mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2025-03-13 23:18:16 +00:00
fixed the placement of Orb of Sword in variation pure
This commit is contained in:
parent
deb50030bc
commit
31fc90e6b8
@ -309,7 +309,7 @@ void drawPlayerEffects(const transmatrix& V, cell *c, bool onplayer) {
|
||||
if((a+S21)%S42 == ang && items[itOrbSword2]) continue;
|
||||
bool longer = sword::pos(cwt.at, a-1) != sword::pos(cwt.at, a+1);
|
||||
int col = darkena(0xC0C0C0, 0, 0xFF);
|
||||
queueline(Vnow*xspinpush0(dda * M_PI / S42, (!BITRUNCATED) ? 0.6 * gp::scale : longer ? 0.36 : 0.4), Vnow*xspinpush0(dda * M_PI/S42, (!BITRUNCATED) ? 0.7 * gp::scale : longer ? 0.44 : 0.42), col, 1);
|
||||
queueline(Vnow*xspinpush0(dda * M_PI / S42, PURE ? 0.6 * scalefactor : longer ? 0.36 : 0.4), Vnow*xspinpush0(dda * M_PI/S42, PURE ? 0.7 * scalefactor : longer ? 0.44 : 0.42), col, 1);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -178,7 +178,7 @@ void initgame() {
|
||||
createMov(cwt.at, 0)->land = laCrossroads2;
|
||||
}
|
||||
|
||||
for(int i=0; i<numplayers(); i++) sword::angle[i] = 11;
|
||||
for(int i=0; i<numplayers(); i++) sword::angle[i] = PURE ? 10 : 11;
|
||||
|
||||
if(!safety) multi::players = vid.scfg.players;
|
||||
if(multi::players < 1 || multi::players > MAXPLAYER)
|
||||
|
Loading…
x
Reference in New Issue
Block a user