw(cell*, const transmatrix&) 2018-11-11 11:27:36 +01:00
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a6b8d4f79a the Princess is left-handed now 2018-11-11 11:27:35 +01:00
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c3c465f742 customizable colors for game objects 2018-11-11 11:27:29 +01:00
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f1b6cc0f48 ringcolor improvements 2018-11-11 11:25:59 +01:00
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d1d2a300c4 refactored the degree constant 2018-11-11 11:25:59 +01:00
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071e9a5cac moved draw_boundary and draw_model_elements from graph to hypgraph 2018-11-11 11:25:59 +01:00
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5978830e01 filled model drawing (for some models) 2018-11-11 11:25:59 +01:00
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b019cfcd4f refactored colortables 2018-11-11 11:25:59 +01:00
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1ba1b141f3 smart display range 2018-11-01 19:07:50 +01:00
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53687108f6 svg:: improved linewidth 2018-10-28 03:09:07 +01:00
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df124f347e fixed Joukowsky aura 2018-10-28 03:09:07 +01:00
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acad978637 radius is now ld not int 2018-10-28 03:09:07 +01:00
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66910c757f implemented auras for Joukowsky projections in transition 2018-10-28 03:09:07 +01:00
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804b489ebf improved hemisphere model; nicer handling of ballangle 2018-10-28 03:09:06 +01:00
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8a37a43547 improved hyperboloid model 2018-10-23 20:08:57 +02:00
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a9535878c4 model orientation 2018-10-23 16:58:19 +02:00
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dee2b23991 replaced chosenDown with a better set of functions 2018-09-27 21:53:07 +02:00
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608a55499a displaying distance lists now depends on show_distance_lists, not whether sidescreen is supported 2018-09-23 16:34:53 +02:00
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c1de923454 extra features related to expansion 2018-09-21 19:51:13 +02:00
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12a2a78d8a enabled sightrange increase in Archimedean, also translation of sightrange and better note about additional options 2018-09-21 19:50:18 +02:00
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2762b1197c fixed wrong infinity used 2018-09-14 01:36:58 +02:00
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a556ef0823 improvements in expansion 2018-09-13 20:38:06 +02:00
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94ad7744ad disabled 'press SPACE to find' in animations 2018-09-10 19:47:12 +02:00
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dbdb1ba6dc fixed the animation of snakelike creatures in quotient geometries 2018-09-10 18:46:27 +02:00
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6f2deeafcc animation menu 2018-09-10 18:12:07 +02:00
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a1fe4333d5 remaning anim sync 2018-09-10 17:56:37 +02:00
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e99c188fae better system of syncing game animations 2018-09-10 17:49:51 +02:00
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8999ceb59b fixed texts disappearing when scale is set to less than 0 2018-09-10 17:24:58 +02:00
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621220cf13 hooks in drawmarkers 2018-09-06 22:34:35 +02:00
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35353fe70e faster graphics with MINIMIZE_GL_CALLS 2018-09-04 23:27:27 +02:00
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1ab460ffb1 type color_t should now be consistently used for colors; reimplemented drawqueue in OO fashion 2018-09-04 19:53:42 +02:00
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c08a6bf79a fixed compilation without CAP_EDIT and CAP_CONFIG 2018-08-31 20:59:58 +02:00
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d9fef1b06e fixed an issue with Windy Plains bubble animation, also made it work in all geometries 2018-08-31 19:15:02 +02:00
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eda3f04a39 fixed a graphical issue with water next to chasm (the water tile looked as if it was a floor) 2018-08-31 19:09:45 +02:00
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c1cdd74dd2 fixed a crash bug when displaying Reptiles 2018-08-31 04:18:58 +02:00
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a7f1e560c5 subcodes can be (de)selected in the pattern selection 2018-08-30 19:14:04 +02:00
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6bcb225f1e fixed and simplified Sword graphical placement 2018-08-30 18:11:41 +02:00
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56db823daa fixed sidewall drawing in non-pure Archimedean 2018-08-30 16:10:49 +02:00
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80e0ad5cd0 fixed some lands in Archimedean dual 2018-08-30 16:10:49 +02:00
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829850a701 dual tilings 2018-08-30 02:11:43 +02:00
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020d9679bd bitruncated Archimedean tilings 2018-08-29 04:28:34 +02:00
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31fc90e6b8 fixed the placement of Orb of Sword in variation pure 2018-08-28 19:18:10 +02:00
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015e69cf30 simplified the scaling scode 2018-08-28 19:05:57 +02:00
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6de0f0a8aa instead of nonbitrunc, gp::on and irr::on, there is one variable, variation 2018-08-28 17:17:34 +02:00
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1af2c04407 enum class used for PPR 2018-08-28 14:27:23 +02:00
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89f0a6ba8a some more bugfixes 2018-08-28 14:09:36 +02:00
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25c09154dc fixed a crash when drawing inventory items while drawcell is also NULL; priority functions now use PPR_DEFAULT not -1; priority is passed as PPR not int 2018-08-28 13:45:11 +02:00
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c17efce3b5 PAT_TYPES now separate from PAT_NONE; PAT_* constants now use enum 2018-08-28 04:05:32 +02:00
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d049cb63af fixed grid drawing 2018-08-27 19:38:11 +02:00
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ff84f63abd Fixed mapediting floorshapes. Also works nicely for all geometries now. Enum used for shapegroups. 2018-08-27 19:27:35 +02:00
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bfedf93eb0 fixed displayspin in binary 2018-08-22 11:21:58 +02:00
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01a41ba6a4 fixed Ocean not displaying at all at low detail 2018-08-22 00:26:50 +02:00
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1b50cd6be5 a button appears when player not visible; fixed space-centering 2018-08-21 18:23:31 +02:00
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7cdf1a353f improved mirrors in various geometries 2018-08-21 15:37:59 +02:00
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ae19323e00 fixed the Mimic rotation 2018-08-21 11:54:14 +02:00
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c49aa0bf09 arcm:: fixed displayspin 2018-08-21 04:24:28 +02:00
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6174261535 Crystal World and Warped Coast work correctly 2018-08-20 17:30:36 +02:00
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1f356b1dff Crystal World and Warped Coast work correctly 2018-08-20 17:26:29 +02:00
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cd91148459 arcm:: all patterns work 2018-08-20 15:24:44 +02:00
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3906e11d92 fixed grid drawing 2018-08-20 02:52:07 +02:00
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47c49c6d1d fixed some rotation bugs 2018-08-20 02:03:43 +02:00
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c54d4ec59d struct archimedean_tiling 2018-08-20 02:02:45 +02:00
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4d31e5a544 renamed 'syntetic' to 'archimedean' (enums/files/marcos/namespaces) 2018-08-19 23:06:32 +02:00
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676ea3a1f9 precise mouseover computation 2018-08-19 22:53:51 +02:00
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e1c49a83fa fixed displayspin in syntetic 2018-08-19 16:28:36 +02:00
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453c06f9f9 functions with rotation parameters in S84-degree system have been removed or replaced in radian versions 2018-08-19 15:52:39 +02:00
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5384ce3274 synt:: patterns 2018-08-19 15:15:47 +02:00
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b186b9d1bb shadows are actually fixed now 2018-08-18 18:01:41 +02:00
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5c90e6bcec improved geometry2 and displaydir functions for syntetic 2018-08-18 17:40:02 +02:00
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18d917da79 improved floorshape debugger 2018-08-18 17:38:07 +02:00
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a92cc33426 removed 'stdeuclid' and using 'masterless' since it was too similar to 'stdeuc' 2018-08-18 17:35:39 +02:00
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682f804576 major rewrite: unified the common parts of heptagon and cell via struct connection<T> and struct walker<T> 2018-08-18 00:46:45 +02:00
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7fa3de574e preliminary floorshape remapping to syntetic 2018-08-17 21:42:42 +02:00
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628edd6650 removed debug which caused drawing each edge twice 2018-08-17 16:50:56 +02:00
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9faa285814 New file geometry2.cpp, with moved ggmatrix, relative_matrix, virtualRebase, and new get_corner_position family. Refactored in floorpatterns, textures, and grid to use get_corner_position family. 2018-08-17 16:47:06 +02:00
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749ad03138 syntetic tilings (WIP) 2018-08-17 13:29:00 +02:00
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0b20c0a0cb grid works in the binary tiling 2018-08-14 10:18:44 +02:00
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4f3cc3783a binary tiling 2018-08-09 19:28:53 +02:00
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253c2d8b9b bitruncated irregular tilings 2018-08-05 05:07:34 +02:00
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47c69694bc fixed a bug which caused sea buoys to sometimes not appear 2018-08-04 22:25:46 +02:00
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6e1ba9e771 yet another compilation error without CAP_TEXTURE fixed 2018-08-04 18:17:42 +02:00
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7c16a9a32a texture aura option 2018-08-03 10:47:20 +02:00
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a50169e3d3 fixed the lines in the svg screenshots 2018-08-01 11:25:07 +02:00
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1b44899624 line quality option 2018-08-01 11:07:22 +02:00
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5e2a65a781 vertical stretch parameter is now available in all models; more details in equi-area 2018-08-01 04:01:16 +02:00
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475b223939 fixed a crash bug with displaying hypersian rugs in the inventory 2018-07-30 17:47:25 +02:00
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e601533a37 improved keyboard control in orthogonal projection of the sphere 2018-07-23 16:17:49 +02:00
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885c379b65 queuecircleat now draws stars instead if stereo::mode or in spherical geometry 2018-07-23 16:17:49 +02:00
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b502b7025d improvements to the mobile compass: can be used in modes other than MOVE (long click to switch mode to MOVE anyway); better arrow scaling 2018-07-22 15:54:44 +02:00
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4965fd8a83 the seabed layer now correctly uses the geom3::BOTTOM (was drawn using ground level perspective) 2018-07-17 14:38:32 +02:00
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03acf4ae65 Close/open/trapdoors and Rugs now look better in non-standard geometries. 2018-07-16 21:42:50 +02:00
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4d61f2169e irr:: Orb of the Sword and Kraken. 2018-07-16 21:41:59 +02:00
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c8c1e3a346 irregular grids 2018-07-16 20:05:23 +02:00
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332bae84de debugging display is used with both cheater and autocheat 2018-07-10 23:03:02 +02:00
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3345999180 gp:: Warped Coast and Crystal World do not work in a4 2018-07-10 21:55:54 +02:00
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f721c243d2 removed DOSHMUP 2018-07-09 20:38:20 +02:00
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26b4e1a7ab rogueviz:: rogueviz::on is no longer checked anywhere in the main hr 2018-07-09 19:58:13 +02:00
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508c63d731 calls to rogueviz::mark and rogueviz::fixparam from HR main are now replaced by hooks 2018-07-09 18:59:12 +02:00
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770dd20613 shift+f2 to shift+f4 can now disable HUD, FPS, and the map 2018-07-09 18:10:28 +02:00
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98ea11de86 fixed the warnings about comparing int and bool 2018-07-07 11:05:48 +02:00
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0f4de1fa9a [10.3i] fixed shooting in the Wild West 2018-06-29 13:14:49 +02:00
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d11044a80a refactoring: sval/aitmp is no more, celllister(manual) used instead 2018-06-28 12:59:35 +02:00
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0843bef893 an option to display full floors 2018-06-25 23:01:39 +02:00
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40e9c6687c new commandline options: -fsh and -noshadow 2018-06-25 22:59:29 +02:00
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63869c6d33 renamed the size function to isize 2018-06-22 14:47:24 +02:00
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35301f0a68 movement animations now work in quotient geometries 2018-06-17 17:51:26 +02:00