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Close/open/trapdoors and Rugs now look better in non-standard geometries.

This commit is contained in:
Zeno Rogue 2018-07-16 21:42:50 +02:00
parent 4d61f2169e
commit 03acf4ae65

View File

@ -645,11 +645,9 @@ bool drawItemType(eItem it, cell *c, const transmatrix& V, int icol, int ticks,
}
else if(it == itPalace) {
if(ct6 >= isize(shMFloor3.b)) ct6 = 0;
if(ct6 >= isize(shMFloor3.b)) return false;
transmatrix V2 = V * spin(ticks / 1500.);
queuepoly(V2, shMFloor3.b[ct6], 0xFFD500FF);
queuepoly(V2, shMFloor4.b[ct6], darkena(icol, 0, 0xFF));
draw_floorshape(c, V2, shMFloor3, 0xFFD500FF);
draw_floorshape(c, V2, shMFloor4, darkena(icol, 0, 0xFF));
queuepoly(V2, shGem[ct6], 0xFFD500FF);
xsh = NULL;
}
@ -4349,7 +4347,7 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
case waClosePlate: case waOpenPlate: {
transmatrix V2 = V;
if((ctype&1) && wmescher) V2 = V * pispin;
if(wmescher && geosupport_graveyard() == 2 && pseudohept(c)) V2 = V * spin(M_PI / c->type);
draw_floorshape(c, V2, shMFloor, darkena(winf[c->wall].color, 0, 0xFF));
draw_floorshape(c, V2, shMFloor2, (!wmblack) ? darkena(fcol, 1, 0xFF) : darkena(0,1,0xFF));
break;