1
0
mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2024-07-05 03:23:20 +00:00

Merge branch 'mc-1.17.x' into mc-1.18.x

This commit is contained in:
Jonathan Coates 2021-12-14 20:13:53 +00:00
commit f6fcba7a39
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GPG Key ID: B9E431FF07C98D06
43 changed files with 1770 additions and 361 deletions

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@ -6,6 +6,7 @@
}
dependencies {
classpath 'net.minecraftforge.gradle:ForgeGradle:5.1.+'
classpath "org.spongepowered:mixingradle:0.7.+"
classpath 'org.parchmentmc:librarian:1.+'
}
}
@ -22,6 +23,7 @@
}
apply plugin: 'net.minecraftforge.gradle'
apply plugin: "org.spongepowered.mixin"
apply plugin: 'org.parchmentmc.librarian.forgegradle'
version = mod_version
@ -72,6 +74,8 @@
source sourceSets.main
}
}
arg "-mixin.config=computercraft.mixins.json"
}
client {
@ -129,6 +133,11 @@
accessTransformer file('src/main/resources/META-INF/accesstransformer.cfg')
accessTransformer file('src/testMod/resources/META-INF/accesstransformer.cfg')
}
mixin {
add sourceSets.main, 'computercraft.mixins.refmap.json'
}
repositories {
mavenCentral()
maven {
@ -152,6 +161,7 @@ accessTransformer file('src/testMod/resources/META-INF/accesstransformer.cfg')
checkstyle "com.puppycrawl.tools:checkstyle:8.45"
minecraft "net.minecraftforge:forge:${mc_version}-${forge_version}"
annotationProcessor 'org.spongepowered:mixin:0.8.4:processor'
// compileOnly fg.deobf("mezz.jei:jei-1.17.1:8.0.0.14:api")
// runtimeOnly fg.deobf("mezz.jei:jei-1.17.1:8.0.0.14")
@ -170,7 +180,7 @@ accessTransformer file('src/testMod/resources/META-INF/accesstransformer.cfg')
exclude group: "org.jetbrains", module: "annotations"
}
cctJavadoc 'cc.tweaked:cct-javadoc:1.4.2'
cctJavadoc 'cc.tweaked:cct-javadoc:1.4.4'
}
// Compile tasks
@ -210,6 +220,8 @@ task luaJavadoc(type: Javadoc) {
"Implementation-Version" : "${mod_version}",
"Implementation-Vendor" : "SquidDev",
"Implementation-Timestamp": new Date().format("yyyy-MM-dd'T'HH:mm:ssZ")
,
"MixinConfigs" : "computercraft.mixins.json",
])
}

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@ -0,0 +1,27 @@
---
module: [kind=event] speaker_audio_empty
see: speaker.playAudio To play audio using the speaker
---
## Return Values
1. @{string}: The event name.
2. @{string}: The name of the speaker which is available to play more audio.
## Example
This uses @{io.lines} to read audio data in blocks of 16KiB from "example_song.dfpwm", and then attempts to play it
using @{speaker.playAudio}. If the speaker's buffer is full, it waits for an event and tries again.
```lua
local dfpwm = require("cc.audio.dfpwm")
local speaker = peripheral.find("speaker")
local decoder = dfpwm.make_decoder()
for chunk in io.lines("data/example.dfpwm", 16 * 1024) do
local buffer = decoder(chunk)
while not speaker.playAudio(buffer) do
os.pullEvent("speaker_audio_empty")
end
end
```

200
doc/guides/speaker_audio.md Normal file
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@ -0,0 +1,200 @@
---
module: [kind=guide] speaker_audio
see: speaker.playAudio Play PCM audio using a speaker.
see: cc.audio.dfpwm Provides utilities for encoding and decoding DFPWM files.
---
# Playing audio with speakers
CC: Tweaked's speaker peripheral provides a powerful way to play any audio you like with the @{speaker.playAudio}
method. However, for people unfamiliar with digital audio, it's not the most intuitive thing to use. This guide provides
an introduction to digital audio, demonstrates how to play music with CC: Tweaked's speakers, and then briefly discusses
the more complex topic of audio processing.
## A short introduction to digital audio
When sound is recorded it is captured as an analogue signal, effectively the electrical version of a sound
wave. However, this signal is continuous, and so can't be used directly by a computer. Instead, we measure (or *sample*)
the amplitude of the wave many times a second and then *quantise* that amplitude, rounding it to the nearest
representable value.
This representation of sound - a long, uniformally sampled list of amplitudes is referred to as [Pulse-code
Modulation][PCM] (PCM). PCM can be thought of as the "standard" audio format, as it's incredibly easy to work with. For
instance, to mix two pieces of audio together, you can just samples from the two tracks together and take the average.
CC: Tweaked's speakers also work with PCM audio. It plays back 48,000 samples a second, where each sample is an integer
between -128 and 127. This is more commonly referred to as 48kHz and an 8-bit resolution.
Let's now look at a quick example. We're going to generate a [Sine Wave] at 220Hz, which sounds like a low monotonous
hum. First we wrap our speaker peripheral, and then we fill a table (also referred to as a *buffer*) with 128×1024
samples - this is the maximum number of samples a speaker can accept in one go.
In order to fill this buffer, we need to do a little maths. We want to play 220 sine waves each second, where each sine
wave completes a full oscillation in 2π "units". This means one seconds worth of audio is 2×π×220 "units" long. We then
need to split this into 48k samples, basically meaning for each sample we move 2×π×220/48k "along" the sine curve.
```lua {data-peripheral=speaker}
local speaker = peripheral.find("speaker")
local buffer = {}
local t, dt = 0, 2 * math.pi * 220 / 48000
for i = 1, 128 * 1024 do
buffer[i] = math.floor(math.sin(t) * 127)
t = (t + dt) % (math.pi * 2)
end
speaker.playAudio(buffer)
```
## Streaming audio
You might notice that the above snippet only generates a short bit of audio - 2.7s seconds to be precise. While we could
try increasing the number of loop iterations, we'll get an error when we try to play it through the speaker: the sound
buffer is too large for it to handle.
Our 2.7 seconds of audio is stored in a table with over 130 _thousand_ elements. If we wanted to play a full minute of
sine waves (and why wouldn't you?), you'd need a table with almost 3 _million_. Suddenly you find these numbers adding
up very quickly, and these tables take up more and more memory.
Instead of building our entire song (well, sine wave) in one go, we can produce it in small batches, each of which get
passed off to @{speaker.playAudio} when the time is right. This allows us to build a _stream_ of audio, where we read
chunks of audio one at a time (either from a file or a tone generator like above), do some optional processing to each
one, and then play them.
Let's adapt our example from above to do that instead.
```lua {data-peripheral=speaker}
local speaker = peripheral.find("speaker")
local t, dt = 0, 2 * math.pi * 220 / 48000
while true do
local buffer = {}
for i = 1, 16 * 1024 * 8 do
buffer[i] = math.floor(math.sin(t) * 127)
t = (t + dt) % (math.pi * 2)
end
while not speaker.playAudio(buffer) do
os.pullEvent("speaker_audio_empty")
end
end
```
It looks pretty similar to before, aside from we've wrapped the generation and playing code in a while loop, and added a
rather odd loop with @{speaker.playAudio} and @{os.pullEvent}.
Let's talk about this loop, why do we need to keep calling @{speaker.playAudio}? Remember that what we're trying to do
here is avoid keeping too much audio in memory at once. However, if we're generating audio quicker than the speakers can
play it, we're not helping at all - all this audio is still hanging around waiting to be played!
In order to avoid this, the speaker rejects any new chunks of audio if its backlog is too large. When this happens,
@{speaker.playAudio} returns false. Once enough audio has played, and the backlog has been reduced, a
@{speaker_audio_empty} event is queued, and we can try to play our chunk once more.
## Storing audio
PCM is a fantastic way of representing audio when we want to manipulate it, but it's not very efficient when we want to
store it to disk. Compare the size of a WAV file (which uses PCM) to an equivalent MP3, it's often 5 times the size.
Instead, we store audio in special formats (or *codecs*) and then convert them to PCM when we need to do processing on
them.
Modern audio codecs use some incredibly impressive techniques to compress the audio as much as possible while preserving
sound quality. However, due to CC: Tweaked's limited processing power, it's not really possible to use these from your
computer. Instead, we need something much simpler.
DFPWM (Dynamic Filter Pulse Width Modulation) is the de facto standard audio format of the ComputerCraft (and
OpenComputers) world. Originally popularised by the addon mod [Computronics], CC:T now has built-in support for it with
the @{cc.audio.dfpwm} module. This allows you to read DFPWM files from disk, decode them to PCM, and then play them
using the speaker.
Let's dive in with an example, and we'll explain things afterwards:
```lua {data-peripheral=speaker}
local dfpwm = require("cc.audio.dfpwm")
local speaker = peripheral.find("speaker")
local decoder = dfpwm.make_decoder()
for chunk in io.lines("data/example.dfpwm", 16 * 1024) do
local buffer = decoder(chunk)
while not speaker.playAudio(buffer) do
os.pullEvent("speaker_audio_empty")
end
end
```
Once again, we see the @{speaker.playAudio}/@{speaker_audio_empty} loop. However, the rest of the program is a little
different.
First, we require the dfpwm module and call @{cc.audio.dfpwm.make_decoder} to construct a new decoder. This decoder
accepts blocks of DFPWM data and converts it to a list of 8-bit amplitudes, which we can then play with our speaker.
As mentioned to above, @{speaker.playAudio} accepts at most 128×1024 samples in one go. DFPMW uses a single bit for each
sample, which means we want to process our audio in chunks of 16×1024 bytes (16KiB). In order to do this, we use
@{io.lines}, which provides a nice way to loop over chunks of a file. You can of course just use @{fs.open} and
@{fs.BinaryReadHandle.read} if you prefer.
## Processing audio
As mentioned near the beginning of this guide, PCM audio is pretty easy to work with as it's just a list of amplitudes.
You can mix together samples from different streams by adding their amplitudes, change the rate of playback by removing
samples, etc...
Let's put together a small demonstration here. We're going to add a small delay effect to the song above, so that you
hear a faint echo about a second later.
In order to do this, we'll follow a format similar to the previous example, decoding the audio and then playing it.
However, we'll also add some new logic between those two steps, which loops over every sample in our chunk of audio, and
adds the sample from one second ago to it.
For this, we'll need to keep track of the last 48k samples - exactly one seconds worth of audio. We can do this using a
[Ring Buffer], which helps makes things a little more efficient.
```lua
local dfpwm = require("cc.audio.dfpwm")
local speaker = peripheral.find("speaker")
-- Speakers play at 48kHz, so one second is 48k samples. We first fill our buffer
-- with 0s, as there's nothing to echo at the start of the track!
local samples_i, samples_n = 1, 48000
local samples = {}
for i = 1, samples_n do samples[i] = 0 end
local decoder = dfpwm.make_decoder()
for chunk in io.lines("data/example.dfpwm", 16 * 1024) do
local buffer = decoder(input)
for i = 1, #buffer do
local original_value = buffer[i]
-- Replace this sample with its current amplitude plus the amplitude from one second ago.
-- We scale both to ensure the resulting value is still between -128 and 127.
buffer[i] = original_value * 0.7 + samples[samples_i] * 0.3
-- Now store the current sample, and move the "head" of our ring buffer forward one place.
samples[samples_i] = original_value
samples_i = samples_i + 1
if samples_i > samples_n then samples_i = 1 end
end
while not speaker.playAudio(buffer) do
os.pullEvent("speaker_audio_empty")
end
end
```
:::note Confused?
Don't worry if you don't understand this example. It's quite advanced, and does use some ideas that this guide doesn't
cover. That said, don't be afraid to ask on [Discord] or [IRC] either!
:::
It's worth noting that the examples of audio processing we've mentioned here are about manipulating the _amplitude_ of
the wave. If you wanted to modify the _frequency_ (for instance, shifting the pitch), things get rather more complex.
For this, you'd need to use the [Fast Fourier transform][FFT] to convert the stream of amplitudes to frequencies,
process those, and then convert them back to amplitudes.
This is, I'm afraid, left as an exercise to the reader.
[Computronics]: https://github.com/Vexatos/Computronics/ "Computronics on GitHub"
[FFT]: https://en.wikipedia.org/wiki/Fast_Fourier_transform "Fast Fourier transform - Wikipedia"
[PCM]: https://en.wikipedia.org/wiki/Pulse-code_modulation "Pulse-code Modulation - Wikipedia"
[Ring Buffer]: https://en.wikipedia.org/wiki/Circular_buffer "Circular buffer - Wikipedia"
[Sine Wave]: https://en.wikipedia.org/wiki/Sine_wave "Sine wave - Wikipedia"
[Discord]: https://discord.computercraft.cc "The Minecraft Computer Mods Discord"
[IRC]: http://webchat.esper.net/?channels=computercraft "IRC webchat on EsperNet"

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@ -1,8 +1,9 @@
; -*- mode: Lisp;-*-
(sources
/doc/stub/
/doc/events/
/doc/guides/
/doc/stub/
/build/docs/luaJavadoc/
/src/main/resources/*/computercraft/lua/bios.lua
/src/main/resources/*/computercraft/lua/rom/
@ -27,7 +28,8 @@
(module-kinds
(peripheral Peripherals)
(generic_peripheral "Generic Peripherals")
(event Events))
(event Events)
(guide Guides))
(library-path
/doc/stub/

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@ -23,7 +23,7 @@ public interface GenericPeripheral extends GenericSource
* Get the type of the exposed peripheral.
*
* Unlike normal {@link IPeripheral}s, {@link GenericPeripheral} do not have to have a type. By default, the
* resulting peripheral uses the resource name of the wrapped {@link BlockEntity} (for instance {@literal minecraft:chest}).
* resulting peripheral uses the resource name of the wrapped {@link BlockEntity} (for instance {@code minecraft:chest}).
*
* However, in some cases it may be more appropriate to specify a more readable name. Overriding this method allows
* you to do so.

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@ -63,7 +63,7 @@ public static PeripheralType ofType( @Nonnull String type )
* Create a new non-empty peripheral type with additional traits.
*
* @param type The name of the type.
* @param additionalTypes Additional types, or "traits" of this peripheral. For instance, {@literal "inventory"}.
* @param additionalTypes Additional types, or "traits" of this peripheral. For instance, {@code "inventory"}.
* @return The constructed peripheral type.
*/
public static PeripheralType ofType( @Nonnull String type, Collection<String> additionalTypes )
@ -76,7 +76,7 @@ public static PeripheralType ofType( @Nonnull String type, Collection<String> ad
* Create a new non-empty peripheral type with additional traits.
*
* @param type The name of the type.
* @param additionalTypes Additional types, or "traits" of this peripheral. For instance, {@literal "inventory"}.
* @param additionalTypes Additional types, or "traits" of this peripheral. For instance, {@code "inventory"}.
* @return The constructed peripheral type.
*/
public static PeripheralType ofType( @Nonnull String type, @Nonnull String... additionalTypes )
@ -88,7 +88,7 @@ public static PeripheralType ofType( @Nonnull String type, @Nonnull String... ad
/**
* Create a new peripheral type with no primary type but additional traits.
*
* @param additionalTypes Additional types, or "traits" of this peripheral. For instance, {@literal "inventory"}.
* @param additionalTypes Additional types, or "traits" of this peripheral. For instance, {@code "inventory"}.
* @return The constructed peripheral type.
*/
public static PeripheralType ofAdditional( Collection<String> additionalTypes )
@ -99,7 +99,7 @@ public static PeripheralType ofAdditional( Collection<String> additionalTypes )
/**
* Create a new peripheral type with no primary type but additional traits.
*
* @param additionalTypes Additional types, or "traits" of this peripheral. For instance, {@literal "inventory"}.
* @param additionalTypes Additional types, or "traits" of this peripheral. For instance, {@code "inventory"}.
* @return The constructed peripheral type.
*/
public static PeripheralType ofAdditional( @Nonnull String... additionalTypes )
@ -108,7 +108,7 @@ public static PeripheralType ofAdditional( @Nonnull String... additionalTypes )
}
/**
* Get the name of this peripheral type. This may be {@literal null}.
* Get the name of this peripheral type. This may be {@code null}.
*
* @return The type of this peripheral.
*/

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@ -6,6 +6,7 @@
package dan200.computercraft.client;
import dan200.computercraft.ComputerCraft;
import dan200.computercraft.client.sound.SpeakerManager;
import dan200.computercraft.shared.peripheral.monitor.ClientMonitor;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.client.event.ClientPlayerNetworkEvent;
@ -22,7 +23,7 @@ public static void onWorldUnload( WorldEvent.Unload event )
if( event.getWorld().isClientSide() )
{
ClientMonitor.destroyAll();
SoundManager.reset();
SpeakerManager.reset();
}
}

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@ -1,84 +0,0 @@
/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2021. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.client;
import net.minecraft.client.Minecraft;
import net.minecraft.client.resources.sounds.AbstractSoundInstance;
import net.minecraft.client.resources.sounds.SoundInstance;
import net.minecraft.client.resources.sounds.TickableSoundInstance;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.sounds.SoundSource;
import net.minecraft.world.phys.Vec3;
import java.util.HashMap;
import java.util.Map;
import java.util.UUID;
public class SoundManager
{
private static final Map<UUID, MoveableSound> sounds = new HashMap<>();
public static void playSound( UUID source, Vec3 position, ResourceLocation event, float volume, float pitch )
{
var soundManager = Minecraft.getInstance().getSoundManager();
MoveableSound oldSound = sounds.get( source );
if( oldSound != null ) soundManager.stop( oldSound );
MoveableSound newSound = new MoveableSound( event, position, volume, pitch );
sounds.put( source, newSound );
soundManager.play( newSound );
}
public static void stopSound( UUID source )
{
SoundInstance sound = sounds.remove( source );
if( sound == null ) return;
Minecraft.getInstance().getSoundManager().stop( sound );
}
public static void moveSound( UUID source, Vec3 position )
{
MoveableSound sound = sounds.get( source );
if( sound != null ) sound.setPosition( position );
}
public static void reset()
{
sounds.clear();
}
private static class MoveableSound extends AbstractSoundInstance implements TickableSoundInstance
{
protected MoveableSound( ResourceLocation sound, Vec3 position, float volume, float pitch )
{
super( sound, SoundSource.RECORDS );
setPosition( position );
this.volume = volume;
this.pitch = pitch;
attenuation = Attenuation.LINEAR;
}
void setPosition( Vec3 position )
{
x = (float) position.x();
y = (float) position.y();
z = (float) position.z();
}
@Override
public boolean isStopped()
{
return false;
}
@Override
public void tick()
{
}
}
}

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@ -0,0 +1,125 @@
/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2021. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.client.sound;
import dan200.computercraft.shared.peripheral.speaker.SpeakerPeripheral;
import io.netty.buffer.ByteBuf;
import net.minecraft.client.sounds.AudioStream;
import org.lwjgl.BufferUtils;
import javax.annotation.Nonnull;
import javax.sound.sampled.AudioFormat;
import java.io.IOException;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.util.ArrayDeque;
import java.util.Queue;
class DfpwmStream implements AudioStream
{
public static final int SAMPLE_RATE = SpeakerPeripheral.SAMPLE_RATE;
private static final int PREC = 10;
private static final int LPF_STRENGTH = 140;
private static final AudioFormat MONO_16 = new AudioFormat( SAMPLE_RATE, 16, 1, true, false );
private final Queue<ByteBuffer> buffers = new ArrayDeque<>( 2 );
private int charge = 0; // q
private int strength = 0; // s
private int lowPassCharge;
private boolean previousBit = false;
DfpwmStream()
{
}
void push( @Nonnull ByteBuf input )
{
int readable = input.readableBytes();
ByteBuffer output = ByteBuffer.allocate( readable * 16 ).order( ByteOrder.nativeOrder() );
for( int i = 0; i < readable; i++ )
{
byte inputByte = input.readByte();
for( int j = 0; j < 8; j++ )
{
boolean currentBit = (inputByte & 1) != 0;
int target = currentBit ? 127 : -128;
// q' <- q + (s * (t - q) + 128)/256
int nextCharge = charge + ((strength * (target - charge) + (1 << (PREC - 1))) >> PREC);
if( nextCharge == charge && nextCharge != target ) nextCharge += currentBit ? 1 : -1;
int z = currentBit == previousBit ? (1 << PREC) - 1 : 0;
int nextStrength = strength;
if( strength != z ) nextStrength += currentBit == previousBit ? 1 : -1;
if( nextStrength < 2 << (PREC - 8) ) nextStrength = 2 << (PREC - 8);
// Apply antijerk
int chargeWithAntijerk = currentBit == previousBit
? nextCharge
: nextCharge + charge + 1 >> 1;
// And low pass filter: outQ <- outQ + ((expectedOutput - outQ) x 140 / 256)
lowPassCharge += ((chargeWithAntijerk - lowPassCharge) * LPF_STRENGTH + 0x80) >> 8;
charge = nextCharge;
strength = nextStrength;
previousBit = currentBit;
// Ideally we'd generate an 8-bit audio buffer. However, as we're piggybacking on top of another
// audio stream (which uses 16 bit audio), we need to keep in the same format.
output.putShort( (short) ((byte) (lowPassCharge & 0xFF) << 8) );
inputByte >>= 1;
}
}
output.flip();
synchronized( this )
{
buffers.add( output );
}
}
@Nonnull
@Override
public AudioFormat getFormat()
{
return MONO_16;
}
@Nonnull
@Override
public synchronized ByteBuffer read( int capacity )
{
ByteBuffer result = BufferUtils.createByteBuffer( capacity );
while( result.hasRemaining() )
{
ByteBuffer head = buffers.peek();
if( head == null ) break;
int toRead = Math.min( head.remaining(), result.remaining() );
result.put( head.array(), head.position(), toRead ); // TODO: In 1.17 convert this to a ByteBuffer override
head.position( head.position() + toRead );
if( head.hasRemaining() ) break;
buffers.remove();
}
result.flip();
return result;
}
@Override
public void close() throws IOException
{
buffers.clear();
}
}

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@ -0,0 +1,80 @@
/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2021. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.client.sound;
import dan200.computercraft.ComputerCraft;
import io.netty.buffer.ByteBuf;
import net.minecraft.client.Minecraft;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.phys.Vec3;
/**
* An instance of a speaker, which is either playing a {@link DfpwmStream} stream or a normal sound.
*/
public class SpeakerInstance
{
public static final ResourceLocation DFPWM_STREAM = new ResourceLocation( ComputerCraft.MOD_ID, "speaker.dfpwm_fake_audio_should_not_be_played" );
private DfpwmStream currentStream;
private SpeakerSound sound;
SpeakerInstance()
{
}
public synchronized void pushAudio( ByteBuf buffer )
{
if( currentStream == null ) currentStream = new DfpwmStream();
currentStream.push( buffer );
}
public void playAudio( Vec3 position, float volume )
{
var soundManager = Minecraft.getInstance().getSoundManager();
if( sound != null && sound.stream != currentStream )
{
soundManager.stop( sound );
sound = null;
}
if( sound != null && !soundManager.isActive( sound ) ) sound = null;
if( sound == null && currentStream != null )
{
sound = new SpeakerSound( DFPWM_STREAM, currentStream, position, volume, 1.0f );
soundManager.play( sound );
}
}
public void playSound( Vec3 position, ResourceLocation location, float volume, float pitch )
{
var soundManager = Minecraft.getInstance().getSoundManager();
currentStream = null;
if( sound != null )
{
soundManager.stop( sound );
sound = null;
}
sound = new SpeakerSound( location, null, position, volume, pitch );
soundManager.play( sound );
}
void setPosition( Vec3 position )
{
if( sound != null ) sound.setPosition( position );
}
void stop()
{
if( sound != null ) Minecraft.getInstance().getSoundManager().stop( sound );
currentStream = null;
sound = null;
}
}

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@ -0,0 +1,58 @@
/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2021. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.client.sound;
import net.minecraft.world.phys.Vec3;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.client.event.sound.PlayStreamingSourceEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
import java.util.Map;
import java.util.UUID;
import java.util.concurrent.ConcurrentHashMap;
/**
* Maps speakers source IDs to a {@link SpeakerInstance}.
*/
@Mod.EventBusSubscriber( Dist.CLIENT )
public class SpeakerManager
{
private static final Map<UUID, SpeakerInstance> sounds = new ConcurrentHashMap<>();
@SubscribeEvent
public static void playStreaming( PlayStreamingSourceEvent event )
{
if( !(event.getSound() instanceof SpeakerSound) ) return;
SpeakerSound sound = (SpeakerSound) event.getSound();
if( sound.stream == null ) return;
event.getChannel().attachBufferStream( sound.stream );
event.getChannel().play();
}
public static SpeakerInstance getSound( UUID source )
{
return sounds.computeIfAbsent( source, x -> new SpeakerInstance() );
}
public static void stopSound( UUID source )
{
SpeakerInstance sound = sounds.remove( source );
if( sound != null ) sound.stop();
}
public static void moveSound( UUID source, Vec3 position )
{
SpeakerInstance sound = sounds.get( source );
if( sound != null ) sound.setPosition( position );
}
public static void reset()
{
sounds.clear();
}
}

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@ -0,0 +1,54 @@
/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2021. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.client.sound;
import net.minecraft.client.resources.sounds.AbstractSoundInstance;
import net.minecraft.client.resources.sounds.TickableSoundInstance;
import net.minecraft.client.sounds.AudioStream;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.sounds.SoundSource;
import net.minecraft.world.phys.Vec3;
import javax.annotation.Nullable;
public class SpeakerSound extends AbstractSoundInstance implements TickableSoundInstance
{
DfpwmStream stream;
SpeakerSound( ResourceLocation sound, DfpwmStream stream, Vec3 position, float volume, float pitch )
{
super( sound, SoundSource.RECORDS );
setPosition( position );
this.stream = stream;
this.volume = volume;
this.pitch = pitch;
attenuation = Attenuation.LINEAR;
}
void setPosition( Vec3 position )
{
x = (float) position.x();
y = (float) position.y();
z = (float) position.z();
}
@Override
public boolean isStopped()
{
return false;
}
@Override
public void tick()
{
}
@Nullable
public AudioStream getStream()
{
return stream;
}
}

View File

@ -15,7 +15,7 @@
import static io.netty.handler.codec.http.websocketx.extensions.compression.PerMessageDeflateServerExtensionHandshaker.MAX_WINDOW_SIZE;
/**
* An alternative to {@link WebSocketClientCompressionHandler} which supports the {@literal client_no_context_takeover}
* An alternative to {@link WebSocketClientCompressionHandler} which supports the {@code client_no_context_takeover}
* extension. Makes CC <em>slightly</em> more flexible.
*/
@ChannelHandler.Sharable

View File

@ -14,8 +14,8 @@
import dan200.computercraft.core.tracking.Tracking;
import dan200.computercraft.core.tracking.TrackingField;
import dan200.computercraft.shared.util.ThreadUtils;
import org.squiddev.cobalt.*;
import org.squiddev.cobalt.LuaTable;
import org.squiddev.cobalt.*;
import org.squiddev.cobalt.compiler.CompileException;
import org.squiddev.cobalt.compiler.LoadState;
import org.squiddev.cobalt.debug.DebugFrame;

View File

@ -0,0 +1,92 @@
/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2021. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.mixin;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.VertexConsumer;
import dan200.computercraft.shared.Registry;
import dan200.computercraft.shared.peripheral.modem.wired.BlockCable;
import dan200.computercraft.shared.peripheral.modem.wired.CableModemVariant;
import dan200.computercraft.shared.peripheral.modem.wired.CableShapes;
import dan200.computercraft.shared.util.WorldUtil;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.block.BlockModelShaper;
import net.minecraft.client.renderer.block.BlockRenderDispatcher;
import net.minecraft.client.renderer.block.ModelBlockRenderer;
import net.minecraft.client.renderer.texture.OverlayTexture;
import net.minecraft.client.resources.model.BakedModel;
import net.minecraft.core.BlockPos;
import net.minecraft.world.level.BlockAndTintGetter;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.phys.BlockHitResult;
import net.minecraft.world.phys.HitResult;
import net.minecraftforge.client.model.data.IModelData;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import java.util.Random;
/**
* Provides custom block breaking progress for modems, so it only applies to the current part.
*
* @see BlockRenderDispatcher#renderBreakingTexture(BlockState, BlockPos, BlockAndTintGetter, PoseStack, VertexConsumer, IModelData)
*/
@Mixin( BlockRenderDispatcher.class )
public class BlockRenderDispatcherMixin
{
@Shadow
private final Random random;
@Shadow
private final BlockModelShaper blockModelShaper;
@Shadow
private final ModelBlockRenderer modelRenderer;
public BlockRenderDispatcherMixin( Random random, BlockModelShaper blockModelShaper, ModelBlockRenderer modelRenderer )
{
this.random = random;
this.blockModelShaper = blockModelShaper;
this.modelRenderer = modelRenderer;
}
@Inject(
method = "name=/^renderBreakingTexture/ desc=/IModelData;\\)V$/",
at = @At( "HEAD" ),
cancellable = true,
require = 0 // This isn't critical functionality, so don't worry if we can't apply it.
)
public void renderBlockDamage(
BlockState state, BlockPos pos, BlockAndTintGetter world, PoseStack pose, VertexConsumer buffers, IModelData modelData,
CallbackInfo info
)
{
// Only apply to cables which have both a cable and modem
if( state.getBlock() != Registry.ModBlocks.CABLE.get()
|| !state.getValue( BlockCable.CABLE )
|| state.getValue( BlockCable.MODEM ) == CableModemVariant.None
)
{
return;
}
HitResult hit = Minecraft.getInstance().hitResult;
if( hit == null || hit.getType() != HitResult.Type.BLOCK ) return;
BlockPos hitPos = ((BlockHitResult) hit).getBlockPos();
if( !hitPos.equals( pos ) ) return;
info.cancel();
BlockState newState = WorldUtil.isVecInside( CableShapes.getModemShape( state ), hit.getLocation().subtract( pos.getX(), pos.getY(), pos.getZ() ) )
? state.getBlock().defaultBlockState().setValue( BlockCable.MODEM, state.getValue( BlockCable.MODEM ) )
: state.setValue( BlockCable.MODEM, CableModemVariant.None );
BakedModel model = blockModelShaper.getBlockModel( newState );
long seed = newState.getSeed( pos );
modelRenderer.tesselateBlock( world, model, newState, pos, pose, buffers, true, random, seed, OverlayTexture.NO_OVERLAY, modelData );
}
}

View File

@ -57,10 +57,11 @@ public static void setup()
registerMainThread( 13, NetworkDirection.PLAY_TO_CLIENT, ComputerTerminalClientMessage.class, ComputerTerminalClientMessage::new );
registerMainThread( 14, NetworkDirection.PLAY_TO_CLIENT, PlayRecordClientMessage.class, PlayRecordClientMessage::new );
registerMainThread( 15, NetworkDirection.PLAY_TO_CLIENT, MonitorClientMessage.class, MonitorClientMessage::new );
registerMainThread( 16, NetworkDirection.PLAY_TO_CLIENT, SpeakerPlayClientMessage.class, SpeakerPlayClientMessage::new );
registerMainThread( 17, NetworkDirection.PLAY_TO_CLIENT, SpeakerStopClientMessage.class, SpeakerStopClientMessage::new );
registerMainThread( 18, NetworkDirection.PLAY_TO_CLIENT, SpeakerMoveClientMessage.class, SpeakerMoveClientMessage::new );
registerMainThread( 19, NetworkDirection.PLAY_TO_CLIENT, UploadResultMessage.class, UploadResultMessage::new );
registerMainThread( 16, NetworkDirection.PLAY_TO_CLIENT, SpeakerAudioClientMessage.class, SpeakerAudioClientMessage::new );
registerMainThread( 17, NetworkDirection.PLAY_TO_CLIENT, SpeakerMoveClientMessage.class, SpeakerMoveClientMessage::new );
registerMainThread( 18, NetworkDirection.PLAY_TO_CLIENT, SpeakerPlayClientMessage.class, SpeakerPlayClientMessage::new );
registerMainThread( 19, NetworkDirection.PLAY_TO_CLIENT, SpeakerStopClientMessage.class, SpeakerStopClientMessage::new );
registerMainThread( 20, NetworkDirection.PLAY_TO_CLIENT, UploadResultMessage.class, UploadResultMessage::new );
registerMainThread( 20, NetworkDirection.PLAY_TO_CLIENT, UpgradesLoadedMessage.class, UpgradesLoadedMessage::new );
}

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@ -0,0 +1,69 @@
/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2021. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.shared.network.client;
import dan200.computercraft.client.sound.SpeakerManager;
import dan200.computercraft.shared.network.NetworkMessage;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.world.phys.Vec3;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import net.minecraftforge.network.NetworkEvent;
import javax.annotation.Nonnull;
import java.nio.ByteBuffer;
import java.util.UUID;
/**
* Starts a sound on the client.
*
* Used by speakers to play sounds.
*
* @see dan200.computercraft.shared.peripheral.speaker.TileSpeaker
*/
public class SpeakerAudioClientMessage implements NetworkMessage
{
private final UUID source;
private final Vec3 pos;
private final ByteBuffer content;
private final float volume;
public SpeakerAudioClientMessage( UUID source, Vec3 pos, float volume, ByteBuffer content )
{
this.source = source;
this.pos = pos;
this.content = content;
this.volume = volume;
}
public SpeakerAudioClientMessage( FriendlyByteBuf buf )
{
source = buf.readUUID();
pos = new Vec3( buf.readDouble(), buf.readDouble(), buf.readDouble() );
volume = buf.readFloat();
SpeakerManager.getSound( source ).pushAudio( buf );
content = null;
}
@Override
public void toBytes( @Nonnull FriendlyByteBuf buf )
{
buf.writeUUID( source );
buf.writeDouble( pos.x() );
buf.writeDouble( pos.y() );
buf.writeDouble( pos.z() );
buf.writeFloat( volume );
buf.writeBytes( content.duplicate() );
}
@Override
@OnlyIn( Dist.CLIENT )
public void handle( NetworkEvent.Context context )
{
SpeakerManager.getSound( source ).playAudio( pos, volume );
}
}

View File

@ -5,7 +5,7 @@
*/
package dan200.computercraft.shared.network.client;
import dan200.computercraft.client.SoundManager;
import dan200.computercraft.client.sound.SpeakerManager;
import dan200.computercraft.shared.network.NetworkMessage;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.world.phys.Vec3;
@ -53,6 +53,6 @@ public void toBytes( @Nonnull FriendlyByteBuf buf )
@OnlyIn( Dist.CLIENT )
public void handle( NetworkEvent.Context context )
{
SoundManager.moveSound( source, pos );
SpeakerManager.moveSound( source, pos );
}
}

View File

@ -5,7 +5,7 @@
*/
package dan200.computercraft.shared.network.client;
import dan200.computercraft.client.SoundManager;
import dan200.computercraft.client.sound.SpeakerManager;
import dan200.computercraft.shared.network.NetworkMessage;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.resources.ResourceLocation;
@ -66,6 +66,6 @@ public void toBytes( @Nonnull FriendlyByteBuf buf )
@OnlyIn( Dist.CLIENT )
public void handle( NetworkEvent.Context context )
{
SoundManager.playSound( source, pos, sound, volume, pitch );
SpeakerManager.getSound( source ).playSound( pos, sound, volume, pitch );
}
}

View File

@ -5,7 +5,7 @@
*/
package dan200.computercraft.shared.network.client;
import dan200.computercraft.client.SoundManager;
import dan200.computercraft.client.sound.SpeakerManager;
import dan200.computercraft.shared.network.NetworkMessage;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraftforge.api.distmarker.Dist;
@ -46,6 +46,6 @@ public void toBytes( @Nonnull FriendlyByteBuf buf )
@OnlyIn( Dist.CLIENT )
public void handle( NetworkEvent.Context context )
{
SoundManager.stopSound( source );
SpeakerManager.stopSound( source );
}
}

View File

@ -29,7 +29,7 @@
/**
* This peripheral allows you to interact with command blocks.
*
* Command blocks are only wrapped as peripherals if the {@literal enable_command_block} option is true within the
* Command blocks are only wrapped as peripherals if the {@code enable_command_block} option is true within the
* config.
*
* This API is <em>not</em> the same as the {@link CommandAPI} API, which is exposed on command computers.

View File

@ -0,0 +1,117 @@
/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2021. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.shared.peripheral.speaker;
import dan200.computercraft.api.lua.LuaException;
import dan200.computercraft.api.lua.LuaTable;
import net.minecraft.util.Mth;
import javax.annotation.Nonnull;
import java.nio.ByteBuffer;
import java.util.Optional;
import java.util.concurrent.TimeUnit;
import static dan200.computercraft.shared.peripheral.speaker.SpeakerPeripheral.SAMPLE_RATE;
/**
* Internal state of the DFPWM decoder and the state of playback.
*/
class DfpwmState
{
private static final long SECOND = TimeUnit.SECONDS.toNanos( 1 );
/**
* The minimum size of the client's audio buffer. Once we have less than this on the client, we should send another
* batch of audio.
*/
private static final long CLIENT_BUFFER = (long) (SECOND * 1.5);
private static final int PREC = 10;
private int charge = 0; // q
private int strength = 0; // s
private boolean previousBit = false;
private boolean unplayed = true;
private long clientEndTime = System.nanoTime();
private float pendingVolume = 1.0f;
private ByteBuffer pendingAudio;
synchronized boolean pushBuffer( LuaTable<?, ?> table, int size, @Nonnull Optional<Double> volume ) throws LuaException
{
if( pendingAudio != null ) return false;
int outSize = size / 8;
ByteBuffer buffer = ByteBuffer.allocate( outSize );
for( int i = 0; i < outSize; i++ )
{
int thisByte = 0;
for( int j = 1; j <= 8; j++ )
{
int level = table.getInt( i * 8 + j );
if( level < -128 || level > 127 )
{
throw new LuaException( "table item #" + (i * 8 + j) + " must be between -128 and 127" );
}
boolean currentBit = level > charge || (level == charge && charge == 127);
// Identical to DfpwmStream. Not happy with this, but saves some inheritance.
int target = currentBit ? 127 : -128;
// q' <- q + (s * (t - q) + 128)/256
int nextCharge = charge + ((strength * (target - charge) + (1 << (PREC - 1))) >> PREC);
if( nextCharge == charge && nextCharge != target ) nextCharge += currentBit ? 1 : -1;
int z = currentBit == previousBit ? (1 << PREC) - 1 : 0;
int nextStrength = strength;
if( strength != z ) nextStrength += currentBit == previousBit ? 1 : -1;
if( nextStrength < 2 << (PREC - 8) ) nextStrength = 2 << (PREC - 8);
charge = nextCharge;
strength = nextStrength;
previousBit = currentBit;
thisByte = (thisByte >> 1) + (currentBit ? 128 : 0);
}
buffer.put( (byte) thisByte );
}
buffer.flip();
pendingAudio = buffer;
pendingVolume = Mth.clamp( volume.orElse( (double) pendingVolume ).floatValue(), 0.0f, 3.0f );
return true;
}
boolean shouldSendPending( long now )
{
return pendingAudio != null && now >= clientEndTime - CLIENT_BUFFER;
}
ByteBuffer pullPending( long now )
{
ByteBuffer audio = pendingAudio;
pendingAudio = null;
// Compute when we should consider sending the next packet.
clientEndTime = Math.max( now, clientEndTime ) + (audio.remaining() * SECOND * 8 / SAMPLE_RATE);
unplayed = false;
return audio;
}
boolean isPlaying()
{
return unplayed || clientEndTime >= System.nanoTime();
}
float getVolume()
{
return pendingVolume;
}
}

View File

@ -9,77 +9,176 @@
import dan200.computercraft.api.lua.ILuaContext;
import dan200.computercraft.api.lua.LuaException;
import dan200.computercraft.api.lua.LuaFunction;
import dan200.computercraft.api.lua.LuaTable;
import dan200.computercraft.api.peripheral.IComputerAccess;
import dan200.computercraft.api.peripheral.IPeripheral;
import dan200.computercraft.shared.network.NetworkHandler;
import dan200.computercraft.shared.network.client.SpeakerAudioClientMessage;
import dan200.computercraft.shared.network.client.SpeakerMoveClientMessage;
import dan200.computercraft.shared.network.client.SpeakerPlayClientMessage;
import dan200.computercraft.shared.network.client.SpeakerStopClientMessage;
import net.minecraft.ResourceLocationException;
import net.minecraft.core.BlockPos;
import net.minecraft.network.protocol.game.ClientboundCustomSoundPacket;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.server.MinecraftServer;
import net.minecraft.sounds.SoundSource;
import net.minecraft.util.Mth;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.state.properties.NoteBlockInstrument;
import net.minecraft.world.phys.Vec3;
import javax.annotation.Nonnull;
import java.util.Optional;
import java.util.UUID;
import java.util.concurrent.atomic.AtomicInteger;
import javax.annotation.Nullable;
import java.util.*;
import static dan200.computercraft.api.lua.LuaValues.checkFinite;
/**
* Speakers allow playing notes and other sounds.
* The speaker peirpheral allow your computer to play notes and other sounds.
*
* The speaker can play three kinds of sound, in increasing orders of complexity:
* - {@link #playNote} allows you to play noteblock note.
* - {@link #playSound} plays any built-in Minecraft sound, such as block sounds or mob noises.
* - {@link #playAudio} can play arbitrary audio.
*
* @cc.module speaker
* @cc.since 1.80pr1
*/
public abstract class SpeakerPeripheral implements IPeripheral
{
private static final int MIN_TICKS_BETWEEN_SOUNDS = 1;
/**
* Number of samples/s in a dfpwm1a audio track.
*/
public static final int SAMPLE_RATE = 48000;
private final UUID source = UUID.randomUUID();
private final Set<IComputerAccess> computers = Collections.newSetFromMap( new HashMap<>() );
private long clock = 0;
private long lastPlayTime = 0;
private final AtomicInteger notesThisTick = new AtomicInteger();
private long lastPositionTime;
private Vec3 lastPosition;
private long lastPlayTime;
private final List<PendingSound> pendingNotes = new ArrayList<>();
private final Object lock = new Object();
private boolean shouldStop;
private PendingSound pendingSound = null;
private DfpwmState dfpwmState;
public void update()
{
clock++;
notesThisTick.set( 0 );
Vec3 pos = getPosition();
Level level = getLevel();
if( level == null ) return;
MinecraftServer server = level.getServer();
synchronized( pendingNotes )
{
for( PendingSound sound : pendingNotes )
{
lastPlayTime = clock;
server.getPlayerList().broadcast(
null, pos.x, pos.y, pos.z, sound.volume * 16, level.dimension(),
new ClientboundCustomSoundPacket( sound.location, SoundSource.RECORDS, pos, sound.volume, sound.pitch )
);
}
pendingNotes.clear();
}
// The audio dispatch logic here is pretty messy, which I'm not proud of. The general logic here is that we hold
// the main "lock" when modifying the dfpwmState/pendingSound variables and no other time.
// dfpwmState will only ever transition from having a buffer to not having a buffer on the main thread (so this
// method), so we don't need to bother locking that.
boolean shouldStop;
PendingSound sound;
DfpwmState dfpwmState;
synchronized( lock )
{
sound = pendingSound;
dfpwmState = this.dfpwmState;
pendingSound = null;
shouldStop = this.shouldStop;
if( shouldStop )
{
dfpwmState = this.dfpwmState = null;
sound = null;
this.shouldStop = false;
}
}
// Stop the speaker and nuke the position, so we don't update it again.
if( shouldStop && lastPosition != null )
{
lastPosition = null;
NetworkHandler.sendToAllPlayers( new SpeakerStopClientMessage( getSource() ) );
return;
}
long now = System.nanoTime();
if( sound != null )
{
lastPlayTime = clock;
NetworkHandler.sendToAllAround(
new SpeakerPlayClientMessage( getSource(), pos, sound.location, sound.volume, sound.pitch ),
level, pos, sound.volume * 16
);
syncedPosition( pos );
}
else if( dfpwmState != null && dfpwmState.shouldSendPending( now ) )
{
// If clients need to receive another batch of audio, send it and then notify computers our internal buffer is
// free again.
NetworkHandler.sendToAllTracking(
new SpeakerAudioClientMessage( getSource(), pos, dfpwmState.getVolume(), dfpwmState.pullPending( now ) ),
getLevel().getChunkAt( new BlockPos( pos ) )
);
syncedPosition( pos );
// And notify computers that we have space for more audio.
for( IComputerAccess computer : computers )
{
computer.queueEvent( "speaker_audio_empty", computer.getAttachmentName() );
}
}
// Push position updates to any speakers which have ever played a note,
// have moved by a non-trivial amount and haven't had a position update
// in the last second.
if( lastPlayTime > 0 && (clock - lastPositionTime) >= 20 )
if( lastPosition != null && (clock - lastPositionTime) >= 20 )
{
Vec3 position = getPosition();
if( lastPosition == null || lastPosition.distanceToSqr( position ) >= 0.1 )
if( lastPosition.distanceToSqr( position ) >= 0.1 )
{
lastPosition = position;
lastPositionTime = clock;
NetworkHandler.sendToAllTracking(
new SpeakerMoveClientMessage( getSource(), position ),
getLevel().getChunkAt( new BlockPos( position ) )
);
syncedPosition( position );
}
}
}
@Nullable
public abstract Level getLevel();
@Nonnull
public abstract Vec3 getPosition();
protected abstract UUID getSource();
public boolean madeSound( long ticks )
@Nonnull
public UUID getSource()
{
return clock - lastPlayTime <= ticks;
return source;
}
public boolean madeSound()
{
DfpwmState state = dfpwmState;
return clock - lastPlayTime <= 20 || (state != null && state.isPlaying());
}
@Nonnull
@ -90,18 +189,81 @@ public String getType()
}
/**
* Plays a sound through the speaker.
* Plays a note block note through the speaker.
*
* This plays sounds similar to the {@code /playsound} command in Minecraft.
* It takes the namespaced path of a sound (e.g. {@code minecraft:block.note_block.harp})
* with an optional volume and speed multiplier, and plays it through the speaker.
* This takes the name of a note to play, as well as optionally the volume
* and pitch to play the note at.
*
* The pitch argument uses semitones as the unit. This directly maps to the
* number of clicks on a note block. For reference, 0, 12, and 24 map to F#,
* and 6 and 18 map to C.
*
* A maximum of 8 notes can be played in a single tick. If this limit is hit, this function will return
* {@literal false}.
*
* ### Valid instruments
* The speaker supports [all of Minecraft's noteblock instruments](https://minecraft.fandom.com/wiki/Note_Block#Instruments).
* These are:
*
* {@code "harp"}, {@code "basedrum"}, {@code "snare"}, {@code "hat"}, {@code "bass"}, @code "flute"},
* {@code "bell"}, {@code "guitar"}, {@code "chime"}, {@code "xylophone"}, {@code "iron_xylophone"},
* {@code "cow_bell"}, {@code "didgeridoo"}, {@code "bit"}, {@code "banjo"} and {@code "pling"}.
*
* @param context The Lua context
* @param instrumentA The instrument to use to play this note.
* @param volumeA The volume to play the note at, from 0.0 to 3.0. Defaults to 1.0.
* @param pitchA The pitch to play the note at in semitones, from 0 to 24. Defaults to 12.
* @return Whether the note could be played as the limit was reached.
* @throws LuaException If the instrument doesn't exist.
*/
@LuaFunction
public final boolean playNote( ILuaContext context, String instrumentA, Optional<Double> volumeA, Optional<Double> pitchA ) throws LuaException
{
float volume = (float) checkFinite( 1, volumeA.orElse( 1.0 ) );
float pitch = (float) checkFinite( 2, pitchA.orElse( 1.0 ) );
NoteBlockInstrument instrument = null;
for( NoteBlockInstrument testInstrument : NoteBlockInstrument.values() )
{
if( testInstrument.getSerializedName().equalsIgnoreCase( instrumentA ) )
{
instrument = testInstrument;
break;
}
}
// Check if the note exists
if( instrument == null ) throw new LuaException( "Invalid instrument, \"" + instrument + "\"!" );
synchronized( pendingNotes )
{
if( pendingNotes.size() >= ComputerCraft.maxNotesPerTick ) return false;
pendingNotes.add( new PendingSound( instrument.getSoundEvent().getRegistryName(), volume, (float) Math.pow( 2.0, (pitch - 12.0) / 12.0 ) ) );
}
return true;
}
/**
* Plays a Minecraft sound through the speaker.
*
* This takes the [name of a Minecraft sound](https://minecraft.fandom.com/wiki/Sounds.json), such as
* {@code "minecraft:block.note_block.harp"}, as well as an optional volume and pitch.
*
* Only one sound can be played at once. This function will return {@literal false} if another sound was started
* this tick, or if some {@link #playAudio audio} is still playing.
*
* @param context The Lua context
* @param name The name of the sound to play.
* @param volumeA The volume to play the sound at, from 0.0 to 3.0. Defaults to 1.0.
* @param pitchA The speed to play the sound at, from 0.5 to 2.0. Defaults to 1.0.
* @return Whether the sound could be played.
* @throws LuaException If the sound name couldn't be decoded.
* @throws LuaException If the sound name was invalid.
* @cc.usage Play a creeper hiss with the speaker.
*
* <pre>{@code
* local speaker = peripheral.find("speaker")
* speaker.playSound("entity.creeper.primed")
* }</pre>
*/
@LuaFunction
public final boolean playSound( ILuaContext context, String name, Optional<Double> volumeA, Optional<Double> pitchA ) throws LuaException
@ -119,89 +281,123 @@ public final boolean playSound( ILuaContext context, String name, Optional<Doubl
throw new LuaException( "Malformed sound name '" + name + "' " );
}
return playSound( context, identifier, volume, pitch, false );
synchronized( lock )
{
if( dfpwmState != null && dfpwmState.isPlaying() ) return false;
dfpwmState = null;
pendingSound = new PendingSound( identifier, volume, pitch );
return true;
}
}
/**
* Plays a note block note through the speaker.
* Attempt to stream some audio data to the speaker.
*
* This takes the name of a note to play, as well as optionally the volume
* and pitch to play the note at.
* This accepts a list of audio samples as amplitudes between -128 and 127. These are stored in an internal buffer
* and played back at 48kHz. If this buffer is full, this function will return {@literal false}. You should wait for
* a @{speaker_audio_empty} event before trying again.
*
* The pitch argument uses semitones as the unit. This directly maps to the
* number of clicks on a note block. For reference, 0, 12, and 24 map to F#,
* and 6 and 18 map to C.
* :::note
* The speaker only buffers a single call to {@link #playAudio} at once. This means if you try to play a small
* number of samples, you'll have a lot of stutter. You should try to play as many samples in one call as possible
* (up to 128×1024), as this reduces the chances of audio stuttering or halting, especially when the server or
* computer is lagging.
* :::
*
* @param context The Lua context
* @param name The name of the note to play.
* @param volumeA The volume to play the note at, from 0.0 to 3.0. Defaults to 1.0.
* @param pitchA The pitch to play the note at in semitones, from 0 to 24. Defaults to 12.
* @return Whether the note could be played.
* @throws LuaException If the instrument doesn't exist.
* {@literal @}{speaker_audio} provides a more complete guide in to using speakers
*
* @param context The Lua context.
* @param audio The audio data to play.
* @param volume The volume to play this audio at.
* @return If there was room to accept this audio data.
* @throws LuaException If the audio data is malformed.
* @cc.tparam {number...} audio A list of amplitudes.
* @cc.tparam [opt] number volume The volume to play this audio at. If not given, defaults to the previous volume
* given to {@link #playAudio}.
* @cc.since 1.100
* @cc.usage Read an audio file, decode it using @{cc.audio.dfpwm}, and play it using the speaker.
*
* <pre>{@code
* local dfpwm = require("cc.audio.dfpwm")
* local speaker = peripheral.find("speaker")
*
* local decoder = dfpwm.make_decoder()
* for chunk in io.lines("data/example.dfpwm", 16 * 1024) do
* local buffer = decoder(chunk)
*
* while not speaker.playAudio(buffer) do
* os.pullEvent("speaker_audio_empty")
* end
* end
* }</pre>
* @cc.see cc.audio.dfpwm Provides utilities for decoding DFPWM audio files into a format which can be played by
* the speaker.
* @cc.see speaker_audio For a more complete introduction to the {@link #playAudio} function.
*/
@LuaFunction( unsafe = true )
public final boolean playAudio( ILuaContext context, LuaTable<?, ?> audio, Optional<Double> volume ) throws LuaException
{
checkFinite( 1, volume.orElse( 0.0 ) );
// TODO: Use ArgumentHelpers instead?
int length = audio.length();
if( length <= 0 ) throw new LuaException( "Cannot play empty audio" );
if( length > 1024 * 16 * 8 ) throw new LuaException( "Audio data is too large" );
DfpwmState state;
synchronized( lock )
{
if( dfpwmState == null || !dfpwmState.isPlaying() ) dfpwmState = new DfpwmState();
state = dfpwmState;
pendingSound = null;
}
return state.pushBuffer( audio, length, volume );
}
/**
* Stop all audio being played by this speaker.
*
* This clears any audio that {@link #playAudio} had queued and stops the latest sound played by {@link #playSound}.
*
* @cc.since 1.100
*/
@LuaFunction
public final synchronized boolean playNote( ILuaContext context, String name, Optional<Double> volumeA, Optional<Double> pitchA ) throws LuaException
public final void stop()
{
float volume = (float) checkFinite( 1, volumeA.orElse( 1.0 ) );
float pitch = (float) checkFinite( 2, pitchA.orElse( 1.0 ) );
NoteBlockInstrument instrument = null;
for( NoteBlockInstrument testInstrument : NoteBlockInstrument.values() )
{
if( testInstrument.getSerializedName().equalsIgnoreCase( name ) )
{
instrument = testInstrument;
break;
}
}
// Check if the note exists
if( instrument == null ) throw new LuaException( "Invalid instrument, \"" + name + "\"!" );
// If the resource location for note block notes changes, this method call will need to be updated
boolean success = playSound( context, instrument.getSoundEvent().getRegistryName(), volume, (float) Math.pow( 2.0, (pitch - 12.0) / 12.0 ), true );
if( success ) notesThisTick.incrementAndGet();
return success;
shouldStop = true;
}
private synchronized boolean playSound( ILuaContext context, ResourceLocation name, float volume, float pitch, boolean isNote ) throws LuaException
private void syncedPosition( Vec3 position )
{
if( clock - lastPlayTime < MIN_TICKS_BETWEEN_SOUNDS )
lastPosition = position;
lastPositionTime = clock;
}
@Override
public void attach( @Nonnull IComputerAccess computer )
{
computers.add( computer );
}
@Override
public void detach( @Nonnull IComputerAccess computer )
{
computers.remove( computer );
}
private static final class PendingSound
{
final ResourceLocation location;
final float volume;
final float pitch;
private PendingSound( ResourceLocation location, float volume, float pitch )
{
// Rate limiting occurs when we've already played a sound within the last tick.
if( !isNote ) return false;
// Or we've played more notes than allowable within the current tick.
if( clock - lastPlayTime != 0 || notesThisTick.get() >= ComputerCraft.maxNotesPerTick ) return false;
this.location = location;
this.volume = volume;
this.pitch = pitch;
}
Level world = getLevel();
Vec3 pos = getPosition();
float actualVolume = Mth.clamp( volume, 0.0f, 3.0f );
float range = actualVolume * 16;
context.issueMainThreadTask( () -> {
MinecraftServer server = world.getServer();
if( server == null ) return null;
if( isNote )
{
server.getPlayerList().broadcast(
null, pos.x, pos.y, pos.z, range, world.dimension(),
new ClientboundCustomSoundPacket( name, SoundSource.RECORDS, pos, actualVolume, pitch )
);
}
else
{
NetworkHandler.sendToAllAround(
new SpeakerPlayClientMessage( getSource(), pos, name, actualVolume, pitch ),
world, pos, range
);
}
return null;
} );
lastPlayTime = clock;
return true;
}
}

View File

@ -21,7 +21,6 @@
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import java.util.UUID;
import static dan200.computercraft.shared.Capabilities.CAPABILITY_PERIPHERAL;
@ -29,7 +28,6 @@ public class TileSpeaker extends TileGeneric
{
private final SpeakerPeripheral peripheral;
private LazyOptional<IPeripheral> peripheralCap;
private final UUID source = UUID.randomUUID();
public TileSpeaker( BlockEntityType<TileSpeaker> type, BlockPos pos, BlockState state )
{
@ -48,7 +46,7 @@ public void setRemoved()
super.setRemoved();
if( level != null && !level.isClientSide )
{
NetworkHandler.sendToAllPlayers( new SpeakerStopClientMessage( source ) );
NetworkHandler.sendToAllPlayers( new SpeakerStopClientMessage( peripheral.getSource() ) );
}
}
@ -87,6 +85,7 @@ public Level getLevel()
return speaker.getLevel();
}
@Nonnull
@Override
public Vec3 getPosition()
{
@ -94,12 +93,6 @@ public Vec3 getPosition()
return new Vec3( pos.getX(), pos.getY(), pos.getZ() );
}
@Override
protected UUID getSource()
{
return speaker.source;
}
@Override
public boolean equals( @Nullable IPeripheral other )
{

View File

@ -12,7 +12,6 @@
import net.minecraftforge.server.ServerLifecycleHooks;
import javax.annotation.Nonnull;
import java.util.UUID;
/**
* A speaker peripheral which is used on an upgrade, and so is only attached to one computer.
@ -21,14 +20,6 @@ public abstract class UpgradeSpeakerPeripheral extends SpeakerPeripheral
{
public static final String ADJECTIVE = "upgrade.computercraft.speaker.adjective";
private final UUID source = UUID.randomUUID();
@Override
protected final UUID getSource()
{
return source;
}
@Override
public void detach( @Nonnull IComputerAccess computer )
{
@ -36,6 +27,6 @@ public void detach( @Nonnull IComputerAccess computer )
MinecraftServer server = ServerLifecycleHooks.getCurrentServer();
if( server == null || server.isStopped() ) return;
NetworkHandler.sendToAllPlayers( new SpeakerStopClientMessage( source ) );
NetworkHandler.sendToAllPlayers( new SpeakerStopClientMessage( getSource() ) );
}
}

View File

@ -42,6 +42,6 @@ public void update( @Nonnull IPocketAccess access, @Nullable IPeripheral periphe
}
speaker.update();
access.setLight( speaker.madeSound( 20 ) ? 0x3320fc : -1 );
access.setLight( speaker.madeSound() ? 0x3320fc : -1 );
}
}

View File

@ -10,6 +10,8 @@
import net.minecraft.world.level.Level;
import net.minecraft.world.phys.Vec3;
import javax.annotation.Nonnull;
public class PocketSpeakerPeripheral extends UpgradeSpeakerPeripheral
{
private Level world = null;
@ -27,6 +29,7 @@ public Level getLevel()
return world;
}
@Nonnull
@Override
public Vec3 getPosition()
{

View File

@ -43,6 +43,7 @@ public Level getLevel()
return turtle.getLevel();
}
@Nonnull
@Override
public Vec3 getPosition()
{

View File

@ -0,0 +1,10 @@
{
"speaker.dfpwm_fake_audio_should_not_be_played": {
"sounds": [
{
"name": "computercraft:empty",
"stream": true
}
]
}
}

View File

@ -0,0 +1,13 @@
{
"minVersion": "0.8",
"required": true,
"compatibilityLevel": "JAVA_8",
"refmap": "computercraft.mixins.refmap.json",
"package": "dan200.computercraft.mixin",
"client": [
"BlockRenderDispatcherMixin"
],
"injectors": {
"defaultRequire": 1
}
}

View File

@ -29,9 +29,9 @@ CHANNEL_REPEAT = 65533
-- greater or equal to this limit wrap around to 0.
MAX_ID_CHANNELS = 65500
local tReceivedMessages = {}
local tHostnames = {}
local nClearTimer
local received_messages = {}
local hostnames = {}
local prune_received_timer
local function id_as_channel(id)
return (id or os.getComputerID()) % MAX_ID_CHANNELS
@ -115,10 +115,10 @@ be @{rednet.open|opened} before sending is possible.
Assuming the target was in range and also had a correctly opened modem, it
may then use @{rednet.receive} to collect the message.
@tparam number nRecipient The ID of the receiving computer.
@tparam number recipient The ID of the receiving computer.
@param message The message to send. This should not contain coroutines or
functions, as they will be converted to @{nil}.
@tparam[opt] string sProtocol The "protocol" to send this message under. When
@tparam[opt] string protocol The "protocol" to send this message under. When
using @{rednet.receive} one can filter to only receive messages sent under a
particular protocol.
@treturn boolean If this message was successfully sent (i.e. if rednet is
@ -131,41 +131,41 @@ actually _received_.
rednet.send(2, "Hello from rednet!")
]]
function send(nRecipient, message, sProtocol)
expect(1, nRecipient, "number")
expect(3, sProtocol, "string", "nil")
function send(recipient, message, protocol)
expect(1, recipient, "number")
expect(3, protocol, "string", "nil")
-- Generate a (probably) unique message ID
-- We could do other things to guarantee uniqueness, but we really don't need to
-- Store it to ensure we don't get our own messages back
local nMessageID = math.random(1, 2147483647)
tReceivedMessages[nMessageID] = os.clock() + 9.5
if not nClearTimer then nClearTimer = os.startTimer(10) end
local message_id = math.random(1, 2147483647)
received_messages[message_id] = os.clock() + 9.5
if not prune_received_timer then prune_received_timer = os.startTimer(10) end
-- Create the message
local nReplyChannel = id_as_channel()
local tMessage = {
nMessageID = nMessageID,
nRecipient = nRecipient,
local reply_channel = id_as_channel()
local message_wrapper = {
nMessageID = message_id,
nRecipient = recipient,
nSender = os.getComputerID(),
message = message,
sProtocol = sProtocol,
sProtocol = protocol,
}
local sent = false
if nRecipient == os.getComputerID() then
if recipient == os.getComputerID() then
-- Loopback to ourselves
os.queueEvent("rednet_message", os.getComputerID(), message, sProtocol)
os.queueEvent("rednet_message", os.getComputerID(), message_wrapper, protocol)
sent = true
else
-- Send on all open modems, to the target and to repeaters
if nRecipient ~= CHANNEL_BROADCAST then
nRecipient = id_as_channel(nRecipient)
if recipient ~= CHANNEL_BROADCAST then
recipient = id_as_channel(recipient)
end
for _, sModem in ipairs(peripheral.getNames()) do
if isOpen(sModem) then
peripheral.call(sModem, "transmit", nRecipient, nReplyChannel, tMessage)
peripheral.call(sModem, "transmit", CHANNEL_REPEAT, nReplyChannel, tMessage)
for _, modem in ipairs(peripheral.getNames()) do
if isOpen(modem) then
peripheral.call(modem, "transmit", recipient, reply_channel, message_wrapper)
peripheral.call(modem, "transmit", CHANNEL_REPEAT, reply_channel, message_wrapper)
sent = true
end
end
@ -179,23 +179,23 @@ end
--
-- @param message The message to send. This should not contain coroutines or
-- functions, as they will be converted to @{nil}.
-- @tparam[opt] string sProtocol The "protocol" to send this message under. When
-- @tparam[opt] string protocol The "protocol" to send this message under. When
-- using @{rednet.receive} one can filter to only receive messages sent under a
-- particular protocol.
-- @see rednet.receive
-- @changed 1.6 Added protocol parameter.
function broadcast(message, sProtocol)
expect(2, sProtocol, "string", "nil")
send(CHANNEL_BROADCAST, message, sProtocol)
function broadcast(message, protocol)
expect(2, protocol, "string", "nil")
send(CHANNEL_BROADCAST, message, protocol)
end
--[[- Wait for a rednet message to be received, or until `nTimeout` seconds have
elapsed.
@tparam[opt] string sProtocolFilter The protocol the received message must be
@tparam[opt] string protocol_filter The protocol the received message must be
sent with. If specified, any messages not sent under this protocol will be
discarded.
@tparam[opt] number nTimeout The number of seconds to wait if no message is
@tparam[opt] number timeout The number of seconds to wait if no message is
received.
@treturn[1] number The computer which sent this message
@return[1] The received message
@ -227,34 +227,34 @@ received.
print(message)
]]
function receive(sProtocolFilter, nTimeout)
function receive(protocol_filter, timeout)
-- The parameters used to be ( nTimeout ), detect this case for backwards compatibility
if type(sProtocolFilter) == "number" and nTimeout == nil then
sProtocolFilter, nTimeout = nil, sProtocolFilter
if type(protocol_filter) == "number" and timeout == nil then
protocol_filter, timeout = nil, protocol_filter
end
expect(1, sProtocolFilter, "string", "nil")
expect(2, nTimeout, "number", "nil")
expect(1, protocol_filter, "string", "nil")
expect(2, timeout, "number", "nil")
-- Start the timer
local timer = nil
local sFilter = nil
if nTimeout then
timer = os.startTimer(nTimeout)
sFilter = nil
local event_filter = nil
if timeout then
timer = os.startTimer(timeout)
event_filter = nil
else
sFilter = "rednet_message"
event_filter = "rednet_message"
end
-- Wait for events
while true do
local sEvent, p1, p2, p3 = os.pullEvent(sFilter)
if sEvent == "rednet_message" then
local event, p1, p2, p3 = os.pullEvent(event_filter)
if event == "rednet_message" then
-- Return the first matching rednet_message
local nSenderID, message, sProtocol = p1, p2, p3
if sProtocolFilter == nil or sProtocol == sProtocolFilter then
return nSenderID, message, sProtocol
local sender_id, message, protocol = p1, p2, p3
if protocol_filter == nil or protocol == protocol_filter then
return sender_id, message, protocol
end
elseif sEvent == "timer" then
elseif event == "timer" then
-- Return nil if we timeout
if p1 == timer then
return nil
@ -276,34 +276,34 @@ end
-- "registering" themselves before doing so (eg while offline or part of a
-- different network).
--
-- @tparam string sProtocol The protocol this computer provides.
-- @tparam string sHostname The name this protocol exposes for the given protocol.
-- @tparam string protocol The protocol this computer provides.
-- @tparam string hostname The name this protocol exposes for the given protocol.
-- @throws If trying to register a hostname which is reserved, or currently in use.
-- @see rednet.unhost
-- @see rednet.lookup
-- @since 1.6
function host(sProtocol, sHostname)
expect(1, sProtocol, "string")
expect(2, sHostname, "string")
if sHostname == "localhost" then
function host(protocol, hostname)
expect(1, protocol, "string")
expect(2, hostname, "string")
if hostname == "localhost" then
error("Reserved hostname", 2)
end
if tHostnames[sProtocol] ~= sHostname then
if lookup(sProtocol, sHostname) ~= nil then
if hostnames[protocol] ~= hostname then
if lookup(protocol, hostname) ~= nil then
error("Hostname in use", 2)
end
tHostnames[sProtocol] = sHostname
hostnames[protocol] = hostname
end
end
--- Stop @{rednet.host|hosting} a specific protocol, meaning it will no longer
-- respond to @{rednet.lookup} requests.
--
-- @tparam string sProtocol The protocol to unregister your self from.
-- @tparam string protocol The protocol to unregister your self from.
-- @since 1.6
function unhost(sProtocol)
expect(1, sProtocol, "string")
tHostnames[sProtocol] = nil
function unhost(protocol)
expect(1, protocol, "string")
hostnames[protocol] = nil
end
--- Search the local rednet network for systems @{rednet.host|hosting} the
@ -313,36 +313,36 @@ end
-- If a hostname is specified, only one ID will be returned (assuming an exact
-- match is found).
--
-- @tparam string sProtocol The protocol to search for.
-- @tparam[opt] string sHostname The hostname to search for.
-- @tparam string protocol The protocol to search for.
-- @tparam[opt] string hostname The hostname to search for.
--
-- @treturn[1] { number }|nil A list of computer IDs hosting the given
-- protocol, or @{nil} if none exist.
-- @treturn[2] number|nil The computer ID with the provided hostname and protocol,
-- or @{nil} if none exists.
-- @since 1.6
function lookup(sProtocol, sHostname)
expect(1, sProtocol, "string")
expect(2, sHostname, "string", "nil")
function lookup(protocol, hostname)
expect(1, protocol, "string")
expect(2, hostname, "string", "nil")
-- Build list of host IDs
local tResults = nil
if sHostname == nil then
tResults = {}
local results = nil
if hostname == nil then
results = {}
end
-- Check localhost first
if tHostnames[sProtocol] then
if sHostname == nil then
table.insert(tResults, os.getComputerID())
elseif sHostname == "localhost" or sHostname == tHostnames[sProtocol] then
if hostnames[protocol] then
if hostname == nil then
table.insert(results, os.getComputerID())
elseif hostname == "localhost" or hostname == hostnames[protocol] then
return os.getComputerID()
end
end
if not isOpen() then
if tResults then
return table.unpack(tResults)
if results then
return table.unpack(results)
end
return nil
end
@ -350,8 +350,8 @@ function lookup(sProtocol, sHostname)
-- Broadcast a lookup packet
broadcast({
sType = "lookup",
sProtocol = sProtocol,
sHostname = sHostname,
sProtocol = protocol,
sHostname = hostname,
}, "dns")
-- Start a timer
@ -362,30 +362,28 @@ function lookup(sProtocol, sHostname)
local event, p1, p2, p3 = os.pullEvent()
if event == "rednet_message" then
-- Got a rednet message, check if it's the response to our request
local nSenderID, tMessage, sMessageProtocol = p1, p2, p3
if sMessageProtocol == "dns" and type(tMessage) == "table" and tMessage.sType == "lookup response" then
if tMessage.sProtocol == sProtocol then
if sHostname == nil then
table.insert(tResults, nSenderID)
elseif tMessage.sHostname == sHostname then
return nSenderID
local sender_id, message, message_protocol = p1, p2, p3
if message_protocol == "dns" and type(message) == "table" and message.sType == "lookup response" then
if message.sProtocol == protocol then
if hostname == nil then
table.insert(results, sender_id)
elseif message.sHostname == hostname then
return sender_id
end
end
end
else
elseif event == "timer" and p1 == timer then
-- Got a timer event, check it's the end of our timeout
if p1 == timer then
break
end
break
end
end
if tResults then
return table.unpack(tResults)
if results then
return table.unpack(results)
end
return nil
end
local bRunning = false
local started = false
--- Listen for modem messages and converts them into rednet messages, which may
-- then be @{receive|received}.
@ -393,51 +391,51 @@ local bRunning = false
-- This is automatically started in the background on computer startup, and
-- should not be called manually.
function run()
if bRunning then
if started then
error("rednet is already running", 2)
end
bRunning = true
started = true
while bRunning do
local sEvent, p1, p2, p3, p4 = os.pullEventRaw()
if sEvent == "modem_message" then
while true do
local event, p1, p2, p3, p4 = os.pullEventRaw()
if event == "modem_message" then
-- Got a modem message, process it and add it to the rednet event queue
local sModem, nChannel, nReplyChannel, tMessage = p1, p2, p3, p4
if nChannel == id_as_channel() or nChannel == CHANNEL_BROADCAST then
if type(tMessage) == "table" and type(tMessage.nMessageID) == "number"
and tMessage.nMessageID == tMessage.nMessageID and not tReceivedMessages[tMessage.nMessageID]
and ((tMessage.nRecipient and tMessage.nRecipient == os.getComputerID()) or nChannel == CHANNEL_BROADCAST)
and isOpen(sModem)
local modem, channel, reply_channel, message = p1, p2, p3, p4
if channel == id_as_channel() or channel == CHANNEL_BROADCAST then
if type(message) == "table" and type(message.nMessageID) == "number"
and message.nMessageID == message.nMessageID and not received_messages[message.nMessageID]
and ((message.nRecipient and message.nRecipient == os.getComputerID()) or channel == CHANNEL_BROADCAST)
and isOpen(modem)
then
tReceivedMessages[tMessage.nMessageID] = os.clock() + 9.5
if not nClearTimer then nClearTimer = os.startTimer(10) end
os.queueEvent("rednet_message", tMessage.nSender or nReplyChannel, tMessage.message, tMessage.sProtocol)
received_messages[message.nMessageID] = os.clock() + 9.5
if not prune_received_timer then prune_received_timer = os.startTimer(10) end
os.queueEvent("rednet_message", message.nSender or reply_channel, message.message, message.sProtocol)
end
end
elseif sEvent == "rednet_message" then
elseif event == "rednet_message" then
-- Got a rednet message (queued from above), respond to dns lookup
local nSenderID, tMessage, sProtocol = p1, p2, p3
if sProtocol == "dns" and type(tMessage) == "table" and tMessage.sType == "lookup" then
local sHostname = tHostnames[tMessage.sProtocol]
if sHostname ~= nil and (tMessage.sHostname == nil or tMessage.sHostname == sHostname) then
rednet.send(nSenderID, {
local sender, message, protocol = p1, p2, p3
if protocol == "dns" and type(message) == "table" and message.sType == "lookup" then
local hostname = hostnames[message.sProtocol]
if hostname ~= nil and (message.sHostname == nil or message.sHostname == hostname) then
send(sender, {
sType = "lookup response",
sHostname = sHostname,
sProtocol = tMessage.sProtocol,
sHostname = hostname,
sProtocol = message.sProtocol,
}, "dns")
end
end
elseif sEvent == "timer" and p1 == nClearTimer then
-- Got a timer event, use it to clear the event queue
nClearTimer = nil
local nNow, bHasMore = os.clock(), nil
for nMessageID, nDeadline in pairs(tReceivedMessages) do
if nDeadline <= nNow then tReceivedMessages[nMessageID] = nil
else bHasMore = true end
elseif event == "timer" and p1 == prune_received_timer then
-- Got a timer event, use it to prune the set of received messages
prune_received_timer = nil
local now, has_more = os.clock(), nil
for message_id, deadline in pairs(received_messages) do
if deadline <= now then received_messages[message_id] = nil
else has_more = true end
end
nClearTimer = bHasMore and os.startTimer(10)
prune_received_timer = has_more and os.startTimer(10)
end
end
end

View File

@ -59,7 +59,8 @@ end
-- @treturn Redirect The current terminal redirect
-- @since 1.6
-- @usage
-- Create a new @{window} which draws to the current redirect target
-- Create a new @{window} which draws to the current redirect target.
--
-- window.create(term.current(), 1, 1, 10, 10)
term.current = function()
return redirectTarget

View File

@ -0,0 +1,5 @@
The speaker program plays audio files using speakers attached to this computer.
## Examples:
- `speaker play example.dfpwm left` plays the "example.dfpwm" audio file using the speaker on the left of the computer.
- `speaker stop` stops any currently playing audio.

View File

@ -0,0 +1,228 @@
--[[-
Provides utilities for converting between streams of DFPWM audio data and a list of amplitudes.
DFPWM (Dynamic Filter Pulse Width Modulation) is an audio codec designed by GreaseMonkey. It's a relatively compact
format compared to raw PCM data, only using 1 bit per sample, but is simple enough to simple enough to encode and decode
in real time.
Typically DFPWM audio is read from @{fs.BinaryReadHandle|the filesystem} or a @{http.Response|a web request} as a
string, and converted a format suitable for @{speaker.playAudio}.
## Encoding and decoding files
This modules exposes two key functions, @{make_decoder} and @{make_encoder}, which construct a new decoder or encoder.
The returned encoder/decoder is itself a function, which converts between the two kinds of data.
These encoders and decoders have lots of hidden state, so you should be careful to use the same encoder or decoder for
a specific audio stream. Typically you will want to create a decoder for each stream of audio you read, and an encoder
for each one you write.
## Converting audio to DFPWM
DFPWM is not a popular file format and so standard audio processing tools will not have an option to export to it.
Instead, you can convert audio files online using [music.madefor.cc] or with the [LionRay Wav Converter][LionRay] Java
application.
[music.madefor.cc]: https://music.madefor.cc/ "DFPWM audio converter for Computronics and CC: Tweaked"
[LionRay]: https://github.com/gamax92/LionRay/ "LionRay Wav Converter "
@see guide!speaker_audio Gives a more general introduction to audio processing and the speaker.
@see speaker.playAudio To play the decoded audio data.
@usage Reads "data/example.dfpwm" in chunks, decodes them and then doubles the speed of the audio. The resulting audio
is then re-encoded and saved to "speedy.dfpwm". This processed audio can then be played with the `speaker` program.
```lua
local dfpwm = require("cc.audio.dfpwm")
local encoder = dfpwm.make_encoder()
local decoder = dfpwm.make_decoder()
local out = fs.open("speedy.dfpwm", "wb")
for input in io.lines("my_audio_track.dfpwm", 16 * 1024 * 2) do
local decoded = decoder(input)
local output = {}
-- Read two samples at once and take the average.
for i = 1, #decoded, 2 do
local value_1, value_2 = decoded[i], decoded[i + 1]
output[(i + 1) / 2] = (value_1 + value_2) / 2
end
out.write(encoder(output))
sleep(0) -- This program takes a while to run, so we need to make sure we yield.
end
out.close()
```
]]
local expect = require "cc.expect".expect
local char, byte, floor, band, rshift = string.char, string.byte, math.floor, bit32.band, bit32.arshift
local PREC = 10
local PREC_POW = 2 ^ PREC
local PREC_POW_HALF = 2 ^ (PREC - 1)
local STRENGTH_MIN = 2 ^ (PREC - 8 + 1)
local function make_predictor()
local charge, strength, previous_bit = 0, 0, false
return function(current_bit)
local target = current_bit and 127 or -128
local next_charge = charge + floor((strength * (target - charge) + PREC_POW_HALF) / PREC_POW)
if next_charge == charge and next_charge ~= target then
next_charge = next_charge + (current_bit and 1 or -1)
end
local z = current_bit == previous_bit and PREC_POW - 1 or 0
local next_strength = strength
if next_strength ~= z then next_strength = next_strength + (current_bit == previous_bit and 1 or -1) end
if next_strength < STRENGTH_MIN then next_strength = STRENGTH_MIN end
charge, strength, previous_bit = next_charge, next_strength, current_bit
return charge
end
end
--[[- Create a new encoder for converting PCM audio data into DFPWM.
The returned encoder is itself a function. This function accepts a table of amplitude data between -128 and 127 and
returns the encoded DFPWM data.
:::caution Reusing encoders
Encoders have lots of internal state which tracks the state of the current stream. If you reuse an encoder for multiple
streams, or use different encoders for the same stream, the resulting audio may not sound correct.
:::
@treturn function(pcm: { number... }):string The encoder function
@see encode A helper function for encoding an entire file of audio at once.
]]
local function make_encoder()
local predictor = make_predictor()
local previous_charge = 0
return function(input)
expect(1, input, "table")
local output, output_n = {}, 0
for i = 1, #input, 8 do
local this_byte = 0
for j = 0, 7 do
local inp_charge = floor(input[i + j] or 0)
if inp_charge > 127 or inp_charge < -128 then
error(("Amplitude at position %d was %d, but should be between -128 and 127"):format(i + j, inp_charge), 2)
end
local current_bit = inp_charge > previous_charge or (inp_charge == previous_charge and inp_charge == 127)
this_byte = floor(this_byte / 2) + (current_bit and 128 or 0)
previous_charge = predictor(current_bit)
end
output_n = output_n + 1
output[output_n] = char(this_byte)
end
return table.concat(output, "", 1, output_n)
end
end
--[[- Create a new decoder for converting DFPWM into PCM audio data.
The returned decoder is itself a function. This function accepts a string and returns a table of amplitudes, each value
between -128 and 127.
:::caution Reusing decoders
Decoders have lots of internal state which tracks the state of the current stream. If you reuse an decoder for multiple
streams, or use different decoders for the same stream, the resulting audio may not sound correct.
:::
@treturn function(dfpwm: string):{ number... } The encoder function
@see decode A helper function for decoding an entire file of audio at once.
@usage Reads "data/example.dfpwm" in blocks of 16KiB (the speaker can accept a maximum of 128×1024 samples), decodes
them and then plays them through the speaker.
```lua
local dfpwm = require "cc.audio.dfpwm"
local speaker = peripheral.find("speaker")
local decoder = dfpwm.make_decoder()
for input in io.lines("data/example.dfpwm", 16 * 1024 * 2) do
local decoded = decoder(input)
while not speaker.playAudio(output) do
os.pullEvent("speaker_audio_empty")
end
end
```
]]
local function make_decoder()
local predictor = make_predictor()
local low_pass_charge = 0
local previous_charge, previous_bit = 0, false
return function (input, output)
expect(1, input, "string")
local output, output_n = {}, 0
for i = 1, #input do
local input_byte = byte(input, i)
for _ = 1, 8 do
local current_bit = band(input_byte, 1) ~= 0
local charge = predictor(current_bit)
local antijerk = charge
if current_bit ~= previous_bit then
antijerk = floor((charge + previous_charge + 1) / 2)
end
previous_charge, previous_bit = charge, current_bit
low_pass_charge = low_pass_charge + floor(((antijerk - low_pass_charge) * 140 + 0x80) / 256)
output_n = output_n + 1
output[output_n] = low_pass_charge
input_byte = rshift(input_byte, 1)
end
end
return output
end
end
--[[- A convenience function for decoding a complete file of audio at once.
This should only be used for short files. For larger files, one should read the file in chunks and process it using
@{make_decoder}.
@tparam string input The DFPWM data to convert.
@treturn { number... } The produced amplitude data.
@see make_decoder
]]
local function decode(input)
expect(1, input, "string")
return make_decoder()(input)
end
--[[- A convenience function for encoding a complete file of audio at once.
This should only be used for complete pieces of audio. If you are writing writing multiple chunks to the same place,
you should use an encoder returned by @{make_encoder} instead.
@tparam { number... } input The table of amplitude data.
@treturn string The encoded DFPWM data.
@see make_encoder
]]
local function encode(input)
expect(1, input, "table")
return make_encoder()(input)
end
return {
make_encoder = make_encoder,
encode = encode,
make_decoder = make_decoder,
decode = decode,
}

View File

@ -0,0 +1,62 @@
local function get_speakers(name)
if name then
local speaker = peripheral.wrap(name)
if speaker == nil then
error(("Speaker %q does not exist"):format(name), 0)
return
elseif not peripheral.hasType(name, "speaker") then
error(("%q is not a speaker"):format(name), 0)
end
return { speaker }
else
local speakers = { peripheral.find("speaker") }
if #speakers == 0 then
error("No speakers attached", 0)
end
return speakers
end
end
local cmd = ...
if cmd == "stop" then
local _, name = ...
for _, speaker in pairs(get_speakers(name)) do speaker.stop() end
elseif cmd == "play" then
local _, file, name = ...
local speaker = get_speakers(name)[1]
local handle, err
if http and file:match("^https?://") then
print("Downloading...")
handle, err = http.get{ url = file, binary = true }
else
handle, err = fs.open(file, "rb")
end
if not handle then
printError("Could not play audio:")
error(err, 0)
end
print("Playing " .. file)
local decoder = require "cc.audio.dfpwm".make_decoder()
while true do
local chunk = handle.read(16 * 1024)
if not chunk then break end
local buffer = decoder(chunk)
while not speaker.playAudio(buffer) do
os.pullEvent("speaker_audio_empty")
end
end
handle.close()
else
local programName = arg[0] or fs.getName(shell.getRunningProgram())
print("Usage:")
print(programName .. " play <file or url> [speaker]")
print(programName .. " stop [speaker]")
end

View File

@ -14,10 +14,6 @@ else
print(#tModems .. " modems found.")
end
local function idAsChannel(id)
return (id or os.getComputerID()) % rednet.MAX_ID_CHANNELS
end
local function open(nChannel)
for n = 1, #tModems do
local sModem = tModems[n]
@ -53,11 +49,16 @@ local ok, error = pcall(function()
tReceivedMessages[tMessage.nMessageID] = true
tReceivedMessageTimeouts[os.startTimer(30)] = tMessage.nMessageID
local recipient_channel = tMessage.nRecipient
if tMessage.nRecipient ~= rednet.CHANNEL_BROADCAST then
recipient_channel = recipient_channel % rednet.MAX_ID_CHANNELS
end
-- Send on all other open modems, to the target and to other repeaters
for n = 1, #tModems do
local sOtherModem = tModems[n]
peripheral.call(sOtherModem, "transmit", rednet.CHANNEL_REPEAT, nReplyChannel, tMessage)
peripheral.call(sOtherModem, "transmit", idAsChannel(tMessage.nRecipient), nReplyChannel, tMessage)
peripheral.call(sOtherModem, "transmit", recipient_channel, nReplyChannel, tMessage)
end
-- Log the event

View File

@ -115,6 +115,18 @@ shell.setCompletionFunction("rom/programs/fun/dj.lua", completion.build(
{ completion.choice, { "play", "play ", "stop " } },
completion.peripheral
))
shell.setCompletionFunction("rom/programs/fun/speaker.lua", completion.build(
{ completion.choice, { "play ", "stop " } },
function(shell, text, previous)
if previous[2] == "play" then return completion.file(shell, text, previous, true)
elseif previous[2] == "stop" then return completion.peripheral(shell, text, previous, false)
end
end,
function(shell, text, previous)
if previous[2] == "play" then return completion.peripheral(shell, text, previous, false)
end
end
))
shell.setCompletionFunction("rom/programs/fun/advanced/paint.lua", completion.build(completion.file))
shell.setCompletionFunction("rom/programs/http/pastebin.lua", completion.build(
{ completion.choice, { "put ", "get ", "run " } },

View File

@ -0,0 +1,39 @@
/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2021. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.shared.peripheral.speaker;
import dan200.computercraft.api.lua.LuaException;
import dan200.computercraft.api.lua.ObjectLuaTable;
import org.junit.jupiter.api.Test;
import java.nio.ByteBuffer;
import java.util.HashMap;
import java.util.Map;
import java.util.Optional;
import static org.junit.jupiter.api.Assertions.assertArrayEquals;
class DfpwmStateTest
{
@Test
public void testEncoder() throws LuaException
{
int[] input = new int[] { 4, 4, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2, -3, -3, -3, -4, -4, -4, -4, -4, -5, -5, -5, -5, -5, -6, -6, -6, -7, -7, -7, -7, -7, -7, -7, -7, -7, -8, -8, -8, -8, -8, -8, -8, -8, -8, -8, -8, -8, -8, -8, -8, -8, -7, -7, -7, -7, -7, -7, -7, -7, -7, -6, -6, -6, -6, -6, -6, -6, -6, -6, -5, -5, -5, -5, -5, -5, -5, -4, -4, -4, -4, -4, -3, -3, -3, -3, -3, -3, -3, -2, -2, -2, -2, -2, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2, -2, -2, -2, -2, -3, -3, -3, -3, -3, -3, -3, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -2, -2, -2, -2, -2, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2, -3, -3, -3, -3, -3, -4, -4, -4, -4, -4, -5, -5, -5, -5, -5, -5, -5, -6, -6, -6, -6, -6, -6, -6, -6, -6, -6, -6, -7, -7, -7, -7, -7, -7, -6, -6, -6, -6, -6, -6, -6, -6, -6, -6, -6, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -4, -4, -4, -4, -4, -4, -4, -4, -4, -3, -3, -3, -3, -3, -2, -2, -2, -2, -2, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2, -2, -2, -2, -2, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -2, -2, -2, -2, -2, -2, -2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2, -3, -3, -3, -3, -3, -4, -4, -4, -4, -4, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -6, -6, -6, -6, -6, -6, -6, -6, -6, -6, -6, -6, -6, -6, -6, -6, -6, -6, -6, -6, -6, -6, -6, -6, -6, -6, -6, -6, -5, -5, -5, -5, -5, -5, -5, -4, -4, -4, -4, -4, -4, -4, -3, -3, -3, -3, -3, -3, -3, -2, -2, -2, -2, -2, -2, -2, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 3 };
Map<Object, Object> inputTbl = new HashMap<>();
for( int i = 0; i < input.length; i++ ) inputTbl.put( (double) (i + 1), input[i] );
DfpwmState state = new DfpwmState();
state.pushBuffer( new ObjectLuaTable( inputTbl ), input.length, Optional.empty() );
ByteBuffer result = state.pullPending( 0 );
byte[] contents = new byte[result.remaining()];
result.get( contents );
assertArrayEquals(
new byte[] { 87, 74, 42, -91, -92, -108, 84, -87, -86, 86, -83, 90, -83, -43, 90, -85, -42, 106, -43, -86, 106, -107, 42, -107, 74, -87, 74, -91, 74, -91, -86, -86, 106, 85, 107, -83, 106, -83, -83, 86, -75, -86, 42, 85, -107, 82, 41, -91, 82, 74, 41, -107, -86, -44, -86, 86, -75, 106, -83, -75, -86, -75, 90, -83, -86, -86, -86, 82, -91, 74, -107, -86, 82, -87, 82, 85, 85, 85, -83, 86, -75, -86, -43, 90, -83, 90, 85, 85, -107, 42, -91, 82, -86, 82, 74, 41, 85, -87, -86, -86, 106, -75, 90, -83, 86, -85, 106, -43, 106, 85, 85, 85, 85, -107, 42, 85, -86, 42, -107, -86, -86, -86, -86, 106, -75, -86, 86, -85 },
contents
);
}
}

File diff suppressed because one or more lines are too long

View File

@ -189,13 +189,18 @@ end
local expect_mt = {}
expect_mt.__index = expect_mt
function expect_mt:_fail(message)
if self._extra then message = self._extra .. "\n" .. message end
fail(message)
end
--- Assert that this expectation has the provided value
--
-- @param value The value to require this expectation to be equal to
-- @throws If the values are not equal
function expect_mt:equals(value)
if value ~= self.value then
fail(("Expected %s\n but got %s"):format(format(value), format(self.value)))
self:_fail(("Expected %s\n but got %s"):format(format(value), format(self.value)))
end
return self
@ -209,7 +214,7 @@ expect_mt.eq = expect_mt.equals
-- @throws If the values are equal
function expect_mt:not_equals(value)
if value == self.value then
fail(("Expected any value but %s"):format(format(value)))
self:_fail(("Expected any value but %s"):format(format(value)))
end
return self
@ -224,7 +229,7 @@ expect_mt.ne = expect_mt.not_equals
function expect_mt:type(exp_type)
local actual_type = type(self.value)
if exp_type ~= actual_type then
fail(("Expected value of type %s\nbut got %s"):format(exp_type, actual_type))
self:_fail(("Expected value of type %s\nbut got %s"):format(exp_type, actual_type))
end
return self
@ -273,7 +278,7 @@ end
-- @throws If they are not equivalent
function expect_mt:same(value)
if not matches({}, true, self.value, value) then
fail(("Expected %s\nbut got %s"):format(format(value), format(self.value)))
self:_fail(("Expected %s\nbut got %s"):format(format(value), format(self.value)))
end
return self
@ -286,7 +291,7 @@ end
-- @throws If this does not match the provided value
function expect_mt:matches(value)
if not matches({}, false, value, self.value) then
fail(("Expected %s\nto match %s"):format(format(self.value), format(value)))
self:_fail(("Expected %s\nto match %s"):format(format(self.value), format(value)))
end
return self
@ -299,19 +304,19 @@ end
-- @throws If this function was not called the expected number of times.
function expect_mt:called(times)
if getmetatable(self.value) ~= stub_mt or self.value.arguments == nil then
fail(("Expected stubbed function, got %s"):format(type(self.value)))
self:_fail(("Expected stubbed function, got %s"):format(type(self.value)))
end
local called = #self.value.arguments
if times == nil then
if called == 0 then
fail("Expected stub to be called\nbut it was not.")
self:_fail("Expected stub to be called\nbut it was not.")
end
else
check('stub', 1, 'number', times)
if called ~= times then
fail(("Expected stub to be called %d times\nbut was called %d times."):format(times, called))
self:_fail(("Expected stub to be called %d times\nbut was called %d times."):format(times, called))
end
end
@ -320,7 +325,7 @@ end
local function called_with_check(eq, self, ...)
if getmetatable(self.value) ~= stub_mt or self.value.arguments == nil then
fail(("Expected stubbed function, got %s"):format(type(self.value)))
self:_fail(("Expected stubbed function, got %s"):format(type(self.value)))
end
local exp_args = table.pack(...)
@ -331,14 +336,14 @@ local function called_with_check(eq, self, ...)
local head = ("Expected stub to be called with %s\nbut was"):format(format(exp_args))
if #actual_args == 0 then
fail(head .. " not called at all")
self:_fail(head .. " not called at all")
elseif #actual_args == 1 then
fail(("%s called with %s."):format(head, format(actual_args[1])))
self:_fail(("%s called with %s."):format(head, format(actual_args[1])))
else
local lines = { head .. " called with:" }
for i = 1, #actual_args do lines[i + 1] = " - " .. format(actual_args[i]) end
fail(table.concat(lines, "\n"))
self:_fail(table.concat(lines, "\n"))
end
end
@ -363,15 +368,24 @@ end
function expect_mt:str_match(pattern)
local actual_type = type(self.value)
if actual_type ~= "string" then
fail(("Expected value of type string\nbut got %s"):format(actual_type))
self:_fail(("Expected value of type string\nbut got %s"):format(actual_type))
end
if not self.value:find(pattern) then
fail(("Expected %q\n to match pattern %q"):format(self.value, pattern))
self:_fail(("Expected %q\n to match pattern %q"):format(self.value, pattern))
end
return self
end
--- Add extra information to this error message.
--
-- @tparam string message Additional message to prepend in the case of failures.
-- @return The current
function expect_mt:describe(message)
self._extra = tostring(message)
return self
end
local expect = {}
setmetatable(expect, expect)

View File

@ -88,6 +88,7 @@ describe("The rednet library", function()
local fake_computer = require "support.fake_computer"
local debugx = require "support.debug_ext"
local function dawdle() while true do coroutine.yield() end end
local function computer_with_rednet(id, fn, options)
local computer = fake_computer.make_computer(id, function(env)
local fns = { env.rednet.run }
@ -105,6 +106,10 @@ describe("The rednet library", function()
end
end
if options and options.host then
env.rednet.host("some_protocol", "host_" .. id)
end
return parallel.waitForAny(table.unpack(fns))
end)
local modem = fake_computer.add_modem(computer, "back")
@ -203,8 +208,8 @@ describe("The rednet library", function()
env.sleep(10)
-- Ensure our pending message store is empty. Bit ugly to prod internals, but there's no other way.
expect(debugx.getupvalue(rednet.run, "tReceivedMessages")):same({})
expect(debugx.getupvalue(rednet.run, "nClearTimer")):eq(nil)
expect(debugx.getupvalue(rednet.run, "received_messages")):same({})
expect(debugx.getupvalue(rednet.run, "prune_received_timer")):eq(nil)
end, { open = true })
local computer_3, modem_3 = computer_with_rednet(3, nil, { open = true, rep = true })
@ -222,5 +227,22 @@ describe("The rednet library", function()
fake_computer.advance_all(computers, 10)
fake_computer.run_all(computers, { computer_1, computer_2 })
end)
it("handles lookups between computers with massive IDs", function()
local id_1, id_3 = 24283947, 93428798
local computer_1, modem_1 = computer_with_rednet(id_1, function(rednet)
local ids = { rednet.lookup("some_protocol") }
expect(ids):same { id_3 }
end, { open = true })
local computer_2, modem_2 = computer_with_rednet(2, nil, { open = true, rep = true })
local computer_3, modem_3 = computer_with_rednet(id_3, dawdle, { open = true, host = true })
fake_computer.add_modem_edge(modem_1, modem_2)
fake_computer.add_modem_edge(modem_2, modem_3)
local computers = { computer_1, computer_2, computer_3 }
fake_computer.run_all(computers, false)
fake_computer.advance_all(computers, 3)
fake_computer.run_all(computers, { computer_1 })
end)
end)
end)

View File

@ -0,0 +1,26 @@
describe("cc.audio.dfpwm", function()
local dfpwm = require "cc.audio.dfpwm"
describe("decode", function()
it("decodes some test data", function()
-- Look, I'm not proud of this.
local input = "\43\225\33\44\30\240\171\23\253\201\46\186\68\189\74\160\188\16\94\169\251\87\11\240\19\92\85\185\126\5\172\64\17\250\85\245\255\169\244\1\85\200\33\176\82\104\163\17\126\23\91\226\37\224\117\184\198\11\180\19\148\86\191\246\255\188\231\10\210\85\124\202\15\232\43\162\117\63\220\15\250\88\87\230\173\106\41\13\228\143\246\190\119\169\143\68\201\40\149\62\20\72\3\160\114\169\254\39\152\30\20\42\84\24\47\64\43\61\221\95\191\42\61\42\206\4\247\81"
local output = { 1, 2, 2, 2, 2, 2, 2, 1, 1, 1, 0, -1, -2, -2, -1, 0, 1, 0, -1, -3, -5, -5, -5, -7, -9, -11, -11, -9, -9, -9, -9, -10, -12, -12, -10, -8, -6, -6, -8, -10, -12, -14, -16, -18, -17, -15, -12, -9, -6, -3, -2, -2, -2, -2, -2, -2, 0, 3, 6, 7, 7, 7, 4, 1, 1, 1, 1, 3, 5, 7, 9, 12, 15, 15, 12, 12, 12, 9, 9, 11, 12, 12, 14, 16, 17, 17, 17, 14, 11, 11, 11, 10, 12, 14, 14, 13, 13, 10, 9, 9, 7, 5, 4, 4, 4, 4, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 9, 8, 8, 8, 7, 6, 4, 2, 0, 0, 0, 0, 0, -1, -1, 0, 1, 3, 3, 3, 3, 2, 0, -2, -2, -2, -3, -5, -7, -7, -5, -3, -1, -1, -1, -1, -1, -1, -2, -2, -1, -1, -1, -1, 0, 1, 1, 1, 2, 3, 4, 5, 6, 7, 9, 9, 9, 9, 9, 9, 9, 10, 10, 10, 10, 9, 8, 7, 6, 4, 2, 0, 0, 2, 4, 6, 8, 10, 10, 8, 7, 7, 5, 3, 1, -1, 0, 2, 4, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 4, 5, 5, 5, 5, 5, 6, 7, 8, 9, 10, 9, 9, 9, 9, 9, 8, 7, 6, 5, 3, 1, 1, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -3, -3, -3, -3, -2, -3, -4, -4, -3, -4, -5, -6, -6, -5, -5, -4, -3, -2, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 4, 5, 6, 7, 8, 10, 12, 14, 16, 18, 20, 20, 17, 16, 16, 15, 15, 15, 15, 13, 13, 13, 13, 14, 15, 16, 18, 18, 16, 14, 12, 10, 8, 5, 5, 5, 4, 4, 4, 4, 4, 4, 2, 0, -2, -2, -2, -4, -4, -2, 0, 0, -2, -4, -6, -6, -6, -8, -10, -12, -14, -16, -15, -13, -12, -11, -11, -11, -11, -13, -13, -13, -13, -13, -14, -16, -18, -18, -18, -18, -16, -16, -16, -14, -13, -14, -15, -15, -14, -14, -12, -11, -12, -13, -13, -12, -13, -14, -15, -15, -13, -11, -9, -7, -5, -5, -5, -3, -1, -1, -1, -1, -3, -5, -5, -3, -3, -3, -1, -1, -1, -1, -3, -3, -3, -4, -6, -6, -4, -2, 0, 0, 0, 0, -2, -2, -2, -3, -5, -7, -9, -11, -13, -13, -11, -9, -7, -6, -6, -6, -6, -4, -2, -2, -4, -6, -8, -7, -5, -3, -2, -2, -2, -2, 0, 0, -2, -4, -4, -2, 0, 2, 2, 1, 1, -1, -3, -5, -7, -10, -10, -10, -10, -8, -7, -7, -5, -3, -2, -4, -4, -4, -6, -8, -10, -12, -12, -12, -12, -12, -14, -13, -13, -13, -11, -11, -11, -11, -11, -11, -11, -9, -7, -5, -3, -1, -1, -1, -1, -1, 1, 1, 1, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 22, 19, 18, 20, 22, 24, 23, 22, 24, 26, 28, 27, 24, 23, 25, 28, 28, 28, 27, 26, 26, 23, 20, 17, 14, 14, 14, 11, 11, 11, 11, 13, 15, 16, 16, 16, 15, 15, 14, 14, 12, 10, 9, 11, 13, 15, 17, 17, 14, 13, 13, 12, 12, 10, 9, 11, 13, 15, 17, 19, 19, 16, 13, 10, 7, 4, 1, 1, 2, 2, 4, 7, 10, 13, 13, 13, 12, 12, 12, 9, 6, 6, 6, 3, 0, 0, 0, 0, 2, 3, 3, 3, 3, 5, 7, 7, 7, 9, 11, 13, 15, 18, 18, 15, 12, 9, 8, 10, 13, 13, 13, 15, 18, 21, 24, 27, 27, 23, 19, 15, 11, 10, 9, 9, 12, 16, 19, 22, 23, 19, 14, 13, 16, 16, 15, 15, 14, 17, 20, 20, 19, 19, 18, 17, 14, 13, 15, 15, 12, 11, 13, 16, 19, 19, 18, 20, 20, 19, 18, 18, 17, 17, 16, 16, 16, 15, 17, 17, 16, 16, 13, 12, 12, 11, 11, 9, 9, 9, 9, 11, 11, 9, 7, 5, 3, 1, 1, 1, -1, -1, 1, 3, 5, 7, 9, 11, 12, 9, 6, 6, 6, 6, 8, 8, 7, 9, 11, 13, 13, 12, 14, 16, 18, 20, 20, 20, 22, 24, 26, 25, 25, 27, 29, 28, 27, 26, 23, 22, 22, 21, 21, 20, 22, 24, 26, 28, 27, 24, 21, 21, 21, 18, 17, 17, 14, 11, 11, 11, 10, 10, 7, 6, 6, 4, 3, 5, 5, 3, 1, 1, 1, 1, 1, -1, -1, -1, -1, -1, -1, 0, -1, -1, 0, 0, 1, 2, 3, 4, 3, 1, -1, -3, -3, -3, -3, -2, -3, -4, -6, -8, -10, -10, -10, -12, -12, -12, -12, -10, -10, -11, -12, -14, -16, -18, -20, -22, -24, -26, -28, -27, -27, -26, -26, -25, -25, -27, -26, -24, -22, -22, -22, -22, -24, -24, -24, -24, -23, -23, -22, -22, -21, -20, -19, -17, -15, -13, -11, -9, -7, -7, -9, -9, -9, -11, -13, -15, -17, -16, -14, -13, -15, -14, -14, -14, -12, -10, -8, -7, -9, -11, -13, -15, -14, -14, -13, -13, -15, -17, -19, -18, -18, -17, -17, -16, -16, -18, -20, -22, -21, -21, -21, -21, -21, -20, -21, -22, -24, -24, -22, -22, -24, -26, -25, -23, -21, -19, -18, -17, -17, -19, -21, -23, -25, -27, -29, -31, -30, -29, -28, -26, -25, -24, -24, -23, -23, -25, -24, -24, -24, -22, -20, -18, -18, -20, -20, -20, -20, -18, -16, -16, -16, -14, -12, -10, -8, -6, -4, -4, -4, -4, -4, -2, 0, 2, 4, 6, 6, 5, 5, 5, 5, 5, 5, 5, 5, 3, 3, 3, 3, 4, 5, 6, 5, 3, 1, 1, 1, 1, 1, 1, 1, 0, -1, -1, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, -1, -2, -3, -4, -4, -2, 0, 0, 0, 1, 3, 5, 7, 7, 5, 3, 3, 3, 3, 3 }
local decoded = dfpwm.decode(input)
expect(#decoded):describe("The lengths match"):eq(#output)
for i = 1, #decoded do expect(decoded[i]):describe("Item at #" .. i):eq(output[i]) end
end)
end)
describe("encode", function()
it("encodes some data", function()
local input = { 4, 4, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2, -3, -3, -3, -4, -4, -4, -4, -4, -5, -5, -5, -5, -5, -6, -6, -6, -7, -7, -7, -7, -7, -7, -7, -7, -7, -8, -8, -8, -8, -8, -8, -8, -8, -8, -8, -8, -8, -8, -8, -8, -8, -7, -7, -7, -7, -7, -7, -7, -7, -7, -6, -6, -6, -6, -6, -6, -6, -6, -6, -5, -5, -5, -5, -5, -5, -5, -4, -4, -4, -4, -4, -3, -3, -3, -3, -3, -3, -3, -2, -2, -2, -2, -2, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2, -2, -2, -2, -2, -3, -3, -3, -3, -3, -3, -3, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -2, -2, -2, -2, -2, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2, -3, -3, -3, -3, -3, -4, -4, -4, -4, -4, -5, -5, -5, -5, -5, -5, -5, -6, -6, -6, -6, -6, -6, -6, -6, -6, -6, -6, -7, -7, -7, -7, -7, -7, -6, -6, -6, -6, -6, -6, -6, -6, -6, -6, -6, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -4, -4, -4, -4, -4, -4, -4, -4, -4, -3, -3, -3, -3, -3, -2, -2, -2, -2, -2, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2, -2, -2, -2, -2, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -2, -2, -2, -2, -2, -2, -2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2, -3, -3, -3, -3, -3, -4, -4, -4, -4, -4, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -6, -6, -6, -6, -6, -6, -6, -6, -6, -6, -6, -6, -6, -6, -6, -6, -6, -6, -6, -6, -6, -6, -6, -6, -6, -6, -6, -6, -5, -5, -5, -5, -5, -5, -5, -4, -4, -4, -4, -4, -4, -4, -3, -3, -3, -3, -3, -3, -3, -2, -2, -2, -2, -2, -2, -2, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 3 }
local output = { 87, 74, 42, 165, 164, 148, 84, 169, 170, 86, 173, 90, 173, 213, 90, 171, 214, 106, 213, 170, 106, 149, 42, 149, 74, 169, 74, 165, 74, 165, 170, 170, 106, 85, 107, 173, 106, 173, 173, 86, 181, 170, 42, 85, 149, 82, 41, 165, 82, 74, 41, 149, 170, 212, 170, 86, 181, 106, 173, 181, 170, 181, 90, 173, 170, 170, 170, 82, 165, 74, 149, 170, 82, 169, 82, 85, 85, 85, 173, 86, 181, 170, 213, 90, 173, 90, 85, 85, 149, 42, 165, 82, 170, 82, 74, 41, 85, 169, 170, 170, 106, 181, 90, 173, 86, 171, 106, 213, 106, 85, 85, 85, 85, 149, 42, 85, 170, 42, 149, 170, 170, 170, 170, 106, 181, 170, 86, 171 }
local encoded = dfpwm.encode(input)
expect(#encoded):describe("The lengths match"):eq(#output)
for i = 1, #encoded do expect(encoded:byte(i)):describe("Item at #" .. i):eq(output[i] % 256) end
end)
end)
end)