fixed and simplified Sword graphical placement

This commit is contained in:
Zeno Rogue 2018-08-30 18:11:41 +02:00
parent bc52b855f4
commit 6bcb225f1e
1 changed files with 6 additions and 8 deletions

View File

@ -293,15 +293,13 @@ void drawPlayerEffects(const transmatrix& V, cell *c, bool onplayer) {
if(onplayer && (items[itOrbSword] || items[itOrbSword2])) {
using namespace sword;
double esh = masterless ? M_PI - M_PI*3/S84 + 2.5 * M_PI/S42: 0;
if(shmup::on) {
#if CAP_POLY
if(items[itOrbSword])
queuepoly(V*spin(esh+shmup::pc[multi::cpid]->swordangle), (peace::on ? shMagicShovel : shMagicSword), darkena(iinf[itOrbSword].color, 0, 0xC0 + 0x30 * sin(ticks / 200.0)));
queuepoly(V*spin(shmup::pc[multi::cpid]->swordangle), (peace::on ? shMagicShovel : shMagicSword), darkena(iinf[itOrbSword].color, 0, 0xC0 + 0x30 * sin(ticks / 200.0)));
if(items[itOrbSword2])
queuepoly(V*spin(esh+shmup::pc[multi::cpid]->swordangle+M_PI), (peace::on ? shMagicShovel : shMagicSword), darkena(iinf[itOrbSword2].color, 0, 0xC0 + 0x30 * sin(ticks / 200.0)));
queuepoly(V*spin(shmup::pc[multi::cpid]->swordangle+M_PI), (peace::on ? shMagicShovel : shMagicSword), darkena(iinf[itOrbSword2].color, 0, 0xC0 + 0x30 * sin(ticks / 200.0)));
#endif
}
@ -309,10 +307,10 @@ void drawPlayerEffects(const transmatrix& V, cell *c, bool onplayer) {
int& ang = angle[multi::cpid];
ang %= S42;
transmatrix Vnow = gmatrix[c] * rgpushxto0(inverse(gmatrix[c]) * tC0(V)) * (IRREGULAR ? ddspin(c,0,M_PI) : spin(-hexshiftat(c)));
transmatrix Vnow = gmatrix[c] * rgpushxto0(inverse(gmatrix[c]) * tC0(V)) * ddspin(c,0,M_PI); // (IRREGULAR ? ddspin(c,0,M_PI) : spin(-hexshiftat(c)));
#if CAP_QUEUE
if(!masterless) for(int a=0; a<S42; a++) {
if(!euclid) for(int a=0; a<S42; a++) {
int dda = S42 + (-1-2*a);
if(a == ang && items[itOrbSword]) continue;
if(PURE && a%3 != ang%3) continue;
@ -325,10 +323,10 @@ void drawPlayerEffects(const transmatrix& V, cell *c, bool onplayer) {
#if CAP_POLY
if(items[itOrbSword])
queuepoly(Vnow*spin(esh+M_PI+(-1-2*ang)*2*M_PI/S84), (peace::on ? shMagicShovel : shMagicSword), darkena(iinf[itOrbSword].color, 0, 0x80 + 0x70 * sin(ticks / 200.0)));
queuepoly(Vnow*spin(M_PI+(-1-2*ang)*2*M_PI/S84), (peace::on ? shMagicShovel : shMagicSword), darkena(iinf[itOrbSword].color, 0, 0x80 + 0x70 * sin(ticks / 200.0)));
if(items[itOrbSword2])
queuepoly(Vnow*spin(esh+(-1-2*ang)*2*M_PI/S84), (peace::on ? shMagicShovel : shMagicSword), darkena(iinf[itOrbSword2].color, 0, 0x80 + 0x70 * sin(ticks / 200.0)));
queuepoly(Vnow*spin((-1-2*ang)*2*M_PI/S84), (peace::on ? shMagicShovel : shMagicSword), darkena(iinf[itOrbSword2].color, 0, 0x80 + 0x70 * sin(ticks / 200.0)));
#endif
}
}