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https://github.com/zenorogue/hyperrogue.git
synced 2024-11-23 21:07:17 +00:00
fixed the lines in the svg screenshots
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8a231d8269
commit
a50169e3d3
@ -1143,7 +1143,6 @@ bool drawMonsterType(eMonster m, cell *where, const transmatrix& V, int col, dou
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{
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dynamicval<int> dp(poly_outline);
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dynamicval<double> dw(minwidth_global);
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int eyecolor = 0x202020;
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bool redeyes = false;
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if(m == moHunterDog) eyecolor = 0xFF0000, redeyes = true;
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@ -1151,9 +1150,11 @@ bool drawMonsterType(eMonster m, cell *where, const transmatrix& V, int col, dou
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if(m == moHunterChanging) eyecolor = 0xFFFF00, redeyes = true;
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int eyes = darkena(eyecolor, 0, 0xFF);
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if(redeyes) poly_outline = eyes, minwidth_global = 1;
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if(redeyes) poly_outline = eyes;
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queuepoly(VAHEAD, shWolf1, eyes);
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if(redeyes) lastptd().u.poly.flags |= POLY_FORCEWIDE;
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queuepoly(VAHEAD, shWolf2, eyes);
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if(redeyes) lastptd().u.poly.flags |= POLY_FORCEWIDE;
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}
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queuepoly(VAHEAD, shWolf3, darkena(m == moRunDog ? 0x202020 : 0x000000, 0, 0xFF));
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}
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4
hyper.h
4
hyper.h
@ -1583,7 +1583,7 @@ extern bool nonbitrunc;
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namespace svg {
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void circle(int x, int y, int size, int col);
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void polygon(int *polyx, int *polyy, int polyi, int col, int outline, double minwidth);
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void polygon(int *polyx, int *polyy, int polyi, int col, int outline, double linewidth);
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void text(int x, int y, int size, const string& str, bool frame, int col, int align);
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extern bool in;
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extern const string *link;
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@ -2359,7 +2359,7 @@ struct qpoly {
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const vector<glvertex> *tab;
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int offset, cnt;
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int outline;
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double minwidth;
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double linewidth;
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int flags;
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textureinfo *tinf;
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};
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27
polygons.cpp
27
polygons.cpp
@ -53,6 +53,9 @@ static const int POLY_CCONVEX = 8192;
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// new system of side checking
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static const int POLY_CENTERIN = 16384;
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// force wide lines
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static const int POLY_FORCEWIDE = (1<<15);
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vector<hyperpoint> hpc;
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int prehpc;
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@ -62,7 +65,6 @@ bool first;
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bool fatborder;
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int poly_outline;
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double minwidth_global;
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#define PSHIFT 0
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// #define STLSORT
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@ -425,21 +427,20 @@ void gldraw(const transmatrix& V, const vector<glvertex>& v, int ps, int pq, int
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}
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#endif
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double linewidthat(const hyperpoint& h, double minwidth) {
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if((vid.antialias & AA_LINEWIDTH) && hyperbolic) {
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double linewidthat(const hyperpoint& h, double linewidth, int flags) {
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if((vid.antialias & AA_LINEWIDTH) && hyperbolic && !(flags & POLY_FORCEWIDE)) {
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double dz = h[2];
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if(dz < 1 || abs(dz-stereo::scrdist) < 1e-6) return vid.linewidth;
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else {
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double dx = sqrt(dz * dz - 1);
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double dfc = dx/(dz+1);
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dfc = 1 - dfc*dfc;
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return max(dfc, minwidth) * vid.linewidth;
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return max(dfc, linewidth) * vid.linewidth;
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}
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}
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return vid.linewidth;
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}
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// -radius to +3radius
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int mercator_coord;
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@ -673,7 +674,7 @@ void drawpolyline(polytodraw& p) {
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#if CAP_GL
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if(vid.usingGL && using_perspective) {
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glLineWidth(linewidthat(tC0(pp.V), pp.minwidth));
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glLineWidth(linewidthat(tC0(pp.V), pp.linewidth, pp.flags));
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gldraw(pp.V, *pp.tab, pp.offset, pp.cnt, p.col, pp.outline, pp.flags &~ POLY_INVERSE, pp.tinf);
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return;
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}
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@ -804,7 +805,7 @@ void drawpolyline(polytodraw& p) {
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if(pp.tinf && (poly_flags & POLY_INVERSE)) {
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return;
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}
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glLineWidth(linewidthat(tC0(pp.V), pp.minwidth));
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glLineWidth(linewidthat(tC0(pp.V), pp.linewidth, pp.flags));
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if(pp.tinf && pp.offset && !nofill) {
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vector<glvertex> tv;
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for(int i=0; i<pp.cnt; i++)
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@ -824,7 +825,7 @@ void drawpolyline(polytodraw& p) {
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coords_to_poly();
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int col = p.col;
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if(poly_flags & POLY_INVERSE) col = 0;
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svg::polygon(polyx, polyy, polyi, col, pp.outline, pp.minwidth);
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svg::polygon(polyx, polyy, polyi, col, pp.outline, pp.linewidth);
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continue;
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}
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#endif
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@ -903,7 +904,7 @@ void prettyline(hyperpoint h1, hyperpoint h2, int col, int lev) {
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pp.tab = &prettylinepoints;
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pp.offset = 0;
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pp.cnt = isize(prettylinepoints);
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pp.minwidth = vid.linewidth;
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pp.linewidth = vid.linewidth;
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p.col = 0;
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pp.outline = col;
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pp.flags = POLY_ISSIDE;
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@ -922,7 +923,7 @@ void prettypoly(const vector<hyperpoint>& t, int fillcol, int linecol, int lev)
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pp.tab = &prettylinepoints;
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pp.offset = 0;
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pp.cnt = isize(prettylinepoints);
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pp.minwidth = minwidth_global;
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pp.linewidth = vid.linewidth;
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p.col = fillcol;
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pp.outline = linecol;
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pp.flags = POLY_ISSIDE;
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@ -2409,7 +2410,7 @@ void queuepolyat(const transmatrix& V, const hpcshape& h, int col, int prio) {
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ptd.col = (darkened(col >> 8) << 8) + (col & 0xFF);
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ptd.prio = prio << PSHIFT;
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ptd.u.poly.outline = poly_outline;
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ptd.u.poly.minwidth = minwidth_global;
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ptd.u.poly.linewidth = vid.linewidth;
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ptd.u.poly.flags = h.flags;
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ptd.u.poly.tinf = NULL;
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}
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@ -2435,7 +2436,7 @@ void queuetable(const transmatrix& V, const vector<glvertex>& f, int cnt, int li
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ptd.col = fillcol;
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ptd.prio = prio << PSHIFT;
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ptd.u.poly.outline = linecol;
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ptd.u.poly.minwidth = minwidth_global;
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ptd.u.poly.linewidth = vid.linewidth;
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ptd.u.poly.flags = 0;
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ptd.u.poly.tinf = NULL;
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}
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@ -2471,7 +2472,7 @@ void queueline(const hyperpoint& H1, const hyperpoint& H2, int col, int prf, int
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ptd.u.line.H1 = H1;
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ptd.u.line.H2 = H2;
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ptd.u.line.prf = prf;
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ptd.u.line.width = (linewidthat(H1, minwidth_global) + linewidthat(H2, minwidth_global)) / 2;
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ptd.u.line.width = (linewidthat(H1, vid.linewidth, 0) + linewidthat(H2, vid.linewidth, 0)) / 2;
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ptd.col = (darkened(col >> 8) << 8) + (col & 0xFF);
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ptd.prio = prio << PSHIFT;
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}
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@ -136,7 +136,7 @@ namespace svg {
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}
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}
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void polygon(int *polyx, int *polyy, int polyi, int col, int outline, double minwidth) {
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void polygon(int *polyx, int *polyy, int polyi, int col, int outline, double linewidth) {
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if(invisible(col) && invisible(outline)) return;
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if(polyi < 2) return;
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@ -148,17 +148,17 @@ namespace svg {
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avgy += polyy[i];
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avgx /= polyi;
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avgy /= polyi;
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dfc = (avgx - vid.xcenter) * (avgx - vid.xcenter) +
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(avgy - vid.ycenter) * (avgy - vid.ycenter);
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dfc = pow(avgx - vid.xcenter, 2) +
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pow((avgy - vid.ycenter) / vid.stretch, 2);
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dfc /= vid.radius;
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dfc /= vid.radius;
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// 0 = center, 1 = edge
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dfc = 1 - dfc;
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if(dfc < 0) dfc = 1;
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dfc = max<double>(dfc, 1) * minwidth;
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dfc = max<double>(dfc, 1) * linewidth;
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}
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else dfc = .8 * minwidth;
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else dfc = .8 * linewidth;
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startstring();
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for(int i=0; i<polyi; i++) {
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