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1210 Commits

Author SHA1 Message Date
Merith
69af1de979 Update gitpod dockerfile with java 17 default
mc 1.18 requires java 17, as does fabric api, best make sure the remote dev env can do its duty
2022-01-04 22:58:26 -08:00
E. Kim
1dd6c8d75c Update ko_kr.json 2022-01-04 22:55:12 -08:00
Toad-Dev
32b856f77e Update lang files.
Some of these keys aren't used in the versions that our 1.16 and 1.17
branches are based on, but they will be there in case we ever do a
feature update for those branches.
2022-01-04 22:41:52 -08:00
Toad-Dev
43101773bb Revert "Remove CC: Tweaked doc files."
Never mind, we needed them for linting the lua doc :)
2022-01-04 18:08:40 -08:00
Toad-Dev
af863469e6 Remove CC: Tweaked doc files.
Must've included these in a merge on accident. No reason for us to have
them right now.
2022-01-04 17:49:35 -08:00
Toad-Dev
9c00124d38 Merge remote-tracking branch 'CC-Tweaked/mc-1.18.x' into mc-1.18.x/dev 2022-01-01 20:04:09 -08:00
Toad-Dev
f62811cb44 Fix: register missing data pack reload listener.
Fixes "ComputerCraft may be installed incorrectly" and "File not found"
errors that sometimes happened after switching single player worlds or
running /reload.
2022-01-01 19:46:27 -08:00
Jonathan Coates
79366bf2f5 Merge branch 'mc-1.17.x' into mc-1.18.x 2022-01-01 15:41:24 +00:00
Jonathan Coates
413fa5bcc8 Merge branch 'mc-1.16.x' into mc-1.17.x 2022-01-01 15:41:05 +00:00
Jonathan Coates
79fc8237b6 Bump version to 1.100.1
My new years resolution is to make no more CC:T commits.
2022-01-01 15:36:03 +00:00
Jonathan Coates
9d50d6414c Happy new year
Should be the last time I'll have to do this!
2022-01-01 00:09:34 +00:00
Jonathan Coates
16df86224b Fix pocket speakers incorrectly detaching computers
- Fix UpgradeSpeakerPeripheral not calling super.detach (so old
   computers were never cleaned up)
 - Correctly lock computer accesses inside SpeakerPeripheral

Fixes #1003.

Fingers crossed this is the last bug. Then I can bump the year and push
a new release tomorrow.
2021-12-31 18:24:54 +00:00
Jonathan Coates
a9519f68a1 Clarify term_resize event
Closes #1000, fixes #999.

Co-authored-by: Wojbie <Wojbie@gmail.com>
2021-12-31 18:16:36 +00:00
Jonathan Coates
f1a08a3362 Merge pull request #1002 from Toad-Dev/issue-1001
Fix hasTypeRemote not working with additional types. (#1001)
2021-12-31 18:14:14 +00:00
Toad-Dev
802949d888 Fix hasTypeRemote not working with additional peripheral types.
Fixes #1001. Looks like the culprit was a simple typo.
2021-12-26 21:18:40 -08:00
Toad-Dev
330ab058d3 Bump version for next release (1.100.0-rc.1). 2021-12-26 13:56:53 -08:00
Toad-Dev
654c7571c1 Separate custom client and server events. 2021-12-26 13:53:46 -08:00
Toad-Dev
7a50bf3979 Merge branch 'mc-1.18.x/stable' into mc-1.18.x/dev 2021-12-26 12:42:34 -08:00
Toad-Dev
1153910dc0 Merge remote-tracking branch 'CC-Tweaked/mc-1.18.x' into mc-1.18.x/dev 2021-12-26 12:39:51 -08:00
Toad-Dev
af6a240c09 Fix two bugs with monitors on dedicated server (#45).
- ClientMonitors were being created on the server. This caused a crash
when TileMonitors unload and attempt to clean up their client side
buffers because the method to do that only exists on the client. We
don't have the split semantics of load and handleUpdateTag that forge
has, so our TileMonitor#load method has to do double duty and check if
the level is client side before doing client side stuff.
- Monitor contents were never sent to clients connected to a dedicated
server because MonitorWatcher was never initialized on the dedicated
server! (My bad...) To fix, I moved its initialization to the common
setup.
2021-12-25 22:30:51 -08:00
Jonathan Coates
2b901f2d5e Merge branch 'mc-1.17.x' into mc-1.18.x 2021-12-25 08:05:25 +00:00
Jonathan Coates
62f2cd5cb2 Merge branch 'mc-1.16.x' into mc-1.17.x 2021-12-25 08:05:25 +00:00
Jonathan Coates
e558b31b2b Fix some typos in a dfpwm example 2021-12-21 22:25:16 +00:00
Jonathan Coates
afd82fbf1f Add speaker support to the documentation website
Happy to pick a different piece of audio, but this seemed like a fun one
to me.
2021-12-21 22:20:57 +00:00
Jonathan Coates
901d8d4c3b Merge branch 'mc-1.17.x' into mc-1.18.x 2021-12-21 15:15:53 +00:00
Jonathan Coates
f794ce42ab Merge branch 'mc-1.16.x' into mc-1.17.x 2021-12-21 15:10:19 +00:00
Jonathan Coates
f470478a0f Bump CC:T version to 1.100
We're still a few days away from release, but don't think anything else
is going to change. And I /really/ don't want to have to write this
changelog (and then merge into later versions) on the 25th.
2021-12-21 14:55:01 +00:00
Jonathan Coates
aa009df740 Improve fs API introduction
Again, not perfect, but better than a single sentence.
2021-12-21 14:39:08 +00:00
Jonathan Coates
0c6c0badde Move turtle docs into the Java code instead
Yeah, should have seen that coming
2021-12-21 12:00:13 +00:00
Jonathan Coates
bed2e0b658 Write an introduction to the turtle API
It's better at least, I just don't know if it's good.
2021-12-21 11:53:46 +00:00
Jonathan Coates
0f9ddac83c Copy and paste the wiki guide on require
I wrote the original, so I don't need to feel guilty :)

Closes #565.
2021-12-21 00:55:16 +00:00
Jonathan Coates
932b77d7ee Rewrite several doc introductions
Mostly focussing on rednet and modem here. Not sure if I made them any
better, we'll see!
2021-12-21 00:27:07 +00:00
Jonathan Coates
5eedea1bbb Don't push non-pushable entities
Fixes #949
2021-12-20 17:58:39 +00:00
Jonathan Coates
114261944a Tick pocket computers in item entity form
See #995. And no, just because I'm adding this doesn't mean it's not a
terrible issue.
2021-12-20 17:37:42 +00:00
Jonathan Coates
4d10639efb Use correct Java annotations package 2021-12-20 12:19:52 +00:00
Jonathan Coates
cc08eced48 Fix some problems with pocket computer model properties
- We were setting state twice, rather than state and coloured.
 - Fabric forces us to use the clamped item property getter, which
   doesn't work with our computer state, as it takes a value [0, 2].
 - Fixup new pocket computer textures to match original ones.

Co-authored-by: Jummit <jummit@web.de>
2021-12-19 21:40:44 +00:00
Jonathan Coates
aa36b49c50 Enqueue audio when receiving it
While Minecraft will automatically push a new buffer when one is
exhausted, this doesn't help if there's only a single buffer in the
queue, and you end up with stutter.

By enquing a buffer when receiving sound we ensure there's always
something queued. I'm not 100% happy with this solution, but it does
alleviate some of the concerns in #993.

Also reduce the size of the client buffer to 0.5s from 1.5s. This is
still enough to ensure seamless audio when the server is running slow (I
tested at 13 tps, but should be able to go much worse).
2021-12-19 19:50:43 +00:00
Jonathan Coates
8a1067940d Account for the game being paused when tracking sound progress
When the game is paused in SSP world, speakers are not ticked. However,
System.nanoTime() continues to increase, which means the next tick
speakers believe there has been a big jump and so schedule a bunch of
extra audio.

To avoid this, we keep track of how long the game has been paused offset
nanoTime by that amount.

Fixes #994
2021-12-19 16:29:06 +00:00
Toad-Dev
57cfcd8709 Don't hard depend on 1.18.1
It looks like other big mods are not fussed about forcing users over to
1.18.1. Since fabric loader 0.12.9 addresses the log4j issue we will
depend on that instead to help push users to safe configurations.

Everyone should be able to update their loader version, right?
2021-12-18 08:50:15 -08:00
Toad-Dev
190a110296 Update classic resource pack.mcmeta.
Gets rid of "pack made for old version of MC" warning.
2021-12-18 08:19:30 -08:00
Jonathan Coates
2562642664 Re-add JEI integration 2021-12-18 11:42:22 +00:00
Jonathan Coates
632db1cfa5 Merge branch 'mc-1.17.x' into mc-1.18.x 2021-12-18 11:38:48 +00:00
Jonathan Coates
aa0d544bba Remove MoreRed integration
It's not been updated to 1.17/1.18, nor touched since July. Can easily
be added back in if this changes.
2021-12-18 11:35:52 +00:00
Jonathan Coates
2f6ad00764 Use Java 16 ByteBuffer methods where possible 2021-12-18 11:34:44 +00:00
Jonathan Coates
05da4dd362 Merge branch 'mc-1.16.x' into mc-1.17.x 2021-12-18 11:25:28 +00:00
Jonathan Coates
0477b2742c Use duplicate() instead of rewind()
It's just more confusing having to keep track of where the ByteBuffer is
at. In this case, I think we were forgetting to rewind after computing
the digest.

Hopefully we'll be able to drop some of these in 1.17 as Java 16 has
a few more ByteBuffer methods

Fixes #992
2021-12-18 11:23:12 +00:00
Toad-Dev
5ee2dba7da Fix merge error.
I should try building before I push a merge, probably.
2021-12-17 18:50:47 -08:00
Toad-Dev
7f368727f4 Merge branch 'mc-1.18.x/stable' into mc-1.18.x/dev 2021-12-17 18:40:46 -08:00
Toad-Dev
4850d4346d Fix typos, tighten up README. 2021-12-17 18:01:22 -08:00
Toad-Dev
9f337c2d1c Use inner/nested classes to shield ModelResourceLocation from server.
Just cleaner then the old apoach. Thanks @SquidDev for the suggestion.
2021-12-17 16:01:21 -08:00
Toad-Dev
d9777a8d2f Bump version for next alpha. 2021-12-17 10:49:29 -08:00
Toad-Dev
ca37dbb591 Stamp out restiched 2021-12-17 10:49:09 -08:00
Toad-Dev
93b45bffed Don't use apache commons-codec to encode NBT Hex.
Causes NoClassDefFoundError on dedicated server.

I did test this to make sure it output the same format as old
implementation (hex with lowercase alphas).
2021-12-17 10:39:16 -08:00
Toad-Dev
482ed6f6b5 Add key collision resolution strategy to MixinLanguage
Clawing this code back from an ill-thought-out Fabric PR. Now our mixin
will load all mod's en_us lang files into the default language instance
and not crash if mods provide different values for the same key. I
don't know if this resolution strategy is good, but it is *something*.
2021-12-17 10:12:53 -08:00
Jonathan Coates
fe3c42ce22 Mark 1.17 (and 1.18) as stable 2021-12-17 16:44:29 +00:00
Jonathan Coates
cbe3cb8b3e Fix several deprecation warnings
- Switch to the new networking API, just doing sneaky things to make it
   the same as the old networking API.
 - Use new FabricLoader API
 - Don't use the static final game version, as this may change if people
   run the mod on newer versions.
2021-12-17 11:57:07 +00:00
Toad-Dev
7b3537761b Fix finding inventories below y=0.
Thankfully, the surface level of redstone ready flat worlds is now below
y=0 or, I wouldn't have noticed.

I reformatted some things to keep the diffs down against CC-Tweaked.
It might be nicer to make this return an ItemStorage as most
places we grab the Container and immediately wrap it.
2021-12-16 18:52:22 -08:00
Toad-Dev
6ad2cdaf62 Remove MixinLevel
This mixin isn't needed since 1.17 changes to BlockEntities, and doesn't
do anything in its current state.
2021-12-16 17:40:51 -08:00
ToadDev
e6edee4c58 Make SoundEngine#play mixin cancellable.
No reason to call channel.play() twice.
2021-12-16 01:56:36 -08:00
ToadDev
6754c7bb69 Merge remote-tracking branch 'CC-Tweaked/mc-1.18.x' into mc-1.18.x/dev 2021-12-16 00:49:53 -08:00
Toad-Dev
4914ad0040 Fix NPE when pistons extend. 2021-12-15 19:49:35 -08:00
Toad-Dev
27102e6381 Remove a todo I left in after fixing the problem :) 2021-12-15 19:45:19 -08:00
Toad-Dev
9083e4f97b Ensure that static inits in Registry happen at a defined time.
There must be a better way to do this, but at least I understand why
this code existed before.
2021-12-15 19:42:11 -08:00
Toad-Dev
f74a386312 Change how we access tags to be compatible with dedicated server.
Another oversight in the merge.
2021-12-15 19:42:11 -08:00
Toad-Dev
ad0080ef32 Don't use ModelResourceLocation class on dedicated server.
Missed this during the merge.
2021-12-15 19:42:11 -08:00
Merith
a549400776 Merge pull request #33 from DrummerMC/mc-1.18.x/fixTurtleSuckCommand
fix TurtleSuckCommand
2021-12-15 18:31:20 -08:00
Toad-Dev
d2405ee3c3 Merge tag 'v1.18.1-1.99.1' into mc-1.18.x/dev 2021-12-15 14:26:38 -08:00
DrummerMC
2145d0fe14 fix TurtleSuckCommand 2021-12-15 18:14:35 +01:00
Jonathan Coates
f6fcba7a39 Merge branch 'mc-1.17.x' into mc-1.18.x 2021-12-14 20:13:53 +00:00
Jonathan Coates
82a7edee12 Merge branch 'mc-1.16.x' into mc-1.17.x 2021-12-14 20:07:48 +00:00
Toad-Dev
687352572d Target MC 1.18.1 2021-12-13 23:46:08 -08:00
Jonathan Coates
b048b6666d Add arbitrary audio support to speakers (#982)
Speakers can now play arbitrary PCM audio, sampled at 48kHz and with a
resolution of 8 bits. Programs can build up buffers of audio locally,
play it using `speaker.playAudio`, where it is encoded to DFPWM, sent
across the network, decoded, and played on the client.

`speaker.playAudio` may return false when a chunk of audio has been
submitted but not yet sent to the client. In this case, the program
should wait for a speaker_audio_empty event and try again, repeating
until it works.

While the API is a little odd, this gives us fantastic flexibility (we
can play arbitrary streams of audio) while still being resilient in the
presence of server lag (either TPS or on the computer thread).

Some other notes:
 - There is a significant buffer on both the client and server, which
   means that sound take several seconds to finish after playing has
   started. One can force it to be stopped playing with the new
  `speaker.stop` call.

 - This also adds a `cc.audio.dfpwm` module, which allows encoding and
   decoding DFPWM1a audio files.

 - I spent so long writing the documentation for this. Who knows if it'll
   be helpful!
2021-12-13 22:56:59 +00:00
Jonathan Coates
e16f66e128 Some bits of rednet cleanup
- Remove all the hungrarian notation in variables. Currently leaving
   the format of rednet messages for now, while I work out whether this
   counts as part of the public API or not.

 - Fix the "repeat" program failing with broadcast packets. This was
   introduced in #900, but I don't think anybody noticed. Will be more
   relevant when #955 is implemented though.
2021-12-13 14:30:13 +00:00
Jonathan Coates
1cfad31a0d Separate breaking progress for wired modems
This means that if the current player is breaking a cable/wired modem,
only the part they're looking at has breaking progress. Closes #355.

A mixin is definitely not the cleanest way to do this. There's a couple
of alternatives:

 - CodeChickenLib's approach of overriding the BlockRendererDispatcher
   instance with a delegating subclasss. One mod doing this is fine,
   several is Not Great.o

 - Adding a PR to Forge: I started this, and it's definitely the ideal
   solution, but any event for this would have a ton of fields and just
   ended up looking super ugly.
2021-12-13 13:30:43 +00:00
Jonathan Coates
7c373c6e06 Merge branch 'mc-1.17.x' into mc-1.18.x 2021-12-11 07:50:18 +00:00
Jonathan Coates
6196aae488 Merge branch 'mc-1.16.x' into mc-1.17.x 2021-12-11 07:49:33 +00:00
Jonathan Coates
92a0ef2b75 Bump CC:T version 2021-12-11 07:37:10 +00:00
Jonathan Coates
57c5d19f95 Update to Forge 1.18.1 2021-12-11 07:31:41 +00:00
Jonathan Coates
1f6e0f287d Ensure the origin monitor is valid too
Blurh, still not sure if this is Correct or anything, but have no clue
what's causing this. Fixes #985. Hopefully.
2021-12-10 13:13:31 +00:00
Jonathan Coates
0e4b7a5a75 Prevent terminal buttons stealing focus
I have shutdown my computer by accident far too many times now.
2021-12-08 23:16:53 +00:00
Jonathan Coates
47ad7a35dc Fix NPE when pulling an event with no type
I assume people have broken coroutine dispatchers - I didn't think it
was possible to queue an actual event with no type.

See cc-tweaked/cc-restitched#31. Will fix it too once merged downstream!
2021-12-08 22:47:21 +00:00
Toad-Dev
147f396d28 Bump version number -> 1.99.0 2021-12-07 20:13:38 -08:00
Toad-Dev
35d642b516 Fix _HOST variable showing incorrect MC version. 2021-12-07 20:04:13 -08:00
Toad-Dev
dc20050547 Fix computers and turtles breaking without particles.
This is a very jarring bug in creative mode.
2021-12-07 19:08:50 -08:00
Toad-Dev
f5c8afa566 Fix turtle tools not wanting to break blocks.
Ideally I would port over the data driven turtle/pocket upgrade system
from CC: Tweaked, but I don't understand it well enough at the moment.
This (should) bring parity to behaviors, but our api for adding upgrades
remains divergent.
2021-12-07 19:08:50 -08:00
Toad-Dev
6c73eb7df1 Implement MonitorWatcher functionality.
Note that I did not hook into ChunkMap in the same place as Forge's
ChunkWatchEvent. In my testing the Forge hook location doesn't *only*
fire when a player begins watching the chunk, instead it fires every
time the chunk is checked against the player's view distance. This
results in the server spamming packets for static terminals as players
move around. Perhaps I'm reading the Forge patch wrong...
2021-12-07 19:07:31 -08:00
Toad-Dev
745b732e87 Fix BlockEntity syncing.
Fabric does not have a separate handler for update packets vs load.
Perhaps we should check if the CompoundTag contains an animation value
in TurtleBrain#readDescription but nbt.getInt defaults to 0 and that's
TurtleAnimation.NONE so...
2021-12-07 18:57:23 -08:00
Toad-Dev
6c519aef63 Merge remote-tracking branch 'CC-Tweaked/mc-1.18.x' into mc-1.18.x/dev 2021-12-07 18:54:05 -08:00
Toad-Dev
f880396286 Merge as much code from CC-Tweaked/mc-1.18.x into CC:R as possible.
Hopefully this will make tracking changes and merging future CC: Tweaked
development easier! A lot of this is making whitespace and method
ordering even with Tweaked to bring down the diffs, but it also fast
forwards us to CC:T 1.99.0 features.
2021-12-07 18:53:43 -08:00
Jonathan Coates
3eab2a9b57 Add support for a zero-copy Lua table
The API is entirely designed for the needs of the speaker right now, so
doesn't do much else.
2021-12-07 18:27:29 +00:00
Toad-Dev
34760d3de4 Update to MC 1.18
Fabric api got rid of their BE syncing helper in favor of the vanilla
system. In this commit BE syncing is probably horribly broken and needs
to be looked over. I did the minimum to make it compile and run.
2021-12-05 12:28:11 -08:00
Jonathan Coates
c4024a4c4c Use an admonition instead 2021-12-02 22:41:58 +00:00
Jonathan Coates
f5fb82cd7d Merge pull request #977 from MCJack123/patch-9
Add package.searchpath
2021-12-02 12:34:07 +00:00
Jonathan Coates
23c17075be save -> saveAdditional
Also add in a janky workabround for handleUpdateTag not being called.
Being an early porter is always fun :D:.
2021-12-02 09:20:06 +00:00
MCJack123
e18ba8a2c2 Add package.searchpath 2021-12-01 18:55:24 -05:00
Jonathan Coates
87988a705b Exclude Jetbrains annotations from testModExtra
testModExtra must /strictly/ be the set of dependencies which are not
present in implementation - there can't be any duplicates.

Yes, it's stupid, but the whole lazyToken("minecraft_classpath") thing
wasn't really built with this in mind, so not much we can do :)
2021-12-01 20:40:46 +00:00
Jonathan Coates
422bfdb60d Add 1.18 and remove 1.15 from the issue template
No, we're not pushing it to Curse yet, but while I remember.
2021-12-01 20:24:37 +00:00
Jonathan Coates
1851ed31cd Release keys when opening the offhand pocket computer screen
Opening a screen KeyBinding.releaseAll(), which forces all inputs to be
considered released. However, our init() function then calls
grabMouse(), which calls Keybinding.setAll(), undoing this work.

The fix we're going for here is to call releaseAll() one more time[^1]
after grabbing the mouse. I think if this becomes any more of a problem,
we should roll our own grabMouse which _doesn't_ implement any specific
behaviour.

Fixes #975

[^1]: Obvious problem here is that we do minecraft.screen=xyz rather
      than setScreen. We need to - otherwise we'd just hit a stack
      overflow - but it's not great.
2021-12-01 20:09:38 +00:00
Jonathan Coates
179da1d8cf Update to MC 1.18
- Build fails right now due to module issues, so this won't be pushed
   to GitHub.
 - Monitors render transparently when loaded into the world. I don't
   think this is a 1.17 bug, so not sure what's going on here!
2021-11-30 22:48:38 +00:00
Jonathan Coates
92fd93c0e0 Merge branch 'mc-1.16.x' into mc-1.17.x 2021-11-30 22:37:07 +00:00
Jonathan Coates
3929dba4a5 Only send update packets on the TEs which need it
More bits of #658
2021-11-30 22:01:09 +00:00
Jonathan Coates
af966179ce Merge branch 'mc-1.16.x' into mc-1.17.x 2021-11-29 19:40:05 +00:00
Jonathan Coates
5927e9bb10 Bump CC:T version 2021-11-29 18:54:54 +00:00
Jonathan Coates
53811f8169 Allow peripherals to have multiple types (#963)
Peripherals can now have multiple types:
 - A single primary type. This is the same as the current idea of a
   type - some identifier which (mostly) uniquely identifies this kind
   of peripheral. For instance, "speaker" or "minecraft:chest".

 - 0 or more "additional" types. These are more like traits, and
   describe what other behaviour the peripheral has - is it an
   inventory? Does it supply additional peripherals (like a wired
   modem)?.

This is mostly intended for the generic peripheral system, but it might
prove useful elsewhere too - we'll have to see!

 - peripheral.getType (and modem.getTypeRemote) now returns 1 or more
   values, rather than exactly one.
 - Add a new peripheral.hasType (and modem.hasTypeRemote) function which
   determines if a peripheral has the given type (primary or
   additional).
 - Change peripheral.find and all internal peripheral methods to use
   peripheral.hasType instead.
 - Update the peripherals program to show all types

This effectively allows you to do things like
`peripheral.find("inventory")` to find all inventories.

This also rewrites the introduction to the peripheral API, hopefully
making it a little more useful.
2021-11-29 17:37:30 +00:00
Jonathan Coates
298f339376 Invalidate peripherals during the computer's tick instead
- Capability invalidation and tile/block entity changes set a dirty bit
   instead of refetching the peripheral immediately.
 - Then on the block's tick we recompute the peripheral if the dirty bit
   is set.

Fixes #696 and probably fixes #882. Some way towards #893, but not
everything yet.

This is probably going to break things horribly. Let's find out!
2021-11-28 20:03:27 +00:00
Jonathan Coates
2418cfb87b More instanceof pattern matching 2021-11-28 15:58:30 +00:00
Jonathan Coates
9d44f1ca66 Make capability invalidation callbacks less strict
Forge!! *shakes fist*.
2021-11-28 12:47:08 +00:00
Jonathan Coates
306e06a79a Do not allow transferring into removed blocks
See #893.
2021-11-28 12:32:31 +00:00
Jonathan Coates
4f11549112 Remove space in fs API 2021-11-27 16:35:44 +00:00
Jonathan Coates
8983ecd03a Reset more files 2021-11-27 15:50:37 +00:00
Jonathan Coates
7f3490591d Some fixes to the web-based emulator
- Bump copy-cat version to have support for initial files in
   directories and the blit fixes.
 - Add an example nft image and move example nfp into a data/ directory.
 - Fix nft parser not resetting colours on the start of each line.
2021-11-27 12:27:40 +00:00
Jonathan Coates
58e747506e Update core, api and ROM to match latest CC:T
Mostly fine, but breaking change in that getWorld -> getLevel. Possibly
worth deferring to 1.18
2021-11-27 10:14:46 +00:00
Jonathan Coates
095101831c Pin to an older ForgeGradle
This .25 is still borked I think
2021-11-27 09:34:20 +00:00
Jonathan Coates
70a24d371d Update build.gradle to more closely match CC:T's
- Adds cct-javadoc fun and renables checkstyle (yay?)
 - Fixes a few javadoc and formatting issues
 - Cherry pick the docs so illuaminate doesn't complain
2021-11-27 09:32:25 +00:00
Merith
73e3e237ad apply squiddev mojmap patches, temporarily disable checkstyle 2021-11-27 04:16:29 +00:00
Jonathan Coates
7b7527ec80 Rewrite turtle upgrade registration to be more data driven (#967)
The feature nobody asked for, but we're getting anyway.

Old way to register a turtle/pocket computer upgrade:

    ComputerCraftAPI.registerTurtleUpgrade(new MyUpgrade(new ResourceLocation("my_mod", "my_upgrade")));

New way to register a turtle/pocket computer upgrade:

First, define a serialiser for your turtle upgrade type:

    static final DeferredRegister<TurtleUpgradeSerialiser<?>> SERIALISERS = DeferredRegister.create( TurtleUpgradeSerialiser.TYPE, "my_mod" );
    public static final RegistryObject<TurtleUpgradeSerialiser<MyUpgrade>> MY_UPGRADE =
        SERIALISERS.register( "my_upgrade", () -> TurtleUpgradeSerialiser.simple( MyUpgrade::new ) );
    SERIALISERS.register(bus); // Call in your mod constructor.

Now either create a JSON string or use a data generator to register your upgrades:

    class TurtleDataGenerator extends TurtleUpgradeDataProvider {
        @Override
        protected void addUpgrades( @Nonnull Consumer<Upgrade<TurtleUpgradeSerialiser<?>>> addUpgrade )
            simple(new ResourceLocation("my_mod", my_upgrade"), MY_UPGRADE.get()).add(addUpgrade);
        }
    }

See much better! In all seriousness, this does offer some benefits,
namely that it's now possible to overwrite or create upgrades via
datapacks.

Actual changes:
 - Remove ComputerCraftAPI.register{Turtle,Pocket}Upgrade functions.

 - Instead add {Turtle,Pocket}UpgradeSerialiser classes, which are used
   to load upgrades from JSON files in datapacks, and then read/write
   them to network packets (much like recipe serialisers).

 - The upgrade registries now subscribe to datapack reload events. They
   find all JSON files in the
   data/$mod_id/computercraft/{turtle,pocket}_upgrades directories,
   parse them, and then register them as upgrades.

   Once datapacks have fully reloaded, these upgrades are then sent over
   the network to the client.

 - Add data generators for turtle and pocket computer upgrades, to make
   the creation of JSON files a bit easier.

 - Port all of CC:T's upgrades over to use the new system.
2021-11-26 23:36:02 +00:00
Lupus590
8ffd45c66e "cc.pretty".pretty_print shortcut function (#965) 2021-11-26 21:13:15 +00:00
Jonathan Coates
e247bd823e Bump Gradle and Kotlin versions
I think we need this for 1.18
2021-11-26 21:12:20 +00:00
Jonathan Coates
276956eed8 Fix command block config not being read 2021-11-26 20:58:58 +00:00
Merith
dbbbe96df2 attempt to use mojmap
currently does not compile
2021-11-26 20:54:21 +00:00
Merith
bae502e8ea fix gitpod link in readme 2021-11-26 12:39:07 -08:00
Jonathan Coates
a4c5ecf8df Don't specify the version number in mods.toml 2021-11-25 14:54:32 +00:00
Jonathan Coates
99de00e16e Remove craft tweaker integration 2021-11-25 13:36:33 +00:00
Jonathan Coates
600227e481 Merge branch 'mc-1.16.x' into mc-1.17.x 2021-11-25 13:34:19 +00:00
Jonathan Coates
18d66bd727 Add dimension parameter to commands.getBlockInfo{,s}
Closes #130. Worth noting it doesn't add an additional argument to
getBlockPosition - want to leave that off for now.
2021-11-24 19:31:54 +00:00
Jonathan Coates
d3563a3854 Cleanup resource mount reloading
- Subscribe to the "on add reload listener" event, otherwise we don't
   get reloads beyond the first one! This means we no longer need to
   cast the resource manager to a reloadable one.
 - Change the mount cache so it's keyed on path, rather than "path ✕
   manager".
 - Update the reload listener just to use the mount cache, rather than
   having its own separate list. I really don't understand what I was
   thinking before.
2021-11-24 19:07:12 +00:00
Jonathan Coates
c2dc8bf675 Rewrite monitor resizing
- Some improvements to validation of monitors. This rejects monitors
   with invalid dimensions, specifically those with a width or height
   of 0. Should fix #922.

 - Simplify monitor collapsing a little. This now just attempts to
   resize the four "corner" monitors (where present) and then expands
   them if needed. Fixes #913.

 - Rewrite monitor expansion so that it's no longer recursive. Instead
   we track the "origin" monitor and replace it whenever we resize to
   the left or upwards.

   Also add a upper bound on the loop count, which should prevent things
   like #922 happening again. Though as mentioned above, validation
   should prevent this anyway.

 - Some small bits of cleanup to general monitor code.

I have absolutely no confidence that this code is any better behaved
than the previous version. Let's find out I guess!
2021-11-24 13:35:57 +00:00
Jonathan Coates
603119e1e6 Replace magic values with Forge constants
Gonna have to replace these in 1.17 as Minecraft exposes these by
default!
2021-11-23 21:17:34 +00:00
Jonathan Coates
d9b3f17b52 Add a debug overlay for monitors and turtles
Monitors is probably the more useful thing here (well, for me at
least). It is a _debug_ overlay after all :p.
2021-11-23 21:14:06 +00:00
Jonathan Coates
993bccc51f Resort language files
Slightly annoying that weblate keeps getting this wrong. I don't think
any of the addons allow me to enforce an ordering either.
2021-11-23 19:48:47 +00:00
Weblate
96d3b27064 Translations for Korean
Co-authored-by: E. Kim <mindy15963@naver.com>
2021-11-23 19:43:15 +00:00
Jonathan Coates
f33f57ea35 Allow generic peripherals to specify a custom source
- Add a new GenericPeripheral interface. We don't strictly speaking
   need this - could put this on GenericSource - but the separation
   seems cleaner.

 - GenericPeripheral.getType() returns a new PeripheralType class, which
   can either be untyped() or specify a type name. This is a little
   over-engineered (could just be a nullable string), but I'm planning
   to allow multiple types in the future, so want some level of
   future-proofing.

 - Thread this PeripheralType through the method gathering code and
   expose it to the GenericPeripheralProvider, which then chooses an
   appropriate name.

   This is a little ugly (we're leaking information about peripherals
   everywhere), but I think is fine for now. It's all private internals
   after all!

Closes #830
2021-11-22 18:05:13 +00:00
Jonathan Coates
070479d901 Make executeMainThreadTask a default method
- Move TaskCallback into the API and make it package private. This
   effectively means it's not an API class, just exists there for
   convenience reasons.
 - Replace any usage of TaskCallback.make with
   ILuaContext.executeMainThreadTask.
 - Some minor formatting/checkstyle changes to bring us inline with
   IntelliJ config.
2021-11-21 11:19:02 +00:00
Jonathan Coates
2fe40f669d Don't send packets when the server is stopping
Fixes #956
2021-11-20 23:20:27 +00:00
Jonathan Coates
1b39c9f470 Bump various package versions 2021-11-20 23:20:12 +00:00
Merith
ed9e823f3f update version number for new release 2021-11-17 13:19:25 -08:00
Weblate
814d5cbcd1 Translations for Italian
Co-authored-by: Alessandro <ale.proto00@gmail.com>
2021-11-17 14:24:23 +00:00
Anavrins
4d8862c78e Optimize peripheral calls in rednet.run (#954) 2021-11-14 06:57:47 +00:00
Weblate
6cc2f035db Translations for Japanese (ja_jp)
Co-authored-by: MORIMORI0317 <morimori.0317@outlook.jp>
2021-11-13 06:24:20 +00:00
Merith
2b8fea5b35 Merge pull request #20 from Wiggles1305/Wiggles1305-patch-1
Recipe parity with CC: Tweaked
2021-11-11 18:30:31 -08:00
Zachbutwithak
b3e6b4c29a Recipe parity with CC: Tweaked 2021-11-11 18:08:09 -08:00
Merith
c94ff68e7f Merge pull request #19 from Wiggles1305/1.17.1
Fix en_us.json
2021-11-11 17:19:22 -08:00
Wiggles1305
3fb96a3438 Added to en_us.json
Added "upgrade.minecraft.netherite_pickaxe.adjective": "Netherite Mining", because apparently there is a netherite pickaxe mining turtle
2021-11-11 14:53:17 -08:00
Jonathan Coates
cf3f1d3d48 Add correct tool to CC computers
Also rerun data generators, forgot to do it as part of the previous
commit.

Fixes #953
2021-11-03 09:40:30 +00:00
Jonathan Coates
bca964629a Merge branch 'mc-1.16.x' into mc-1.17.x 2021-11-03 09:34:21 +00:00
Merith
7a2b7c0701 Merge pull request #13 from 3prm3/1.17.1
Added links to ever instance of Fabric.
2021-10-31 12:47:28 -07:00
Merith
fa7a731ad1 Merge pull request #14 from joecharamut/1.17.1
Fix drag-and-drop file uploading
2021-10-31 12:45:18 -07:00
Joseph Charamut
8be48ebcf0 Fix drag-and-drop file uploading 2021-10-31 10:55:50 -04:00
ƐqɿmƐ
123f3abcaa Added links to ever instance of Fabric.
Also capitalized the word "Forge".
2021-10-30 11:21:58 -07:00
Merith
9f2e43f00a Merge pull request #9 from joecharamut/1.17.1
Force Jitpack to actually use Java 16 instead of Java 8
2021-10-28 10:22:25 -07:00
Merith
9fb35b2799 Merge pull request #11 from ga2mer/1.17.1
Wired Modem/Cable breaking and creative picking of sided modem and cable
2021-10-28 10:10:36 -07:00
Nikita Savyolov
272572dbf2 fix: creative picking sided modem/cable 2021-10-28 01:10:47 +03:00
Nikita Savyolov
702e4fc787 fix: correct (maybe) modem properties
something changed in 1.17 and the modem now slowly breaks with hand or pickaxe, so we set this manually
2021-10-28 01:08:31 +03:00
Jonathan Coates
ea7a218f4a Make turtle breaking a little more data driven
- Allow any tool to break an "instabreak" block (saplings, plants,
   TNT). Oddly this doesn't include bamboo or bamboo sapings (they're
   marked as instabreak, only to have their strength overridden again!),
   so we also provide a tag for additional blocks to allow.

 - Hoes and shovels now allow breaking any block for which this tool is
   effective.

 - Use block tags to drive any other block breaking capabilities. For
   instance, hoes can break pumpkins and cactuses despite not being
   effective.

This should get a little nicer in 1.17, as we can just use block tags
for everything.
2021-10-27 19:32:58 +01:00
Merith
511327effe Merge pull request #10 from 3prm3/1.17.1
Fixed grammar errors like your/you're added a link.
2021-10-27 08:44:12 -07:00
ƐqɿmƐ
940e35caea Fixed grammar errors like your/you're added a link. 2021-10-26 19:14:04 -07:00
Joseph Charamut
fca01693dd Update jitpack.yml 2021-10-26 21:21:31 -04:00
Joseph Charamut
8846a3f36f Create jitpack.yml 2021-10-26 21:19:36 -04:00
Merith
8002c9e932 Merge pull request #2 from ga2mer/1.17.1
Mainly WiredModem/Cable fixes
2021-10-26 13:29:33 -07:00
Jonathan Coates
544bcaa599 Clear the entity drop list as well as cancelling
Fixes #940
2021-10-24 19:11:21 +01:00
Nikita Savyolov
6fd8331e94 fix: BlockCable removedByPlayer 2021-10-18 21:47:43 +03:00
Nikita Savyolov
7a667b9028 fix: correct cable with wired modem highlight
The right thing would be to fix Mixin, just like it is done in Forge, but I think that's enough for now
2021-10-18 21:45:33 +03:00
Nikita Savyolov
67b7cd7a14 fix: wired modem direction 2021-10-17 21:10:10 +03:00
Nikita Savyolov
960d79803d fix: MixinWorld more correct height check
I think this Mixin need to be revisiting
2021-10-17 21:08:48 +03:00
Jonathan Coates
ab6b861cd6 Move repo to cc-tweaked org
Let's see how this goes.
 - Update references to the new repo
 - Use rrsync on the server, meaning make-doc.sh uploads relative to the
   website root.
 - Bump Gradle wrapper to 7.2. Not related to this change, but possibly
   fixes running under Java 16. Possibly.
2021-10-17 18:14:32 +01:00
Merith-TK
43ef36fa15 Update links to repo 2021-10-15 16:08:55 -07:00
Merith
f037d9539e update to beta-1 2021-10-14 06:35:57 +00:00
Merith
a3b2f7b5bd please the linter
fix excess whitespace in readme
2021-10-13 23:25:52 -07:00
Merith
0859145d18 Merge pull request #80 from joecharamut/1.17.1
Fix NPE when activating piston
2021-10-13 23:25:14 -07:00
Joseph Charamut
f6e4122f7f Fix NPE when activating piston 2021-10-14 01:33:12 -04:00
Merith
8e4023fdbc please the linter
pleasing the linter
2021-10-13 17:40:28 -07:00
Merith
f10818ec6b update readme 2021-10-13 19:35:37 +00:00
Jonathan Coates
72e8fc03d3 Fix upload bandwidth limit not being set
Lol, woops.
2021-10-13 17:56:12 +01:00
Jonathan Coates
0e94355a85 Some post-1.17 cleanup
- Fix broken Javadoc references
 - Apply a couple of refactoring suggestions from IDEA
2021-10-13 17:46:29 +01:00
Merith
bc2358489b Merge pull request #78 from ga2mer/1.17-alpha
fix: more correct mouseReleased event
2021-10-12 09:23:55 -07:00
Nikita Savyolov
6e5e682e3a fix: more correct mouseReleased event
WidgetTerminal still calls mouseReleased on every container click instead of terminal only (like Forge does)
2021-10-12 19:14:03 +03:00
Merith
02c63ce7e8 update version number 2021-10-12 16:10:27 +00:00
Jacob Farley
fd24d89f89 my bad 2021-10-11 19:12:07 -05:00
Jacob Farley
685d33a2dd fix github actions 2021-10-11 19:09:41 -05:00
Jacob Farley
ca40c9cf19 needs further testing, but presumably fixes #55 2021-10-11 18:26:20 -05:00
Merith
8985ea9560 Merge pull request #75 from ga2mer/1.17-alpha
1.17.1 some fixes
2021-10-11 14:13:26 -07:00
Nikita Savyolov
1832028dfd fix: remove generated recipes and fix pocket upgrades nbt 2021-10-11 22:50:31 +03:00
Nikita Savyolov
316889dab7 fix: recipe util set nbt correct nbt parsing 2021-10-11 22:49:37 +03:00
Nikita Savyolov
96c80a6549 fix: play sounds using Identifier rather than SoundEvent
6dd33f7099
2021-10-11 22:49:05 +03:00
Jonathan Coates
482ae0d22e Fix recipe book upgrade recipes
- Flip turtle/pocket and upgrade item.
 - Correctly set NBT on pocket upgrade recipe output.
2021-10-11 12:17:45 +01:00
Nikita Savyolov
fb274e2ed6 fix: recipes with nbt
it looks like the recipes need to be regenerated
2021-10-11 10:06:15 +03:00
Jonathan Coates
6dd33f7099 Play sounds using ResourceLocation rather than SoundEvent
The latter is not registered when sounds are added via resource packs.

Fixes #938. Probably.
2021-10-10 22:35:45 +01:00
Nikita Savyolov
ebe847c04b fix: mouseUp (mouseReleased) event
mouseReleased doesn't work at ClickableWidget, why?
2021-10-10 23:28:07 +03:00
Nikita Savyolov
fdbf41b3c4 fix: MixinLanguage remove keys if they exists in vanilla 2021-10-10 17:26:25 +03:00
Nikita Savyolov
9dcb9f9537 fix: ModelTransformer return old code, it was wrong get offset length 2021-10-10 08:41:23 +03:00
Merith
1395c877af update version number 2021-10-10 00:37:35 +00:00
Merith
969451f18c Merge pull request #74 from ga2mer/1.17-alpha
1.17.1 port
2021-10-09 11:32:11 -07:00
Nikita Savyolov
259c8d57f5 fix: removed some imports 2021-10-09 21:08:59 +03:00
Nikita Savyolov
2ee07283fa Merge branch 'fabric' into 1.17-alpha 2021-10-09 21:02:41 +03:00
Nikita Savyolov
c85a80617a fix: some tile write nbt returns 2021-10-09 20:52:45 +03:00
Nikita Savyolov
5aa8611e43 fix: return cc:r textures except advanced gui corners 2021-10-09 20:30:33 +03:00
Nikita Savyolov
86aecd945e fix: mixins 2021-10-08 23:08:03 +03:00
Jonathan Coates
045472577a Improve motd a hundred fold
Yes, I know this is a terrible feature. But it's been a long week and
I'm so tired.

Also fix the ordering in motd_spec. Who thought putting the month first
was reasonable?
2021-10-08 20:49:37 +01:00
Nikita Savyolov
a7a9f4fa13 license: imatrix4f 2021-10-08 18:42:29 +03:00
Nikita Savyolov
22e4c0603b fix: remove unused imports 2021-10-08 18:35:01 +03:00
Nikita Savyolov
f3b731460e fix: turtle upgrades item render 2021-10-08 18:31:07 +03:00
Nikita Savyolov
d787c6e6c1 fix: mod name localization 2021-10-08 18:29:55 +03:00
JackMacWindows
9f539dbd59 Add about program for easier version identification (#936) 2021-10-08 11:29:52 +01:00
Jonathan Coates
ca367e7cc7 Don't run client tests on CI
Kinda sucks, but they're so inconsistent between platforms right now,
and I cannot be bothered to get CI working. It only needs to work on my
machine.
2021-10-07 11:51:18 +01:00
Weblate
f6fd0ad172 Translations for Russian (ru_ru)
Translations for French

Translations for English

Co-authored-by: SquidDev <git@squiddev.cc>
2021-10-07 10:25:23 +00:00
Nikita Savyolov
11272b8d00 style: some spaces and imports 2021-10-07 00:25:18 +03:00
Jonathan Coates
0d35331b82 Default to Java 16 in the gitpod environment 2021-10-06 18:52:36 +01:00
Jonathan Coates
076b454c8f Also convert the turtle model key to a record 2021-10-06 18:40:33 +01:00
Jonathan Coates
36e0dcbad0 Change network packet to a record
Look at all that code we can delete!
2021-10-06 18:38:51 +01:00
Jonathan Coates
0b5fe990e5 Bump Forge version
- Clean up NBT constants, replace with built-in ones
 - Switch over to the new capability system
2021-10-06 18:28:28 +01:00
Jonathan Coates
29ece2a6e3 Don't run client tests on CI
Kinda sucks, but they're so inconsistent between platforms right now,
and I cannot be bothered to get CI working. It only needs to work on my
machine.
2021-10-06 18:23:38 +01:00
Jonathan Coates
eba26dedab Merge branch 'mc-1.16.x' into mc-1.17.x 2021-10-06 18:10:45 +01:00
Nikita Savyolov
1c254e3bb0 style: some spaces 2021-10-06 19:13:49 +03:00
Weblate
13779d6ad3 Translations for French
Translations for German

Co-authored-by: SquidDev <bonzoweb@hotmail.co.uk>
2021-10-06 16:09:38 +00:00
Nikita Savyolov
7ade380fad ci: update java to 16 2021-10-06 18:42:47 +03:00
Nikita Savyolov
2a377a37ee fix: and another part of syncing with Tweaked codebase and resources 2021-10-03 23:37:43 +03:00
Nikita Savyolov
861a9e199d fix: another part of syncing with Tweaked codebase 2021-10-03 22:54:13 +03:00
Nikita Savyolov
d4f1e34023 fix: first part of syncing with Tweaked codebase
includes: file drag'n'drop (now doesn't work in Tweaked) and no inventory mode for left hand pocket computer
2021-10-03 18:21:42 +03:00
Jonathan Coates
d700f1f500 Bump the image comparison threshold again
Not sure what the right long-term solution is here. An alternative image
comparison? Take multiple screenshots?
2021-10-03 11:21:37 +01:00
i develop things
06bf84f151 Make color arguments to term.blit case-insensitive (#929) 2021-10-03 11:11:31 +01:00
coolsa
6d25278a5c fixed println, removed .launch configurations. 2021-10-01 23:22:31 -06:00
coolsa
abfb05f04c fix: Clicking in terminal will now work (tested with paint) 2021-10-01 16:08:08 -06:00
Cloud Chagnon
9d8e76c5b4 Merge pull request #3 from ga2mer/fabric
fix: sidebar, textures and lang from Tweaked
2021-10-01 16:07:14 -06:00
Nikita Savyolov
89662bf54a fix: sidebar, textures and lang from tweaked 2021-10-02 00:24:41 +03:00
Cloud Chagnon
520635dfec Merge pull request #2 from ga2mer/fabric
Pocket, speaker, printer, modems, cable
2021-10-01 14:58:25 -06:00
Nikita Savyolov
ee82a8d75f fix: pocket, speaker, printer, modems, cable and some mixins 2021-10-01 18:34:42 +03:00
Cloud Chagnon
967f00cd1b Merge branch 'fabric' into fabric 2021-09-30 16:26:35 -06:00
coolsa
dda5236d84 opening a terminal works, placing blocks does not. 2021-09-30 15:59:20 -06:00
Nikita Savyolov
427ca2f108 fix: turtle read write nbt 2021-10-01 00:53:32 +03:00
Nikita Savyolov
e30f2a86f0 fix: advanced turtle gui interactive and correct turtles tick calling 2021-10-01 00:02:52 +03:00
Nikita Savyolov
121ef6e976 fix: computer, monitor, disk drive and some turtle are works 2021-09-30 14:46:33 +03:00
coolsa
e4271ff6f7 IT COMPILES! but crashes when placing a block. 2021-09-30 04:06:47 -06:00
coolsa
8d3b94734d Now only need to mess with rendering... 2021-09-30 02:43:57 -06:00
Jonathan Coates
8ba20985d7 Store additional state in WiredModemPeripheral
This means wired peripherals now correctly track their current mounts
and attached state, rather than inheriting from the origin wired modem.

Closes #890
2021-09-27 22:18:32 +01:00
JackMacWindows
7bb7b5e638 Make Rednet deduplication more efficient (#925) 2021-09-26 21:15:37 +01:00
Alessandro
297426419b Fix computer IDs greater than 65535 crashing Rednet (#900) 2021-09-26 17:13:26 +01:00
Jonathan Coates
eb61c5c5d7 Add a overly-complex test harness for rednet
Allows us to run multiple "computers" in parallel and send messages
betwene them. I don't think this counts as another test framework, but
it's sure silly.
2021-09-26 16:45:23 +01:00
Jonathan Coates
cf2bc667c1 Add more tests for monitor and printout rendering 2021-09-26 11:10:41 +01:00
Jonathan Coates
c8449086ee Optimise CC:T logo 2021-09-26 10:26:42 +01:00
Jonathan Coates
662bead8be Several fixes and improvements for client tests
- Fix broken /cctest marker
 - Correctly wait for the screenshot to be taken before continuing.
 - Filter out client tests in a different place, meaning we can remove
   the /cctest runall command
 - Bump kotlin version
2021-09-26 09:48:58 +01:00
Jonathan Coates
acaa61a720 Make the monitor depth blocker slightly larger 2021-09-25 16:46:37 +01:00
coolsa
9e57150384 Merge in from upstream 2021-09-23 23:33:48 -06:00
coolsa
0dc34a7dbe Attempting to update to 1.17.
Todo: refactor rendering to avoid using direct GL calls, instead I've
read that you could use a `BufferBuilder` but need to do more looking
into that.
Also need to update some block entity things, since some calls are also
gone.
2021-09-23 23:32:06 -06:00
Jonathan Coates
5facbca2b3 Merge pull request #927 from MCJack123/patch-8
Added binary flag to websocket_message docs
2021-09-23 20:34:21 +01:00
JackMacWindows
6c6b2c2ff3 Added binary flag to websocket_message docs 2021-09-23 15:20:19 -04:00
Jonathan Coates
3eb601e554 Pass lightmap variables around various renderers
- Add lightmap parameters to the text, computer and printout renderers.

 - Printouts are always rendered using the current lightmap. When
   interacting with the GUI, we use the fullbright lightmap coordinate.

 - Pocket computers render their border using the lightmap. Terminal and
   light do not use the lightmap at all.

There's some funkiness going on here with render types - it appears the
"correct" position_color_tex_lightmap render type is actually one used
for text.

Fixes #919. This bug does occur on 1.16 too, but given how complex the
rendering changes are between 1.16 and 1.17 I do /not/ want to have to
implement this twice. Sorry.
2021-09-19 15:49:31 +01:00
Jonathan Coates
d0e79f310e Bump Forge version
Not much has changed, just some cleanup.
2021-09-19 11:57:37 +01:00
Jonathan Coates
0d6528aaf0 Merge branch 'mc-1.16.x' into mc-1.17.x 2021-09-19 11:38:25 +01:00
MAGGen-hub
647902c019 Allow using mouse in off-hand pocket computer screen (#918) 2021-09-19 11:24:55 +01:00
Jonathan Coates
2aa70b49c1 Add invisible slots to computer GUIs
This ensures inventory slots are synced while the container is open,
meaning the hotbar (which is visible underneath the GUI) correctly
updates.

Fixes #915
2021-09-19 11:18:24 +01:00
Jonathan Coates
b17ab16e05 Allow the user to opt in to client tests 2021-09-19 10:43:55 +01:00
Jonathan Coates
b447b0e308 Increase memory limit of the gradle daemon
This has been standard in the mdk for a while, but never actually had to
do this before. IntelliJ finally started hitting this limit when
decompiling.
2021-09-18 12:42:36 +01:00
Wojbie
94ad106272 Several improvements to textutils.serialise (#920)
- Handle nan and infinity, by emitting them as 0/0 and 0/1.
- Differentiate between repeated and recursive tables in the
  error message.
2021-09-17 10:30:23 +01:00
xXTurner
dc9edf26ec Fixed typo in the javadoc of CommandsAPI class (#924) 2021-09-15 19:35:32 +01:00
Jonathan Coates
048c7bda23 Allow opening pocket computers without rendering a terminal
When placed in the off hand, pocket computers now render a different
screen when opened in the off-hand, just rendering text at the top of
the screen rather than "opening" the whole computer.

This means you can view the world and computer in your hand at the
same time, effectively allowing you to emulate the
Plethora/MoarPeripherals keyboard (and much more).

This currently requires you to move the pocket computer to the other
hand to open it normally. I did look into allowing for shift+right click
to open normally, but this is awkward when you're looking at a something
like a monitor - you need to shift as otherwise you'd click the block!

Plethora hooks into onItemUseFirst instead, and this might be an option
in the future - meaning that right click would always open some computer
GUI and never the blocks. This may be something we change in the future
- let's get some feedback first!

Closes #861. Apologies for this essay, but if you got this far you were
probably interested!
2021-08-30 18:52:02 +01:00
Jonathan Coates
c9397460a4 Optimise maven repository usage
Geesh, we get a lot of 404s against this.
2021-08-29 22:23:58 +01:00
Jonathan Coates
b2273c9b29 Add back JEI integration 2021-08-29 22:20:06 +01:00
Jonathan Coates
9e82209aab Split uploaded files across multiple packets
Still not 100% sure of the correctness here, but it appears to work.
Closes #887.
2021-08-29 16:58:02 +01:00
JackMacWindows
340ade170f Add the rest of the feature introduction versions to the docs (#908) 2021-08-26 08:02:58 +01:00
ralphgod3
7cac8401e8 Uncomment remaining keys (#907) 2021-08-25 22:45:10 +01:00
Jonathan Coates
0f899357c2 Some documentation bits and bobs
More #853, closes #858
2021-08-25 22:33:55 +01:00
Jonathan Coates
3396fe2871 Make UserLevel.OWNER a little more strict
Closes #904
2021-08-25 22:09:24 +01:00
Jonathan Coates
bbf3e48763 Increase timeout of some more tests 2021-08-22 18:01:06 +01:00
Jonathan Coates
92fe1d4bc2 Merge branch 'mc-1.16.x' into mc-1.17.x 2021-08-22 17:50:33 +01:00
Jonathan Coates
9fbcbae5b3 Bump version to 1.98.2 2021-08-22 17:39:32 +01:00
Jonathan Coates
36a779dc18 Use data generators in a few more places
As always, a massive diff which is largely just moving files between
projects. This does fix a couple of issues with advancements, but
otherwise should behave the same.

Speaking of which, should probably go and test some of these recipes...
2021-08-21 15:50:01 +01:00
Jonathan Coates
cd8b8bbc74 Bump codecov action version
This'll be deprecated next year. We've plenty of time, but worth fixing
while I'm looking at this stuff.
2021-08-20 22:33:09 +01:00
Jonathan Coates
d8319bb35c Fix coverage not being generated for in-game tests 2021-08-20 22:13:21 +01:00
Jonathan Coates
afd6adbffa npm update
The worst ecosystem
2021-08-20 21:54:44 +01:00
Jonathan Coates
4d591c600c Use clearRemoved rather than onLoad
Latter is broken on Forge right now.
2021-08-20 21:48:34 +01:00
Jonathan Coates
0a8e427c61 Merge branch 'mc-1.16.x' into mc-1.17.x 2021-08-20 21:47:55 +01:00
Jonathan Coates
d3a5d1e314 Add tests for transmitting via wired modems
It crashes on 1.17 right now, so worth checking!
2021-08-20 18:35:00 +01:00
Jonathan Coates
56010382fb Rethink how computers run tests in game
Instead of using ids for each computer each computer is spawned with id
0 but has a label which matches up to its test name. This has several
advantages:

 - No more confusing IDs: the test code now just does thenComputerOk()
   and that's it - the computer to track is inferred from the test name.
 - All files are stored on one computer, which means we can write code
   which is shared between tests.
2021-08-20 17:05:27 +01:00
Jonathan Coates
0ff6b0ca70 Client-side tests
This spins up a Minecraft instance (much like we do for the server) and
instructs the client to take screenshots at particular times. We then
compare those screenshots and assert they match (modulo some small
delta).
2021-08-20 17:05:13 +01:00
Jonathan Coates
4b33306940 Refactor the test code to be closer to 1.17
Basically mimic the actual API that Minecraft would expose if the
methods hadn't been stripped. Lots of ATs and unsafe hacks to get this
working, but thankfully the API we can expose to the user is pretty
nice. Yay for Kotlin?

Anyway, will cause some immediate pain (yay merge conflicts) but should
make keeping the two in sync much easier.
2021-08-20 17:05:13 +01:00
Jonathan Coates
4dea3dff36 Move some Forge hooks into a separate class 2021-08-20 17:05:13 +01:00
Jonathan Coates
3e8c741170 Update test mod "generated" tags 2021-08-18 13:03:53 +01:00
Jonathan Coates
62baa72457 Add some tests for wired modems 2021-08-18 12:55:58 +01:00
Jonathan Coates
5eb711da87 Relocate test mod to testMod source set
This'll be fun to rebase 1.17 on to :).
2021-08-18 12:55:58 +01:00
Jonathan Coates
79c5df1d92 Fix weblate exporting the wrong language
Ughghgr.
2021-08-18 12:53:19 +01:00
Jonathan Coates
991ea6e829 Switch mappings over to Parchment
These are still equivalent to the official mappings but also include
method names and javadoc. Yay!

A bit weird to be on versioned mappings after 8 months of MojMap :).!
2021-08-18 12:49:50 +01:00
Weblate
1d160641a4 Translations for Japanese
Co-authored-by: MORIMORI0317 <morimori.0317@outlook.jp>
2021-08-18 10:53:58 +00:00
Weblate
c2b3d914f7 Added translation for Japanese
Co-authored-by: MORIMORI0317 <morimori.0317@outlook.jp>
2021-08-18 10:22:58 +00:00
Jonathan Coates
0a537eaeee Rewrite some in-hand rendering code
- Fix missing shader for printout render type
 - Use current buffer provider for pocket computers rather than the
   tesselator. This requires us to use a non-depth-writing terminal +
   depth blocker, as otherwise one gets z-fighting.
 - Thus refactor some of the shaders to be terminal wide, not just for
   monitors.

Fixes #894
2021-08-17 13:00:52 +01:00
Jonathan Coates
143b2bdbcd 🦀 ComputerCraft is dead 🦀 2021-08-15 22:25:31 +01:00
Jonathan Coates
8cb21ed4d1 Woops
I had this as assume-unchanged for some reason
2021-08-13 22:45:42 +01:00
Jonathan Coates
8aa7695fdd Some doc updates
- Fix some spacing in code blocks
 - Rewrite the index page
 - You can't see it, but update illuaminate.
2021-08-13 22:35:08 +01:00
Jonathan Coates
fa78818069 Several fixes to speaker volume
- Use linear attenuation.
 - Fix speakers being 16 times as loud as they should be. They correctly
   cut off at the right distance, but didn't fade out as one might
   expect.
 - Clamp volume at 0, not 1. Fixes #892
2021-08-12 18:19:53 +01:00
Jonathan Coates
aa857c1be3 Start using Java's instanceof pattern matching
Well, not really pattern matching, but it's still an improvement!
2021-08-08 12:45:30 +01:00
Jonathan Coates
e4ced551eb Remove most of the turtle events
I don't think anybody actually used these, and I'm not convinced they
had much value anyway.

It might be worth switching the refueling code to work as a registry
instead, though events are kinda nice.
2021-08-08 12:43:03 +01:00
Jonathan Coates
6eec9ba1a3 Merge branch 'mc-1.16.x' into mc-1.17.x 2021-08-08 12:40:00 +01:00
Jonathan Coates
62172c6049 Fix depending on a client-only class
I checked matrix but not transformationmatrix >_>.
2021-08-08 12:38:06 +01:00
Jonathan Coates
39f3cf8cbe Cache the tool's transformation matrix 2021-08-08 12:28:25 +01:00
Jonathan Coates
5082947331 Add 1.17 to the issue template 2021-08-08 12:23:02 +01:00
Jonathan Coates
a8f675c59d Make current branch detection more robust 2021-08-06 18:04:05 +01:00
Jonathan Coates
bb1ebaee4f Bump Forge and prepare for a release
I've been shown up[1]. Unacceptable!

[1]: https://twitter.com/SangarWasTaken/status/1423676992336060417
2021-08-06 17:25:34 +01:00
Jonathan Coates
bb1183d274 Update to Minecraft 1.17.1
- Remap everything to use MojMap class names too. This is what Forge
   uses, so \o/.

   This does NOT currently rename any classes to use suffix notation or
   BlockEntity. That will come in a later change. We do however rename
   references of "World" to "Level".

 - Move the test mod into a separate "cctest" source set. As Forge now
   works using Jigsaw we cannot have multiple mods defining the same
   package, which causes problems with our JUnit test classes.

 - Remove our custom test framework and replace it with vanilla's (this
   is no longer stripped from the jar). RIP kotlin coroutines.

   It's still worth using Kotlin here though, just for extension
   methods.

 - Other 1.17-related changes:
    - Use separate tile/block entity tick methods for server and client
      side, often avoiding ticking at all on the client.

    - Switch much of the monitor rendering code to use vanilla's
      built-in shader system. It's still an incredibly ugly hack, so not
      really expecting this to work with any rendering mods, but we'll
      cross that bridge when we come to it.
2021-08-06 17:18:09 +01:00
Jonathan Coates
01ddb2b4e4 A couple of documentation improvements
- Add some missing to the turtle API docs
 - Version history for peripheral and redstone. I /think/ this is
   complete.
2021-08-05 19:25:10 +01:00
Jonathan Coates
bdd38fb061 Update changelog and whatsnew for release 2021-08-02 20:15:32 +01:00
DrHesperus
06f35e4997 Update and rename 2021-08-02 19:49:50 +01:00
Jonathan Coates
2d95c32892 Reformat language files 2021-08-02 19:48:16 +01:00
Jonathan Coates
6f4d4540b2 Update location of several langauge files
Looks like weblate was misconfigured here. These should be picked up -
fingers crossed!
2021-08-02 19:05:10 +01:00
Jonathan Coates
96316cddaa Fix monitor resize checks being entirely wrong
Fixes #879
2021-08-02 18:46:00 +01:00
Jonathan Coates
e84ddef877 Bump version to 1.98.0 2021-08-01 09:02:05 +01:00
Jonathan Coates
11b40bb6d5 Identify unknown upgrades as ComputerCraft instead
When the mod id is null, the namespace is given as "minecraft". This is
not what we want, so use CC there instead.
2021-08-01 08:48:02 +01:00
Jonathan Coates
686c6a4c44 Use cc.strings.wrap inside slowWrite
Means we don't end up re-wrapping text and producing incorrect results.
Fixes #865
2021-08-01 08:43:37 +01:00
Jonathan Coates
a1821035d3 Add a bit of version information to the bios
It's probably the lowest traffic module :p.

Also (somewhat) improve the deprecated messages in os.loadAPI. We really
need a proper article on require and converting from os.loadAPI.
2021-07-30 22:45:51 +01:00
Jonathan Coates
7b8650bbc8 Fix fs.getCapacity docs
Slightly embarassing the state this was in
2021-07-29 09:59:21 +00:00
Jonathan Coates
0285260e97 Merge branch 'mc-1.15.x' into mc-1.16.x 2021-07-28 16:18:27 +01:00
Jonathan Coates
10a3a223a0 Bump version to 1.97.1
Plan here is to release 1.98 for 1.16.x and 1.17.x and 1.97.1 for
1.15.x. However, will let this sit for a few days while I sort out 1.98
and the 1.17 port just in case any more bugs pop up.
2021-07-28 16:15:32 +01:00
Jonathan Coates
2dc970a8bb Don't error when given a malformed URL
Sometimes the pattern fails to match and so the file name ends up being
nil.
2021-07-28 16:00:31 +01:00
Jonathan Coates
f74c4cc83c Add config options for a global bandwidth limit
This uses Netty's global traffic shaping handlers to limit the rate at
which packets can be sent and received. If the bandwidth limit is hit,
we'll start dropping packets, which will mean remote servers send
traffic to us at a much slower pace.

This isn't perfect, as there is only a global limit, and not a
per-computer one. As a result, its possible for one computer to use
all/most bandwidth, and thus slow down other computers.

This would be something to improve on in the future. However, I've spent
a lot of time reading the netty source code and docs, and the
implementation for that is significantly more complex, and one I'm not
comfortable working on right now.

For the time being, this satisfies the issues in #33 and hopefully
alleviates server owner's concerns about the http API. Remaining
problems can either be solved by moderation (with help of the
//computercraft track` command) or future updates.

Closes #33
2021-07-28 15:53:22 +01:00
Jonathan Coates
7012ac7163 Merge branch 'mc-1.15.x' into mc-1.16.x 2021-07-25 16:42:22 +01:00
Jonathan Coates
227b444d81 Accept client_no_context_takeover in websockets
Doesn't fix #695, but Good Enough(TM).
2021-07-25 16:40:27 +01:00
Jonathan Coates
d50db8a6f3 Add a fancy test system for async methods
Written in order to ~avoid working on~ test #695. Sadly, no luck there.
2021-07-25 16:25:59 +01:00
Jonathan Coates
3a80b51a9f Ensure monitors are well-formed when placed
Closes #36
2021-07-25 14:18:07 +01:00
Jonathan Coates
03396cf07a Fix help crashing on terminal resize
Closes #870. Woops.
2021-07-24 22:58:23 +01:00
Jonathan Coates
5b57f7509d Add back executeMainThreadTask
Closes #868
2021-07-24 12:04:21 +01:00
Jonathan Coates
0568c86628 Hopefully fix flakiness in rednet test 2021-07-24 00:00:37 +01:00
Jonathan Coates
b31e66686d Make rednet.run a little more strict
Also add a test for rednet message sending. Hopefully gives some of the
modem and networking code a little bit of coverage (which is clearly the
same as being right :p).
2021-07-23 23:53:40 +01:00
Jonathan Coates
924b8ef30f Do not access the current server from the client
Just missing some guards in a few places.

Fixes #867
2021-07-23 23:35:13 +01:00
Jonathan Coates
7bcc16bb40 Some examples for rednet 2021-07-23 10:52:44 +00:00
Jonathan Coates
31e6746bdf Reword community links a bit 2021-07-21 23:20:27 +01:00
Jonathan Coates
c39bf3eb4d Hopefully block people creating blank issues 2021-07-21 23:18:32 +01:00
JackMacWindows
8b952e7e1e Fix parallel.* hanging when called with no args (#863) 2021-07-19 11:20:35 +01:00
SkyTheCodeMaster
04e97f7b86 Fix & enhance some docs (#857) 2021-07-18 17:36:09 +01:00
Jonathan Coates
74752c561c Correctly extract parse errors from build reports 2021-07-18 16:17:11 +01:00
Jonathan Coates
ee96458b56 Merge pull request #862 from Angalexik/typo
Fix typo in paintutils documentation
2021-07-18 12:16:19 +01:00
Angalexik
333410e4cd Fixed typo in paintutils documentation 2021-07-18 12:37:16 +02:00
Jonathan Coates
999a39a3e6 Merge branch 'mc-1.15.x' into mc-1.16.x 2021-07-15 13:05:31 +01:00
Jonathan Coates
82ca19c296 Add type check for http.checkURL 2021-07-15 13:04:44 +01:00
Jonathan Coates
56d8a5d585 Don't update block states when there is no world
Fixes #856
2021-07-15 12:13:38 +01:00
Jonathan Coates
aa5fbb2980 Use heap buffers rather than direct ones
Closes #855, even if it doesn't really fix it.
2021-07-15 11:55:52 +01:00
Jonathan Coates
db0bb071f5 Add motd for file uploading 2021-07-15 10:58:52 +01:00
Jonathan Coates
ab702e2ba1 Correctly render turtles' selected slot
We had the wrong texture bound, which meant nothing was being rendered!

Fixes #852
2021-07-15 10:58:40 +01:00
SkyTheCodeMaster
d4efacd40a Turn a nil to a string
Makes a `nil` a string inside of an expect in `define`, allowing `nil` to be passed.
2021-07-15 10:54:30 +01:00
Jonathan Coates
347affcc5c Merge pull request #859 from emiliskiskis/patch-1
Fix typo in turtle.craft documentation
2021-07-12 14:31:28 +01:00
Emilis Kiškis
8ebe34b8da Fix typo in turtle.craft documentation
Description wrote "to craft sticks, slots should contain sticks", whereas it should say "planks" in the second part.
2021-07-11 11:03:41 +03:00
Merith
fbe28dc51a update dep versions, actual compile errors yay! 2021-07-11 02:09:43 +00:00
Merith
14e013d075 move remappedSrc to src/main/java 2021-07-11 01:40:01 +00:00
Merith
9bc4e9530c gradle=7.1.1, gradle migrateMappings 2021-07-11 01:33:21 +00:00
Merith
cbff505297 Merge pull request #67 from 3prm3-Org/readme
Fix the badge with a different method using camo.githubusercontent.com
Closes #68
2021-07-10 08:04:07 -07:00
Jonathan Coates
7086cb8a02 Merge pull request #848 from SkyTheCodeMaster/patch-3
Turn a nil to a string
2021-07-05 06:16:05 +01:00
SkyTheCodeMaster
8dbc930c2f Turn a nil to a string
Makes a `nil` a string inside of an expect in `define`, allowing `nil` to be passed.
2021-07-04 20:54:55 -04:00
Jonathan Coates
61eb67849d Some fs examples
See #566
2021-07-03 14:05:41 +01:00
Jonathan Coates
c2316ef256 Publish docs from 1.16 instead 2021-07-02 21:49:42 +01:00
Jonathan Coates
0d22270f8b Publish docs from 1.16 instead 2021-07-02 21:49:19 +01:00
Jonathan Coates
abb9c14256 Bump Forge Gradle version 2021-07-02 21:48:28 +01:00
Jonathan Coates
815e534dc6 Merge branch 'mc-1.15.x' into mc-1.16.x 2021-07-02 21:03:39 +01:00
Jonathan Coates
51dde077fe And there was me thinking I understood Gradle 2021-06-29 09:08:45 +00:00
Jonathan Coates
31d0b7afcd Some further fixes to previous commit
Did NOT mean to push that
2021-06-28 23:20:54 +01:00
Jonathan Coates
95b0d950aa Couple of gradle fixes 2021-06-28 23:07:36 +01:00
Jonathan Coates
efa2be2821 Update changelog for 1.16.x-only features 2021-06-28 22:58:13 +01:00
Jonathan Coates
670db97fc7 Merge branch 'mc-1.15.x' into mc-1.16.x 2021-06-28 22:52:05 +01:00
Jonathan Coates
1650b72edb Prepare for 1.97.0 release 2021-06-28 22:52:01 +01:00
Jonathan Coates
a5bca3f0df File uploading (#840) 2021-06-28 22:49:45 +01:00
Jonathan Coates
88f41314c7 Make io handles opaque to the docs
Yep, this is kinda gross. But also a nice refactor
2021-06-28 22:47:56 +01:00
Jonathan Coates
5ef8d52c13 Merge branch 'mc-1.15.x' into mc-1.16.x 2021-06-28 18:37:24 +01:00
Jonathan Coates
0b65d56ab0 Prevent some files from being eol converted
Closes #813

Well, hopefully. This hasn't been tested, as I don't have easy access to
Windows.
2021-06-28 18:16:30 +01:00
Jonathan Coates
a256b70685 Allow setting the subprotocol header
Fixes #828, closes #829
2021-06-24 20:48:28 +01:00
Jonathan Coates
f16d1499fe Woops 2021-06-24 09:07:22 +00:00
Jonathan Coates
79ca851e4f Like I said, 'there may be a few of these' 2021-06-24 08:34:38 +00:00
Jonathan Coates
d5c54d64a6 Hopefully fix the bug report template
There may be a few of these commits :D:.
2021-06-24 08:32:57 +00:00
Jonathan Coates
5cfdd2339f Try the new issue template system 2021-06-24 08:32:18 +00:00
Jonathan Coates
3ab3213290 Try the new issue template system 2021-06-24 08:31:41 +00:00
ƐqɿmƐ
c4aef2d4c7 Merge branch 'Merith-TK:fabric' into readme 2021-06-23 14:24:40 -07:00
ƐqɿmƐ
2ed6692f76 Fix the curseforge badge via githubusercontent
Replace the svg with https://camo.githubusercontent.com/07622e6662ef5ead080c4840ef6514a34e079d63015f7e51c977a55b1881dfb9/687474703a2f2f63662e776179326d7563686e6f6973652e65752f7469746c652f63632d726573746974636865642e737667
2021-06-23 14:22:24 -07:00
Jonathan Coates
46c9840d00 Merge pull request #842 from Lupus590-CC/fix-extra-,-in-expect
remove extra ,
2021-06-23 15:22:08 +01:00
Lupus590
b3f2f14e96 remove extra , 2021-06-23 15:14:01 +01:00
Merith
f075eabc32 Merge pull request #66 from 3prm3-Org/readme
Fix curseforge svg, use new cc: restitched url
2021-06-22 19:44:41 -07:00
ƐqɿmƐ
3d1c9d1667 Fix curseforge svg, use new cc: restitched url
Make the curseforge svg visible rather than being a broken svg by switching to id
2021-06-22 19:33:03 -07:00
Jonathan Coates
3ace49d27f Remove config option for debug API
And also remove the "is present" guards within the various APIs. I'm
happy at this point that debug is safe, and think we can guarantee its
presence.
2021-06-22 21:01:05 +01:00
Jonathan Coates
9bd662d8dc Fix CraftTweaker actions being applied twice
By default CT applies them on the client and server. In a single player
world, this means we try to create two upgrades, which obviously fails!

Fixes #721
2021-06-22 19:39:46 +01:00
Jonathan Coates
df7a40354e Merge branch 'mc-1.15.x' into mc-1.16.x 2021-06-19 15:18:12 +01:00
Jonathan Coates
c489d4bc4f Fix exiting paint typing "e" in the shell
When exiting paint via the keyboard by typing "Ctrl" then "E"
separately, we consume the "key" event within paint, leaving the shell
to consume "read".

To avoid this, we run a sleep(0) to gobble any other left-over events.

Note, it's generally not enough to run a queueEvent/pullEvent here, as
the char event may not have ended up on the queue yet. Alas, as this
solution is pretty ugly.
2021-06-19 15:13:26 +01:00
Jonathan Coates
2b029bd506 Refactor some computer screen logic
- Move some shared Gui{Computer,Turtle} code into a new class. Using
   entirely different naming conventions because of course (they are
   consistent with MojMap, just not the rest of CC:T).
 - Fix some mouse scaling issues in the terminal.
2021-06-19 14:18:12 +01:00
Jonathan Coates
2227845658 Remove NetworkMessage.fromBytes
Always build packets using a PacketBuffer constructor instead.
2021-06-19 13:01:43 +01:00
Jonathan Coates
2d3e88ef59 Replace mixin with access transformers
Hadn't realised I could use these to touch final modifiers! More
importantly, Mixin doesn't work with FG 5.0, so we needed an alternative
:).
2021-06-19 12:52:07 +01:00
Jonathan Coates
0bfe960cbd Merge branch 'mc-1.15.x' into mc-1.16.x 2021-06-19 12:41:30 +01:00
Jonathan Coates
a735f23e1f Fix a couple of bugs with wget
- Provide a friendly message when writing to a file fails.
 - Correctly write empty files

Fixes #832, closes #833
2021-06-19 11:59:15 +01:00
Jonathan Coates
de6f27ceaf Rewrite speaker networking code
Speakers now play sounds using a custom set of packets.
 - When playing a sound, we send the resource id, position, volume,
   pitch and a UUID for the _speaker_ to all nearby clients.
 - This UUID is then used when we need to update the sound. When the
   speaker is moved or destroyed, we send a new packet to clients and
   update accordingly.

This does have one side effect, that speakers can now only play one
sound at a time. I think this is accceptable - otherwise it's possible
to spam ward in a loop.

Notes still use the old networking code, and so will not be affected.

Closes #823
2021-06-18 22:23:04 +01:00
Merith
0028ad8f54 Merge pull request #64 from Toad-Dev/server-lang-fix
Fix getItemDetail() showing raw translation keys.
2021-06-17 09:37:44 -07:00
Merith
4c805f1c27 Make Edits proposed by SquidDev-CC (#65)
* Use toolchains as proposed by SquidDev-CC

* Removed jcenter() repo (where bad mercury dep was coming from)

Co-authored-by: ToadDev <748280+Toad-Dev@users.noreply.github.com>
2021-06-16 13:55:21 -07:00
hugeblank
505543ad94 Merge pull request #63 from hugeblank/fabric
Update InventoryMethods to handle Inventories explicitly, sent with the joint approval of toad-dev
2021-06-16 00:41:26 -07:00
ToadDev
644471c6bf Fix getItemDetail showing raw translation keys.
The dedicated server always uses the default Language instance, as it's
setter method is stripped from the server jar. So if we mixin to this
instance's creation and load it with mods' en_us lang files, we will be
able to "translate" text on the server. Translate in quotes as we're
only loading en_us files, but mojang was the one who left out
translations on the dedicated server we shouldn't feel too bad.
2021-06-16 00:25:46 -07:00
hugeblank
bf87d7faa1 Update InventoryMethods to handle Inventories explicitly 2021-06-16 00:20:35 -07:00
Merith
be95b65488 Merge pull request #62 from 3prm3-Org/readme
Some readme tweaks and fixes
2021-06-13 13:21:55 -07:00
ƐqɿmƐ
7e9f3bd61a Some readme tweaks
1. "What is CC: Restiched" section now says  I picked up maintaining the mod because the team working on Zundrel's fork can no longer mantain it so I picked it up to make it as equal as possible with CC:T.
2. Remove Bullet points next to images in "Conflicts" section
3.Add periods
4:Make CC: R/CC: T spacing more consistent
2021-06-13 13:14:17 -07:00
Merith
4a74aa8166 Change gitpod button, move banner to the top 2021-06-12 17:29:05 -07:00
ToadDev
b4ce4361ce Merge pull request #60 from Toad-Dev/linter-fix
Linter fix and removing unnecessary this's
2021-06-12 16:11:04 -07:00
ToadDev
42a3dd24ad Put some braces back
These blocks were not strictly needed but helped readability. I didn't
mean for the reformatter to change them while dealing with the "this"
problem. It also removed some braces in switch statements but who cares.
2021-06-12 15:51:47 -07:00
ToadDev
9129da2e3d What is this?
This's -> gone
2021-06-12 15:51:45 -07:00
ToadDev
668cdcdd39 Fix linter.. maybe 2021-06-12 15:48:09 -07:00
ToadDev
2543ebee10 Fix checkstyle 2021-06-12 15:46:33 -07:00
Jonathan Coates
2fab1a3054 Minor code style fixups
- Add missing @Override annotations. I can't find a way to enforce this
   with checkstyle - maybe I need spotbugs too D:.
 - Remove superflous "this"es.
2021-06-12 22:18:35 +01:00
Jonathan Coates
d4745ae47e Don't override isMouseOver
Minecraft's Widget class implements this for us!
2021-06-12 22:02:03 +01:00
hugeblank
104a317163 Gui fixes
- Makes GuiTurtle extend from GuiComputer
- Fixes #51
- Fixes grayed background surrounding interface not rendering for computers
2021-06-12 13:42:28 -07:00
Jonathan Coates
dc21e2dbc9 Minor dockerfile tweaks
- Install npm
 - Use apt-get instead of apt
2021-06-12 21:38:01 +01:00
Merith
75dfa71275 Gitpod Support (#817) 2021-06-12 21:33:08 +01:00
Jonathan Coates
d71bf225cc Add very simple markdown support to the help viewer (#819)
- Allow help files to use the ".md" suffix, and move changelog/whatsnew
   to use them.

 - When files end with ".md", the "help" program attempts to highlight
   them. This involves:
   - Colour code blocks with a lightGrey background.
   - Replace lists to use bullet points instead of "-"/"*".
   - Colours headings yellow.
   The implementation of this is a bit janky because a) I wrote this and
   b) we need to run this step before text wrapping, but preserve
   colours and section positions over wrapping (thanks to Jack for
   getting this working).

 - Add section navigation to the help viewer, with left/right to move to
   the next/previous section.

Closes #569
2021-06-12 19:48:41 +01:00
Merith
921802e6c9 Merge pull request #59 from 3prm3-Org/readme
Make images function on readme and make the logo a monitor (again)
2021-06-11 11:24:35 -07:00
ƐqɿmƐ
56cfc1a452 Fix the logo
Makes the logo look like a monitor (again)
2021-06-11 09:15:46 -07:00
ƐqɿmƐ
a14b98be22 Fix images on readme.md
Make the #Conficts images visible without having to click on a link to see them
2021-06-11 09:14:37 -07:00
Merith-TK
76b5c05acc update changelog and whats new 2021-06-11 09:06:14 -07:00
Merith-TK
8b3f1a448f Add Mod Conflicts
litterally just canvas and iris
2021-06-11 08:42:41 -07:00
Merith
3de515c617 Merge pull request #56 from Toad-Dev/monitor-fix
Some things that might improve the monitor rendering situation.
2021-06-11 07:41:36 -07:00
Merith
ab199cd9b0 Merge pull request #58 from Toad-Dev/tag-filler-fix
Fix #57
2021-06-11 06:45:57 -07:00
ToadDev
fc4bc9aa05 Fix #57 2021-06-10 20:11:38 -07:00
ToadDev
9662a106f0 Mark optifabric as incompatible with MonitorRenderer.TBO
Anyone using the default BEST option will automatically have VBOs
enabled when optifabric is detected.
2021-06-10 12:00:11 -07:00
ToadDev
06b0538b76 Reverted change to blocker layer, with tweaks.
Without the blocker layer even VBOs didn't work with shaders. So instead
I put the blocker back and made it mask both color and depth buffers,
which fixes the bug with chests and water drawing over monitors. Since
it now masks color I hoisted it up to be drawn before the terminal, and
made the terminal slightly offset to solve z-fighting with VBO renderer.
2021-06-10 11:55:29 -07:00
ToadDev
fb128152a5 Fix checkstyle :P 2021-06-10 11:55:29 -07:00
ToadDev
f596af059d Add a button to change monitor renderer in mod menu.
Probably useful for now.
2021-06-10 11:55:29 -07:00
ToadDev
52bb06d250 Add a shader mod compatibility check to the MonitorRenderer.BEST option.
Will need to fill in the shader mod ids after some testing.
2021-06-10 11:55:29 -07:00
ToadDev
f3d22444d3 Fix: Stop water and chests being drawn over monitors
Somewhere along the line the gl state was being mangled and I'm still
not sure where! I moved the monitor blocks from the cutout render layer
to the default solid layer, which obviates the depth blocker. I don't
think the transparent front of the monitor blocks was ever visible so
this should be fine. Then the terminal quads are moved slightly outward
to prevent z-fighting with the now present block front.

Finally I noticed some chests were not rendering correctly around
monitors, so I paired an endDrawing() call with our sneaky hack of
calling startDrawing() to force the rendering state. This fixed the
chests. Hopefully we haven't messed up the render state in more ways :)
2021-06-10 00:59:21 -07:00
Jonathan Coates
8644c4ebf6 More gradle tweaks
- Upgade to Gradle 7.0 and FG 5.0
 - Allow running with any Java version - this now correctly compiles
   Forge with the right version.
 - Upload to Modrinth too. This is entirely untested, so may need some
   tweaking.
2021-06-09 18:01:13 +01:00
Merith-TK
84a1f63445 fix build env, beta-build
update REI so it doesnt have a stroke with newer CC:R config, and update the gradle properties for 1.96.1-beta,
2021-06-09 09:25:03 -07:00
Merith
dbe98ac270 Merge pull request #54 from SquidDev-CC/feature/squid-breaks-everything
Squid breaks everything (not really lol)
2021-06-09 09:21:14 -07:00
Merith
a00775dcbb Merge pull request #53 from Toad-Dev/config
Mimic CC:T config file structure
2021-06-09 09:18:06 -07:00
Jonathan Coates
2279f5044d Nuke treasure disks
They're datapacks now. Right???
2021-06-09 09:19:21 +01:00
Jonathan Coates
e8d90b94ec Woops 2021-06-09 09:13:37 +01:00
Jonathan Coates
0bf7f3de89 Final checkstyle cleanup 2021-06-09 09:04:40 +01:00
Jonathan Coates
59266fe6e9 No more m_ nice guy 2021-06-09 08:55:11 +01:00
Jonathan Coates
a198a5241d Use CC:T's version of dan200.computercraft.core 2021-06-09 08:29:44 +01:00
Jonathan Coates
b429095f88 Reformat everything 2021-06-09 08:28:06 +01:00
Jonathan Coates
a6c7236fa0 ./gradlew licenseFormat 2021-06-09 08:24:01 +01:00
Jonathan Coates
69deb0c947 Copy across some config from CC:T 2021-06-09 08:24:00 +01:00
ToadDev
b0d7f690eb Fix: Mimic CC:T config file structure
Replaces the jankson implementation with night-config. Night config is
what the forge api uses so it's easy to produce .toml files in the same
structure as CC:Tweaked.

All config options and comments from CC:Tweaked are implemented. Some
of these options are ignored in various bits of implementation but that
is another problem :)

Also splits the config into a client and server file. The server file is
saved per-world. Names and locations are consistent with CC:T.
2021-06-08 23:45:50 -07:00
Merith
62f93f1b4b Merge pull request #52 from Merith-TK/gitpod
Gitpod Support
2021-06-08 21:07:48 -07:00
Merith
7fe322a93a Merge branch 'fabric' into gitpod 2021-06-08 21:07:11 -07:00
Merith
de97fa35a8 update configs for more minimalisting environment 2021-06-07 22:08:29 +00:00
Wojbie
b323db30ee Add cc.shell.completion programWithArgs completion. (#815)
And expand monitor, shell, fg and bg to use it
2021-06-07 22:02:45 +01:00
JackMacWindows
53efd6b303 Fixed error handling in scale subcommand (#816) 2021-06-07 20:47:15 +01:00
Merith-TK
25ce9b9bea fix typo 2021-06-07 12:06:32 -07:00
Merith-TK
59048b3f30 update overhaul textures 2021-06-07 11:36:05 -07:00
Jonathan Coates
97faa1b3bc Fix several sidebar textures
There was an off by one here!
2021-06-07 18:34:57 +01:00
Jonathan Coates
7404133d40 Fix alternative localhost domain
lvh.me is dead. Let's kick the can down the road!
2021-06-07 18:22:49 +01:00
Jonathan Coates
e18e24407e Add additional buttons to the computer GUI (#809)
Adds a sidebar to the computer and turtle GUI. This currently provides
 - A power indicator, which turns on/shuts down a computer.
 - Button to queue a "terminate" event
2021-06-06 19:32:52 +01:00
Jonathan Coates
026afa7f73 Put some limits on various external queues
Ideally turtle functions would error, but wrangling that is more pain
than it's worth.
2021-06-06 19:26:20 +01:00
Merith
a960db7ced update configs with java setup 2021-06-06 17:34:52 +00:00
Jonathan Coates
29cc5bb86b Shut down computers on errors
Previously we would attempt to resume them, which then caused confusing
behaviour if the Lua VM was in an inconsistent state.

Closes #811
2021-06-06 18:33:52 +01:00
Jonathan Coates
aa9d3c8269 Refactor LuaContext into a separate class
This isn't tied to Cobalt any more!
2021-06-06 18:33:52 +01:00
Matthew Wilbern
f8074636bc Allow craft program to craft unlimited items (#807) 2021-06-06 06:52:01 +01:00
Merith
6a4f09e7b1 Update Readme, add gitpod support 2021-06-06 04:07:49 +00:00
Jonathan Coates
db2cde4a4c Add MoreRed support
I've written three or four integrations with bundled cables now over the
various versions, and I'm still not convinced this one is right. It
appears to work though, so we'll see.

We need depend on the main jar here (rather than the API jar), as
otherwise our javadoc tools fails - the API references some internal
classes which aren't on our classpath.

It might be nice to write tests for this (and CT) in the future -
goodness knows these features are fragile - but that'll require some
more gradle work which I don't want to do right now.

Closes #772
2021-06-05 14:48:38 +01:00
Jonathan Coates
5eec7d9172 Bump to 1.16.5
I don't think anyone still uses 1.16.4, so no point worrying about it.

Closes #808
2021-06-05 12:32:40 +01:00
Jonathan Coates
8b9735d72e Fix background not rendering on (pocket) computers 2021-06-05 11:46:10 +01:00
Jonathan Coates
1866916cb8 Fix coloured pocket computers using the wrong texture 2021-06-05 11:36:36 +01:00
Jonathan Coates
f38a6a9d43 Merge branch 'mc-1.15.x' into mc-1.16.x 2021-06-05 11:36:30 +01:00
Jonathan Coates
0f6db63020 Remove "*Proxy" classes
- Move registry code into the various *Registry classes.

   I'm not sure this is any more sensible, but things being registered
   in different places kinda irked me.

 - Everything else (i.e. event listeners) goes in a {Client,Common}Hooks
   class right now. It's not ideal, but I don't think we can split it up
   much.
2021-06-05 10:09:28 +01:00
Jonathan Coates
51fcd83b87 Clean up turtle model loading code
Looks like Forge has had hooks for this for years, I've just never
noticed.
2021-06-05 09:14:18 +01:00
ToadDev
19d1cc0320 Fix inventories not showing up as peripherals.
An upstream commit changed the way these are registered and that got
overlooked in the merge.
2021-06-04 18:38:15 -07:00
Merith-TK
1a52275dcb release 1.96.0 2021-06-04 16:09:43 -07:00
Merith
2fc2cf2e29 Merge pull request #49 from Toad-Dev/fabric-fix-48
Fix crash while playing a music disk in a drive on server.
2021-06-04 14:29:21 -07:00
ToadDev
80c2fc68aa Fix crash playing a music disc from drive on server.
#48
2021-06-03 21:54:28 -07:00
ToadDev
7c0664b9f2 Fix mixin from latest PR getting left behind in refactor.
I refactored the mixin package to be within a fabric package so other
fabric specific code could be kept nearby. But a mixin from a recent PR
got left behind in the merge. Github's empty merge conflict might have
been about this.
2021-06-03 21:32:37 -07:00
Merith
4d1a950fbf Merge pull request #42 from Toad-Dev/merith-buffer-fix
Fix: Monitor render buffers not being released properly.
2021-06-03 15:28:23 -07:00
ToadDev
135a3f56a5 Refactor: Begin consolidating fabric only classes.
Made a top-level fabric package so mixins and their ancillary classes
can be grouped together. Also removed a stub duck interface that got
left behind somewhere along the line (MixedFirstPersonRenderer).
2021-06-03 13:48:34 -07:00
ToadDev
1f117b7c47 Fix: Inform block entities when chunk is unloaded.
Forge's ITileEntity interface adds a onChunkUnloaded handler method into
block entities. The fabric port doesn't have a re-implementation of this
feature, which meant TileMonitors weren't releasing their buffers when
unloaded. This commit adds that handler method back into TileGeneric,
which all CC block entities inherit from. Handler logic for the four
block entities that use this feature were copied over from the forge
repo.
2021-06-03 13:48:34 -07:00
ToadDev
c820e051b3 Fix: Release monitor buffers on *client* thread
These buffers were being released on the server thread, causing the
logical server in a single player session to crash just before shutting
down. It seems the crash happened late enough to not cause world
corruption issues, and so went unnoticed. It was however causing a
memory leak when quitting/rejoining worlds, and it left the save file
lock in limbo.
2021-06-03 13:48:34 -07:00
Merith
01d7aaf062 Merge pull request #38 from Jummit/port-10
Port all recent commits
2021-06-03 07:58:58 -07:00
Merith-TK
1e75e4ff6e update issue templates, remove travis.yml
issue templates needed a revamp,
2021-06-03 06:45:32 -07:00
Merith
f967a70121 Merge pull request #45 from hugeblank/disk-use
Fix Disk Drive & Disk Interaction
2021-06-02 19:24:25 -07:00
Merith
ac5150a664 Merge pull request #46 from hugeblank/implement-details
Properly implement turtle.getItemDetails()
2021-06-02 18:03:32 -07:00
hugeblank
0318e62524 Implement tag functionality 2021-06-02 17:58:04 -07:00
hugeblank
ca69d755e6 Re-implement turtle.getItemDetails() detailed mode
Incomplete - Missing item "tags", otherwise fully functional.

- Fixes #41
2021-06-02 17:29:06 -07:00
Merith
3ba7acc414 Merge pull request #43 from Toad-Dev/merith-chat-fix
Fix: Display peripheral chat messages in multiplayer and improve /computercraft command.
2021-06-02 15:59:09 -07:00
hugeblank
4c27eea73b Fix Disk Drive & Disk Interaction
Inject Special case into ServerPlayerInteractionManager that handles disks being sneak + right clicked onto disk drives.

Fixes  #12
2021-06-02 14:23:19 -07:00
Jonathan Coates
c2190e1318 Improve error message for SSL failures
Fixes #803
2021-06-01 22:10:11 +01:00
Ronan Hanley
c40a13558c Fixed side input consistency issue when a turtle upgrade is removed (#743) 2021-06-01 19:12:35 +01:00
Jonathan Coates
02695aea51 Reduce some block updates
- Fix double updateOutput() call in TileComputerBase - I guess a
   merge/rebase gone wrong in the past.
 - Don't call updateBlock() when creating a server computer. This used
   to be needed when we sent the computer to the client, but this is no
   longer the case.
 - Don't call updateBlock() on TileMonitors when updating from the
   client. We don't need to do a redraw here, as this is all stored in
   the block state now.
 - Don't update the block when reading turtle upgrades. See #643 for
   some background here.

See #658
2021-06-01 18:55:12 +01:00
ToadDev
225a64dd6b Send terminal state with /computercraft view 2021-05-31 16:40:09 -07:00
Jonathan Coates
d5be1aca0e Always accept command output for command computers
Fixes #799
2021-05-31 19:36:43 +01:00
Jonathan Coates
8ff8b78ed8 Better error handling in treasure disks
- Return a more sensible string for empty treasure disks (i.e. those
   given by /give). This should help identify packs which are giving
   items in non-supported ways.
 - Fix NPE when the treasure mount doesn't exist.

Fixes #801
2021-05-31 19:24:38 +01:00
Matthew Wilbern
7fc55aa9a0 Add __eq metamethod and equals method to the vector api. (#800) 2021-05-31 13:58:46 +01:00
Jonathan Coates
1831e81dd4 Add button to view computer's folder
Implementation is a little awkward, as we can't send OPEN_FILE links
from the server, so we ensure the client runs a
/computercraft open-computer ID command instead. We then intercept this
on the client side and use that to open the folder.
2021-05-30 23:59:39 -07:00
magiczocker10
38335ca187 Add some options for textutils.serialize (#664) 2021-05-29 17:46:58 +01:00
JackMacWindows
e0e194099c Add a scale subcommand to monitor.lua (#623) 2021-05-29 16:55:55 +01:00
Ronan Hanley
8063059764 Unit tests for Terminal (#740) 2021-05-29 16:24:42 +01:00
Jonathan Coates
f96d923b2a Allow cleaning dyed turtles in a cauldron
Fixes #771. This does not allow clearing pocket computers or disks right
now - neither normally responds very well to water!
2021-05-29 15:18:53 +01:00
Jonathan Coates
9142ccfc93 Rewrite turtle placing logic
- Simplify how the turtle's inventory is processed. We now copy all
   items into the player inventory, attempt to place, and then copy the
   items back.

   This also fixes the problem where turtle.place() wouldn't (always)
   update the item which was placed.

   I'm also hoping this is more "correct" in how we process drops from
   entities and whatnot. Though I've not had any reports of issues, so
   it's probably fine.

 - Replace the "error message" string array with an actual object. It'd
   be nicer all these functions returned a TurtleCommandResult, but
   merging error messages from that is a little harder.

Fun facts: the test suite was actually helpful here, and caught the fact
that hoeing was broken!
2021-05-29 15:18:26 +01:00
Merith
a4dd6c24e5 Update README.md 2021-05-29 07:17:19 -07:00
Jonathan Coates
9f7cc00fcb Add button to view computer's folder
Implementation is a little awkward, as we can't send OPEN_FILE links
from the server, so we ensure the client runs a
/computercraft open-computer ID command instead. We then intercept this
on the client side and use that to open the folder.
2021-05-28 22:19:04 +01:00
Jonathan Coates
b129ae627b Make cc.pretty internals more opaque
I wish I had an actual type system.
2021-05-28 21:28:56 +01:00
Jonathan Coates
f9fb0619fa Swap CSS over to use illuaminate's variables
Closes #797
2021-05-28 21:18:38 +01:00
Jonathan Coates
7f9b86a78e Add basic JMX monitoring on dedicated servers
Closes #482
2021-05-27 21:36:56 +01:00
Jonathan Coates
936742895b Bump version to 1.94.0 2021-05-25 22:16:57 +02:00
Jonathan Coates
b5d1e618b9 Set stack size when crafting coloured items
Fixes #793
2021-05-25 22:16:57 +02:00
JackMacWindows
10aa6c5297 Add the ability to call cc.expect directly 2021-05-25 22:16:57 +02:00
Jonathan Coates
010ebacd1a Fix mount suggestion always being printed out 2021-05-25 22:16:57 +02:00
Lupus590
9e002beed7 Add cc.expect.range (#790) 2021-05-25 22:16:57 +02:00
Jonathan Coates
6029defb20 Use a separate region for the bottom pocket computer border
This is definitely not a good solution, but it's probably the best we
can do right now given resizable computers are a thing.

Fixes #775, closes #776
2021-05-25 22:16:57 +02:00
Jonathan Coates
c16aa5f247 Fix build failures
- Add license headers. Also check these during pre-commit.
 - Fix javadoc issue.
2021-05-25 22:16:57 +02:00
Jummit
8d27bdca7b Expose GenericSource to the public API
- Remove the service provider code and require people to explicitly
   register these. This is definitely more ugly, but easier than people
   pulling in AutoService or similar!
 - Add an API for registering capabilities.
 - Expand the doc comments a little. Not sure how useful they'll be, but
   let's see!

There's still so much work to be done on this, but it's a "good enough"
first step.
2021-05-25 22:16:57 +02:00
Jonathan Coates
41aa8fa163 Add example to turtle.inspect
A pretty common but non-trivial API, so worth having something. Even if
not perfect.
2021-05-25 22:16:57 +02:00
Jummit
e40fb67b50 Add inventory.getItemLimit
Closes #781
2021-05-25 22:16:57 +02:00
Jonathan Coates
96d46ffd2c Bump Cobalt version 2021-05-25 22:16:57 +02:00
Jonathan Coates
652b7ebba6 Use lightGrey for folders on normal computers
This way we still get some differences between files and folders on
normal computers. I did try with just green, but I think the contrast is
too low.

Closes #656
2021-05-25 22:16:57 +02:00
Jonathan Coates
f0d7a1165d Don't close file handles from ResourceMounts
Unlike short handles, we don't read these immediately, and so we can't
close it right away. Otherwise the file is considered empty!

Fixes SquidDev-CC/treasure-programs#1
2021-05-25 22:16:57 +02:00
Euric
4a20eea852 Defer monitor tile update when placed by another TE 2021-05-25 22:16:57 +02:00
Jonathan Coates
ccdd2bf477 Add some examples to inventory methods
Closes #761. It's not perfect, but it's a little better. Maybe??
2021-05-25 22:16:57 +02:00
Jonathan Coates
8d8f41a50b Simplify our overrides of load/loadstring
- Remove auto-prefixing of load/loadstring
 - Use Cobalt's normal load implementation, with a simple hook to
   set _ENV on the environment.
2021-05-25 22:16:57 +02:00
Jonathan Coates
72c78db28b Correctly handle sparse arrays in cc.pretty
This also swaps the order we display mixed array/maps in, so that the
array part comes first. I think this is more sensible.

Closes #777
2021-05-25 22:16:57 +02:00
Merith-TK
bf8a992273 update readme with tasks to be done 2021-05-25 12:24:50 -07:00
Merith
9c214fcd8a Merge pull request #40 from Jummit/remove-test
Remove the Java and Lua test suites
2021-05-25 12:08:48 -07:00
Merith
082cc9d2d8 Merge pull request #39 from o-iM-nI/readme
Merge 3prm3 Readme into repo
2021-05-25 12:07:23 -07:00
Jummit
bff2e81713 remove partial java and lua test suites 2021-05-25 18:17:44 +02:00
Merith
63aa3d8877 add known issue "file not found" 2021-05-24 11:15:48 -07:00
Weblate
58ea7a275e Translations for French
Translations for French

Translations for German

Co-authored-by: Anavrins <xanavrins@gmail.com>
Co-authored-by: Jummit <jummit@web.de>
Co-authored-by: Naheulf <newheulf@gmail.com>
2021-05-24 01:01:57 +00:00
ƐqɿmƐ
74c5d7e719 Readme update
readme sourced from https://github.com/3prm3/cc-restitched
2021-05-23 09:06:34 -07:00
Jonathan Coates
8487a13764 Remove some funky buildscript code
- Strip out proguard
 - Drop the json compression code

I /think/ this may have had a bigger impact at the time, but Cobalt is
slimmer than it was.
2021-05-21 22:11:25 +01:00
Jonathan Coates
f0ba1108d5 Merge branch 'mc-1.15.x' into mc-1.16.x 2021-05-20 19:03:56 +01:00
Jonathan Coates
5d0daf9b2d Remove dependencies from gradle 2021-05-20 19:03:30 +01:00
Jonathan Coates
8b8692ba53 Merge branch 'mc-1.15.x' into mc-1.16.x 2021-05-20 18:30:10 +01:00
Jonathan Coates
1f385f5b35 Bump version to 1.94.0 2021-05-20 18:29:57 +01:00
Jonathan Coates
34baa09b6c Set stack size when crafting coloured items
Fixes #793
2021-05-20 18:12:30 +01:00
Jonathan Coates
b21866fbff Merge pull request #794 from MCJack123/patch-7
Add the ability to call `cc.expect` directly
2021-05-20 09:23:28 +01:00
JackMacWindows
e0a288bcb9 Add the ability to call cc.expect directly 2021-05-19 20:14:13 -04:00
Jonathan Coates
4592534a18 Fix mount suggestion always being printed out 2021-05-18 09:44:11 +00:00
Lupus590
28165bfcd6 Add cc.expect.range (#790) 2021-05-17 17:49:48 +01:00
Jonathan Coates
953b94fd08 Add problem matchers for Github actions
- Add a basic problem matcher for illuaminate errors.
 - Add a script (tools/parse-reports.py) which parses the XML reports
   generated by checkstyle and junit, extracts source locations, and
   emits them in a manner which can be consumed by another set of
   matchers.

This should make it a little easier to see problems for folks who just
rely on CI to test things (though also, please don't do this if you can
help it).
2021-05-17 16:31:58 +00:00
Merith-TK
78a685c2cb Fix Github Actions
Make github actions pull submodules
2021-05-16 14:01:28 -07:00
Merith
a475f55b9c Merge pull request #10 from Toad-Dev/fabric-merith
Bugfixes
2021-05-16 13:00:47 -07:00
David Queneau
9353ded2d5 Update readme to reflect bugfix. 2021-05-16 12:54:23 -07:00
Merith
d197268e53 Merge pull request #32 from Jummit/remove-docs
Remove docs folder
2021-05-16 11:19:02 -07:00
David Queneau
9648265056 Fix github actions 2021-05-16 11:16:01 -07:00
David Queneau
264dbc570f Fixed turtle tool upgrades not rendering in GUI. 2021-05-16 11:16:01 -07:00
David Queneau
e4ad8bc117 Fixed turtle ability to feed/breed passive mobs. 2021-05-16 11:16:01 -07:00
David Queneau
1b31972092 Fixed turtle ability to place signs with text. 2021-05-16 11:16:01 -07:00
David Queneau
6cd9fa9fb2 Fixed turtle bone meal usage 2021-05-16 11:16:01 -07:00
David Queneau
d10f297ca0 Turtles handle double chest inventories correctly. Cleaned up generic inventory code. 2021-05-16 11:16:01 -07:00
Merith-TK
9ae5636d41 update readme, add overhaul resourcepack as submodule 2021-05-16 11:12:12 -07:00
Jonathan Coates
e10e30f82b Use a separate region for the bottom pocket computer border
This is definitely not a good solution, but it's probably the best we
can do right now given resizable computers are a thing.

Fixes #775, closes #776
2021-05-16 18:40:18 +01:00
Jummit
a60daf78cf remove docs folder 2021-05-16 19:39:57 +02:00
Jonathan Coates
aeb1fa0e7e Optimise all textures
using "optipng -o7 -strip all". I ran this a few years ago and had some
issues, but aren't seeing any problems now. I don't know if this is a
graphics card change, or just optipng fixed some bugs.

These are fairly minimal changes, but hopefully save a few bytes!
2021-05-16 18:00:47 +01:00
Merith
76e0507c3b Merge pull request #31 from Jummit/new-textures
Update the textures to fit Jappa's style
2021-05-16 09:58:11 -07:00
Jummit
d8e2fab2b1 Update the textures and add an optional programmer art texturepack 2021-05-16 18:51:40 +02:00
Merith
5c5e510075 Merge pull request #24 from Toad-Dev/merith-1.16.5-pr
Merith 1.16.5 pr
2021-05-16 09:44:21 -07:00
Merith
5a309258af Merge branch 'fabric' into merith-1.16.5-pr 2021-05-16 09:42:11 -07:00
Merith
b0782ec38b Merge pull request #29 from Jummit/port-9
Brings us to CC:T 8494ba8ce2 so... who is gonna complain?
2021-05-16 09:21:31 -07:00
Jonathan Coates
46846a4fde Improve UX when a resource mount cannot be found
- Add a full example of the docs. Hopefully is a little more explicit.
 - Print a warning when the mount is empty.

Closes #762
2021-05-16 14:25:09 +02:00
Jonathan Coates
d955443b21 Add citation to cc.pretty
ust to look extra pretentious.
2021-05-16 14:18:48 +02:00
Jonathan Coates
57e6c49844 Make the peripheral API examples a little clearer 2021-05-16 14:18:43 +02:00
Jonathan Coates
66dbab7a6b "Finish" documentation for several modules
- Add remaining docs for the turtle API
 - Add documentation for the fluid storage peripheral.
 - Enforce undocumented warning for most modules (only io and window
   remaining).

"Finish" in quotes, because these are clearly a long way from perfect.
I'm bad at writing docs, OK!
2021-05-16 14:17:57 +02:00
lily
558976e4ca Fixed sortCoords for draw functions (#749) 2021-05-16 14:17:01 +02:00
Jonathan Coates
3a7470a108 Add documentation for io.setvbuf
Fixes #746.

Love how "good first issue" guarantees that nobody will do it. Not
actually true, and thank you for those people who have contributed!
2021-05-16 14:16:55 +02:00
Wojbie
cf2b332c3c Fix missing term.setCursorBlink(true) in edit.lua 2021-05-16 14:15:41 +02:00
Ronan Hanley
8984ebcf80 Refactor and add tests for TextBuffer (#738) 2021-05-16 14:15:35 +02:00
Jonathan Coates
a28e7e2db3 Bump version to 1.95.3 2021-05-16 14:14:31 +02:00
Jonathan Coates
3860e2466c Add User-Agent to Websockets
I think, haven't actually tested this :D:. Closes #730.
2021-05-16 14:13:19 +02:00
Wojbie
5b31c2536a Make edit display errors/results of execution and handle require. (#723) 2021-05-16 14:10:53 +02:00
Weblate
98dc7a6e58 Translations for Portuguese (Brazil)
Co-authored-by: Matheus Medeiros Souza <mmedeiros.cbp@gmail.com>
2021-05-16 14:10:48 +02:00
Jonathan Coates
5e0ceda7ce Clarify the turtle.place docs a little
Closes #714
2021-05-16 14:10:43 +02:00
SkyTheCodeMaster
7fe3ac9222 Fix redstone.getBundledInput(side) returning the output of said side. 2021-05-16 14:09:10 +02:00
Jonathan Coates
a65b8ed04c Migrate all examples to use tweaked.cc
Might as well, I've got the server capacity to spare. Hopefully.
2021-05-16 14:08:25 +02:00
JackMacWindows
3e14b84c23 Finish the rest of the event documentation (#683) 2021-05-16 14:01:59 +02:00
FensieRenaud
1710ad9861 Serialise sparse arrays into JSON (#685) 2021-05-16 14:00:29 +02:00
Jonathan Coates
9c48c99be7 Bump version to 1.95.2 2021-05-16 13:57:43 +02:00
Jonathan Coates
d10d1b45fe Bump several action versions 2021-05-16 13:54:37 +02:00
Wojbie
70a1cf5c5a id.lua now handles more disk types (#677)
Co-authored-by: Lupus590 <lupussolitarius590@gmail.com>
2021-05-16 13:53:00 +02:00
Jonathan Coates
b546a10bd6 Preserve registration order of upgrades
Makes them display in a more reasonable order within JEI. Closes #647
(note, the title is an entirley separate issue)!
2021-05-16 13:51:01 +02:00
SquidDev
2f35bbb538 Add some initial documentation for events
Credit to @BradyFromDiscord for writing these. See #640 and #565.

Co-authored-by: Brady <bradyakent@gmail.com
2021-05-16 13:25:17 +02:00
Jonathan Coates
891dde43a9 Clarify the cc.strings.wrap docs a little
Also make the example a bit more "useful". Hopefully this should clarify
that the function returns a table rather than a single string.

Closes #678.
2021-05-16 13:24:54 +02:00
Jonathan Coates
094e0d4f33 Fix mounts being usable after a disk is ejected
This probably fails "responsible disclosure", but it's not an RCE and
frankly the whole bug is utterly hilarious so here we are...

It's possible to open a file on a disk drive and continue to read/write
to them after the disk has been removed:

    local disk = peripheral.find("drive")
    local input = fs.open(fs.combine(disk.getMountPath(), "stream"), "rb")
    local output = fs.open(fs.combine(disk.getMountPath(), "stream"), "wb")
    disk.ejectDisk()

    -- input/output can still be interacted with.

This is pretty amusing, as now it allows us to move the disk somewhere
else and repeat - we've now got a private tunnel which two computers can
use to communicate.

Fixing this is intuitively quite simple - just close any open files
belonging to this mount. However, this is where things get messy thanks
to the wonderful joy of how CC's streams are handled.

As things stand, the filesystem effectively does the following flow::
 - There is a function `open : String -> Channel' (file modes are
   irrelevant here).

 - Once a file is opened, we transform it into some <T extends
   Closeable>. This is, for instance, a BufferedReader.

 - We generate a "token" (i.e. FileSystemWrapper<T>), which we generate
   a week reference to and map it to a tuple of our Channel and T. If
   this token is ever garbage collected (someone forgot to call close()
   on a file), then we close our T and Channel.

 - This token and T are returned to the calling function, which then
   constructs a Lua object.

The problem here is that if we close the underlying Channel+T before the
Lua object calls .close(), then it won't know the underlying channel is
closed, and you get some pretty ugly errors (e.g. "Stream Closed"). So
we've moved the "is open" state into the FileSystemWrapper<T>.

The whole system is incredibly complex at this point, and I'd really
like to clean it up. Ideally we could treat the HandleGeneric as the
token instead - this way we could potentially also clean up
FileSystemWrapperMount.

BBut something to play with in the future, and not when it's 10:30pm.

---

All this wall of text, and this isn't the only bug I've found with disks
today :/.
2021-05-16 13:23:37 +02:00
Wojbie
df40adce20 Make rightAlt only close menu, never open it. (#672)
Fixes #669
2021-05-16 09:22:11 +02:00
Jummit
e12ce95b2d Update to 1.16.4 2021-05-16 09:18:02 +02:00
Jonathan Coates
bcc0effd00 Fix impostor recipes for disks
Well, this is embarrassing. See #652
2021-05-16 07:57:06 +02:00
Jonathan Coates
64f3aa2dba Fix problem with RepeatArgumentType
The whole "flatten" thing can probably be dropped TBH. We don't use it
anywhere. Fixes #661
2021-05-16 07:48:07 +02:00
Wojbie
515ccfebd3 Added Numpad Enter Support in rom lua programs. (#657) 2021-05-16 07:43:06 +02:00
Lupus590
0b6dbe7778 Add isReadOnly to fs.attributes (#639) 2021-05-16 07:42:55 +02:00
Jonathan Coates
19054684c6 Merge branch 'mc-1.15.x' into mc-1.16.x 2021-05-16 07:42:39 +02:00
Jonathan Coates
a72a5e6deb Fix disk recipes
Closes #652. This has been broken since the 1.13 update. Not filling
myself with confidence here.
2021-05-16 07:42:12 +02:00
Jonathan Coates
eb2d9482a2 Prevent reflection errors crashing the game
.getMethods() may throw if a method references classes which don't exist
(such as client-only classes on a server). This is an Error, and so is
unchecked - hence us not handling it before.

Fixes #645
2021-05-16 07:41:22 +02:00
Jummit
95794fdaf3 Add back command computer block drops
This has been broken for almost a year (28th Jan 2020), and I never
noticed. Good job me.

Fixes #641, closes #648 (basically the same, but targetting 1.15.x)
2021-05-16 07:40:43 +02:00
Jonathan Coates
349a7543b0 Fix build failures
- Add license headers. Also check these during pre-commit.
 - Fix javadoc issue.
2021-05-15 21:27:48 +01:00
Jonathan Coates
3d589eda4a Expose GenericSource to the public API
- Remove the service provider code and require people to explicitly
   register these. This is definitely more ugly, but easier than people
   pulling in AutoService or similar!
 - Add an API for registering capabilities.
 - Expand the doc comments a little. Not sure how useful they'll be, but
   let's see!

There's still so much work to be done on this, but it's a "good enough"
first step.
2021-05-15 21:11:09 +01:00
David Queneau
af477a401a Update to loom 0.6 2021-05-15 11:06:35 -07:00
David Queneau
27531c161d Update to mc 1.16.5 and latest yarn mappings. 2021-05-15 11:06:35 -07:00
Merith-TK
a8f208c394 Update banner with cooler banner 2021-05-15 10:31:59 -07:00
Merith
148d9e9dda Merge pull request #22 from Jummit/update-mod-json
Update fabric.mod.json
2021-05-15 09:37:40 -07:00
Jummit
67fc21271b Add Jummit to authors and fix dead links 2021-05-16 02:34:53 +02:00
Merith-TK
ce28e2659a Update Readme from 3prm3 2021-05-15 09:36:26 -07:00
Merith
47e4826f2b Merge pull request #14 from Jummit/fix-mouse-up-events
fix mouse_up events not being emitted
2021-05-15 09:04:35 -07:00
Merith
9bde2d8d13 Merge Commits from Jummit/cc-restitched PR21 2021-05-15 08:45:21 -07:00
Jummit
46acb6866e 2020 -> 2021
Oh, the most useless part of my build process.
2021-05-16 01:27:46 +02:00
Jummit
c0506108f9 Fixed missing argument names in file handle docs (#632) 2021-05-16 01:27:44 +02:00
Jummit
0dd7c3695f Add explicit @module annotation
This feels like a bug - it should be inferred automatically.
2021-05-16 01:27:31 +02:00
Jummit
2a290be248 Bump version to 1.95.0
As is tradition.
2021-05-16 01:26:56 +02:00
Jummit
c4a6c16330 Manually wrap strings for help (#602)
This saves us writing to a buffer multiple times, and so makes things much,
much faster.
2021-05-16 01:26:43 +02:00
Jummit
f8b3b544d1 Add functions to wrap text 2021-05-16 01:26:32 +02:00
Jonathan Coates
53ae689468 Fix licence issues
I knew I shouldn't do modding on things which aren't my main computer.

I actually did run checkstyleMain before committing, but entirely forgot
about this one. Go me.
2021-05-16 01:26:21 +02:00
Merith
73e460e533 Merge Commits from Jummit/cc-restitched PR20 2021-05-15 08:05:59 -07:00
Jummit
a4e68d637a Make upgrade recipe requirements a little more lax
- Move some common upgrade code to IUpgradeBase. 99% sure this this
   preserves binary compatibility (on the JVM at least).

 - Instead of requiring the share tag to match, allow upgrades to
   specify their own predicate. IMO this is a little ugly, but required
   to fix #614 as other mods chuck their own NBT on items.
2021-05-16 00:50:24 +02:00
Jonathan Coates
1f1b20c81e Fix overflow in os.epoch
Closes #611
2021-05-16 00:10:49 +02:00
Jonathan Coates
20a9ff7a3f Fix double URL decode
Closes #613
2021-05-16 00:10:40 +02:00
Jonathan Coates
58cd5e3df7 Fix copy-paste error in inventory docs
I'm a very silly squid.
2021-05-16 00:10:19 +02:00
Jonathan Coates
5922d7548c Merge pull request #606 from TheWireLord/numpadenter-support
Added Numpad Enter Support - bios.lua
2021-05-16 00:06:13 +02:00
Merith
386e01364e Merge Commits from Jummit/cc-restitched PR19 2021-05-15 06:53:14 -07:00
Jummit
70eff6aa63 Skip "Docs for energy and inventory methods" 2021-05-15 20:34:30 +02:00
SquidDev
45ac601946 Generate docs for generic peripherals
This was the easy bit. Now I've got to write them!
2021-05-15 20:21:15 +02:00
SquidDev
d6c5a5bd27 Some sanity checks for get{Direction,Orientation}
Silly bodge, but should fix #600.
2021-05-15 20:18:04 +02:00
SquidDev
02c7903cb7 Remove a couple of todos 2021-05-15 20:06:21 +02:00
Jummit
37e856efdc Skip 737b3cb5
Don't use capabilities for generic peripherals
2021-05-15 20:04:51 +02:00
Merith-TK
8a38097887 [Patchwork] fix github workflow 2021-05-15 06:46:23 -07:00
Jonathan Coates
de646b66b6 Allow turtles to use compostors 2021-05-14 18:32:52 +01:00
Jonathan Coates
4f0d311df7 Add example to turtle.inspect
A pretty common but non-trivial API, so worth having something. Even if
not perfect.
2021-05-14 18:06:51 +01:00
Merith
884b417ec2 Merge Commits from Jummit/cc-restitched
SquidDev-CC/CC-Tweaked@511eea3
SquidDev-CC/CC-Tweaked@826797c
SquidDev-CC/CC-Tweaked@24d3777
SquidDev-CC/CC-Tweaked@d83a68f
2021-05-14 06:16:56 -07:00
JackMacWindows
1d1d6227eb Added improved help viewer (#595)
- Pagination, with (page) up/down, q(uit) and scrolling support.
 - Render markdown style bullets ('-'/'*') using a '•' instead.
2021-05-14 21:36:08 +02:00
Jummit
d5eb82db60 Allow $private HTTP rule to block any private IP
This is a little magic compared with our previous approach of "list
every private IP range", but given then the sheer number we were
missing[1][2] this feels more reasonable.

Also refactor out some of the logic into separate classes, hopefully to
make things a little cleaner.
2021-05-14 21:31:03 +02:00
JackMacWindows
3575654d02 Added documentation for global functions (#592) 2021-05-14 19:37:54 +02:00
Jonathan Coates
79fcc7241b Remove <!-- -->s in usages
We fixed the bug in illuaminate, so this should be redundant now.
2021-05-14 18:51:10 +02:00
Jonathan Coates
d6e3c9a7fa Add inventory.getItemLimit
Closes #781
2021-05-13 18:12:49 +01:00
Jonathan Coates
a7a724f134 Bump Cobalt version 2021-05-13 18:09:08 +01:00
Merith-TK
b203d3aa0a Try to handle a turtle being broken while ticked
Hopefully fixes #585. Hopefully.
2021-05-07 15:05:00 -07:00
Merith-TK
f1176af9d1 Make fs.combine accept multiple arguments
Means we can now do fs.combine("a", "b", "c"). Of course, one may just
write "a/b/c" in this case, but it's definitely useful elsewhere.

This is /technically/ a breaking change as fs.combine(a, b:gsub(...))
will no longer function (as gsub returns multiple arguments). However,
I've done a quick search through GH and my Pastebin archives and can't
find any programs which would break. Fingers crossed.
2021-05-07 13:27:04 -07:00
Merith-TK
717686d855 Allow strings or numbers in textutils.*tabulate
Allow strings or numbers in textutils.*tabulate

A little dubious, but apparently CC used to support it. This means we're
consistent with methods like io.write or string.len which accept strings
or numbers.

Fixes #591
2021-05-07 11:26:24 -07:00
Jonathan Coates
b0e30fdce1 Use lightGrey for folders on normal computers
This way we still get some differences between files and folders on
normal computers. I did try with just green, but I think the contrast is
too low.

Closes #656
2021-05-05 22:10:19 +01:00
Jonathan Coates
4e15afa254 Add tests for placing monitors from turtles (#691) 2021-05-05 21:49:25 +01:00
Jonathan Coates
84bac06178 Merge remote-tracking branch 'baeuric/mc-1.15.x' into mc-1.15.x 2021-05-05 21:46:47 +01:00
Jonathan Coates
1fecb995c9 Don't close file handles from ResourceMounts
Unlike short handles, we don't read these immediately, and so we can't
close it right away. Otherwise the file is considered empty!

Fixes SquidDev-CC/treasure-programs#1
2021-05-05 21:26:17 +01:00
Euric
99b719299c Defer monitor tile update when placed by another TE 2021-05-04 14:24:58 -07:00
Jonathan Coates
fb9590467d Add some examples to inventory methods
Closes #761. It's not perfect, but it's a little better. Maybe??
2021-05-04 19:23:35 +01:00
Jonathan Coates
bc8e090873 Simplify our overrides of load/loadstring
- Remove auto-prefixing of load/loadstring
 - Use Cobalt's normal load implementation, with a simple hook to
   set _ENV on the environment.
2021-05-04 18:30:28 +01:00
Jonathan Coates
cf0f67265f Correctly handle sparse arrays in cc.pretty
This also swaps the order we display mixed array/maps in, so that the
array part comes first. I think this is more sensible.

Closes #777
2021-05-04 18:05:56 +01:00
Jonathan Coates
53dd15a213 Clean up language scripts 2021-04-28 21:28:52 +01:00
Jonathan Coates
eb2d617ed8 Add a pre commit hook to lint code
This uses pre-commit [1] to check patches are well formed and run
several linters on them. We currently do some boring things (check files
are syntactically valid) as well as some project-specific ones:
 - Run illuaminate on the Lua files
 - Run checkstyle on Java

[1]: https://pre-commit.com/
2021-04-28 21:24:27 +01:00
Jonathan Coates
74dae4ec17 That's it, I'm adding pre-commit hooks 2021-04-28 08:19:09 +01:00
Jonathan Coates
abbc46877b Remove mavenLocal() repository
Hopefully should bump to the latest Cobalt version too
2021-04-28 08:05:58 +01:00
Jonathan Coates
3cb25b3525 Various VM tests
These are largely copied across from Cobalt's test suite, with some
minor tweaks. It actually exposed one bug in Cobalt, which is pretty
nice.

One interesting thing from the coroutine tests, is that Lua 5.4 (and
one assumes 5.2/5.3) doesn't allow yielding from within the error
handler of xpcall - I rather thought it might.

This doesn't add any of the PUC Lua tests yet - I got a little
distracted.

Also:
 - Allow skipping "keyword" tests, in the style of busted. This is
   implemented on the Java side for now.
 - Fix a bug with os.date("%I", _) not being 2 characters wide.
2021-04-27 22:25:46 +01:00
Jummit
92811ca0bc fix mouse_up events not being emitted
fixes #11
2021-04-24 19:03:35 +02:00
Jonathan Coates
f387730b88 Merge branch 'mc-1.15.x' into mc-1.16.x 2021-04-24 11:50:23 +01:00
Jonathan Coates
92b45b1868 Switch to using maven-publish
The old maven package is removed in Gradle 7.0. Instead, we publish to
squiddev.cc using WebDAV (ewww).
2021-04-24 11:26:04 +01:00
Jonathan Coates
003c7ec2e8 Fix Forge maven location
1.16 is going to be sad for a while, as I need to work out FG 4 woes.
2021-04-23 22:40:20 +01:00
Merith-TK
f8a58dbcb1 Fixed length check on function name in expect (#589) 2021-04-22 11:54:56 -07:00
Merith-TK
98aabe2cfb Remove extra space (#586) 2021-04-22 11:43:58 -07:00
Merith-TK
f938ed9779 Strict Globals (#583) 2021-04-22 11:35:15 -07:00
Merith-TK
03c9274b27 More examples
Yay!
2021-04-22 11:23:31 -07:00
Merith-TK
92c94ac039 Cleanup examples for the various modules 2021-04-21 19:32:03 -07:00
Merith-TK
5c6fd80b0c Use term.blit on original paint render
This makes it super speedy, meaning an initial refresh doesn't take ages to load.
2021-04-21 08:57:32 -07:00
Merith-TK
f1ec59df15 Clear gets an option to reset the palette (#582)
Fixes #555.
2021-04-21 08:32:34 -07:00
Jonathan Coates
c45221a2d0 Fix checkstyle
This is gonna be 50% of my commits at this rate.
2021-04-13 13:03:26 +01:00
Jonathan Coates
8494ba8ce2 Improve UX when a resource mount cannot be found
- Add a full example of the docs. Hopefully is a little more explicit.
 - Print a warning when the mount is empty.

Closes #762
2021-04-13 13:01:28 +01:00
Jonathan Coates
058d63e77f Add citation to cc.pretty
ust to look extra pretentious.
2021-04-11 18:43:24 +01:00
Merith-TK
624b23c7ac Fix epoch documentation to use milliseconds (#580) 2021-04-09 20:45:59 -07:00
Merith-TK
9b77a4aaee Update Readme with Known Issues 2021-04-09 20:03:14 -07:00
Jonathan Coates
17b5bca443 Make the peripheral API examples a little clearer 2021-04-07 18:34:55 +01:00
Jonathan Coates
c3f5700494 Fix checkstyle
Today is not a good day apparently :D:.
2021-04-03 14:13:55 +01:00
Jonathan Coates
b17ff6daf0 Fix a couple of JEI issues
- Don't treat turtles/pocket computers with no upgrades as an "any"
   turtle. Otherwise getting the recipe of a crafty turtle shows the
   recipe of a normal turtle too.
 - Fix "get usage" of upgrade items not returning their recipes.
 - Fix NPEs inside JEI (closes #719)
2021-04-03 14:08:58 +01:00
Jonathan Coates
e8f5531a8c Fix checkstyle 2021-04-03 12:55:20 +01:00
Jonathan Coates
51d3b091da "Finish" documentation for several modules
- Add remaining docs for the turtle API
 - Add documentation for the fluid storage peripheral.
 - Enforce undocumented warning for most modules (only io and window
   remaining).

"Finish" in quotes, because these are clearly a long way from perfect.
I'm bad at writing docs, OK!
2021-04-03 12:45:54 +01:00
lily
9708dd6786 Fixed sortCoords for draw functions (#749) 2021-04-02 15:30:28 +01:00
Merith-TK
d8b0037cfa CC:R 1.94.1-beta
Update version info, re-brand from CC:Tweaked For Fabric, to CC:Restitched
2021-03-28 22:49:15 -07:00
Jonathan Coates
e48427dbbc Add documentation for io.setvbuf
Fixes #746.

Love how "good first issue" guarantees that nobody will do it. Not
actually true, and thank you for those people who have contributed!
2021-03-28 19:38:25 +01:00
Merith-TK
91a9e7fdf7 Update .gitignore 2021-03-27 16:40:59 -07:00
Merith-TK
2c3573719b [Patchwork] Fix Network Config
Network config should now work in a stable mannor, the previous person did not port over the imports and thats why this broke in the first place, possibly required import did not exist for fabric at the time?
2021-03-27 15:19:09 -07:00
Jonathan Coates
669b6d2d56 Merge pull request #742 from Wojbie/edit-fix
Fix missing `term.setCursorBlink(true)` in edit.lua
2021-03-19 16:48:34 +00:00
Wojbie
32d956bbe7 Fix missing term.setCursorBlink(true) in edit.lua 2021-03-19 16:07:20 +01:00
Ronan Hanley
3a147c78a8 Refactor and add tests for TextBuffer (#738) 2021-03-16 21:19:54 +00:00
Jonathan Coates
8c56b6a7be Merge branch 'mc-1.15.x' into mc-1.16.x 2021-03-12 09:26:15 +00:00
Jonathan Coates
66e42e0817 Bump version to 1.95.3 2021-03-12 09:19:16 +00:00
Jonathan Coates
0ee3d10fda Add User-Agent to Websockets
I think, haven't actually tested this :D:. Closes #730.
2021-03-12 09:14:52 +00:00
Jonathan Coates
ed0afc4068 Bump ForgeGradle version
Fixes #686
2021-03-12 08:59:31 +00:00
Devan-Kerman
46bc42d5a7 Update README.md 2021-03-04 19:23:36 -06:00
Devan-Kerman
1b9e93a80f Merge pull request #31 from davidqueneau/fabric
Revert "Cable modems can be placed against all blocks, including ches…
2021-03-04 19:23:07 -06:00
Devan-Kerman
7b93f91ffa Merge pull request #36 from Merith-TK/fabric
Update to Match CC:T version
2021-03-04 19:22:59 -06:00
Merith-TK
31a1027401 Clean up some examples a little bit
Would be good if they didn't crash and burn on entry :).
2021-03-02 23:12:53 -08:00
Merith-TK
e0fc994819 [TODO] Auto-generate monitor models
I didn't think it was worth it, and then I found myself needing to
update a dozen of them. The code isn't especially pretty, but it works,
so that's fine.

Also fixes several issues with us using the wrong texture (closes #572).
I've put together a wiki page[1] which describes each texture in a
little more detail.

[1] https://github.com/SquidDev-CC/CC-Tweaked/wiki/Monitor-texture-reference
2021-03-02 22:47:44 -08:00
Merith-TK
43408bf085 CC:R 1.94.0 2021-03-02 19:21:12 -08:00
Merith-TK
d28f42e8b7 use arg[0] in all usage printouts (#571) 2021-03-02 18:22:26 -08:00
Wojbie
1f70ed6985 Make edit display errors/results of execution and handle require. (#723) 2021-02-23 20:50:19 +00:00
Merith-TK
ac452582c1 Use blit to draw boxes, add colors.toBlit (#570) 2021-02-22 18:49:39 -08:00
Merith-TK
7e65c6b25c Fix JSON objects failing to pass 2021-02-22 18:11:27 -08:00
Merith-TK
457a863842 Dont fail when codecov is being finicky 2021-02-22 18:09:31 -08:00
Merith-TK
eef36e1358 Various SNBT parsing improvements 2021-02-22 17:45:44 -08:00
Merith-TK
feda08b915 Draw in-hand pocket computers with blending 2021-02-22 17:43:54 -08:00
Merith-TK
0240ce50ce Bump cct-javadoc version 2021-02-22 17:34:20 -08:00
Merith-TK
592b83e784 [TODO] Fix players not getting advancements when they own turtles 2021-02-22 17:32:26 -08:00
Merith-TK
5d91491ec7 Remove superfluous imports 2021-02-22 12:25:13 -08:00
Merith-TK
7326d1110d Make generic peripherals on by default 2021-02-22 12:17:03 -08:00
Merith-TK
0aa6ac05a0 Add function to get window visibility 2021-02-22 11:56:22 -08:00
Merith-TK
27a2c063b9 Update configuration to match latest illuaminate 2021-02-22 11:50:33 -08:00
Merith-TK
89a195ec06 CC:R 1.93.1 2021-02-22 11:05:23 -08:00
Merith-TK
0e5fd4e8e0 Fix TBO norm issues on old GPUs 2021-02-22 10:56:52 -08:00
Merith-TK
aa4ec53bb6 Bump JEI/crafttweaker versions 2021-02-22 10:50:57 -08:00
Merith-TK
6b49327462 Document remaining OS functions (#554) 2021-02-22 10:49:52 -08:00
Merith-TK
74ad934889 Add color table to docs (#553) 2021-02-22 10:43:27 -08:00
Merith-TK
08b3dbbad5 Fix My Docs, Update Patchwork Format 2021-02-22 10:38:52 -08:00
Merith-TK
54eac0a2f8 CC:R 1.93 2021-02-22 10:27:15 -08:00
Merith-TK
51ca5e620c Don't propagate adjacent redstone signals for computers (#549)
[PatchWork] Also updated patchwork format information
2021-02-22 10:22:10 -08:00
Merith-TK
076d572831 Fix io.open documentation 2021-02-22 03:25:08 -08:00
Merith-TK
75f2b91fef Translations for Swedish 2021-02-22 03:23:58 -08:00
Merith-TK
79534e5630 Fix incorrect open container check 2021-02-22 03:22:39 -08:00
Merith-TK
d483a91459 Use tags to check if something is a dye 2021-02-22 03:08:41 -08:00
Merith-TK
71d764f122 HTTP rules now allow filtering by port 2021-02-22 02:56:04 -08:00
Merith-TK
2e527eb11e Fix additional - in docs 2021-02-22 01:45:26 -08:00
Merith-TK
19273b3696 CC:R 1.92.0 2021-02-22 01:42:34 -08:00
Merith-TK
4643641d51 Update Patchwork, Handle Tabs when Parsing Json 2021-02-22 01:23:39 -08:00
Merith-TK
63cd9c5bc7 Update Patchwork.md with format 2021-02-22 01:20:51 -08:00
Merith-TK
e9c11ff325 Translations for Vienamese 2021-02-22 01:13:56 -08:00
Merith-TK
452464aa01 add changelog + vienamese support 2021-02-22 01:11:29 -08:00
Merith-TK
8885462175 Don't use entity.captureDrops at all (removed line) 2021-02-22 01:05:22 -08:00
Merith-TK
b8bd64913b Add date-specific MOTDs (like Minecraft) (CCT#533) 2021-02-22 01:02:56 -08:00
Weblate
8f3ea60c74 Translations for Portuguese (Brazil)
Co-authored-by: Matheus Medeiros Souza <mmedeiros.cbp@gmail.com>
2021-02-21 13:42:57 +00:00
Jonathan Coates
eb722a74cd Clarify the turtle.place docs a little
Closes #714
2021-02-20 20:19:22 +00:00
Jonathan Coates
1825f67eee Lazily load models in data generators
Fixes #701 (well, hopefully). Our BlockModelProvider is created when
running other mods' data generators (thought not run), which causes
issues as none of the models are considered as "existing files".
2021-02-13 13:02:24 +00:00
Jonathan Coates
975a994581 Fix missing method usages
Maybe one should do a full gradle build when doing major build c hanges
:D:.
2021-02-13 12:48:59 +00:00
Jonathan Coates
061514549d Bump Gradle/ForgeGradle version
This is definitely going to break the build (it shouldn't, but these
things always do). Anyway...

 - Use the new Java toolchain support, rather than requiring the user to
   install multiple Java versions.
 - Bump versions of several plugins.

We're sadly stuck on Gradle <7 for now, as they drop the old
maven-publish plugin, which drops SCP support.
2021-02-13 12:39:52 +00:00
David Queneau
00b458c39a Revert "Cable modems can be placed against all blocks, including chests."
This reverts commit 664df62d
2021-02-07 10:47:50 -08:00
Jonathan Coates
5e52429c23 Merge pull request #709 from SkyTheCodeMaster/patch-1
Fix `redstone.getBundledInput(side)` returning the output of said side.
2021-02-05 20:54:57 +00:00
SkyTheCodeMaster
396cf15a1f Fix redstone.getBundledInput(side) returning the output of said side. 2021-02-05 14:10:11 -05:00
Devan-Kerman
88722d484f Merge pull request #29 from davidqueneau/fabric
Porting GenericPeripherals from upstream CC: Tweaked
2021-02-03 10:44:02 -06:00
David Queneau
6d103e2114 Item movement methods now respect inventory slot rules (i.e. no pickaxes in the fuel slot of a furnace). 2021-02-01 23:21:25 -08:00
David Queneau
42f23d56ae Double chest inventories are now handled correctly. 2021-02-01 19:04:02 -08:00
David Queneau
89d5211bd7 Fixed bad assumption about empty ItemStacks being reset to ItemStack.EMPTY. Items no longer transfer into an inventory as a different item than they began. 2021-02-01 00:02:28 -08:00
David Queneau
83e70377f7 Fixed off by one error. Commented not very nice inventory code. 2021-01-31 20:13:59 -08:00
David Queneau
f6a26f75c3 Reverted change to how GenericPeripherals report type. Instead, added generic lua function that returns the name of Nameable targets. Might not be at home in InventoryMethods since it could apply to other types of targets. 2021-01-30 20:45:08 -08:00
David Queneau
664df62d5d Cable modems can be placed against all blocks, including chests. 2021-01-30 17:12:09 -08:00
David Queneau
1348ee0588 Ported the generic peripheral feature from upstream forge version along with initial implementation of generic inventory peripherals. 2021-01-30 15:28:11 -08:00
Jonathan Coates
7514cf7320 Mark as compatible with 1.16.{4,5}
Closes #694
2021-01-24 21:23:29 +00:00
Jonathan Coates
1316d6a3c9 Migrate all examples to use tweaked.cc
Might as well, I've got the server capacity to spare. Hopefully.
2021-01-23 14:58:08 +00:00
Jacob Farley
145dce7653 Merge pull request #27 from techninja1008/fix-http-config
Fix http config
2021-01-21 20:09:23 -06:00
Jacob Farley
7f2651c23e Merge pull request #28 from techninja1008/fix-turtle-breaking-computer
Change turtle block breaking to call onBreak
2021-01-20 15:06:17 -06:00
Danny Wensley
05464107a8 Update ComputerCraft.httpRules on config sync.
Also removes a bit of http config related legacy code.
2021-01-20 20:03:00 +00:00
Danny Wensley
86705787f0 Change turtle block breaking to call onBreak
Fixes #25
2021-01-20 14:30:11 +00:00
Jonathan Coates
e1cbbe3628 Haven't been hoisted by this petard for a while
I really should move this to Gradle. Probably should just write my own
plugin at this point.
2021-01-19 21:33:05 +00:00
Jonathan Coates
6d367e08a3 ./gradlew checkstyleMain
Every time I forget to run this before pushing, I get very sad.
2021-01-19 21:15:18 +00:00
Jonathan Coates
eaa7359c8c Add a whole bunch of tests
Coverage graph goes woosh. Hopefully.

More importantly, all of these are historic regressions, so very much
worth tracking.
2021-01-19 20:02:45 +00:00
SquidDev
657ceda3af Switch back to reobfuscated name in RecordMedia
Fixes #688
2021-01-19 13:43:49 +00:00
JackMacWindows
a934e42219 Finish the rest of the event documentation (#683) 2021-01-19 09:20:52 +00:00
Jonathan Coates
1544749282 Defer sending monitor updates until tick end
We send monitor updates when a player starts watching a chunk. However,
the block/tile data has not been sent when this event is fired, and so
the packet is entirely ignored.

Instead, we now queue a "send this" task, which is then dispatched on
the next tick end.

I have memories of this working on 1.12, so either something changed in
an update or I'm a complete idiot. Both are possible.

Fixes #687
2021-01-18 22:20:48 +00:00
FensieRenaud
763bab80fa Serialise sparse arrays into JSON (#685) 2021-01-18 20:48:33 +00:00
FensieRenaud
417fda3019 Serialise sparse arrays into JSON (#685) 2021-01-18 16:44:39 +00:00
Jonathan Coates
444830cf2d Remove Grgit/jgit usage in build.gradle
The replacement is objectively worse. However, it supports Git
worktrees, which sadly jgit does not.

We really need to rewrite the build script to make it lazy so we're not
executing these commands every time.
2021-01-16 15:41:19 +00:00
Jonathan Coates
23bf33c454 Use mixins to construct the TestFunctionInfo class
There's some funky things going on here, but thankfully they're limited
to test code.
2021-01-16 12:40:00 +00:00
Jonathan Coates
0be030c497 Merge branch 'mc-1.15.x' into mc-1.16.x 2021-01-16 11:38:59 +00:00
Jonathan Coates
ee27d8f081 Bump version to 1.95.2 2021-01-16 11:18:59 +00:00
Jonathan Coates
a3a9684505 Widen version range to include 1.16.5
Building against 1.16.4 for now to ensure we don't break it. Hopefully
we can bump this too once most people have migrated.

Will push a release tomorrow - don't want to be sorting out merge
conflicts at 23:30.
2021-01-15 23:26:01 +00:00
Jonathan Coates
1381325813 Expand CONTRIBUTING a little
Explain our overly-complicated build system. Because of course we need
to.
2021-01-15 23:16:58 +00:00
Jonathan Coates
52b112fae6 Bump several action versions 2021-01-15 19:39:12 +00:00
Wojbie
c83eeb16a8 id.lua now handles more disk types (#677)
Co-authored-by: Lupus590 <lupussolitarius590@gmail.com>
2021-01-15 19:30:21 +00:00
Jonathan Coates
9d1ee6f61d Remove m_ (#658)
IT'S GONE!

Not looking forward to the merge conflicts on this one.
2021-01-15 16:35:49 +00:00
Jonathan Coates
b90611b4b4 Preserve registration order of upgrades
Makes them display in a more reasonable order within JEI. Closes #647
(note, the title is an entirley separate issue)!
2021-01-15 15:32:11 +00:00
Jonathan Coates
e1e7ef59c6 Measure code coverage from in-game tests
More importantly, `./gradlew check' actually runs the in-game tests,
which makes the CI steps look a little more sensible again.

Somewhat depressing that one of the longest files (15th) in CC:T is the
build script.
2021-01-15 09:54:38 +00:00
SquidDev
9ae0f4a993 Add some initial documentation for events
Credit to @BradyFromDiscord for writing these. See #640 and #565.

Co-authored-by: Brady <bradyakent@gmail.com
2021-01-14 18:37:20 +00:00
Jonathan Coates
fd262a7995 Clarify the cc.strings.wrap docs a little
Also make the example a bit more "useful". Hopefully this should clarify
that the function returns a table rather than a single string.

Closes #678.
2021-01-14 09:12:37 +00:00
Jonathan Coates
58054ad2d1 Reformat src/main/java
Removes several pointless imports. And, more importantly, fixes the
build.
2021-01-14 09:09:02 +00:00
Jonathan Coates
1255bd00fd Fix mounts being usable after a disk is ejected
This probably fails "responsible disclosure", but it's not an RCE and
frankly the whole bug is utterly hilarious so here we are...

It's possible to open a file on a disk drive and continue to read/write
to them after the disk has been removed:

    local disk = peripheral.find("drive")
    local input = fs.open(fs.combine(disk.getMountPath(), "stream"), "rb")
    local output = fs.open(fs.combine(disk.getMountPath(), "stream"), "wb")
    disk.ejectDisk()

    -- input/output can still be interacted with.

This is pretty amusing, as now it allows us to move the disk somewhere
else and repeat - we've now got a private tunnel which two computers can
use to communicate.

Fixing this is intuitively quite simple - just close any open files
belonging to this mount. However, this is where things get messy thanks
to the wonderful joy of how CC's streams are handled.

As things stand, the filesystem effectively does the following flow::
 - There is a function `open : String -> Channel' (file modes are
   irrelevant here).

 - Once a file is opened, we transform it into some <T extends
   Closeable>. This is, for instance, a BufferedReader.

 - We generate a "token" (i.e. FileSystemWrapper<T>), which we generate
   a week reference to and map it to a tuple of our Channel and T. If
   this token is ever garbage collected (someone forgot to call close()
   on a file), then we close our T and Channel.

 - This token and T are returned to the calling function, which then
   constructs a Lua object.

The problem here is that if we close the underlying Channel+T before the
Lua object calls .close(), then it won't know the underlying channel is
closed, and you get some pretty ugly errors (e.g. "Stream Closed"). So
we've moved the "is open" state into the FileSystemWrapper<T>.

The whole system is incredibly complex at this point, and I'd really
like to clean it up. Ideally we could treat the HandleGeneric as the
token instead - this way we could potentially also clean up
FileSystemWrapperMount.

BBut something to play with in the future, and not when it's 10:30pm.

---

All this wall of text, and this isn't the only bug I've found with disks
today :/.
2021-01-13 22:10:44 +00:00
Wojbie
1f84480a80 Make rightAlt only close menu, never open it. (#672)
Fixes #669
2021-01-11 21:59:29 +00:00
Jonathan Coates
b838efedd2 Retry the prepare step one time
Hopefully ensures failed assets assets don't entirely break the build.
2021-01-09 20:17:32 +00:00
Jonathan Coates
f78e24f9a0 Use UnsafeHacks to construct the test function info
This has been stripped (only in CI on 1.15, always in 1.16) so blows up
when we try to call it.
2021-01-09 20:12:13 +00:00
Jonathan Coates
88f5b20353 Fix checkstyle and licence checks
Of all the things to fail in this absurdy complex change >_>.
2021-01-09 20:00:15 +00:00
Jonathan Coates
331031be45 Run integration tests in-game
Name a more iconic duo than @SquidDev and over-engineered test
frameworks.

This uses Minecraft's test core[1] plus a home-grown framework to run
tests against computers in-world.

The general idea is:
 - Build a structure in game.
 - Save the structure to a file. This will be spawned in every time the
   test is run.
 - Write some code which asserts the structure behaves in a particular
   way. This is done in Kotlin (shock, horror), as coroutines give us a
   nice way to run asynchronous code while still running on the main
   thread.

As with all my testing efforts, I still haven't actually written any
tests!  It'd be good to go through some of the historic ones and write
some tests though. Turtle block placing and computer redstone
interactions are probably a good place to start.

[1]: https://www.youtube.com/watch?v=vXaWOJTCYNg
2021-01-09 19:50:27 +00:00
Jonathan Coates
c5694ea966 Merge branch 'mc-1.15.x' into mc-1.16.x 2021-01-09 19:25:33 +00:00
Jonathan Coates
34b5ede326 Switch to Mojang mappings
ForgeGradle (probably sensibly) yells at me about doing this. However:
 - There's a reasonable number of mods doing this, which establishes
   some optimistic precedent.
 - The licence update in Aug 2020 now allows you to use them for
   "development purposes". I guess source code counts??
 - I'm fairly sure this is also compatible with the CCPL - there's an
   exception for Minecraft code.

The main motivation for this is to make the Fabric port a little
easier. Hopefully folks (maybe me in the future, we'll see) will no
longer have to deal with mapping hell when merging - only mod loader
hell.
2021-01-09 19:22:58 +00:00
Jonathan Coates
7b476cb24b Remove usage of deprecated event constructor
This requires a Forge bump, but probably no harm in doing so anyway.
We're on an ancient (2nd Nov) version. Fixes #665.
2021-01-09 18:49:40 +00:00
Jonathan Coates
7ca261d763 Merge branch 'mc-1.15.x' into mc-1.16.x 2021-01-09 18:32:40 +00:00
Jonathan Coates
c864576619 Fix impostor recipes for disks
Well, this is embarrassing. See #652
2021-01-09 18:30:07 +00:00
Jonathan Coates
247c05305d Fix problem with RepeatArgumentType
The whole "flatten" thing can probably be dropped TBH. We don't use it
anywhere. Fixes #661
2021-01-08 17:50:26 +00:00
Jonathan Coates
2232f025b8 Make CC:T work as a non-root project 2021-01-08 17:50:25 +00:00
Wojbie
b2e5401486 Added Numpad Enter Support in rom lua programs. (#657) 2021-01-07 21:41:04 +00:00
Lupus590
41226371f3 Add isReadOnly to fs.attributes (#639) 2021-01-07 16:36:25 +00:00
Jonathan Coates
1edb7288b9 Merge branch 'mc-1.15.x' into mc-1.16.x 2021-01-06 22:39:54 +00:00
Jonathan Coates
cc5e972cfc Bump version to 1.95.1
Will actually release tomorrow - it's getting quite late right now.
2021-01-06 22:39:26 +00:00
Jonathan Coates
92be0126df Fix disk recipes
Closes #652. This has been broken since the 1.13 update. Not filling
myself with confidence here.
2021-01-06 21:17:26 +00:00
Jonathan Coates
dd6f97622e Prevent reflection errors crashing the game
.getMethods() may throw if a method references classes which don't exist
(such as client-only classes on a server). This is an Error, and so is
unchecked - hence us not handling it before.

Fixes #645
2021-01-06 18:21:03 +00:00
Jonathan Coates
2c9f51db89 Don't fatally error if CraftTweaker items have NBT
CT now adds {Damage:0}, which means turtle upgrades not registered any
more for tools. Fixes #647.
2021-01-06 18:08:19 +00:00
Jonathan Coates
72340defe4 Update illuaminate
- Fix doc library-path
 - Only style <pre> code blocks as executable. Skip <code> ones.
 - Document the default parameters in gps. Yes, we should do it
   everywhere, but one has to start somewhere!
2021-01-06 17:42:47 +00:00
Jonathan Coates
542b66c79a Add back command computer block drops
This has been broken for almost a year (28th Jan 2020), and I never
noticed. Good job me.

Fixes #641, closes #648 (basically the same, but targetting 1.15.x)
2021-01-06 17:27:52 +00:00
Jonathan Coates
e4b0a5b3ce 2020 -> 2021
Oh, the most useless part of my build process.
2021-01-06 17:13:40 +00:00
Devan-Kerman
b34d8387d9 Update README.md 2020-12-29 15:17:00 -06:00
SquidDev
f7e3e72a6e Update illuaminate again
- Generate theme-color. Hopefully this time it works!
 - Specify a site url. Technically this is wrong (we should use the
   current git branch), but it's good enough for now.
 - Move some options into a sub-category.
2020-12-28 18:20:13 +00:00
JackMacWindows
8b17ec76a8 Fixed missing argument names in file handle docs (#632) 2020-12-28 07:02:37 +00:00
Jonathan Coates
b8d5a89446 Add explicit @module annotation
This feels like a bug - it should be inferred automatically.
2020-12-25 17:42:53 +00:00
Jonathan Coates
4af5bcc0b0 Fix serveral 1.15 -> 1.16 issues
Well, strictly speaking some mapping changes.
2020-12-25 16:59:09 +00:00
Jonathan Coates
96c577482d Merge branch 'mc-1.15.x' into mc-1.16.x 2020-12-25 16:43:32 +00:00
Jonathan Coates
7f9a707f75 Bump version to 1.95.0
As is tradition.
2020-12-25 16:40:50 +00:00
Jonathan Coates
ed3913c1f4 Manually wrap strings for help (#602)
This saves us writing to a buffer multiple times, and so makes things much,
much faster.
2020-12-23 16:33:58 +00:00
Lupus590
16d74dd2e8 Add functions to wrap text 2020-12-23 16:21:04 +00:00
Jonathan Coates
24bb92007a Fix licence issues
I knew I shouldn't do modding on things which aren't my main computer.

I actually did run checkstyleMain before committing, but entirely forgot
about this one. Go me.
2020-12-23 15:58:40 +00:00
Jonathan Coates
2f0cae0bc1 Make upgrade recipe requirements a little more lax
- Move some common upgrade code to IUpgradeBase. 99% sure this this
   preserves binary compatibility (on the JVM at least).

 - Instead of requiring the share tag to match, allow upgrades to
   specify their own predicate. IMO this is a little ugly, but required
   to fix #614 as other mods chuck their own NBT on items.
2020-12-23 15:52:33 +00:00
Jonathan Coates
e3a672099c Fix JEI integration with turtle/pocket upgrades
- Remove incorrect impostor recipes for pocket computers. We were
   generating them from the list of turtle upgrades instead!
 - Fix JEI plugin not blocking impostor recipes as of the data-generator
   rewrite.
2020-12-23 15:46:27 +00:00
Jonathan Coates
abf425dfb5 Fix overflow in os.epoch
Closes #611
2020-12-23 12:33:47 +00:00
Jonathan Coates
663859d2e5 Fix double URL decode
Closes #613
2020-12-23 12:18:20 +00:00
Jonathan Coates
f5eb6ce03e Fix copy-paste error in inventory docs
I'm a very silly squid.
2020-12-15 09:31:12 +00:00
Jonathan Coates
4ae370b9db Merge pull request #606 from TheWireLord/numpadenter-support
Added Numpad Enter Support - bios.lua
2020-12-12 21:51:07 +00:00
TheWireLord
b97e950d86 Added Numpad Enter Support - bios.lua
Add the ability to use Numpad Enter and have it act just like normal Enter.
(Just like the web-based emulator on the Tweaked.cc wiki)
2020-12-12 16:45:02 -05:00
SquidDev
5865e9c41a Not sure what irritates me more
The fact that I didn't run checkstyle before pushing or checkstyle
itself. I wish this ran fast enough I could put it as a commit hook.
2020-12-11 21:41:29 +00:00
SquidDev
85cf2d5ff1 Docs for energy and inventory methods
The inventory transfer methods really need a proper tutorial with
screenshots and everything else, but this is a good starting point, I
guess.
2020-12-11 21:26:36 +00:00
SquidDev
61f8e97f6b Force the monitor depth blocker to be flushed
As explained in the comment, "built-in" rendering types are now manually
rendered ("finish"ed) before calling finish() on the main renderer. This
means our depth blocker hasn't actually been drawn (if a monitor is the
last TE to be rendered), and so blocks pass the depth test when they
shouldn't.

Fixes #599
2020-12-11 13:09:16 +00:00
SquidDev
c92f06cfd9 Bump deps to 1.16.4 2020-12-11 13:08:24 +00:00
SquidDev
05c3c8ad32 Generate docs for generic peripherals
This was the easy bit. Now I've got to write them!
2020-12-10 22:16:49 +00:00
SquidDev
bb8f4c624b Some sanity checks for get{Direction,Orientation}
Silly bodge, but should fix #600.
2020-12-10 19:13:49 +00:00
SquidDev
ea3a160367 Remove a couple of todos 2020-12-10 19:05:52 +00:00
SquidDev
737b3cb576 Don't use capabilities for generic peripherals
Maybe the capability system was a mistake in retrospect, as we don't
store the peripheral outside, so there's no way to reuse it. That will
probably come in a later change.

As a smaller fix, we pass the invalidate listener directly. The lifetime
of this is the same as the computer, so we don't create a new one each
time.

There's still the potential to leak memory if people break/replace a
computer (as listeners aren't removed), but that's an unavoidable flaw
with capabilities.

Fixes #593
2020-12-10 19:05:44 +00:00
SquidDev
d83a68f3ff Allow $private HTTP rule to block any private IP
This is a little magic compared with our previous approach of "list
every private IP range", but given then the sheer number we were
missing[1][2] this feels more reasonable.

Also refactor out some of the logic into separate classes, hopefully to
make things a little cleaner.

Fixes #594.

[1]: https://www.iana.org/assignments/iana-ipv4-special-registry/iana-ipv4-special-registry.xhtml
[2]: https://www.iana.org/assignments/iana-ipv6-special-registry/iana-ipv6-special-registry.xhtml
2020-12-05 11:32:00 +00:00
JackMacWindows
24d3777722 Added improved help viewer (#595)
- Pagination, with (page) up/down, q(uit) and scrolling support.
 - Render markdown style bullets ('-'/'*') using a '•' instead.
2020-12-02 19:22:12 +00:00
JackMacWindows
826797cbd5 Added documentation for global functions (#592) 2020-11-29 11:24:18 +00:00
Jonathan Coates
511eea39a1 Remove <!-- -->s in usages
We fixed the bug in illuaminate, so this should be redundant now.
2020-11-28 17:53:07 +00:00
SquidDev
24af36743d Try to handle a turtle being broken while ticked
Hopefully fixes #585. Hopefully.
2020-11-28 13:13:35 +00:00
SquidDev
e2761bb315 Woops
I ran the tests, just not checkstyle.
2020-11-28 12:13:43 +00:00
SquidDev
6734a0e112 Also generate computer models
I'm getting quite addicted to this. Maybe less savings than monitors,
but still worth doing due to the number of files created.

Also fix our angle calculations for monitors. Thankfully we hadn't
shipped this yet :).
2020-11-28 12:06:46 +00:00
SquidDev
d4199064ae Make fs.combine accept multiple arguments
Means we can now do fs.combine("a", "b", "c"). Of course, one may just
write "a/b/c" in this case, but it's definitely useful elsewhere.

This is /technically/ a breaking change as fs.combine(a, b:gsub(...))
will no longer function (as gsub returns multiple arguments). However,
I've done a quick search through GH and my Pastebin archives and can't
find any programs which would break. Fingers crossed.
2020-11-28 11:41:03 +00:00
SquidDev
04f9644ae7 Allow strings or numbers in textutils.*tabulate
A little dubious, but apparently CC used to support it. This means we're
consistent with methods like io.write or string.len which accept strings
or numbers.

Fixes #591
2020-11-27 21:29:11 +00:00
JackMacWindows
486f41f082 Fixed length check on function name in expect (#589) 2020-11-26 19:46:03 +00:00
Lupus590
fff8353451 Remove extra space (#586) 2020-11-21 12:25:19 +00:00
Lupus590
9a749642d2 Strict Globals (#583) 2020-11-21 12:11:40 +00:00
SquidDev
c35707725f More examples
Yay!
2020-11-20 21:59:17 +00:00
SquidDev
b0651082f4 Cleanup examples for the various modules 2020-11-20 19:36:28 +00:00
SquidDev
aab0cd34cd Use term.blit on original paint render
This makes it super speedy, meaning an initial refresh doesn't take ages
to load.
2020-11-20 15:06:47 +00:00
Luca
d2a1a00dc4 Clear gets an option to reset the palette (#582)
Fixes #555.
2020-11-17 12:53:20 +00:00
Stephen Gibson
f194f4fa3a Fix epoch documentation to use milliseconds (#580) 2020-11-13 17:27:28 +00:00
Stephen Gibson
c9f3d315c0 Fix epoch documentation to use milliseconds (#580) 2020-11-13 14:32:49 +00:00
SquidDev
7f90f2f7ca Clean up some examples a little bit
Would be good if they didn't crash and burn on entry :).
2020-11-12 19:40:18 +00:00
SquidDev
9f57e77ed3 Add a link to the Java docs 2020-11-12 19:12:03 +00:00
SquidDev
ab39cb849d Publish Javadoc to tweaked.cc too
Closes #578

Also only publish docs for 1.15.x trunk for now. Tags aren't especially
useful until we add a version switcher.
2020-11-12 19:06:00 +00:00
Jonathan Coates
a4c9e89370 Runnable examples (#576)
Provides a basic interface for running examples on tweaked.cc. This is probably
janky as anything, but it works on my machine.

This is the culmination of 18 months of me building far too much infrastructure
(copy-cat, illuaminate), so that's nice I guess.

I should probably get out more.
2020-11-12 19:01:50 +00:00
SquidDev
c8aeddedd4 Auto-generate monitor models
I didn't think it was worth it, and then I found myself needing to
update a dozen of them. The code isn't especially pretty, but it works,
so that's fine.

Also fixes several issues with us using the wrong texture (closes #572).
I've put together a wiki page[1] which describes each texture in a
little more detail.

[1] https://github.com/SquidDev-CC/CC-Tweaked/wiki/Monitor-texture-reference
2020-11-11 21:14:53 +00:00
SquidDev
83df64e520 Merge branch 'mc-1.15.x' into mc-1.16.x 2020-11-07 12:46:10 +00:00
SquidDev
74ac5bb3d1 Bump to 1.94.0 2020-11-07 12:43:57 +00:00
Lupus590
d13bd2cce8 use arg[0] in all usage printouts (#571) 2020-11-04 14:03:08 +00:00
SquidDev
ab232bd689 Update to MC 1.16.4
Just some mapping changes really
2020-11-03 15:33:10 +00:00
SquidDev
cc96e41d3e Remove stray copy-paste error from changelog 2020-11-03 14:37:24 +00:00
Drew Lemmy
741adfa7bb Use blit to draw boxes, add colors.toBlit (#570) 2020-11-01 19:28:18 +00:00
SquidDev
666e83cf4f Fix JSON objects failing to pass
Maybe I should run the whole test suite, not just the things I think
matter? Nah....
2020-11-01 11:48:19 +00:00
SquidDev
e2a635b6e5 Don't fail when codecov is being finicky 2020-11-01 11:36:53 +00:00
SquidDev
c58441b29c Various SNBT parsing improvements
Correctly handle:
 - Typed arrays ([I; 1, 2, 3])
 - All suffixed numbers (1.2d)
 - Single-quoted strings

Fixes #559
2020-11-01 11:36:48 +00:00
SquidDev
a6fcfb6af2 Draw in-hand pocket computers with blending
It might be worth switching to RenderTypes here, rather than a pure
Tesselator, but this'll do for now.

Fixes Zundrel/cc-tweaked-fabric#20.
2020-11-01 11:12:28 +00:00
SquidDev
17a9329207 Bump cct-javadoc version
Documentation will now be sorted (somewhat) correctly!
2020-10-31 12:50:03 +00:00
SquidDev
f6160bdc57 Fix players not getting advancements when they own turtles
When we construct a new ServerPlayerEntity (and thus TurtlePlayer), we
get the current (global) advancement state and call .setPlayer() on it.

As grantCriterion blocks FakePlayers from getting advancements, this
means a player will no longer receive any advancements, as the "wrong"
player object is being consulted.

As a temporary work around, we attempt to restore the previous player to
the advancement store. I'll try to upstream something into Forge to
resolve this properly.

Fixes #564
2020-10-31 10:59:24 +00:00
SquidDev
6aae4e5766 Remove superfluous imports
Hah, this is embarassing
2020-10-31 10:09:54 +00:00
SquidDev
84a6bb1cf3 Make generic peripherals on by default
This is a long way away from "feature complete" as it were. However,
it's definitely at a point where it's suitable for general usage - I'm
happy with the API, and don't think I'm going to be breaking things any
time soon.

That said, things aren't exposed yet for Java-side public consumption. I
was kinda waiting until working on Plethora to actually do that, but not
sure if/when that'll happen.

If someone else wants to work on an integration mod (or just adding
integrations for their own mod), do get in touch and I can work out how
to expose this.

Closes #452
2020-10-31 10:03:09 +00:00
SquidDev
c334423d42 Add function to get window visibility
Closes #562

Co-authored-by: devomaa <lmao@distruzione.org>
2020-10-31 09:54:38 +00:00
Jonathan Coates
113b560a20 Update configuration to match latest illuaminate
Ooooooh, it's all fancy now. Well, that or horrifically broken.
2020-10-27 22:20:01 +00:00
SquidDev
5bf367af9f Merge branch 'mc-1.15.x' into mc-1.16.x 2020-10-23 17:45:11 +01:00
SquidDev
61fb4caaad Bump to 1.93.1 2020-10-23 17:44:52 +01:00
Jonathan Coates
6734af6e4a Merge pull request #560 from Lemmmy/lemmmy/fix-monitor-tbo
Fix TBO normalisation issues on old GPUs
2020-10-22 12:14:27 +01:00
Drew Lemmy
bf6053906d Fix TBO norm issues on old GPUs 2020-10-21 10:28:12 +01:00
SquidDev
4766833cf2 Bump JEI/crafttweaker versions
In my defence, they weren't out when I started the 1.15 update.
2020-10-20 17:38:59 +01:00
Drew Lemmy
01d81cb91d Update illuaminate CSS for deprecation (#556) 2020-10-14 22:05:56 +01:00
Drew Lemmy
93068402a2 Document remaining OS functions (#554) 2020-10-11 22:38:18 +01:00
Drew Lemmy
34a2c835d4 Add color table to docs (#553) 2020-10-11 21:37:56 +01:00
Jonathan Coates
30d35883b8 Fix my docs
Thanks @plt-hokusai. Kinda embarrassing this slipped through - I
evidently need to lint examples too.
2020-10-08 09:48:36 +01:00
SquidDev
71563a52ff Let's make this a proper release 2020-10-04 11:31:06 +01:00
SquidDev
0c6e7b5db5 Merge branch 'mc-1.15.x' into mc-1.16.x 2020-10-04 11:24:42 +01:00
SquidDev
334ca65482 Bump to 1.93.0 2020-10-04 11:19:43 +01:00
Jonathan Coates
8472112fc1 Don't propagate adjacent redstone signals for computers (#549)
Minecraft propagates "strong" redstone signals (such as those directly
from comparators or repeaters) through solid blocks. This includes
computers, which is a little annoying as it means one cannot feed
redstone wire from one side and a repeater from another.

This changes computers to not propagate strong redstone signals, in the
same way transparent blocks like glass do.

Closes #548.
2020-10-04 11:14:22 +01:00
SquidDev
84036d97d9 Fix io.open documentation
Well, that was silly.
2020-10-02 21:21:53 +01:00
Weblate
0832974725 Translations for Swedish
Co-authored-by: David Isaksson <davidisaksson93@gmail.com>
2020-09-30 08:25:57 +00:00
SquidDev
6cee4efcd3 Fix incorrect open container check
Was this always broken, or did it happen in a Minecraft update? Don't
know, but it's a very silly mistake either way. Fixes #544
2020-09-24 17:47:30 +01:00
SquidDev
6f868849ab Use tags to check if something is a dye
We half did this already, just needed to change a couple of checks.
Closes #541.
2020-09-16 21:27:59 +01:00
SquidDev
275ca58a82 HTTP rules now allow filtering by port
The HTTP filtering system becomes even more complex! Though in this
case, it's pretty minimal, and definitely worth doing.

For instance, the following rule will allow connecting to localhost on
port :8080.

    [[http.rules]]
    host = "127.0.0.1"
    port = 8080
    action = "allow"

    # Other rules as before.

Closes #540
2020-09-15 22:05:27 +01:00
Devan-Kerman
4d00969ef0 fix #10
Signed-off-by: Devan-Kerman <devan@cleverpath.com>
2020-09-15 11:52:23 -05:00
Devan-Kerman
01d3d12992 update commits
Signed-off-by: Devan-Kerman <devan@cleverpath.com>
2020-09-15 11:38:16 -05:00
SquidDev
87393e8aef Fix additional - in docs
Why isn't this automatically stripped! Bad squid.
2020-09-13 17:56:12 +01:00
Devan-Kerman
5e31dcde83 fix CCE
Signed-off-by: Devan-Kerman <devan@cleverpath.com>
2020-09-12 20:20:38 -05:00
SquidDev
86bf57e3cd My inability to spell will be immortalsied in the changelog 2020-09-12 11:03:18 +01:00
SquidDev
72c1d451fe Mark the release as beta-quality 2020-09-12 10:47:19 +01:00
SquidDev
8b4a01df27 Update to Minecraft 1.16.3
I hope the Fabric folks now realise this is gonna be a race of who can
update first :p. Either way, this was a very easy update - only changes
were due to unrelated Forge changes.
2020-09-12 10:45:59 +01:00
SquidDev
d0a973fa46 Merge branch 'mc-1.15.x' into mc-1.16.x 2020-09-12 09:29:21 +01:00
SquidDev
748ebbe66b Bump to 1.92.0
A tiny release, but there's new features so it's technically a minor
bump.
2020-09-12 09:27:47 +01:00
SquidDev
59de21eae2 Handle tabs when parsing JSON
Fixes #539
2020-09-11 18:02:23 +01:00
Devan-Kerman
5184883af1 fix potential bug
Signed-off-by: Devan-Kerman <devan@cleverpath.com>
2020-09-09 10:07:38 -05:00
Devan-Kerman
0c45112262 fix npe 2020-09-09 09:36:47 -05:00
SquidDev
50473afea8 Fix Gradle example for depending on CC:T
See #405
2020-09-09 08:39:28 +01:00
SquidDev
37f925de0a Remove references to cc.crzd.me's maven
As CC only exists on 1.12.2, it's a bit meaningless to talk about it on
1.15+!
2020-09-08 18:37:40 +01:00
Jacob Farley
0bf1672f45 Update README.md 2020-09-08 12:31:17 -05:00
SquidDev
cefde3f003 Also block 0.0.0.0/8
See MightyPirates/OpenComputers#3356
2020-09-08 18:12:20 +01:00
Weblate
ae6124d1f4 Translations for Vietnamese
Co-authored-by: Boom <boom@flyingpackets.net>
2020-09-08 03:57:52 +00:00
Devan-Kerman
e1b8ac1f84 does this work? I don't know, it probably does 2020-09-07 13:19:14 -06:00
Jacob Farley
deea552d99 Merge remote-tracking branch 'origin/fabric' into fabric 2020-09-07 10:54:52 -05:00
Jacob Farley
54229c2ce1 I suppose Netherite Pick turtle recipe is important. 2020-09-07 10:54:46 -05:00
Weblate
7e121ff72f Translations for Vietnamese
Co-authored-by: Boom <boom@flyingpackets.net>
2020-09-07 06:37:58 +00:00
Weblate
5155e18de2 Added translation for Vietnamese
Co-authored-by: Boom <boom@flyingpackets.net>
2020-09-07 03:33:36 +00:00
Devan-Kerman
1346a26179 remove all filthy access wideners 2020-09-06 20:04:23 -05:00
Jacob Farley
14df44f09d Fix crash from inspecting sign text 2020-09-06 18:45:30 -05:00
Jacob Farley
1a21529499 Merge remote-tracking branch 'origin/fabric' into fabric 2020-09-06 16:50:36 -05:00
Jacob Farley
2546990f41 Fix playNote not working for Speaker peripheral. 2020-09-06 11:21:20 -05:00
Devan-Kerman
b39ca02464 Merge pull request #5 from immibis/fabric
Turtles can read sign text.
2020-09-06 08:47:09 -06:00
immibis
628618105c Turtles can read sign text. 2020-09-06 12:14:41 +02:00
Jacob Farley
075ba03f5d Merge pull request #2 from Zundrel/fix_ids
Fix IDs
2020-09-05 18:57:34 -05:00
Mary
10bf84b631 Update ViewComputerContainerData.java 2020-09-05 20:58:05 +02:00
Jacob Farley
c346e22a45 Fix creative tab localization. 2020-09-05 10:10:07 -05:00
Jacob Farley
418e1335b1 Netherite pick turtle. 2020-09-05 10:08:53 -05:00
Jacob Farley
d52372df31 Fix Turtle tool rendering. 2020-09-05 10:02:41 -05:00
SquidDev
7365741088 Don't use entity.captureDrops at all.
This really should have been removed in 9e2232d240.
Otherwise we don't drop these items into the world at all. Fixes #537.
2020-09-05 11:02:24 +01:00
Jacob Farley
cc72e1c2bd Fix turtle digging. 2020-09-04 21:49:07 -05:00
Jacob Farley
d28afcc6a9 Update Gradle and, you know, actually give it RAM. 2020-09-04 20:33:43 -05:00
Jacob Farley
220ed21e6e Oops forgot this. 2020-09-04 20:15:43 -05:00
Jacob Farley
09d465774d Bumped version to 1.91.1 (same as 1.16.2 Forge version) 2020-09-04 20:12:14 -05:00
Jacob Farley
dfc8f48f12 Disable TurtleTool rendering temporarily. 2020-09-04 20:08:53 -05:00
Jacob Farley
abe2ec4686 Fixed pocket and turtle upgrades. (Turtle tools render weird in inventories) 2020-09-04 19:55:15 -05:00
Devan-Kerman
5333cda44e the final sin, I hope 2020-09-04 18:18:10 -05:00
Devan-Kerman
dc88fbeb12 Merge remote-tracking branch 'origin/fabric' into fabric
# Conflicts:
#	src/main/java/dan200/computercraft/shared/computer/blocks/BlockComputerBase.java
2020-09-04 18:09:36 -05:00
Devan-Kerman
c5eb7a9501 reformat 2020-09-04 18:07:48 -05:00
Jacob Farley
bc969db2be Merge remote-tracking branch 'origin/fabric' into fabric 2020-09-04 18:06:03 -05:00
Jacob Farley
50b7646178 Fix block setting more and fix computer break noise and particles. 2020-09-04 18:05:53 -05:00
Devan-Kerman
3fa6b5bc9d god forgive me, for I have sinned 2 2020-09-04 17:49:41 -05:00
Devan-Kerman
33e65e39e3 god forgive me, for I have sinned 2020-09-04 17:29:46 -05:00
Jacob Farley
0380e60590 Fixed block settings. 2020-09-04 14:14:14 -05:00
Jacob Farley
2918892ee2 Oops 2020-09-04 14:12:23 -05:00
Jacob Farley
e43dd9f7c6 Fix cables and turtle rendering. 2020-09-04 14:05:56 -05:00
Jacob Farley
244fd95034 Fix computer and monitor syncing. 2020-09-04 12:35:55 -05:00
JackMacWindows
d5368d0719 Add date-specific MOTDs (like Minecraft) (#533) 2020-09-04 17:35:46 +01:00
SquidDev
26c12ac1a9 Bump version to 1.91.1 2020-09-04 17:29:35 +01:00
Jacob Farley
14e98e2fcb Add AW to fabric.mod.json 2020-09-04 10:25:09 -05:00
Jacob Farley
dcf5d59109 fix peripherals 2020-09-01 11:44:08 -05:00
shedaniel
b95083c77e make gui work 2020-09-01 23:41:50 +08:00
shedaniel
c54c8c3ea6 computers block themselves render 2020-09-01 22:37:43 +08:00
Devan-Kerman
f79c67e243 CRAB GAME IS LAUNCH CRAB 2020-08-31 20:03:40 -05:00
Jacob Farley
6ec7ebe439 Yes hello and hey 0.5 Loom 2020-08-31 19:43:11 -05:00
Jacob Farley
76fe33760d It now compiles. 2020-08-31 19:09:22 -05:00
Devan-Kerman
cb549d8f43 help 2020-08-31 13:44:05 -05:00
Martmists
7b400fdcdd Merge branch 'fabric' of github.com:Zundrel/cc-tweaked-fabric into fabric 2020-08-30 15:47:01 +02:00
Martmists
ab70d918b5 yeef 2020-08-30 15:46:57 +02:00
Devan-Kerman
c64644b9ec time to make a diff of the fabric branch with ours to see what we are miss 2020-08-30 08:35:44 -05:00
Jacob Farley
afb12eb342 Fix FrameInfo 2020-08-29 22:16:06 -05:00
Jacob Farley
64f5ca02b3 Auto stash before merge of "fabric" and "origin/fabric" 2020-08-29 22:14:32 -05:00
Devan-Kerman
84bca21b0c show true error count 2020-08-29 22:10:14 -05:00
Devan-Kerman
b6757c416f ClientRegistry 2020-08-29 22:06:04 -05:00
Devan-Kerman
dc9d3f2d15 TurtlePlayer 2020-08-29 21:55:11 -05:00
Devan-Kerman
807825d74e registry is gone 2020-08-29 21:42:17 -05:00
Jacob Farley
14c17676c6 Some basic fixes, will work on this some other time. 2020-08-29 20:13:35 -05:00
Devan-Kerman
324519575c remap with yarrnforge 2020-08-29 19:38:26 -05:00
Devan-Kerman
fbcf26bdc9 remap with yarrnforge 2020-08-29 19:32:53 -05:00
Devan-Kerman
30ab6bd045 Merge remote-tracking branch 'origin/fabric' into fabric 2020-08-29 18:47:57 -05:00
Devan-Kerman
2ea816b78b printout renderer, terminal, tile printer, fake player, guicomputer, fixed width font renderer 2020-08-29 18:47:47 -05:00
Jacob Farley
56dcc57755 Fix some issues, add AW. 2020-08-29 18:44:19 -05:00
Devan-Kerman
a4830aff86 cloth config 2020-08-29 18:01:13 -05:00
Devan-Kerman
621bc526be remap 2020-08-29 18:01:01 -05:00
SquidDev
2c67849b35 Fix NPE when turtles interact with an entity
Closes #531
2020-08-27 17:17:03 +01:00
Jonathan Coates
04509cefec Merge pull request #529 from Bluenaxela/mc-1.15.x
Pretty sure FileSystemWrapperMount.isDirectory() should call Filesystem.isDir(), not Filesystem.exists()
2020-08-25 08:11:13 +01:00
Bluenaxela
74b9f5dcb0 Fix FileSystemWrapperMount.isDirectory()
Pretty sure FileSystemWrapperMount.isDirectory() should call Filesystem.isDir(), not Filesystem.exists()
2020-08-24 23:55:24 -07:00
SquidDev
7809a2eddd Merge branch 'mc-1.15.x' into mc-1.16.x 2020-08-23 15:46:17 +01:00
SquidDev
183b342071 Bump for 1.91.0 2020-08-23 15:35:58 +01:00
SquidDev
0bb5515055 Fix checkstyle problems 2020-08-22 19:31:49 +01:00
SquidDev
e8e9294fdf Correctly check for success or consume
No, I don't really know what the difference is either :). Closes #518.
2020-08-22 19:28:02 +01:00
SquidDev
9acfc0316f Expose NBT hashes of items to users
This just uses the same approach as Plethora, so we should have aparity
for .list() now.
2020-08-22 16:09:35 +01:00
SquidDev
29fb0baa09 Use Forge's packet methods for sending SoundEvents
Doesn't fix #515 (arguably makes it worse in the sense that it's more
likely to throw). However it should provide better error reporting, and
make it more clear that it's not CC:T's fault.
2020-08-22 15:31:48 +01:00
R93950X
d5de39ebd4 Fix time formatting (#527)
Fixes #525.

Co-authored-by: R93950X <R93950X@users.noreply.github.com>
2020-08-22 15:17:12 +01:00
SquidDev
0faf76e4bd Fix if statement never being hit
Let's been honest, this bit's probably never been tested, because it
should never happen. Fixes #528.
2020-08-22 15:03:38 +01:00
SquidDev
99581e1f40 Initial update to 1.16.2
Seems to load fine, but not done any proper testing.
2020-08-14 22:00:03 +01:00
SquidDev
e8e2ed9fe5 Fix incorrect lower bound in mods.toml
It appears I had failed to update this when last bumping the Forge
version. Closes #521 - we're relying on a feature only added in Forge
31.1.16, and they're using 3.1.14.
2020-08-09 21:51:55 +01:00
SquidDev
9f72448ecd Properly deprecate colors.rgb8 2020-08-04 19:50:36 +01:00
SquidDev
3da3f16deb Fix link to logo 2020-08-04 18:30:22 +01:00
hydraz
0e2ce3c634 Make the key for mtime "modified" in fs.attributes (#512) 2020-07-31 18:39:09 +01:00
SquidDev
fe00e00537 Mention people should include logs 2020-07-31 18:31:47 +01:00
SquidDev
29646a7f61 Bump version to 1.90.3 2020-07-27 19:07:06 +01:00
SquidDev
50d2712581 Resolve CC's save location to the world dir
Fixes #509
2020-07-27 19:04:57 +01:00
SquidDev
3093f882d8 Fix selected slot now showing in the turtle GUI 2020-07-27 18:37:07 +01:00
SquidDev
e5cf0d1c61 Update mappings 2020-07-27 18:26:42 +01:00
Jonathan Coates
cd879b067f Merge pull request #508 from neumond/mc-1.15.x
Fix JSON serialization of strings
2020-07-25 17:51:46 +01:00
neumond
053cb1b53c Fix JSON serialization of strings
Control characters become escaped as JSON requires
Non-ASCII characters get escaped as well for better interoperability
We assume here that lua strings represent only first 256 code points of unicode
2020-07-25 19:40:06 +03:00
SquidDev
6b102a8142 Merge branch 'mc-1.15.x' into mc-1.16.x 2020-07-25 12:08:33 +01:00
SquidDev
ac7979fb46 Bump for 1.90.2 2020-07-25 11:53:46 +01:00
SquidDev
c8a6888a2f Fix styles not being saved
Styles have been changed to be immutable, meaning that we were never
updating them! Fixes #499.
2020-07-25 11:19:04 +01:00
SquidDev
9ce33f8a3f Add back missing override of getPositionVec
This was removed in the initial update (46595e73df)
because I got terribly confused over mappings and I forgot to add it
back.

Fixes #505
2020-07-25 10:56:50 +01:00
SquidDev
d51851e763 Use FML's scan data to gather annotations
We can just scrape them from the @AutoService annotation, which saves us
having to duplicate any work. Hopefully fixes #501, but I haven't tested
in a non-dev environment yet.
2020-07-23 22:41:20 +01:00
BlackDragon-B
fb70a1a998 Added Windows thing. (#500) 2020-07-18 18:59:52 +01:00
SquidDev
a1dcd59d95 Update to latest Forge
Fixes #498
2020-07-18 15:11:57 +01:00
SquidDev
2a17585702 Merge branch 'mc-1.15.x' into mc-1.16.x 2020-07-18 12:24:49 +01:00
SquidDev
2f323f23d7 Update changelog for release 2020-07-18 12:23:36 +01:00
SquidDev
087c305b0d Fix non-inventory GUIs rendering labels 2020-07-18 12:17:02 +01:00
SquidDev
31764f6d65 Register various gold items as piglin_loved 2020-07-18 11:14:55 +01:00
SquidDev
4efde2b294 Merge branch 'mc-1.15.x' into mc-1.16.x 2020-07-18 10:34:29 +01:00
SquidDev
95554a53d1 Move getResourceFile to CCAPIImpl
Just means we've got all the resource processing code in one place, and
keeps (most) MC code out of CC itself.
2020-07-18 10:31:28 +01:00
SquidDev
89c1b2771d Allow configuring max monitor render distance
64 blocks out to be enough for anyone. But just in case. Closes #494
2020-07-18 10:26:34 +01:00
SquidDev
8f069a9b72 Remove absolute file path from FS errors
When dealing with invalid paths (for instance, ones which are too long
or malformed), Java may throw a FileSystemException. This contains the
absolute path (i.e. C:/Users/Moi/.../.minecraft/...), which is printed
to the user within CC - obviously not ideal!

We simply catch this exception within the MountWrapper and map it back
to the local path. The disadvantage of doing it here is that we can't
map the path in the exception back to the computer - we'd need to catch
it in FileMount for that - so we just assume it referrs to the original
path instead.

Doing it in FileMount ends up being a little uglier, as we already do
all the exception wrangling in FileWrapper, so this'll do for now.

Fixes #495
2020-07-18 10:13:43 +01:00
SquidDev
2e9d6603e3 Correct IPeripheral documentation
It's no longer possible to implement this on the tile, due to the
conflict in getType. Given this is a really bad idea, it's not a big
issue, but we should mention it in the documentation.

Fixes #496.
2020-07-14 19:53:10 +01:00
SquidDev
46595e73df Initial update to Minecraft 1.16.1
A lot is broken, but at least we can get in game:
 - GUIs render a whole bunch of additional "inventory" text, which we
   really don't want.
 - Computers load from the wrong location.
 - There's some issues with using Forge's tags from outside of JSON
   recipes. We need to work out why.
2020-07-11 20:36:10 +01:00
SquidDev
a6a1b9b8e5 Add a whole tonne of documentation
There's a bit of duplication here, so we might try to clean this up, but
it's a good starting point.
2020-07-09 21:59:19 +01:00
Alex Evelyn
605e1f6b9b Started work on upgrading to 1.16.1. Not in a compilable state yet 2020-07-07 13:27:13 -04:00
SquidDev
3f277a7a7b Bump version to 1.90.0
Going to let this stew for a couple of days - there's probably something
else which'll break.
2020-07-06 15:38:09 +01:00
SquidDev
90c5d3f1e8 Don't load the chunk when watching monitors
Hopefully fixes #493
2020-07-06 15:21:14 +01:00
Naheulf
a5f7cf8334 Add enchantments and unbreakable to ItemData.java. (#488) 2020-07-06 14:18:07 +01:00
JackMacWindows
3075f89797 Added Javadoc for currently undocumented functions (#490)
This PR adds some documentation for APIs that did not have docs in the
source yet. This includes the:

* drive peripheral
* FS API
* OS PAI
* printer peripheral
* speaker peripheral
2020-07-05 08:26:37 +01:00
Weblate
45297665c6 Translations for Russian
Translations for French

Co-authored-by: neumond <alice.johnson@yandex.ru>
Co-authored-by: Naheulf <newheulf@gmail.com>
2020-07-05 03:41:59 +00:00
Jonathan Coates
ddbf3fc111 Merge pull request #491 from neumond/mc-1.15.x
Add port to Host http header if necessary
2020-07-04 21:48:20 +01:00
Weblate
da82b89676 Added translation for Russian
Co-authored-by: neumond <alice.johnson@yandex.ru>
2020-07-04 20:41:15 +00:00
neumond
d5f1a2c817 Add port to Host http header if necessary 2020-07-04 22:16:48 +03:00
SquidDev
6020adef6b Link to Weblate in CONTRIBUTING
Let's make it at least a little bit discoverable!
2020-07-04 10:17:40 +01:00
SquidDev
d2a52a8b5d Fix turtle.craft failing when missing an argument.
Stupid typo, stupid squid.
2020-07-03 21:37:14 +01:00
SquidDev
9f8774960f Generate documentation stubs from Javadocs
illuaminate does not handle Java files, for obvious reasons. In order to
get around that, we have a series of stub files within /doc/stub which
mirrored the Java ones. While this works, it has a few problems:

 - The link to source code does not work - it just links to the stub
   file.
 - There's no guarantee that documentation remains consistent with the
   Java code. This change found several methods which were incorrectly
   documented beforehand.

We now replace this with a custom Java doclet[1], which extracts doc
comments from @LuaFunction annotated methods and generates stub-files
from them. These also contain a @source annotation, which allows us to
correctly link them back to the original Java code.

There's some issues with this which have yet to be fixed. However, I
don't think any of them are major blockers right now:

 - The custom doclet relies on Java 9 - I think it's /technically/
   possible to do this on Java 8, but the API is significantly uglier.
   This means that we need to run javadoc on a separate JVM.

   This is possible, and it works locally and on CI, but is definitely
   not a nice approach.

 - illuaminate now requires the doc stubs to be generated in order for
   the linter to pass, which does make running the linter locally much
   harder (especially given the above bullet point).

   We could notionally include the generated stubs (or at least a cut
   down version of them) in the repo, but I'm not 100% sure about that.

[1]: https://docs.oracle.com/javase/9/docs/api/jdk/javadoc/doclet/package-summary.html
2020-07-03 13:31:26 +01:00
SquidDev
36bb8b67c9 Clean up data-gathering code
- Refer to this as "data" rather than "metadata". I'm still not sure
   where the meta came from - blame OpenPeripheral I guess.
 - Likewise, use getItemDetail within inventory methods, rather than
   getItemMeta.
 - Refactor common data-getting code into one class. This means that
   turtle.getItemDetail, turtle.inspect and commands.getBlockInfo all
   use the same code.
 - turtle.getItemDetail now accepts a second "detailed" parameter which
   will include the full metadata (#471, #452).
 - Tags are now only included in the detailed list. This is a breaking
   change, however should only affect one version (1.89.x) and I'm not
   convinced that the previous behaviour was safe.
2020-06-30 12:35:39 +01:00
SquidDev
8f3a56dd32 Merge branch 'mc-1.14.x' into mc-1.15.x 2020-06-30 11:31:41 +01:00
SquidDev
113d5d982f Merge branch 'master' into mc-1.14.x 2020-06-30 11:28:56 +01:00
Jonathan Coates
514db30fb1 Add configuration options to control terminal sizes (#475)
This allows for configuring the size of computers and pocket computers, 
as well as the max size of monitors.

There's several limitations with the current implementation, but it's
still "good enough" for an initial release:
 - Turtles cannot be resized.
 - GUIs do not scale themselves, so "large" sizes will not render within
   the default resolution.
2020-06-28 16:33:03 +01:00
Jonathan Coates
08181f72d4 Generic peripherals for any tile entities (#478)
This exposes a basic peripheral for any tile entity which does not have methods
already registered. We currently provide the following methods:

 - Inventories: size, list, getItemMeta, pushItems, pullItems.
 - Energy storage: getEnergy, getEnergyCapacity
 - Fluid tanks: tanks(), pushFluid, pullFluid.

These methods are currently experimental - it must be enabled through 
`experimental.generic_peripherals`. While this is an initial step towards
implementing #452, but is by no means complete.
2020-06-27 10:47:31 +01:00
SquidDev
613a28a5af Switch to Forge's DeferredRegister
Well, mostly. We currently don't do recipe serializers as I'm a little
too lazy. For items, blocks and TE types this does make registration
nicer - we've some helper functions which help reduce duplication.

Some types (containers, TEs, etc..) are a little less nice, as we now
must define the registry object (i.e. the WhateverType<?>) in a separate
class to the class it constructs. However, it's probably a worthwhile
price to pay.
2020-06-27 10:23:51 +01:00
Weblate
e4c422d6f9 Translations for German
Co-authored-by: Jummit <jummit@web.de>
2020-06-27 01:59:35 +00:00
Weblate
478f992dea Translations for German
Co-authored-by: Jummit <jummit@web.de>
2020-06-25 16:49:08 +00:00
JakobDev
b54519d0e6 Add functions for parsing and drawing nft (#458) 2020-06-25 09:08:35 +01:00
Jonathan Coates
9499654757 Add documentation for peripherals
No clue how we're going to do this for the dynamic peripheral system
if/when that ships, but this is a good first stage.

Like the Java APIs, this relies on stub files, so we can't link to the
implementation which is a bit of a shame. However, it's a good first
step.
2020-06-24 12:12:06 +01:00
SquidDev
c5138c535c Fix write method missing from printers
I'm really not very good at this modding lark am I? I've done a basic
search for other missing methods, and can't see anything, but goodness
knows.

Fixes #480
2020-06-23 10:01:44 +01:00
SquidDev
5bd8d84d14 Add missing config option for command computers
Fixes #479
2020-06-22 11:35:21 +01:00
Weblate
ab0310e27c Translations for Italian
Translations for French

Translations for French

Co-authored-by: hds <hds536jhmk@gmail.com>
Co-authored-by: Anavrins <xanavrins@gmail.com>
Co-authored-by: AxelFontarive <afontarive@gmail.com>
2020-06-21 16:42:35 +00:00
SquidDev
607751da40 Upload on all (active) mc-* branches 2020-06-21 13:24:47 +01:00
SquidDev
1efabccd14 Merge branch 'mc-1.14.x' into mc-1.15.x 2020-06-21 12:09:28 +01:00
SquidDev
029374e9aa Merge branch 'master' into mc-1.14.x 2020-06-21 12:08:30 +01:00
SquidDev
48edcde4ef Fix handling of CC: T's version
We never added back replacing of ${version} strings, which means that CC
was reporting incorrect version numbers in _HOST, the user agent and
network versions. This meant we would allow connections even on
mismatched versions (#464).

We shift all version handling into ComputerCraftAPI(Impl) - this now
relies on Forge code, so we don't want to run it in emulators.
2020-06-19 18:49:27 +01:00
Weblate
58a2995bbc Translations for Dutch
Translations for Chinese (Simplified)

Translations for Korean

Translations for German

Co-authored-by: SquidDev <bonzoweb@hotmail.co.uk>
2020-06-18 14:10:23 +00:00
SquidDev
a35dcb28ef Import translations and clean up
- Strip any gui._.config options. These haven't been used since 1.12
   and while they may return, it doesn't seem worth it right now.
 - Fix a couple of typos in the English translations.
 - Import from https://i18n.tweaked.cc. There's definitely some problems
   with the import - empty translations are still included, so we write
   a script to strip them.
2020-06-18 13:10:51 +01:00
SquidDev
7b2d482387 Make the CF release stable 2020-06-16 09:45:42 +01:00
SquidDev
2b077554f7 Merge branch 'mc-1.14.x' into mc-1.15.x
# Conflicts:
#	gradle.properties
#	src/main/java/dan200/computercraft/client/render/MonitorTextureBufferShader.java
#	src/main/java/dan200/computercraft/client/render/TileEntityMonitorRenderer.java
#	src/main/java/dan200/computercraft/core/apis/handles/HandleGeneric.java
#	src/main/java/dan200/computercraft/shared/Config.java
#	src/main/java/dan200/computercraft/shared/network/NetworkHandler.java
#	src/main/java/dan200/computercraft/shared/peripheral/monitor/TileMonitor.java
#	src/main/java/dan200/computercraft/shared/turtle/apis/TurtleAPI.java
#	src/main/resources/data/computercraft/lua/rom/help/changelog.txt
#	src/main/resources/data/computercraft/lua/rom/help/whatsnew.txt
2020-06-16 09:24:14 +01:00
SquidDev
9134f243c1 Merge branch 'master' into mc-1.14.x 2020-06-15 22:05:02 +01:00
SquidDev
190ed4fd20 Fix incorrect disk drive method name
The previous comment was wrong, and I never double checked. Closes #472.
2020-06-11 21:19:14 +01:00
SquidDev
b9ff9b7f90 Allow returning lua functions
Not sure how this will play with persistence when it happens (badly,
most likely), but it's not a bad idea to support it.

Closes #466
2020-06-03 21:44:08 +01:00
SquidDev
b9b8121be9 Expose tags for turtle.{inspect,getItemDetail}
This is simply exposed as a table from tag -> true. While this is less
natural than an array, it allows for easy esting of whether a tag is
present.

Closes #461
2020-06-01 11:17:05 +01:00
SquidDev
c493d668c8 Bump version 2020-05-17 17:02:17 +01:00
SquidDev
53477fd3a1 Fix several AIOB exceptions
Closes #450
2020-05-17 16:58:19 +01:00
SquidDev
87aa839b60 Upgrade the release to beta
It should be release quality in all honesty[^1], but let's leave it a
few days to see if any issues trickle in.

[^1]: Well, aside from upsidedown turtles!
2020-05-16 10:20:16 +01:00
SquidDev
e02ccdcb1a Fix incorrect shadowing 2020-05-16 10:19:25 +01:00
SquidDev
f36f532c63 Migrate config to the server (rather than common) 2020-05-15 23:05:14 +01:00
SquidDev
5a816917d5 Normalise config names 2020-05-15 23:04:04 +01:00
SquidDev
7af63d052d Make many more http options domain-specific
timetout, max_upload, max_download and max_websocket_message may now be
configured on a domain-by-domain basis. This uses the same system that
we use for the block/allow-list from before:

Example:

    [[http.rules]]
        host = "*"
        action = "allow"
	max_upload = 4194304
	max_download = 16777216
	timeout = 30000
2020-05-15 23:04:04 +01:00
SquidDev
4f8217d1ab Implement IPeripheral.getTarget on a few additional TEs
Also make it nullable. Hopefully this will allow us to distinguish
between non-default implementations more easily.
2020-05-15 17:34:00 +01:00
SquidDev
5409d441b5 Expose peripherals as a capability
This registers IPeripheral as a capability. As a result, all (Minecraft
facing) functionality operates using LazyOptional<_>s instead.

Peripheral providers should now return a LazyOptional<IPeripheral> too.
Hopefully this will allow custom peripherals to mark themselves as
invalid (say, because a dependency has changed).

While peripheral providers are somewhat redundant, they still have their
usages. If a peripheral is applied to a large number of blocks (for
instance, all inventories) then using capabilities does incur some
memory overhead.

We also make the following changes based on the above:
 - Remove the default implementation for IWiredElement, migrating the
   definition to a common "Capabilities" class.

 - Remove IPeripheralTile - we'll exclusively use capabilities now.
   Absurdly this is the most complex change, as all TEs needed to be
   migrated too.

   I'm not 100% sure of the correctness of this changes so far - I've
   tested it pretty well, but blocks with more complex peripheral logic
   (wired/wireless modems and turtles) are still a little messy.

 - Remove the "command block" peripheral provider, attaching a
   capability instead.
2020-05-15 17:09:12 +01:00
Jonathan Coates
d5f82fa458 Replace getMethodNames/callMethod with annotations (#447)
When creating a peripheral or custom Lua object, one must implement two
methods:

 - getMethodNames(): String[] - Returns the name of the methods
 - callMethod(int, ...): Object[] - Invokes the method using an index in
   the above array.

This has a couple of problems:
 - It's somewhat unwieldy to use - you need to keep track of array
   indices, which leads to ugly code.
 - Functions which yield (for instance, those which run on the main
   thread) are blocking. This means we need to spawn new threads for
   each CC-side yield.

We replace this system with a few changes:

 - @LuaFunction annotation: One may annotate a public instance method
   with this annotation. This then exposes a peripheral/lua object
   method.

   Furthermore, this method can accept and return a variety of types,
   which often makes functions cleaner (e.g. can return an int rather
   than an Object[], and specify and int argument rather than
   Object[]).

 - MethodResult: Instead of returning an Object[] and having blocking
   yields, functions return a MethodResult. This either contains an
   immediate return, or an instruction to yield with some continuation
   to resume with.

   MethodResult is then interpreted by the Lua runtime (i.e. Cobalt),
   rather than our weird bodgey hacks before. This means we no longer
   spawn new threads when yielding within CC.

 - Methods accept IArguments instead of a raw Object array. This has a
   few benefits:
   - Consistent argument handling - people no longer need to use
     ArgumentHelper (as it doesn't exist!), or even be aware of its
     existence - you're rather forced into using it.
   - More efficient code in some cases. We provide a Cobalt-specific
     implementation of IArguments, which avoids the boxing/unboxing when
     handling numbers and binary strings.
2020-05-15 13:21:16 +01:00
SquidDev
d0deab3519 Update changelog to include some missing things 2020-05-15 10:48:31 +01:00
SquidDev
d5a8df753a Merge branch 'mc-1.14.x' into mc-1.15.x 2020-05-15 10:36:23 +01:00
SquidDev
13de2c4dd0 Fix location of cc.require
Yay for 1.12->1.13 changes!
2020-05-15 10:28:35 +01:00
SquidDev
906280225e Merge branch 'master' into mc-1.14.x 2020-05-15 10:19:57 +01:00
Jonathan Coates
5dfaf6eee9 Merge branch 'mc-1.14.x' into mc-1.15.x 2020-05-13 15:28:05 +01:00
Jonathan Coates
e251dd066c Fix test failures 2020-05-13 15:27:50 +01:00
SquidDev
9abcfe56ea Create the coverage directory before writing
Odd that this failed - we should make the directory within the test
suite - but let's see if this helps.
2020-05-13 14:41:50 +01:00
SquidDev
abbc641fd4 Merge branch 'mc-1.14.x' into mc-1.15.x 2020-05-13 14:36:39 +01:00
SquidDev
c60dcb4f5a Fix deprecated usage 2020-05-13 14:04:32 +01:00
SquidDev
4be0b15afa Merge branch 'master' into mc-1.14.x 2020-05-13 14:04:28 +01:00
SquidDev
ca2995ed38 Merge branch 'mc-1.14.x' into mc-1.15.x 2020-05-04 10:28:55 +01:00
SquidDev
6816931659 Merge branch 'master' into mc-1.14.x 2020-05-04 10:28:15 +01:00
SquidDev
e918f55b58 Merge branch 'mc-1.14.x' into mc-1.15.x 2020-05-04 10:05:32 +01:00
SquidDev
c28b468844 Update languages and language script 2020-05-04 09:57:38 +01:00
SquidDev
052cf8ee7d Merge branch 'master' into mc-1.14.x 2020-05-04 09:39:54 +01:00
SquidDev
52c6584c81 Fix treasure disk colour handler 2020-04-30 11:33:31 +01:00
SquidDev
9f87eda5de Load treasure disks from various loot tables 2020-04-30 11:19:46 +01:00
SquidDev
697e9449cf Delete existing treasure disks 2020-04-30 10:59:55 +01:00
SquidDev
76c3e4c155 Merge branch 'mc-1.14.x' into mc-1.15.x 2020-04-29 17:37:53 +01:00
SquidDev
358289b5f9 Merge branch 'master' into mc-1.14.x 2020-04-29 17:37:36 +01:00
SquidDev
5eec24676f Prevent computers scanning peripherals twice 2020-04-29 17:37:02 +01:00
SquidDev
f52b8fa2de Bump mappings version 2020-04-29 16:23:18 +01:00
SquidDev
a3021c4697 Merge branch 'mc-1.14.x' into mc-1.15.x 2020-04-24 18:44:29 +01:00
SquidDev
b7c61f9c6d Bump version 2020-04-24 18:34:01 +01:00
SquidDev
08a0342618 Fix block drop data being generated in the incorrect place
Fixes half of #421
2020-04-24 16:41:46 +01:00
SquidDev
3d7a81696d Merge branch 'mc-1.14.x' into mc-1.15.x 2020-04-23 10:58:30 +01:00
SquidDev
48cb032ddf Also publish on releases
This'll probably break. Let's see :)
2020-04-23 10:54:12 +01:00
SquidDev
33260a7747 Merge branch 'mc-1.14.x' into mc-1.15.x 2020-04-23 10:04:37 +01:00
SquidDev
a049502d12 Merge branch 'master' into mc-1.14.x 2020-04-23 10:03:45 +01:00
SquidDev
af40f5ae5c Add back CraftTweaker integration 2020-04-22 11:11:02 +01:00
SquidDev
759d02a249 Some post-merge cleanup 2020-04-22 11:04:29 +01:00
SquidDev
d7729337ac Merge branch 'mc-1.14.x' into mc-1.15.x 2020-04-22 10:39:00 +01:00
SquidDev
ee391ae9ea Register a fake renderer for turtle players
Fixes #383, probably.
2020-04-22 10:17:31 +01:00
SquidDev
4ed4a6409b Skip the src/generated file in check-lines 2020-04-22 10:07:43 +01:00
SquidDev
e5cc345f49 Some cleanup to the Lua programs 2020-04-22 10:00:43 +01:00
SquidDev
d847a4d9e0 Merge branch 'master' into mc-1.14.x
This also deletes display list support - MC 1.14 now requires VBOs to be
supported in some capacity.
2020-04-22 09:45:23 +01:00
Jonathan Coates
f106733d71 Redo how http block/allow lists are stored. (#396)
This replaces the allow/block lists with a series of rules. Each rule
takes the form

    [[http.rules]]
    host = "127.0.0.0/8"
    action = "block"

This is pretty much the same as the previous config style, in that hosts
may be domains, wildcards or in CIDR notation. However, they may also be
mixed, so you could allow a specific IP, and then block all others.
2020-04-22 08:58:21 +01:00
SquidDev
df557e03fa Fix turtles incorrectly handling waterlogged blocks
This would return true for any block with a fluid in it, including
waterlogged blocks. This resulted in much broken behaviour

 - Turtles cannot place blocks when waterlogged (fixedd #385)
 - Turtles could move into waterlogged blocks (such as fences),
   replacing them.
2020-04-20 20:25:09 +01:00
SquidDev
524b6f1d8a Make a bunch of config fields private 2020-04-20 20:24:16 +01:00
SquidDev
2360a6e951 Remove several deprecated methods 2020-04-10 21:26:11 +01:00
SquidDev
f4f71185ae Add back map rendering
Closes #357. Also bump Forge and mappings versions - it includes a
couple of bug fixes we need.
2020-04-10 21:17:31 +01:00
SquidDev
419f29321a Port most recipes to use generators
Closes #354
2020-02-08 23:26:05 +00:00
SquidDev
00b41d29c1 Update README to mention fg.deobf 2020-02-08 22:16:38 +00:00
Jonathan Coates
95fee95006 Fix spelling of Ctrl 2020-02-08 20:26:16 +00:00
Jonathan Coates
b4e0e9984f Try to get CI working again
- Mirror all dependencies, like we've done on master
 - Run gradle build twice. Apparently the first time the dependencies
   aren't always available.
2020-02-08 11:02:09 +00:00
SquidDev
649acbae1c Add back item frame rendering for printouts
Also fix a recipe loading issue, due to capitalisation of enums
2020-01-30 10:07:47 +00:00
SquidDev
05eada427b Add back custom block highlights
Also bump Forge version to enable this
2020-01-30 09:00:37 +00:00
SquidDev
03caf9d805 Fix a checkstyle warning 2020-01-29 16:52:37 +00:00
SquidDev
d6ea3aab1c Switch generation of resources over to data generators
See #354

 - Remove Lua script to generate recipes/advancements for coloured
   disks, turtle upgrades and pocket upgrades. Replacing them with Lua
   ones.
 - Generate most block drops via the data generator system. Aside from
   cables, they all follow one of two templates.
2020-01-29 16:41:26 +00:00
SquidDev
f3a330e330 Normalise enums to use SHOUTY_CASE
PascalCase is more .NET than Java
2020-01-28 22:28:48 +00:00
SquidDev
044d2b2b06 Some API cleanup
- Remove *Stream methods on IMount/IWritableMount, and make the channel
   ones the primary.
 - Fix location of AbstractTurtleUpgrade
 - Make IComputerAccess.getAvailablePeripheral and .getMainThreadMonitor
   mandatory.
 - IComputerAccess throws a specialised NotAttachedException
2020-01-28 22:23:43 +00:00
SquidDev
fb440b0d2e Update to 1.15
Most of the port is pretty simple. The main problems are regarding
changes to Minecraft's rendering system.

 - Remove several rendering tweaks until Forge's compatibility it
   brought up-to-date
    - Map rendering for pocket computers and printouts
    - Item frame rendering for printouts
    - Custom block outlines for monitors and cables/wired modems
    - Custom breaking progress for cables/wired modems

 - Turtle "Dinnerbone" rendering is currently broken, as normals are not
   correctly transformed.

 - Rewrite FixedWidthFontRenderer to to the buffer in a single sweep.
   In order to do this, the term_font now also bundles a "background"
   section, which is just a blank region of the screen.

 - Render monitors using a VBO instead of a call list. I haven't
   compared performance yet, but it manages to render a 6x5 array of
   _static_ monitors at almost 60fps, which seems pretty reasonable.
2020-01-24 09:12:29 +00:00
SquidDev
bf6d017ad1 Merge branch 'master' into mc-1.14.x 2020-01-14 08:52:59 +00:00
SquidDev
a706300598 Update changelog/version 2020-01-13 15:10:32 +00:00
SquidDev
2541c3c5e6 Licenses, again 2020-01-13 15:08:09 +00:00
SquidDev
41a1b99f7d Merge branch 'master' into mc-1.14.x 2020-01-13 15:05:50 +00:00
SquidDev
1862a439e2 Correctly offset scroll cursor positions
Fixes #330
2020-01-13 14:59:56 +00:00
SquidDev
0f82a4589b Fix complaints 2019-12-24 19:31:14 +00:00
SquidDev
4320a4f851 Update CT integration
Sadly we have to disable -Werror, as the annotation class files are not
available on maven, so this produces a warning.
2019-12-24 19:16:06 +00:00
SquidDev
037cbabb32 Merge branch 'master' into mc-1.14.x
Unfortunately we can't apply the config changes due to backwards
compatibility. This'll be something we may need to PR into Forge.

CraftTweaker support still needs to be added.
2019-12-23 22:34:30 +00:00
parly
cb66ef7e30 v1.14.4-1.83.2+build.9 2019-12-02 00:19:02 +09:00
parly
fd2f6a38c1 Update dependencies 2019-12-02 00:17:49 +09:00
parly
229821d398 Organize imports 2019-12-02 00:00:36 +09:00
hugeblank
1f2e0c444d Initial Implementation of Feature
Adds the ability for the command computer to get block information from other dimensions by passing the dimension ID as the last argument in both getBlockInfo and getBlockInfos
2019-12-01 23:55:54 +09:00
SquidDev
92567b4d7e Merge branch 'master' into mc-1.14.x 2019-11-29 20:23:56 +00:00
SquidDev
3b7300543a Correctly invalidate the ROM mount cache
Before it would remain the same across world reloads, and thus would be
out-of-date after leaving the first world. This architecture technically
allows for running multiple servers at once, though that's not going to
matter that soon.
2019-11-26 18:16:49 +00:00
SquidDev
642351af1a Merge branch 'master' into mc-1.14.x 2019-11-25 09:15:20 +00:00
SquidDev
2d4a87adc9 Fix the eye height for turtle fake players
This was causing the eye height of the turtle to be above it when
placing down, causing all sorts of funkiness. Fixes #297
2019-11-23 13:05:26 +00:00
SquidDev
bedac71e3d Add a fake network handler to the TurtleFakePlayer
This should fix several issues (see #304, etc...). I'll try to get round
to PRing this into Forge at some point, though on the other hand this is
/super/ ugly.
2019-11-23 12:12:02 +00:00
SquidDev
ee4e42e730 Dont' remove treasure disks from JEI
This shouldn't matter either way - we don't expose it in the creative
menu, and there's no recipes for it. This should shut up a log message
though. Fixes #305.
2019-11-23 11:23:25 +00:00
SquidDev
0de75f05dd Make parameter name a bit nicer
Woops
2019-11-23 11:17:03 +00:00
SquidDev
be6dd21e54 Make monitors "properly" solid blocks
This fixes monitor rendering underwater (closes #314). By default,
isSolid returns true if the render layer is SOLID. As we use CUTOUT due
to our funky TE rendering, we need to override this to return true
anyway.

This will cause some side effects, as monitors now blocking light
propagation, but I don't think that's the end of the world.
2019-11-23 10:31:55 +00:00
SquidDev
927ddb0bde Remove Charset and MCMP integration for now
It's not clear if either of these are coming back soon, and it should be
fairly simple to add them back when needed.
2019-11-23 10:14:32 +00:00
SquidDev
44d0f78c1b Bump versions 2019-11-23 09:58:54 +00:00
parly
429baa350c Fix issues with building with Java 9+, take 2
Fix another potential issues when using Java 9+ at build time and Java
8 at runtime.
2019-10-24 01:11:25 +09:00
parly
7fe62485fa v1.14.4-1.83.2+build.8 2019-10-20 00:40:48 +09:00
parly
fe10c68099 Update dependencies 2019-10-20 00:29:50 +09:00
parly
06092cfddd Fix issues with building with Java 9+
Fix for NoSuchMethodError when using Java 9+ at build time and Java 8
at runtime.

Fixes #14
2019-10-19 23:58:34 +09:00
parly
9967dc5740 Cleanup build.gradle
Based on #18 (thanks to hugeblank and Fuyukai), made the following
changes:

* Shade Cobalt
It seems that NoClassDefFoundError occurs on the CC thread if the
library Cobalt is not shaded.

* More cleanup
Removed more unnecessary parts.
2019-10-19 23:38:25 +09:00
hugeblank
b920e04c59 oneline fix command parsing
(Merged from #17)
2019-10-18 19:14:38 -07:00
SquidDev
3ea2d6a0a8 Merge branch 'master' into mc-1.14.x 2019-10-04 19:56:49 +01:00
SquidDev
f7781defe5 Merge branch 'master' into mc-1.14.x 2019-10-04 19:44:34 +01:00
SquidDev
d342a1f368 Prevent wired modems dropping on block change
Fixes #303
2019-10-01 20:06:38 +01:00
SquidDev
81f85361d5 Move Lua files to the correct location
I really need to fix this.
2019-10-01 19:43:03 +01:00
SquidDev
f1621b30ec Remove redundant imports 2019-10-01 19:15:13 +01:00
SquidDev
d4f6a594b6 Merge branch 'master' into mc-1.14.x 2019-10-01 18:58:40 +01:00
SquidDev
ff5ba5c131 Update GUI code to be compatible with 1.14.4
Not quite sure when this changed, but I'm fairly sure isMouseOver wasn't
a thing when I wrote this. Or I'm a plonker. Both are possible.

Also fixes mouse dragging not being handled in turtles.

Fixes #299
2019-10-01 18:53:46 +01:00
SquidDev
4243f30308 Bump Forge version 2019-10-01 18:53:38 +01:00
parly
baa1b5a5c9 v1.14.4-1.83.2+build.7 2019-10-01 16:07:19 +09:00
parly
e84663a5c5 Update ClothConfig 2019-10-01 15:41:36 +09:00
parly
1c46220c42 Update Fabric toolchain 2019-10-01 15:41:16 +09:00
parly
889b445855 Add time unit conversion
Task execution times are stored in the config file in milliseconds, but
they're stored internally in nanoseconds. This commit adds time unit
conversions from milliseconds to nanoseconds.

Fixes #9
2019-10-01 15:21:37 +09:00
parly
19553a981e v1.14.4-1.83.2+build.5 2019-09-28 00:17:28 +09:00
parly
15f4dbd061 Update ClothConfig 2019-09-28 00:06:23 +09:00
parly
98e12c7c3e Quick patch to fix rendering issues with OptiFine
OptiFine seems to cause NullPointerException when it cannot find loader.spriteAtlas::getSprite method in ModelItemPropertyOverrideList constructor.

Fixes #1
2019-09-27 23:36:03 +09:00
svitoos
dfad319864 Fix build (jankson version in 'include') 2019-09-23 02:33:33 +09:00
parly
111b58f533 v1.14.4-1.83.2+build.4 2019-09-22 23:59:26 +09:00
parly
9345652808 Change repository url 2019-09-22 23:50:07 +09:00
svitoos
d40163b409 Fix mod metadata 2019-09-22 23:26:12 +09:00
svitoos
96400966d7 - Add config (json5, jankson)
- Add config gui (Cloth Config API and Mod Menu)
2019-09-22 23:26:12 +09:00
parly
db83bd4f64 v1.14.4-1.83.2+build.3 2019-09-16 22:52:10 +09:00
parly
579a38d366 Format code 2019-09-16 22:45:32 +09:00
parly
0e6797c7da Update fabric toolchain 2019-09-16 22:34:25 +09:00
parly
c935577768 Update gradle wrapper to 5.5.1 2019-09-16 22:23:41 +09:00
parly
c2b4077aa1 Update group 2019-09-16 22:22:19 +09:00
svitoos
ac020859f3 code cleanup 2019-09-16 22:19:16 +09:00
svitoos
238be8955b Fix turtle can't place water in waterloggable blocks 2019-09-16 22:19:16 +09:00
svitoos
f997b02b8f Fix the use of the item on the entity 2019-09-16 22:19:16 +09:00
svitoos
799bb77847 Fix turtle place bucket in the wrong block 2019-09-16 22:19:16 +09:00
SquidDev
b1139a4bf6 Bump to Forge RB 2019-09-12 21:09:57 +01:00
Jonathan Coates
7e8559278e Merge pull request #291 from parly/patch-1.14.x-1
Fix os.time() and os.day() behavior on 1.14
2019-08-19 15:34:20 +01:00
parly
1e7f1c98fc Fix os.time() and os.day() behavior 2019-08-19 23:04:57 +09:00
parly
2f66792a0d v1.14.4-1.83.2+build.2 2019-08-19 21:38:50 +09:00
SquidDev
f1d6d21d6d Add back texture registration hook
I totally forgot to do this when Forge re-added this functionality.

Fixes #285
2019-08-18 16:12:16 +01:00
doomy64
6cae8e211e Update ServerComputer.java
Fix os.time and os.day

(Merged from #4)
2019-08-18 16:31:15 +09:00
parly
48b1b2f01d v1.14.4-1.83.2 2019-08-09 22:26:46 +09:00
parly
8c45fd362a Update to Minecraft 1.14.4 2019-08-09 22:26:46 +09:00
parly
07b13dd2b4 Prepare for cc-tweaked-fabric 2019-08-09 22:26:46 +09:00
SquidDev
07a56454a0 Bumpity bumpity bump 2019-08-09 09:38:30 +01:00
SquidDev
a0e72d02c8 Bump Forge version 2019-08-06 08:33:39 +01:00
SquidDev
455a59ca85 Sure, you can be an actual release now 2019-08-04 17:01:52 +01:00
SquidDev
08d22fd3df Fix changelog being out-of-sync 2019-08-04 11:05:14 +01:00
SquidDev
e6c691a8f8 Fix rom's location
This isn't going to get annoying or anything
2019-08-04 11:02:07 +01:00
SquidDev
4b0e5c445c Merge branch 'master' into mc-1.14.x 2019-08-04 10:57:20 +01:00
SquidDev
cef2657048 Fix turtles being replaced by leaves
And logs. Well, hopefully at least.

Fixes #278
2019-07-21 10:28:22 +01:00
SquidDev
ccd85eb055 Bump Forge version 2019-07-21 09:41:58 +01:00
SquidDev
acfb72246c Bump JEI version 2019-07-07 15:52:52 +01:00
SquidDev
9d51c4c340 Use world-specific collider entity
This is equally an ugly hack, but means we're at least not constructing
entities with null worlds any more.

Ideally we could always use the turtle entity, but this will require a
bit more of a refactor.

Fixes #265
2019-07-05 22:09:42 +01:00
SquidDev
18068effec Use reflection to get the record's sound
getSound is client side only - I could have sworn it became shared at
some point, but that may have been reverted again (or I imagined it).

Fixes #263
2019-07-05 21:51:54 +01:00
SquidDev
6ea8ca991b Bump Forge to 1.14.3
Guess it's time for another release?
2019-06-26 08:25:32 +01:00
SquidDev
f1e551b960 Bump Forge version
Turtle models now work (though texture registration is still broken).
2019-06-23 15:30:29 +01:00
SquidDev
772c54ec74 Copy the item stack before merging
Otherwise we would mutate the stack, and so the current mount was
considered empty. Closes #240 (though would be nice to improve this).
2019-06-21 22:00:21 +01:00
SquidDev
13cb789c18 Fix "can deploy" check being entirely incorrect
Closes #258
2019-06-21 21:51:22 +01:00
SquidDev
42220c4268 Fix several other client-only methods 2019-06-21 21:32:15 +01:00
SquidDev
3052506e2e Reload configs from the file 2019-06-21 21:32:02 +01:00
SquidDev
0741daa7eb Fix usage of a client-only method
Should probably run forge-lint on this at some point, but it's a good
start.

Fixes #255
2019-06-21 21:02:09 +01:00
SquidDev
b4aa554279 Do not fetch the current block within onLoad
The chunk has not been fully loaded when onLoad is called, which means
we try to load it again, and so the server deadlocks.
2019-06-21 20:57:38 +01:00
SquidDev
8fe2abe0ae Forward tab key directly to the terminal
Fixes #256
2019-06-21 20:31:28 +01:00
SquidDev
5af789ae11 Bump Forge version 2019-06-21 20:31:17 +01:00
SquidDev
68542aca3a Fix cable breaking rendering
Texture locations have changed a little
2019-06-15 09:19:41 +01:00
SquidDev
594bc4203c Fix block drops for computers and turtles 2019-06-15 09:07:31 +01:00
SquidDev
57318b022d Merge branch 'master' into mc-1.14.x 2019-06-15 08:00:20 +01:00
SquidDev
761159aa93 Bump Forge version 2019-06-15 07:40:27 +01:00
SquidDev
8dd1c2a6cc Finish off containers, somewhat fix block drops
- Add Forge's "name" field to the loot tables. This doesn't resolve all
   our missing loot providers, but it's a start.
 - Add back GUIs for pocket computers, printouts, view computer, etc...
2019-06-12 08:40:20 +01:00
SquidDev
d10b657a54 Initial work on GUIs
Needs a bit of a cleanup, but it's a start!
2019-06-11 21:03:40 +01:00
SquidDev
f90da739eb And bump Forge again 2019-06-09 10:15:53 +01:00
SquidDev
d9cadf64e8 Get the build working I guess? 2019-06-09 09:07:31 +01:00
SquidDev
15d4a55cd8 Bump mappings and Forge versions
Things are shaping up nicely!
2019-06-09 08:58:49 +01:00
SquidDev
39a9ad0ce7 Initial update to 1.14
So very little works, but it compiles and runs.

Things to resolve over the next few days:
 - Horrible mappings (should largely be resolved by tomorrow).
 - Cannot send extra data over containers - we'll have to see what Forge
   does here.
 - Turtle models are broken
 - No block drops yet - this will largely be cherry-picking whatever I
   did on Fabric.
 - Weird inventory desyncs (items don't show up initially when
   interacting with a CC inventory).
 - Probably lots of other things.
2019-06-08 13:36:31 +01:00
SquidDev
0f3c44c926 Merge branch 'master' into mc-1.13.x 2019-06-08 08:21:08 +01:00
SquidDev
45e84e1ede Merge branch 'mc-1.13.x' into mc-1.14-fabric 2019-06-02 18:41:53 +01:00
SquidDev
b6715bd812 Fix a couple of build failures 2019-06-02 18:36:34 +01:00
SquidDev
725dfa764f Add highlight rendering for monitors and cables 2019-06-02 18:24:08 +01:00
SquidDev
c221502ec9 Correctly offset touch position on a monitor
Fixes #223
2019-06-02 18:06:24 +01:00
SquidDev
234f18c228 Merge branch 'mc-1.13.x' into mc-1.14-fabric 2019-06-02 17:54:00 +01:00
SquidDev
006ad109cb Update to 1.14.2
Ughr, mapping changes. Though this time they weren't too bad I guess.
2019-06-02 17:42:07 +01:00
SquidDev
18aee02221 Mark CurseForge builds as release
They're almost definitely not, but I've had no bug reports so they must
work!
2019-06-02 17:28:13 +01:00
SquidDev
401bbf2e6a Fix turtle block placing failing 2019-06-02 17:25:49 +01:00
SquidDev
7467b7f88a Fix several deprecated warnings 2019-06-02 17:23:33 +01:00
SquidDev
c82d8a7c2a Merge branch 'master' into mc-1.13.x 2019-06-02 16:46:45 +01:00
SquidDev
3d67421d98 Bump Forge version 2019-06-02 16:18:44 +01:00
SquidDev
0db080154c Fix incorrect inventory check
Closes #209
2019-05-26 16:29:28 +01:00
SquidDev
bb138326df Use correct model for blinking pocket computers
Fixes #211211211211211211211211211211211211211211211211211211211211211
2019-05-25 09:28:15 +01:00
SquidDev
200311033f Small bodgey patch to fix NPEs when turtles place tiles 2019-05-14 17:17:34 +01:00
SquidDev
3192dc81ac Bump to 1.14.1 2019-05-14 16:35:40 +01:00
SquidDev
b11d4bb209 Bump to 1.14.1pr1
Which means bumping mappings version. Oh boy, this was not a bundle of
laughs...
2019-05-07 20:40:55 +01:00
SquidDev
2a716244e9 Don't use the TileTurtle as our property source
We probably need to do this for some other inventories too - to
investigate.

Fixes #198
2019-05-06 22:59:44 +01:00
SquidDev
19b7ed538a Hopefuly stub out all the network methods
Fixes #197
2019-05-06 22:46:44 +01:00
SquidDev
b0d9dc0b88 Merge branch 'mc-1.13.x' into mc-1.14-fabric 2019-05-06 21:53:59 +01:00
xuyu0v0
e0660b1dab Create zh_cn.json 2019-05-06 21:47:43 +01:00
SquidDev
2182cfbeb7 Merge branch 'master' into mc-1.13.x 2019-05-06 21:32:56 +01:00
SquidDev
e6094a59fa Get us booting on a dedicated server
It doesn't appear that blocks are syncing, so we'll need to look into
that. Hopefully fixes #193
2019-04-29 08:04:24 +01:00
SquidDev
e8d7e6a562 Fix a whole bunch of bugs 2019-04-25 11:31:40 +01:00
SquidDev
536c2d9b2d Merge branch 'mc-1.13.x' into mc-1.14-fabric 2019-04-25 08:39:32 +01:00
SquidDev
2c027adb68 Fix advancements
Looks like these were never properly updated. Woops.
2019-04-24 12:15:03 +01:00
SquidDev
f15a278f3b Bump versions 2019-04-24 11:54:03 +01:00
SquidDev
26b73c2ff3 Merge branch 'mc-1.13.x' into mc-1.14-fabric 2019-04-24 10:53:28 +01:00
SquidDev
4a25e7a178 Fix GH release uploading 2019-04-24 10:40:44 +01:00
SquidDev
55d54fec63 Bump versions 2019-04-24 10:33:50 +01:00
SquidDev
220e4bd660 Merge branch 'master' into mc-1.13.x 2019-04-24 10:15:33 +01:00
SquidDev
c1e08fc3c7 Fix computer block drops not being handles
This is still not 100% perfect - we don't drop them when in creative.
However, it's a notable improvement on what it was.

Closes #174
2019-04-12 19:54:08 +01:00
SquidDev
b9ec6f236d Update to 1.14pr2 2019-04-12 19:49:39 +01:00
SquidDev
b1fff97bff Bump to 1.14pr1 2019-04-11 09:40:32 +01:00
SquidDev
c81bc70475 Merge branch 'mc-1.13.x' into mc-1.14-fabric 2019-04-11 08:57:04 +01:00
SquidDev
362dbd97ac Correctly handle capability creation & invalidation
Also make cable part detection more consistent.
2019-04-09 17:29:23 +01:00
SquidDev
aa0e1883d1 Add check for if item/block registration has failed
If mod loading fails, we'll continue to load colour handlers. As
blocks/items have not been registered, then we'll throw an NPE.

See MinecraftForge/MinecraftForge#5682. Somewhat fixes #168.
2019-04-09 16:32:20 +01:00
SquidDev
9cdbcb4332 Use int instead of long for configs
Forge's config system will read the default values as integers, meaning
it fails to validate against the config spec. Ideally this'd be fixed in
forge, but this is a suitable work around.
2019-04-09 16:31:00 +01:00
SquidDev
23ddd4feb5 Fix several deprecation warnings 2019-04-09 16:30:44 +01:00
SquidDev
fcaa777c95 Merge branch 'master' into mc-1.13.x 2019-04-09 11:11:12 +01:00
SquidDev
55a7ee4acf Initial update to Fabric 2019-04-03 23:27:10 +01:00
SquidDev
7afc3e5260 And fix the build failing 2019-04-02 21:33:55 +01:00
SquidDev
f9e13ca67a Update CC: Tweaked to 1.13
Look, I originally had this split into several commits, but lots of
other cleanups got mixed in. I then backported some of the cleanups to
1.12, did other tidy ups there, and eventually the web of merges was
unreadable.

Yes, this is a horrible mess, but it's still nicer than it was. Anyway,
changes:

 - Flatten everything. For instance, there are now three instances of
   BlockComputer, two BlockTurtle, ItemPocketComputer. There's also no
   more BlockPeripheral (thank heavens) - there's separate block classes
   for each peripheral type.

 - Remove pretty much all legacy code. As we're breaking world
   compatibility anyway, we can remove all the code to load worlds from
   1.4 days.
 - The command system is largely rewriten to take advantage of 1.13's
   new system. It's very fancy!

 - WidgetTerminal now uses Minecraft's "GUI listener" system.

 - BREAKING CHANGE: All the codes in keys.lua are different, due to the
   move to LWJGL 3. Hopefully this won't have too much of an impact.

   I don't want to map to the old key codes on the Java side, as there
   always ends up being small but slight inconsistencies. IMO it's
   better to make a clean break - people should be using keys rather
   than hard coding the constants anyway.

 - commands.list now allows fetching sub-commands. The ROM has already
   been updated to allow fancy usage such as commands.time.set("noon").

 - Turtles, modems and cables can be waterlogged.
2019-04-02 20:59:48 +01:00
SquidDev
810258e9b8 Update and rename all resources
- Languages are converted to JSON
 - Rename most *(_advanced) blocks to *_{advanced,normal}. It's more
   verbose, but means they're sorted together.
 - A couple of changes to the ROM to work with some Java changes.
 - Update recipes and advancements to not use damage values.
2019-04-02 13:18:43 +01:00
SquidDev
5e462adc5c Relocate all resource files
- textures/{block,item}s -> textures/{block,item}
 - assets/*/{advancements,lua,recipes} -> data/*/...
2019-04-02 13:18:43 +01:00
2164 changed files with 46410 additions and 51528 deletions

View File

@@ -10,13 +10,3 @@ insert_final_newline = true
[*.md]
trim_trailing_whitespace = false
[*.sexp]
indent_size = 2
[*.yml]
indent_size = 2
[*.properties]
insert_final_newline = false

View File

@@ -11,5 +11,6 @@ labels: bug
## Useful information to include:
- Minecraft version
- CC: Tweaked version
- CC: Restitched version
- Logs: These will be located in the `logs/` directory of your Minecraft instance. Please upload them as a gist or directly into this editor.
- Detailed reproduction steps: sometimes I can spot a bug pretty easily, but often it's much more obscure. The more information I have to help reproduce it, the quicker it'll get fixed.

View File

@@ -0,0 +1,12 @@
---
name: Peripheral Shoutout
about: Made a Peripheral mod for CC:R? Let us know so we can give it a shoutout
labels: peripheralShoutout
---
## What to include?
- Link to the mod's Icon
- Link to the mod
- Mod Name
- Basic description of the mod
- Link to CC:R Peripheral Documentation for the mod

17
.github/matchers/checkstyle.json vendored Normal file
View File

@@ -0,0 +1,17 @@
{
"problemMatcher": [
{
"owner": "checkstyle",
"pattern": [
{
"regexp": "^([a-z]+) ([\\w./-]+):(\\d+):(\\d+): (.*)$",
"severity": 1,
"file": 2,
"line": 3,
"column": 4,
"message": 5
}
]
}
]
}

18
.github/matchers/illuaminate.json vendored Normal file
View File

@@ -0,0 +1,18 @@
{
"problemMatcher": [
{
"owner": "illuaminate",
"severity": "warning",
"pattern": [
{
"regexp": "^([\\w./-]+):\\[(\\d+):(\\d+)\\-(?:\\d+):(?:\\d+)\\]: (.*) \\[([a-z:-]+)\\]$",
"file": 1,
"line": 2,
"column": 3,
"message": 4,
"code": 5
}
]
}
]
}

15
.github/matchers/junit.json vendored Normal file
View File

@@ -0,0 +1,15 @@
{
"problemMatcher": [
{
"owner": "junit",
"pattern": [
{
"regexp": "^## ([\\w./-]+):(\\d+): (.*)$",
"file": 1,
"line": 2,
"message": 3
}
]
}
]
}

View File

@@ -8,46 +8,52 @@ jobs:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v1
- uses: actions/checkout@v2
with:
submodules: true
- name: Set up JDK 1.8
- name: Set up Java 16
uses: actions/setup-java@v1
with:
java-version: 1.8
java-version: 16
- name: Cache gradle dependencies
uses: actions/cache@v1
uses: actions/cache@v2
with:
path: ~/.gradle/caches
key: ${{ runner.os }}-gradle-${{ hashFiles('gradle.properties') }}
restore-keys: |
${{ runner.os }}-gradle-
- name: Disable Gradle daemon
run: |
mkdir -p ~/.gradle
echo "org.gradle.daemon=false" >> ~/.gradle/gradle.properties
- name: Build with Gradle
run: ./gradlew build --no-daemon
run: |
./gradlew assemble || ./gradlew assemble
./gradlew build
- name: Upload Jar
uses: actions/upload-artifact@v1
uses: actions/upload-artifact@v2
with:
name: CC-Tweaked
name: cc-restitched
path: build/libs
- name: Upload Coverage
run: bash <(curl -s https://codecov.io/bash)
- name: Parse test reports
run: ./tools/parse-reports.py
if: ${{ failure() }}
lint-lua:
name: Lint Lua
runs-on: ubuntu-latest
- name: Cache pre-commit
uses: actions/cache@v2
with:
path: ~/.cache/pre-commit
key: ${{ runner.os }}-pre-commit-${{ hashFiles('config/pre-commit/config.yml') }}
restore-keys: |
${{ runner.os }}-pre-commit-
steps:
- uses: actions/checkout@v1
- name: Lint Lua code
- name: Run linters
run: |
test -d bin || mkdir bin
test -f bin/illuaminate || wget -q -Obin/illuaminate https://squiddev.cc/illuaminate/linux-x86-64/illuaminate
chmod +x bin/illuaminate
bin/illuaminate lint
- name: Check whitespace
run: python3 tools/check-lines.py
pip install pre-commit
pre-commit run --config config/pre-commit/config.yml --show-diff-on-failure --all --color=always

View File

@@ -1,16 +0,0 @@
#!/usr/bin/env bash
set -eu
DEST="${GITHUB_REF#refs/*/}"
echo "Uploading docs to https://tweaked.cc/$DEST"
# Setup ssh key
mkdir -p "$HOME/.ssh/"
echo "$SSH_KEY" > "$HOME/.ssh/key"
chmod 600 "$HOME/.ssh/key"
# And upload
rsync -avc -e "ssh -i $HOME/.ssh/key -o StrictHostKeyChecking=no -p $SSH_PORT" \
"$GITHUB_WORKSPACE/doc/" \
"$SSH_USER@$SSH_HOST:/var/www/tweaked.cc/$DEST"

View File

@@ -1,29 +0,0 @@
name: Build documentation
on:
push:
branches: [ master ]
tags:
jobs:
make_doc:
name: Build
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v1
- name: Build documentation
run: |
test -d bin || mkdir bin
test -f bin/illuaminate || wget -q -Obin/illuaminate https://squiddev.cc/illuaminate/linux-x86-64/illuaminate
chmod +x bin/illuaminate
bin/illuaminate doc-gen
- name: Upload documentation
run: .github/workflows/make-doc.sh 2> /dev/null
env:
SSH_KEY: ${{ secrets.SSH_KEY }}
SSH_USER: ${{ secrets.SSH_USER }}
SSH_HOST: ${{ secrets.SSH_HOST }}
SSH_PORT: ${{ secrets.SSH_PORT }}

11
.gitignore vendored
View File

@@ -3,23 +3,22 @@
/logs
/build
/out
/doc/**/*.html
/doc/index.json
# Runtime directories
/run
/run-*
/test-files
# Autogenerated by IDE
/bin
/.settings
.classpath
*.ipr
*.iws
*.iml
.idea
.gradle
*.DS_Store
.classpath
.project
.settings/
bin/
*.launch

3
.gitmodules vendored Normal file
View File

@@ -0,0 +1,3 @@
[submodule "src/main/resources/resourcepacks/overhaul"]
path = src/main/resources/resourcepacks/overhaul
url = https://github.com/3prm3/cc-pack

20
.gitpod.yml Normal file
View File

@@ -0,0 +1,20 @@
image:
file: config/gitpod/Dockerfile
ports:
- port: 25565
onOpen: notify
vscode:
extensions:
- eamodio.gitlens
- github.vscode-pull-request-github
- ms-azuretools.vscode-docker
- redhat.java
- richardwillis.vscode-gradle
- vscjava.vscode-java-debug
- vscode.github
tasks:
- name: Setup pre-commit hool
init: pre-commit install --config config/pre-commit/config.yml --allow-missing-config

34
.luacheckrc Normal file
View File

@@ -0,0 +1,34 @@
std = "max"
ignore = {
-- Allow access to undefined globals or their fields. In the future we'll
-- define all of CC's globals within this file
'113', '143',
-- FIXME: Ignore unused arguments and loop variables
'212', '213',
-- Disable line is too long for now. It would be possible to clean
-- this up in the future.
'631',
}
-- Only run the linter on ROM and bios for now, as the treasure disks
-- are largely unsupported.
include_files = {
'src/main/resources/assets/computercraft/lua/rom',
'src/main/resources/assets/computercraft/lua/bios.lua'
}
files['src/main/resources/assets/computercraft/lua/bios.lua'] = {
-- Allow declaring and mutating globals
allow_defined_top = true,
ignore = { '112', '121', '122', '131', '142' },
}
files['src/main/resources/assets/computercraft/lua/rom/apis'] = {
-- APIs may define globals on the top level. We'll ignore unused globals,
-- as obviously they may be used outside that API.
allow_defined_top = true,
ignore = { '131' },
}

15
.vscode/settings.json vendored Normal file
View File

@@ -0,0 +1,15 @@
{
"files.exclude": {
// Default Java Dev
"**/.classpath": true,
"**/.project": true,
"**/.settings": true,
"**/.factorypath": true,
// Custom Hidden Files
"**/.bin": true,
"**/.editorconfig": true,
},
"java.configuration.updateBuildConfiguration": "automatic"
}

View File

@@ -1,36 +0,0 @@
# Contributing to CC: Tweaked
As with many open source projects, CC: Tweaked thrives on contributions from other people! This document (hopefully)
provides an introduction as to how to get started in helping out.
If you've any other questions, [just ask the community][community] or [open an issue][new-issue].
## Reporting issues
If you have a bug, suggestion, or other feedback, the best thing to do is [file an issue][new-issue]. When doing so,
do use the issue templates - they provide a useful hint on what information to provide.
## Developing
In order to develop CC: Tweaked, you'll need to download the source code and then run it. This is a pretty simple
process.
- **Clone the repository:** `git clone https://github.com/SquidDev-CC/CC-Tweaked.git && cd CC-Tweaked`
- **Setup Forge:** `./gradlew setupDecompWorkspace`
- **Run Minecraft:** `./gradlew runClient` (or run the `GradleStart` class from your IDE).
If you want to run CC:T in a normal Minecraft instance, run `./gradlew build` and copy the `.jar` from `build/libs`.
These commands may take a few minutes to run the first time, as the environment is set up, but should be much faster
afterwards.
### Code linters
CC: Tweaked uses a couple of "linters" on its source code, to enforce a consistent style across the project. While these
are run whenever you submit a PR, it's often useful to run this before committing.
- **[Checkstyle]:** Checks Java code to ensure it is consistently formatted. This can be run with `./gradlew build` or
`./gradle check`.
- **[illuaminate]:** Checks Lua code for semantic and styleistic issues. See [the usage section][illuaminate-usage] for
how to download and run it.
[new-issue]: https://github.com/SquidDev-CC/CC-Tweaked/issues/new/choose "Create a new issue"
[community]: README.md#Community "Get in touch with the community."
[checkstyle]: https://checkstyle.org/
[illuaminate]: https://github.com/SquidDev/illuaminate/
[illuaminate-usage]: https://github.com/SquidDev/illuaminate/blob/master/README.md#usage

14
LICENSE
View File

@@ -19,14 +19,14 @@ Mod: The mod code designated by the present license, in source form, binary
form, as obtained standalone, as part of a wider distribution or resulting from
the compilation of the original or modified sources.
Dependency: Code required for the mod to work properly. This includes
Dependency: Code required for the mod to work properly. This includes
dependencies required to compile the code as well as any file or modification
that is explicitly or implicitly required for the mod to be working.
1. Scope
--------
The present license is granted to any user of the mod. As a prerequisite,
The present license is granted to any user of the mod. As a prerequisite,
a user must own a legally acquired copy of Minecraft
2. Liability
@@ -41,13 +41,13 @@ or misuse of this mod fall on the user.
3. Play rights
--------------
The user is allowed to install this mod on a Minecraft client or server and to play
The user is allowed to install this mod on a Minecraft client or server and to play
without restriction.
4. Modification rights
----------------------
The user has the right to decompile the source code, look at either the
The user has the right to decompile the source code, look at either the
decompiled version or the original source code, and to modify it.
5. Distribution of original or modified copy rights
@@ -61,10 +61,10 @@ include:
- patch to its source or binary files
- any copy of a portion of its binary source files
The user is allowed to redistribute this mod partially, in totality, or
The user is allowed to redistribute this mod partially, in totality, or
included in a distribution.
When distributing binary files, the user must provide means to obtain its
When distributing binary files, the user must provide means to obtain its
entire set of sources or modified sources at no cost.
All distributions of this mod must remain licensed under the CCPL.
@@ -92,7 +92,7 @@ must be made available at no cost and remain licensed under the CCPL.
---------------
If you choose to contribute code or assets to be included in this mod, you
agree that, if added to to the main repository at
agree that, if added to to the main repository at
https://github.com/dan200/ComputerCraft, your contributions will be covered by
this license, and that Daniel Ratcliffe will retain the right to re-license the
mod, including your contributions, in part or in whole, under other licenses.

115
README.md
View File

@@ -1,69 +1,66 @@
# ![CC: Tweaked](doc/logo.png)
[![Current build status](https://github.com/SquidDev-CC/CC-Tweaked/workflows/Build/badge.svg)](https://github.com/SquidDev-CC/CC-Tweaked/actions "Current build status") [![Download CC: Tweaked on CurseForge](http://cf.way2muchnoise.eu/title/cc-tweaked.svg)](https://minecraft.curseforge.com/projects/cc-tweaked "Download CC: Tweaked on CurseForge")
<img src="logo.png" alt="CC: Restitched" width="100%"/>
CC: Tweaked is a fork of [ComputerCraft](https://github.com/dan200/ComputerCraft), adding programmable computers,
turtles and more to Minecraft.
[![Current build status](https://github.com/cc-tweaked/cc-restitched/workflows/Build/badge.svg)](https://github.com/cc-tweaked/cc-restitched/actions "Current build status")
[![Download CC: Restitched on CurseForge](https://camo.githubusercontent.com/07622e6662ef5ead080c4840ef6514a34e079d63015f7e51c977a55b1881dfb9/687474703a2f2f63662e776179326d7563686e6f6973652e65752f7469746c652f63632d726573746974636865642e737667)](https://www.curseforge.com/minecraft/mc-mods/cc-restitched "Download CC: Restitched on CurseForge")
[![Gitpod ready-to-code](https://img.shields.io/badge/Gitpod-ready--to--code-908a85?logo=gitpod)](https://gitpod.io/#https://github.com/cc-tweaked/cc-restitched/tree/1.17.1)
## What?
ComputerCraft has always held a fond place in my heart: it's the mod which really got me into Minecraft, and it's the
mod which has kept me playing it for many years. However, development of the original mod has slowed, as the original
developers have had less time to work on the mod, and moved onto other projects and commitments.
# What is CC: Restitched?
This is a fabric port of [SquidDev-CC/CC-Tweaked](https://github.com/SquidDev-CC/CC-Tweaked). The work is a continuation of [Zundrel/cc-tweaked-fabric](https://github.com/Zundrel/cc-tweaked-fabric).
CC: Tweaked (or CC:T for short) is an attempt to continue ComputerCraft's legacy. It's not intended to be a competitor
to CC, nor do I want to take it in a vastly different direction to the original mod. Instead, CC:T focuses on making the
ComputerCraft experience as _solid_ as possible, ironing out any wrinkles that may have developed over time.
## CC: Restitched vs. CC: Tweaked
CC: R tries to maintain parity with CC: T, but may be behind or divergent in some areas. If you notice a disparity please open an issue. CC: R major and minor version numbers indicate parity with the major features of that version of CC: T. Patch version numbers will not align.
## Features
CC: Tweaked contains all the features of the latest version of ComputerCraft, as well as numerous fixes, performance
improvements and several nifty additions. I'd recommend checking out [the releases page](https://github.com/SquidDev-CC/CC-Tweaked/releases)
to see the full set of changes, but here's a couple of the more interesting additions:
## Resource Packs
This mod includes textures by [Jummit](https://github.com/Jummit) that are more in line with the style of Mojang's new texture-artist, Jappa. If you prefer the original textures, enable the "Classic" resource pack.
- Improvements to the `http` library, including websockets, support for other HTTP methods (`PUT`, `DELETE`, etc...)
and configurable limits on HTTP usage.
- Full-block wired modems, allowing one to wrap non-solid peripherals (such as turtles, or chests if Plethora is
installed).
- Pocket computers can be held like maps, allowing you to view the screen without entering a GUI.
- Printed pages and books can be placed in item frames and held like maps.
- Several profiling and administration tools for server owners, via the `/computercraft` command. This allows operators
to track which computers are hogging resources, turn on and shutdown multiple computers at once and interact with
computers remotely.
- Closer emulation of standard Lua, adding the `debug` and `io` libraries. This also enables seeking within binary
files, meaning you don't need to read large files into memory.
- Allow running multiple computers on multiple threads, reducing latency on worlds with many computers.
## Relation to CCTweaks?
This mod has nothing to do with CCTweaks, though there is no denying the name is a throwback to it. That being said,
several features have been included, such as full block modems, the Cobalt runtime and map-like rendering for pocket
computers.
<img src="https://raw.githubusercontent.com/3prm3/cc-pack/main/pack.png" alt="CC: Restitched" width="16" height="16"/> We also have a second resourcepack made by [3prm3](https://github.com/3prm3), it features a complete overhaul and can be enabled by enabling the `overhaul` resource pack, go check out his resource pack over [here](https://github.com/3prm3/cc-pack/)!
## Contributing
Any contribution is welcome, be that using the mod, reporting bugs or contributing code. If you want to get started
developing the mod, [check out the instructions here](CONTRIBUTING.md#developing).
Any contribution is welcome, be that using the mod, reporting bugs or contributing code. In order to start helping develop CC: R there are a few rules;
1) Make sure your code follows the checkstyle rules. You can test this by running `./gradle build` or `./gradle check`.
2) Do not alter the lua code unless those changes are taken directly from CC: Tweaked. If you wish to contribute changes to the in game rom please contribute upstream at [CC-Tweaked](https://github.com/SquidDev-CC/CC-Tweaked).
# Does this work Fabric's many rendering mods?
* [ YES ] Sodium
* [ YES ] Optifine
* Works with VBO Rendering (automatically set)
* No issues
* [ EHH ] Iris Shaders
* "Works" with TBO Rendering (Default)
* Crashes with VBO Rendering
* <details>
<summary>Shaders are broken</summary>
* Shaders will cause varrying results ranging from monitors being invisible, to straight up crashing.
* Not using shaders will result in odd Z-Fighting of the monitor display and the transparent texture
- ![](https://user-images.githubusercontent.com/10422110/136869483-91824c5f-841f-4316-bfb1-2412477a29ee.png)
- ![](https://user-images.githubusercontent.com/10422110/136869535-a16581a3-5e0a-4632-923f-c8de8cc8a6ea.png)
</details>
* [ YES ] Canvas
* Works with TBO Rendering (Default)
* Scuffed with VBO Rendering
* <details>
<summary>VBO is broken</summary>
Monitors are just... scuffed beyond belief.
- ![](https://i.imgur.com/JVNZ2Pn.png)
- ![](https://i.imgur.com/SXXpr54.png)
* The content to the left is supposed to be on the monitors to the right, also the bottom one is supposed to `black/white` not colored.
* Turtle Texture for some reason?
- ![](https://i.imgur.com/OEmZXsx.png)
</details>
## Contributing
Any contribution is welcome, be that using the mod, reporting bugs or contributing code. In order to start helping develop CC: R there are a few rules;
1) Follow the [Fabric](https://fabricmc.net/) programming guidelines as close as possible. This means you have to use [`loom`](https://fabricmc.net/wiki/tutorial:mappings) mappings, if you use anything else, your code will be rejected.
2) You cannot intentionally implement bugs and security vulnerabilities.
3) Unless the code is taken directly from CC: Tweaked, `lua` code is offlimits from alteration.
## Bleeding Edge Builds
Bleeding edge builds can be found [here](https://github.com/cc-tweaked/cc-restitched/actions) at Github Actions.
## Community
If you need help getting started with CC: Tweaked, want to show off your latest project, or just want to chat about
ComputerCraft we have a [forum](https://forums.computercraft.cc/) and [Discord guild](https://discord.computercraft.cc)!
There's also a fairly populated, albeit quiet [IRC channel](http://webchat.esper.net/?channels=computercraft), if that's
more your cup of tea.
If you need help getting started with CC: Restitched, want to show off your latest project, or just want to chat about ComputerCraft, here is the [Forum](https://forums.computercraft.cc/) and the [Discord](https://discord.gg/H2UyJXe).
I'd generally recommend you don't contact me directly (email, DM, etc...) unless absolutely necessary (i.e. in order to
report exploits). You'll get a far quicker response if you ask the whole community!
## Using
If you want to depend on CC: Tweaked, we have a maven repo. However, you should be wary that some functionality is only
exposed by CC:T's API and not vanilla ComputerCraft. If you wish to support all variations of ComputerCraft, I recommend
using [cc.crzd.me's maven](https://cc.crzd.me/maven/) instead.
```groovy
dependencies {
maven { url 'https://squiddev.cc/maven/' }
}
dependencies {
implementation "org.squiddev:cc-tweaked-${mc_version}:${cct_version}"
}
```
You should also be careful to only use classes within the `dan200.computercraft.api` package. Non-API classes are
subject to change at any point. If you depend on functionality outside the API, file an issue, and we can look into
exposing more features.
## Perpheral mods
Unfortunately, CC: Restitched does not have as many peripherals mods available as CC: Tweaked. If you're an interested mod developer, please check out our `api` package. If you've already made a mod with CC: R peripheral support OR if you're a player who found a mod with ComputerCraft integration, please open an [issue here](https://github.com/cc-tweaked/cc-restitched/issues/new?assignees=&labels=peripheralShoutout&template=peripheral_shoutout.md) to let us know and we'll add it to the list!

View File

@@ -1,106 +1,163 @@
// For those who want the bleeding edge
buildscript {
repositories {
jcenter()
maven {
name = "forge"
url = "https://files.minecraftforge.net/maven"
}
}
dependencies {
classpath 'com.google.code.gson:gson:2.8.1'
classpath 'net.minecraftforge.gradle:ForgeGradle:2.3-SNAPSHOT'
classpath 'net.sf.proguard:proguard-gradle:6.1.0beta1'
classpath 'org.ajoberstar.grgit:grgit-gradle:3.0.0'
}
}
plugins {
id "checkstyle"
id "jacoco"
id "com.github.hierynomus.license" version "0.15.0"
id "com.matthewprenger.cursegradle" version "1.3.0"
id "com.github.breadmoirai.github-release" version "2.2.4"
id "maven-publish"
id "com.github.hierynomus.license" version "0.16.1"
id "org.jetbrains.kotlin.jvm" version "1.5.21"
id 'fabric-loom' version '0.10-SNAPSHOT'
}
apply plugin: 'net.minecraftforge.gradle.forge'
apply plugin: 'org.ajoberstar.grgit'
apply plugin: 'maven-publish'
apply plugin: 'maven'
def javaVersion = JavaLanguageVersion.of(17)
java {
toolchain {
languageVersion = javaVersion
}
withSourcesJar()
withJavadocJar()
}
tasks.withType(JavaExec).configureEach {
javaLauncher = javaToolchains.launcherFor {
languageVersion = javaVersion
}
}
version = mod_version
group = "org.squiddev"
archivesBaseName = "cc-tweaked-${mc_version}"
group = "dan200.computercraft"
archivesBaseName = "cc-restitched"
minecraft {
version = "${mc_version}-${forge_version}"
runDir = "run"
replace '${version}', mod_version
sourceSets {
main.resources {
srcDir 'src/generated/resources'
}
mappings = mappings_version
makeObfSourceJar = false
testMod {}
}
loom {
accessWidenerPath = file("src/main/resources/cc.accesswidener")
}
repositories {
mavenCentral()
maven {
name "SquidDev"
url "https://squiddev.cc/maven"
}
ivy {
name "Charset"
artifactPattern "https://asie.pl/files/mods/Charset/LibOnly/[module]-[revision](-[classifier]).[ext]"
}
maven {
name "Amadornes"
url "https://maven.amadornes.com/"
}
maven {
name "CraftTweaker"
url "https://maven.blamejared.com/"
}
// TODO: Limit these to a set of groups.
maven { url "https://maven.shedaniel.me/" }
maven { url "https://maven.terraformersmc.com/" }
}
configurations {
shade
compile.extendsFrom shade
deployerJars
implementation.extendsFrom shade
cctJavadoc
}
dependencies {
checkstyle "com.puppycrawl.tools:checkstyle:8.25"
checkstyle "com.puppycrawl.tools:checkstyle:8.45"
deobfProvided "CraftTweaker2:CraftTweaker2-MC1120-Main:1.12-4.1.20.554"
deobfProvided "MCMultiPart2:MCMultiPart:2.5.3"
deobfProvided "mezz.jei:jei_1.12.2:4.15.0.269:api"
deobfProvided "pl.asie:Charset-Lib:0.5.4.6"
minecraft "com.mojang:minecraft:${mc_version}"
mappings loom.officialMojangMappings()
modImplementation "net.fabricmc:fabric-loader:${fabric_loader_version}"
modImplementation "net.fabricmc.fabric-api:fabric-api:${fabric_api_version}"
runtime "mezz.jei:jei_1.12.2:4.15.0.269"
modApi("me.shedaniel.cloth:cloth-config-fabric:${cloth_config_version}") {
exclude(group: "net.fabricmc.fabric-api")
}
modImplementation "com.terraformersmc:modmenu:${modmenu_version}"
modImplementation "me.shedaniel.cloth.api:cloth-utils-v1:${cloth_api_version}"
shade 'org.squiddev:Cobalt:0.5.1-SNAPSHOT'
implementation 'com.electronwill.night-config:toml:3.6.3'
testImplementation 'org.junit.jupiter:junit-jupiter-api:5.4.2'
testRuntimeOnly 'org.junit.jupiter:junit-jupiter-engine:5.4.2'
compileOnly 'com.google.code.findbugs:jsr305:3.0.2'
deployerJars "org.apache.maven.wagon:wagon-ssh:3.0.0"
shade 'org.squiddev:Cobalt:0.5.2-SNAPSHOT'
include "me.shedaniel.cloth.api:cloth-utils-v1:${cloth_api_version}"
include 'com.electronwill.night-config:core:3.6.3'
include 'com.electronwill.night-config:toml:3.6.3'
include "me.shedaniel.cloth:cloth-config-fabric:${cloth_config_version}"
//modRuntimeOnly "me.shedaniel:RoughlyEnoughItems-api-fabric:6.0.254-alpha"
//modRuntimeOnly "me.shedaniel:RoughlyEnoughItems-fabric:6.0.254-alpha"
testImplementation 'org.junit.jupiter:junit-jupiter-api:5.7.0'
testImplementation 'org.junit.jupiter:junit-jupiter-params:5.7.0'
testRuntimeOnly 'org.junit.jupiter:junit-jupiter-engine:5.7.0'
testImplementation 'org.hamcrest:hamcrest:2.2'
testImplementation 'org.jetbrains.kotlin:kotlin-stdlib-jdk8:1.5.21'
testImplementation 'org.jetbrains.kotlinx:kotlinx-coroutines-core:1.5.1'
cctJavadoc 'cc.tweaked:cct-javadoc:1.4.2'
}
// Compile tasks
processResources {
inputs.property "version", project.version
def hash = 'none'
Set<String> contributors = []
try {
hash = ["git", "-C", projectDir, "rev-parse", "HEAD"].execute().text.trim()
def blacklist = ['GitHub', 'dan200', 'Daniel Ratcliffe']
["git", "-C", projectDir, "log", "--format=tformat:%an%n%cn"].execute().text.split('\n').each {
if (!blacklist.contains(it)) contributors.add(it)
}
} catch (Exception e) {
e.printStackTrace()
}
inputs.property "commithash", hash
duplicatesStrategy = DuplicatesStrategy.INCLUDE
filesMatching(["fabric.mod.json", "data/computercraft/lua/rom/help/credits.txt"]) {
expand(
'version': mod_version,
'mcversion': mc_version,
'gitcontributors': contributors.sort(false, String.CASE_INSENSITIVE_ORDER).join('\n')
)
}
}
tasks.withType(JavaCompile) {
options.encoding = "UTF-8"
}
javadoc {
include "dan200/computercraft/api/**/*.java"
}
jar {
dependsOn javadoc
task luaJavadoc(type: Javadoc) {
description "Generates documentation for Java-side Lua functions."
group "documentation"
manifest {
attributes('FMLAT': 'computercraft_at.cfg')
source = sourceSets.main.allJava
destinationDir = file("${project.docsDir}/luaJavadoc")
classpath = sourceSets.main.compileClasspath
options.docletpath = configurations.cctJavadoc.files as List
options.doclet = "cc.tweaked.javadoc.LuaDoclet"
options.noTimestamp = false
javadocTool = javaToolchains.javadocToolFor {
languageVersion = javaVersion
}
}
from (sourceSets.main.allSource) {
include "dan200/computercraft/api/**/*.java"
jar {
from "LICENSE"
manifest {
attributes([
"Specification-Title" : "computercraft",
"Specification-Version" : "1",
"Implementation-Title" : "CC: Restitched",
"Implementation-Version" : "${mod_version}",
"Implementation-Timestamp": new Date().format("yyyy-MM-dd'T'HH:mm:ssZ")
])
}
from configurations.shade.collect { it.isDirectory() ? it : zipTree(it) }
@@ -108,141 +165,14 @@ jar {
[compileJava, compileTestJava].forEach {
it.configure {
options.compilerArgs << "-Xlint" << "-Xlint:-processing" << "-Werror"
options.compilerArgs << "-Xlint" << "-Xlint:-processing"
}
}
import java.nio.charset.StandardCharsets
import java.nio.file.*
import java.util.zip.*
import com.google.gson.GsonBuilder
import com.google.gson.JsonElement
import com.hierynomus.gradle.license.tasks.LicenseCheck
import com.hierynomus.gradle.license.tasks.LicenseFormat
import org.ajoberstar.grgit.Grgit
import proguard.gradle.ProGuardTask
task proguard(type: ProGuardTask, dependsOn: jar) {
description "Removes unused shadowed classes from the jar"
group "compact"
injars jar.archivePath
outjars "${jar.archivePath.absolutePath.replace(".jar", "")}-min.jar"
// Add the main runtime jar and all non-shadowed dependencies
libraryjars "${System.getProperty('java.home')}/lib/rt.jar"
libraryjars "${System.getProperty('java.home')}/lib/jce.jar"
doFirst {
sourceSets.main.compileClasspath
.filter { !it.name.contains("Cobalt") }
.each { libraryjars it }
}
// We want to avoid as much obfuscation as possible. We're only doing this to shrink code size.
dontobfuscate; dontoptimize; keepattributes; keepparameternames
// Proguard will remove directories by default, but that breaks JarMount.
keepdirectories 'assets/computercraft/lua**'
// Preserve ComputerCraft classes - we only want to strip shadowed files.
keep 'class dan200.computercraft.** { *; }'
sourcesJar {
duplicatesStrategy = DuplicatesStrategy.INCLUDE
}
task proguardMove(dependsOn: proguard) {
description "Replace the original jar with the minified version"
group "compact"
doLast {
Files.move(
file("${jar.archivePath.absolutePath.replace(".jar", "")}-min.jar").toPath(),
file(jar.archivePath).toPath(),
StandardCopyOption.REPLACE_EXISTING
)
}
}
reobfJar.dependsOn proguardMove
processResources {
inputs.property "version", mod_version
inputs.property "mcversion", mc_version
def hash = 'none'
Set<String> contributors = []
try {
def grgit = Grgit.open(dir: '.')
hash = grgit.head().id
def blacklist = ['GitHub', 'dan200', 'Daniel Ratcliffe']
grgit.log().each {
if (!blacklist.contains(it.author.name)) contributors.add(it.author.name)
if (!blacklist.contains(it.committer.name)) contributors.add(it.committer.name)
}
} catch(Exception ignored) { }
inputs.property "commithash", hash
from(sourceSets.main.resources.srcDirs) {
include 'mcmod.info'
include 'assets/computercraft/lua/rom/help/credits.txt'
expand 'version': mod_version,
'mcversion': mc_version,
'gitcontributors': contributors.sort(false, String.CASE_INSENSITIVE_ORDER).join('\n')
}
from(sourceSets.main.resources.srcDirs) {
exclude 'mcmod.info'
exclude 'assets/computercraft/lua/rom/help/credits.txt'
}
}
task compressJson(dependsOn: extractAnnotationsJar) {
group "compact"
description "Minifies all JSON files, stripping whitespace"
def jarPath = file(jar.archivePath)
def tempPath = File.createTempFile("input", ".jar", temporaryDir)
tempPath.deleteOnExit()
def gson = new GsonBuilder().create()
doLast {
// Copy over all files in the current jar to the new one, running json files from GSON. As pretty printing
// is turned off, they should be minified.
new ZipFile(jarPath).withCloseable { inJar ->
tempPath.getParentFile().mkdirs()
new ZipOutputStream(new BufferedOutputStream(new FileOutputStream(tempPath))).withCloseable { outJar ->
inJar.entries().each { entry ->
if(entry.directory) {
outJar.putNextEntry(entry)
} else if(!entry.name.endsWith(".json")) {
outJar.putNextEntry(entry)
inJar.getInputStream(entry).withCloseable { outJar << it }
} else {
ZipEntry newEntry = new ZipEntry(entry.name)
newEntry.setTime(entry.time)
outJar.putNextEntry(newEntry)
def element = inJar.getInputStream(entry).withCloseable { gson.fromJson(it.newReader("UTF8"), JsonElement.class) }
outJar.write(gson.toJson(element).getBytes(StandardCharsets.UTF_8))
}
}
}
}
// And replace the original jar again
Files.move(tempPath.toPath(), jarPath.toPath(), StandardCopyOption.REPLACE_EXISTING)
}
}
assemble.dependsOn compressJson
// Check tasks
test {
@@ -253,14 +183,18 @@ test {
}
jacocoTestReport {
dependsOn('test')
reports {
xml.enabled true
html.enabled true
xml.required = true
html.required = true
}
}
check.dependsOn jacocoTestReport
import com.hierynomus.gradle.license.tasks.LicenseCheck
import com.hierynomus.gradle.license.tasks.LicenseFormat
license {
mapping("java", "SLASHSTAR_STYLE")
strictCheck true
@@ -272,14 +206,14 @@ license {
it.configure {
include("**/*.java")
exclude("dan200/computercraft/api/**")
header rootProject.file('config/license/main.txt')
header file('config/license/main.txt')
}
}
[licenseTest, licenseFormatTest].forEach {
[licenseTest, licenseFormatTest, licenseTestMod, licenseFormatTestMod].forEach {
it.configure {
include("**/*.java")
header rootProject.file('config/license/main.txt')
header file('config/license/main.txt')
}
}
@@ -289,151 +223,27 @@ gradle.projectsEvaluated {
}
}
task licenseAPI(type: LicenseCheck);
task licenseFormatAPI(type: LicenseFormat);
task licenseAPI(type: LicenseCheck)
task licenseFormatAPI(type: LicenseFormat)
[licenseAPI, licenseFormatAPI].forEach {
it.configure {
source = sourceSets.main.java
include("dan200/computercraft/api/**")
header rootProject.file('config/license/api.txt')
}
}
// Upload tasks
task checkRelease {
group "upload"
description "Verifies that everything is ready for a release"
inputs.property "version", mod_version
inputs.file("src/main/resources/assets/computercraft/lua/rom/help/changelog.txt")
inputs.file("src/main/resources/assets/computercraft/lua/rom/help/whatsnew.txt")
doLast {
def ok = true
// Check we're targetting the current version
def whatsnew = new File("src/main/resources/assets/computercraft/lua/rom/help/whatsnew.txt").readLines()
if (whatsnew[0] != "New features in CC: Tweaked $mod_version") {
ok = false
project.logger.error("Expected `whatsnew.txt' to target $mod_version.")
}
// Check "read more" exists and trim it
def idx = whatsnew.findIndexOf { it == 'Type "help changelog" to see the full version history.' }
if (idx == -1) {
ok = false
project.logger.error("Must mention the changelog in whatsnew.txt")
} else {
whatsnew = whatsnew.getAt(0 ..< idx)
}
// Check whatsnew and changelog match.
def versionChangelog = "# " + whatsnew.join("\n")
def changelog = new File("src/main/resources/assets/computercraft/lua/rom/help/changelog.txt").getText()
if (!changelog.startsWith(versionChangelog)) {
ok = false
project.logger.error("whatsnew and changelog are not in sync")
}
if (!ok) throw new IllegalStateException("Could not check release")
}
}
check.dependsOn checkRelease
curseforge {
apiKey = project.hasProperty('curseForgeApiKey') ? project.curseForgeApiKey : ''
project {
id = '282001'
releaseType = 'release'
changelog = "Release notes can be found on the GitHub repository (https://github.com/SquidDev-CC/CC-Tweaked/releases/tag/v${mc_version}-${mod_version})."
relations {
incompatible "computercraft"
}
header file('config/license/api.txt')
}
}
// configure the maven publication
publishing {
publications {
mavenJava(MavenPublication) {
from components.java
artifact sourceJar
}
}
}
uploadArchives {
// select the repositories you want to publish to
repositories {
if(project.hasProperty('mavenUploadUrl')) {
mavenDeployer {
configuration = configurations.deployerJars
repository(url: project.property('mavenUploadUrl')) {
authentication(
userName: project.property('mavenUploadUser'),
privateKey: project.property('mavenUploadKey'))
}
pom.project {
name 'CC: Tweaked'
packaging 'jar'
description 'CC: Tweaked is a fork of ComputerCraft, adding programmable computers, turtles and more to Minecraft.'
url 'https://github.com/SquidDev-CC/CC-Tweaked'
scm {
url 'https://github.com/SquidDev-CC/CC-Tweaked.git'
}
issueManagement {
system 'github'
url 'https://github.com/SquidDev-CC/CC-Tweaked/issues'
}
licenses {
license {
name 'ComputerCraft Public License, Version 1.0'
url 'https://github.com/SquidDev-CC/CC-Tweaked/blob/master/LICENSE'
distribution 'repo'
}
}
}
pom.whenConfigured { pom ->
pom.dependencies.clear()
}
}
}
// uncomment to publish to the local maven
// mavenLocal()
}
}
githubRelease {
token project.hasProperty('githubApiKey') ? project.githubApiKey : ''
owner 'SquidDev-CC'
repo 'CC-Tweaked'
try {
targetCommitish = Grgit.open(dir: '.').branch.current().name
} catch(Exception ignored) { }
tagName "v${mc_version}-${mod_version}"
releaseName "[${mc_version}] ${mod_version}"
body {
"## " + new File("src/main/resources/assets/computercraft/lua/rom/help/whatsnew.txt")
.readLines()
.takeWhile { it != 'Type "help changelog" to see the full version history.' }
.join("\n").trim()
}
prerelease false
}
def uploadTasks = ["uploadArchives", "curseforge", "githubRelease"]
uploadTasks.forEach { tasks.getByName(it).dependsOn checkRelease }
task uploadAll(dependsOn: uploadTasks) {
group "upload"
description "Uploads to all repositories (Maven, Curse, GitHub release)"
}
runClient.outputs.upToDateWhen { false }
runServer.outputs.upToDateWhen { false }

2491
codeInspectionSettings.xml Normal file

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61
codeStyleSettings.xml Normal file
View File

@@ -0,0 +1,61 @@
<code_scheme name="Project" version="173">
<JSON>
<option name="OBJECT_WRAPPING" value="1" />
<option name="ARRAY_WRAPPING" value="1" />
</JSON>
<JavaCodeStyleSettings>
<option name="PACKAGES_TO_USE_IMPORT_ON_DEMAND">
<value />
</option>
<option name="JD_P_AT_EMPTY_LINES" value="false" />
<option name="JD_PRESERVE_LINE_FEEDS" value="true" />
</JavaCodeStyleSettings>
<codeStyleSettings language="JAVA">
<option name="KEEP_FIRST_COLUMN_COMMENT" value="false" />
<option name="BRACE_STYLE" value="2" />
<option name="CLASS_BRACE_STYLE" value="2" />
<option name="METHOD_BRACE_STYLE" value="2" />
<option name="LAMBDA_BRACE_STYLE" value="5" />
<option name="ELSE_ON_NEW_LINE" value="true" />
<option name="CATCH_ON_NEW_LINE" value="true" />
<option name="FINALLY_ON_NEW_LINE" value="true" />
<option name="SPACE_WITHIN_METHOD_CALL_PARENTHESES" value="true" />
<option name="SPACE_WITHIN_METHOD_PARENTHESES" value="true" />
<option name="SPACE_WITHIN_IF_PARENTHESES" value="true" />
<option name="SPACE_WITHIN_WHILE_PARENTHESES" value="true" />
<option name="SPACE_WITHIN_FOR_PARENTHESES" value="true" />
<option name="SPACE_WITHIN_TRY_PARENTHESES" value="true" />
<option name="SPACE_WITHIN_CATCH_PARENTHESES" value="true" />
<option name="SPACE_WITHIN_SWITCH_PARENTHESES" value="true" />
<option name="SPACE_WITHIN_SYNCHRONIZED_PARENTHESES" value="true" />
<option name="SPACE_WITHIN_ARRAY_INITIALIZER_BRACES" value="true" />
<option name="SPACE_BEFORE_IF_PARENTHESES" value="false" />
<option name="SPACE_BEFORE_WHILE_PARENTHESES" value="false" />
<option name="SPACE_BEFORE_FOR_PARENTHESES" value="false" />
<option name="SPACE_BEFORE_TRY_PARENTHESES" value="false" />
<option name="SPACE_BEFORE_CATCH_PARENTHESES" value="false" />
<option name="SPACE_BEFORE_SWITCH_PARENTHESES" value="false" />
<option name="SPACE_BEFORE_SYNCHRONIZED_PARENTHESES" value="false" />
<option name="SPACE_BEFORE_ARRAY_INITIALIZER_LBRACE" value="true" />
<option name="KEEP_SIMPLE_METHODS_IN_ONE_LINE" value="true" />
<option name="KEEP_SIMPLE_LAMBDAS_IN_ONE_LINE" value="true" />
<option name="KEEP_SIMPLE_CLASSES_IN_ONE_LINE" value="true" />
<option name="IF_BRACE_FORCE" value="1" />
<option name="DOWHILE_BRACE_FORCE" value="1" />
<option name="WHILE_BRACE_FORCE" value="1" />
<option name="FOR_BRACE_FORCE" value="1" />
<option name="SPACE_WITHIN_ANNOTATION_PARENTHESES" value="true" />
<indentOptions>
<option name="CONTINUATION_INDENT_SIZE" value="4" />
</indentOptions>
</codeStyleSettings>
<codeStyleSettings language="JSON">
<option name="KEEP_BLANK_LINES_IN_CODE" value="1" />
<option name="SPACE_WITHIN_BRACKETS" value="true" />
<option name="SPACE_WITHIN_BRACES" value="true" />
<indentOptions>
<option name="INDENT_SIZE" value="4" />
<option name="CONTINUATION_INDENT_SIZE" value="4" />
</indentOptions>
</codeStyleSettings>
</code_scheme>

View File

@@ -7,7 +7,11 @@
<property name="charset" value="UTF-8" />
<module name="SuppressionFilter">
<property name="file" value="config/checkstyle/suppressions.xml" />
<property name="file" value="${config_loc}/suppressions.xml" />
</module>
<module name="BeforeExecutionExclusionFileFilter">
<property name="fileNamePattern" value="render_old"/>
</module>
<module name="TreeWalker">
@@ -54,13 +58,20 @@
<module name="SimplifyBooleanExpression" />
<module name="SimplifyBooleanReturn" />
<module name="StringLiteralEquality" />
<module name="UnnecessaryParentheses" />
<module name="UnnecessaryParentheses">
<!-- Default minus LAND. -->
<property name="tokens" value="EXPR,IDENT,NUM_DOUBLE,NUM_FLOAT,NUM_INT,NUM_LONG,STRING_LITERAL,LITERAL_NULL,LITERAL_FALSE,LITERAL_TRUE,ASSIGN,BAND_ASSIGN,BOR_ASSIGN,BSR_ASSIGN,BXOR_ASSIGN,DIV_ASSIGN,MINUS_ASSIGN,MOD_ASSIGN,PLUS_ASSIGN,SL_ASSIGN,SR_ASSIGN,STAR_ASSIGN,LAMBDA,TEXT_BLOCK_LITERAL_BEGIN,LITERAL_INSTANCEOF,GT,LT,GE,LE,EQUAL,NOT_EQUAL,UNARY_MINUS,UNARY_PLUS,INC,DEC,LNOT,BNOT,POST_INC,POST_DEC" />
</module>
<module name="UnnecessarySemicolonAfterTypeMemberDeclaration" />
<module name="UnnecessarySemicolonInTryWithResources" />
<module name="UnnecessarySemicolonInEnumeration" />
<!-- Imports -->
<module name="CustomImportOrder" />
<module name="CustomImportOrder">
<property name="customImportOrderRules"
value="THIRD_PARTY_PACKAGE###STANDARD_JAVA_PACKAGE###STATIC"
/>
</module>
<module name="IllegalImport" />
<module name="RedundantImport" />
<module name="UnusedImports" />
@@ -93,28 +104,19 @@
<module name="LambdaParameterName" />
<module name="LocalFinalVariableName" />
<module name="LocalVariableName" />
<!-- Allow an optional m_ on private members -->
<module name="MemberName">
<property name="applyToPrivate" value="false" />
<property name="applyToPackage" value="false" />
</module>
<module name="MemberName">
<property name="format" value="^(m_)?[a-z][a-zA-Z0-9]*$" />
<property name="applyToPrivate" value="true" />
<property name="applyToPackage" value="true" />
</module>
<module name="MemberName" />
<module name="MethodName" />
<module name="MethodTypeParameterName" />
<module name="PackageName">
<property name="format" value="^dan200\.computercraf(\.[a-z][a-z0-9]*)*" />
<property name="format" value="^dan200\.computercraft(\.[a-z][a-z0-9]*)*" />
</module>
<module name="ParameterName" />
<module name="StaticVariableName">
<property name="format" value="^[a-z][a-zA-Z0-9]*|CAPABILITY(_[A-Z]+)?$" />
<property name="format" value="^[a-z][a-zA-Z0-9]*|CAPABILITY(_[A-Z_]+)?$" />
<property name="applyToPrivate" value="false" />
</module>
<module name="StaticVariableName">
<property name="format" value="^(s_)?[a-z][a-zA-Z0-9]*|CAPABILITY(_[A-Z]+)?$" />
<property name="format" value="^(s_)?[a-z][a-zA-Z0-9]*|CAPABILITY(_[A-Z_]+)?$" />
<property name="applyToPrivate" value="true" />
</module>
<module name="TypeName" />
@@ -154,9 +156,14 @@
<property name="tokens" value="COMMA" />
</module>
<module name="WhitespaceAround">
<property name="allowEmptyConstructors" value="true" />
<property name="ignoreEnhancedForColon" value="false" />
<property name="tokens" value="ASSIGN,BAND,BAND_ASSIGN,BOR,BOR_ASSIGN,BSR,BSR_ASSIGN,BXOR,BXOR_ASSIGN,COLON,DIV,DIV_ASSIGN,DO_WHILE,EQUAL,GE,GT,LAMBDA,LAND,LCURLY,LE,LITERAL_RETURN,LOR,LT,MINUS,MINUS_ASSIGN,MOD,MOD_ASSIGN,NOT_EQUAL,PLUS,PLUS_ASSIGN,QUESTION,RCURLY,SL,SLIST,SL_ASSIGN,SR,SR_ASSIGN,STAR,STAR_ASSIGN,LITERAL_ASSERT,TYPE_EXTENSION_AND" />
<!-- Allow empty functions -->
<property name="allowEmptyLambdas" value="true" />
<property name="allowEmptyMethods" value="true" />
<property name="allowEmptyConstructors" value="true" />
<property name="allowEmptyTypes" value="true" />
<property name="tokens" value="ASSIGN,BAND,BAND_ASSIGN,BOR,BOR_ASSIGN,BSR,BSR_ASSIGN,BXOR,BXOR_ASSIGN,COLON,DIV,DIV_ASSIGN,EQUAL,GE,GT,LAMBDA,LAND,LCURLY,LE,LITERAL_RETURN,LOR,LT,MINUS,MINUS_ASSIGN,MOD,MOD_ASSIGN,NOT_EQUAL,PLUS,PLUS_ASSIGN,QUESTION,RCURLY,SL,SLIST,SL_ASSIGN,SR,SR_ASSIGN,STAR,STAR_ASSIGN,LITERAL_ASSERT,TYPE_EXTENSION_AND" />
</module>
</module>

View File

@@ -7,6 +7,9 @@
<suppress checks="StaticVariableName" files=".*[\\/]ComputerCraft.java" />
<suppress checks="StaticVariableName" files=".*[\\/]ComputerCraftAPI.java" />
<!-- Do not check for missing package Javadoc. -->
<suppress checks="JavadocStyle" files=".*[\\/]package-info.java" />
<!-- Some shadowed fields in mixins can't be renamed -->
<suppress checks="StaticVariableName" files=".*[\\/]mixin[\\/].*" />
<!-- The commands API is documented in Lua. -->
<suppress checks="SummaryJavadocCheck" files=".*[\\/]CommandAPI.java" />
</suppressions>

19
config/gitpod/Dockerfile Normal file
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@@ -0,0 +1,19 @@
FROM gitpod/workspace-base
USER gitpod
# Install custom tools, runtime, etc. using apt-get
# For example, the command below would install "bastet" - a command line tetris clone:
#
# RUN sudo apt-get -q update && \
# sudo apt-get install -yq bastet && \
# sudo rm -rf /var/lib/apt/lists/*
#
# More information: https://www.gitpod.io/docs/config-docker/
# Install Java 8 and 16
RUN sudo apt-get -q update && \
sudo apt install -yq openjdk-8-jdk openjdk-16-jdk openjdk-17-jdk
# This is so that you can use java 8 until such a time as you switch to java 16
RUN sudo update-java-alternatives --set java-1.17.0-openjdk-amd64

View File

@@ -2488,4 +2488,4 @@
</option>
</inspection_tool>
</profile>
</component>
</component>

View File

@@ -58,4 +58,4 @@
<option name="CONTINUATION_INDENT_SIZE" value="4" />
</indentOptions>
</codeStyleSettings>
</code_scheme>
</code_scheme>

View File

@@ -0,0 +1,57 @@
# See https://pre-commit.com for more information
# See https://pre-commit.com/hooks.html for more hooks
repos:
- repo: https://github.com/pre-commit/pre-commit-hooks
rev: v4.0.1
hooks:
- id: trailing-whitespace
- id: end-of-file-fixer
- id: check-merge-conflict
# Quick syntax checkers
- id: check-xml
- id: check-yaml
- id: check-toml
- id: check-json
exclude: "tsconfig\\.json$"
- repo: https://github.com/editorconfig-checker/editorconfig-checker.python
rev: 2.3.54
hooks:
- id: editorconfig-checker
args: ['-disable-indentation']
exclude: "^(.*\\.(bat)|LICENSE)$"
- repo: local
hooks:
- id: checkstyle
name: Check Java codestyle
files: ".*\\.java$"
language: system
entry: ./gradlew checkstyleMain checkstyleTest
pass_filenames: false
require_serial: true
- id: license
name: Check Java license headers
files: ".*\\.java$"
language: system
entry: ./gradlew licenseFormat
pass_filenames: false
require_serial: true
- id: illuaminate
name: Check Lua code
files: ".*\\.(lua|java|md)"
language: script
entry: config/pre-commit/illuaminate-lint.sh
pass_filenames: false
require_serial: true
exclude: |
(?x)^(
src/generated|
src/test/resources/test-rom/data/json-parsing/|
src/test/server-files/|
config/idea/|
.vscode/|
.*\.dfpwm
)

View File

@@ -0,0 +1,16 @@
#!/usr/bin/env sh
set -e
test -d bin || mkdir bin
test -f bin/illuaminate || curl -s -obin/illuaminate https://squiddev.cc/illuaminate/linux-x86-64/illuaminate
chmod +x bin/illuaminate
if [ -n ${GITHUB_ACTIONS+x} ]; then
# Register a problem matcher (see https://github.com/actions/toolkit/blob/master/docs/problem-matchers.md)
# for illuaminate.
echo "::add-matcher::.github/matchers/illuaminate.json"
trap 'echo "::remove-matcher owner=illuaminate::"' EXIT
fi
./gradlew luaJavadoc
bin/illuaminate lint

21
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@@ -0,0 +1,21 @@
---
module: [kind=event] alarm
see: os.setAlarm To start an alarm.
---
The @{timer} event is fired when an alarm started with @{os.setAlarm} completes.
## Return Values
1. @{string}: The event name.
2. @{number}: The ID of the alarm that finished.
## Example
Starts a timer and then prints its ID:
```lua
local alarmID = os.setAlarm(os.time() + 0.05)
local event, id
repeat
event, id = os.pullEvent("alarm")
until id == alarmID
print("Alarm with ID " .. id .. " was fired")
```

24
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@@ -0,0 +1,24 @@
---
module: [kind=event] char
see: key To listen to any key press.
---
The @{char} event is fired when a character is _typed_ on the keyboard.
The @{char} event is different to a key press. Sometimes multiple key presses may result in one character being
typed (for instance, on some European keyboards). Similarly, some keys (e.g. <kbd>Ctrl</kbd>) do not have any
corresponding character. The @{key} should be used if you want to listen to key presses themselves.
## Return values
1. @{string}: The event name.
2. @{string}: The string representing the character that was pressed.
## Example
Prints each character the user presses:
```lua
while true do
local event, character = os.pullEvent("char")
print(character .. " was pressed.")
end
```

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@@ -0,0 +1,18 @@
---
module: [kind=event] computer_command
---
The @{computer_command} event is fired when the `/computercraft queue` command is run for the current computer.
## Return Values
1. @{string}: The event name.
... @{string}: The arguments passed to the command.
## Example
Prints the contents of messages sent:
```lua
while true do
local event = {os.pullEvent("computer_command")}
print("Received message:", table.unpack(event, 2))
end
```

19
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@@ -0,0 +1,19 @@
---
module: [kind=event] disk
see: disk_eject For the event sent when a disk is removed.
---
The @{disk} event is fired when a disk is inserted into an adjacent or networked disk drive.
## Return Values
1. @{string}: The event name.
2. @{string}: The side of the disk drive that had a disk inserted.
## Example
Prints a message when a disk is inserted:
```lua
while true do
local event, side = os.pullEvent("disk")
print("Inserted a disk on side " .. side)
end
```

19
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@@ -0,0 +1,19 @@
---
module: [kind=event] disk_eject
see: disk For the event sent when a disk is inserted.
---
The @{disk_eject} event is fired when a disk is removed from an adjacent or networked disk drive.
## Return Values
1. @{string}: The event name.
2. @{string}: The side of the disk drive that had a disk removed.
## Example
Prints a message when a disk is removed:
```lua
while true do
local event, side = os.pullEvent("disk_eject")
print("Removed a disk on side " .. side)
end
```

14
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@@ -0,0 +1,14 @@
---
module: [kind=event] http_check
see: http.checkURLAsync To check a URL asynchronously.
---
The @{http_check} event is fired when a URL check finishes.
This event is normally handled inside @{http.checkURL}, but it can still be seen when using @{http.checkURLAsync}.
## Return Values
1. @{string}: The event name.
2. @{string}: The URL requested to be checked.
3. @{boolean}: Whether the check succeeded.
4. @{string|nil}: If the check failed, a reason explaining why the check failed.

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@@ -0,0 +1,39 @@
---
module: [kind=event] http_failure
see: http.request To send an HTTP request.
---
The @{http_failure} event is fired when an HTTP request fails.
This event is normally handled inside @{http.get} and @{http.post}, but it can still be seen when using @{http.request}.
## Return Values
1. @{string}: The event name.
2. @{string}: The URL of the site requested.
3. @{string}: An error describing the failure.
4. @{http.Response|nil}: A response handle if the connection succeeded, but the server's response indicated failure.
## Example
Prints an error why the website cannot be contacted:
```lua
local myURL = "https://does.not.exist.tweaked.cc"
http.request(myURL)
local event, url, err
repeat
event, url, err = os.pullEvent("http_failure")
until url == myURL
print("The URL " .. url .. " could not be reached: " .. err)
```
Prints the contents of a webpage that does not exist:
```lua
local myURL = "https://tweaked.cc/this/does/not/exist"
http.request(myURL)
local event, url, err, handle
repeat
event, url, err, handle = os.pullEvent("http_failure")
until url == myURL
print("The URL " .. url .. " could not be reached: " .. err)
print(handle.getResponseCode())
handle.close()
```

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@@ -0,0 +1,27 @@
---
module: [kind=event] http_success
see: http.request To make an HTTP request.
---
The @{http_success} event is fired when an HTTP request returns successfully.
This event is normally handled inside @{http.get} and @{http.post}, but it can still be seen when using @{http.request}.
## Return Values
1. @{string}: The event name.
2. @{string}: The URL of the site requested.
3. @{http.Response}: The handle for the response text.
## Example
Prints the content of a website (this may fail if the request fails):
```lua
local myURL = "https://tweaked.cc/"
http.request(myURL)
local event, url, handle
repeat
event, url, handle = os.pullEvent("http_success")
until url == myURL
print("Contents of " .. url .. ":")
print(handle.readAll())
handle.close()
```

26
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@@ -0,0 +1,26 @@
---
module: [kind=event] key
---
This event is fired when any key is pressed while the terminal is focused.
This event returns a numerical "key code" (for instance, <kbd>F1</kbd> is 290). This value may vary between versions and
so it is recommended to use the constants in the @{keys} API rather than hard coding numeric values.
If the button pressed represented a printable character, then the @{key} event will be followed immediately by a @{char}
event. If you are consuming text input, use a @{char} event instead!
## Return values
1. @{string}: The event name.
2. @{number}: The numerical key value of the key pressed.
3. @{boolean}: Whether the key event was generated while holding the key (@{true}), rather than pressing it the first time (@{false}).
## Example
Prints each key when the user presses it, and if the key is being held.
```lua
while true do
local event, key, is_held = os.pullEvent("key")
print(("%s held=%s"):format(keys.getName(key), is_held))
end
```

24
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@@ -0,0 +1,24 @@
---
module: [kind=event] key_up
see: keys For a lookup table of the given keys.
---
Fired whenever a key is released (or the terminal is closed while a key was being pressed).
This event returns a numerical "key code" (for instance, <kbd>F1</kbd> is 290). This value may vary between versions and
so it is recommended to use the constants in the @{keys} API rather than hard coding numeric values.
## Return values
1. @{string}: The event name.
2. @{number}: The numerical key value of the key pressed.
## Example
Prints each key released on the keyboard whenever a @{key_up} event is fired.
```lua
while true do
local event, key = os.pullEvent("key_up")
local name = keys.getName(key) or "unknown key"
print(name .. " was released.")
end
```

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@@ -0,0 +1,26 @@
---
module: [kind=event] modem_message
---
The @{modem_message} event is fired when a message is received on an open channel on any @{modem}.
## Return Values
1. @{string}: The event name.
2. @{string}: The side of the modem that received the message.
3. @{number}: The channel that the message was sent on.
4. @{number}: The reply channel set by the sender.
5. @{any}: The message as sent by the sender.
6. @{number}: The distance between the sender and the receiver, in blocks.
## Example
Wraps a @{modem} peripheral, opens channel 0 for listening, and prints all received messages.
```lua
local modem = peripheral.find("modem") or error("No modem attached", 0)
modem.open(0)
while true do
local event, side, channel, replyChannel, message, distance = os.pullEvent("modem_message")
print(("Message received on side %s on channel %d (reply to %d) from %f blocks away with message %s"):format(side, channel, replyChannel, distance, tostring(message)))
end
```

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@@ -0,0 +1,18 @@
---
module: [kind=event] monitor_resize
---
The @{monitor_resize} event is fired when an adjacent or networked monitor's size is changed.
## Return Values
1. @{string}: The event name.
2. @{string}: The side or network ID of the monitor that resized.
## Example
Prints a message when a monitor is resized:
```lua
while true do
local event, side = os.pullEvent("monitor_resize")
print("The monitor on side " .. side .. " was resized.")
end
```

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@@ -0,0 +1,20 @@
---
module: [kind=event] monitor_touch
---
The @{monitor_touch} event is fired when an adjacent or networked Advanced Monitor is right-clicked.
## Return Values
1. @{string}: The event name.
2. @{string}: The side or network ID of the monitor that was touched.
3. @{number}: The X coordinate of the touch, in characters.
4. @{number}: The Y coordinate of the touch, in characters.
## Example
Prints a message when a monitor is touched:
```lua
while true do
local event, side, x, y = os.pullEvent("monitor_touch")
print("The monitor on side " .. side .. " was touched at (" .. x .. ", " .. y .. ")")
end
```

34
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@@ -0,0 +1,34 @@
---
module: [kind=event] mouse_click
---
This event is fired when the terminal is clicked with a mouse. This event is only fired on advanced computers (including
advanced turtles and pocket computers).
## Return values
1. @{string}: The event name.
2. @{number}: The mouse button that was clicked.
3. @{number}: The X-coordinate of the click.
4. @{number}: The Y-coordinate of the click.
## Mouse buttons
Several mouse events (@{mouse_click}, @{mouse_up}, @{mouse_scroll}) contain a "mouse button" code. This takes a
numerical value depending on which button on your mouse was last pressed when this event occurred.
<table class="pretty-table">
<!-- Our markdown parser doesn't work on tables!? Guess I'll have to roll my own soonish :/. -->
<tr><th>Button code</th><th>Mouse button</th></tr>
<tr><td align="right">1</td><td>Left button</td></tr>
<tr><td align="right">2</td><td>Middle button</td></tr>
<tr><td align="right">3</td><td>Right button</td></tr>
</table>
## Example
Print the button and the coordinates whenever the mouse is clicked.
```lua
while true do
local event, button, x, y = os.pullEvent("mouse_click")
print(("The mouse button %s was pressed at %d, %d"):format(button, x, y))
end
```

22
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@@ -0,0 +1,22 @@
---
module: [kind=event] mouse_drag
see: mouse_click For when a mouse button is initially pressed.
---
This event is fired every time the mouse is moved while a mouse button is being held.
## Return values
1. @{string}: The event name.
2. @{number}: The [mouse button](mouse_click.html#Mouse_buttons) that is being pressed.
3. @{number}: The X-coordinate of the mouse.
4. @{number}: The Y-coordinate of the mouse.
## Example
Print the button and the coordinates whenever the mouse is dragged.
```lua
while true do
local event, button, x, y = os.pullEvent("mouse_drag")
print(("The mouse button %s was dragged at %d, %d"):format(button, x, y))
end
```

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@@ -0,0 +1,21 @@
---
module: [kind=event] mouse_scroll
---
This event is fired when a mouse wheel is scrolled in the terminal.
## Return values
1. @{string}: The event name.
2. @{number}: The direction of the scroll. (-1 = up, 1 = down)
3. @{number}: The X-coordinate of the mouse when scrolling.
4. @{number}: The Y-coordinate of the mouse when scrolling.
## Example
Prints the direction of each scroll, and the position of the mouse at the time.
```lua
while true do
local event, dir, x, y = os.pullEvent("mouse_scroll")
print(("The mouse was scrolled in direction %s at %d, %d"):format(dir, x, y))
end
```

21
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@@ -0,0 +1,21 @@
---
module: [kind=event] mouse_up
---
This event is fired when a mouse button is released or a held mouse leaves the computer's terminal.
## Return values
1. @{string}: The event name.
2. @{number}: The [mouse button](mouse_click.html#Mouse_buttons) that was released.
3. @{number}: The X-coordinate of the mouse.
4. @{number}: The Y-coordinate of the mouse.
## Example
Prints the coordinates and button number whenever the mouse is released.
```lua
while true do
local event, button, x, y = os.pullEvent("mouse_up")
print(("The mouse button %s was released at %d, %d"):format(button, x, y))
end
```

18
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@@ -0,0 +1,18 @@
---
module: [kind=event] paste
---
The @{paste} event is fired when text is pasted into the computer through Ctrl-V (or ⌘V on Mac).
## Return values
1. @{string}: The event name.
2. @{string} The text that was pasted.
## Example
Prints pasted text:
```lua
while true do
local event, text = os.pullEvent("paste")
print('"' .. text .. '" was pasted')
end
```

19
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@@ -0,0 +1,19 @@
---
module: [kind=event] peripheral
see: peripheral_detach For the event fired when a peripheral is detached.
---
The @{peripheral} event is fired when a peripheral is attached on a side or to a modem.
## Return Values
1. @{string}: The event name.
2. @{string}: The side the peripheral was attached to.
## Example
Prints a message when a peripheral is attached:
```lua
while true do
local event, side = os.pullEvent("peripheral")
print("A peripheral was attached on side " .. side)
end
```

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@@ -0,0 +1,19 @@
---
module: [kind=event] peripheral_detach
see: peripheral For the event fired when a peripheral is attached.
---
The @{peripheral_detach} event is fired when a peripheral is detached from a side or from a modem.
## Return Values
1. @{string}: The event name.
2. @{string}: The side the peripheral was detached from.
## Example
Prints a message when a peripheral is detached:
```lua
while true do
local event, side = os.pullEvent("peripheral_detach")
print("A peripheral was detached on side " .. side)
end
```

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@@ -0,0 +1,30 @@
---
module: [kind=event] rednet_message
see: modem_message For raw modem messages sent outside of Rednet.
see: rednet.receive To wait for a Rednet message with an optional timeout and protocol filter.
---
The @{rednet_message} event is fired when a message is sent over Rednet.
This event is usually handled by @{rednet.receive}, but it can also be pulled manually.
@{rednet_message} events are sent by @{rednet.run} in the top-level coroutine in response to @{modem_message} events. A @{rednet_message} event is always preceded by a @{modem_message} event. They are generated inside CraftOS rather than being sent by the ComputerCraft machine.
## Return Values
1. @{string}: The event name.
2. @{number}: The ID of the sending computer.
3. @{any}: The message sent.
4. @{string|nil}: The protocol of the message, if provided.
## Example
Prints a message when one is sent:
```lua
while true do
local event, sender, message, protocol = os.pullEvent("rednet_message")
if protocol ~= nil then
print("Received message from " .. sender .. " with protocol " .. protocol .. " and message " .. tostring(message))
else
print("Received message from " .. sender .. " with message " .. tostring(message))
end
end
```

14
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@@ -0,0 +1,14 @@
---
module: [kind=event] redstone
---
The @{event!redstone} event is fired whenever any redstone inputs on the computer change.
## Example
Prints a message when a redstone input changes:
```lua
while true do
os.pullEvent("redstone")
print("A redstone input has changed!")
end
```

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@@ -0,0 +1,27 @@
---
module: [kind=event] speaker_audio_empty
see: speaker.playAudio To play audio using the speaker
---
## Return Values
1. @{string}: The event name.
2. @{string}: The name of the speaker which is available to play more audio.
## Example
This uses @{io.lines} to read audio data in blocks of 16KiB from "example_song.dfpwm", and then attempts to play it
using @{speaker.playAudio}. If the speaker's buffer is full, it waits for an event and tries again.
```lua {data-peripheral=speaker}
local dfpwm = require("cc.audio.dfpwm")
local speaker = peripheral.find("speaker")
local decoder = dfpwm.make_decoder()
for chunk in io.lines("data/example.dfpwm", 16 * 1024) do
local buffer = decoder(chunk)
while not speaker.playAudio(buffer) do
os.pullEvent("speaker_audio_empty")
end
end
```

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@@ -0,0 +1,28 @@
---
module: [kind=event] task_complete
see: commands.execAsync To run a command which fires a task_complete event.
---
The @{task_complete} event is fired when an asynchronous task completes. This is usually handled inside the function call that queued the task; however, functions such as @{commands.execAsync} return immediately so the user can wait for completion.
## Return Values
1. @{string}: The event name.
2. @{number}: The ID of the task that completed.
3. @{boolean}: Whether the command succeeded.
4. @{string}: If the command failed, an error message explaining the failure. (This is not present if the command succeeded.)
...: Any parameters returned from the command.
## Example
Prints the results of an asynchronous command:
```lua
local taskID = commands.execAsync("say Hello")
local event
repeat
event = {os.pullEvent("task_complete")}
until event[2] == taskID
if event[3] == true then
print("Task " .. event[2] .. " succeeded:", table.unpack(event, 4))
else
print("Task " .. event[2] .. " failed: " .. event[4])
end
```

20
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@@ -0,0 +1,20 @@
---
module: [kind=event] term_resize
---
The @{term_resize} event is fired when the main terminal is resized. For instance:
- When a the tab bar is shown or hidden in @{multishell}.
- When the terminal is redirected to a monitor via the "monitor" program and the monitor is resized.
When this event fires, some parts of the terminal may have been moved or deleted. Simple terminal programs (those
not using @{term.setCursorPos}) can ignore this event, but more complex GUI programs should redraw the entire screen.
## Example
Prints :
```lua
while true do
os.pullEvent("term_resize")
local w, h = term.getSize()
print("The term was resized to (" .. w .. ", " .. h .. ")")
end
```

25
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@@ -0,0 +1,25 @@
---
module: [kind=event] terminate
---
The @{terminate} event is fired when <kbd>Ctrl-T</kbd> is held down.
This event is normally handled by @{os.pullEvent}, and will not be returned. However, @{os.pullEventRaw} will return this event when fired.
@{terminate} will be sent even when a filter is provided to @{os.pullEventRaw}. When using @{os.pullEventRaw} with a filter, make sure to check that the event is not @{terminate}.
## Example
Prints a message when Ctrl-T is held:
```lua
while true do
local event = os.pullEventRaw("terminate")
if event == "terminate" then print("Terminate requested!") end
end
```
Exits when Ctrl-T is held:
```lua
while true do
os.pullEvent()
end
```

21
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@@ -0,0 +1,21 @@
---
module: [kind=event] timer
see: os.startTimer To start a timer.
---
The @{timer} event is fired when a timer started with @{os.startTimer} completes.
## Return Values
1. @{string}: The event name.
2. @{number}: The ID of the timer that finished.
## Example
Starts a timer and then prints its ID:
```lua
local timerID = os.startTimer(2)
local event, id
repeat
event, id = os.pullEvent("timer")
until id == timerID
print("Timer with ID " .. id .. " was fired")
```

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@@ -0,0 +1,14 @@
---
module: [kind=event] turtle_inventory
---
The @{turtle_inventory} event is fired when a turtle's inventory is changed.
## Example
Prints a message when the inventory is changed:
```lua
while true do
os.pullEvent("turtle_inventory")
print("The inventory was changed.")
end
```

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@@ -0,0 +1,21 @@
---
module: [kind=event] websocket_closed
---
The @{websocket_closed} event is fired when an open WebSocket connection is closed.
## Return Values
1. @{string}: The event name.
2. @{string}: The URL of the WebSocket that was closed.
## Example
Prints a message when a WebSocket is closed (this may take a minute):
```lua
local myURL = "wss://example.tweaked.cc/echo"
local ws = http.websocket(myURL)
local event, url
repeat
event, url = os.pullEvent("websocket_closed")
until url == myURL
print("The WebSocket at " .. url .. " was closed.")
```

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@@ -0,0 +1,25 @@
---
module: [kind=event] websocket_failure
see: http.websocketAsync To send an HTTP request.
---
The @{websocket_failure} event is fired when a WebSocket connection request fails.
This event is normally handled inside @{http.websocket}, but it can still be seen when using @{http.websocketAsync}.
## Return Values
1. @{string}: The event name.
2. @{string}: The URL of the site requested.
3. @{string}: An error describing the failure.
## Example
Prints an error why the website cannot be contacted:
```lua
local myURL = "wss://example.tweaked.cc/not-a-websocket"
http.websocketAsync(myURL)
local event, url, err
repeat
event, url, err = os.pullEvent("websocket_failure")
until url == myURL
print("The URL " .. url .. " could not be reached: " .. err)
```

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@@ -0,0 +1,27 @@
---
module: [kind=event] websocket_message
---
The @{websocket_message} event is fired when a message is received on an open WebSocket connection.
This event is normally handled by @{http.Websocket.receive}, but it can also be pulled manually.
## Return Values
1. @{string}: The event name.
2. @{string}: The URL of the WebSocket.
3. @{string}: The contents of the message.
4. @{boolean}: Whether this is a binary message.
## Example
Prints a message sent by a WebSocket:
```lua
local myURL = "wss://example.tweaked.cc/echo"
local ws = http.websocket(myURL)
ws.send("Hello!")
local event, url, message
repeat
event, url, message = os.pullEvent("websocket_message")
until url == myURL
print("Received message from " .. url .. " with contents " .. message)
ws.close()
```

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@@ -0,0 +1,28 @@
---
module: [kind=event] websocket_success
see: http.websocketAsync To open a WebSocket asynchronously.
---
The @{websocket_success} event is fired when a WebSocket connection request returns successfully.
This event is normally handled inside @{http.websocket}, but it can still be seen when using @{http.websocketAsync}.
## Return Values
1. @{string}: The event name.
2. @{string}: The URL of the site.
3. @{http.Websocket}: The handle for the WebSocket.
## Example
Prints the content of a website (this may fail if the request fails):
```lua
local myURL = "wss://example.tweaked.cc/echo"
http.websocketAsync(myURL)
local event, url, handle
repeat
event, url, handle = os.pullEvent("websocket_success")
until url == myURL
print("Connected to " .. url)
handle.send("Hello!")
print(handle.receive())
handle.close()
```

200
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@@ -0,0 +1,200 @@
---
module: [kind=guide] speaker_audio
see: speaker.playAudio Play PCM audio using a speaker.
see: cc.audio.dfpwm Provides utilities for encoding and decoding DFPWM files.
---
# Playing audio with speakers
CC: Tweaked's speaker peripheral provides a powerful way to play any audio you like with the @{speaker.playAudio}
method. However, for people unfamiliar with digital audio, it's not the most intuitive thing to use. This guide provides
an introduction to digital audio, demonstrates how to play music with CC: Tweaked's speakers, and then briefly discusses
the more complex topic of audio processing.
## A short introduction to digital audio
When sound is recorded it is captured as an analogue signal, effectively the electrical version of a sound
wave. However, this signal is continuous, and so can't be used directly by a computer. Instead, we measure (or *sample*)
the amplitude of the wave many times a second and then *quantise* that amplitude, rounding it to the nearest
representable value.
This representation of sound - a long, uniformally sampled list of amplitudes is referred to as [Pulse-code
Modulation][PCM] (PCM). PCM can be thought of as the "standard" audio format, as it's incredibly easy to work with. For
instance, to mix two pieces of audio together, you can just samples from the two tracks together and take the average.
CC: Tweaked's speakers also work with PCM audio. It plays back 48,000 samples a second, where each sample is an integer
between -128 and 127. This is more commonly referred to as 48kHz and an 8-bit resolution.
Let's now look at a quick example. We're going to generate a [Sine Wave] at 220Hz, which sounds like a low monotonous
hum. First we wrap our speaker peripheral, and then we fill a table (also referred to as a *buffer*) with 128×1024
samples - this is the maximum number of samples a speaker can accept in one go.
In order to fill this buffer, we need to do a little maths. We want to play 220 sine waves each second, where each sine
wave completes a full oscillation in 2π "units". This means one seconds worth of audio is 2×π×220 "units" long. We then
need to split this into 48k samples, basically meaning for each sample we move 2×π×220/48k "along" the sine curve.
```lua {data-peripheral=speaker}
local speaker = peripheral.find("speaker")
local buffer = {}
local t, dt = 0, 2 * math.pi * 220 / 48000
for i = 1, 128 * 1024 do
buffer[i] = math.floor(math.sin(t) * 127)
t = (t + dt) % (math.pi * 2)
end
speaker.playAudio(buffer)
```
## Streaming audio
You might notice that the above snippet only generates a short bit of audio - 2.7s seconds to be precise. While we could
try increasing the number of loop iterations, we'll get an error when we try to play it through the speaker: the sound
buffer is too large for it to handle.
Our 2.7 seconds of audio is stored in a table with over 130 _thousand_ elements. If we wanted to play a full minute of
sine waves (and why wouldn't you?), you'd need a table with almost 3 _million_. Suddenly you find these numbers adding
up very quickly, and these tables take up more and more memory.
Instead of building our entire song (well, sine wave) in one go, we can produce it in small batches, each of which get
passed off to @{speaker.playAudio} when the time is right. This allows us to build a _stream_ of audio, where we read
chunks of audio one at a time (either from a file or a tone generator like above), do some optional processing to each
one, and then play them.
Let's adapt our example from above to do that instead.
```lua {data-peripheral=speaker}
local speaker = peripheral.find("speaker")
local t, dt = 0, 2 * math.pi * 220 / 48000
while true do
local buffer = {}
for i = 1, 16 * 1024 * 8 do
buffer[i] = math.floor(math.sin(t) * 127)
t = (t + dt) % (math.pi * 2)
end
while not speaker.playAudio(buffer) do
os.pullEvent("speaker_audio_empty")
end
end
```
It looks pretty similar to before, aside from we've wrapped the generation and playing code in a while loop, and added a
rather odd loop with @{speaker.playAudio} and @{os.pullEvent}.
Let's talk about this loop, why do we need to keep calling @{speaker.playAudio}? Remember that what we're trying to do
here is avoid keeping too much audio in memory at once. However, if we're generating audio quicker than the speakers can
play it, we're not helping at all - all this audio is still hanging around waiting to be played!
In order to avoid this, the speaker rejects any new chunks of audio if its backlog is too large. When this happens,
@{speaker.playAudio} returns false. Once enough audio has played, and the backlog has been reduced, a
@{speaker_audio_empty} event is queued, and we can try to play our chunk once more.
## Storing audio
PCM is a fantastic way of representing audio when we want to manipulate it, but it's not very efficient when we want to
store it to disk. Compare the size of a WAV file (which uses PCM) to an equivalent MP3, it's often 5 times the size.
Instead, we store audio in special formats (or *codecs*) and then convert them to PCM when we need to do processing on
them.
Modern audio codecs use some incredibly impressive techniques to compress the audio as much as possible while preserving
sound quality. However, due to CC: Tweaked's limited processing power, it's not really possible to use these from your
computer. Instead, we need something much simpler.
DFPWM (Dynamic Filter Pulse Width Modulation) is the de facto standard audio format of the ComputerCraft (and
OpenComputers) world. Originally popularised by the addon mod [Computronics], CC:T now has built-in support for it with
the @{cc.audio.dfpwm} module. This allows you to read DFPWM files from disk, decode them to PCM, and then play them
using the speaker.
Let's dive in with an example, and we'll explain things afterwards:
```lua {data-peripheral=speaker}
local dfpwm = require("cc.audio.dfpwm")
local speaker = peripheral.find("speaker")
local decoder = dfpwm.make_decoder()
for chunk in io.lines("data/example.dfpwm", 16 * 1024) do
local buffer = decoder(chunk)
while not speaker.playAudio(buffer) do
os.pullEvent("speaker_audio_empty")
end
end
```
Once again, we see the @{speaker.playAudio}/@{speaker_audio_empty} loop. However, the rest of the program is a little
different.
First, we require the dfpwm module and call @{cc.audio.dfpwm.make_decoder} to construct a new decoder. This decoder
accepts blocks of DFPWM data and converts it to a list of 8-bit amplitudes, which we can then play with our speaker.
As mentioned to above, @{speaker.playAudio} accepts at most 128×1024 samples in one go. DFPMW uses a single bit for each
sample, which means we want to process our audio in chunks of 16×1024 bytes (16KiB). In order to do this, we use
@{io.lines}, which provides a nice way to loop over chunks of a file. You can of course just use @{fs.open} and
@{fs.BinaryReadHandle.read} if you prefer.
## Processing audio
As mentioned near the beginning of this guide, PCM audio is pretty easy to work with as it's just a list of amplitudes.
You can mix together samples from different streams by adding their amplitudes, change the rate of playback by removing
samples, etc...
Let's put together a small demonstration here. We're going to add a small delay effect to the song above, so that you
hear a faint echo about a second later.
In order to do this, we'll follow a format similar to the previous example, decoding the audio and then playing it.
However, we'll also add some new logic between those two steps, which loops over every sample in our chunk of audio, and
adds the sample from one second ago to it.
For this, we'll need to keep track of the last 48k samples - exactly one seconds worth of audio. We can do this using a
[Ring Buffer], which helps makes things a little more efficient.
```lua {data-peripheral=speaker}
local dfpwm = require("cc.audio.dfpwm")
local speaker = peripheral.find("speaker")
-- Speakers play at 48kHz, so one second is 48k samples. We first fill our buffer
-- with 0s, as there's nothing to echo at the start of the track!
local samples_i, samples_n = 1, 48000
local samples = {}
for i = 1, samples_n do samples[i] = 0 end
local decoder = dfpwm.make_decoder()
for chunk in io.lines("data/example.dfpwm", 16 * 1024) do
local buffer = decoder(chunk)
for i = 1, #buffer do
local original_value = buffer[i]
-- Replace this sample with its current amplitude plus the amplitude from one second ago.
-- We scale both to ensure the resulting value is still between -128 and 127.
buffer[i] = original_value * 0.6 + samples[samples_i] * 0.4
-- Now store the current sample, and move the "head" of our ring buffer forward one place.
samples[samples_i] = original_value
samples_i = samples_i + 1
if samples_i > samples_n then samples_i = 1 end
end
while not speaker.playAudio(buffer) do
os.pullEvent("speaker_audio_empty")
end
end
```
:::note Confused?
Don't worry if you don't understand this example. It's quite advanced, and does use some ideas that this guide doesn't
cover. That said, don't be afraid to ask on [Discord] or [IRC] either!
:::
It's worth noting that the examples of audio processing we've mentioned here are about manipulating the _amplitude_ of
the wave. If you wanted to modify the _frequency_ (for instance, shifting the pitch), things get rather more complex.
For this, you'd need to use the [Fast Fourier transform][FFT] to convert the stream of amplitudes to frequencies,
process those, and then convert them back to amplitudes.
This is, I'm afraid, left as an exercise to the reader.
[Computronics]: https://github.com/Vexatos/Computronics/ "Computronics on GitHub"
[FFT]: https://en.wikipedia.org/wiki/Fast_Fourier_transform "Fast Fourier transform - Wikipedia"
[PCM]: https://en.wikipedia.org/wiki/Pulse-code_modulation "Pulse-code Modulation - Wikipedia"
[Ring Buffer]: https://en.wikipedia.org/wiki/Circular_buffer "Circular buffer - Wikipedia"
[Sine Wave]: https://en.wikipedia.org/wiki/Sine_wave "Sine wave - Wikipedia"
[Discord]: https://discord.computercraft.cc "The Minecraft Computer Mods Discord"
[IRC]: http://webchat.esper.net/?channels=computercraft "IRC webchat on EsperNet"

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@@ -0,0 +1,83 @@
---
module: [kind=guide] using_require
---
# Reusing code with require
A library is a collection of useful functions and other definitions which is stored separately to your main program. You
might want to create a library because you have some functions which are used in multiple programs, or just to split
your program into multiple more modular files.
Let's say we want to create a small library to make working with the @{term|terminal} a little easier. We'll provide two
functions: `reset`, which clears the terminal and sets the cursor to (1, 1), and `write_center`, which prints some text
in the middle of the screen.
Start off by creating a file called `more_term.lua`:
```lua {data-snippet=more_term}
local function reset()
term.clear()
term.setCursorPos(1, 1)
end
local function write_center(text)
local x, y = term.getCursorPos()
local width, height = term.getSize()
term.setCursorPos(math.floor((width - #text) / 2) + 1, y)
term.write(text)
end
return { reset = reset, write_center = write_center }
```
Now, what's going on here? We define our two functions as one might expect, and then at the bottom return a table with
the two functions. When we require this library, this table is what is returned. With that, we can then call the
original functions. Now create a new file, with the following:
```lua {data-mount=more_term:more_term.lua}
local more_term = require("more_term")
more_term.reset()
more_term.write_center("Hello, world!")
```
When run, this'll clear the screen and print some text in the middle of the first line.
## require in depth
While the previous section is a good introduction to how @{require} operates, there are a couple of remaining points
which are worth mentioning for more advanced usage.
### Libraries can return anything
In our above example, we return a table containing the functions we want to expose. However, it's worth pointing out
that you can return ''anything'' from your library - a table, a function or even just a string! @{require} treats them
all the same, and just returns whatever your library provides.
### Module resolution and the package path
In the above examples, we defined our library in a file, and @{require} read from it. While this is what you'll do most
of the time, it is possible to make @{require} look elsewhere for your library, such as downloading from a website or
loading from an in-memory library store.
As a result, the *module name* you pass to @{require} doesn't correspond to a file path. One common mistake is to load
code from a sub-directory using `require("folder/library")` or even `require("folder/library.lua")`, neither of which
will do quite what you expect.
When loading libraries (also referred to as *modules*) from files, @{require} searches along the *@{package.path|module
path}*. By default, this looks something like:
* `?.lua`
* `?/init.lua`
* `/rom/modules/main/?.lua`
* etc...
When you call `require("my_library")`, @{require} replaces the `?` in each element of the path with your module name, and
checks if the file exists. In this case, we'd look for `my_library.lua`, `my_library/init.lua`,
`/rom/modules/main/my_library.lua` and so on. Note that this works *relative to the current program*, so if your
program is actually called `folder/program`, then we'll look for `folder/my_library.lua`, etc...
One other caveat is loading libraries from sub-directories. For instance, say we have a file
`my/fancy/library.lua`. This can be loaded by using `require("my.fancy.library")` - the '.'s are replaced with '/'
before we start looking for the library.
## External links
There are several external resources which go into require in a little more detail:
- The [Lua Module tutorial](http://lua-users.org/wiki/ModulesTutorial) on the Lua wiki.
- [Lua's manual section on @{require}](https://www.lua.org/manual/5.1/manual.html#pdf-require).

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@@ -1,11 +1,55 @@
# ![CC: Tweaked](logo.png) [![Download CC: Tweaked on CurseForge](https://cf.way2muchnoise.eu/title/cc-tweaked.svg)](https://minecraft.curseforge.com/projects/cc-tweaked "Download CC: Tweaked on CurseForge")
# ![CC: Tweaked](logo.png)
CC: Tweaked is a mod for Minecraft which adds programmable computers, turtles and more to the game. A fork of the
much-beloved [ComputerCraft], it continues its legacy with better performance, stability, and a wealth of new features.
CC: Tweaked is a fork of [ComputerCraft], adding programmable computers, turtles and more to Minecraft.
CC: Tweaked can be installed from [CurseForge] or [Modrinth]. It requires the [Minecraft Forge][forge] mod loader, but
[versions are available for Fabric][ccrestitched].
This website contains documentation for all Lua libraries and APIs from the latest version of CC: Tweaked. This
documentation is still in development, so will most likely be incomplete. If you've found something you think is wrong,
or would like to help out [please get in touch on GitHub][gh].
## Features
Controlled using the [Lua programming language][lua], CC: Tweaked's computers provides all the tools you need to start
writing code and automating your Minecraft world.
[bug]: https://github.com/SquidDev-CC/CC-Tweaked/issues/new/choose
![A ComputerCraft terminal open and ready to be programmed.](images/basic-terminal.png){.big-image}
While computers are incredibly powerful, they're rather limited by their inability to move about. *Turtles* are the
solution here. They can move about the world, placing and breaking blocks, swinging a sword to protect you from zombies,
or whatever else you program them to!
![A turtle tunneling in Minecraft.](images/turtle.png){.big-image}
Not all problems can be solved with a pickaxe though, and so CC: Tweaked also provides a bunch of additional peripherals
for your computers. You can play a tune with speakers, display text or images on a monitor, connect all your
computers together with modems, and much more.
Computers can now also interact with inventories such as chests, allowing you to build complex inventory and item
management systems.
![A chest's contents being read by a computer and displayed on a monitor.](images/peripherals.png){.big-image}
## Getting Started
While ComputerCraft is lovely for both experienced programmers and for people who have never coded before, it can be a
little daunting getting started. Thankfully, there's several fantastic tutorials out there:
- [Direwolf20's ComputerCraft tutorials](https://www.youtube.com/watch?v=wrUHUhfCY5A "ComputerCraft Tutorial Episode 1 - HELP! and Hello World")
- [Sethbling's ComputerCraft series](https://www.youtube.com/watch?v=DSsx4VSe-Uk "Programming Tutorial with Minecraft Turtles -- Ep. 1: Intro to Turtles and If-Then-Else_End")
- [Lyqyd's Computer Basics 1](http://www.computercraft.info/forums2/index.php?/topic/15033-computer-basics-i/ "Computer Basics I")
Once you're a little more familiar with the mod, the sidebar and links below provide more detailed documentation on the
various APIs and peripherals provided by the mod.
If you get stuck, do pop in to the [Minecraft Computer Mod Discord guild][discord] or ComputerCraft's
[IRC channel][irc].
## Get Involved
CC: Tweaked lives on [GitHub]. If you've got any ideas, feedback or bugs please do [create an issue][bug].
[github]: https://github.com/cc-tweaked/CC-Tweaked/ "CC: Tweaked on GitHub"
[bug]: https://github.com/cc-tweaked/CC-Tweaked/issues/new/choose
[computercraft]: https://github.com/dan200/ComputerCraft "ComputerCraft on GitHub"
[gh]: https://github.com/SquidDev-CC/CC-Tweaked "CC:Tweaked on GitHub"
[curseforge]: https://minecraft.curseforge.com/projects/cc-tweaked "Download CC: Tweaked from CurseForge"
[modrinth]: https://modrinth.com/mod/gu7yAYhd "Download CC: Tweaked from Modrinth"
[forge]: https://files.minecraftforge.net/ "Download Minecraft Forge."
[ccrestitched]: https://www.curseforge.com/minecraft/mc-mods/cc-restitched "Download CC: Restitched from CurseForge"
[lua]: https://www.lua.org/ "Lua's main website"
[discord]: https://discord.computercraft.cc "The Minecraft Computer Mods Discord"
[irc]: http://webchat.esper.net/?channels=computercraft "IRC webchat on EsperNet"

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@@ -1,77 +0,0 @@
--- Execute a specific command.
--
-- @tparam string command The command to execute.
-- @treturn boolean Whether the command executed successfully.
-- @treturn { string... } The output of this command, as a list of lines.
-- @treturn number|nil The number of "affected" objects, or `nil` if the command
-- failed. The definition of this varies from command to command.
-- @usage Set the block above the command computer to stone.
--
-- commands.exec("setblock ~ ~1 ~ minecraft:stone")
function exec(command) end
--- Asynchronously execute a command.
--
-- Unlike @{exec}, this will immediately return, instead of waiting for the
-- command to execute. This allows you to run multiple commands at the same
-- time.
--
-- When this command has finished executing, it will queue a `task_complete`
-- event containing the result of executing this command (what @{exec} would
-- return).
--
-- @tparam string command The command to execute.
-- @treturn number The "task id". When this command has been executed, it will
-- queue a `task_complete` event with a matching id.
-- @usage Asynchronously sets the block above the computer to stone.
--
-- commands.execAsync("~ ~1 ~ minecraft:stone")
-- @see parallel One may also use the parallel API to run multiple commands at
-- once.
function execAsync(commad) end
--- List all available commands which the computer has permission to execute.
--
-- @treturn { string... } A list of all available commands
function list() end
--- Get the position of the current command computer.
--
-- @treturn number This computer's x position.
-- @treturn number This computer's y position.
-- @treturn number This computer's z position.
-- @see gps.locate To get the position of a non-command computer.
function getBlockPosition() end
--- Get some basic information about a block.
--
-- The returned table contains the current name, metadata and block state (as
-- with @{turtle.inspect}). If there is a tile entity for that block, its NBT
-- will also be returned.
--
-- @tparam number x The x position of the block to query.
-- @tparam number y The y position of the block to query.
-- @tparam number z The z position of the block to query.
-- @treturn table The given block's information.
-- @throws If the coordinates are not within the world, or are not currently
-- loaded.
function getBlockInfo(x, y, z) end
--- Get information about a range of blocks.
--
-- This returns the same information as @{getBlockInfo}, just for multiple
-- blocks at once.
--
-- Blocks are traversed by ascending y level, followed by z and x - the returned
-- table may be indexed using `x + z*width + y*depth*depth`.
--
-- @tparam number min_x The start x coordinate of the range to query.
-- @tparam number min_y The start y coordinate of the range to query.
-- @tparam number min_z The start z coordinate of the range to query.
-- @tparam number max_x The end x coordinate of the range to query.
-- @tparam number max_y The end y coordinate of the range to query.
-- @tparam number max_z The end z coordinate of the range to query.
-- @treturn { table... } A list of information about each block.
-- @throws If the coordinates are not within the world.
-- @throws If trying to get information about more than 4096 blocks.
function getBlockInfos(min_x, min_y, min_z, max_x, max_y, max_z) end

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@@ -2,23 +2,6 @@
--
-- @module fs
function list(path) end
function combine(base, child) end
function getName(path) end
function getSize(path) end
function exists(path) end
function isDir(path) end
function isReadOnly(path) end
function makeDir(path) end
function move(from, to) end
function copy(from, to) end
function delete(path) end
function open(path, mode) end
function getDrive(path) end
function getFreeSpace(path) end
function find(pattern) end
function getDir(path) end
--- Returns true if a path is mounted to the parent filesystem.
--
-- The root filesystem "/" is considered a mount, along with disk folders and
@@ -29,56 +12,25 @@ function getDir(path) end
-- @treturn boolean If the path is mounted, rather than a normal file/folder.
-- @throws If the path does not exist.
-- @see getDrive
-- @since 1.87.0
function isDriveRoot(path) end
--- Get the capacity of the drive at the given path.
--
-- This may be used in conjunction with @{getFreeSpace} to determine what
-- percentage of this drive has been used.
--
-- @tparam string path The path of the drive to get.
-- @treturn number This drive's capacity. This will be 0 for "read-only" drives,
-- such as the ROM or treasure disks.
function getCapacity(path) end
--[[- Provides completion for a file or directory name, suitable for use with
@{_G.read}.
--- Get attributes about a specific file or folder.
--
-- The returned attributes table contains information about the size of the
-- file, whether it is a directory, and when it was created and last modified.
--
-- The creation and modification times are given as the number of milliseconds
-- since the UNIX epoch. This may be given to @{os.date} in order to convert it
-- to more usable form.
--
-- @tparam string path The path to get attributes for.
-- @treturn { size = number, isDir = boolean, created = number, modified = number }
-- The resulting attributes.
-- @throws If the path does not exist.
-- @see getSize If you only care about the file's size.
-- @see isDir If you only care whether a path is a directory or not.
function attributes(path) end
When a directory is a possible candidate for completion, two entries are
included - one with a trailing slash (indicating that entries within this
directory exist) and one without it (meaning this entry is an immediate
completion candidate). `include_dirs` can be set to @{false} to only include
those with a trailing slash.
-- Defined in bios.lua
function complete(sPath, sLocation, bIncludeFiles, bIncludeDirs) end
--- A file handle which can be read from.
--
-- @type ReadHandle
-- @see fs.open
local ReadHandle = {}
function ReadHandle.read(count) end
function ReadHandle.readAll() end
function ReadHandle.readLine(with_trailing) end
function ReadHandle.seek(whence, offset) end
function ReadHandle.close() end
--- A file handle which can be written to.
--
-- @type WriteHandle
-- @see fs.open
local WriteHandle = {}
function WriteHandle.write(text) end
function WriteHandle.writeLine(text) end
function WriteHandle.flush(text) end
function WriteHandle.seek(whence, offset) end
function WriteHandle.close() end
@tparam string path The path to complete.
@tparam string location The location where paths are resolved from.
@tparam[opt] boolean include_files When @{false}, only directories will be
included in the returned list.
@tparam[opt] boolean include_dirs When @{false}, "raw" directories will not be
included in the returned list.
@treturn { string... } A list of possible completion candidates.
@since 1.74
]]
function complete(path, location, include_files, include_dirs) end

133
doc/stub/global.lua Normal file
View File

@@ -0,0 +1,133 @@
--[[-
Functions in the global environment, defined in `bios.lua`. This does not
include standard Lua functions.
@module _G
]]
--[[- Pauses execution for the specified number of seconds.
As it waits for a fixed amount of world ticks, `time` will automatically be
rounded up to the nearest multiple of 0.05 seconds. If you are using coroutines
or the @{parallel|parallel API}, it will only pause execution of the current
thread, not the whole program.
:::tip
Because sleep internally uses timers, it is a function that yields. This means
that you can use it to prevent "Too long without yielding" errors, however, as
the minimum sleep time is 0.05 seconds, it will slow your program down.
:::
:::caution
Internally, this function queues and waits for a timer event (using
@{os.startTimer}), however it does not listen for any other events. This means
that any event that occurs while sleeping will be entirely discarded. If you
need to receive events while sleeping, consider using @{os.startTimer|timers},
or the @{parallel|parallel API}.
:::
@tparam number time The number of seconds to sleep for, rounded up to the
nearest multiple of 0.05.
@see os.startTimer
@usage Sleep for three seconds.
print("Sleeping for three seconds")
sleep(3)
print("Done!")
]]
function sleep(time) end
--- Writes a line of text to the screen without a newline at the end, wrapping
-- text if necessary.
--
-- @tparam string text The text to write to the string
-- @treturn number The number of lines written
-- @see print A wrapper around write that adds a newline and accepts multiple arguments
-- @usage write("Hello, world")
function write(text) end
--- Prints the specified values to the screen separated by spaces, wrapping if
-- necessary. After printing, the cursor is moved to the next line.
--
-- @param ... The values to print on the screen
-- @treturn number The number of lines written
-- @usage print("Hello, world!")
function print(...) end
--- Prints the specified values to the screen in red, separated by spaces,
-- wrapping if necessary. After printing, the cursor is moved to the next line.
--
-- @param ... The values to print on the screen
-- @usage printError("Something went wrong!")
function printError(...) end
--[[- Reads user input from the terminal, automatically handling arrow keys,
pasting, character replacement, history scrollback, auto-completion, and
default values.
@tparam[opt] string replaceChar A character to replace each typed character with.
This can be used for hiding passwords, for example.
@tparam[opt] table history A table holding history items that can be scrolled
back to with the up/down arrow keys. The oldest item is at index 1, while the
newest item is at the highest index.
@tparam[opt] function(partial: string):({ string... }|nil) completeFn A function
to be used for completion. This function should take the partial text typed so
far, and returns a list of possible completion options.
@tparam[opt] string default Default text which should already be entered into
the prompt.
@treturn string The text typed in.
@see cc.completion For functions to help with completion.
@usage Read a string and echo it back to the user
write("> ")
local msg = read()
print(msg)
@usage Prompt a user for a password.
while true do
write("Password> ")
local pwd = read("*")
if pwd == "let me in" then break end
print("Incorrect password, try again.")
end
print("Logged in!")
@usage A complete example with completion, history and a default value.
local completion = require "cc.completion"
local history = { "potato", "orange", "apple" }
local choices = { "apple", "orange", "banana", "strawberry" }
write("> ")
local msg = read(nil, history, function(text) return completion.choice(text, choices) end, "app")
print(msg)
@changed 1.74 Added `completeFn` parameter.
@changed 1.80pr1 Added `default` parameter.
]]
function read(replaceChar, history, completeFn, default) end
--- The ComputerCraft and Minecraft version of the current computer environment.
--
-- For example, `ComputerCraft 1.93.0 (Minecraft 1.15.2)`.
-- @usage _HOST
-- @since 1.76
_HOST = _HOST
--[[- The default computer settings as defined in the ComputerCraft
configuration.
This is a comma-separated list of settings pairs defined by the mod
configuration or server owner. By default, it is empty.
An example value to disable autocompletion:
shell.autocomplete=false,lua.autocomplete=false,edit.autocomplete=false
@usage _CC_DEFAULT_SETTINGS
@since 1.77
]]
_CC_DEFAULT_SETTINGS = _CC_DEFAULT_SETTINGS

View File

@@ -1,9 +1,8 @@
--- The http library allows communicating with web servers, sending and
-- receiving data from them.
--
-- #### `http_check` event
--
-- @module http
-- @since 1.1
--- Asynchronously make a HTTP request to the given url.
--
@@ -37,6 +36,11 @@
--
-- @see http.get For a synchronous way to make GET requests.
-- @see http.post For a synchronous way to make POST requests.
--
-- @changed 1.63 Added argument for headers.
-- @changed 1.80pr1 Added argument for binary handles.
-- @changed 1.80pr1.6 Added support for table argument.
-- @changed 1.86.0 Added PATCH and TRACE methods.
function request(...) end
--- Make a HTTP GET request to the given url.
@@ -60,10 +64,16 @@ function request(...) end
-- @treturn string A message detailing why the request failed.
-- @treturn Response|nil The failing http response, if available.
--
-- @usage Make a request to [example.computercraft.cc](https://example.computercraft.cc),
-- @changed 1.63 Added argument for headers.
-- @changed 1.80pr1 Response handles are now returned on error if available.
-- @changed 1.80pr1 Added argument for binary handles.
-- @changed 1.80pr1.6 Added support for table argument.
-- @changed 1.86.0 Added PATCH and TRACE methods.
--
-- @usage Make a request to [example.tweaked.cc](https://example.tweaked.cc),
-- and print the returned page.
-- ```lua
-- local request = http.get("https://example.computercraft.cc")
-- local request = http.get("https://example.tweaked.cc")
-- print(request.readAll())
-- -- => HTTP is working!
-- request.close()
@@ -91,49 +101,15 @@ function get(...) end
-- error or connection timeout.
-- @treturn string A message detailing why the request failed.
-- @treturn Response|nil The failing http response, if available.
--
-- @since 1.31
-- @changed 1.63 Added argument for headers.
-- @changed 1.80pr1 Response handles are now returned on error if available.
-- @changed 1.80pr1 Added argument for binary handles.
-- @changed 1.80pr1.6 Added support for table argument.
-- @changed 1.86.0 Added PATCH and TRACE methods.
function post(...) end
--- A http response. This acts very much like a @{fs.ReadHandle|file}, though
-- provides some http specific methods.
--
-- #### `http_success` event
-- #### `http_failure` event
--
-- @type Response
-- @see http.request On how to make a http request.
local Response = {}
--- Returns the response code and response message returned by the server
--
-- @treturn number The response code (i.e. 200)
-- @treturn string The response message (i.e. "OK")
function Response.getResponseCode() end
--- Get a table containing the response's headers, in a format similar to that
-- required by @{http.request}. If multiple headers are sent with the same
-- name, they will be combined with a comma.
--
-- @treturn { [string]=string } The response's headers.
-- Make a request to [example.computercraft.cc](https://example.computercraft.cc),
-- and print the returned headers.
-- ```lua
-- local request = http.get("https://example.computercraft.cc")
-- print(textutils.serialize(request.getResponseHeaders()))
-- -- => {
-- -- [ "Content-Type" ] = "text/plain; charset=utf8",
-- -- [ "content-length" ] = 17,
-- -- ...
-- -- }
-- request.close()
-- ```
function Response.getResponseHeaders() end
function Response.read(count) end
function Response.readAll() end
function Response.readLine(with_trailing) end
function Response.seek(whence, offset) end
function Response.close() end
--- Asynchronously determine whether a URL can be requested.
--
-- If this returns `true`, one should also listen for [`http_check`
@@ -166,7 +142,7 @@ function checkURLAsync(url) end
--
-- @usage
-- ```lua
-- print(http.checkURL("https://example.computercraft.cc/"))
-- print(http.checkURL("https://example.tweaked.cc/"))
-- -- => true
-- print(http.checkURL("http://localhost/"))
-- -- => false Domain not permitted
@@ -185,6 +161,9 @@ function checkURL(url) end
-- @treturn Websocket The websocket connection.
-- @treturn[2] false If the websocket connection failed.
-- @treturn string An error message describing why the connection failed.
-- @since 1.80pr1.1
-- @changed 1.80pr1.3 No longer asynchronous.
-- @changed 1.95.3 Added User-Agent to default headers.
function websocket(url, headers) end
--- Asynchronously open a websocket.
@@ -197,33 +176,6 @@ function websocket(url, headers) end
-- `ws://` or `wss://` protocol.
-- @tparam[opt] { [string] = string } headers Additional headers to send as part
-- of the initial websocket connection.
-- @since 1.80pr1.3
-- @changed 1.95.3 Added User-Agent to default headers.
function websocketAsync(url, headers) end
--- A websocket, which can be used to send an receive messages with a web
-- server.
--
-- @type Websocket
-- @see http.websocket On how to open a websocket.
local Websocket = {}
--- Send a websocket message to the connected server.
--
-- @tparam string message The message to send.
-- @tparam[opt] boolean binary Whether this message should be treated as a
-- binary string, rather than encoded text.
-- @throws If the websocket has been closed.
function Websocket.send(message, binary) end
--- Wait for a message from the server.
--
-- @tparam[opt] number timeout The number of seconds to wait if no message is
-- received.
-- @treturn[1] string The received message.
-- @treturn boolean If this was a binary message.
-- @treturn[2] nil If the websocket was closed while waiting, or if we timed out.
-- @throws If the websocket has been closed.
function Websocket.receive(timeout) end
--- Close this websocket. This will terminate the connection, meaning messages
-- can no longer be sent or received along it.
function Websocket.close() end

View File

@@ -1,24 +1,128 @@
function queueEvent(event, ...) end
function startTimer(delay) end
function setAlarm(time) end
function shutdown() end
function reboot() end
function getComputerID() end
computerID = getComputerID
function setComputerLabel(label) end
function getComputerLabel() end
computerLabel = getComputerLabel
function clock() end
function time(timezone) end
function day(timezone) end
function cancelTimer(id) end
function cancelAlarm(id) end
function epoch(timezone) end
function date(format, time) end
-- Defined in bios.lua
--[[- Loads the given API into the global environment.
This function loads and executes the file at the given path, and all global
variables and functions exported by it will by available through the use of
`myAPI.<function name>`, where `myAPI` is the base name of the API file.
@tparam string path The path of the API to load.
@treturn boolean Whether or not the API was successfully loaded.
@since 1.2
@deprecated When possible it's best to avoid using this function. It pollutes
the global table and can mask errors.
@{require} should be used to load libraries instead.
]]
function loadAPI(path) end
--- Unloads an API which was loaded by @{os.loadAPI}.
--
-- This effectively removes the specified table from `_G`.
--
-- @tparam string name The name of the API to unload.
-- @since 1.2
-- @deprecated See @{os.loadAPI} for why.
function unloadAPI(name) end
--[[- Pause execution of the current thread and waits for any events matching
`filter`.
This function @{coroutine.yield|yields} the current process and waits for it
to be resumed with a vararg list where the first element matches `filter`.
If no `filter` is supplied, this will match all events.
Unlike @{os.pullEventRaw}, it will stop the application upon a "terminate"
event, printing the error "Terminated".
@tparam[opt] string filter Event to filter for.
@treturn string event The name of the event that fired.
@treturn any param... Optional additional parameters of the event.
@usage Listen for `mouse_click` events.
while true do
local event, button, x, y = os.pullEvent("mouse_click")
print("Button", button, "was clicked at", x, ",", y)
end
@usage Listen for multiple events.
while true do
local eventData = {os.pullEvent()}
local event = eventData[1]
if event == "mouse_click" then
print("Button", eventData[2], "was clicked at", eventData[3], ",", eventData[4])
elseif event == "key" then
print("Key code", eventData[2], "was pressed")
end
end
@see os.pullEventRaw To pull the terminate event.
@changed 1.3 Added filter argument.
]]
function pullEvent(filter) end
--[[- Pause execution of the current thread and waits for events, including the
`terminate` event.
This behaves almost the same as @{os.pullEvent}, except it allows you to handle
the `terminate` event yourself - the program will not stop execution when
<kbd>Ctrl+T</kbd> is pressed.
@tparam[opt] string filter Event to filter for.
@treturn string event The name of the event that fired.
@treturn any param... Optional additional parameters of the event.
@usage Listen for `terminate` events.
while true do
local event = os.pullEventRaw()
if event == "terminate" then
print("Caught terminate event!")
end
end
@see os.pullEvent To pull events normally.
]]
function pullEventRaw(filter) end
--- Pauses execution for the specified number of seconds, alias of @{_G.sleep}.
--
-- @tparam number time The number of seconds to sleep for, rounded up to the
-- nearest multiple of 0.05.
function sleep(time) end
--- Get the current CraftOS version (for example, `CraftOS 1.8`).
--
-- This is defined by `bios.lua`. For the current version of CC:Tweaked, this
-- should return `CraftOS 1.8`.
--
-- @treturn string The current CraftOS version.
-- @usage os.version()
function version() end
--[[- Run the program at the given path with the specified environment and
arguments.
This function does not resolve program names like the shell does. This means
that, for example, `os.run("edit")` will not work. As well as this, it does not
provide access to the @{shell} API in the environment. For this behaviour, use
@{shell.run} instead.
If the program cannot be found, or failed to run, it will print the error and
return `false`. If you want to handle this more gracefully, use an alternative
such as @{loadfile}.
@tparam table env The environment to run the program with.
@tparam string path The exact path of the program to run.
@param ... The arguments to pass to the program.
@treturn boolean Whether or not the program ran successfully.
@usage Run the default shell from within your program:
os.run({}, "/rom/programs/shell.lua")
@see shell.run
@see loadfile
]]
function run(env, path, ...) end

View File

@@ -1,28 +0,0 @@
--[[-
Control the current pocket computer, adding or removing upgrades.
This API is only available on pocket computers. As such, you may use its
presence to determine what kind of computer you are using:
```lua
if pocket then
print("On a pocket computer")
else
print("On something else")
end
```
]]
--- Search the player's inventory for another upgrade, replacing the existing
-- one with that item if found.
--
-- This inventory search starts from the player's currently selected slot,
-- allowing you to prioritise upgrades.
--
-- @throws If an upgrade cannot be found.
function equipBack() end
--- Remove the pocket computer's current upgrade.
--
-- @throws If this pocket computer does not currently have an upgrade.
function unequipBack() end

View File

@@ -1,120 +0,0 @@
--[[- Interact with redstone attached to this computer.
The @{redstone} library exposes three "types" of redstone control:
- Binary input/output (@{setOutput}/@{getInput}): These simply check if a
redstone wire has any input or output. A signal strength of 1 and 15 are
treated the same.
- Analogue input/output (@{setAnalogueOutput}/@{getAnalogueInput}): These
work with the actual signal strength of the redstone wired, from 0 to 15.
- Bundled cables (@{setBundledOutput}/@{getBundledInput}): These interact with
"bundled" cables, such as those from Project:Red. These allow you to send
16 separate on/off signals. Each channel corresponds to a colour, with the
first being @{colors.white} and the last @{colors.black}.
Whenever a redstone input changes, a `redstone` event will be fired. This may
be used in or
This module may also be referred to as `rs`. For example, one may call
`rs.getSides()` instead of @{redstone.getSides}.
@module redstone
@usage Toggle the redstone signal above the computer every 0.5 seconds.
while true do
redstone.setOutput("top", not redstone.getOutput("top"))
sleep(0.5)
end
@usage Mimic a redstone comparator in [subtraction mode][comparator].
while true do
local rear = rs.getAnalogueInput("back")
local sides = math.max(rs.getAnalogueInput("left"), rs.getAnalogueInput("right"))
rs.setAnalogueOutput("front", math.max(rear - sides, 0))
os.pullEvent("redstone") -- Wait for a change to inputs.
end
[comparator]: https://minecraft.gamepedia.com/Redstone_Comparator#Subtract_signal_strength "Redstone Comparator on the Minecraft wiki."
]]
--- Returns a table containing the six sides of the computer. Namely, "top",
-- "bottom", "left", "right", "front" and "back".
--
-- @treturn { string... } A table of valid sides.
function getSides() end
--- Turn the redstone signal of a specific side on or off.
--
-- @tparam string side The side to set.
-- @tparam boolean on Whether the redstone signal should be on or off. When on,
-- a signal strength of 15 is emitted.
function setOutput(side, on) end
--- Get the current redstone output of a specific side.
--
-- @tparam string side The side to get.
-- @treturn boolean Whether the redstone output is on or off.
-- @see setOutput
function getOutput(side) end
--- Get the current redstone input of a specific side.
--
-- @tparam string side The side to get.
-- @treturn boolean Whether the redstone input is on or off.
function getInput(side) end
--- Set the redstone signal strength for a specific side.
--
-- @tparam string side The side to set.
-- @tparam number value The signal strength, between 0 and 15.
-- @throws If `value` is not between 0 and 15.
function setAnalogOutput(side, value) end
setAnalogueOutput = setAnalogOutput
--- Get the redstone output signal strength for a specific side.
--
-- @tparam string side The side to get.
-- @treturn number The output signal strength, between 0 and 15.
-- @see setAnalogueOutput
function getAnalogOutput(sid) end
getAnalogueOutput = getAnalogOutput
--- Get the redstone input signal strength for a specific side.
--
-- @tparam string side The side to get.
-- @treturn number The input signal strength, between 0 and 15.
function getAnalogInput(side) end
getAnalogueInput = getAnalogInput
--- Set the bundled cable output for a specific side.
--
-- @tparam string side The side to set.
-- @tparam number The colour bitmask to set.
-- @see colors.subtract For removing a colour from the bitmask.
-- @see colors.combine For adding a colour to the bitmask.
function setBundledOutput(side, output) end
--- Get the bundled cable output for a specific side.
--
-- @tparam string side The side to get.
-- @treturn number The bundled cable's output.
function getBundledOutput(side) end
--- Get the bundled cable input for a specific side.
--
-- @tparam string side The side to get.
-- @treturn number The bundled cable's input.
-- @see testBundledInput To determine if a specific colour is set.
function getBundledInput(side) end
--- Determine if a specific combination of colours are on for the given side.
--
-- @tparam string side The side to test.
-- @tparam number mask The mask to test.
-- @see getBundledInput
-- @see colors.combine For adding a colour to the bitmask.
-- @usage Check if @{colors.white} and @{colors.black} are on for above the
-- computer.
--
-- print(redstone.testBundledInput("top", colors.combine(colors.white, colors.black)))
function testBundledInput(side, mask) end

View File

@@ -1,52 +0,0 @@
function write(text) end
function scroll(lines) end
function setCursorPos(x, y) end
function setCursorBlink(blink) end
function getCursorPos() end
function getSize() end
function clear() end
function clearLine() end
function setTextColour(colour) end
setTextColor = setTextColour
function setBackgroundColour(colour) end
setBackgroundColor = setBackgroundColour
function isColour() end
isColor = isColour
function getTextColour() end
getTextColor = getTextColor
function getBackgroundColour() end
getBackgroundColor = getBackgroundColour
function blit(text, text_colours, background_colours) end
function setPaletteColour(colour, ...) end
setPaletteColor = setPaletteColour
function getPaletteColour(colour, ...) end
getPaletteColor = getPaletteColour
function nativePaletteColour(colour) end
nativePaletteColor = nativePaletteColour
--- @type Redirect
local Redirect = {}
Redirect.write = write
Redirect.scroll = scroll
Redirect.setCursorPos = setCursorPos
Redirect.setCursorBlink = setCursorBlink
Redirect.getCursorPos = getCursorPos
Redirect.getSize = getSize
Redirect.clear = clear
Redirect.clearLine = clearLine
Redirect.setTextColour = setTextColour
Redirect.setTextColor = setTextColor
Redirect.setBackgroundColour = setBackgroundColour
Redirect.setBackgroundColor = setBackgroundColor
Redirect.isColour = isColour
Redirect.isColor = isColor
Redirect.getTextColour = getTextColour
Redirect.getTextColor = getTextColor
Redirect.getBackgroundColour = getBackgroundColour
Redirect.getBackgroundColor = getBackgroundColor
Redirect.blit = blit
Redirect.setPaletteColour = setPaletteColour
Redirect.setPaletteColor = setPaletteColor
Redirect.getPaletteColour = getPaletteColour
Redirect.getPaletteColor = getPaletteColor

View File

@@ -1,230 +1,14 @@
--- Move the turtle forward one block.
-- @treturn boolean Whether the turtle could successfully move.
-- @treturn string|nil The reason the turtle could not move.
function forward() end
--[[- Craft a recipe based on the turtle's inventory.
--- Move the turtle backwards one block.
-- @treturn boolean Whether the turtle could successfully move.
-- @treturn string|nil The reason the turtle could not move.
function back() end
--- Move the turtle up one block.
-- @treturn boolean Whether the turtle could successfully move.
-- @treturn string|nil The reason the turtle could not move.
function up() end
--- Move the turtle down one block.
-- @treturn boolean Whether the turtle could successfully move.
-- @treturn string|nil The reason the turtle could not move.
function down() end
--- Rotate the turtle 90 degress to the left.
function turnLeft() end
--- Rotate the turtle 90 degress to the right.
function turnRight() end
--- Attempt to break the block in front of the turtle.
--
-- This requires a turtle tool capable of breaking the block. Diamond pickaxes
-- (mining turtles) can break any vanilla block, but other tools (such as axes)
-- are more limited.
--
-- @tparam[opt] "left"|"right" side The specific tool to use.
-- @treturn boolean Whether a block was broken.
-- @treturn string|nil The reason no block was broken.
function dig(side) end
--- Attempt to break the block above the turtle. See @{dig} for full details.
--
-- @tparam[opt] "left"|"right" side The specific tool to use.
-- @treturn boolean Whether a block was broken.
-- @treturn string|nil The reason no block was broken.
function digUp(side) end
--- Attempt to break the block below the turtle. See @{dig} for full details.
--
-- @tparam[opt] "left"|"right" side The specific tool to use.
-- @treturn boolean Whether a block was broken.
-- @treturn string|nil The reason no block was broken.
function digDown(side) end
--- Attack the entity in front of the turtle.
--
-- @tparam[opt] "left"|"right" side The specific tool to use.
-- @treturn boolean Whether an entity was attacked.
-- @treturn string|nil The reason nothing was attacked.
function attack(side) end
--- Attack the entity above the turtle.
--
-- @tparam[opt] "left"|"right" side The specific tool to use.
-- @treturn boolean Whether an entity was attacked.
-- @treturn string|nil The reason nothing was attacked.
function attackUp(side) end
--- Attack the entity below the turtle.
--
-- @tparam[opt] "left"|"right" side The specific tool to use.
-- @treturn boolean Whether an entity was attacked.
-- @treturn string|nil The reason nothing was attacked.
function attackDown(side) end
--- Place a block or item into the world in front of the turtle.
--
-- @treturn boolean Whether the block could be placed.
-- @treturn string|nil The reason the block was not placed.
function place() end
--- Place a block or item into the world above the turtle.
--
-- @treturn boolean Whether the block could be placed.
-- @treturn string|nil The reason the block was not placed.
function placeUp() end
--- Place a block or item into the world below the turtle.
--
-- @treturn boolean Whether the block could be placed.
-- @treturn string|nil The reason the block was not placed.
function placeDown() end
--- Drop the currently selected stack into the inventory in front of the turtle,
-- or as an item into the world if there is no inventory.
--
-- @tparam[opt] number count The number of items to drop. If not given, the
-- entire stack will be dropped.
-- @treturn boolean Whether items were dropped.
-- @treturn string|nil The reason the no items were dropped.
-- @see select
function drop(count) end
--- Drop the currently selected stack into the inventory above the turtle, or as
-- an item into the world if there is no inventory.
--
-- @tparam[opt] number count The number of items to drop. If not given, the
-- entire stack will be dropped.
-- @treturn boolean Whether items were dropped.
-- @treturn string|nil The reason the no items were dropped.
-- @see select
function dropUp(count) end
--- Drop the currently selected stack into the inventory below the turtle, or as
-- an item into the world if there is no inventory.
--
-- @tparam[opt] number count The number of items to drop. If not given, the
-- entire stack will be dropped.
-- @treturn boolean Whether items were dropped.
-- @treturn string|nil The reason the no items were dropped.
-- @see select
function dropDown(count) end
--- Suck an item from the inventory in front of the turtle, or from an item
-- floating in the world.
--
-- This will pull items into the first acceptable slot, starting at the
-- @{select|currently selected} one.
--
-- @tparam[opt] number count The number of items to suck. If not given, up to a
-- stack of items will be picked up.
-- @treturn boolean Whether items were picked up.
-- @treturn string|nil The reason the no items were picked up.
function suck(count) end
--- Suck an item from the inventory above the turtle, or from an item floating
-- in the world.
--
-- @tparam[opt] number count The number of items to suck. If not given, up to a
-- stack of items will be picked up.
-- @treturn boolean Whether items were picked up.
-- @treturn string|nil The reason the no items were picked up.
function suckUp(count) end
--- Suck an item from the inventory below the turtle, or from an item floating
-- in the world.
--
-- @tparam[opt] number count The number of items to suck. If not given, up to a
-- stack of items will be picked up.
-- @treturn boolean Whether items were picked up.
-- @treturn string|nil The reason the no items were picked up.
function suckDown(count) end
--- Check if there is a solid block in front of the turtle. In this case, solid
-- refers to any non-air or liquid block.
--
-- @treturn boolean If there is a solid block in front.
function detect() end
--- Check if there is a solid block above the turtle.
--
-- @treturn boolean If there is a solid block above.
function detectUp() end
--- Check if there is a solid block below the turtle.
--
-- @treturn boolean If there is a solid block below.
function detectDown() end
function compare() end
function compareUp() end
function compareDown() end
function inspect() end
function inspectUp() end
function inspectDown() end
--- Change the currently selected slot.
--
-- The selected slot is determines what slot actions like @{drop} or
-- @{getItemCount} act on.
--
-- @tparam number slot The slot to select.
-- @see getSelectedSlot
function select(slot) end
--- Get the currently selected slot.
--
-- @treturn number The current slot.
-- @see select
function getSelectedSlot() end
--- Get the number of items in the given slot.
--
-- @tparam[opt] number slot The slot we wish to check. Defaults to the @{turtle.select|selected slot}.
-- @treturn number The number of items in this slot.
function getItemCount(slot) end
--- Get the remaining number of items which may be stored in this stack.
--
-- For instance, if a slot contains 13 blocks of dirt, it has room for another 51.
--
-- @tparam[opt] number slot The slot we wish to check. Defaults to the @{turtle.select|selected slot}.
-- @treturn number The space left in this slot.
function getItemSpace(slot) end
--- Get detailed information about the items in the given slot.
--
-- @tparam[opt] number slot The slot to get information about. Defaults to the @{turtle.select|selected slot}.
-- @treturn nil|table Information about the given slot, or @{nil} if it is empty.
-- @usage Print the current slot, assuming it contains 13 dirt.
--
-- print(textutils.serialize(turtle.getItemDetail()))
-- -- => {
-- -- name = "minecraft:dirt",
-- -- damage = 0,
-- -- count = 13,
-- -- }
function getItemDetail(slot) end
function getFuelLevel() end
function refuel(count) end
function compareTo(slot) end
function transferTo(slot, count) end
function getFuelLimit() end
function equipLeft() end
function equipRight() end
The turtle's inventory should set up like a crafting grid. For instance, to
craft sticks, slots 1 and 5 should contain planks. _All_ other slots should be
empty, including those outside the crafting "grid".
@tparam[opt=64] number limit The maximum number of crafting steps to run.
@throws When limit is less than 1 or greater than 64.
@treturn[1] true If crafting succeeds.
@treturn[2] false If crafting fails.
@treturn string A string describing why crafting failed.
@since 1.4
]]
function craft(limit) end

View File

@@ -1,186 +0,0 @@
/* Basic reset on elements */
h1, h2, h3, h4, p, table, div, body {
margin: 0;
padding: 0;
border: 0;
font-size: 100%;
font: inherit;
vertical-align: baseline;
}
/* Make the page a little more airy */
body {
margin: 20px auto;
max-width: 1200px;
padding: 0 10px;
line-height: 1.6;
color: #222;
background: #fff;
}
/* Try to use system default fonts. */
body {
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Oxygen, Ubuntu, Cantarell, "Fira Sans",
"Droid Sans", "Helvetica Neue", Arial, sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol";
}
code, pre, .parameter, .type, .definition-name, .reference-code {
font-family: "SFMono-Regular", Consolas, "Liberation Mono", Menlo, Courier, monospace;
}
/* Some definitions of basic tags */
code {
color: #c7254e;
background-color: #f9f2f4;
}
p {
margin: 0.9em 0;
}
h1 {
font-size: 1.5em;
font-weight: lighter;
border-bottom: solid 1px #aaa;
}
h2, h3, h4 { margin: 1.4em 0 0.3em;}
h2 { font-size: 1.25em; }
h3 { font-size: 1.15em; font-weight: bold; }
h4 { font-size: 1.06em; }
a, a:visited, a:active { font-weight: bold; color: #004080; text-decoration: none; }
a:hover { text-decoration: underline; }
blockquote { margin-left: 3em; }
/* Stop sublists from having initial vertical space */
ul ul { margin-top: 0px; }
ol ul { margin-top: 0px; }
ol ol { margin-top: 0px; }
ul ol { margin-top: 0px; }
/* Make the target distinct; helps when we're navigating to a function */
a:target + * { background-color: #FFFF99; }
/* Allow linking to any subsection */
a[name]::before { content: "#"; }
/* Layout */
#main {
display: flex;
flex-wrap: nowrap;
justify-content: space-between;
min-height: calc(100vh - 100px);
}
#main > nav {
flex-basis: 30%;
min-width: 150px;
max-width: 250px;
background-color: #f0f0f0;
}
nav h1, nav ul { padding: 0em 10px; }
nav h2 {
background-color:#e7e7e7;
font-size: 1.1em;
color:#000000;
padding: 5px 10px;
}
nav ul {
list-style-type: none;
margin: 0;
}
#content {
flex-shrink: 1;
flex-basis: 80%;
padding: 0px 10px;
}
footer {
text-align: right;
font-size: 0.8em;
}
/* The definition lists at the top of each page */
table.definition-list {
border-collapse: collapse;
width: 100%;
}
table.definition-list td, table.definition-list th {
border: 1px solid #cccccc;
padding: 5px;
}
table.definition-list th {
background-color: #f0f0f0;
min-width: 200px;
white-space: nowrap;
text-align: right;
}
table.definition-list td { width: 100%; }
dl.definition dt {
border-top: 1px solid #ccc;
padding-top: 1em;
display: flex;
}
dl.definition dt .definition-name {
padding: 0 0.1em;
margin: 0 0.1em;
flex-grow: 1;
}
dl.definition dd {
padding-bottom: 1em;
margin: 10px 0 0 20px;
}
dl.definition h3 {
font-size: .95em;
}
/* Links to source-code */
.source-link { font-size: 0.8em; }
.source-link::before { content: '[' }
.source-link::after { content: ']' }
a.source-link, a.source-link:visited, a.source-link:active { color: #505050; }
/* Method definitions */
span.parameter:after { content:":"; padding-left: 0.3em; }
.optional { text-decoration: underline dotted; }
/** Fancy colour display. */
.colour-ref {
display: inline-block;
width: 0.8em;
height: 0.8em;
margin: 0.1em 0.1em 0.3em 0.1em; /* Terrrible hack to force vertical alignment. */
border: solid 1px black;
box-sizing: border-box;
vertical-align: middle;
}
/* styles for prettification of source */
.highlight .comment { color: #558817; }
.highlight .constant { color: #a8660d; }
.highlight .escape { color: #844631; }
.highlight .keyword { color: #aa5050; font-weight: bold; }
.highlight .library { color: #0e7c6b; }
.highlight .marker { color: #512b1e; background: #fedc56; font-weight: bold; }
.highlight .string { color: #8080ff; }
.highlight .literal-kw { color: #8080ff; }
.highlight .number { color: #f8660d; }
.highlight .operator { color: #2239a8; font-weight: bold; }
.highlight .preprocessor, pre .prepro { color: #a33243; }
.highlight .global { color: #800080; }
.highlight .user-keyword { color: #800080; }
.highlight .prompt { color: #558817; }
.highlight .url { color: #272fc2; text-decoration: underline; }

View File

@@ -1,7 +1,14 @@
# Done to increase the memory available to gradle.
org.gradle.jvmargs=-Xmx3G
# Mod properties
mod_version=1.89.2
mod_version=1.100.0-rc.1
# Minecraft properties
mc_version=1.12.2
forge_version=14.23.4.2749
mappings_version=snapshot_20180724
mc_version=1.18.1
fabric_api_version=0.44.0+1.18
fabric_loader_version=0.12.11
cloth_api_version=2.0.54
cloth_config_version=6.0.42
modmenu_version=3.0.0

Binary file not shown.

View File

@@ -1,5 +1,5 @@
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-7.2-bin.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-4.6-bin.zip

53
gradlew vendored
View File

@@ -1,5 +1,21 @@
#!/usr/bin/env sh
#
# Copyright 2015 the original author or authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
##############################################################################
##
## Gradle start up script for UN*X
@@ -28,7 +44,7 @@ APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS=""
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
@@ -66,6 +82,7 @@ esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
@@ -109,10 +126,11 @@ if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin, switch paths to Windows format before running java
if $cygwin ; then
# For Cygwin or MSYS, switch paths to Windows format before running java
if [ "$cygwin" = "true" -o "$msys" = "true" ] ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath
@@ -138,19 +156,19 @@ if $cygwin ; then
else
eval `echo args$i`="\"$arg\""
fi
i=$((i+1))
i=`expr $i + 1`
done
case $i in
(0) set -- ;;
(1) set -- "$args0" ;;
(2) set -- "$args0" "$args1" ;;
(3) set -- "$args0" "$args1" "$args2" ;;
(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
0) set -- ;;
1) set -- "$args0" ;;
2) set -- "$args0" "$args1" ;;
3) set -- "$args0" "$args1" "$args2" ;;
4) set -- "$args0" "$args1" "$args2" "$args3" ;;
5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
@@ -159,14 +177,9 @@ save () {
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
echo " "
}
APP_ARGS=$(save "$@")
APP_ARGS=`save "$@"`
# Collect all arguments for the java command, following the shell quoting and substitution rules
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
# by default we should be in the correct project dir, but when run from Finder on Mac, the cwd is wrong
if [ "$(uname)" = "Darwin" ] && [ "$HOME" = "$PWD" ]; then
cd "$(dirname "$0")"
fi
exec "$JAVACMD" "$@"

173
gradlew.bat vendored
View File

@@ -1,84 +1,89 @@
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS=
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto init
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto init
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:init
@rem Get command-line arguments, handling Windows variants
if not "%OS%" == "Windows_NT" goto win9xME_args
:win9xME_args
@rem Slurp the command line arguments.
set CMD_LINE_ARGS=
set _SKIP=2
:win9xME_args_slurp
if "x%~1" == "x" goto execute
set CMD_LINE_ARGS=%*
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega
@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto execute
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

View File

@@ -1,27 +1,47 @@
; -*- mode: Lisp;-*-
(sources
/doc/events/
/doc/guides/
/doc/stub/
/build/docs/luaJavadoc/
/src/main/resources/*/computercraft/lua/bios.lua
/src/main/resources/*/computercraft/lua/rom/
/src/test/resources/test-rom)
/src/test/resources/test-rom
/src/web/mount)
(doc
(title "CC: Tweaked")
(destination build/docs/lua)
(index doc/index.md)
(source-link https://github.com/SquidDev-CC/CC-Tweaked/blob/${commit}/${path}#L${line})
(site
(title "CC: Tweaked")
(logo src/main/resources/pack.png)
(url https://tweaked.cc/)
(source-link https://github.com/cc-tweaked/CC-Tweaked/blob/${commit}/${path}#L${line})
(styles src/web/styles.css)
(scripts build/rollup/index.js)
(head doc/head.html))
(module-kinds
(peripheral Peripherals)
(generic_peripheral "Generic Peripherals")
(event Events)
(guide Guides))
(library-path
/doc/stub/
/build/docs/luaJavadoc/
/src/main/resources/*/computercraft/lua/rom/apis
/src/main/resources/*/computercraft/lua/rom/apis/command
/src/main/resources/*/computercraft/lua/rom/apis/turtle
/src/main/resources/*/computercraft/lua/rom/apis/
/src/main/resources/*/computercraft/lua/rom/apis/command/
/src/main/resources/*/computercraft/lua/rom/apis/turtle/
/src/main/resources/*/computercraft/lua/rom/modules/main
/src/main/resources/*/computercraft/lua/rom/modules/command
/src/main/resources/*/computercraft/lua/rom/modules/turtle))
/src/main/resources/*/computercraft/lua/rom/modules/main/
/src/main/resources/*/computercraft/lua/rom/modules/command/
/src/main/resources/*/computercraft/lua/rom/modules/turtle/))
(at /
(linters
@@ -43,14 +63,17 @@
(table space)
(index no-space))
(allow-clarifying-parens true)
;; colours imports from colors, and we don't handle that right now.
;; keys is entirely dynamic, so we skip it.
(dynamic-modules colours keys)
(dynamic-modules colours keys _G)
(globals
:max
_CC_DEFAULT_SETTINGS
_CC_DISABLE_LUA51_FEATURES
_HOST
;; Ideally we'd pick these up from bios.lua, but illuaminate currently
;; isn't smart enough.
sleep write printError read rs)))
@@ -64,32 +87,31 @@
(lint (allow-toplevel-global true)))
;; Silence some variable warnings in documentation stubs.
(at /doc/stub
(at (/doc/stub/ /build/docs/luaJavadoc/)
(linters -var:unused-global)
(lint (allow-toplevel-global true)))
;; Suppress warnings for currently undocumented modules.
(at
(/doc/stub/fs.lua
/doc/stub/http.lua
/doc/stub/os.lua
/doc/stub/term.lua
/doc/stub/turtle.lua
(; Lua APIs
/src/main/resources/*/computercraft/lua/rom/apis/io.lua
/src/main/resources/*/computercraft/lua/rom/apis/window.lua)
(linters -doc:undocumented -doc:undocumented-arg))
(linters -doc:undocumented -doc:undocumented-arg -doc:undocumented-return))
;; These currently rely on unknown references.
;; Suppress warnings for various APIs using its own deprecated members.
(at
(/src/main/resources/*/computercraft/lua/rom/apis/textutils.lua
/src/main/resources/*/computercraft/lua/rom/modules/main/cc/completion.lua
/src/main/resources/*/computercraft/lua/rom/modules/main/cc/shell/completion.lua
/src/main/resources/*/computercraft/lua/rom/programs/shell.lua)
(linters -doc:unresolved-reference))
(/src/main/resources/*/computercraft/lua/bios.lua
/src/main/resources/*/computercraft/lua/rom/apis/turtle/turtle.lua)
(linters -var:deprecated))
(at /src/test/resources/test-rom
; We should still be able to test deprecated members.
(linters -var:deprecated)
(lint
(globals
:max sleep write
cct_test describe expect howlci fail it pending stub)))
(at /src/web/mount/expr_template.lua (lint (globals :max __expr__)))

5
jitpack.yml Normal file
View File

@@ -0,0 +1,5 @@
before_install:
- wget https://github.com/sormuras/bach/raw/master/install-jdk.sh
- source ./install-jdk.sh --feature 16 --license GPL
jdk:
- openjdk16

BIN
logo.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 8.1 KiB

627
patchwork.md Normal file
View File

@@ -0,0 +1,627 @@
# Just my list of things I have ported over
Format for the changelog of ported stuff
```
commit // Shows commit from CC:T
commit2 // Shows a commit that is the same thing, just a clean up, only if right after
Title // Commit Title
SubScript // Desc of commit
```
If a edit that is present in CC:T is not needed, I will skip over it.
Any and all references to an issue number, are to be found on CC:T's repo.
Any commit that starts with `[Patchwork]` are purely edits made by my hand, and not based on other commits from CC:T, this is to help differentiate my changes from the official changes
Lines that are found above a commit in this log like this one, (excluding this one) are comments about how i had to implement things that are not a simple 1:1 (excluding fabric/forge differences) conversion
```md
5155e18de279a193c558aa029963486fd1294769
Added translation for Vietnamese
Co-authored-by: Boom <boom@flyingpackets.net>
```
```
7e121ff72f2b1504cd6af47b57500876682bac45
ae6124d1f477487abab1858abde8c4ec49dfee3c
Translations for Vienamese
Co-authored-by: Boom <boom@flyingpackets.net>
```
```
59de21eae29849988e77fad6bc335f5ce78dfec7
Handle tabs when parsing JSON
Fixes #539
```
```
748ebbe66bf0a4239bde34f557e4b4b75d61d990
Bump to 1.92.0
A tiny release, but there's new features so it's technically a minor
bump.
```
Cherry Picked because this update was partially related to forge updates rather than mod updates
```
8b4a01df27ff7f6fa9ffd9c2188c6e3166edd515
Update to Minecraft 1.16.3
I hope the Fabric folks now realise this is gonna be a race of who can
update first :p. Either way, this was a very easy update - only changes
were due to unrelated Forge changes.
```
```
87393e8aef9ddfaca465d626ee7cff5ff499a7e8
Fix additional `-` in docs
Why isn't this automatically stripped! Bad squid.
```
```
275ca58a82c627128a145a8754cbe32568536bd9
HTTP rules now allow filtering by port
The HTTP filtering system becomes even more complex! Though in this
case, it's pretty minimal, and definitely worth doing.
For instance, the following rule will allow connecting to localhost on
port :8080.
[[http.rules]]
host = "127.0.0.1"
port = 8080
action = "allow"
# Other rules as before.
Closes #540
```
The alterations in ColourUtils.java were not needed so they were not ported over
```
6f868849ab2f264508e12c184cc56f2632aaf5bc
Use tags to check if something is a dye
We half did this already, just needed to change a couple of checks.
Closes #541.
```
```
6cee4efcd3610536ee74330cd728f7371011e5a8
Fix incorrect open container check
Was this always broken, or did it happen in a Minecraft update? Don't
know, but it's a very silly mistake either way. Fixes #544
```
```
0832974725b2478c5227b81f82c35bbf03cf6aba
Translations for Swedish
Co-authored-by: David Isaksson <davidisaksson93@gmail.com>
```
```
84036d97d99efd8762e0170002060ae3471508bf
Fix io.open documentation
Well, that was silly.
```
I set the default properties for computers as `Block.GLASS` and then set their strength to `2F` and their soundgroup to stone
```
8472112fc1eaad18ed6ed2c6c62b040fe421e81a
Don't propagate adjacent redstone signals for computers (#549)
Minecraft propagates "strong" redstone signals (such as those directly
from comparators or repeaters) through solid blocks. This includes
computers, which is a little annoying as it means one cannot feed
redstone wire from one side and a repeater from another.
This changes computers to not propagate strong redstone signals, in the
same way transparent blocks like glass do.
Closes #548.
```
```
30d35883b83831900b34040f0131c7e06f5c3e52
Fix my docs
Thanks @plt-hokusai. Kinda embarrassing this slipped through - I
evidently need to lint examples too.
```
```
34a2c835d412c0d9e1fb20a42b7f2cd2738289c7
Add color table to docs (#553)
```
All API Documentation updates,
`Not Needed` for this repo.
```
93068402a2ffec00eedb8fe2d859ebdc005a1989
Document remaining OS functions (#554)
01d81cb91da938836f953b290ad6b8fc87cb7e35
Update illuaminate CSS for deprecation (#556)
```
```
Not Needed
4766833cf2d041ed179529eecb9402ad09b2b79b
Bump JEI/crafttweaker versions
In my defence, they weren't out when I started the 1.15 update.
```
```
bf6053906dc6a3c7b0d40d5b097e745dce1f33bc
Fix TBO norm issues on old GPUs
```
```
Not Needed
113b560a201dbdea9de2a2ef536bcce1d6e51978
Update configuration to match latest illuaminate
Ooooooh, it's all fancy now. Well, that or horrifically broken.
```
```
c334423d42ba3b653ac3a8c27bce7970457f8f96
Add function to get window visibility
Closes #562
Co-authored-by: devomaa <lmao@distruzione.org>
```
[WARN] Could not implement changes to the following files
* `src/main/java/dan200/computercraft/ComputerCraft.java` < Structure too different, cannot find equivalent to alter
* `src/main/java/dan200/computercraft/shared/Config.java` < Files Does not exist in this repo
```
84a6bb1cf3b0668ddc7d8c409a2477a42390e3f7
Make generic peripherals on by default
This is a long way away from "feature complete" as it were. However,
it's definitely at a point where it's suitable for general usage - I'm
happy with the API, and don't think I'm going to be breaking things any
time soon.
That said, things aren't exposed yet for Java-side public consumption. I
was kinda waiting until working on Plethora to actually do that, but not
sure if/when that'll happen.
If someone else wants to work on an integration mod (or just adding
integrations for their own mod), do get in touch and I can work out how
to expose this.
Closes #452
```
```
Not Needed
6aae4e576621090840724e094aa25e51696530fc
Remove superfluous imports
Hah, this is embarassing
```
[TODO] [M3R1-01] Code has been applied, players still dont get achievments
```
f6160bdc57b3d9850607c2c7c2ce9734b4963478
Fix players not getting advancements when they own turtles
When we construct a new ServerPlayerEntity (and thus TurtlePlayer), we
get the current (global) advancement state and call .setPlayer() on it.
As grantCriterion blocks FakePlayers from getting advancements, this
means a player will no longer receive any advancements, as the "wrong"
player object is being consulted.
As a temporary work around, we attempt to restore the previous player to
the advancement store. I'll try to upstream something into Forge to
resolve this properly.
Fixes #564
```
```
17a932920711a5c0361a5048c9e0a5e7a58e6364
Bump cct-javadoc version
Documentation will now be sorted (somewhat) correctly!
```
```
a6fcfb6af2fc1bef8ca3a19122c9267549202424
Draw in-hand pocket computers with blending
It might be worth switching to RenderTypes here, rather than a pure
Tesselator, but this'll do for now.
Fixes Zundrel/cc-tweaked-fabric#20.
```
```
c58441b29c3715f092e7f3747bb3ec65ae5a3d29
Various SNBT parsing improvements
Correctly handle:
- Typed arrays ([I; 1, 2, 3])
- All suffixed numbers (1.2d)
- Single-quoted strings
Fixes #559
```
```
e2a635b6e5f5942f999213434054e06833c5cb06
Dont fail when codecov is being finicky
```
```
666e83cf4fd0eb327f465d5b919a708790f99b00
Fix JSON objects failing to pass
Maybe I should run the whole test suite, not just the things I think
matter? Nah....
```
```
741adfa7bb2b950d2851c3f0072d6a4769f22773
Use blit to draw boxes, add colors.toBlit (#570)
```
```
d13bd2cce8d102ad7f61f557e707d6fe3731bc37
use arg[0] in all usage printouts (#571)
```
```
74ac5bb3d17e5bee30643a5d6702696600c06229
Bump to 1.94.0
```
[TODO] [M3R1-02] Zero Clue how to reimplement this in fabric.
```
c8aeddedd4ed430f9cb6428676ebb4fa39834182
Auto-generate monitor models
I didn't think it was worth it, and then I found myself needing to
update a dozen of them. The code isn't especially pretty, but it works,
so that's fine.
Also fixes several issues with us using the wrong texture (closes #572).
I've put together a wiki page[1] which describes each texture in a
little more detail.
[1] https://github.com/SquidDev-CC/CC-Tweaked/wiki/Monitor-texture-reference
```
```
7f90f2f7cadce0d5b9177b16626979591bce8137
Clean up some examples a little bit
Would be good if they didn't crash and burn on entry :).
```
```
f194f4fa3a17c48ff1a9088d50063f4a675a23b6
Fix epoch documentation to use milliseconds (#580)
```
```
d2a1a00dc43e5b65f6b64111ce76dd3db16c919f
Clear gets an option to reset the palette (#582)
Fixes #555.
```
```
aab0cd34cd64fdf837ff1c3b91a957a25c2cf7f9
Use term.blit on original paint render
This makes it super speedy, meaning an initial refresh doesn't take ages
to load.
```
```
b0651082f472baee8f0fa8ec7ba95f433e2637bb
Cleanup examples for the various modules
```
Ignored Documentation Changes, these are locate
```
9a749642d294506095e697a3a4345dfe260bd68c
Strict Globals (#583)
```
```
fff8353451451be5ae31e0f63d8e529b127fd186
Remove extra space (#586)
```
```
486f41f08286ddcfad91d72b83a9361bd9c215cb
Fixed length check on function name in `expect` (#589)
```
```
04f9644ae75dafc72da4c4790f334d2e90b03e6f
Allow strings or numbers in textutils.*tabulate
A little dubious, but apparently CC used to support it. This means we're
consistent with methods like io.write or string.len which accept strings
or numbers.
Fixes #591
```
```
d4199064ae5ae8023c589f80f12d94e1c6bbc2b5
Make fs.combine accept multiple arguments
Means we can now do fs.combine("a", "b", "c"). Of course, one may just
write "a/b/c" in this case, but it's definitely useful elsewhere.
This is /technically/ a breaking change as fs.combine(a, b:gsub(...))
will no longer function (as gsub returns multiple arguments). However,
I've done a quick search through GH and my Pastebin archives and can't
find any programs which would break. Fingers crossed.
```
```
24af36743d08fcdb58439c52bf587b33ed828263
Try to handle a turtle being broken while ticked
Hopefully fixes #585. Hopefully.
```
```
511eea39a11956c82e2c11a47b2e7cad27f9887e
Remove <!-- -->s in usages
```
```
826797cbd579e867f0f35f0be44b6a28c8c094a9
Added documentation for global functions (#592)
```
Didn't port the docs over.
```
d83a68f3ff6e3833278a38798d06215293656e85
Allow $private HTTP rule to block any private IP
```
The config still uses a `blacklist` and `whitelist` array.
```
24d3777722812f975d2bc4594437fbbb0431d910
Added improved help viewer (#595)
```
Didn't port the lua tests over.
```
737b3cb57696fb5517252e7db38bc88ce960b4d8
Don't use capabilities for generic peripherals
```
Not ported, related to forges capability system which is not used in the port.
```
ea3a16036794357c3a44edffc90fdb652e03881e
Remove a couple of todos
```
```
bb8f4c624bf87169b73fb631d8250cfc38181e15
Some sanity checks for get{Direction,Orientation}
```
Use `getCachedState` instead of forge's `getBlockState` and `contains` instead of `has`.
```
05c3c8ad3269c9025757f9261e7f609889fb6bdc
Generate docs for generic peripherals
```
Skipped everything except some removed whitespace.
```
85cf2d5ff1b63010de4661301801aa504e5b9015
Docs for energy and inventory methods
```
and
```
5865e9c41a0140b9f1acdd2fb095353c467fbb45
Not sure what irritates me more
```
both skipped because the changes where already ported.
```
4ae370b9dbaf1de0ed32a5f32340b1448136c9cc
Merge pull request #606 from TheWireLord/numpadenter-support
```
Just lua changes.
```
f5eb6ce03e0d9bbbf77130452afd4b49e758f7bd
Fix copy-paste error in inventory docs
```
Skipped because it was already ported.
```
663859d2e5a97edefebf9ac36206903d7dd33a3e
Fix double URL decode
```
```
abf425dfb5553483cdc51c50a6b7d8b5e44814f4
Fix overflow in os.epoch
```
```
e3a672099c1b5d2c06f9fe4d8ccd024fef0873a2
Fix JEI integration with turtle/pocket upgrades
```
Skipped because there seems to be no REI integration.
```
2f0cae0bc1b038ac092bafa7f65a317537203cd8
Make upgrade recipe requirements a little more lax
```
[TODO] [JUMT-01] Crafting is still messed up, but this port didn't change the behavior.
[TODO] [JUMT-02] Tag comparison code doesn't need to be that verbose, a simple `isEqual` check would suffice.
```
7f9a707f75636d5816f752dc93d7b6b998c61a03
Bump version to 1.95.0
```
Changed the name from CC: Tweaked to CC: Restitched in the changelog and whatsnew files. New version is 1.95.0-beta.
```
4af5bcc0b0ff464e7e7428c389d47140580ea7a7
Fix serveral 1.15 -> 1.16 issues
```
Skipped, changes where already made.
```
b8d5a89446ac02fc5b38cc5c0b4805de9d11a7d5
Add explicit @module annotation
```
Tiny lua change.
```
8b17ec76a8e94251803e6f4ba4e65970c6a70b7f
Fixed missing argument names in file handle docs (#632)
```
A java doc change.
```
e4b0a5b3ce035eb23feb4191432fc49af5772c5b
2020 -> 2021
```
A huge amount of changes.
```
542b66c79a9b08e080c39c9a73d74ffe71c0106a
Add back command computer block drops
```
Didn't port some forge-related changes, but it works.
```
dd6f97622e6c18ce0d8988da6a5bede45c94ca5d
Prevent reflection errors crashing the game
```
```
92be0126df63927d07fc695945f8b98e328f945a
Fix disk recipes
```
Dye recipes actually work now.
```
1edb7288b974aec3764b0a820edce7e9eee38e66
Merge branch 'mc-1.15.x' into mc-1.16.x
```
New version: 1.95.1.
```
41226371f3b5fd35f48b6d39c2e8e0c277125b21
Add isReadOnly to fs.attributes (#639)
```
Also changed some lua test files, but made the changes anyway.
```
b2e54014869fac4b819b01b6c24e550ca113ce8a
Added Numpad Enter Support in rom lua programs. (#657)
```
Just lua changes.
```
247c05305d106af430fcdaee41371a152bf7c38c
Fix problem with RepeatArgumentType
```
```
c864576619751077a0d8ac1a18123e14b095ec03
Fix impostor recipes for disks
```
[TODO] [JUMT-03] REI still shows white disks, probably because it doesn' show nbt items.
```
c5694ea9661c7a40021ebd280c378bd7bdc56988
Merge branch 'mc-1.15.x' into mc-1.16.x
```
Update to 1.16.4.
```
1f84480a80677cfaaf19d319290f5b44635eba47
Make rightAlt only close menu, never open it. (#672)
```
Lua changes.
```
1255bd00fd21247a50046020d7d9a396f66bc6bd
Fix mounts being usable after a disk is ejected
```
Reverted a lot of code style changes made by Zundrel, so the diffs are huge.
```
b90611b4b4c176ec1c80df002cc4ac36aa0c4dc8
Preserve registration order of upgrades
```
Again, a huge diff because of code style changes.
```
8494ba8ce29cd8d7b9105eef497fe3fe3f89d350
Improve UX when a resource mount cannot be found
```

View File

@@ -1 +1,11 @@
rootProject.name = "cc-tweaked-${mc_version}"
pluginManagement {
repositories {
maven {
name = 'Fabric'
url = 'https://maven.fabricmc.net/'
}
gradlePluginPortal()
}
}
rootProject.name = "cc-restitched"

View File

@@ -1,29 +0,0 @@
/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2020. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.network.NetworkCheckHandler;
import net.minecraftforge.fml.relauncher.Side;
import java.util.Map;
/**
* A stub mod for CC: Tweaked. This doesn't have any functionality (everything of note is done in
* {@link ComputerCraft}), but people may depend on this if they require CC: Tweaked functionality.
*/
@Mod(
modid = "cctweaked", name = ComputerCraft.NAME, version = ComputerCraft.VERSION,
acceptableRemoteVersions = "*"
)
public class CCTweaked
{
@NetworkCheckHandler
public boolean onNetworkConnect( Map<String, String> mods, Side side )
{
return true;
}
}

View File

@@ -1,143 +1,82 @@
/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2020. Do not distribute without permission.
* Copyright Daniel Ratcliffe, 2011-2022. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft;
import dan200.computercraft.api.filesystem.IMount;
import dan200.computercraft.api.filesystem.IWritableMount;
import dan200.computercraft.api.lua.ILuaAPIFactory;
import dan200.computercraft.api.media.IMedia;
import dan200.computercraft.api.media.IMediaProvider;
import dan200.computercraft.api.network.IPacketNetwork;
import dan200.computercraft.api.network.wired.IWiredElement;
import dan200.computercraft.api.network.wired.IWiredNode;
import dan200.computercraft.api.peripheral.IPeripheral;
import dan200.computercraft.api.peripheral.IPeripheralProvider;
import dan200.computercraft.api.permissions.ITurtlePermissionProvider;
import dan200.computercraft.api.pocket.IPocketUpgrade;
import dan200.computercraft.api.redstone.IBundledRedstoneProvider;
import dan200.computercraft.api.turtle.ITurtleUpgrade;
import dan200.computercraft.api.turtle.event.TurtleAction;
import dan200.computercraft.core.apis.AddressPredicate;
import dan200.computercraft.core.apis.ApiFactories;
import dan200.computercraft.core.computer.MainThread;
import dan200.computercraft.core.filesystem.ComboMount;
import dan200.computercraft.core.filesystem.FileMount;
import dan200.computercraft.core.filesystem.JarMount;
import dan200.computercraft.core.tracking.Tracking;
import dan200.computercraft.shared.*;
import dan200.computercraft.shared.computer.blocks.BlockCommandComputer;
import dan200.computercraft.shared.computer.blocks.BlockComputer;
import dan200.computercraft.core.apis.http.options.Action;
import dan200.computercraft.core.apis.http.options.AddressRule;
import dan200.computercraft.shared.Registry.ModBlocks;
import dan200.computercraft.shared.common.ColourableRecipe;
import dan200.computercraft.shared.computer.core.ClientComputerRegistry;
import dan200.computercraft.shared.computer.core.ServerComputerRegistry;
import dan200.computercraft.shared.computer.items.ItemCommandComputer;
import dan200.computercraft.shared.computer.items.ItemComputer;
import dan200.computercraft.shared.media.items.ItemDiskExpanded;
import dan200.computercraft.shared.media.items.ItemDiskLegacy;
import dan200.computercraft.shared.media.items.ItemPrintout;
import dan200.computercraft.shared.media.items.ItemTreasureDisk;
import dan200.computercraft.shared.peripheral.common.BlockPeripheral;
import dan200.computercraft.shared.peripheral.common.ItemPeripheral;
import dan200.computercraft.shared.peripheral.modem.wired.BlockCable;
import dan200.computercraft.shared.peripheral.modem.wired.BlockWiredModemFull;
import dan200.computercraft.shared.peripheral.modem.wired.ItemCable;
import dan200.computercraft.shared.peripheral.modem.wireless.BlockAdvancedModem;
import dan200.computercraft.shared.peripheral.modem.wireless.ItemAdvancedModem;
import dan200.computercraft.shared.peripheral.modem.wireless.WirelessNetwork;
import dan200.computercraft.shared.computer.recipe.ComputerUpgradeRecipe;
import dan200.computercraft.shared.data.BlockNamedEntityLootCondition;
import dan200.computercraft.shared.data.HasComputerIdLootCondition;
import dan200.computercraft.shared.data.PlayerCreativeLootCondition;
import dan200.computercraft.shared.media.recipes.DiskRecipe;
import dan200.computercraft.shared.media.recipes.PrintoutRecipe;
import dan200.computercraft.shared.peripheral.monitor.MonitorRenderer;
import dan200.computercraft.shared.pocket.items.ItemPocketComputer;
import dan200.computercraft.shared.pocket.peripherals.PocketModem;
import dan200.computercraft.shared.pocket.peripherals.PocketSpeaker;
import dan200.computercraft.shared.pocket.recipes.PocketComputerUpgradeRecipe;
import dan200.computercraft.shared.proxy.ComputerCraftProxyCommon;
import dan200.computercraft.shared.turtle.blocks.BlockTurtle;
import dan200.computercraft.shared.turtle.items.ItemTurtleAdvanced;
import dan200.computercraft.shared.turtle.items.ItemTurtleLegacy;
import dan200.computercraft.shared.turtle.items.ItemTurtleNormal;
import dan200.computercraft.shared.turtle.upgrades.*;
import dan200.computercraft.shared.util.CreativeTabMain;
import dan200.computercraft.shared.util.IDAssigner;
import dan200.computercraft.shared.util.IoUtil;
import dan200.computercraft.shared.wired.CapabilityWiredElement;
import dan200.computercraft.shared.wired.WiredNode;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.server.MinecraftServer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.common.DimensionManager;
import net.minecraftforge.fml.common.*;
import net.minecraftforge.fml.common.event.*;
import net.minecraftforge.fml.relauncher.Side;
import dan200.computercraft.shared.turtle.recipes.TurtleRecipe;
import dan200.computercraft.shared.turtle.recipes.TurtleUpgradeRecipe;
import dan200.computercraft.shared.util.ImpostorRecipe;
import dan200.computercraft.shared.util.ImpostorShapelessRecipe;
import net.fabricmc.api.ModInitializer;
import net.fabricmc.fabric.api.client.itemgroup.FabricItemGroupBuilder;
import net.fabricmc.fabric.api.resource.ResourceManagerHelper;
import net.fabricmc.fabric.api.resource.ResourcePackActivationType;
import net.fabricmc.loader.api.FabricLoader;
import net.minecraft.core.Registry;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.item.CreativeModeTab;
import net.minecraft.world.item.ItemStack;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import java.io.*;
import java.net.MalformedURLException;
import java.net.URISyntaxException;
import java.net.URL;
import java.util.*;
import java.util.List;
import java.util.concurrent.TimeUnit;
import java.util.zip.ZipEntry;
import java.util.zip.ZipFile;
@Mod(
modid = ComputerCraft.MOD_ID, name = ComputerCraft.NAME, version = ComputerCraft.VERSION,
guiFactory = "dan200.computercraft.client.gui.GuiConfigCC$Factory",
dependencies = "required:forge@[14.23.4.2746,)"
)
public class ComputerCraft
import static dan200.computercraft.shared.Registry.init;
public final class ComputerCraft implements ModInitializer
{
public static final String MOD_ID = "computercraft";
static final String VERSION = "${version}";
static final String NAME = "CC: Tweaked";
// Configuration options
public static final String[] DEFAULT_HTTP_WHITELIST = new String[] { "*" };
public static final String[] DEFAULT_HTTP_BLACKLIST = new String[] {
"127.0.0.0/8",
"10.0.0.0/8",
"172.16.0.0/12",
"192.168.0.0/16",
"fd00::/8",
};
public static int computerSpaceLimit = 1000 * 1000;
public static int floppySpaceLimit = 125 * 1000;
public static int maximumFilesOpen = 128;
public static boolean disable_lua51_features = false;
public static String default_computer_settings = "";
public static boolean debug_enable = true;
public static boolean logPeripheralErrors = true;
public static boolean disableLua51Features = false;
public static String defaultComputerSettings = "";
public static boolean logComputerErrors = true;
public static boolean commandRequireCreative = true;
public static int computer_threads = 1;
public static int computerThreads = 1;
public static long maxMainGlobalTime = TimeUnit.MILLISECONDS.toNanos( 10 );
public static long maxMainComputerTime = TimeUnit.MILLISECONDS.toNanos( 5 );
public static boolean http_enable = true;
public static boolean http_websocket_enable = true;
public static AddressPredicate http_whitelist = new AddressPredicate( DEFAULT_HTTP_WHITELIST );
public static AddressPredicate http_blacklist = new AddressPredicate( DEFAULT_HTTP_BLACKLIST );
public static boolean httpEnabled = true;
public static boolean httpWebsocketEnabled = true;
public static List<AddressRule> httpRules = List.of(
AddressRule.parse( "$private", null, Action.DENY.toPartial() ),
AddressRule.parse( "*", null, Action.ALLOW.toPartial() )
);
public static int httpTimeout = 30000;
public static int httpMaxRequests = 16;
public static long httpMaxDownload = 16 * 1024 * 1024;
public static long httpMaxUpload = 4 * 1024 * 1024;
public static int httpMaxWebsockets = 4;
public static int httpMaxWebsocketMessage = 128 * 1024;
public static int httpDownloadBandwidth = 32 * 1024 * 1024;
public static int httpUploadBandwidth = 32 * 1024 * 1024;
public static boolean enableCommandBlock = false;
public static int modem_range = 64;
public static int modem_highAltitudeRange = 384;
public static int modem_rangeDuringStorm = 64;
public static int modem_highAltitudeRangeDuringStorm = 384;
public static int modemRange = 64;
public static int modemHighAltitudeRange = 384;
public static int modemRangeDuringStorm = 64;
public static int modemHighAltitudeRangeDuringStorm = 384;
public static int maxNotesPerTick = 8;
public static MonitorRenderer monitorRenderer = MonitorRenderer.BEST;
public static int monitorDistance = 65;
public static long monitorBandwidth = 1_000_000;
public static boolean turtlesNeedFuel = true;
@@ -145,523 +84,50 @@ public class ComputerCraft
public static int advancedTurtleFuelLimit = 100000;
public static boolean turtlesObeyBlockProtection = true;
public static boolean turtlesCanPush = true;
public static EnumSet<TurtleAction> turtleDisabledActions = EnumSet.noneOf( TurtleAction.class );
public static final int terminalWidth_computer = 51;
public static final int terminalHeight_computer = 19;
public static int computerTermWidth = 51;
public static int computerTermHeight = 19;
public static final int terminalWidth_turtle = 39;
public static final int terminalHeight_turtle = 13;
public static final int turtleTermWidth = 39;
public static final int turtleTermHeight = 13;
public static final int terminalWidth_pocketComputer = 26;
public static final int terminalHeight_pocketComputer = 20;
public static int pocketTermWidth = 26;
public static int pocketTermHeight = 20;
// Blocks and Items
public static final class Blocks
{
public static BlockComputer computer;
public static BlockCommandComputer commandComputer;
public static BlockTurtle turtle;
public static BlockTurtle turtleExpanded;
public static BlockTurtle turtleAdvanced;
public static BlockPeripheral peripheral;
public static BlockCable cable;
public static BlockAdvancedModem advancedModem;
public static BlockWiredModemFull wiredModemFull;
}
public static final class Items
{
public static ItemComputer computer;
public static ItemCommandComputer commandComputer;
public static ItemTurtleLegacy turtle;
public static ItemTurtleNormal turtleExpanded;
public static ItemTurtleAdvanced turtleAdvanced;
public static ItemPocketComputer pocketComputer;
public static ItemDiskLegacy disk;
public static ItemDiskExpanded diskExpanded;
public static ItemTreasureDisk treasureDisk;
public static ItemPrintout printout;
public static ItemPeripheral peripheral;
public static ItemAdvancedModem advancedModem;
public static ItemCable cable;
public static ItemBlock wiredModemFull;
}
public static final class TurtleUpgrades
{
public static TurtleModem wirelessModem;
public static TurtleModem advancedModem;
public static TurtleSpeaker speaker;
public static TurtleCraftingTable craftingTable;
public static TurtleSword diamondSword;
public static TurtleShovel diamondShovel;
public static TurtleTool diamondPickaxe;
public static TurtleAxe diamondAxe;
public static TurtleHoe diamondHoe;
}
public static final class PocketUpgrades
{
public static PocketModem wirelessModem;
public static PocketModem advancedModem;
public static PocketSpeaker speaker;
@Deprecated
public static PocketSpeaker pocketSpeaker;
}
@Deprecated
public static final class Upgrades
{
public static TurtleModem advancedModem;
}
public static int monitorWidth = 8;
public static int monitorHeight = 6;
// Registries
public static final ClientComputerRegistry clientComputerRegistry = new ClientComputerRegistry();
public static final ServerComputerRegistry serverComputerRegistry = new ServerComputerRegistry();
// Creative
public static CreativeTabMain mainCreativeTab;
// Logging
public static Logger log;
public static final Logger log = LogManager.getLogger( MOD_ID );
// Peripheral providers. This is still here to ensure compatibility with Plethora and Computronics
public static List<IPeripheralProvider> peripheralProviders = new ArrayList<>();
public static CreativeModeTab MAIN_GROUP = FabricItemGroupBuilder.build( new ResourceLocation( MOD_ID, "main" ), () -> new ItemStack( ModBlocks.COMPUTER_NORMAL ) );
// Implementation
@Mod.Instance( ComputerCraft.MOD_ID )
public static ComputerCraft instance;
@SidedProxy(
clientSide = "dan200.computercraft.client.proxy.ComputerCraftProxyClient",
serverSide = "dan200.computercraft.shared.proxy.ComputerCraftProxyCommon"
)
private static ComputerCraftProxyCommon proxy;
@Mod.EventHandler
public void preInit( FMLPreInitializationEvent event )
@Override
public void onInitialize()
{
log = event.getModLog();
// Load config
Config.load( event.getSuggestedConfigurationFile() );
proxy.preInit();
ComputerCraftProxyCommon.init();
Registry.register( Registry.RECIPE_SERIALIZER, new ResourceLocation( ComputerCraft.MOD_ID, "colour" ), ColourableRecipe.SERIALIZER );
Registry.register( Registry.RECIPE_SERIALIZER, new ResourceLocation( ComputerCraft.MOD_ID, "computer_upgrade" ), ComputerUpgradeRecipe.SERIALIZER );
Registry.register( Registry.RECIPE_SERIALIZER,
new ResourceLocation( ComputerCraft.MOD_ID, "pocket_computer_upgrade" ),
PocketComputerUpgradeRecipe.SERIALIZER );
Registry.register( Registry.RECIPE_SERIALIZER, new ResourceLocation( ComputerCraft.MOD_ID, "disk" ), DiskRecipe.SERIALIZER );
Registry.register( Registry.RECIPE_SERIALIZER, new ResourceLocation( ComputerCraft.MOD_ID, "printout" ), PrintoutRecipe.SERIALIZER );
Registry.register( Registry.RECIPE_SERIALIZER, new ResourceLocation( ComputerCraft.MOD_ID, "turtle" ), TurtleRecipe.SERIALIZER );
Registry.register( Registry.RECIPE_SERIALIZER, new ResourceLocation( ComputerCraft.MOD_ID, "turtle_upgrade" ), TurtleUpgradeRecipe.SERIALIZER );
Registry.register( Registry.RECIPE_SERIALIZER, new ResourceLocation( ComputerCraft.MOD_ID, "impostor_shaped" ), ImpostorRecipe.SERIALIZER );
Registry.register( Registry.RECIPE_SERIALIZER, new ResourceLocation( ComputerCraft.MOD_ID, "impostor_shapeless" ), ImpostorShapelessRecipe.SERIALIZER );
Registry.register( Registry.LOOT_CONDITION_TYPE, new ResourceLocation( ComputerCraft.MOD_ID, "block_named" ), BlockNamedEntityLootCondition.TYPE );
Registry.register( Registry.LOOT_CONDITION_TYPE, new ResourceLocation( ComputerCraft.MOD_ID, "player_creative" ), PlayerCreativeLootCondition.TYPE );
Registry.register( Registry.LOOT_CONDITION_TYPE, new ResourceLocation( ComputerCraft.MOD_ID, "has_id" ), HasComputerIdLootCondition.TYPE );
init();
FabricLoader.getInstance().getModContainer( MOD_ID ).ifPresent( modContainer -> {
ResourceManagerHelper.registerBuiltinResourcePack( new ResourceLocation( MOD_ID, "classic" ), modContainer, ResourcePackActivationType.NORMAL );
ResourceManagerHelper.registerBuiltinResourcePack( new ResourceLocation( MOD_ID, "overhaul" ), modContainer, ResourcePackActivationType.NORMAL );
} );
}
@Mod.EventHandler
public void init( FMLInitializationEvent event )
{
proxy.init();
}
@Mod.EventHandler
public void onServerStarting( FMLServerStartingEvent event )
{
ComputerCraftProxyCommon.initServer( event.getServer() );
}
@Mod.EventHandler
public void onServerStart( FMLServerStartedEvent event )
{
if( FMLCommonHandler.instance().getEffectiveSide() == Side.SERVER )
{
ComputerCraft.serverComputerRegistry.reset();
WirelessNetwork.resetNetworks();
MainThread.reset();
Tracking.reset();
}
}
@Mod.EventHandler
public void onServerStopped( FMLServerStoppedEvent event )
{
if( FMLCommonHandler.instance().getEffectiveSide() == Side.SERVER )
{
ComputerCraft.serverComputerRegistry.reset();
WirelessNetwork.resetNetworks();
MainThread.reset();
Tracking.reset();
}
}
public static String getVersion()
{
return VERSION;
}
private static File getBaseDir()
{
return FMLCommonHandler.instance().getMinecraftServerInstance().getDataDirectory();
}
private static File getResourcePackDir()
{
return new File( getBaseDir(), "resourcepacks" );
}
@Deprecated
public static void registerPermissionProvider( ITurtlePermissionProvider provider )
{
TurtlePermissions.register( provider );
}
@Deprecated
public static void registerPocketUpgrade( IPocketUpgrade upgrade )
{
dan200.computercraft.shared.PocketUpgrades.register( upgrade );
}
@Deprecated
public static void registerPeripheralProvider( IPeripheralProvider provider )
{
Peripherals.register( provider );
}
@Deprecated
public static void registerBundledRedstoneProvider( IBundledRedstoneProvider provider )
{
BundledRedstone.register( provider );
}
@Deprecated
public static void registerMediaProvider( IMediaProvider provider )
{
MediaProviders.register( provider );
}
@Deprecated
public static void registerAPIFactory( ILuaAPIFactory factory )
{
ApiFactories.register( factory );
}
@Deprecated
public static IWiredNode createWiredNodeForElement( IWiredElement element )
{
return new WiredNode( element );
}
@Deprecated
public static IWiredElement getWiredElementAt( IBlockAccess world, BlockPos pos, EnumFacing side )
{
TileEntity tile = world.getTileEntity( pos );
return tile != null && tile.hasCapability( CapabilityWiredElement.CAPABILITY, side )
? tile.getCapability( CapabilityWiredElement.CAPABILITY, side )
: null;
}
@Deprecated
public static int getDefaultBundledRedstoneOutput( World world, BlockPos pos, EnumFacing side )
{
return BundledRedstone.getDefaultOutput( world, pos, side );
}
@Deprecated
public static IPacketNetwork getWirelessNetwork()
{
return WirelessNetwork.getUniversal();
}
@Deprecated
public static int createUniqueNumberedSaveDir( World world, String parentSubPath )
{
return IDAssigner.getNextIDFromDirectory( parentSubPath );
}
@Deprecated
public static IWritableMount createSaveDirMount( World world, String subPath, long capacity )
{
try
{
return new FileMount( new File( getWorldDir(), subPath ), capacity );
}
catch( Exception e )
{
return null;
}
}
private static void loadFromFile( List<IMount> mounts, File file, String path, boolean allowMissing )
{
try
{
if( file.isFile() )
{
mounts.add( new JarMount( file, path ) );
}
else
{
File subResource = new File( file, path );
if( subResource.exists() ) mounts.add( new FileMount( subResource, 0 ) );
}
}
catch( IOException | RuntimeException e )
{
if( allowMissing && e instanceof FileNotFoundException ) return;
ComputerCraft.log.error( "Could not load mount '" + path + " 'from '" + file.getName() + "'", e );
}
}
@Deprecated
public static IMount createResourceMount( Class<?> modClass, String domain, String subPath )
{
// Start building list of mounts
List<IMount> mounts = new ArrayList<>();
subPath = "assets/" + domain + "/" + subPath;
// Mount from debug dir
File codeDir = getDebugCodeDir( modClass );
if( codeDir != null )
{
File subResource = new File( codeDir, subPath );
if( subResource.exists() )
{
IMount resourcePackMount = new FileMount( subResource, 0 );
mounts.add( resourcePackMount );
}
}
// Mount from mod jars, preferring the specified one.
File modJar = getContainingJar( modClass );
Set<File> otherMods = new HashSet<>();
for( ModContainer container : Loader.instance().getActiveModList() )
{
File modFile = container.getSource();
if( modFile != null && !modFile.equals( modJar ) && modFile.exists() )
{
otherMods.add( container.getSource() );
}
}
for( File file : otherMods )
{
loadFromFile( mounts, file, subPath, true );
}
if( modJar != null )
{
loadFromFile( mounts, modJar, subPath, false );
}
// Mount from resource packs
File resourcePackDir = getResourcePackDir();
if( resourcePackDir.exists() && resourcePackDir.isDirectory() )
{
String[] resourcePacks = resourcePackDir.list();
for( String resourcePackName : resourcePacks )
{
File resourcePack = new File( resourcePackDir, resourcePackName );
loadFromFile( mounts, resourcePack, subPath, true );
}
}
// Return the combination of all the mounts found
if( mounts.size() >= 2 )
{
IMount[] mountArray = new IMount[mounts.size()];
mounts.toArray( mountArray );
return new ComboMount( mountArray );
}
else if( mounts.size() == 1 )
{
return mounts.get( 0 );
}
else
{
return null;
}
}
public static InputStream getResourceFile( Class<?> modClass, String domain, String subPath )
{
// Start searching in possible locations
subPath = "assets/" + domain + "/" + subPath;
// Look in resource packs
File resourcePackDir = getResourcePackDir();
if( resourcePackDir.exists() && resourcePackDir.isDirectory() )
{
String[] resourcePacks = resourcePackDir.list();
for( String resourcePackPath : resourcePacks )
{
File resourcePack = new File( resourcePackDir, resourcePackPath );
if( resourcePack.isDirectory() )
{
// Mount a resource pack from a folder
File subResource = new File( resourcePack, subPath );
if( subResource.exists() && subResource.isFile() )
{
try
{
return new FileInputStream( subResource );
}
catch( FileNotFoundException ignored )
{
}
}
}
else
{
ZipFile zipFile = null;
try
{
final ZipFile zip = zipFile = new ZipFile( resourcePack );
ZipEntry entry = zipFile.getEntry( subPath );
if( entry != null )
{
// Return a custom InputStream which will close the original zip when finished.
return new FilterInputStream( zipFile.getInputStream( entry ) )
{
@Override
public void close() throws IOException
{
super.close();
zip.close();
}
};
}
else
{
IoUtil.closeQuietly( zipFile );
}
}
catch( IOException e )
{
IoUtil.closeQuietly( zipFile );
}
}
}
}
// Look in debug dir
File codeDir = getDebugCodeDir( modClass );
if( codeDir != null )
{
File subResource = new File( codeDir, subPath );
if( subResource.exists() && subResource.isFile() )
{
try
{
return new FileInputStream( subResource );
}
catch( FileNotFoundException ignored )
{
}
}
}
// Look in class loader
return modClass.getClassLoader().getResourceAsStream( subPath );
}
private static File getContainingJar( Class<?> modClass )
{
String path = modClass.getProtectionDomain().getCodeSource().getLocation().getPath();
int bangIndex = path.indexOf( '!' );
if( bangIndex >= 0 )
{
path = path.substring( 0, bangIndex );
}
URL url;
try
{
url = new URL( path );
}
catch( MalformedURLException e1 )
{
return null;
}
File file;
try
{
file = new File( url.toURI() );
}
catch( URISyntaxException e )
{
file = new File( url.getPath() );
}
return file;
}
private static File getDebugCodeDir( Class<?> modClass )
{
String path = modClass.getProtectionDomain().getCodeSource().getLocation().getPath();
int bangIndex = path.indexOf( '!' );
return bangIndex >= 0 ? null : new File( new File( path ).getParentFile(), "../.." );
}
@Deprecated
public static void registerTurtleUpgrade( ITurtleUpgrade upgrade )
{
dan200.computercraft.shared.TurtleUpgrades.register( upgrade );
}
public static File getWorldDir()
{
return DimensionManager.getCurrentSaveRootDirectory();
}
//region Compatibility
@Deprecated
public static File getWorldDir( World world )
{
return DimensionManager.getCurrentSaveRootDirectory();
}
@Deprecated
public static IMedia getMedia( ItemStack stack )
{
return MediaProviders.get( stack );
}
@Deprecated
public static IPocketUpgrade getPocketUpgrade( ItemStack stack )
{
return dan200.computercraft.shared.PocketUpgrades.get( stack );
}
@Deprecated
public static ITurtleUpgrade getTurtleUpgrade( ItemStack stack )
{
return dan200.computercraft.shared.TurtleUpgrades.get( stack );
}
@Deprecated
public static IPocketUpgrade getPocketUpgrade( String id )
{
return dan200.computercraft.shared.PocketUpgrades.get( id );
}
@Deprecated
public static ITurtleUpgrade getTurtleUpgrade( String id )
{
return dan200.computercraft.shared.TurtleUpgrades.get( id );
}
@Deprecated
public static IPeripheral getPeripheralAt( World world, BlockPos pos, EnumFacing side )
{
return Peripherals.getPeripheral( world, pos, side );
}
@Deprecated
public static boolean canPlayerUseCommands( EntityPlayer player )
{
MinecraftServer server = player.getServer();
return server != null && server.getPlayerList().canSendCommands( player.getGameProfile() );
}
//endregion
}

View File

@@ -0,0 +1,185 @@
/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2022. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft;
import dan200.computercraft.api.ComputerCraftAPI.IComputerCraftAPI;
import dan200.computercraft.api.filesystem.IMount;
import dan200.computercraft.api.filesystem.IWritableMount;
import dan200.computercraft.api.lua.GenericSource;
import dan200.computercraft.api.lua.ILuaAPIFactory;
import dan200.computercraft.api.media.IMediaProvider;
import dan200.computercraft.api.network.IPacketNetwork;
import dan200.computercraft.api.network.wired.IWiredElement;
import dan200.computercraft.api.network.wired.IWiredNode;
import dan200.computercraft.api.peripheral.IPeripheralProvider;
import dan200.computercraft.api.pocket.IPocketUpgrade;
import dan200.computercraft.api.redstone.IBundledRedstoneProvider;
import dan200.computercraft.api.turtle.ITurtleUpgrade;
import dan200.computercraft.core.apis.ApiFactories;
import dan200.computercraft.core.asm.GenericMethod;
import dan200.computercraft.core.filesystem.FileMount;
import dan200.computercraft.core.filesystem.ResourceMount;
import dan200.computercraft.fabric.mixin.MinecraftServerAccess;
import dan200.computercraft.shared.*;
import dan200.computercraft.shared.peripheral.modem.wired.TileCable;
import dan200.computercraft.shared.peripheral.modem.wired.TileWiredModemFull;
import dan200.computercraft.shared.peripheral.modem.wireless.WirelessNetwork;
import dan200.computercraft.shared.util.IDAssigner;
import dan200.computercraft.shared.wired.WiredNode;
import me.shedaniel.cloth.api.utils.v1.GameInstanceUtils;
import net.fabricmc.loader.api.FabricLoader;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.server.packs.resources.ReloadableResourceManager;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.entity.BlockEntity;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import java.io.File;
import java.io.IOException;
import java.io.InputStream;
public final class ComputerCraftAPIImpl implements IComputerCraftAPI
{
public static final ComputerCraftAPIImpl INSTANCE = new ComputerCraftAPIImpl();
private String version;
private ComputerCraftAPIImpl()
{
}
public static InputStream getResourceFile( String domain, String subPath )
{
ReloadableResourceManager manager = (ReloadableResourceManager) ((MinecraftServerAccess) GameInstanceUtils.getServer()).callGetResourceManager();
try
{
return manager.getResource( new ResourceLocation( domain, subPath ) ).getInputStream();
}
catch( IOException ignored )
{
return null;
}
}
@Nonnull
@Override
public String getInstalledVersion()
{
if( version != null ) return version;
return version = FabricLoader.getInstance().getModContainer( ComputerCraft.MOD_ID )
.map( x -> x.getMetadata().getVersion().toString() )
.orElse( "unknown" );
}
@Override
public int createUniqueNumberedSaveDir( @Nonnull Level world, @Nonnull String parentSubPath )
{
return IDAssigner.getNextId( parentSubPath );
}
@Override
public IWritableMount createSaveDirMount( @Nonnull Level world, @Nonnull String subPath, long capacity )
{
try
{
return new FileMount( new File( IDAssigner.getDir(), subPath ), capacity );
}
catch( Exception e )
{
return null;
}
}
@Override
public IMount createResourceMount( @Nonnull String domain, @Nonnull String subPath )
{
ReloadableResourceManager manager = (ReloadableResourceManager) ((MinecraftServerAccess) GameInstanceUtils.getServer()).callGetResourceManager();
ResourceMount mount = ResourceMount.get( domain, subPath, manager );
return mount.exists( "" ) ? mount : null;
}
@Override
public void registerPeripheralProvider( @Nonnull IPeripheralProvider provider )
{
Peripherals.register( provider );
}
@Override
public void registerGenericSource( @Nonnull GenericSource source )
{
GenericMethod.register( source );
}
@Override
public void registerTurtleUpgrade( @Nonnull ITurtleUpgrade upgrade )
{
TurtleUpgrades.register( upgrade );
}
@Override
public void registerPocketUpgrade( @Nonnull IPocketUpgrade upgrade )
{
PocketUpgrades.register( upgrade );
}
@Override
public void registerBundledRedstoneProvider( @Nonnull IBundledRedstoneProvider provider )
{
BundledRedstone.register( provider );
}
@Override
public int getBundledRedstoneOutput( @Nonnull Level world, @Nonnull BlockPos pos, @Nonnull Direction side )
{
return BundledRedstone.getDefaultOutput( world, pos, side );
}
@Override
public void registerMediaProvider( @Nonnull IMediaProvider provider )
{
MediaProviders.register( provider );
}
@Nonnull
@Override
public IPacketNetwork getWirelessNetwork()
{
return WirelessNetwork.getUniversal();
}
@Override
public void registerAPIFactory( @Nonnull ILuaAPIFactory factory )
{
ApiFactories.register( factory );
}
@Nonnull
@Override
public IWiredNode createWiredNodeForElement( @Nonnull IWiredElement element )
{
return new WiredNode( element );
}
@Nullable
@Override
public IWiredElement getWiredElementAt( @Nonnull BlockGetter world, @Nonnull BlockPos pos, @Nonnull Direction side )
{
BlockEntity tile = world.getBlockEntity( pos );
if( tile instanceof TileCable )
{
return ((TileCable) tile).getElement( side );
}
else if( tile instanceof TileWiredModemFull )
{
return ((TileWiredModemFull) tile).getElement();
}
return null;
}
}

View File

@@ -1,97 +0,0 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api;
import dan200.computercraft.api.turtle.ITurtleUpgrade;
import dan200.computercraft.api.turtle.TurtleUpgradeType;
import net.minecraft.block.Block;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import javax.annotation.Nonnull;
/**
* A base class for {@link ITurtleUpgrade}s.
*
* One does not have to use this, but it does provide a convenient template.
*/
public abstract class AbstractTurtleUpgrade implements ITurtleUpgrade
{
private final ResourceLocation id;
private final int legacyId;
private final TurtleUpgradeType type;
private final String adjective;
private final ItemStack stack;
protected AbstractTurtleUpgrade( ResourceLocation id, int legacyId, TurtleUpgradeType type, String adjective, ItemStack stack )
{
this.id = id;
this.legacyId = legacyId;
this.type = type;
this.adjective = adjective;
this.stack = stack;
}
protected AbstractTurtleUpgrade( ResourceLocation id, int legacyId, TurtleUpgradeType type, String adjective, Item item )
{
this( id, legacyId, type, adjective, new ItemStack( item ) );
}
protected AbstractTurtleUpgrade( ResourceLocation id, int legacyId, TurtleUpgradeType type, String adjective, Block block )
{
this( id, legacyId, type, adjective, new ItemStack( block ) );
}
protected AbstractTurtleUpgrade( ResourceLocation id, int legacyId, TurtleUpgradeType type, ItemStack stack )
{
this( id, legacyId, type, "upgrade." + id + ".adjective", stack );
}
protected AbstractTurtleUpgrade( ResourceLocation id, int legacyId, TurtleUpgradeType type, Item item )
{
this( id, legacyId, type, new ItemStack( item ) );
}
protected AbstractTurtleUpgrade( ResourceLocation id, int legacyId, TurtleUpgradeType type, Block block )
{
this( id, legacyId, type, new ItemStack( block ) );
}
@Nonnull
@Override
public final ResourceLocation getUpgradeID()
{
return id;
}
@Override
public final int getLegacyUpgradeID()
{
return legacyId;
}
@Nonnull
@Override
public final String getUnlocalisedAdjective()
{
return adjective;
}
@Nonnull
@Override
public final TurtleUpgradeType getType()
{
return type;
}
@Nonnull
@Override
public final ItemStack getCraftingItem()
{
return stack;
}
}

View File

@@ -1,12 +1,13 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2022. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api;
import dan200.computercraft.api.filesystem.IMount;
import dan200.computercraft.api.filesystem.IWritableMount;
import dan200.computercraft.api.lua.GenericSource;
import dan200.computercraft.api.lua.ILuaAPIFactory;
import dan200.computercraft.api.media.IMedia;
import dan200.computercraft.api.media.IMediaProvider;
@@ -16,18 +17,16 @@ import dan200.computercraft.api.network.wired.IWiredNode;
import dan200.computercraft.api.peripheral.IComputerAccess;
import dan200.computercraft.api.peripheral.IPeripheral;
import dan200.computercraft.api.peripheral.IPeripheralProvider;
import dan200.computercraft.api.permissions.ITurtlePermissionProvider;
import dan200.computercraft.api.pocket.IPocketUpgrade;
import dan200.computercraft.api.redstone.IBundledRedstoneProvider;
import dan200.computercraft.api.turtle.ITurtleUpgrade;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.Level;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import java.lang.reflect.Method;
/**
* The static entry point to the ComputerCraft API.
@@ -37,34 +36,12 @@ import java.lang.reflect.Method;
*/
public final class ComputerCraftAPI
{
public static boolean isInstalled()
{
findCC();
return computerCraft != null;
}
public static final String MOD_ID = "computercraft";
@Nonnull
public static String getInstalledVersion()
{
findCC();
if( computerCraft_getVersion != null )
{
try
{
return (String) computerCraft_getVersion.invoke( null );
}
catch( Exception e )
{
// It failed
}
}
return "";
}
@Nonnull
public static String getAPIVersion()
{
return "${version}";
return getInstance().getInstalledVersion();
}
/**
@@ -78,23 +55,11 @@ public final class ComputerCraftAPI
*
* eg: if createUniqueNumberedSaveDir( world, "computer/disk" ) was called returns 42, then "computer/disk/42" is now
* available for writing.
* @see #createSaveDirMount(World, String, long)
* @see #createSaveDirMount(Level, String, long)
*/
public static int createUniqueNumberedSaveDir( @Nonnull World world, @Nonnull String parentSubPath )
public static int createUniqueNumberedSaveDir( @Nonnull Level world, @Nonnull String parentSubPath )
{
findCC();
if( computerCraft_createUniqueNumberedSaveDir != null )
{
try
{
return (Integer) computerCraft_createUniqueNumberedSaveDir.invoke( null, world, parentSubPath );
}
catch( Exception e )
{
// It failed
}
}
return -1;
return getInstance().createUniqueNumberedSaveDir( world, parentSubPath );
}
/**
@@ -109,68 +74,44 @@ public final class ComputerCraftAPI
* @param capacity The amount of data that can be stored in the directory before it fills up, in bytes.
* @return The mount, or null if it could be created for some reason. Use IComputerAccess.mount() or IComputerAccess.mountWritable()
* to mount this on a Computers' file system.
* @see #createUniqueNumberedSaveDir(World, String)
* @see #createUniqueNumberedSaveDir(Level, String)
* @see IComputerAccess#mount(String, IMount)
* @see IComputerAccess#mountWritable(String, IWritableMount)
* @see IMount
* @see IWritableMount
*/
@Nullable
public static IWritableMount createSaveDirMount( @Nonnull World world, @Nonnull String subPath, long capacity )
public static IWritableMount createSaveDirMount( @Nonnull Level world, @Nonnull String subPath, long capacity )
{
findCC();
if( computerCraft_createSaveDirMount != null )
{
try
{
return (IWritableMount) computerCraft_createSaveDirMount.invoke( null, world, subPath, capacity );
}
catch( Exception e )
{
// It failed
}
}
return null;
return getInstance().createSaveDirMount( world, subPath, capacity );
}
/**
* Creates a file system mount to a resource folder, and returns it.
*
* Use in conjunction with IComputerAccess.mount() or IComputerAccess.mountWritable() to mount a resource folder
* onto a computer's file system.
* Use in conjunction with {@link IComputerAccess#mount} or {@link IComputerAccess#mountWritable} to mount a
* resource folder onto a computer's file system.
*
* The files in this mount will be a combination of files in the specified mod jar, and resource packs that contain
* resources with the same domain and path.
* The files in this mount will be a combination of files in all mod jar, and data packs that contain
* resources with the same domain and path. For instance, ComputerCraft's resources are stored in
* "/data/computercraft/lua/rom". We construct a mount for that with
* {@code createResourceMount("computercraft", "lua/rom")}.
*
* @param modClass A class in whose jar to look first for the resources to mount. Using your main mod class is recommended. eg: MyMod.class
* @param domain The domain under which to look for resources. eg: "mymod".
* @param subPath The domain under which to look for resources. eg: "mymod/lua/myfiles".
* @return The mount, or {@code null} if it could be created for some reason. Use IComputerAccess.mount() or
* IComputerAccess.mountWritable() to mount this on a Computers' file system.
* @param domain The domain under which to look for resources. eg: "mymod".
* @param subPath The subPath under which to look for resources. eg: "lua/myfiles".
* @return The mount, or {@code null} if it could be created for some reason.
* @see IComputerAccess#mount(String, IMount)
* @see IComputerAccess#mountWritable(String, IWritableMount)
* @see IMount
*/
@Nullable
public static IMount createResourceMount( @Nonnull Class<?> modClass, @Nonnull String domain, @Nonnull String subPath )
public static IMount createResourceMount( @Nonnull String domain, @Nonnull String subPath )
{
findCC();
if( computerCraft_createResourceMount != null )
{
try
{
return (IMount) computerCraft_createResourceMount.invoke( null, modClass, domain, subPath );
}
catch( Exception e )
{
// It failed
}
}
return null;
return getInstance().createResourceMount( domain, subPath );
}
/**
* Registers a peripheral provider to convert blocks into {@link IPeripheral} implementations.
* rers a peripheral provider to convert blocks into {@link IPeripheral} implementations.
*
* @param provider The peripheral provider to register.
* @see IPeripheral
@@ -178,45 +119,44 @@ public final class ComputerCraftAPI
*/
public static void registerPeripheralProvider( @Nonnull IPeripheralProvider provider )
{
findCC();
if( computerCraft_registerPeripheralProvider != null )
{
try
{
computerCraft_registerPeripheralProvider.invoke( null, provider );
}
catch( Exception e )
{
// It failed
}
}
getInstance().registerPeripheralProvider( provider );
}
/**
* Registers a new turtle turtle for use in ComputerCraft. After calling this,
* users should be able to craft Turtles with your new turtle. It is recommended to call
* this during the load() method of your mod.
* Registers a method source for generic peripherals.
*
* @param source The method source to register.
* @see GenericSource
*/
public static void registerGenericSource( @Nonnull GenericSource source )
{
getInstance().registerGenericSource( source );
}
/**
* Registers a new turtle upgrade for use in ComputerCraft. After calling this,
* users should be able to craft Turtles with your upgrade's ItemStack. It is
* recommended to call this during the load() method of your mod.
*
* @param upgrade The turtle upgrade to register.
* @see ITurtleUpgrade
*/
public static void registerTurtleUpgrade( @Nonnull ITurtleUpgrade upgrade )
{
if( upgrade != null )
{
findCC();
if( computerCraft_registerTurtleUpgrade != null )
{
try
{
computerCraft_registerTurtleUpgrade.invoke( null, upgrade );
}
catch( Exception e )
{
// It failed
}
}
}
getInstance().registerTurtleUpgrade( upgrade );
}
/**
* Registers a new pocket upgrade for use in ComputerCraft. After calling this,
* users should be able to craft pocket computers with your upgrade's ItemStack. It is
* recommended to call this during the load() method of your mod.
*
* @param upgrade The pocket upgrade to register.
* @see IPocketUpgrade
*/
public static void registerPocketUpgrade( @Nonnull IPocketUpgrade upgrade )
{
getInstance().registerPocketUpgrade( upgrade );
}
/**
@@ -227,18 +167,7 @@ public final class ComputerCraftAPI
*/
public static void registerBundledRedstoneProvider( @Nonnull IBundledRedstoneProvider provider )
{
findCC();
if( computerCraft_registerBundledRedstoneProvider != null )
{
try
{
computerCraft_registerBundledRedstoneProvider.invoke( null, provider );
}
catch( Exception e )
{
// It failed
}
}
getInstance().registerBundledRedstoneProvider( provider );
}
/**
@@ -251,21 +180,9 @@ public final class ComputerCraftAPI
* If there is no block capable of emitting bundled redstone at the location, -1 will be returned.
* @see IBundledRedstoneProvider
*/
public static int getBundledRedstoneOutput( @Nonnull World world, @Nonnull BlockPos pos, @Nonnull EnumFacing side )
public static int getBundledRedstoneOutput( @Nonnull Level world, @Nonnull BlockPos pos, @Nonnull Direction side )
{
findCC();
if( computerCraft_getDefaultBundledRedstoneOutput != null )
{
try
{
return (Integer) computerCraft_getDefaultBundledRedstoneOutput.invoke( null, world, pos, side );
}
catch( Exception e )
{
// It failed
}
}
return -1;
return getInstance().getBundledRedstoneOutput( world, pos, side );
}
/**
@@ -276,58 +193,7 @@ public final class ComputerCraftAPI
*/
public static void registerMediaProvider( @Nonnull IMediaProvider provider )
{
findCC();
if( computerCraft_registerMediaProvider != null )
{
try
{
computerCraft_registerMediaProvider.invoke( null, provider );
}
catch( Exception e )
{
// It failed
}
}
}
/**
* Registers a permission provider to restrict where turtles can move or build.
*
* @param provider The turtle permission provider to register.
* @see ITurtlePermissionProvider
* @deprecated Prefer using {@link dan200.computercraft.api.turtle.event.TurtleBlockEvent} or the standard Forge events.
*/
@Deprecated
public static void registerPermissionProvider( @Nonnull ITurtlePermissionProvider provider )
{
findCC();
if( computerCraft_registerPermissionProvider != null )
{
try
{
computerCraft_registerPermissionProvider.invoke( null, provider );
}
catch( Exception e )
{
// It failed
}
}
}
public static void registerPocketUpgrade( @Nonnull IPocketUpgrade upgrade )
{
findCC();
if( computerCraft_registerPocketUpgrade != null )
{
try
{
computerCraft_registerPocketUpgrade.invoke( null, upgrade );
}
catch( Exception e )
{
// It failed
}
}
getInstance().registerMediaProvider( provider );
}
/**
@@ -337,36 +203,12 @@ public final class ComputerCraftAPI
*/
public static IPacketNetwork getWirelessNetwork()
{
findCC();
if( computerCraft_getWirelessNetwork != null )
{
try
{
return (IPacketNetwork) computerCraft_getWirelessNetwork.invoke( null );
}
catch( Exception e )
{
// It failed;
}
}
return null;
return getInstance().getWirelessNetwork();
}
public static void registerAPIFactory( @Nonnull ILuaAPIFactory upgrade )
public static void registerAPIFactory( @Nonnull ILuaAPIFactory factory )
{
findCC();
if( computerCraft_registerAPIFactory != null )
{
try
{
computerCraft_registerAPIFactory.invoke( null, upgrade );
}
catch( Exception e )
{
// It failed
}
}
getInstance().registerAPIFactory( factory );
}
/**
@@ -379,22 +221,7 @@ public final class ComputerCraftAPI
@Nonnull
public static IWiredNode createWiredNodeForElement( @Nonnull IWiredElement element )
{
findCC();
if( computerCraft_createWiredNodeForElement != null )
{
try
{
return (IWiredNode) computerCraft_createWiredNodeForElement.invoke( null, element );
}
catch( ReflectiveOperationException e )
{
throw new IllegalStateException( "Error creating wired node", e );
}
}
else
{
throw new IllegalStateException( "ComputerCraft cannot be found" );
}
return getInstance().createWiredNodeForElement( element );
}
/**
@@ -407,117 +234,64 @@ public final class ComputerCraftAPI
* @see IWiredElement#getNode()
*/
@Nullable
public static IWiredElement getWiredElementAt( @Nonnull IBlockAccess world, @Nonnull BlockPos pos, @Nonnull EnumFacing side )
public static IWiredElement getWiredElementAt( @Nonnull BlockGetter world, @Nonnull BlockPos pos, @Nonnull Direction side )
{
findCC();
if( computerCraft_getWiredElementAt != null )
{
try
{
return (IWiredElement) computerCraft_getWiredElementAt.invoke( null, world, pos, side );
}
catch( ReflectiveOperationException ignored )
{
}
}
return null;
return getInstance().getWiredElementAt( world, pos, side );
}
// The functions below here are private, and are used to interface with the non-API ComputerCraft classes.
// Reflection is used here so you can develop your mod without decompiling ComputerCraft and including
// it in your solution, and so your mod won't crash if ComputerCraft is installed.
private static IComputerCraftAPI instance;
private static void findCC()
@Nonnull
private static IComputerCraftAPI getInstance()
{
if( !ccSearched )
{
try
{
computerCraft = Class.forName( "dan200.computercraft.ComputerCraft" );
computerCraft_getVersion = findCCMethod( "getVersion", new Class<?>[] {
} );
computerCraft_createUniqueNumberedSaveDir = findCCMethod( "createUniqueNumberedSaveDir", new Class<?>[] {
World.class, String.class,
} );
computerCraft_createSaveDirMount = findCCMethod( "createSaveDirMount", new Class<?>[] {
World.class, String.class, Long.TYPE,
} );
computerCraft_createResourceMount = findCCMethod( "createResourceMount", new Class<?>[] {
Class.class, String.class, String.class,
} );
computerCraft_registerPeripheralProvider = findCCMethod( "registerPeripheralProvider", new Class<?>[] {
IPeripheralProvider.class,
} );
computerCraft_registerTurtleUpgrade = findCCMethod( "registerTurtleUpgrade", new Class<?>[] {
ITurtleUpgrade.class,
} );
computerCraft_registerBundledRedstoneProvider = findCCMethod( "registerBundledRedstoneProvider", new Class<?>[] {
IBundledRedstoneProvider.class,
} );
computerCraft_getDefaultBundledRedstoneOutput = findCCMethod( "getDefaultBundledRedstoneOutput", new Class<?>[] {
World.class, BlockPos.class, EnumFacing.class,
} );
computerCraft_registerMediaProvider = findCCMethod( "registerMediaProvider", new Class<?>[] {
IMediaProvider.class,
} );
computerCraft_registerPermissionProvider = findCCMethod( "registerPermissionProvider", new Class<?>[] {
ITurtlePermissionProvider.class,
} );
computerCraft_registerPocketUpgrade = findCCMethod( "registerPocketUpgrade", new Class<?>[] {
IPocketUpgrade.class,
} );
computerCraft_getWirelessNetwork = findCCMethod( "getWirelessNetwork", new Class<?>[] {
} );
computerCraft_registerAPIFactory = findCCMethod( "registerAPIFactory", new Class<?>[] {
ILuaAPIFactory.class,
} );
computerCraft_createWiredNodeForElement = findCCMethod( "createWiredNodeForElement", new Class<?>[] {
IWiredElement.class,
} );
computerCraft_getWiredElementAt = findCCMethod( "getWiredElementAt", new Class<?>[] {
IBlockAccess.class, BlockPos.class, EnumFacing.class,
} );
}
catch( Exception e )
{
System.err.println( "ComputerCraftAPI: ComputerCraft not found." );
}
finally
{
ccSearched = true;
}
}
}
if( instance != null ) return instance;
private static Method findCCMethod( String name, Class<?>[] args )
{
try
{
return computerCraft != null ? computerCraft.getMethod( name, args ) : null;
return instance = (IComputerCraftAPI) Class.forName( "dan200.computercraft.ComputerCraftAPIImpl" )
.getField( "INSTANCE" ).get( null );
}
catch( NoSuchMethodException e )
catch( ReflectiveOperationException e )
{
System.err.println( "ComputerCraftAPI: ComputerCraft method " + name + " not found." );
return null;
throw new IllegalStateException( "Cannot find ComputerCraft API", e );
}
}
private static boolean ccSearched = false;
private static Class<?> computerCraft = null;
private static Method computerCraft_getVersion = null;
private static Method computerCraft_createUniqueNumberedSaveDir = null;
private static Method computerCraft_createSaveDirMount = null;
private static Method computerCraft_createResourceMount = null;
private static Method computerCraft_registerPeripheralProvider = null;
private static Method computerCraft_registerTurtleUpgrade = null;
private static Method computerCraft_registerBundledRedstoneProvider = null;
private static Method computerCraft_getDefaultBundledRedstoneOutput = null;
private static Method computerCraft_registerMediaProvider = null;
private static Method computerCraft_registerPermissionProvider = null;
private static Method computerCraft_registerPocketUpgrade = null;
private static Method computerCraft_getWirelessNetwork = null;
private static Method computerCraft_registerAPIFactory = null;
private static Method computerCraft_createWiredNodeForElement = null;
private static Method computerCraft_getWiredElementAt = null;
public interface IComputerCraftAPI
{
@Nonnull
String getInstalledVersion();
int createUniqueNumberedSaveDir( @Nonnull Level world, @Nonnull String parentSubPath );
@Nullable
IWritableMount createSaveDirMount( @Nonnull Level world, @Nonnull String subPath, long capacity );
@Nullable
IMount createResourceMount( @Nonnull String domain, @Nonnull String subPath );
void registerPeripheralProvider( @Nonnull IPeripheralProvider provider );
void registerGenericSource( @Nonnull GenericSource source );
void registerTurtleUpgrade( @Nonnull ITurtleUpgrade upgrade );
void registerPocketUpgrade( @Nonnull IPocketUpgrade upgrade );
void registerBundledRedstoneProvider( @Nonnull IBundledRedstoneProvider provider );
int getBundledRedstoneOutput( @Nonnull Level world, @Nonnull BlockPos pos, @Nonnull Direction side );
void registerMediaProvider( @Nonnull IMediaProvider provider );
@Nonnull
IPacketNetwork getWirelessNetwork();
void registerAPIFactory( @Nonnull ILuaAPIFactory factory );
@Nonnull
IWiredNode createWiredNodeForElement( @Nonnull IWiredElement element );
@Nullable
IWiredElement getWiredElementAt( @Nonnull BlockGetter world, @Nonnull BlockPos pos, @Nonnull Direction side );
}
}

View File

@@ -0,0 +1,65 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2022. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api;
import dan200.computercraft.ComputerCraft;
import net.fabricmc.fabric.api.tag.TagFactory;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.tags.Tag;
import net.minecraft.world.item.Item;
import net.minecraft.world.level.block.Block;
/**
* Tags provided by ComputerCraft.
*/
public class ComputerCraftTags
{
public static class Items
{
public static final Tag.Named<Item> COMPUTER = make( "computer" );
public static final Tag.Named<Item> TURTLE = make( "turtle" );
public static final Tag.Named<Item> WIRED_MODEM = make( "wired_modem" );
public static final Tag.Named<Item> MONITOR = make( "monitor" );
private static Tag.Named<Item> make( String name )
{
return TagFactory.ITEM.create( new ResourceLocation( ComputerCraft.MOD_ID, name ) );
}
}
public static class Blocks
{
public static final Tag.Named<Block> COMPUTER = make( "computer" );
public static final Tag.Named<Block> TURTLE = make( "turtle" );
public static final Tag.Named<Block> WIRED_MODEM = make( "wired_modem" );
public static final Tag.Named<Block> MONITOR = make( "monitor" );
/**
* Blocks which can be broken by any turtle tool.
*/
public static final Tag.Named<Block> TURTLE_ALWAYS_BREAKABLE = make( "turtle_always_breakable" );
/**
* Blocks which can be broken by the default shovel tool.
*/
public static final Tag.Named<Block> TURTLE_SHOVEL_BREAKABLE = make( "turtle_shovel_harvestable" );
/**
* Blocks which can be broken with the default sword tool.
*/
public static final Tag.Named<Block> TURTLE_SWORD_BREAKABLE = make( "turtle_sword_harvestable" );
/**
* Blocks which can be broken with the default hoe tool.
*/
public static final Tag.Named<Block> TURTLE_HOE_BREAKABLE = make( "turtle_hoe_harvestable" );
private static Tag.Named<Block> make( String name )
{
return TagFactory.BLOCK.create( new ResourceLocation( ComputerCraft.MOD_ID, name ) );
}
}
}

View File

@@ -0,0 +1,81 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2022. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.client;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.math.Transformation;
import com.mojang.math.Vector3f;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.Minecraft;
import net.minecraft.client.resources.model.BakedModel;
import net.minecraft.client.resources.model.ModelManager;
import net.minecraft.client.resources.model.ModelResourceLocation;
import net.minecraft.world.item.ItemStack;
import javax.annotation.Nonnull;
import java.util.Objects;
/**
* A model to render, combined with a transformation matrix to apply.
*/
@Environment( EnvType.CLIENT )
public final class TransformedModel
{
private final BakedModel model;
private final Transformation matrix;
public TransformedModel( @Nonnull BakedModel model, @Nonnull Transformation matrix )
{
this.model = Objects.requireNonNull( model );
this.matrix = Objects.requireNonNull( matrix );
}
public TransformedModel( @Nonnull BakedModel model )
{
this.model = Objects.requireNonNull( model );
matrix = Transformation.identity();
}
public static TransformedModel of( @Nonnull ModelResourceLocation location )
{
ModelManager modelManager = Minecraft.getInstance().getModelManager();
return new TransformedModel( modelManager.getModel( location ) );
}
public static TransformedModel of( @Nonnull ItemStack item, @Nonnull Transformation transform )
{
BakedModel model = Minecraft.getInstance().getItemRenderer().getItemModelShaper().getItemModel( item );
return new TransformedModel( model, transform );
}
@Nonnull
public BakedModel getModel()
{
return model;
}
@Nonnull
public Transformation getMatrix()
{
return matrix;
}
public void push( PoseStack matrixStack )
{
matrixStack.pushPose();
Vector3f translation = matrix.getTranslation();
matrixStack.translate( translation.x(), translation.y(), translation.z() );
matrixStack.mulPose( matrix.getLeftRotation() );
Vector3f scale = matrix.getScale();
matrixStack.scale( scale.x(), scale.y(), scale.z() );
matrixStack.mulPose( matrix.getRightRotation() );
}
}

View File

@@ -1,6 +1,6 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2022. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.filesystem;

View File

@@ -1,6 +1,6 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2022. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.filesystem;
@@ -30,7 +30,7 @@ public class FileOperationException extends IOException
public FileOperationException( @Nonnull String message )
{
super( Objects.requireNonNull( message, "message cannot be null" ) );
this.filename = null;
filename = null;
}
@Nullable

View File

@@ -1,6 +1,6 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2022. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.filesystem;

View File

@@ -1,18 +1,16 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2022. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.filesystem;
import dan200.computercraft.api.ComputerCraftAPI;
import dan200.computercraft.api.peripheral.IComputerAccess;
import net.minecraft.world.World;
import net.minecraft.world.level.Level;
import javax.annotation.Nonnull;
import java.io.IOException;
import java.io.InputStream;
import java.nio.channels.Channels;
import java.nio.channels.ReadableByteChannel;
import java.nio.file.attribute.BasicFileAttributes;
import java.util.List;
@@ -22,11 +20,11 @@ import java.util.List;
* {@link IComputerAccess#mount(String, IMount)}.
*
* Ready made implementations of this interface can be created using
* {@link ComputerCraftAPI#createSaveDirMount(World, String, long)} or
* {@link ComputerCraftAPI#createResourceMount(Class, String, String)}, or you're free to implement it yourselves!
* {@link ComputerCraftAPI#createSaveDirMount(Level, String, long)} or
* {@link ComputerCraftAPI#createResourceMount(String, String)}, or you're free to implement it yourselves!
*
* @see ComputerCraftAPI#createSaveDirMount(World, String, long)
* @see ComputerCraftAPI#createResourceMount(Class, String, String)
* @see ComputerCraftAPI#createSaveDirMount(Level, String, long)
* @see ComputerCraftAPI#createResourceMount(String, String)
* @see IComputerAccess#mount(String, IMount)
* @see IWritableMount
*/
@@ -68,18 +66,6 @@ public interface IMount
*/
long getSize( @Nonnull String path ) throws IOException;
/**
* Opens a file with a given path, and returns an {@link InputStream} representing its contents.
*
* @param path A file path in normalised format, relative to the mount location. ie: "programs/myprogram".
* @return A stream representing the contents of the file.
* @throws IOException If the file does not exist, or could not be opened.
* @deprecated Use {@link #openChannelForRead(String)} instead
*/
@Nonnull
@Deprecated
InputStream openForRead( @Nonnull String path ) throws IOException;
/**
* Opens a file with a given path, and returns an {@link ReadableByteChannel} representing its contents.
*
@@ -90,10 +76,7 @@ public interface IMount
* @throws IOException If the file does not exist, or could not be opened.
*/
@Nonnull
default ReadableByteChannel openChannelForRead( @Nonnull String path ) throws IOException
{
return Channels.newChannel( openForRead( path ) );
}
ReadableByteChannel openForRead( @Nonnull String path ) throws IOException;
/**
* Get attributes about the given file.

View File

@@ -1,18 +1,17 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* Copyright Daniel Ratcliffe, 2011-2022. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.filesystem;
import dan200.computercraft.api.ComputerCraftAPI;
import dan200.computercraft.api.peripheral.IComputerAccess;
import net.minecraft.world.World;
import net.minecraft.world.level.Level;
import javax.annotation.Nonnull;
import java.io.IOException;
import java.io.OutputStream;
import java.nio.channels.Channels;
import java.nio.channels.WritableByteChannel;
import java.util.OptionalLong;
@@ -21,9 +20,9 @@ import java.util.OptionalLong;
* or {@link IComputerAccess#mountWritable(String, IWritableMount)}, that can also be written to.
*
* Ready made implementations of this interface can be created using
* {@link ComputerCraftAPI#createSaveDirMount(World, String, long)}, or you're free to implement it yourselves!
* {@link ComputerCraftAPI#createSaveDirMount(Level, String, long)}, or you're free to implement it yourselves!
*
* @see ComputerCraftAPI#createSaveDirMount(World, String, long)
* @see ComputerCraftAPI#createSaveDirMount(Level, String, long)
* @see IComputerAccess#mount(String, IMount)
* @see IComputerAccess#mountWritable(String, IWritableMount)
* @see IMount
@@ -46,18 +45,6 @@ public interface IWritableMount extends IMount
*/
void delete( @Nonnull String path ) throws IOException;
/**
* Opens a file with a given path, and returns an {@link OutputStream} for writing to it.
*
* @param path A file path in normalised format, relative to the mount location. ie: "programs/myprogram".
* @return A stream for writing to
* @throws IOException If the file could not be opened for writing.
* @deprecated Use {@link #openChannelForWrite(String)} instead.
*/
@Nonnull
@Deprecated
OutputStream openForWrite( @Nonnull String path ) throws IOException;
/**
* Opens a file with a given path, and returns an {@link OutputStream} for writing to it.
*
@@ -67,22 +54,7 @@ public interface IWritableMount extends IMount
* @throws IOException If the file could not be opened for writing.
*/
@Nonnull
default WritableByteChannel openChannelForWrite( @Nonnull String path ) throws IOException
{
return Channels.newChannel( openForWrite( path ) );
}
/**
* Opens a file with a given path, and returns an {@link OutputStream} for appending to it.
*
* @param path A file path in normalised format, relative to the mount location. ie: "programs/myprogram".
* @return A stream for writing to.
* @throws IOException If the file could not be opened for writing.
* @deprecated Use {@link #openChannelForAppend(String)} instead.
*/
@Nonnull
@Deprecated
OutputStream openForAppend( @Nonnull String path ) throws IOException;
WritableByteChannel openForWrite( @Nonnull String path ) throws IOException;
/**
* Opens a file with a given path, and returns an {@link OutputStream} for appending to it.
@@ -93,10 +65,7 @@ public interface IWritableMount extends IMount
* @throws IOException If the file could not be opened for writing.
*/
@Nonnull
default WritableByteChannel openChannelForAppend( @Nonnull String path ) throws IOException
{
return Channels.newChannel( openForAppend( path ) );
}
WritableByteChannel openForAppend( @Nonnull String path ) throws IOException;
/**
* Get the amount of free space on the mount, in bytes. You should decrease this value as the user writes to the

View File

@@ -1,9 +0,0 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
@API( owner = "ComputerCraft", provides = "ComputerCraft|API|FileSystem", apiVersion = "${version}" )
package dan200.computercraft.api.filesystem;
import net.minecraftforge.fml.common.API;

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