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Add back missing override of getPositionVec

This was removed in the initial update (46595e73df)
because I got terribly confused over mappings and I forgot to add it
back.

Fixes #505
This commit is contained in:
SquidDev 2020-07-25 10:56:50 +01:00
parent a1dcd59d95
commit 9ce33f8a3f

View File

@ -25,6 +25,7 @@ import net.minecraft.tileentity.SignTileEntity;
import net.minecraft.util.Direction;
import net.minecraft.util.Hand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.world.server.ServerWorld;
import net.minecraftforge.common.util.FakePlayer;
@ -129,6 +130,12 @@ public final class TurtlePlayer extends FakePlayer
return Registry.ModEntities.TURTLE_PLAYER.get();
}
@Override
public Vector3d getPositionVec()
{
return new Vector3d( getPosX(), getPosY(), getPosZ() );
}
@Override
public float getEyeHeight( @Nonnull Pose pose )
{