Ensure monitors are well-formed when placed

Closes #36
This commit is contained in:
Jonathan Coates 2021-07-25 14:18:07 +01:00
parent 03396cf07a
commit 3a80b51a9f
No known key found for this signature in database
GPG Key ID: B9E431FF07C98D06
5 changed files with 687 additions and 35 deletions

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@ -0,0 +1,52 @@
/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2021. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.shared.peripheral.monitor;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
final class MonitorState
{
public static final MonitorState UNLOADED = new MonitorState( State.UNLOADED, null );
public static final MonitorState MISSING = new MonitorState( State.MISSING, null );
private final State state;
private final TileMonitor monitor;
private MonitorState( @Nonnull State state, @Nullable TileMonitor monitor )
{
this.state = state;
this.monitor = monitor;
}
public static MonitorState present( @Nonnull TileMonitor monitor )
{
return new MonitorState( State.PRESENT, monitor );
}
public boolean isPresent()
{
return state == State.PRESENT;
}
public boolean isMissing()
{
return state == State.MISSING;
}
@Nullable
public TileMonitor getMonitor()
{
return monitor;
}
enum State
{
UNLOADED,
MISSING,
PRESENT,
}
}

View File

@ -56,6 +56,7 @@ public class TileMonitor extends TileGeneric
private final Set<IComputerAccess> computers = new HashSet<>();
private boolean needsUpdate = false;
private boolean needsValidating = false;
private boolean destroyed = false;
private boolean visiting = false;
@ -78,6 +79,7 @@ public TileMonitor( TileEntityType<? extends TileMonitor> type, boolean advanced
public void onLoad()
{
super.onLoad();
needsValidating = true;
TickScheduler.schedule( this );
}
@ -148,6 +150,12 @@ public void load( @Nonnull CompoundNBT tag )
@Override
public void blockTick()
{
if( needsValidating )
{
needsValidating = false;
validate();
}
if( needsUpdate )
{
needsUpdate = false;
@ -164,7 +172,7 @@ public void blockTick()
{
for( int y = 0; y < height; y++ )
{
TileMonitor monitor = getNeighbour( x, y );
TileMonitor monitor = getNeighbour( x, y ).getMonitor();
if( monitor == null ) continue;
for( IComputerAccess computer : monitor.computers )
@ -208,7 +216,7 @@ private ServerMonitor getServerMonitor()
{
if( serverMonitor != null ) return serverMonitor;
TileMonitor origin = getOrigin();
TileMonitor origin = getOrigin().getMonitor();
if( origin == null ) return null;
return serverMonitor = origin.serverMonitor;
@ -229,7 +237,7 @@ private ServerMonitor createServerMonitor()
{
for( int y = 0; y < height; y++ )
{
TileMonitor monitor = getNeighbour( x, y );
TileMonitor monitor = getNeighbour( x, y ).getMonitor();
if( monitor != null ) monitor.serverMonitor = serverMonitor;
}
}
@ -374,24 +382,24 @@ public int getYIndex()
return yIndex;
}
private TileMonitor getSimilarMonitorAt( BlockPos pos )
@Nonnull
private MonitorState getSimilarMonitorAt( BlockPos pos )
{
if( pos.equals( getBlockPos() ) ) return this;
if( pos.equals( getBlockPos() ) ) return MonitorState.present( this );
int y = pos.getY();
World world = getLevel();
if( world == null || !world.isAreaLoaded( pos, 0 ) ) return null;
if( world == null || !world.isAreaLoaded( pos, 0 ) ) return MonitorState.UNLOADED;
TileEntity tile = world.getBlockEntity( pos );
if( !(tile instanceof TileMonitor) ) return null;
if( !(tile instanceof TileMonitor) ) return MonitorState.MISSING;
TileMonitor monitor = (TileMonitor) tile;
return !monitor.visiting && !monitor.destroyed && advanced == monitor.advanced
&& getDirection() == monitor.getDirection() && getOrientation() == monitor.getOrientation()
? monitor : null;
? MonitorState.present( monitor ) : MonitorState.MISSING;
}
private TileMonitor getNeighbour( int x, int y )
private MonitorState getNeighbour( int x, int y )
{
BlockPos pos = getBlockPos();
Direction right = getRight();
@ -401,7 +409,7 @@ private TileMonitor getNeighbour( int x, int y )
return getSimilarMonitorAt( pos.relative( right, xOffset ).relative( down, yOffset ) );
}
private TileMonitor getOrigin()
private MonitorState getOrigin()
{
return getNeighbour( 0, 0 );
}
@ -425,7 +433,7 @@ private void resize( int width, int height )
{
for( int y = 0; y < height; y++ )
{
TileMonitor monitor = getNeighbour( x, y );
TileMonitor monitor = getNeighbour( x, y ).getMonitor();
if( monitor != null && monitor.peripheral != null )
{
needsTerminal = true;
@ -453,7 +461,7 @@ private void resize( int width, int height )
{
for( int y = 0; y < height; y++ )
{
TileMonitor monitor = getNeighbour( x, y );
TileMonitor monitor = getNeighbour( x, y ).getMonitor();
if( monitor == null ) continue;
monitor.xIndex = x;
@ -469,13 +477,13 @@ private void resize( int width, int height )
private boolean mergeLeft()
{
TileMonitor left = getNeighbour( -1, 0 );
TileMonitor left = getNeighbour( -1, 0 ).getMonitor();
if( left == null || left.yIndex != 0 || left.height != height ) return false;
int width = left.width + this.width;
if( width > ComputerCraft.monitorWidth ) return false;
TileMonitor origin = left.getOrigin();
TileMonitor origin = left.getOrigin().getMonitor();
if( origin != null ) origin.resize( width, height );
left.expand();
return true;
@ -483,13 +491,13 @@ private boolean mergeLeft()
private boolean mergeRight()
{
TileMonitor right = getNeighbour( width, 0 );
TileMonitor right = getNeighbour( width, 0 ).getMonitor();
if( right == null || right.yIndex != 0 || right.height != height ) return false;
int width = this.width + right.width;
if( width > ComputerCraft.monitorWidth ) return false;
TileMonitor origin = getOrigin();
TileMonitor origin = getOrigin().getMonitor();
if( origin != null ) origin.resize( width, height );
expand();
return true;
@ -497,13 +505,13 @@ private boolean mergeRight()
private boolean mergeUp()
{
TileMonitor above = getNeighbour( 0, height );
TileMonitor above = getNeighbour( 0, height ).getMonitor();
if( above == null || above.xIndex != 0 || above.width != width ) return false;
int height = above.height + this.height;
if( height > ComputerCraft.monitorHeight ) return false;
TileMonitor origin = getOrigin();
TileMonitor origin = getOrigin().getMonitor();
if( origin != null ) origin.resize( width, height );
expand();
return true;
@ -511,13 +519,13 @@ private boolean mergeUp()
private boolean mergeDown()
{
TileMonitor below = getNeighbour( 0, -1 );
TileMonitor below = getNeighbour( 0, -1 ).getMonitor();
if( below == null || below.xIndex != 0 || below.width != width ) return false;
int height = this.height + below.height;
if( height > ComputerCraft.monitorHeight ) return false;
TileMonitor origin = below.getOrigin();
TileMonitor origin = below.getOrigin().getMonitor();
if( origin != null ) origin.resize( width, height );
below.expand();
return true;
@ -546,22 +554,22 @@ void contractNeighbours()
visiting = true;
if( xIndex > 0 )
{
TileMonitor left = getNeighbour( xIndex - 1, yIndex );
TileMonitor left = getNeighbour( xIndex - 1, yIndex ).getMonitor();
if( left != null ) left.contract();
}
if( xIndex + 1 < width )
{
TileMonitor right = getNeighbour( xIndex + 1, yIndex );
TileMonitor right = getNeighbour( xIndex + 1, yIndex ).getMonitor();
if( right != null ) right.contract();
}
if( yIndex > 0 )
{
TileMonitor below = getNeighbour( xIndex, yIndex - 1 );
TileMonitor below = getNeighbour( xIndex, yIndex - 1 ).getMonitor();
if( below != null ) below.contract();
}
if( yIndex + 1 < height )
{
TileMonitor above = getNeighbour( xIndex, yIndex + 1 );
TileMonitor above = getNeighbour( xIndex, yIndex + 1 ).getMonitor();
if( above != null ) above.contract();
}
visiting = false;
@ -572,11 +580,11 @@ void contract()
int height = this.height;
int width = this.width;
TileMonitor origin = getOrigin();
TileMonitor origin = getOrigin().getMonitor();
if( origin == null )
{
TileMonitor right = width > 1 ? getNeighbour( 1, 0 ) : null;
TileMonitor below = height > 1 ? getNeighbour( 0, 1 ) : null;
TileMonitor right = width > 1 ? getNeighbour( 1, 0 ).getMonitor() : null;
TileMonitor below = height > 1 ? getNeighbour( 0, 1 ).getMonitor() : null;
if( right != null ) right.resize( width - 1, 1 );
if( below != null ) below.resize( width, height - 1 );
@ -590,7 +598,7 @@ void contract()
{
for( int x = 0; x < width; x++ )
{
TileMonitor monitor = origin.getNeighbour( x, y );
TileMonitor monitor = origin.getNeighbour( x, y ).getMonitor();
if( monitor != null ) continue;
// Decompose
@ -606,17 +614,17 @@ void contract()
}
if( x > 0 )
{
left = origin.getNeighbour( 0, y );
left = origin.getNeighbour( 0, y ).getMonitor();
left.resize( x, 1 );
}
if( x + 1 < width )
{
right = origin.getNeighbour( x + 1, y );
right = origin.getNeighbour( x + 1, y ).getMonitor();
right.resize( width - (x + 1), 1 );
}
if( y + 1 < height )
{
below = origin.getNeighbour( 0, y + 1 );
below = origin.getNeighbour( 0, y + 1 ).getMonitor();
below.resize( width, height - (y + 1) );
}
@ -630,6 +638,38 @@ void contract()
}
}
private boolean checkMonitorAt( int xIndex, int yIndex )
{
BlockPos pos = getBlockPos();
Direction right = getRight();
Direction down = getDown();
MonitorState state = getSimilarMonitorAt( pos.relative( right, xIndex ).relative( down, yIndex ) );
if( state.isMissing() ) return false;
TileMonitor monitor = state.getMonitor();
if( monitor == null ) return true;
return monitor.xIndex == xIndex && monitor.yIndex == yIndex && monitor.width == width && monitor.height == height;
}
private void validate()
{
if( xIndex == 0 && yIndex == 0 && width == 1 || height == 1 ) return;
if( checkMonitorAt( 0, 0 ) && checkMonitorAt( 0, height - 1 ) &&
checkMonitorAt( width - 1, 0 ) && checkMonitorAt( width - 1, height - 1 ) )
{
return;
}
// Something in our monitor is invalid. For now, let's just reset ourselves and then try to integrate ourselves
// later.
resize( 1, 1 );
needsUpdate = true;
}
private void monitorTouched( float xPos, float yPos, float zPos )
{
XYPair pair = XYPair
@ -657,7 +697,7 @@ private void monitorTouched( float xPos, float yPos, float zPos )
{
for( int x = 0; x < width; x++ )
{
TileMonitor monitor = getNeighbour( x, y );
TileMonitor monitor = getNeighbour( x, y ).getMonitor();
if( monitor == null ) continue;
for( IComputerAccess computer : monitor.computers )
@ -683,8 +723,8 @@ void removeComputer( IComputerAccess computer )
@Override
public AxisAlignedBB getRenderBoundingBox()
{
TileMonitor start = getNeighbour( 0, 0 );
TileMonitor end = getNeighbour( width - 1, height - 1 );
TileMonitor start = getNeighbour( 0, 0 ).getMonitor();
TileMonitor end = getNeighbour( width - 1, height - 1 ).getMonitor();
if( start != null && end != null )
{
BlockPos startPos = start.getBlockPos();

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@ -0,0 +1,39 @@
package dan200.computercraft.ingame
import dan200.computercraft.ingame.api.*
import dan200.computercraft.shared.Registry
import dan200.computercraft.shared.peripheral.monitor.TileMonitor
import net.minecraft.block.Blocks
import net.minecraft.command.arguments.BlockStateInput
import net.minecraft.nbt.CompoundNBT
import net.minecraft.util.math.BlockPos
import org.junit.jupiter.api.Assertions.assertEquals
import org.junit.jupiter.api.fail
import java.util.*
class MonitorTest {
@GameTest
suspend fun `Ensures valid on place`(context: TestContext) {
val pos = BlockPos(2, 0, 2)
val tag = CompoundNBT()
tag.putInt("Width", 2)
tag.putInt("Height", 2)
val toSet = BlockStateInput(
Registry.ModBlocks.MONITOR_ADVANCED.get().defaultBlockState(),
Collections.emptySet(),
tag
)
context.setBlock(pos, Blocks.AIR.defaultBlockState())
context.setBlock(pos, toSet)
context.sleep(2)
val tile = context.getTile(pos)
if (tile !is TileMonitor) fail("Expected tile to be monitor, is $tile")
assertEquals(1, tile.width, "Width should be 1")
assertEquals(1, tile.height, "Width should be 1")
}
}

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@ -3,6 +3,7 @@
import kotlinx.coroutines.CancellationException
import kotlinx.coroutines.delay
import net.minecraft.block.BlockState
import net.minecraft.command.arguments.BlockStateInput
import net.minecraft.entity.Entity
import net.minecraft.tileentity.TileEntity
import net.minecraft.util.math.AxisAlignedBB
@ -54,6 +55,11 @@
tracker.level.setBlockAndUpdate(offset(pos), state)
}
/**
* Set a block within the test structure.
*/
fun TestContext.setBlock(pos: BlockPos, state: BlockStateInput) = state.place(tracker.level, offset(pos), 3)
/**
* Modify a block state within the test.
*/

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@ -0,0 +1,515 @@
{
size: [5, 5, 5],
entities: [],
blocks: [
{
pos: [0, 0, 0],
state: 0
},
{
pos: [1, 0, 0],
state: 0
},
{
pos: [2, 0, 0],
state: 0
},
{
pos: [3, 0, 0],
state: 0
},
{
pos: [4, 0, 0],
state: 0
},
{
pos: [0, 0, 1],
state: 0
},
{
pos: [1, 0, 1],
state: 0
},
{
pos: [2, 0, 1],
state: 0
},
{
pos: [3, 0, 1],
state: 0
},
{
pos: [4, 0, 1],
state: 0
},
{
pos: [0, 0, 2],
state: 0
},
{
pos: [1, 0, 2],
state: 0
},
{
pos: [2, 0, 2],
state: 0
},
{
pos: [3, 0, 2],
state: 0
},
{
pos: [4, 0, 2],
state: 0
},
{
pos: [0, 0, 3],
state: 0
},
{
pos: [1, 0, 3],
state: 0
},
{
pos: [2, 0, 3],
state: 0
},
{
pos: [3, 0, 3],
state: 0
},
{
pos: [4, 0, 3],
state: 0
},
{
pos: [0, 0, 4],
state: 0
},
{
pos: [1, 0, 4],
state: 0
},
{
pos: [2, 0, 4],
state: 0
},
{
pos: [3, 0, 4],
state: 0
},
{
pos: [4, 0, 4],
state: 0
},
{
pos: [0, 1, 0],
state: 1
},
{
pos: [1, 1, 0],
state: 1
},
{
pos: [2, 1, 0],
state: 1
},
{
pos: [3, 1, 0],
state: 1
},
{
pos: [4, 1, 0],
state: 1
},
{
pos: [0, 2, 0],
state: 1
},
{
pos: [1, 2, 0],
state: 1
},
{
pos: [2, 2, 0],
state: 1
},
{
pos: [3, 2, 0],
state: 1
},
{
pos: [4, 2, 0],
state: 1
},
{
pos: [0, 3, 0],
state: 1
},
{
pos: [1, 3, 0],
state: 1
},
{
pos: [2, 3, 0],
state: 1
},
{
pos: [3, 3, 0],
state: 1
},
{
pos: [4, 3, 0],
state: 1
},
{
pos: [0, 4, 0],
state: 1
},
{
pos: [1, 4, 0],
state: 1
},
{
pos: [2, 4, 0],
state: 1
},
{
pos: [3, 4, 0],
state: 1
},
{
pos: [4, 4, 0],
state: 1
},
{
pos: [0, 1, 1],
state: 1
},
{
pos: [1, 1, 1],
state: 1
},
{
pos: [2, 1, 1],
state: 1
},
{
pos: [3, 1, 1],
state: 1
},
{
pos: [4, 1, 1],
state: 1
},
{
pos: [0, 2, 1],
state: 1
},
{
pos: [1, 2, 1],
state: 1
},
{
pos: [2, 2, 1],
state: 1
},
{
pos: [3, 2, 1],
state: 1
},
{
pos: [4, 2, 1],
state: 1
},
{
pos: [0, 3, 1],
state: 1
},
{
pos: [1, 3, 1],
state: 1
},
{
pos: [2, 3, 1],
state: 1
},
{
pos: [3, 3, 1],
state: 1
},
{
pos: [4, 3, 1],
state: 1
},
{
pos: [0, 4, 1],
state: 1
},
{
pos: [1, 4, 1],
state: 1
},
{
pos: [2, 4, 1],
state: 1
},
{
pos: [3, 4, 1],
state: 1
},
{
pos: [4, 4, 1],
state: 1
},
{
pos: [0, 1, 2],
state: 1
},
{
pos: [1, 1, 2],
state: 1
},
{
pos: [2, 1, 2],
state: 1
},
{
pos: [3, 1, 2],
state: 1
},
{
pos: [4, 1, 2],
state: 1
},
{
pos: [0, 2, 2],
state: 1
},
{
pos: [1, 2, 2],
state: 1
},
{
pos: [2, 2, 2],
state: 1
},
{
pos: [3, 2, 2],
state: 1
},
{
pos: [4, 2, 2],
state: 1
},
{
pos: [0, 3, 2],
state: 1
},
{
pos: [1, 3, 2],
state: 1
},
{
pos: [2, 3, 2],
state: 1
},
{
pos: [3, 3, 2],
state: 1
},
{
pos: [4, 3, 2],
state: 1
},
{
pos: [0, 4, 2],
state: 1
},
{
pos: [1, 4, 2],
state: 1
},
{
pos: [2, 4, 2],
state: 1
},
{
pos: [3, 4, 2],
state: 1
},
{
pos: [4, 4, 2],
state: 1
},
{
pos: [0, 1, 3],
state: 1
},
{
pos: [1, 1, 3],
state: 1
},
{
pos: [2, 1, 3],
state: 1
},
{
pos: [3, 1, 3],
state: 1
},
{
pos: [4, 1, 3],
state: 1
},
{
pos: [0, 2, 3],
state: 1
},
{
pos: [1, 2, 3],
state: 1
},
{
pos: [2, 2, 3],
state: 1
},
{
pos: [3, 2, 3],
state: 1
},
{
pos: [4, 2, 3],
state: 1
},
{
pos: [0, 3, 3],
state: 1
},
{
pos: [1, 3, 3],
state: 1
},
{
pos: [2, 3, 3],
state: 1
},
{
pos: [3, 3, 3],
state: 1
},
{
pos: [4, 3, 3],
state: 1
},
{
pos: [0, 4, 3],
state: 1
},
{
pos: [1, 4, 3],
state: 1
},
{
pos: [2, 4, 3],
state: 1
},
{
pos: [3, 4, 3],
state: 1
},
{
pos: [4, 4, 3],
state: 1
},
{
pos: [0, 1, 4],
state: 1
},
{
pos: [1, 1, 4],
state: 1
},
{
pos: [2, 1, 4],
state: 1
},
{
pos: [3, 1, 4],
state: 1
},
{
pos: [4, 1, 4],
state: 1
},
{
pos: [0, 2, 4],
state: 1
},
{
pos: [1, 2, 4],
state: 1
},
{
pos: [2, 2, 4],
state: 1
},
{
pos: [3, 2, 4],
state: 1
},
{
pos: [4, 2, 4],
state: 1
},
{
pos: [0, 3, 4],
state: 1
},
{
pos: [1, 3, 4],
state: 1
},
{
pos: [2, 3, 4],
state: 1
},
{
pos: [3, 3, 4],
state: 1
},
{
pos: [4, 3, 4],
state: 1
},
{
pos: [0, 4, 4],
state: 1
},
{
pos: [1, 4, 4],
state: 1
},
{
pos: [2, 4, 4],
state: 1
},
{
pos: [3, 4, 4],
state: 1
},
{
pos: [4, 4, 4],
state: 1
}
],
palette: [
{
Name: "minecraft:polished_andesite"
},
{
Name: "minecraft:air"
}
],
DataVersion: 2230
}