shadows are actually fixed now

This commit is contained in:
Zeno Rogue 2018-08-18 18:01:41 +02:00
parent e14b83d400
commit b186b9d1bb
1 changed files with 1 additions and 3 deletions

View File

@ -3122,10 +3122,8 @@ void floorShadow(cell *c, const transmatrix& V, int col) {
if(qfi.shape) {
queuepolyat(V * qfi.spin * shadowmulmatrix, *qfi.shape, col, PPR_WALLSHADOW);
}
else if(qfi.fshape->is_plain)
else
draw_shapevec(c, V, qfi.fshape->shadow, col, PPR_WALLSHADOW);
else
draw_qfi(c, V * shadowmulmatrix, col, PPR_WALLSHADOW);
}
void set_maywarp_floor(cell *c) {