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Modernized/improved/actually updated version of ComputerCraft: https://tweaked.cc
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Jonathan Coates 3eb601e554
Pass lightmap variables around various renderers
- Add lightmap parameters to the text, computer and printout renderers.

 - Printouts are always rendered using the current lightmap. When
   interacting with the GUI, we use the fullbright lightmap coordinate.

 - Pocket computers render their border using the lightmap. Terminal and
   light do not use the lightmap at all.

There's some funkiness going on here with render types - it appears the
"correct" position_color_tex_lightmap render type is actually one used
for text.

Fixes #919. This bug does occur on 1.16 too, but given how complex the
rendering changes are between 1.16 and 1.17 I do /not/ want to have to
implement this twice. Sorry.
2021-09-19 15:49:31 +01:00
.github Allow the user to opt in to client tests 2021-09-19 10:43:55 +01:00
config Merge branch 'mc-1.16.x' into mc-1.17.x 2021-08-20 21:47:55 +01:00
doc Add the rest of the feature introduction versions to the docs (#908) 2021-08-26 08:02:58 +01:00
gradle/wrapper Bump Forge Gradle version 2021-07-02 21:48:28 +01:00
src Pass lightmap variables around various renderers 2021-09-19 15:49:31 +01:00
tools Update to Minecraft 1.17.1 2021-08-06 17:18:09 +01:00
.editorconfig Add a pre commit hook to lint code 2021-04-28 21:24:27 +01:00
.gitattributes Update test mod "generated" tags 2021-08-18 13:03:53 +01:00
.gitignore Runnable examples (#576) 2020-11-12 19:01:50 +00:00
.gitpod.yml Gitpod Support (#817) 2021-06-12 21:33:08 +01:00
build.gradle Merge branch 'mc-1.16.x' into mc-1.17.x 2021-09-19 11:38:25 +01:00
CONTRIBUTING.md Use data generators in a few more places 2021-08-21 15:50:01 +01:00
gradle.properties Bump Forge version 2021-09-19 11:57:37 +01:00
gradlew Bump Gradle/ForgeGradle version 2021-02-13 12:39:52 +00:00
gradlew.bat Bump Gradle/ForgeGradle version 2021-02-13 12:39:52 +00:00
illuaminate.sexp "Finish" documentation for several modules 2021-04-03 12:45:54 +01:00
LICENSE Add a pre commit hook to lint code 2021-04-28 21:24:27 +01:00
package-lock.json npm update 2021-08-20 21:54:44 +01:00
package.json npm update 2021-08-20 21:54:44 +01:00
README.md Optimise maven repository usage 2021-08-29 22:23:58 +01:00
rollup.config.js More examples 2020-11-20 21:59:17 +00:00
settings.gradle Several recipe improvements 2019-03-19 11:59:23 +00:00
tsconfig.json Runnable examples (#576) 2020-11-12 19:01:50 +00:00

CC: Tweaked

Current build status Download CC: Tweaked on CurseForge

CC: Tweaked is a mod for Minecraft which adds programmable computers, turtles and more to the game. A fork of the much-beloved ComputerCraft, it continues its legacy with better performance, stability, and a wealth of new features.

CC: Tweaked can be installed from CurseForge or Modrinth. It requires the Minecraft Forge mod loader, but versions are available for Fabric.

Contributing

Any contribution is welcome, be that using the mod, reporting bugs or contributing code. If you want to get started developing the mod, check out the instructions here.

Community

If you need help getting started with CC: Tweaked, want to show off your latest project, or just want to chat about ComputerCraft we have a forum and Discord guild! There's also a fairly populated, albeit quiet IRC channel, if that's more your cup of tea.

We also host fairly comprehensive documentation at tweaked.cc.

Using

CC: Tweaked is hosted on my maven repo, and so is relatively simple to depend on. You may wish to add a soft (or hard) dependency in your mods.toml file, with the appropriate version bounds, to ensure that API functionality you depend on is present.

repositories {
  maven {
    url 'https://squiddev.cc/maven/'
    content {
      includeGroup 'org.squiddev'
    }
  }
}

dependencies {
  implementation fg.deobf("org.squiddev:cc-tweaked-${mc_version}:${cct_version}")
}

You should also be careful to only use classes within the dan200.computercraft.api package. Non-API classes are subject to change at any point. If you depend on functionality outside the API, file an issue, and we can look into exposing more features.

We bundle the API sources with the jar, so documentation should be easily viewable within your editor. Alternatively, the generated documentation can be browsed online.