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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2024-12-12 03:00:30 +00:00

Add a whole bunch of tests

Coverage graph goes woosh. Hopefully.

More importantly, all of these are historic regressions, so very much
worth tracking.
This commit is contained in:
Jonathan Coates 2021-01-19 20:02:45 +00:00
parent 657ceda3af
commit eaa7359c8c
22 changed files with 3287 additions and 18 deletions

View File

@ -52,19 +52,6 @@ public class TurtleCompareCommand implements ITurtleCommand
Block lookAtBlock = lookAtState.getBlock();
if( !lookAtBlock.isAir( lookAtState, world, newPosition ) )
{
// Try getSilkTouchDrop first
if( !lookAtBlock.hasTileEntity( lookAtState ) )
{
try
{
Method method = ObfuscationReflectionHelper.findMethod( Block.class, "func_180643_i", BlockState.class );
lookAtStack = (ItemStack) method.invoke( lookAtBlock, lookAtState );
}
catch( ReflectiveOperationException | RuntimeException ignored )
{
}
}
// See if the block drops anything with the same ID as itself
// (try 5 times to try and beat random number generators)
for( int i = 0; i < 5 && lookAtStack.isEmpty(); i++ )

View File

@ -10,7 +10,7 @@ class ComputerTest {
/**
* Ensures redstone signals do not travel through computers.
*
* @see [Issue #548](https://github.com/SquidDev-CC/CC-Tweaked/issues/548)
* @see [#548](https://github.com/SquidDev-CC/CC-Tweaked/issues/548)
*/
@GameTest
suspend fun `No through signal`(context: TestContext) {

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@ -0,0 +1,27 @@
package dan200.computercraft.ingame
import dan200.computercraft.ingame.api.*
import net.minecraft.entity.item.ItemEntity
import net.minecraft.item.Items
import net.minecraft.util.math.BlockPos
import org.junit.jupiter.api.Assertions.assertEquals
class DiskDriveTest {
/**
* Ensure audio disks exist and we can play them.
*
* @see [#688](https://github.com/SquidDev-CC/CC-Tweaked/issues/688)
*/
@GameTest
suspend fun `Audio disk`(context: TestContext) = context.checkComputerOk(3)
@GameTest
suspend fun `Ejects disk`(context: TestContext) {
val stackAt = BlockPos(2, 0, 2)
context.checkComputerOk(4)
context.waitUntil { context.getEntity(stackAt) != null }
val stack = context.getEntityOfType<ItemEntity>(stackAt)!!
assertEquals(Items.MUSIC_DISC_13, stack.item.item, "Correct item stack")
}
}

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@ -7,4 +7,44 @@ import dan200.computercraft.ingame.api.checkComputerOk
class TurtleTest {
@GameTest(required = false)
suspend fun `Unequip refreshes peripheral`(context: TestContext) = context.checkComputerOk(1)
/**
* Checks turtles can sheer sheep (and drop items)
*
* @see [#537](https://github.com/SquidDev-CC/CC-Tweaked/issues/537)
*/
@GameTest(required = false)
suspend fun `Shears sheep`(context: TestContext) = context.checkComputerOk(5)
/**
* Checks turtles can place lava.
*
* @see [#518](https://github.com/SquidDev-CC/CC-Tweaked/issues/518)
*/
@GameTest(required = false)
suspend fun `Place lava`(context: TestContext) = context.checkComputerOk(5)
/**
* Checks turtles can place when waterlogged.
*
* @see [#385](https://github.com/SquidDev-CC/CC-Tweaked/issues/385)
*/
@GameTest(required = false)
suspend fun `Place waterlogged`(context: TestContext) = context.checkComputerOk(7)
/**
* Checks turtles can place when waterlogged.
*
* @see [#297](https://github.com/SquidDev-CC/CC-Tweaked/issues/297)
*/
@GameTest(required = false)
suspend fun `Gather lava`(context: TestContext) = context.checkComputerOk(8)
/**
* Checks turtles can place when waterlogged.
*
* @see [#258](https://github.com/SquidDev-CC/CC-Tweaked/issues/258)
*/
@GameTest(required = false)
suspend fun `Hoe dirt`(context: TestContext) = context.checkComputerOk(9)
}

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@ -3,6 +3,9 @@ package dan200.computercraft.ingame.api
import kotlinx.coroutines.CancellationException
import kotlinx.coroutines.delay
import net.minecraft.block.BlockState
import net.minecraft.entity.Entity
import net.minecraft.tileentity.TileEntity
import net.minecraft.util.math.AxisAlignedBB
import net.minecraft.util.math.BlockPos
/**
@ -37,7 +40,7 @@ suspend fun TestContext.sleep(ticks: Int = 1) {
waitUntil { tracker.level.gameTime >= target }
}
private fun TestContext.offset(pos: BlockPos): BlockPos = tracker.testPos.offset(pos.x, pos.y + 2, pos.z)
fun TestContext.offset(pos: BlockPos): BlockPos = tracker.testPos.offset(pos.x, pos.y + 2, pos.z)
/**
* Get a block within the test structure.
@ -59,3 +62,24 @@ fun TestContext.modifyBlock(pos: BlockPos, modify: (BlockState) -> BlockState) {
val offset = offset(pos)
level.setBlockAndUpdate(offset, modify(level.getBlockState(offset)))
}
/**
* Get a tile within the test structure.
*/
fun TestContext.getTile(pos: BlockPos): TileEntity? = tracker.level.getBlockEntity(offset(pos))
/**
* Get an entity within the test structure.
*/
fun TestContext.getEntity(pos: BlockPos): Entity? {
val entities = tracker.level.getEntitiesOfClass(Entity::class.java, AxisAlignedBB(offset(pos)))
return if (entities.isEmpty()) null else entities.get(0)
}
/**
* Get an entity within the test structure.
*/
inline fun <reified T : Entity> TestContext.getEntityOfType(pos: BlockPos): T? {
val entities = tracker.level.getEntitiesOfClass(T::class.java, AxisAlignedBB(offset(pos)))
return if (entities.isEmpty()) null else entities.get(0)
}

View File

@ -1,6 +1,6 @@
--- Extend the test API with some convenience functions.
--
-- It's much easier to declare these in Lua rather than Java.
-- It's much easier to declare these in Lua rather than Java..
function test.assert(ok, ...)
if ok then return ... end

View File

@ -1,3 +1,5 @@
-- TurtleTest.`Unequip refreshes peripheral`
test.eq("modem", peripheral.getType("right"), "Starts with a modem")
turtle.equipRight()
test.eq("drive", peripheral.getType("right"), "Unequipping gives a drive")

View File

@ -0,0 +1,5 @@
-- DiskDriveTest.`Audio disk`
test.eq(true, disk.hasAudio("right"), "Has audio")
test.eq("C418 - 13", disk.getAudioTitle("right"), "Audio title")
test.ok()

View File

@ -0,0 +1,4 @@
-- DiskDriveTest.`Ejects disk`
disk.eject("right")
test.ok()

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@ -0,0 +1,9 @@
-- TurtleTest.`Shears sheep`
turtle.placeDown()
local item = turtle.getItemDetail(2)
if item == nil then test.fail("Got no item") end
test.eq("minecraft:white_wool", item.name)
test.ok()

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@ -0,0 +1,9 @@
-- TurtleTest.`Lava place`
test.assert(turtle.placeDown())
local ok, down = turtle.inspectDown()
test.assert(ok, "Has below")
test.eq("minecraft:lava", down.name, "Is lava")
test.ok()

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@ -0,0 +1,10 @@
-- TurtleTest.`Place Waterlogged`
test.assert(turtle.place())
local has_block, block = turtle.inspect()
test.eq(true, has_block, "Has block")
test.eq("minecraft:oak_fence", block.name)
test.eq(true, block.state.waterlogged)
test.ok()

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@ -0,0 +1,11 @@
-- TurtleTest.`Gather lava`
turtle.placeDown()
local item = turtle.getItemDetail()
test.eq("minecraft:lava_bucket", item.name)
local has_down, down = turtle.inspectDown()
test.eq(false, has_down, "Air below")
test.ok()

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@ -0,0 +1,9 @@
-- Turtle.`Hoe dirt`
test.assert(turtle.dig())
local has_block, block = turtle.inspect()
test.assert(has_block, "Has block")
test.eq("minecraft:farmland", block.name)
test.ok()

View File

@ -1,3 +1,3 @@
{
"computer": 2
}
"computer": 9
}

View File

@ -0,0 +1,149 @@
{
size: [3, 3, 3],
entities: [],
blocks: [
{
pos: [0, 0, 0],
state: 0
},
{
pos: [1, 0, 0],
state: 0
},
{
pos: [2, 0, 0],
state: 0
},
{
pos: [0, 0, 1],
state: 0
},
{
pos: [1, 0, 1],
state: 0
},
{
pos: [2, 0, 1],
state: 0
},
{
pos: [0, 0, 2],
state: 0
},
{
pos: [1, 0, 2],
state: 0
},
{
pos: [2, 0, 2],
state: 0
},
{
nbt: {
Item: {
id: "minecraft:music_disc_13",
Count: 1b
},
id: "computercraft:disk_drive"
},
pos: [0, 1, 1],
state: 1
},
{
nbt: {
id: "computercraft:computer_advanced",
ComputerId: 3,
On: 1b
},
pos: [1, 1, 1],
state: 2
},
{
pos: [0, 1, 0],
state: 3
},
{
pos: [1, 1, 0],
state: 3
},
{
pos: [2, 1, 0],
state: 3
},
{
pos: [0, 2, 0],
state: 3
},
{
pos: [1, 2, 0],
state: 3
},
{
pos: [2, 2, 0],
state: 3
},
{
pos: [2, 1, 1],
state: 3
},
{
pos: [0, 2, 1],
state: 3
},
{
pos: [1, 2, 1],
state: 3
},
{
pos: [2, 2, 1],
state: 3
},
{
pos: [0, 1, 2],
state: 3
},
{
pos: [1, 1, 2],
state: 3
},
{
pos: [2, 1, 2],
state: 3
},
{
pos: [0, 2, 2],
state: 3
},
{
pos: [1, 2, 2],
state: 3
},
{
pos: [2, 2, 2],
state: 3
}
],
palette: [
{
Name: "minecraft:polished_andesite"
},
{
Properties: {
facing: "north",
state: "full"
},
Name: "computercraft:disk_drive"
},
{
Properties: {
facing: "north",
state: "blinking"
},
Name: "computercraft:computer_advanced"
},
{
Name: "minecraft:air"
}
],
DataVersion: 2230
}

View File

@ -0,0 +1,544 @@
{
size: [5, 5, 5],
entities: [],
blocks: [
{
pos: [0, 0, 0],
state: 0
},
{
pos: [1, 0, 0],
state: 0
},
{
pos: [2, 0, 0],
state: 0
},
{
pos: [3, 0, 0],
state: 0
},
{
pos: [4, 0, 0],
state: 0
},
{
pos: [0, 0, 1],
state: 0
},
{
pos: [1, 0, 1],
state: 0
},
{
pos: [2, 0, 1],
state: 0
},
{
pos: [3, 0, 1],
state: 0
},
{
pos: [4, 0, 1],
state: 0
},
{
pos: [1, 1, 1],
state: 1
},
{
pos: [1, 2, 1],
state: 1
},
{
pos: [2, 2, 1],
state: 1
},
{
pos: [3, 2, 1],
state: 1
},
{
pos: [0, 0, 2],
state: 0
},
{
pos: [1, 0, 2],
state: 0
},
{
pos: [2, 0, 2],
state: 0
},
{
pos: [3, 0, 2],
state: 0
},
{
pos: [4, 0, 2],
state: 0
},
{
pos: [1, 1, 2],
state: 1
},
{
pos: [3, 1, 2],
state: 1
},
{
pos: [1, 2, 2],
state: 1
},
{
pos: [3, 2, 2],
state: 1
},
{
pos: [0, 0, 3],
state: 0
},
{
pos: [1, 0, 3],
state: 0
},
{
pos: [2, 0, 3],
state: 0
},
{
pos: [3, 0, 3],
state: 0
},
{
pos: [4, 0, 3],
state: 0
},
{
pos: [1, 1, 3],
state: 1
},
{
pos: [2, 1, 3],
state: 1
},
{
pos: [3, 1, 3],
state: 1
},
{
pos: [1, 2, 3],
state: 1
},
{
pos: [2, 2, 3],
state: 1
},
{
pos: [3, 2, 3],
state: 1
},
{
pos: [0, 0, 4],
state: 0
},
{
pos: [1, 0, 4],
state: 0
},
{
pos: [2, 0, 4],
state: 0
},
{
pos: [3, 0, 4],
state: 0
},
{
pos: [4, 0, 4],
state: 0
},
{
nbt: {
Item: {
id: "minecraft:music_disc_13",
Count: 1b
},
id: "computercraft:disk_drive"
},
pos: [2, 1, 1],
state: 2
},
{
nbt: {
id: "computercraft:computer_advanced",
ComputerId: 4,
On: 1b
},
pos: [3, 1, 1],
state: 3
},
{
pos: [0, 1, 0],
state: 4
},
{
pos: [1, 1, 0],
state: 4
},
{
pos: [2, 1, 0],
state: 4
},
{
pos: [3, 1, 0],
state: 4
},
{
pos: [4, 1, 0],
state: 4
},
{
pos: [0, 2, 0],
state: 4
},
{
pos: [1, 2, 0],
state: 4
},
{
pos: [2, 2, 0],
state: 4
},
{
pos: [3, 2, 0],
state: 4
},
{
pos: [4, 2, 0],
state: 4
},
{
pos: [0, 3, 0],
state: 4
},
{
pos: [1, 3, 0],
state: 4
},
{
pos: [2, 3, 0],
state: 4
},
{
pos: [3, 3, 0],
state: 4
},
{
pos: [4, 3, 0],
state: 4
},
{
pos: [0, 4, 0],
state: 4
},
{
pos: [1, 4, 0],
state: 4
},
{
pos: [2, 4, 0],
state: 4
},
{
pos: [3, 4, 0],
state: 4
},
{
pos: [4, 4, 0],
state: 4
},
{
pos: [0, 1, 1],
state: 4
},
{
pos: [4, 1, 1],
state: 4
},
{
pos: [0, 2, 1],
state: 4
},
{
pos: [4, 2, 1],
state: 4
},
{
pos: [0, 3, 1],
state: 4
},
{
pos: [1, 3, 1],
state: 4
},
{
pos: [2, 3, 1],
state: 4
},
{
pos: [3, 3, 1],
state: 4
},
{
pos: [4, 3, 1],
state: 4
},
{
pos: [0, 4, 1],
state: 4
},
{
pos: [1, 4, 1],
state: 4
},
{
pos: [2, 4, 1],
state: 4
},
{
pos: [3, 4, 1],
state: 4
},
{
pos: [4, 4, 1],
state: 4
},
{
pos: [0, 1, 2],
state: 4
},
{
pos: [2, 1, 2],
state: 4
},
{
pos: [4, 1, 2],
state: 4
},
{
pos: [0, 2, 2],
state: 4
},
{
pos: [2, 2, 2],
state: 4
},
{
pos: [4, 2, 2],
state: 4
},
{
pos: [0, 3, 2],
state: 4
},
{
pos: [1, 3, 2],
state: 4
},
{
pos: [2, 3, 2],
state: 4
},
{
pos: [3, 3, 2],
state: 4
},
{
pos: [4, 3, 2],
state: 4
},
{
pos: [0, 4, 2],
state: 4
},
{
pos: [1, 4, 2],
state: 4
},
{
pos: [2, 4, 2],
state: 4
},
{
pos: [3, 4, 2],
state: 4
},
{
pos: [4, 4, 2],
state: 4
},
{
pos: [0, 1, 3],
state: 4
},
{
pos: [4, 1, 3],
state: 4
},
{
pos: [0, 2, 3],
state: 4
},
{
pos: [4, 2, 3],
state: 4
},
{
pos: [0, 3, 3],
state: 4
},
{
pos: [1, 3, 3],
state: 4
},
{
pos: [2, 3, 3],
state: 4
},
{
pos: [3, 3, 3],
state: 4
},
{
pos: [4, 3, 3],
state: 4
},
{
pos: [0, 4, 3],
state: 4
},
{
pos: [1, 4, 3],
state: 4
},
{
pos: [2, 4, 3],
state: 4
},
{
pos: [3, 4, 3],
state: 4
},
{
pos: [4, 4, 3],
state: 4
},
{
pos: [0, 1, 4],
state: 4
},
{
pos: [1, 1, 4],
state: 4
},
{
pos: [2, 1, 4],
state: 4
},
{
pos: [3, 1, 4],
state: 4
},
{
pos: [4, 1, 4],
state: 4
},
{
pos: [0, 2, 4],
state: 4
},
{
pos: [1, 2, 4],
state: 4
},
{
pos: [2, 2, 4],
state: 4
},
{
pos: [3, 2, 4],
state: 4
},
{
pos: [4, 2, 4],
state: 4
},
{
pos: [0, 3, 4],
state: 4
},
{
pos: [1, 3, 4],
state: 4
},
{
pos: [2, 3, 4],
state: 4
},
{
pos: [3, 3, 4],
state: 4
},
{
pos: [4, 3, 4],
state: 4
},
{
pos: [0, 4, 4],
state: 4
},
{
pos: [1, 4, 4],
state: 4
},
{
pos: [2, 4, 4],
state: 4
},
{
pos: [3, 4, 4],
state: 4
},
{
pos: [4, 4, 4],
state: 4
}
],
palette: [
{
Name: "minecraft:polished_andesite"
},
{
Name: "minecraft:white_stained_glass"
},
{
Properties: {
facing: "south",
state: "full"
},
Name: "computercraft:disk_drive"
},
{
Properties: {
facing: "north",
state: "blinking"
},
Name: "computercraft:computer_advanced"
},
{
Name: "minecraft:air"
}
],
DataVersion: 2230
}

View File

@ -0,0 +1,550 @@
{
size: [5, 5, 5],
entities: [],
blocks: [
{
pos: [0, 0, 0],
state: 0
},
{
pos: [1, 0, 0],
state: 0
},
{
pos: [2, 0, 0],
state: 0
},
{
pos: [3, 0, 0],
state: 0
},
{
pos: [4, 0, 0],
state: 0
},
{
pos: [0, 0, 1],
state: 0
},
{
pos: [1, 0, 1],
state: 0
},
{
pos: [2, 0, 1],
state: 0
},
{
pos: [3, 0, 1],
state: 0
},
{
pos: [4, 0, 1],
state: 0
},
{
pos: [1, 1, 1],
state: 1
},
{
pos: [2, 1, 1],
state: 1
},
{
pos: [3, 1, 1],
state: 1
},
{
pos: [0, 0, 2],
state: 0
},
{
pos: [1, 0, 2],
state: 0
},
{
pos: [2, 0, 2],
state: 0
},
{
pos: [3, 0, 2],
state: 0
},
{
pos: [4, 0, 2],
state: 0
},
{
pos: [1, 1, 2],
state: 1
},
{
pos: [3, 1, 2],
state: 1
},
{
pos: [0, 0, 3],
state: 0
},
{
pos: [1, 0, 3],
state: 0
},
{
pos: [2, 0, 3],
state: 0
},
{
pos: [3, 0, 3],
state: 0
},
{
pos: [4, 0, 3],
state: 0
},
{
pos: [1, 1, 3],
state: 1
},
{
pos: [2, 1, 3],
state: 1
},
{
pos: [3, 1, 3],
state: 1
},
{
pos: [0, 0, 4],
state: 0
},
{
pos: [1, 0, 4],
state: 0
},
{
pos: [2, 0, 4],
state: 0
},
{
pos: [3, 0, 4],
state: 0
},
{
pos: [4, 0, 4],
state: 0
},
{
nbt: {
Owner: {
UpperId: 4039158846114182220L,
LowerId: -6876936588741668278L,
Name: "Dev"
},
Fuel: 0,
Slot: 0,
Items: [
{
Slot: 0b,
id: "minecraft:bucket",
Count: 1b
}
],
id: "computercraft:turtle_normal",
ComputerId: 8,
On: 1b
},
pos: [2, 2, 2],
state: 2
},
{
pos: [0, 1, 0],
state: 3
},
{
pos: [1, 1, 0],
state: 3
},
{
pos: [2, 1, 0],
state: 3
},
{
pos: [3, 1, 0],
state: 3
},
{
pos: [4, 1, 0],
state: 3
},
{
pos: [0, 2, 0],
state: 3
},
{
pos: [1, 2, 0],
state: 3
},
{
pos: [2, 2, 0],
state: 3
},
{
pos: [3, 2, 0],
state: 3
},
{
pos: [4, 2, 0],
state: 3
},
{
pos: [0, 3, 0],
state: 3
},
{
pos: [1, 3, 0],
state: 3
},
{
pos: [2, 3, 0],
state: 3
},
{
pos: [3, 3, 0],
state: 3
},
{
pos: [4, 3, 0],
state: 3
},
{
pos: [0, 4, 0],
state: 3
},
{
pos: [1, 4, 0],
state: 3
},
{
pos: [2, 4, 0],
state: 3
},
{
pos: [3, 4, 0],
state: 3
},
{
pos: [4, 4, 0],
state: 3
},
{
pos: [0, 1, 1],
state: 3
},
{
pos: [4, 1, 1],
state: 3
},
{
pos: [0, 2, 1],
state: 3
},
{
pos: [1, 2, 1],
state: 3
},
{
pos: [2, 2, 1],
state: 3
},
{
pos: [3, 2, 1],
state: 3
},
{
pos: [4, 2, 1],
state: 3
},
{
pos: [0, 3, 1],
state: 3
},
{
pos: [1, 3, 1],
state: 3
},
{
pos: [2, 3, 1],
state: 3
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View File

@ -0,0 +1,648 @@
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