Fix epoch documentation to use milliseconds (#580)

This commit is contained in:
Stephen Gibson 2020-11-13 14:32:49 +00:00 committed by SquidDev
parent 7f90f2f7ca
commit f194f4fa3a
1 changed files with 6 additions and 6 deletions

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@ -378,17 +378,17 @@ public final int day( Optional<String> args ) throws LuaException
}
/**
* Returns the number of seconds since an epoch depending on the locale.
* Returns the number of milliseconds since an epoch depending on the locale.
*
* * If called with {@code ingame}, returns the number of seconds since the
* * If called with {@code ingame}, returns the number of milliseconds since the
* world was created. This is the default.
* * If called with {@code utc}, returns the number of seconds since 1
* * If called with {@code utc}, returns the number of milliseconds since 1
* January 1970 in the UTC timezone.
* * If called with {@code local}, returns the number of seconds since 1
* * If called with {@code local}, returns the number of milliseconds since 1
* January 1970 in the server's local timezone.
*
* @param args The locale to get the seconds for. Defaults to {@code ingame} if not set.
* @return The seconds since the epoch depending on the selected locale.
* @param args The locale to get the milliseconds for. Defaults to {@code ingame} if not set.
* @return The milliseconds since the epoch depending on the selected locale.
* @throws LuaException If an invalid locale is passed.
*/
@LuaFunction