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queuecircleat now draws stars instead if stereo::mode or in spherical geometry
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@ -4893,6 +4893,11 @@ void fallingMonsterAnimation(cell *c, eMonster m, int id) {
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void queuecircleat(cell *c, double rad, int col) {
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if(!c) return;
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if(!gmatrix.count(c)) return;
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if(stereo::mode || sphere) {
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dynamicval<int> p(poly_outline, col);
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queuepolyat(gmatrix[c] * spin(ticks / 100.), shGem[1], 0, PPR_LINE);
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return;
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}
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queuecircle(gmatrix[c], rad, col);
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if(!wmspatial) return;
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if(highwall(c))
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