queuecircleat now draws stars instead if stereo::mode or in spherical geometry

This commit is contained in:
Zeno Rogue 2018-07-23 14:04:32 +02:00
parent 6c0a052470
commit 885c379b65
1 changed files with 5 additions and 0 deletions

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@ -4893,6 +4893,11 @@ void fallingMonsterAnimation(cell *c, eMonster m, int id) {
void queuecircleat(cell *c, double rad, int col) {
if(!c) return;
if(!gmatrix.count(c)) return;
if(stereo::mode || sphere) {
dynamicval<int> p(poly_outline, col);
queuepolyat(gmatrix[c] * spin(ticks / 100.), shGem[1], 0, PPR_LINE);
return;
}
queuecircle(gmatrix[c], rad, col);
if(!wmspatial) return;
if(highwall(c))