Update to 1.15

Most of the port is pretty simple. The main problems are regarding
changes to Minecraft's rendering system.

 - Remove several rendering tweaks until Forge's compatibility it
   brought up-to-date
    - Map rendering for pocket computers and printouts
    - Item frame rendering for printouts
    - Custom block outlines for monitors and cables/wired modems
    - Custom breaking progress for cables/wired modems

 - Turtle "Dinnerbone" rendering is currently broken, as normals are not
   correctly transformed.

 - Rewrite FixedWidthFontRenderer to to the buffer in a single sweep.
   In order to do this, the term_font now also bundles a "background"
   section, which is just a blank region of the screen.

 - Render monitors using a VBO instead of a call list. I haven't
   compared performance yet, but it manages to render a 6x5 array of
   _static_ monitors at almost 60fps, which seems pretty reasonable.
This commit is contained in:
SquidDev 2020-01-22 11:14:30 +00:00
parent bf6d017ad1
commit fb440b0d2e
65 changed files with 1066 additions and 1532 deletions

View File

@ -9,7 +9,7 @@
}
dependencies {
classpath 'com.google.code.gson:gson:2.8.1'
classpath 'net.minecraftforge.gradle:ForgeGradle:3.0.154'
classpath 'net.minecraftforge.gradle:ForgeGradle:3.0.159'
classpath 'net.sf.proguard:proguard-gradle:6.1.0beta2'
classpath 'org.ajoberstar.grgit:grgit-gradle:3.0.0'
}
@ -73,14 +73,6 @@ accessTransformer file('src/main/resources/META-INF/accesstransformer.cfg')
name "SquidDev"
url "https://squiddev.cc/maven"
}
ivy {
name "Charset"
artifactPattern "https://asie.pl/files/mods/Charset/LibOnly/[module]-[revision](-[classifier]).[ext]"
}
maven {
name "Amadornes"
url "https://maven.amadornes.com/"
}
maven {
name "CraftTweaker"
url "https://maven.blamejared.com/"
@ -98,10 +90,8 @@ accessTransformer file('src/main/resources/META-INF/accesstransformer.cfg')
minecraft "net.minecraftforge:forge:${mc_version}-${forge_version}"
compileOnly fg.deobf("mezz.jei:jei-1.14.4:6.0.0.25:api")
compileOnly fg.deobf("com.blamejared.crafttweaker:CraftTweaker-1.14.4:5.0.1.150")
runtimeOnly fg.deobf("mezz.jei:jei-1.14.4:6.0.0.25")
compileOnly fg.deobf("mezz.jei:jei-1.15.2:6.0.0.2:api")
runtimeOnly fg.deobf("mezz.jei:jei-1.15.2:6.0.0.2")
shade 'org.squiddev:Cobalt:0.5.0-SNAPSHOT'
@ -111,6 +101,15 @@ accessTransformer file('src/main/resources/META-INF/accesstransformer.cfg')
deployerJars "org.apache.maven.wagon:wagon-ssh:3.0.0"
}
sourceSets {
main {
java {
exclude 'dan200/computercraft/client/render_old'
exclude 'dan200/computercraft/shared/integration/crafttweaker'
}
}
}
// Compile tasks
javadoc {
@ -372,7 +371,7 @@ task compressJson(dependsOn: jar) {
apiKey = project.hasProperty('curseForgeApiKey') ? project.curseForgeApiKey : ''
project {
id = '282001'
releaseType = 'release'
releaseType = 'alpha'
changelog = "Release notes can be found on the GitHub repository (https://github.com/SquidDev-CC/CC-Tweaked/releases/tag/v${mc_version}-${mod_version})."
relations {
@ -450,7 +449,7 @@ task compressJson(dependsOn: jar) {
.takeWhile { it != 'Type "help changelog" to see the full version history.' }
.join("\n").trim()
}
prerelease false
prerelease true
}
def uploadTasks = ["uploadArchives", "curseforge", "githubRelease"]

View File

@ -10,6 +10,10 @@
<property name="file" value="config/checkstyle/suppressions.xml" />
</module>
<module name="BeforeExecutionExclusionFileFilter">
<property name="fileNamePattern" value="render_old"/>
</module>
<module name="TreeWalker">
<!-- Annotations -->
<module name="AnnotationLocation" />

View File

@ -2,6 +2,6 @@
mod_version=1.86.2
# Minecraft properties (update mods.toml when changing)
mc_version=1.14.4
forge_version=28.1.71
mappings_version=20191123-1.14.3
mc_version=1.15.2
forge_version=31.0.1
mappings_version=20200124-1.15.1

View File

@ -0,0 +1,61 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.client;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.TransformationMatrix;
import net.minecraft.client.renderer.model.IBakedModel;
import net.minecraft.client.renderer.model.ModelManager;
import net.minecraft.client.renderer.model.ModelResourceLocation;
import net.minecraft.item.ItemStack;
import javax.annotation.Nonnull;
import java.util.Objects;
/**
* A model to render, combined with a transformation matrix to apply.
*/
public final class TransformedModel
{
private final IBakedModel model;
private final TransformationMatrix matrix;
public TransformedModel( @Nonnull IBakedModel model, @Nonnull TransformationMatrix matrix )
{
this.model = Objects.requireNonNull( model );
this.matrix = Objects.requireNonNull( matrix );
}
public TransformedModel( @Nonnull IBakedModel model )
{
this.model = Objects.requireNonNull( model );
this.matrix = TransformationMatrix.identity();
}
public static TransformedModel of( @Nonnull ModelResourceLocation location )
{
ModelManager modelManager = Minecraft.getInstance().getModelManager();
return new TransformedModel( modelManager.getModel( location ) );
}
public static TransformedModel of( @Nonnull ItemStack item, @Nonnull TransformationMatrix transform )
{
IBakedModel model = Minecraft.getInstance().getItemRenderer().getItemModelMesher().getItemModel( item );
return new TransformedModel( model, transform );
}
@Nonnull
public IBakedModel getModel()
{
return model;
}
@Nonnull
public TransformationMatrix getMatrix()
{
return matrix;
}
}

View File

@ -6,10 +6,10 @@
package dan200.computercraft.api.turtle;
import dan200.computercraft.api.ComputerCraftAPI;
import dan200.computercraft.api.client.TransformedModel;
import dan200.computercraft.api.peripheral.IPeripheral;
import dan200.computercraft.api.turtle.event.TurtleAttackEvent;
import dan200.computercraft.api.turtle.event.TurtleBlockEvent;
import net.minecraft.client.renderer.model.IBakedModel;
import net.minecraft.client.renderer.model.ModelResourceLocation;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Direction;
@ -18,11 +18,9 @@
import net.minecraftforge.api.distmarker.OnlyIn;
import net.minecraftforge.event.entity.player.AttackEntityEvent;
import net.minecraftforge.event.world.BlockEvent;
import org.apache.commons.lang3.tuple.Pair;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import javax.vecmath.Matrix4f;
/**
* The primary interface for defining an update for Turtles. A turtle update
@ -126,12 +124,11 @@ default TurtleCommandResult useTool( @Nonnull ITurtleAccess turtle, @Nonnull Tur
*
* @param turtle Access to the turtle that the upgrade resides on. This will be null when getting item models!
* @param side Which side of the turtle (left or right) the upgrade resides on.
* @return The model that you wish to be used to render your upgrade, and a transformation to apply to it. Returning
* a transformation of {@code null} has the same effect as the identify matrix.
* @return The model that you wish to be used to render your upgrade.
*/
@Nonnull
@OnlyIn( Dist.CLIENT )
Pair<IBakedModel, Matrix4f> getModel( @Nullable ITurtleAccess turtle, @Nonnull TurtleSide side );
TransformedModel getModel( @Nullable ITurtleAccess turtle, @Nonnull TurtleSide side );
/**
* Called once per tick for each turtle which has the upgrade equipped.

View File

@ -11,20 +11,19 @@
import dan200.computercraft.shared.media.items.ItemDisk;
import dan200.computercraft.shared.pocket.items.ItemPocketComputer;
import dan200.computercraft.shared.util.Colour;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.model.IBakedModel;
import net.minecraft.client.renderer.model.IUnbakedModel;
import net.minecraft.client.renderer.model.ModelResourceLocation;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.inventory.container.PlayerContainer;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.client.event.ColorHandlerEvent;
import net.minecraftforge.client.event.ModelBakeEvent;
import net.minecraftforge.client.event.ModelRegistryEvent;
import net.minecraftforge.client.event.TextureStitchEvent;
import net.minecraftforge.client.model.BasicState;
import net.minecraftforge.client.model.ModelLoader;
import net.minecraftforge.client.model.ModelLoaderRegistry;
import net.minecraftforge.client.model.SimpleModelTransform;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
@ -71,13 +70,13 @@ private ClientRegistry() {}
@SubscribeEvent
public static void registerModels( ModelRegistryEvent event )
{
ModelLoaderRegistry.registerLoader( TurtleModelLoader.INSTANCE );
ModelLoaderRegistry.registerLoader( new ResourceLocation( ComputerCraft.MOD_ID, "turtle" ), TurtleModelLoader.INSTANCE );
}
@SubscribeEvent
public static void onTextureStitchEvent( TextureStitchEvent.Pre event )
{
if( event.getMap() != Minecraft.getInstance().getTextureMap() ) return;
if( !event.getMap().getBasePath().equals( PlayerContainer.LOCATION_BLOCKS_TEXTURE ) ) return;
for( String extra : EXTRA_TEXTURES )
{
@ -92,29 +91,18 @@ public static void onModelBakeEvent( ModelBakeEvent event )
ModelLoader loader = event.getModelLoader();
Map<ResourceLocation, IBakedModel> registry = event.getModelRegistry();
for( String model : EXTRA_MODELS )
for( String modelName : EXTRA_MODELS )
{
IBakedModel bakedModel = bake( loader, loader.getUnbakedModel( new ResourceLocation( ComputerCraft.MOD_ID, "item/" + model ) ) );
ResourceLocation location = new ResourceLocation( ComputerCraft.MOD_ID, "item/" + modelName );
IUnbakedModel model = loader.getUnbakedModel( location );
model.getTextures( loader::getUnbakedModel, new HashSet<>() );
if( bakedModel != null )
IBakedModel baked = model.bakeModel( loader, ModelLoader.defaultTextureGetter(), SimpleModelTransform.IDENTITY, location );
if( baked != null )
{
registry.put(
new ModelResourceLocation( new ResourceLocation( ComputerCraft.MOD_ID, model ), "inventory" ),
bakedModel
);
registry.put( new ModelResourceLocation( new ResourceLocation( ComputerCraft.MOD_ID, modelName ), "inventory" ), baked );
}
}
// And load the custom turtle models in too.
registry.put(
new ModelResourceLocation( new ResourceLocation( ComputerCraft.MOD_ID, "turtle_normal" ), "inventory" ),
bake( loader, TurtleModelLoader.INSTANCE.loadModel( new ResourceLocation( ComputerCraft.MOD_ID, "item/turtle_normal" ) ) )
);
registry.put(
new ModelResourceLocation( new ResourceLocation( ComputerCraft.MOD_ID, "turtle_advanced" ), "inventory" ),
bake( loader, TurtleModelLoader.INSTANCE.loadModel( new ResourceLocation( ComputerCraft.MOD_ID, "item/turtle_advanced" ) ) )
);
}
@SubscribeEvent
@ -153,15 +141,4 @@ public static void onItemColours( ColorHandlerEvent.Item event )
ComputerCraft.Blocks.turtleNormal, ComputerCraft.Blocks.turtleAdvanced
);
}
private static IBakedModel bake( ModelLoader loader, IUnbakedModel model )
{
model.getTextures( loader::getUnbakedModel, new HashSet<>() );
return model.bake(
loader,
ModelLoader.defaultTextureGetter(),
new BasicState( model.getDefaultState(), false ), DefaultVertexFormats.BLOCK
);
}
}

View File

@ -5,195 +5,322 @@
*/
package dan200.computercraft.client.gui;
import com.mojang.blaze3d.platform.GlStateManager;
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.vertex.IVertexBuilder;
import dan200.computercraft.client.FrameInfo;
import dan200.computercraft.core.terminal.Terminal;
import dan200.computercraft.core.terminal.TextBuffer;
import dan200.computercraft.shared.util.Colour;
import dan200.computercraft.shared.util.Palette;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.texture.TextureManager;
import net.minecraft.client.renderer.*;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.client.renderer.vertex.VertexFormat;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
import java.util.Arrays;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
public final class FixedWidthFontRenderer
{
private static final Matrix4f IDENTITY = TransformationMatrix.identity().getMatrix();
private static final ResourceLocation FONT = new ResourceLocation( "computercraft", "textures/gui/term_font.png" );
public static final ResourceLocation BACKGROUND = new ResourceLocation( "computercraft", "textures/gui/term_background.png" );
public static final int FONT_HEIGHT = 9;
public static final int FONT_WIDTH = 6;
public static final float WIDTH = 256.0f;
private static FixedWidthFontRenderer instance;
public static final float BACKGROUND_START = (WIDTH - 6.0f) / WIDTH;
public static final float BACKGROUND_END = (WIDTH - 4.0f) / WIDTH;
public static FixedWidthFontRenderer instance()
{
if( instance != null ) return instance;
return instance = new FixedWidthFontRenderer();
}
private final TextureManager m_textureManager;
public static final RenderType TYPE = Type.MAIN;
private FixedWidthFontRenderer()
{
m_textureManager = Minecraft.getInstance().getTextureManager();
}
private static void greyscaleify( double[] rgb )
private static float toGreyscale( double[] rgb )
{
Arrays.fill( rgb, (rgb[0] + rgb[1] + rgb[2]) / 3.0f );
return (float) ((rgb[0] + rgb[1] + rgb[2]) / 3);
}
private void drawChar( BufferBuilder renderer, double x, double y, int index, int color, Palette p, boolean greyscale )
private static void drawChar( Matrix4f transform, IVertexBuilder buffer, float x, float y, int index, float r, float g, float b )
{
int column = index % 16;
int row = index / 16;
double[] colour = p.getColour( 15 - color );
if( greyscale )
{
greyscaleify( colour );
}
float r = (float) colour[0];
float g = (float) colour[1];
float b = (float) colour[2];
int xStart = 1 + column * (FONT_WIDTH + 2);
int yStart = 1 + row * (FONT_HEIGHT + 2);
renderer.pos( x, y, 0.0 ).tex( xStart / 256.0, yStart / 256.0 ).color( r, g, b, 1.0f ).endVertex();
renderer.pos( x, y + FONT_HEIGHT, 0.0 ).tex( xStart / 256.0, (yStart + FONT_HEIGHT) / 256.0 ).color( r, g, b, 1.0f ).endVertex();
renderer.pos( x + FONT_WIDTH, y, 0.0 ).tex( (xStart + FONT_WIDTH) / 256.0, yStart / 256.0 ).color( r, g, b, 1.0f ).endVertex();
renderer.pos( x + FONT_WIDTH, y, 0.0 ).tex( (xStart + FONT_WIDTH) / 256.0, yStart / 256.0 ).color( r, g, b, 1.0f ).endVertex();
renderer.pos( x, y + FONT_HEIGHT, 0.0 ).tex( xStart / 256.0, (yStart + FONT_HEIGHT) / 256.0 ).color( r, g, b, 1.0f ).endVertex();
renderer.pos( x + FONT_WIDTH, y + FONT_HEIGHT, 0.0 ).tex( (xStart + FONT_WIDTH) / 256.0, (yStart + FONT_HEIGHT) / 256.0 ).color( r, g, b, 1.0f ).endVertex();
buffer.pos( transform, x, y, 0f ).color( r, g, b, 1.0f ).tex( xStart / WIDTH, yStart / WIDTH ).endVertex();
buffer.pos( transform, x, y + FONT_HEIGHT, 0f ).color( r, g, b, 1.0f ).tex( xStart / WIDTH, (yStart + FONT_HEIGHT) / WIDTH ).endVertex();
buffer.pos( transform, x + FONT_WIDTH, y, 0f ).color( r, g, b, 1.0f ).tex( (xStart + FONT_WIDTH) / WIDTH, yStart / WIDTH ).endVertex();
buffer.pos( transform, x + FONT_WIDTH, y, 0f ).color( r, g, b, 1.0f ).tex( (xStart + FONT_WIDTH) / WIDTH, yStart / WIDTH ).endVertex();
buffer.pos( transform, x, y + FONT_HEIGHT, 0f ).color( r, g, b, 1.0f ).tex( xStart / WIDTH, (yStart + FONT_HEIGHT) / WIDTH ).endVertex();
buffer.pos( transform, x + FONT_WIDTH, y + FONT_HEIGHT, 0f ).color( r, g, b, 1.0f ).tex( (xStart + FONT_WIDTH) / WIDTH, (yStart + FONT_HEIGHT) / WIDTH ).endVertex();
}
private void drawQuad( BufferBuilder renderer, double x, double y, int color, double width, Palette p, boolean greyscale )
private static void drawQuad( Matrix4f transform, IVertexBuilder buffer, float x, float y, float width, float height, float r, float g, float b )
{
double[] colour = p.getColour( 15 - color );
if( greyscale )
buffer.pos( transform, x, y, 0 ).color( r, g, b, 1.0f ).tex( BACKGROUND_START, BACKGROUND_START ).endVertex();
buffer.pos( transform, x, y + height, 0 ).color( r, g, b, 1.0f ).tex( BACKGROUND_START, BACKGROUND_END ).endVertex();
buffer.pos( transform, x + width, y, 0 ).color( r, g, b, 1.0f ).tex( BACKGROUND_END, BACKGROUND_START ).endVertex();
buffer.pos( transform, x + width, y, 0 ).color( r, g, b, 1.0f ).tex( BACKGROUND_END, BACKGROUND_START ).endVertex();
buffer.pos( transform, x, y + height, 0 ).color( r, g, b, 1.0f ).tex( BACKGROUND_START, BACKGROUND_END ).endVertex();
buffer.pos( transform, x + width, y + height, 0 ).color( r, g, b, 1.0f ).tex( BACKGROUND_END, BACKGROUND_END ).endVertex();
}
private static void drawBackground(
@Nonnull Matrix4f transform, @Nonnull IVertexBuilder renderer, float x, float y,
@Nonnull TextBuffer backgroundColour, @Nonnull Palette palette, boolean greyscale,
float leftMarginSize, float rightMarginSize, float height
)
{
if( leftMarginSize > 0 )
{
greyscaleify( colour );
}
float r = (float) colour[0];
float g = (float) colour[1];
float b = (float) colour[2];
renderer.pos( x, y, 0.0 ).color( r, g, b, 1.0f ).endVertex();
renderer.pos( x, y + FONT_HEIGHT, 0.0 ).color( r, g, b, 1.0f ).endVertex();
renderer.pos( x + width, y, 0.0 ).color( r, g, b, 1.0f ).endVertex();
renderer.pos( x + width, y, 0.0 ).color( r, g, b, 1.0f ).endVertex();
renderer.pos( x, y + FONT_HEIGHT, 0.0 ).color( r, g, b, 1.0f ).endVertex();
renderer.pos( x + width, y + FONT_HEIGHT, 0.0 ).color( r, g, b, 1.0f ).endVertex();
}
private boolean isGreyScale( int colour )
{
return colour == 0 || colour == 15 || colour == 7 || colour == 8;
}
public void drawStringBackgroundPart( int x, int y, TextBuffer backgroundColour, double leftMarginSize, double rightMarginSize, boolean greyScale, Palette p )
{
// Draw the quads
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder renderer = tessellator.getBuffer();
renderer.begin( GL11.GL_TRIANGLES, DefaultVertexFormats.POSITION_COLOR );
if( leftMarginSize > 0.0 )
{
int colour1 = "0123456789abcdef".indexOf( backgroundColour.charAt( 0 ) );
if( colour1 < 0 || (greyScale && !isGreyScale( colour1 )) )
double[] colour = palette.getColour( 15 - "0123456789abcdef".indexOf( backgroundColour.charAt( 0 ) ) );
float r, g, b;
if( greyscale )
{
colour1 = 15;
r = g = b = toGreyscale( colour );
}
drawQuad( renderer, x - leftMarginSize, y, colour1, leftMarginSize, p, greyScale );
}
if( rightMarginSize > 0.0 )
{
int colour2 = "0123456789abcdef".indexOf( backgroundColour.charAt( backgroundColour.length() - 1 ) );
if( colour2 < 0 || (greyScale && !isGreyScale( colour2 )) )
else
{
colour2 = 15;
r = (float) colour[0];
g = (float) colour[1];
b = (float) colour[2];
}
drawQuad( renderer, x + backgroundColour.length() * FONT_WIDTH, y, colour2, rightMarginSize, p, greyScale );
drawQuad( transform, renderer, x - leftMarginSize, y, leftMarginSize, height, r, g, b );
}
if( rightMarginSize > 0 )
{
double[] colour = palette.getColour( 15 - "0123456789abcdef".indexOf( backgroundColour.charAt( backgroundColour.length() - 1 ) ) );
float r, g, b;
if( greyscale )
{
r = g = b = toGreyscale( colour );
}
else
{
r = (float) colour[0];
g = (float) colour[1];
b = (float) colour[2];
}
drawQuad( transform, renderer, x + backgroundColour.length() * FONT_WIDTH, y, rightMarginSize, height, r, g, b );
}
for( int i = 0; i < backgroundColour.length(); i++ )
{
int colour = "0123456789abcdef".indexOf( backgroundColour.charAt( i ) );
if( colour < 0 || (greyScale && !isGreyScale( colour )) )
double[] colour = palette.getColour( 15 - "0123456789abcdef".indexOf( backgroundColour.charAt( i ) ) );
float r, g, b;
if( greyscale )
{
colour = 15;
r = g = b = toGreyscale( colour );
}
drawQuad( renderer, x + i * FONT_WIDTH, y, colour, FONT_WIDTH, p, greyScale );
else
{
r = (float) colour[0];
g = (float) colour[1];
b = (float) colour[2];
}
drawQuad( transform, renderer, x + i * FONT_WIDTH, y, FONT_WIDTH, height, r, g, b );
}
GlStateManager.disableTexture();
tessellator.draw();
GlStateManager.enableTexture();
}
public void drawStringTextPart( int x, int y, TextBuffer s, TextBuffer textColour, boolean greyScale, Palette p )
public static void drawString(
@Nonnull Matrix4f transform, @Nonnull IVertexBuilder renderer, float x, float y,
@Nonnull TextBuffer text, @Nonnull TextBuffer textColour, @Nullable TextBuffer backgroundColour,
@Nonnull Palette palette, boolean greyscale, float leftMarginSize, float rightMarginSize
)
{
// Draw the quads
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder renderer = tessellator.getBuffer();
renderer.begin( GL11.GL_TRIANGLES, DefaultVertexFormats.POSITION_TEX_COLOR );
for( int i = 0; i < s.length(); i++ )
if( backgroundColour != null )
{
// Switch colour
int colour = "0123456789abcdef".indexOf( textColour.charAt( i ) );
if( colour < 0 || (greyScale && !isGreyScale( colour )) )
drawBackground( transform, renderer, x, y, backgroundColour, palette, greyscale, leftMarginSize, rightMarginSize, FONT_HEIGHT );
}
for( int i = 0; i < text.length(); i++ )
{
double[] colour = palette.getColour( 15 - "0123456789abcdef".indexOf( textColour.charAt( i ) ) );
float r, g, b;
if( greyscale )
{
colour = 0;
r = g = b = toGreyscale( colour );
}
else
{
r = (float) colour[0];
g = (float) colour[1];
b = (float) colour[2];
}
// Draw char
int index = s.charAt( i );
if( index < 0 || index > 255 )
int index = text.charAt( i );
if( index > 255 ) index = '?';
drawChar( transform, renderer, x + i * FONT_WIDTH, y, index, r, g, b );
}
}
public static void drawString(
float x, float y, @Nonnull TextBuffer text, @Nonnull TextBuffer textColour, @Nullable TextBuffer backgroundColour,
@Nonnull Palette palette, boolean greyscale, float leftMarginSize, float rightMarginSize
)
{
Minecraft.getInstance().getTextureManager().bindTexture( FONT );
// TODO: RenderSystem.texParameter( GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL11.GL_CLAMP );
IRenderTypeBuffer.Impl renderer = Minecraft.getInstance().getRenderTypeBuffers().getBufferSource();
drawString( IDENTITY, ((IRenderTypeBuffer) renderer).getBuffer( TYPE ), x, y, text, textColour, backgroundColour, palette, greyscale, leftMarginSize, rightMarginSize );
renderer.finish();
}
public static void drawTerminalWithoutCursor(
@Nonnull Matrix4f transform, @Nonnull IVertexBuilder buffer, float x, float y,
@Nonnull Terminal terminal, boolean greyscale,
float topMarginSize, float bottomMarginSize, float leftMarginSize, float rightMarginSize
)
{
Palette palette = terminal.getPalette();
int height = terminal.getHeight();
// Top and bottom margins
drawBackground(
transform, buffer, x, y - topMarginSize,
terminal.getBackgroundColourLine( 0 ), palette, greyscale,
leftMarginSize, rightMarginSize, topMarginSize
);
drawBackground(
transform, buffer, x, y + height * FONT_HEIGHT,
terminal.getBackgroundColourLine( height - 1 ), palette, greyscale,
leftMarginSize, rightMarginSize, bottomMarginSize
);
// The main text
for( int i = 0; i < height; i++ )
{
drawString(
transform, buffer, x, y + FixedWidthFontRenderer.FONT_HEIGHT * i,
terminal.getLine( i ), terminal.getTextColourLine( i ), terminal.getBackgroundColourLine( i ),
palette, greyscale, leftMarginSize, rightMarginSize
);
}
}
public static void drawCursor(
@Nonnull Matrix4f transform, @Nonnull IVertexBuilder buffer, float x, float y,
@Nonnull Terminal terminal, boolean greyscale
)
{
Palette palette = terminal.getPalette();
int width = terminal.getWidth();
int height = terminal.getHeight();
int cursorX = terminal.getCursorX();
int cursorY = terminal.getCursorY();
if( terminal.getCursorBlink() && cursorX >= 0 && cursorX < width && cursorY >= 0 && cursorY < height && FrameInfo.getGlobalCursorBlink() )
{
double[] colour = palette.getColour( 15 - terminal.getTextColour() );
float r, g, b;
if( greyscale )
{
index = '?';
r = g = b = toGreyscale( colour );
}
else
{
r = (float) colour[0];
g = (float) colour[1];
b = (float) colour[2];
}
drawChar( renderer, x + i * FONT_WIDTH, y, index, colour, p, greyScale );
}
tessellator.draw();
}
public void drawString( TextBuffer s, int x, int y, TextBuffer textColour, TextBuffer backgroundColour, double leftMarginSize, double rightMarginSize, boolean greyScale, Palette p )
{
// Draw background
if( backgroundColour != null )
{
// Bind the background texture
m_textureManager.bindTexture( BACKGROUND );
// Draw the quads
drawStringBackgroundPart( x, y, backgroundColour, leftMarginSize, rightMarginSize, greyScale, p );
}
// Draw text
if( s != null && textColour != null )
{
// Bind the font texture
bindFont();
// Draw the quads
drawStringTextPart( x, y, s, textColour, greyScale, p );
drawChar( transform, buffer, x + cursorX * FONT_WIDTH, y + cursorY * FONT_HEIGHT, '_', r, g, b );
}
}
public int getStringWidth( String s )
public static void drawTerminal(
@Nonnull Matrix4f transform, @Nonnull IVertexBuilder buffer, float x, float y,
@Nonnull Terminal terminal, boolean greyscale,
float topMarginSize, float bottomMarginSize, float leftMarginSize, float rightMarginSize
)
{
if( s == null )
{
return 0;
}
return s.length() * FONT_WIDTH;
drawTerminalWithoutCursor( transform, buffer, x, y, terminal, greyscale, topMarginSize, bottomMarginSize, leftMarginSize, rightMarginSize );
drawCursor( transform, buffer, x, y, terminal, greyscale );
}
public void bindFont()
public static void drawTerminal(
float x, float y, @Nonnull Terminal terminal, boolean greyscale,
float topMarginSize, float bottomMarginSize, float leftMarginSize, float rightMarginSize
)
{
m_textureManager.bindTexture( FONT );
GlStateManager.texParameter( GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL11.GL_CLAMP );
Minecraft.getInstance().getTextureManager().bindTexture( FONT );
// TODO: Is this the most sane thing?
RenderSystem.texParameter( GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL11.GL_CLAMP );
IRenderTypeBuffer.Impl renderer = Minecraft.getInstance().getRenderTypeBuffers().getBufferSource();
IVertexBuilder buffer = renderer.getBuffer( TYPE );
drawTerminal( IDENTITY, buffer, x, y, terminal, greyscale, topMarginSize, bottomMarginSize, leftMarginSize, rightMarginSize );
renderer.finish( TYPE );
}
public static void drawEmptyTerminal( @Nonnull Matrix4f transform, @Nonnull IRenderTypeBuffer renderer, float x, float y, float width, float height )
{
Colour colour = Colour.Black;
drawQuad( transform, renderer.getBuffer( TYPE ), x, y, width, height, colour.getR(), colour.getG(), colour.getB() );
}
public static void drawEmptyTerminal( float x, float y, float width, float height )
{
Minecraft.getInstance().getTextureManager().bindTexture( FONT );
RenderSystem.texParameter( GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL11.GL_CLAMP );
IRenderTypeBuffer.Impl renderer = Minecraft.getInstance().getRenderTypeBuffers().getBufferSource();
drawEmptyTerminal( IDENTITY, renderer, x, y, width, height );
renderer.finish();
}
public static void drawBlocker( @Nonnull Matrix4f transform, @Nonnull IRenderTypeBuffer renderer, float x, float y, float width, float height )
{
Colour colour = Colour.Black;
drawQuad( transform, renderer.getBuffer( Type.BLOCKER ), x, y, width, height, colour.getR(), colour.getG(), colour.getB() );
}
private static final class Type extends RenderState
{
private static final int GL_MODE = GL11.GL_TRIANGLES;
private static final VertexFormat FORMAT = DefaultVertexFormats.POSITION_COLOR_TEX;
static final RenderType MAIN = RenderType.get(
"terminal_font", FORMAT, GL_MODE, 1024,
false, false, // useDelegate, needsSorting
RenderType.State.builder()
.texture( new RenderState.TextureState( FONT, false, false ) ) // blur, minimap
.alpha( DEFAULT_ALPHA )
.lightmap( LIGHTMAP_DISABLED )
.writeMask( COLOR_WRITE )
.build( false )
);
static final RenderType BLOCKER = RenderType.get(
"terminal_blocker", FORMAT, GL_MODE, 256,
false, false, // useDelegate, needsSorting
RenderType.State.builder()
.texture( new RenderState.TextureState( FONT, false, false ) ) // blur, minimap
.alpha( DEFAULT_ALPHA )
.writeMask( DEPTH_WRITE )
.lightmap( LIGHTMAP_DISABLED )
.build( false )
);
private Type( String name, Runnable setup, Runnable destroy )
{
super( name, setup, destroy );
}
}
}

View File

@ -5,7 +5,7 @@
*/
package dan200.computercraft.client.gui;
import com.mojang.blaze3d.platform.GlStateManager;
import com.mojang.blaze3d.systems.RenderSystem;
import dan200.computercraft.ComputerCraft;
import dan200.computercraft.client.gui.widgets.WidgetTerminal;
import dan200.computercraft.client.gui.widgets.WidgetWrapper;
@ -134,7 +134,7 @@ public void drawGuiContainerBackgroundLayer( float partialTicks, int mouseX, int
terminal.draw( terminalWrapper.getX(), terminalWrapper.getY() );
// Draw a border around the terminal
GlStateManager.color4f( 1.0f, 1.0f, 1.0f, 1.0f );
RenderSystem.color4f( 1.0f, 1.0f, 1.0f, 1.0f );
switch( m_family )
{
case Normal:

View File

@ -5,7 +5,7 @@
*/
package dan200.computercraft.client.gui;
import com.mojang.blaze3d.platform.GlStateManager;
import com.mojang.blaze3d.systems.RenderSystem;
import dan200.computercraft.shared.peripheral.diskdrive.ContainerDiskDrive;
import net.minecraft.client.gui.screen.inventory.ContainerScreen;
import net.minecraft.entity.player.PlayerInventory;
@ -32,7 +32,7 @@ protected void drawGuiContainerForegroundLayer( int mouseX, int mouseY )
@Override
protected void drawGuiContainerBackgroundLayer( float partialTicks, int mouseX, int mouseY )
{
GlStateManager.color4f( 1.0F, 1.0F, 1.0F, 1.0F );
RenderSystem.color4f( 1.0F, 1.0F, 1.0F, 1.0F );
minecraft.getTextureManager().bindTexture( BACKGROUND );
blit( guiLeft, guiTop, 0, 0, xSize, ySize );
}

View File

@ -5,7 +5,7 @@
*/
package dan200.computercraft.client.gui;
import com.mojang.blaze3d.platform.GlStateManager;
import com.mojang.blaze3d.systems.RenderSystem;
import dan200.computercraft.shared.peripheral.printer.ContainerPrinter;
import net.minecraft.client.gui.screen.inventory.ContainerScreen;
import net.minecraft.client.resources.I18n;
@ -33,7 +33,7 @@ protected void drawGuiContainerForegroundLayer( int mouseX, int mouseY )
@Override
protected void drawGuiContainerBackgroundLayer( float partialTicks, int mouseX, int mouseY )
{
GlStateManager.color4f( 1.0F, 1.0F, 1.0F, 1.0F );
RenderSystem.color4f( 1.0F, 1.0F, 1.0F, 1.0F );
minecraft.getTextureManager().bindTexture( BACKGROUND );
blit( guiLeft, guiTop, 0, 0, xSize, ySize );

View File

@ -5,7 +5,7 @@
*/
package dan200.computercraft.client.gui;
import com.mojang.blaze3d.platform.GlStateManager;
import com.mojang.blaze3d.systems.RenderSystem;
import dan200.computercraft.core.terminal.TextBuffer;
import dan200.computercraft.shared.common.ContainerHeldItem;
import dan200.computercraft.shared.media.items.ItemPrintout;
@ -88,10 +88,10 @@ public boolean mouseScrolled( double x, double y, double delta )
public void drawGuiContainerBackgroundLayer( float partialTicks, int mouseX, int mouseY )
{
// Draw the printout
GlStateManager.color4f( 1.0f, 1.0f, 1.0f, 1.0f );
GlStateManager.enableDepthTest();
RenderSystem.color4f( 1.0f, 1.0f, 1.0f, 1.0f );
RenderSystem.enableDepthTest();
drawBorder( guiLeft, guiTop, blitOffset, m_page, m_pages, m_book );
drawBorder( guiLeft, guiTop, getBlitOffset(), m_page, m_pages, m_book );
drawText( guiLeft + X_TEXT_MARGIN, guiTop + Y_TEXT_MARGIN, ItemPrintout.LINES_PER_PAGE * m_page, m_text, m_colours );
}
@ -99,9 +99,9 @@ public void drawGuiContainerBackgroundLayer( float partialTicks, int mouseX, int
public void render( int mouseX, int mouseY, float partialTicks )
{
// We must take the background further back in order to not overlap with our printed pages.
blitOffset--;
setBlitOffset( getBlitOffset() - 1 );
renderBackground();
blitOffset++;
setBlitOffset( getBlitOffset() + 1 );
super.render( mouseX, mouseY, partialTicks );
renderHoveredToolTip( mouseX, mouseY );

View File

@ -5,7 +5,7 @@
*/
package dan200.computercraft.client.gui;
import com.mojang.blaze3d.platform.GlStateManager;
import com.mojang.blaze3d.systems.RenderSystem;
import dan200.computercraft.ComputerCraft;
import dan200.computercraft.client.gui.widgets.WidgetTerminal;
import dan200.computercraft.client.gui.widgets.WidgetWrapper;
@ -98,7 +98,7 @@ private void drawSelectionSlot( boolean advanced )
int slot = m_container.getSelectedSlot();
if( slot >= 0 )
{
GlStateManager.color4f( 1.0F, 1.0F, 1.0F, 1.0F );
RenderSystem.color4f( 1.0F, 1.0F, 1.0F, 1.0F );
int slotX = slot % 4;
int slotY = slot / 4;
minecraft.getTextureManager().bindTexture( advanced ? BACKGROUND_ADVANCED : BACKGROUND_NORMAL );
@ -114,7 +114,7 @@ protected void drawGuiContainerBackgroundLayer( float partialTicks, int mouseX,
terminal.draw( terminalWrapper.getX(), terminalWrapper.getY() );
// Draw border/inventory
GlStateManager.color4f( 1.0F, 1.0F, 1.0F, 1.0F );
RenderSystem.color4f( 1.0F, 1.0F, 1.0F, 1.0F );
minecraft.getTextureManager().bindTexture( advanced ? BACKGROUND_ADVANCED : BACKGROUND_NORMAL );
blit( guiLeft, guiTop, 0, 0, xSize, ySize );

View File

@ -5,28 +5,20 @@
*/
package dan200.computercraft.client.gui.widgets;
import com.mojang.blaze3d.platform.GlStateManager;
import dan200.computercraft.client.FrameInfo;
import dan200.computercraft.client.gui.FixedWidthFontRenderer;
import dan200.computercraft.core.terminal.Terminal;
import dan200.computercraft.core.terminal.TextBuffer;
import dan200.computercraft.shared.computer.core.ClientComputer;
import dan200.computercraft.shared.computer.core.IComputer;
import dan200.computercraft.shared.util.Colour;
import dan200.computercraft.shared.util.Palette;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.IGuiEventListener;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.util.SharedConstants;
import org.lwjgl.glfw.GLFW;
import org.lwjgl.opengl.GL11;
import java.util.BitSet;
import java.util.function.Supplier;
import static dan200.computercraft.client.gui.FixedWidthFontRenderer.BACKGROUND;
import static dan200.computercraft.client.gui.FixedWidthFontRenderer.FONT_HEIGHT;
import static dan200.computercraft.client.gui.FixedWidthFontRenderer.FONT_WIDTH;
public class WidgetTerminal implements IGuiEventListener
{
@ -184,8 +176,8 @@ public boolean mouseClicked( double mouseX, double mouseY, int button )
Terminal term = computer.getTerminal();
if( term != null )
{
int charX = (int) (mouseX / FixedWidthFontRenderer.FONT_WIDTH);
int charY = (int) (mouseY / FixedWidthFontRenderer.FONT_HEIGHT);
int charX = (int) (mouseX / FONT_WIDTH);
int charY = (int) (mouseY / FONT_HEIGHT);
charX = Math.min( Math.max( charX, 0 ), term.getWidth() - 1 );
charY = Math.min( Math.max( charY, 0 ), term.getHeight() - 1 );
@ -208,8 +200,8 @@ public boolean mouseReleased( double mouseX, double mouseY, int button )
Terminal term = computer.getTerminal();
if( term != null )
{
int charX = (int) (mouseX / FixedWidthFontRenderer.FONT_WIDTH);
int charY = (int) (mouseY / FixedWidthFontRenderer.FONT_HEIGHT);
int charX = (int) (mouseX / FONT_WIDTH);
int charY = (int) (mouseY / FONT_HEIGHT);
charX = Math.min( Math.max( charX, 0 ), term.getWidth() - 1 );
charY = Math.min( Math.max( charY, 0 ), term.getHeight() - 1 );
@ -235,8 +227,8 @@ public boolean mouseDragged( double mouseX, double mouseY, int button, double v2
Terminal term = computer.getTerminal();
if( term != null )
{
int charX = (int) (mouseX / FixedWidthFontRenderer.FONT_WIDTH);
int charY = (int) (mouseY / FixedWidthFontRenderer.FONT_HEIGHT);
int charX = (int) (mouseX / FONT_WIDTH);
int charY = (int) (mouseY / FONT_HEIGHT);
charX = Math.min( Math.max( charX, 0 ), term.getWidth() - 1 );
charY = Math.min( Math.max( charY, 0 ), term.getHeight() - 1 );
@ -260,8 +252,8 @@ public boolean mouseScrolled( double mouseX, double mouseY, double delta )
Terminal term = computer.getTerminal();
if( term != null )
{
int charX = (int) (mouseX / FixedWidthFontRenderer.FONT_WIDTH);
int charY = (int) (mouseY / FixedWidthFontRenderer.FONT_HEIGHT);
int charX = (int) (mouseX / FONT_WIDTH);
int charY = (int) (mouseY / FONT_HEIGHT);
charX = Math.min( Math.max( charX, 0 ), term.getWidth() - 1 );
charY = Math.min( Math.max( charY, 0 ), term.getHeight() - 1 );
@ -329,89 +321,15 @@ public void draw( int originX, int originY )
Terminal terminal = computer != null ? computer.getTerminal() : null;
if( terminal != null )
{
// Draw the terminal
boolean greyscale = !computer.isColour();
Palette palette = terminal.getPalette();
// Get the data from the terminal first
// Unfortunately we have to keep the lock for the whole of drawing, so the text doesn't change under us.
FixedWidthFontRenderer fontRenderer = FixedWidthFontRenderer.instance();
boolean tblink = terminal.getCursorBlink() && FrameInfo.getGlobalCursorBlink();
int tw = terminal.getWidth();
int th = terminal.getHeight();
int tx = terminal.getCursorX();
int ty = terminal.getCursorY();
// Draw margins
TextBuffer emptyLine = new TextBuffer( ' ', tw );
if( topMargin > 0 )
{
fontRenderer.drawString( emptyLine, originX, originY - topMargin,
terminal.getTextColourLine( 0 ), terminal.getBackgroundColourLine( 0 ),
leftMargin, rightMargin, greyscale, palette );
}
if( bottomMargin > 0 )
{
fontRenderer.drawString( emptyLine, originX, originY + bottomMargin + (th - 1) * FixedWidthFontRenderer.FONT_HEIGHT,
terminal.getTextColourLine( th - 1 ), terminal.getBackgroundColourLine( th - 1 ),
leftMargin, rightMargin, greyscale, palette );
}
// Draw lines
int y = originY;
for( int line = 0; line < th; line++ )
{
TextBuffer text = terminal.getLine( line );
TextBuffer colour = terminal.getTextColourLine( line );
TextBuffer backgroundColour = terminal.getBackgroundColourLine( line );
fontRenderer.drawString( text, originX, y, colour, backgroundColour, leftMargin, rightMargin, greyscale, palette );
y += FixedWidthFontRenderer.FONT_HEIGHT;
}
if( tblink && tx >= 0 && ty >= 0 && tx < tw && ty < th )
{
TextBuffer cursor = new TextBuffer( '_', 1 );
TextBuffer cursorColour = new TextBuffer( "0123456789abcdef".charAt( terminal.getTextColour() ), 1 );
fontRenderer.drawString(
cursor,
originX + FixedWidthFontRenderer.FONT_WIDTH * tx,
originY + FixedWidthFontRenderer.FONT_HEIGHT * ty,
cursorColour, null,
0, 0,
greyscale,
palette
);
}
FixedWidthFontRenderer.drawTerminal( originX, originY, terminal, !computer.isColour(), topMargin, bottomMargin, leftMargin, rightMargin );
}
else
{
// Draw a black background
Colour black = Colour.Black;
GlStateManager.color4f( black.getR(), black.getG(), black.getB(), 1.0f );
try
{
int x = originX - leftMargin;
int y = originY - rightMargin;
int width = termWidth * FixedWidthFontRenderer.FONT_WIDTH + leftMargin + rightMargin;
int height = termHeight * FixedWidthFontRenderer.FONT_HEIGHT + topMargin + bottomMargin;
client.getTextureManager().bindTexture( BACKGROUND );
Tessellator tesslector = Tessellator.getInstance();
BufferBuilder buffer = tesslector.getBuffer();
buffer.begin( GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX );
buffer.pos( x, y + height, 0 ).tex( 0 / 256.0, height / 256.0 ).endVertex();
buffer.pos( x + width, y + height, 0 ).tex( width / 256.0, height / 256.0 ).endVertex();
buffer.pos( x + width, y, 0 ).tex( width / 256.0, 0 / 256.0 ).endVertex();
buffer.pos( x, y, 0 ).tex( 0 / 256.0, 0 / 256.0 ).endVertex();
tesslector.draw();
}
finally
{
GlStateManager.color4f( 1.0f, 1.0f, 1.0f, 1.0f );
}
FixedWidthFontRenderer.drawEmptyTerminal(
originX - leftMargin, originY - rightMargin,
termWidth * FONT_WIDTH + leftMargin + rightMargin,
termHeight * FONT_HEIGHT + topMargin + bottomMargin
);
}
}
}

View File

@ -7,14 +7,12 @@
import dan200.computercraft.ComputerCraft;
import dan200.computercraft.client.gui.*;
import dan200.computercraft.client.render.TileEntityCableRenderer;
import dan200.computercraft.client.render.TileEntityMonitorRenderer;
import dan200.computercraft.client.render.TileEntityTurtleRenderer;
import dan200.computercraft.shared.common.ContainerHeldItem;
import dan200.computercraft.shared.computer.inventory.ContainerComputer;
import dan200.computercraft.shared.computer.inventory.ContainerViewComputer;
import dan200.computercraft.shared.peripheral.diskdrive.ContainerDiskDrive;
import dan200.computercraft.shared.peripheral.modem.wired.TileCable;
import dan200.computercraft.shared.peripheral.monitor.ClientMonitor;
import dan200.computercraft.shared.peripheral.monitor.TileMonitor;
import dan200.computercraft.shared.peripheral.printer.ContainerPrinter;
@ -22,6 +20,8 @@
import dan200.computercraft.shared.turtle.blocks.TileTurtle;
import dan200.computercraft.shared.turtle.inventory.ContainerTurtle;
import net.minecraft.client.gui.ScreenManager;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.RenderTypeLookup;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.event.world.WorldEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
@ -37,10 +37,21 @@ public static void setupClient( FMLClientSetupEvent event )
{
registerContainers();
// While turtles themselves are not transparent, their upgrades may be.
RenderTypeLookup.setRenderLayer( ComputerCraft.Blocks.turtleNormal, RenderType.translucent() );
RenderTypeLookup.setRenderLayer( ComputerCraft.Blocks.turtleAdvanced, RenderType.translucent() );
// Monitors' textures have _entirely_ transparent sections which, while not translucent, requires being rendered
// as transparent.
RenderTypeLookup.setRenderLayer( ComputerCraft.Blocks.monitorNormal, RenderType.translucent() );
RenderTypeLookup.setRenderLayer( ComputerCraft.Blocks.monitorAdvanced, RenderType.translucent() );
// Setup TESRs
ClientRegistry.bindTileEntitySpecialRenderer( TileMonitor.class, new TileEntityMonitorRenderer() );
ClientRegistry.bindTileEntitySpecialRenderer( TileCable.class, new TileEntityCableRenderer() );
ClientRegistry.bindTileEntitySpecialRenderer( TileTurtle.class, new TileEntityTurtleRenderer() );
ClientRegistry.bindTileEntityRenderer( TileMonitor.FACTORY_NORMAL, TileEntityMonitorRenderer::new );
ClientRegistry.bindTileEntityRenderer( TileMonitor.FACTORY_ADVANCED, TileEntityMonitorRenderer::new );
ClientRegistry.bindTileEntityRenderer( TileTurtle.FACTORY_NORMAL, TileEntityTurtleRenderer::new );
ClientRegistry.bindTileEntityRenderer( TileTurtle.FACTORY_ADVANCED, TileEntityTurtleRenderer::new );
// TODO: ClientRegistry.bindTileEntityRenderer( TileCable.FACTORY, x -> new TileEntityCableRenderer() );
}
private static void registerContainers()

View File

@ -1,117 +0,0 @@
/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2020. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.client.render;
import com.mojang.blaze3d.platform.GlStateManager;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.FirstPersonRenderer;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Hand;
import net.minecraft.util.HandSide;
import net.minecraft.util.math.MathHelper;
public abstract class ItemMapLikeRenderer
{
/**
* The main rendering method for the item.
*
* @param stack The stack to render
* @see FirstPersonRenderer#renderMapFirstPerson(ItemStack)
*/
protected abstract void renderItem( ItemStack stack );
protected void renderItemFirstPerson( Hand hand, float pitch, float equipProgress, float swingProgress, ItemStack stack )
{
PlayerEntity player = Minecraft.getInstance().player;
GlStateManager.pushMatrix();
if( hand == Hand.MAIN_HAND && player.getHeldItemOffhand().isEmpty() )
{
renderItemFirstPersonCenter( pitch, equipProgress, swingProgress, stack );
}
else
{
renderItemFirstPersonSide(
hand == Hand.MAIN_HAND ? player.getPrimaryHand() : player.getPrimaryHand().opposite(),
equipProgress, swingProgress, stack
);
}
GlStateManager.popMatrix();
}
/**
* Renders the item to one side of the player.
*
* @param side The side to render on
* @param equipProgress The equip progress of this item
* @param swingProgress The swing progress of this item
* @param stack The stack to render
* @see FirstPersonRenderer#renderMapFirstPersonSide(float, HandSide, float, ItemStack)
*/
private void renderItemFirstPersonSide( HandSide side, float equipProgress, float swingProgress, ItemStack stack )
{
Minecraft minecraft = Minecraft.getInstance();
float offset = side == HandSide.RIGHT ? 1f : -1f;
GlStateManager.translatef( offset * 0.125f, -0.125f, 0f );
// If the player is not invisible then render a single arm
if( !minecraft.player.isInvisible() )
{
GlStateManager.pushMatrix();
GlStateManager.rotatef( offset * 10f, 0f, 0f, 1f );
minecraft.getFirstPersonRenderer().renderArmFirstPerson( equipProgress, swingProgress, side );
GlStateManager.popMatrix();
}
// Setup the appropriate transformations. This is just copied from the
// corresponding method in ItemRenderer.
GlStateManager.pushMatrix();
GlStateManager.translatef( offset * 0.51f, -0.08f + equipProgress * -1.2f, -0.75f );
float f1 = MathHelper.sqrt( swingProgress );
float f2 = MathHelper.sin( f1 * (float) Math.PI );
float f3 = -0.5f * f2;
float f4 = 0.4f * MathHelper.sin( f1 * ((float) Math.PI * 2f) );
float f5 = -0.3f * MathHelper.sin( swingProgress * (float) Math.PI );
GlStateManager.translatef( offset * f3, f4 - 0.3f * f2, f5 );
GlStateManager.rotatef( f2 * -45f, 1f, 0f, 0f );
GlStateManager.rotatef( offset * f2 * -30f, 0f, 1f, 0f );
renderItem( stack );
GlStateManager.popMatrix();
}
/**
* Render an item in the middle of the screen.
*
* @param pitch The pitch of the player
* @param equipProgress The equip progress of this item
* @param swingProgress The swing progress of this item
* @param stack The stack to render
* @see FirstPersonRenderer#renderMapFirstPerson(float, float, float)
*/
private void renderItemFirstPersonCenter( float pitch, float equipProgress, float swingProgress, ItemStack stack )
{
FirstPersonRenderer renderer = Minecraft.getInstance().getFirstPersonRenderer();
// Setup the appropriate transformations. This is just copied from the
// corresponding method in ItemRenderer.
float swingRt = MathHelper.sqrt( swingProgress );
float tX = -0.2f * MathHelper.sin( swingProgress * (float) Math.PI );
float tZ = -0.4f * MathHelper.sin( swingRt * (float) Math.PI );
GlStateManager.translatef( 0f, -tX / 2f, tZ );
float pitchAngle = renderer.getMapAngleFromPitch( pitch );
GlStateManager.translatef( 0f, 0.04f + equipProgress * -1.2f + pitchAngle * -0.5f, -0.72f );
GlStateManager.rotatef( pitchAngle * -85f, 1f, 0f, 0f );
renderer.renderArms();
float rX = MathHelper.sin( swingRt * (float) Math.PI );
GlStateManager.rotatef( rX * 20f, 1f, 0f, 0f );
GlStateManager.scalef( 2f, 2f, 2f );
renderItem( stack );
}
}

View File

@ -1,269 +0,0 @@
/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2020. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.client.render;
import net.minecraft.client.renderer.model.BakedQuad;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.vertex.VertexFormat;
import net.minecraft.util.Direction;
import net.minecraftforge.client.model.pipeline.IVertexConsumer;
import net.minecraftforge.client.model.pipeline.LightUtil;
import net.minecraftforge.client.model.pipeline.VertexTransformer;
import net.minecraftforge.common.model.TRSRTransformation;
import javax.annotation.Nonnull;
import javax.vecmath.Matrix4f;
import javax.vecmath.Point3f;
import javax.vecmath.Vector3f;
import java.util.List;
/**
* Transforms vertices of a model, remaining aware of winding order, and rearranging
* vertices if needed.
*/
public final class ModelTransformer
{
private static final Matrix4f identity;
static
{
identity = new Matrix4f();
identity.setIdentity();
}
private ModelTransformer()
{
}
public static void transformQuadsTo( List<BakedQuad> output, List<BakedQuad> input, Matrix4f transform )
{
if( transform == null || transform.equals( identity ) )
{
output.addAll( input );
}
else
{
Matrix4f normalMatrix = new Matrix4f( transform );
normalMatrix.invert();
normalMatrix.transpose();
for( BakedQuad quad : input ) output.add( doTransformQuad( quad, transform, normalMatrix ) );
}
}
public static BakedQuad transformQuad( BakedQuad input, Matrix4f transform )
{
if( transform == null || transform.equals( identity ) ) return input;
Matrix4f normalMatrix = new Matrix4f( transform );
normalMatrix.invert();
normalMatrix.transpose();
return doTransformQuad( input, transform, normalMatrix );
}
private static BakedQuad doTransformQuad( BakedQuad input, Matrix4f positionMatrix, Matrix4f normalMatrix )
{
BakedQuadBuilder builder = new BakedQuadBuilder( input.getFormat() );
NormalAwareTransformer transformer = new NormalAwareTransformer( builder, positionMatrix, normalMatrix );
input.pipe( transformer );
if( transformer.areNormalsInverted() )
{
builder.swap( 1, 3 );
transformer.areNormalsInverted();
}
return builder.build();
}
/**
* A vertex transformer that tracks whether the normals have been inverted and so the vertices
* should be reordered so backface culling works as expected.
*/
private static class NormalAwareTransformer extends VertexTransformer
{
private final Matrix4f positionMatrix;
private final Matrix4f normalMatrix;
private int vertexIndex = 0, elementIndex = 0;
private final Point3f[] before = new Point3f[4];
private final Point3f[] after = new Point3f[4];
NormalAwareTransformer( IVertexConsumer parent, Matrix4f positionMatrix, Matrix4f normalMatrix )
{
super( parent );
this.positionMatrix = positionMatrix;
this.normalMatrix = normalMatrix;
}
@Override
public void setQuadOrientation( @Nonnull Direction orientation )
{
super.setQuadOrientation( orientation == null ? orientation : TRSRTransformation.rotate( positionMatrix, orientation ) );
}
@Override
public void put( int element, @Nonnull float... data )
{
switch( getVertexFormat().getElement( element ).getUsage() )
{
case POSITION:
{
Point3f vec = new Point3f( data );
Point3f newVec = new Point3f();
positionMatrix.transform( vec, newVec );
float[] newData = new float[4];
newVec.get( newData );
super.put( element, newData );
before[vertexIndex] = vec;
after[vertexIndex] = newVec;
break;
}
case NORMAL:
{
Vector3f vec = new Vector3f( data );
normalMatrix.transform( vec );
float[] newData = new float[4];
vec.get( newData );
super.put( element, newData );
break;
}
default:
super.put( element, data );
break;
}
elementIndex++;
if( elementIndex == getVertexFormat().getElementCount() )
{
vertexIndex++;
elementIndex = 0;
}
}
public boolean areNormalsInverted()
{
Vector3f temp1 = new Vector3f(), temp2 = new Vector3f();
Vector3f crossBefore = new Vector3f(), crossAfter = new Vector3f();
// Determine what cross product we expect to have
temp1.sub( before[1], before[0] );
temp2.sub( before[1], before[2] );
crossBefore.cross( temp1, temp2 );
normalMatrix.transform( crossBefore );
// And determine what cross product we actually have
temp1.sub( after[1], after[0] );
temp2.sub( after[1], after[2] );
crossAfter.cross( temp1, temp2 );
// If the angle between expected and actual cross product is greater than
// pi/2 radians then we will need to reorder our quads.
return Math.abs( crossBefore.angle( crossAfter ) ) >= Math.PI / 2;
}
}
/**
* A vertex consumer which is capable of building {@link BakedQuad}s.
*
* Equivalent to {@link net.minecraftforge.client.model.pipeline.UnpackedBakedQuad.Builder} but more memory
* efficient.
*
* This also provides the ability to swap vertices through {@link #swap(int, int)} to allow reordering.
*/
private static final class BakedQuadBuilder implements IVertexConsumer
{
private final VertexFormat format;
private final int[] vertexData;
private int vertexIndex = 0, elementIndex = 0;
private Direction orientation;
private int quadTint;
private boolean diffuse;
private TextureAtlasSprite texture;
private BakedQuadBuilder( VertexFormat format )
{
this.format = format;
vertexData = new int[format.getSize()];
}
@Nonnull
@Override
public VertexFormat getVertexFormat()
{
return format;
}
@Override
public void setQuadTint( int tint )
{
quadTint = tint;
}
@Override
public void setQuadOrientation( @Nonnull Direction orientation )
{
this.orientation = orientation;
}
@Override
public void setApplyDiffuseLighting( boolean diffuse )
{
this.diffuse = diffuse;
}
@Override
public void setTexture( @Nonnull TextureAtlasSprite texture )
{
this.texture = texture;
}
@Override
public void put( int element, @Nonnull float... data )
{
LightUtil.pack( data, vertexData, format, vertexIndex, element );
elementIndex++;
if( elementIndex == getVertexFormat().getElementCount() )
{
vertexIndex++;
elementIndex = 0;
}
}
public void swap( int a, int b )
{
int length = vertexData.length / 4;
for( int i = 0; i < length; i++ )
{
int temp = vertexData[a * length + i];
vertexData[a * length + i] = vertexData[b * length + i];
vertexData[b * length + i] = temp;
}
}
public BakedQuad build()
{
if( elementIndex != 0 || vertexIndex != 4 )
{
throw new IllegalStateException( "Got an unexpected number of elements/vertices" );
}
if( texture == null )
{
throw new IllegalStateException( "Texture has not been set" );
}
return new BakedQuad( vertexData, quadTint, orientation, texture, diffuse, format );
}
}
}

View File

@ -5,9 +5,9 @@
*/
package dan200.computercraft.client.render;
import com.mojang.blaze3d.platform.GlStateManager;
import com.mojang.blaze3d.platform.GlStateManager.DestFactor;
import com.mojang.blaze3d.platform.GlStateManager.SourceFactor;
import com.mojang.blaze3d.systems.RenderSystem;
import dan200.computercraft.client.gui.FixedWidthFontRenderer;
import dan200.computercraft.core.terminal.TextBuffer;
import dan200.computercraft.shared.util.Palette;
@ -24,7 +24,7 @@
public final class PrintoutRenderer
{
private static final ResourceLocation BG = new ResourceLocation( "computercraft", "textures/gui/printout.png" );
private static final double BG_SIZE = 256.0;
private static final float BG_SIZE = 256.0f;
/**
* Width of a page.
@ -63,35 +63,21 @@ private PrintoutRenderer() {}
public static void drawText( int x, int y, int start, TextBuffer[] text, TextBuffer[] colours )
{
FixedWidthFontRenderer fontRenderer = FixedWidthFontRenderer.instance();
for( int line = 0; line < LINES_PER_PAGE && line < text.length; line++ )
{
fontRenderer.drawString( text[start + line], x, y + line * FONT_HEIGHT, colours[start + line], null, 0, 0, false, Palette.DEFAULT );
}
}
public static void drawText( int x, int y, int start, String[] text, String[] colours )
{
GlStateManager.color4f( 1.0f, 1.0f, 1.0f, 1.0f );
GlStateManager.enableBlend();
GlStateManager.enableTexture();
GlStateManager.blendFuncSeparate( SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA, SourceFactor.ONE, DestFactor.ZERO );
FixedWidthFontRenderer fontRenderer = FixedWidthFontRenderer.instance();
for( int line = 0; line < LINES_PER_PAGE && line < text.length; line++ )
{
fontRenderer.drawString( new TextBuffer( text[start + line] ), x, y + line * FONT_HEIGHT, new TextBuffer( colours[start + line] ), null, 0, 0, false, Palette.DEFAULT );
FixedWidthFontRenderer.drawString(
x, y + line * FONT_HEIGHT, text[start + line], colours[start + line], null, Palette.DEFAULT,
false, 0, 0
);
}
}
public static void drawBorder( double x, double y, double z, int page, int pages, boolean isBook )
{
GlStateManager.color4f( 1.0f, 1.0f, 1.0f, 1.0f );
GlStateManager.enableBlend();
GlStateManager.enableTexture();
GlStateManager.blendFuncSeparate( SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA, SourceFactor.ONE, DestFactor.ZERO );
RenderSystem.color4f( 1.0f, 1.0f, 1.0f, 1.0f );
RenderSystem.enableBlend();
RenderSystem.enableTexture();
RenderSystem.blendFuncSeparate( SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA, SourceFactor.ONE, DestFactor.ZERO );
Minecraft.getInstance().getTextureManager().bindTexture( BG );
@ -123,8 +109,8 @@ public static void drawBorder( double x, double y, double z, int page, int pages
while( borderX < right )
{
double thisWidth = Math.min( right - borderX, X_SIZE );
drawTexture( buffer, borderX, y - 8, z - 0.02, 0, COVER_Y, thisWidth, COVER_SIZE );
drawTexture( buffer, borderX, y + Y_SIZE - 4, z - 0.02, 0, COVER_Y + COVER_SIZE, thisWidth, COVER_SIZE );
drawTexture( buffer, borderX, y - 8, z - 0.02, 0, COVER_Y, (float) thisWidth, COVER_SIZE );
drawTexture( buffer, borderX, y + Y_SIZE - 4, z - 0.02, 0, COVER_Y + COVER_SIZE, (float) thisWidth, COVER_SIZE );
borderX += thisWidth;
}
}
@ -156,7 +142,7 @@ public static void drawBorder( double x, double y, double z, int page, int pages
tessellator.draw();
}
private static void drawTexture( BufferBuilder buffer, double x, double y, double z, double u, double v, double width, double height )
private static void drawTexture( BufferBuilder buffer, double x, double y, double z, float u, float v, float width, float height )
{
buffer.pos( x, y + height, z ).tex( u / BG_SIZE, (v + height) / BG_SIZE ).endVertex();
buffer.pos( x + width, y + height, z ).tex( (u + width) / BG_SIZE, (v + height) / BG_SIZE ).endVertex();
@ -164,7 +150,7 @@ private static void drawTexture( BufferBuilder buffer, double x, double y, doubl
buffer.pos( x, y, z ).tex( u / BG_SIZE, v / BG_SIZE ).endVertex();
}
private static void drawTexture( BufferBuilder buffer, double x, double y, double z, double width, double height, double u, double v, double tWidth, double tHeight )
private static void drawTexture( BufferBuilder buffer, double x, double y, double z, double width, double height, float u, float v, float tWidth, float tHeight )
{
buffer.pos( x, y + height, z ).tex( u / BG_SIZE, (v + tHeight) / BG_SIZE ).endVertex();
buffer.pos( x + width, y + height, z ).tex( (u + tWidth) / BG_SIZE, (v + tHeight) / BG_SIZE ).endVertex();

View File

@ -5,38 +5,40 @@
*/
package dan200.computercraft.client.render;
import com.mojang.blaze3d.platform.GLX;
import com.mojang.blaze3d.platform.GlStateManager;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.vertex.IVertexBuilder;
import dan200.computercraft.client.FrameInfo;
import dan200.computercraft.client.gui.FixedWidthFontRenderer;
import dan200.computercraft.core.terminal.Terminal;
import dan200.computercraft.core.terminal.TextBuffer;
import dan200.computercraft.shared.peripheral.monitor.ClientMonitor;
import dan200.computercraft.shared.peripheral.monitor.TileMonitor;
import dan200.computercraft.shared.util.Colour;
import dan200.computercraft.shared.util.DirectionUtil;
import dan200.computercraft.shared.util.Palette;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.*;
import net.minecraft.client.renderer.tileentity.TileEntityRenderer;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
import net.minecraft.client.renderer.vertex.VertexBuffer;
import net.minecraft.util.Direction;
import net.minecraft.util.math.BlockPos;
import org.lwjgl.opengl.GL11;
import javax.annotation.Nonnull;
public class TileEntityMonitorRenderer extends TileEntityRenderer<TileMonitor>
{
@Override
public void render( TileMonitor tileEntity, double posX, double posY, double posZ, float f, int i )
/**
* {@link TileMonitor#RENDER_MARGIN}, but a tiny bit of additional padding to ensure that there is no space between
* the monitor frame and contents.
*/
private static final float MARGIN = (float) (TileMonitor.RENDER_MARGIN * 1.1);
private static final Matrix4f IDENTITY = TransformationMatrix.identity().getMatrix();
public TileEntityMonitorRenderer( TileEntityRendererDispatcher rendererDispatcher )
{
if( tileEntity != null )
{
renderMonitorAt( tileEntity, posX, posY, posZ, f, i );
}
super( rendererDispatcher );
}
private static void renderMonitorAt( TileMonitor monitor, double posX, double posY, double posZ, float f, int i )
@Override
public void render( @Nonnull TileMonitor monitor, float partialTicks, @Nonnull MatrixStack transform, @Nonnull IRenderTypeBuffer renderer, int lightmapCoord, int overlayLight )
{
// Render from the origin monitor
ClientMonitor originTerminal = monitor.getClientMonitor();
@ -58,9 +60,6 @@ private static void renderMonitorAt( TileMonitor monitor, double posX, double po
originTerminal.lastRenderPos = monitorPos;
BlockPos originPos = origin.getPos();
posX += originPos.getX() - monitorPos.getX();
posY += originPos.getY() - monitorPos.getY();
posZ += originPos.getZ() - monitorPos.getZ();
// Determine orientation
Direction dir = origin.getDirection();
@ -68,224 +67,94 @@ private static void renderMonitorAt( TileMonitor monitor, double posX, double po
float yaw = dir.getHorizontalAngle();
float pitch = DirectionUtil.toPitchAngle( front );
GlStateManager.pushMatrix();
try
// Setup initial transform
transform.push();
transform.translate(
originPos.getX() - monitorPos.getX() + 0.5,
originPos.getY() - monitorPos.getY() + 0.5,
originPos.getZ() - monitorPos.getZ() + 0.5
);
transform.rotate( Vector3f.YN.rotationDegrees( yaw ) );
transform.rotate( Vector3f.XP.rotationDegrees( pitch ) );
transform.translate(
-0.5 + TileMonitor.RENDER_BORDER + TileMonitor.RENDER_MARGIN,
origin.getHeight() - 0.5 - (TileMonitor.RENDER_BORDER + TileMonitor.RENDER_MARGIN) + 0,
0.5
);
double xSize = origin.getWidth() - 2.0 * (TileMonitor.RENDER_MARGIN + TileMonitor.RENDER_BORDER);
double ySize = origin.getHeight() - 2.0 * (TileMonitor.RENDER_MARGIN + TileMonitor.RENDER_BORDER);
// Draw the contents
Terminal terminal = originTerminal.getTerminal();
if( terminal != null )
{
// Setup initial transform
GlStateManager.translated( posX + 0.5, posY + 0.5, posZ + 0.5 );
GlStateManager.rotatef( -yaw, 0.0f, 1.0f, 0.0f );
GlStateManager.rotatef( pitch, 1.0f, 0.0f, 0.0f );
GlStateManager.translated(
-0.5 + TileMonitor.RENDER_BORDER + TileMonitor.RENDER_MARGIN,
origin.getHeight() - 0.5 - (TileMonitor.RENDER_BORDER + TileMonitor.RENDER_MARGIN) + 0,
0.5
);
double xSize = origin.getWidth() - 2.0 * (TileMonitor.RENDER_MARGIN + TileMonitor.RENDER_BORDER);
double ySize = origin.getHeight() - 2.0 * (TileMonitor.RENDER_MARGIN + TileMonitor.RENDER_BORDER);
// Get renderers
Minecraft mc = Minecraft.getInstance();
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder renderer = tessellator.getBuffer();
// Get terminal
boolean redraw = originTerminal.pollTerminalChanged();
// Draw the contents
GlStateManager.depthMask( false );
GLX.glMultiTexCoord2f( GLX.GL_TEXTURE1, 0xFFFF, 0xFFFF );
GlStateManager.disableLighting();
mc.gameRenderer.disableLightmap();
try
if( originTerminal.buffer == null )
{
Terminal terminal = originTerminal.getTerminal();
if( terminal != null )
{
Palette palette = terminal.getPalette();
// Allocate display lists
if( originTerminal.renderDisplayLists == null )
{
originTerminal.createLists();
redraw = true;
}
// Draw a terminal
boolean greyscale = !originTerminal.isColour();
int width = terminal.getWidth();
int height = terminal.getHeight();
int cursorX = terminal.getCursorX();
int cursorY = terminal.getCursorY();
FixedWidthFontRenderer fontRenderer = FixedWidthFontRenderer.instance();
GlStateManager.pushMatrix();
try
{
double xScale = xSize / (width * FixedWidthFontRenderer.FONT_WIDTH);
double yScale = ySize / (height * FixedWidthFontRenderer.FONT_HEIGHT);
GlStateManager.scaled( xScale, -yScale, 1.0 );
// Draw background
mc.getTextureManager().bindTexture( FixedWidthFontRenderer.BACKGROUND );
if( redraw )
{
// Build background display list
GlStateManager.newList( originTerminal.renderDisplayLists[0], GL11.GL_COMPILE );
try
{
double marginXSize = TileMonitor.RENDER_MARGIN / xScale;
double marginYSize = TileMonitor.RENDER_MARGIN / yScale;
double marginSquash = marginYSize / FixedWidthFontRenderer.FONT_HEIGHT;
// Top and bottom margins
GlStateManager.pushMatrix();
try
{
GlStateManager.scaled( 1.0, marginSquash, 1.0 );
GlStateManager.translated( 0.0, -marginYSize / marginSquash, 0.0 );
fontRenderer.drawStringBackgroundPart( 0, 0, terminal.getBackgroundColourLine( 0 ), marginXSize, marginXSize, greyscale, palette );
GlStateManager.translated( 0.0, (marginYSize + height * FixedWidthFontRenderer.FONT_HEIGHT) / marginSquash, 0.0 );
fontRenderer.drawStringBackgroundPart( 0, 0, terminal.getBackgroundColourLine( height - 1 ), marginXSize, marginXSize, greyscale, palette );
}
finally
{
GlStateManager.popMatrix();
}
// Backgrounds
for( int y = 0; y < height; y++ )
{
fontRenderer.drawStringBackgroundPart(
0, FixedWidthFontRenderer.FONT_HEIGHT * y,
terminal.getBackgroundColourLine( y ),
marginXSize, marginXSize,
greyscale,
palette
);
}
}
finally
{
GlStateManager.endList();
}
}
GlStateManager.callList( originTerminal.renderDisplayLists[0] );
GlStateManager.clearCurrentColor();
// Draw text
fontRenderer.bindFont();
if( redraw )
{
// Build text display list
GlStateManager.newList( originTerminal.renderDisplayLists[1], GL11.GL_COMPILE );
try
{
// Lines
for( int y = 0; y < height; y++ )
{
fontRenderer.drawStringTextPart(
0, FixedWidthFontRenderer.FONT_HEIGHT * y,
terminal.getLine( y ),
terminal.getTextColourLine( y ),
greyscale,
palette
);
}
}
finally
{
GlStateManager.endList();
}
}
GlStateManager.callList( originTerminal.renderDisplayLists[1] );
GlStateManager.clearCurrentColor();
// Draw cursor
fontRenderer.bindFont();
if( redraw )
{
// Build cursor display list
GlStateManager.newList( originTerminal.renderDisplayLists[2], GL11.GL_COMPILE );
try
{
// Cursor
if( terminal.getCursorBlink() && cursorX >= 0 && cursorX < width && cursorY >= 0 && cursorY < height )
{
TextBuffer cursor = new TextBuffer( "_" );
TextBuffer cursorColour = new TextBuffer( "0123456789abcdef".charAt( terminal.getTextColour() ), 1 );
fontRenderer.drawString(
cursor,
FixedWidthFontRenderer.FONT_WIDTH * cursorX,
FixedWidthFontRenderer.FONT_HEIGHT * cursorY,
cursorColour, null,
0, 0,
greyscale,
palette
);
}
}
finally
{
GlStateManager.endList();
}
}
if( FrameInfo.getGlobalCursorBlink() )
{
GlStateManager.callList( originTerminal.renderDisplayLists[2] );
GlStateManager.clearCurrentColor();
}
}
finally
{
GlStateManager.popMatrix();
}
}
else
{
// Draw a big black quad
mc.getTextureManager().bindTexture( FixedWidthFontRenderer.BACKGROUND );
final Colour colour = Colour.Black;
final float r = colour.getR();
final float g = colour.getG();
final float b = colour.getB();
renderer.begin( GL11.GL_TRIANGLE_STRIP, DefaultVertexFormats.POSITION_TEX_COLOR );
renderer.pos( -TileMonitor.RENDER_MARGIN, TileMonitor.RENDER_MARGIN, 0.0D ).tex( 0.0, 0.0 ).color( r, g, b, 1.0f ).endVertex();
renderer.pos( -TileMonitor.RENDER_MARGIN, -ySize - TileMonitor.RENDER_MARGIN, 0.0 ).tex( 0.0, 1.0 ).color( r, g, b, 1.0f ).endVertex();
renderer.pos( xSize + TileMonitor.RENDER_MARGIN, TileMonitor.RENDER_MARGIN, 0.0D ).tex( 1.0, 0.0 ).color( r, g, b, 1.0f ).endVertex();
renderer.pos( xSize + TileMonitor.RENDER_MARGIN, -ySize - TileMonitor.RENDER_MARGIN, 0.0 ).tex( 1.0, 1.0 ).color( r, g, b, 1.0f ).endVertex();
tessellator.draw();
}
originTerminal.createBuffer();
redraw = true;
}
finally
VertexBuffer vbo = originTerminal.buffer;
// Draw a terminal
double xScale = xSize / (terminal.getWidth() * FixedWidthFontRenderer.FONT_WIDTH);
double yScale = ySize / (terminal.getHeight() * FixedWidthFontRenderer.FONT_HEIGHT);
transform.push();
transform.scale( (float) xScale, (float) -yScale, 1.0f );
float xMargin = (float) (MARGIN / xScale);
float yMargin = (float) (MARGIN / yScale);
Matrix4f matrix = transform.getLast().getPositionMatrix();
if( redraw )
{
GlStateManager.depthMask( true );
mc.gameRenderer.enableLightmap();
GlStateManager.enableLighting();
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder builder = tessellator.getBuffer();
builder.begin( FixedWidthFontRenderer.TYPE.getGlMode(), FixedWidthFontRenderer.TYPE.getVertexFormat() );
FixedWidthFontRenderer.drawTerminalWithoutCursor(
IDENTITY, builder, 0, 0,
terminal, !originTerminal.isColour(), yMargin, yMargin, xMargin, xMargin
);
builder.finishDrawing();
vbo.upload( builder );
}
// Draw the depth blocker
GlStateManager.colorMask( false, false, false, false );
try
{
mc.getTextureManager().bindTexture( FixedWidthFontRenderer.BACKGROUND );
renderer.begin( GL11.GL_TRIANGLE_STRIP, DefaultVertexFormats.POSITION );
renderer.pos( -TileMonitor.RENDER_MARGIN, TileMonitor.RENDER_MARGIN, 0.0 ).endVertex();
renderer.pos( -TileMonitor.RENDER_MARGIN, -ySize - TileMonitor.RENDER_MARGIN, 0.0 ).endVertex();
renderer.pos( xSize + TileMonitor.RENDER_MARGIN, TileMonitor.RENDER_MARGIN, 0.0 ).endVertex();
renderer.pos( xSize + TileMonitor.RENDER_MARGIN, -ySize - TileMonitor.RENDER_MARGIN, 0.0 ).endVertex();
tessellator.draw();
}
finally
{
GlStateManager.colorMask( true, true, true, true );
}
// Sneaky hack here: we get a buffer now in order to flush existing ones and set up the appropriate
// render state. I've no clue how well this'll work in future versions of Minecraft, but it does the trick
// for now.
IVertexBuilder buffer = renderer.getBuffer( FixedWidthFontRenderer.TYPE );
FixedWidthFontRenderer.TYPE.enable();
vbo.bindBuffer();
FixedWidthFontRenderer.TYPE.getVertexFormat().setupBufferState( 0L );
vbo.draw( matrix, FixedWidthFontRenderer.TYPE.getGlMode() );
VertexBuffer.unbindBuffer();
FixedWidthFontRenderer.TYPE.getVertexFormat().clearBufferState();
// We don't draw the cursor with the VBO, as it's dynamic and so we'll end up refreshing far more than is
// reasonable.
FixedWidthFontRenderer.drawCursor( matrix, buffer, 0, 0, terminal, !originTerminal.isColour() );
transform.pop();
}
finally
else
{
GlStateManager.color4f( 1.0f, 1.0f, 1.0f, 1.0f );
GlStateManager.popMatrix();
FixedWidthFontRenderer.drawEmptyTerminal(
transform.getLast().getPositionMatrix(), renderer,
-MARGIN, MARGIN,
(float) (xSize + 2 * MARGIN), (float) -(ySize + MARGIN * 2)
);
}
FixedWidthFontRenderer.drawBlocker(
transform.getLast().getPositionMatrix(), renderer,
(float) -TileMonitor.RENDER_MARGIN, (float) TileMonitor.RENDER_MARGIN,
(float) (xSize + 2 * TileMonitor.RENDER_MARGIN), (float) -(ySize + TileMonitor.RENDER_MARGIN * 2)
);
transform.pop();
}
}

View File

@ -5,7 +5,9 @@
*/
package dan200.computercraft.client.render;
import com.mojang.blaze3d.platform.GlStateManager;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.vertex.IVertexBuilder;
import dan200.computercraft.api.client.TransformedModel;
import dan200.computercraft.api.turtle.ITurtleUpgrade;
import dan200.computercraft.api.turtle.TurtleSide;
import dan200.computercraft.shared.computer.core.ComputerFamily;
@ -13,31 +15,26 @@
import dan200.computercraft.shared.util.DirectionUtil;
import dan200.computercraft.shared.util.Holiday;
import dan200.computercraft.shared.util.HolidayUtil;
import net.minecraft.block.BlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.GameRenderer;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.renderer.Atlases;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.client.renderer.Matrix4f;
import net.minecraft.client.renderer.Vector3f;
import net.minecraft.client.renderer.model.BakedQuad;
import net.minecraft.client.renderer.model.IBakedModel;
import net.minecraft.client.renderer.model.ModelManager;
import net.minecraft.client.renderer.model.ModelResourceLocation;
import net.minecraft.client.renderer.texture.AtlasTexture;
import net.minecraft.client.renderer.tileentity.TileEntityRenderer;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.client.renderer.vertex.VertexFormat;
import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
import net.minecraft.util.Direction;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.Vec3d;
import net.minecraftforge.client.ForgeHooksClient;
import net.minecraftforge.client.model.data.EmptyModelData;
import net.minecraftforge.client.model.pipeline.LightUtil;
import org.apache.commons.lang3.tuple.Pair;
import org.lwjgl.opengl.GL11;
import javax.vecmath.Matrix4f;
import javax.annotation.Nonnull;
import java.util.List;
import java.util.Random;
@ -48,10 +45,11 @@ public class TileEntityTurtleRenderer extends TileEntityRenderer<TileTurtle>
private static final ModelResourceLocation COLOUR_TURTLE_MODEL = new ModelResourceLocation( "computercraft:turtle_colour", "inventory" );
private static final ModelResourceLocation ELF_OVERLAY_MODEL = new ModelResourceLocation( "computercraft:turtle_elf_overlay", "inventory" );
@Override
public void render( TileTurtle tileEntity, double posX, double posY, double posZ, float partialTicks, int breaking )
private final Random random = new Random( 0 );
public TileEntityTurtleRenderer( TileEntityRendererDispatcher renderDispatcher )
{
if( tileEntity != null ) renderTurtleAt( tileEntity, posX, posY, posZ, partialTicks );
super( renderDispatcher );
}
public static ModelResourceLocation getTurtleModel( ComputerFamily family, boolean coloured )
@ -68,169 +66,126 @@ public static ModelResourceLocation getTurtleModel( ComputerFamily family, boole
public static ModelResourceLocation getTurtleOverlayModel( ResourceLocation overlay, boolean christmas )
{
if( overlay != null )
{
return new ModelResourceLocation( overlay, "inventory" );
}
else if( christmas )
{
return ELF_OVERLAY_MODEL;
}
else
{
return null;
}
if( overlay != null ) return new ModelResourceLocation( overlay, "inventory" );
if( christmas ) return ELF_OVERLAY_MODEL;
return null;
}
private void renderTurtleAt( TileTurtle turtle, double posX, double posY, double posZ, float partialTicks )
@Override
public void render( @Nonnull TileTurtle turtle, float partialTicks, @Nonnull MatrixStack transform, @Nonnull IRenderTypeBuffer renderer, int lightmapCoord, int overlayLight )
{
// Render the label
String label = turtle.createProxy().getLabel();
RayTraceResult hit = rendererDispatcher.cameraHitResult;
RayTraceResult hit = renderDispatcher.cameraHitResult;
if( label != null && hit.getType() == RayTraceResult.Type.BLOCK && turtle.getPos().equals( ((BlockRayTraceResult) hit).getPos() ) )
{
setLightmapDisabled( true );
GameRenderer.drawNameplate(
getFontRenderer(), label,
(float) posX + 0.5F, (float) posY + 1.2F, (float) posZ + 0.5F, 0,
rendererDispatcher.renderInfo.getYaw(), rendererDispatcher.renderInfo.getPitch(), false
);
setLightmapDisabled( false );
Minecraft mc = Minecraft.getInstance();
FontRenderer font = renderDispatcher.fontRenderer;
transform.push();
transform.translate( 0.5, 1.2, 0.5 );
transform.rotate( mc.getRenderManager().getCameraOrientation() );
transform.scale( -0.025f, -0.025f, 0.025f );
Matrix4f matrix = transform.getLast().getPositionMatrix();
int opacity = (int) (mc.gameSettings.getTextBackgroundOpacity( 0.25f ) * 255) << 24;
float width = -font.getStringWidth( label ) / 2.0f;
font.renderString( label, width, (float) 0, 0x20ffffff, false, matrix, renderer, true, opacity, lightmapCoord );
font.renderString( label, width, (float) 0, 0xffffffff, false, matrix, renderer, false, 0, lightmapCoord );
transform.pop();
}
GlStateManager.pushMatrix();
try
transform.push();
// Setup the transform.
Vec3d offset = turtle.getRenderOffset( partialTicks );
float yaw = turtle.getRenderYaw( partialTicks );
transform.translate( offset.x, offset.y, offset.z );
transform.translate( 0.5f, 0.5f, 0.5f );
transform.rotate( Vector3f.YP.rotationDegrees( 180.0f - yaw ) );
if( label != null && (label.equals( "Dinnerbone" ) || label.equals( "Grumm" )) )
{
BlockState state = turtle.getBlockState();
// Setup the transform
Vec3d offset = turtle.getRenderOffset( partialTicks );
float yaw = turtle.getRenderYaw( partialTicks );
GlStateManager.translated( posX + offset.x, posY + offset.y, posZ + offset.z );
// Render the turtle
GlStateManager.translatef( 0.5f, 0.5f, 0.5f );
GlStateManager.rotatef( 180.0f - yaw, 0.0f, 1.0f, 0.0f );
if( label != null && (label.equals( "Dinnerbone" ) || label.equals( "Grumm" )) )
{
// Flip the model and swap the cull face as winding order will have changed.
GlStateManager.scalef( 1.0f, -1.0f, 1.0f );
GlStateManager.cullFace( GlStateManager.CullFace.FRONT );
}
GlStateManager.translatef( -0.5f, -0.5f, -0.5f );
// Render the turtle
int colour = turtle.getColour();
ComputerFamily family = turtle.getFamily();
ResourceLocation overlay = turtle.getOverlay();
renderModel( state, getTurtleModel( family, colour != -1 ), colour == -1 ? null : new int[] { colour } );
// Render the overlay
ModelResourceLocation overlayModel = getTurtleOverlayModel(
overlay,
HolidayUtil.getCurrentHoliday() == Holiday.Christmas
);
if( overlayModel != null )
{
GlStateManager.disableCull();
GlStateManager.enableBlend();
GlStateManager.blendFunc( GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA );
try
{
renderModel( state, overlayModel, null );
}
finally
{
GlStateManager.disableBlend();
GlStateManager.enableCull();
}
}
// Render the upgrades
renderUpgrade( state, turtle, TurtleSide.Left, partialTicks );
renderUpgrade( state, turtle, TurtleSide.Right, partialTicks );
// Flip the model
transform.scale( 1.0f, -1.0f, 1.0f );
}
finally
transform.translate( -0.5f, -0.5f, -0.5f );
// Render the turtle
int colour = turtle.getColour();
ComputerFamily family = turtle.getFamily();
ResourceLocation overlay = turtle.getOverlay();
IVertexBuilder buffer = renderer.getBuffer( Atlases.getTranslucentCullBlockType() );
renderModel( transform, buffer, lightmapCoord, overlayLight, getTurtleModel( family, colour != -1 ), colour == -1 ? null : new int[] { colour } );
// Render the overlay
ModelResourceLocation overlayModel = getTurtleOverlayModel( overlay, HolidayUtil.getCurrentHoliday() == Holiday.Christmas );
if( overlayModel != null )
{
GlStateManager.popMatrix();
GlStateManager.cullFace( GlStateManager.CullFace.BACK );
renderModel( transform, buffer, lightmapCoord, overlayLight, overlayModel, null );
}
// Render the upgrades
renderUpgrade( transform, buffer, lightmapCoord, overlayLight, turtle, TurtleSide.Left, partialTicks );
renderUpgrade( transform, buffer, lightmapCoord, overlayLight, turtle, TurtleSide.Right, partialTicks );
transform.pop();
}
private void renderUpgrade( BlockState state, TileTurtle turtle, TurtleSide side, float f )
private void renderUpgrade( @Nonnull MatrixStack transform, @Nonnull IVertexBuilder renderer, int lightmapCoord, int overlayLight, TileTurtle turtle, TurtleSide side, float f )
{
ITurtleUpgrade upgrade = turtle.getUpgrade( side );
if( upgrade != null )
{
GlStateManager.pushMatrix();
try
{
float toolAngle = turtle.getToolRenderAngle( side, f );
GlStateManager.translatef( 0.0f, 0.5f, 0.5f );
GlStateManager.rotatef( -toolAngle, 1.0f, 0.0f, 0.0f );
GlStateManager.translatef( 0.0f, -0.5f, -0.5f );
if( upgrade == null ) return;
transform.push();
Pair<IBakedModel, Matrix4f> pair = upgrade.getModel( turtle.getAccess(), side );
if( pair != null )
{
if( pair.getRight() != null )
{
ForgeHooksClient.multiplyCurrentGlMatrix( pair.getRight() );
}
if( pair.getLeft() != null )
{
renderModel( state, pair.getLeft(), null );
}
}
}
finally
{
GlStateManager.popMatrix();
}
}
float toolAngle = turtle.getToolRenderAngle( side, f );
transform.translate( 0.0f, 0.5f, 0.5f );
transform.rotate( Vector3f.XN.rotationDegrees( toolAngle ) );
transform.translate( 0.0f, -0.5f, -0.5f );
TransformedModel model = upgrade.getModel( turtle.getAccess(), side );
model.getMatrix().push( transform );
renderModel( transform, renderer, lightmapCoord, overlayLight, model.getModel(), null );
transform.pop();
transform.pop();
}
private void renderModel( BlockState state, ModelResourceLocation modelLocation, int[] tints )
private void renderModel( @Nonnull MatrixStack transform, @Nonnull IVertexBuilder renderer, int lightmapCoord, int overlayLight, ModelResourceLocation modelLocation, int[] tints )
{
Minecraft mc = Minecraft.getInstance();
ModelManager modelManager = mc.getItemRenderer().getItemModelMesher().getModelManager();
renderModel( state, modelManager.getModel( modelLocation ), tints );
ModelManager modelManager = Minecraft.getInstance().getItemRenderer().getItemModelMesher().getModelManager();
renderModel( transform, renderer, lightmapCoord, overlayLight, modelManager.getModel( modelLocation ), tints );
}
private void renderModel( BlockState state, IBakedModel model, int[] tints )
private void renderModel( @Nonnull MatrixStack transform, @Nonnull IVertexBuilder renderer, int lightmapCoord, int overlayLight, IBakedModel model, int[] tints )
{
Random random = new Random( 0 );
Tessellator tessellator = Tessellator.getInstance();
rendererDispatcher.textureManager.bindTexture( AtlasTexture.LOCATION_BLOCKS_TEXTURE );
renderQuads( tessellator, model.getQuads( state, null, random, EmptyModelData.INSTANCE ), tints );
random.setSeed( 0 );
renderQuads( transform, renderer, lightmapCoord, overlayLight, model.getQuads( null, null, random, EmptyModelData.INSTANCE ), tints );
for( Direction facing : DirectionUtil.FACINGS )
{
renderQuads( tessellator, model.getQuads( state, facing, random, EmptyModelData.INSTANCE ), tints );
renderQuads( transform, renderer, lightmapCoord, overlayLight, model.getQuads( null, facing, random, EmptyModelData.INSTANCE ), tints );
}
}
private static void renderQuads( Tessellator tessellator, List<BakedQuad> quads, int[] tints )
private static void renderQuads( @Nonnull MatrixStack transform, @Nonnull IVertexBuilder buffer, int lightmapCoord, int overlayLight, List<BakedQuad> quads, int[] tints )
{
BufferBuilder buffer = tessellator.getBuffer();
VertexFormat format = DefaultVertexFormats.ITEM;
buffer.begin( GL11.GL_QUADS, format );
for( BakedQuad quad : quads )
MatrixStack.Entry matrix = transform.getLast();
for( BakedQuad bakedquad : quads )
{
VertexFormat quadFormat = quad.getFormat();
if( quadFormat != format )
int tint = -1;
if( tints != null && bakedquad.hasTintIndex() )
{
tessellator.draw();
format = quadFormat;
buffer.begin( GL11.GL_QUADS, format );
int idx = bakedquad.getTintIndex();
if( idx >= 0 && idx < tints.length ) tint = tints[bakedquad.getTintIndex()];
}
int colour = 0xFFFFFFFF;
if( quad.hasTintIndex() && tints != null )
{
int index = quad.getTintIndex();
if( index >= 0 && index < tints.length ) colour = tints[index] | 0xFF000000;
}
LightUtil.renderQuadColor( buffer, quad, colour );
float f = (float) (tint >> 16 & 255) / 255.0F;
float f1 = (float) (tint >> 8 & 255) / 255.0F;
float f2 = (float) (tint & 255) / 255.0F;
buffer.addVertexData( matrix, bakedquad, f, f1, f2, lightmapCoord, overlayLight, true );
}
tessellator.draw();
}
}

View File

@ -5,28 +5,27 @@
*/
package dan200.computercraft.client.render;
import com.google.gson.JsonDeserializationContext;
import com.google.gson.JsonObject;
import com.mojang.datafixers.util.Pair;
import dan200.computercraft.ComputerCraft;
import net.minecraft.client.renderer.model.IBakedModel;
import net.minecraft.client.renderer.model.IUnbakedModel;
import net.minecraft.client.renderer.model.ModelBakery;
import net.minecraft.client.renderer.texture.ISprite;
import net.minecraft.client.renderer.model.*;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.vertex.VertexFormat;
import net.minecraft.resources.IResourceManager;
import net.minecraft.util.JSONUtils;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.model.ICustomModelLoader;
import net.minecraftforge.client.model.IModelConfiguration;
import net.minecraftforge.client.model.IModelLoader;
import net.minecraftforge.client.model.geometry.IModelGeometry;
import javax.annotation.Nonnull;
import java.util.Arrays;
import java.util.Collection;
import java.util.HashSet;
import java.util.Set;
import java.util.function.Function;
import java.util.stream.Collectors;
public final class TurtleModelLoader implements ICustomModelLoader
public final class TurtleModelLoader implements IModelLoader<TurtleModelLoader.TurtleModel>
{
private static final ResourceLocation NORMAL_TURTLE_MODEL = new ResourceLocation( ComputerCraft.MOD_ID, "block/turtle_normal" );
private static final ResourceLocation ADVANCED_TURTLE_MODEL = new ResourceLocation( ComputerCraft.MOD_ID, "block/turtle_advanced" );
private static final ResourceLocation COLOUR_TURTLE_MODEL = new ResourceLocation( ComputerCraft.MOD_ID, "block/turtle_colour" );
public static final TurtleModelLoader INSTANCE = new TurtleModelLoader();
@ -40,32 +39,15 @@ public void onResourceManagerReload( @Nonnull IResourceManager manager )
{
}
@Override
public boolean accepts( @Nonnull ResourceLocation name )
{
return name.getNamespace().equals( ComputerCraft.MOD_ID )
&& (name.getPath().equals( "item/turtle_normal" ) || name.getPath().equals( "item/turtle_advanced" ));
}
@Nonnull
@Override
public IUnbakedModel loadModel( @Nonnull ResourceLocation name )
public TurtleModel read( @Nonnull JsonDeserializationContext deserializationContext, @Nonnull JsonObject modelContents )
{
if( name.getNamespace().equals( ComputerCraft.MOD_ID ) )
{
switch( name.getPath() )
{
case "item/turtle_normal":
return new TurtleModel( NORMAL_TURTLE_MODEL );
case "item/turtle_advanced":
return new TurtleModel( ADVANCED_TURTLE_MODEL );
}
}
throw new IllegalStateException( "Loader does not accept " + name );
ResourceLocation model = new ResourceLocation( JSONUtils.getString( modelContents, "model" ) );
return new TurtleModel( model );
}
private static final class TurtleModel implements IUnbakedModel
public static final class TurtleModel implements IModelGeometry<TurtleModel>
{
private final ResourceLocation family;
@ -74,29 +56,21 @@ private TurtleModel( ResourceLocation family )
this.family = family;
}
@Nonnull
@Override
public Collection<ResourceLocation> getDependencies()
public Collection<Material> getTextures( IModelConfiguration owner, Function<ResourceLocation, IUnbakedModel> modelGetter, Set<Pair<String, String>> missingTextureErrors )
{
return Arrays.asList( family, COLOUR_TURTLE_MODEL );
Set<Material> materials = new HashSet<>();
materials.addAll( modelGetter.apply( family ).getTextures( modelGetter, missingTextureErrors ) );
materials.addAll( modelGetter.apply( COLOUR_TURTLE_MODEL ).getTextures( modelGetter, missingTextureErrors ) );
return materials;
}
@Nonnull
@Override
public Collection<ResourceLocation> getTextures( @Nonnull Function<ResourceLocation, IUnbakedModel> modelGetter, @Nonnull Set<String> missingTextureErrors )
{
return getDependencies().stream()
.flatMap( x -> modelGetter.apply( x ).getTextures( modelGetter, missingTextureErrors ).stream() )
.collect( Collectors.toSet() );
}
@Nonnull
@Override
public IBakedModel bake( @Nonnull ModelBakery bakery, @Nonnull Function<ResourceLocation, TextureAtlasSprite> spriteGetter, @Nonnull ISprite sprite, @Nonnull VertexFormat format )
public IBakedModel bake( IModelConfiguration owner, ModelBakery bakery, Function<Material, TextureAtlasSprite> spriteGetter, IModelTransform transform, ItemOverrideList overrides, ResourceLocation modelLocation )
{
return new TurtleSmartItemModel(
bakery.getBakedModel( family, sprite, spriteGetter, format ),
bakery.getBakedModel( COLOUR_TURTLE_MODEL, sprite, spriteGetter, format )
bakery.getBakedModel( family, transform, spriteGetter ),
bakery.getBakedModel( COLOUR_TURTLE_MODEL, transform, spriteGetter )
);
}
}

View File

@ -5,7 +5,9 @@
*/
package dan200.computercraft.client.render;
import dan200.computercraft.api.client.TransformedModel;
import net.minecraft.block.BlockState;
import net.minecraft.client.renderer.TransformationMatrix;
import net.minecraft.client.renderer.model.BakedQuad;
import net.minecraft.client.renderer.model.IBakedModel;
import net.minecraft.client.renderer.model.ItemOverrideList;
@ -13,32 +15,29 @@
import net.minecraft.util.Direction;
import net.minecraftforge.client.model.data.EmptyModelData;
import net.minecraftforge.client.model.data.IModelData;
import net.minecraftforge.client.model.pipeline.BakedQuadBuilder;
import net.minecraftforge.client.model.pipeline.TRSRTransformer;
import javax.annotation.Nonnull;
import javax.vecmath.Matrix4f;
import java.util.*;
public class TurtleMultiModel implements IBakedModel
{
private final IBakedModel m_baseModel;
private final IBakedModel m_overlayModel;
private final Matrix4f m_generalTransform;
private final IBakedModel m_leftUpgradeModel;
private final Matrix4f m_leftUpgradeTransform;
private final IBakedModel m_rightUpgradeModel;
private final Matrix4f m_rightUpgradeTransform;
private final TransformationMatrix m_generalTransform;
private final TransformedModel m_leftUpgradeModel;
private final TransformedModel m_rightUpgradeModel;
private List<BakedQuad> m_generalQuads = null;
private Map<Direction, List<BakedQuad>> m_faceQuads = new EnumMap<>( Direction.class );
public TurtleMultiModel( IBakedModel baseModel, IBakedModel overlayModel, Matrix4f generalTransform, IBakedModel leftUpgradeModel, Matrix4f leftUpgradeTransform, IBakedModel rightUpgradeModel, Matrix4f rightUpgradeTransform )
public TurtleMultiModel( IBakedModel baseModel, IBakedModel overlayModel, TransformationMatrix generalTransform, TransformedModel leftUpgradeModel, TransformedModel rightUpgradeModel )
{
// Get the models
m_baseModel = baseModel;
m_overlayModel = overlayModel;
m_leftUpgradeModel = leftUpgradeModel;
m_leftUpgradeTransform = leftUpgradeTransform;
m_rightUpgradeModel = rightUpgradeModel;
m_rightUpgradeTransform = rightUpgradeTransform;
m_generalTransform = generalTransform;
}
@ -69,30 +68,22 @@ public List<BakedQuad> getQuads( BlockState state, Direction side, @Nonnull Rand
private List<BakedQuad> buildQuads( BlockState state, Direction side, Random rand )
{
ArrayList<BakedQuad> quads = new ArrayList<>();
ModelTransformer.transformQuadsTo( quads, m_baseModel.getQuads( state, side, rand, EmptyModelData.INSTANCE ), m_generalTransform );
transformQuadsTo( quads, m_baseModel.getQuads( state, side, rand, EmptyModelData.INSTANCE ), m_generalTransform );
if( m_overlayModel != null )
{
ModelTransformer.transformQuadsTo( quads, m_overlayModel.getQuads( state, side, rand, EmptyModelData.INSTANCE ), m_generalTransform );
transformQuadsTo( quads, m_overlayModel.getQuads( state, side, rand, EmptyModelData.INSTANCE ), m_generalTransform );
}
if( m_leftUpgradeModel != null )
{
Matrix4f upgradeTransform = m_generalTransform;
if( m_leftUpgradeTransform != null )
{
upgradeTransform = new Matrix4f( m_generalTransform );
upgradeTransform.mul( m_leftUpgradeTransform );
}
ModelTransformer.transformQuadsTo( quads, m_leftUpgradeModel.getQuads( state, side, rand, EmptyModelData.INSTANCE ), upgradeTransform );
TransformationMatrix upgradeTransform = m_generalTransform.compose( m_leftUpgradeModel.getMatrix() );
transformQuadsTo( quads, m_leftUpgradeModel.getModel().getQuads( state, side, rand, EmptyModelData.INSTANCE ), upgradeTransform );
}
if( m_rightUpgradeModel != null )
{
Matrix4f upgradeTransform = m_generalTransform;
if( m_rightUpgradeTransform != null )
{
upgradeTransform = new Matrix4f( m_generalTransform );
upgradeTransform.mul( m_rightUpgradeTransform );
}
ModelTransformer.transformQuadsTo( quads, m_rightUpgradeModel.getQuads( state, side, rand, EmptyModelData.INSTANCE ), upgradeTransform );
TransformationMatrix upgradeTransform = m_generalTransform.compose( m_rightUpgradeModel.getMatrix() );
transformQuadsTo( quads, m_rightUpgradeModel.getModel().getQuads( state, side, rand, EmptyModelData.INSTANCE ), upgradeTransform );
}
quads.trimToSize();
return quads;
@ -116,6 +107,12 @@ public boolean isBuiltInRenderer()
return m_baseModel.isBuiltInRenderer();
}
@Override
public boolean func_230044_c_()
{
return m_baseModel.func_230044_c_();
}
@Nonnull
@Override
@Deprecated
@ -138,4 +135,15 @@ public ItemOverrideList getOverrides()
{
return ItemOverrideList.EMPTY;
}
private void transformQuadsTo( List<BakedQuad> output, List<BakedQuad> quads, TransformationMatrix transform )
{
for( BakedQuad quad : quads )
{
BakedQuadBuilder builder = new BakedQuadBuilder();
TRSRTransformer transformer = new TRSRTransformer( builder, transform );
quad.pipe( transformer );
output.add( builder.build() );
}
}
}

View File

@ -6,6 +6,8 @@
package dan200.computercraft.client.render;
import com.google.common.base.Objects;
import com.mojang.blaze3d.matrix.MatrixStack;
import dan200.computercraft.api.client.TransformedModel;
import dan200.computercraft.api.turtle.ITurtleUpgrade;
import dan200.computercraft.api.turtle.TurtleSide;
import dan200.computercraft.shared.turtle.items.ItemTurtle;
@ -13,6 +15,7 @@
import dan200.computercraft.shared.util.HolidayUtil;
import net.minecraft.block.BlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.TransformationMatrix;
import net.minecraft.client.renderer.model.*;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.entity.LivingEntity;
@ -21,28 +24,25 @@
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;
import net.minecraftforge.client.model.data.IModelData;
import org.apache.commons.lang3.tuple.Pair;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import javax.vecmath.Matrix4f;
import java.util.HashMap;
import java.util.List;
import java.util.Random;
public class TurtleSmartItemModel implements IBakedModel
{
private static final Matrix4f s_identity, s_flip;
private static final TransformationMatrix identity, flip;
static
{
s_identity = new Matrix4f();
s_identity.setIdentity();
MatrixStack stack = new MatrixStack();
stack.scale( 0, -1, 0 );
stack.translate( 0, 0, 1 );
s_flip = new Matrix4f();
s_flip.setIdentity();
s_flip.m11 = -1; // Flip on the y axis
s_flip.m13 = 1; // Models go from (0,0,0) to (1,1,1), so push back up.
identity = TransformationMatrix.identity();
flip = new TransformationMatrix( stack.getLast().getPositionMatrix() );
}
private static class TurtleModelCombination
@ -144,25 +144,10 @@ private IBakedModel buildModel( TurtleModelCombination combo )
IBakedModel baseModel = combo.m_colour ? colourModel : familyModel;
IBakedModel overlayModel = overlayModelLocation != null ? modelManager.getModel( overlayModelLocation ) : null;
Matrix4f transform = combo.m_flip ? s_flip : s_identity;
Pair<IBakedModel, Matrix4f> leftModel = combo.m_leftUpgrade != null ? combo.m_leftUpgrade.getModel( null, TurtleSide.Left ) : null;
Pair<IBakedModel, Matrix4f> rightModel = combo.m_rightUpgrade != null ? combo.m_rightUpgrade.getModel( null, TurtleSide.Right ) : null;
if( leftModel != null && rightModel != null )
{
return new TurtleMultiModel( baseModel, overlayModel, transform, leftModel.getLeft(), leftModel.getRight(), rightModel.getLeft(), rightModel.getRight() );
}
else if( leftModel != null )
{
return new TurtleMultiModel( baseModel, overlayModel, transform, leftModel.getLeft(), leftModel.getRight(), null, null );
}
else if( rightModel != null )
{
return new TurtleMultiModel( baseModel, overlayModel, transform, null, null, rightModel.getLeft(), rightModel.getRight() );
}
else
{
return new TurtleMultiModel( baseModel, overlayModel, transform, null, null, null, null );
}
TransformationMatrix transform = combo.m_flip ? flip : identity;
TransformedModel leftModel = combo.m_leftUpgrade != null ? combo.m_leftUpgrade.getModel( null, TurtleSide.Left ) : null;
TransformedModel rightModel = combo.m_rightUpgrade != null ? combo.m_rightUpgrade.getModel( null, TurtleSide.Right ) : null;
return new TurtleMultiModel( baseModel, overlayModel, transform, leftModel, rightModel );
}
@Nonnull
@ -199,6 +184,12 @@ public boolean isBuiltInRenderer()
return familyModel.isBuiltInRenderer();
}
@Override
public boolean func_230044_c_()
{
return familyModel.func_230044_c_();
}
@Nonnull
@Override
@Deprecated

View File

@ -6,6 +6,7 @@
package dan200.computercraft.client.render;
import com.mojang.blaze3d.platform.GlStateManager;
import com.mojang.blaze3d.systems.RenderSystem;
import dan200.computercraft.ComputerCraft;
import dan200.computercraft.shared.peripheral.modem.wired.BlockCable;
import dan200.computercraft.shared.peripheral.modem.wired.CableShapes;
@ -21,7 +22,7 @@
import net.minecraft.util.math.shapes.VoxelShape;
import net.minecraft.world.World;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.client.event.DrawBlockHighlightEvent;
import net.minecraftforge.client.event.DrawHighlightEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
import org.lwjgl.opengl.GL11;
@ -40,11 +41,9 @@ private CableHighlightRenderer()
* @see WorldRenderer#drawSelectionBox(ActiveRenderInfo, RayTraceResult, int)
*/
@SubscribeEvent
public static void drawHighlight( DrawBlockHighlightEvent event )
public static void drawHighlight( DrawHighlightEvent.HighlightBlock event )
{
if( event.getTarget().getType() != RayTraceResult.Type.BLOCK ) return;
BlockRayTraceResult hit = (BlockRayTraceResult) event.getTarget();
BlockRayTraceResult hit = event.getTarget();
BlockPos pos = hit.getPos();
World world = event.getInfo().getRenderViewEntity().getEntityWorld();
ActiveRenderInfo info = event.getInfo();
@ -61,14 +60,14 @@ public static void drawHighlight( DrawBlockHighlightEvent event )
Minecraft mc = Minecraft.getInstance();
GlStateManager.enableBlend();
GlStateManager.blendFuncSeparate( GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO );
GlStateManager.lineWidth( Math.max( 2.5F, mc.mainWindow.getFramebufferWidth() / 1920.0F * 2.5F ) );
GlStateManager.disableTexture();
GlStateManager.depthMask( false );
GlStateManager.matrixMode( GL11.GL_PROJECTION );
GlStateManager.pushMatrix();
GlStateManager.scalef( 1.0F, 1.0F, 0.999F );
RenderSystem.enableBlend();
RenderSystem.blendFuncSeparate( GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO );
RenderSystem.lineWidth( Math.max( 2.5F, mc.getMainWindow().getFramebufferWidth() / 1920.0F * 2.5F ) );
RenderSystem.disableTexture();
RenderSystem.depthMask( false );
RenderSystem.matrixMode( GL11.GL_PROJECTION );
RenderSystem.pushMatrix();
RenderSystem.scalef( 1.0F, 1.0F, 0.999F );
VoxelShape shape = WorldUtil.isVecInside( CableShapes.getModemShape( state ), hit.getHitVec().subtract( pos.getX(), pos.getY(), pos.getZ() ) )
? CableShapes.getModemShape( state )
@ -80,10 +79,10 @@ public static void drawHighlight( DrawBlockHighlightEvent event )
0.0F, 0.0F, 0.0F, 0.4F
);
GlStateManager.popMatrix();
GlStateManager.matrixMode( GL11.GL_MODELVIEW );
GlStateManager.depthMask( true );
GlStateManager.enableTexture();
GlStateManager.disableBlend();
RenderSystem.popMatrix();
RenderSystem.matrixMode( GL11.GL_MODELVIEW );
RenderSystem.depthMask( true );
RenderSystem.enableTexture();
RenderSystem.disableBlend();
}
}

View File

@ -0,0 +1,133 @@
/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2020. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.client.render;
import com.mojang.blaze3d.matrix.MatrixStack;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.player.AbstractClientPlayerEntity;
import net.minecraft.client.renderer.FirstPersonRenderer;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.client.renderer.Vector3f;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Hand;
import net.minecraft.util.HandSide;
import net.minecraft.util.math.MathHelper;
public abstract class ItemMapLikeRenderer
{
/**
* The main rendering method for the item.
*
* @param transform The matrix transformation stack
* @param render The buffer to render to
* @param stack The stack to render
* @see FirstPersonRenderer#renderItemInFirstPerson(AbstractClientPlayerEntity, float, float, Hand, float, ItemStack, float, MatrixStack, IRenderTypeBuffer, int)
*/
protected abstract void renderItem( MatrixStack transform, IRenderTypeBuffer render, ItemStack stack );
protected void renderItemFirstPerson( MatrixStack transform, IRenderTypeBuffer render, int lightTexture, Hand hand, float pitch, float equipProgress, float swingProgress, ItemStack stack )
{
PlayerEntity player = Minecraft.getInstance().player;
transform.push();
if( hand == Hand.MAIN_HAND && player.getHeldItemOffhand().isEmpty() )
{
renderItemFirstPersonCenter( transform, render, lightTexture, pitch, equipProgress, swingProgress, stack );
}
else
{
renderItemFirstPersonSide(
transform, render, lightTexture,
hand == Hand.MAIN_HAND ? player.getPrimaryHand() : player.getPrimaryHand().opposite(),
equipProgress, swingProgress, stack
);
}
transform.pop();
}
/**
* Renders the item to one side of the player.
*
* @param side The side to render on
* @param equipProgress The equip progress of this item
* @param swingProgress The swing progress of this item
* @param stack The stack to render
* @see FirstPersonRenderer#renderMapFirstPersonSide(MatrixStack, IRenderTypeBuffer, int, float, HandSide, float, ItemStack)
*/
private void renderItemFirstPersonSide( MatrixStack transform, IRenderTypeBuffer render, int lightTexture, HandSide side, float equipProgress, float swingProgress, ItemStack stack )
{
Minecraft minecraft = Minecraft.getInstance();
float offset = side == HandSide.RIGHT ? 1f : -1f;
transform.translate( offset * 0.125f, -0.125f, 0f );
// If the player is not invisible then render a single arm
if( !minecraft.player.isInvisible() )
{
transform.push();
transform.rotate( Vector3f.field_229183_f_.func_229187_a_( offset * 10f ) );
minecraft.getFirstPersonRenderer().renderArmFirstPerson( transform, render, lightTexture, equipProgress, swingProgress, side );
transform.pop();
}
// Setup the appropriate transformations. This is just copied from the
// corresponding method in ItemRenderer.
transform.push();
transform.translate( offset * 0.51f, -0.08f + equipProgress * -1.2f, -0.75f );
float f1 = MathHelper.sqrt( swingProgress );
float f2 = MathHelper.sin( f1 * (float) Math.PI );
float f3 = -0.5f * f2;
float f4 = 0.4f * MathHelper.sin( f1 * ((float) Math.PI * 2f) );
float f5 = -0.3f * MathHelper.sin( swingProgress * (float) Math.PI );
transform.translate( offset * f3, f4 - 0.3f * f2, f5 );
transform.rotate( Vector3f.field_229179_b_.func_229187_a_( f2 * -45f ) );
transform.rotate( Vector3f.field_229181_d_.func_229187_a_( offset * f2 * -30f ) );
renderItem( transform, render, stack );
transform.pop();
}
/**
* Render an item in the middle of the screen.
*
* @param pitch The pitch of the player
* @param equipProgress The equip progress of this item
* @param swingProgress The swing progress of this item
* @param stack The stack to render
* @see FirstPersonRenderer#renderMapFirstPerson(MatrixStack, IRenderTypeBuffer, int, float, float, float)
*/
private void renderItemFirstPersonCenter( MatrixStack transform, IRenderTypeBuffer render, int lightTexture, float pitch, float equipProgress, float swingProgress, ItemStack stack )
{
Minecraft minecraft = Minecraft.getInstance();
FirstPersonRenderer renderer = minecraft.getFirstPersonRenderer();
// Setup the appropriate transformations. This is just copied from the
// corresponding method in ItemRenderer.
float swingRt = MathHelper.sqrt( swingProgress );
float tX = -0.2f * MathHelper.sin( swingProgress * (float) Math.PI );
float tZ = -0.4f * MathHelper.sin( swingRt * (float) Math.PI );
transform.translate( 0, -tX / 2, tZ );
float pitchAngle = renderer.getMapAngleFromPitch( pitch );
transform.translate( 0, 0.04F + equipProgress * -1.2f + pitchAngle * -0.5f, -0.72f );
transform.rotate( Vector3f.field_229179_b_.func_229187_a_( pitchAngle * -85.0f ) );
if( !minecraft.player.isInvisible() )
{
transform.push();
transform.rotate( Vector3f.field_229181_d_.func_229187_a_( 90.0F ) );
renderer.renderArm( transform, render, lightTexture, HandSide.RIGHT );
renderer.renderArm( transform, render, lightTexture, HandSide.LEFT );
transform.pop();
}
float rX = MathHelper.sin( swingRt * (float) Math.PI );
transform.rotate( Vector3f.field_229179_b_.func_229187_a_( rX * 20.0F ) );
transform.scale( 2.0F, 2.0F, 2.0F );
renderItem( transform, render, stack );
}
}

View File

@ -5,7 +5,9 @@
*/
package dan200.computercraft.client.render;
import com.mojang.blaze3d.platform.GlStateManager;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.vertex.IVertexBuilder;
import dan200.computercraft.ComputerCraft;
import dan200.computercraft.client.FrameInfo;
import dan200.computercraft.client.gui.FixedWidthFontRenderer;
@ -18,6 +20,7 @@
import dan200.computercraft.shared.util.Palette;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.item.ItemStack;
@ -53,11 +56,16 @@ public static void renderItem( RenderSpecificHandEvent event )
if( !(stack.getItem() instanceof ItemPocketComputer) ) return;
event.setCanceled( true );
INSTANCE.renderItemFirstPerson( event.getHand(), event.getInterpolatedPitch(), event.getEquipProgress(), event.getSwingProgress(), event.getItemStack() );
Minecraft minecraft = Minecraft.getInstance();
INSTANCE.renderItemFirstPerson(
event.getMatrixStack(), minecraft.func_228019_au_().func_228487_b_(),
minecraft.getRenderManager().func_229085_a_( minecraft.player, event.getPartialTicks() ),
event.getHand(), event.getInterpolatedPitch(), event.getEquipProgress(), event.getSwingProgress(), event.getItemStack()
);
}
@Override
protected void renderItem( ItemStack stack )
protected void renderItem( MatrixStack transform, IRenderTypeBuffer render, ItemStack stack )
{
ClientComputer computer = ItemPocketComputer.createClientComputer( stack );
Terminal terminal = computer == null ? null : computer.getTerminal();
@ -79,18 +87,17 @@ protected void renderItem( ItemStack stack )
// Setup various transformations. Note that these are partially adapted from the corresponding method
// in ItemRenderer
GlStateManager.pushMatrix();
transform.push();
// TODO: RenderSystem.disableLighting();
// TODO: RenderSystem.disableDepthTest();
GlStateManager.disableLighting();
GlStateManager.disableDepthTest();
RenderSystem.rotatef( 180f, 0f, 1f, 0f );
RenderSystem.rotatef( 180f, 0f, 0f, 1f );
transform.scale( 0.5f, 0.5f, 0.5f );
GlStateManager.rotatef( 180f, 0f, 1f, 0f );
GlStateManager.rotatef( 180f, 0f, 0f, 1f );
GlStateManager.scalef( 0.5f, 0.5f, 0.5f );
double scale = 0.75 / Math.max( width + FRAME * 2, height + FRAME * 2 + LIGHT_HEIGHT );
GlStateManager.scaled( scale, scale, 0 );
GlStateManager.translated( -0.5 * width, -0.5 * height, 0 );
float scale = 0.75f / Math.max( width + FRAME * 2, height + FRAME * 2 + LIGHT_HEIGHT );
transform.scale( scale, scale, 0 );
transform.translate( -0.5 * width, -0.5 * height, 0 );
// Render the main frame
ItemPocketComputer item = (ItemPocketComputer) stack.getItem();
@ -106,7 +113,7 @@ protected void renderItem( ItemStack stack )
if( computer != null && terminal != null )
{
// If we've a computer and terminal then attempt to render it.
renderTerminal( terminal, !computer.isColour(), width, height );
renderTerminal( terminal, !computer.isColour() );
}
else
{
@ -122,9 +129,9 @@ protected void renderItem( ItemStack stack )
tessellator.draw();
}
GlStateManager.enableDepthTest();
GlStateManager.enableLighting();
GlStateManager.popMatrix();
// TODO: RenderSystem.enableDepthTest();
// TODO: RenderSystem.enableLighting();
transform.pop();
}
private static void renderFrame( ComputerFamily family, int colour, int width, int height )
@ -171,8 +178,8 @@ private static void renderFrame( ComputerFamily family, int colour, int width, i
private static void renderLight( int colour, int width, int height )
{
GlStateManager.enableBlend();
GlStateManager.disableTexture();
RenderSystem.enableBlend();
RenderSystem.disableTexture();
float r = ((colour >>> 16) & 0xFF) / 255.0f;
float g = ((colour >>> 8) & 0xFF) / 255.0f;
@ -187,10 +194,10 @@ private static void renderLight( int colour, int width, int height )
buffer.pos( width - LIGHT_HEIGHT * 2, height + FRAME / 2.0f, 0.0D ).color( r, g, b, 1.0f ).endVertex();
tessellator.draw();
GlStateManager.enableTexture();
RenderSystem.enableTexture();
}
private static void renderTerminal( Terminal terminal, boolean greyscale, int width, int height )
private static void renderTerminal( Terminal terminal, boolean greyscale )
{
synchronized( terminal )
{
@ -237,12 +244,12 @@ private static void renderTerminal( Terminal terminal, boolean greyscale, int wi
}
}
private static void renderTexture( BufferBuilder builder, int x, int y, int textureX, int textureY, int width, int height, float r, float g, float b )
private static void renderTexture( IVertexBuilder builder, int x, int y, int textureX, int textureY, int width, int height, float r, float g, float b )
{
renderTexture( builder, x, y, textureX, textureY, width, height, width, height, r, g, b );
}
private static void renderTexture( BufferBuilder builder, int x, int y, int textureX, int textureY, int width, int height, int textureWidth, int textureHeight, float r, float g, float b )
private static void renderTexture( IVertexBuilder builder, int x, int y, int textureX, int textureY, int width, int height, int textureWidth, int textureHeight, float r, float g, float b )
{
float scale = 1 / 255.0f;
builder.pos( x, y + height, 0 ).tex( textureX * scale, (textureY + textureHeight) * scale ).color( r, g, b, 1.0f ).endVertex();

View File

@ -5,7 +5,7 @@
*/
package dan200.computercraft.client.render;
import com.mojang.blaze3d.platform.GlStateManager;
import com.mojang.blaze3d.systems.RenderSystem;
import dan200.computercraft.ComputerCraft;
import dan200.computercraft.shared.media.items.ItemPrintout;
import net.minecraft.item.ItemStack;
@ -48,16 +48,16 @@ protected void renderItem( ItemStack stack )
{
// Setup various transformations. Note that these are partially adapated from the corresponding method
// in FirstPersonRenderer.renderFirstPersonMap
GlStateManager.disableLighting();
RenderSystem.disableLighting();
GlStateManager.rotatef( 180f, 0f, 1f, 0f );
GlStateManager.rotatef( 180f, 0f, 0f, 1f );
GlStateManager.scalef( 0.42f, 0.42f, -0.42f );
GlStateManager.translatef( -0.5f, -0.48f, 0.0f );
RenderSystem.rotatef( 180f, 0f, 1f, 0f );
RenderSystem.rotatef( 180f, 0f, 0f, 1f );
RenderSystem.scalef( 0.42f, 0.42f, -0.42f );
RenderSystem.translatef( -0.5f, -0.48f, 0.0f );
drawPrintout( stack );
GlStateManager.enableLighting();
RenderSystem.enableLighting();
}
@SubscribeEvent
@ -68,18 +68,18 @@ public static void onRenderInFrame( RenderItemInFrameEvent event )
event.setCanceled( true );
GlStateManager.disableLighting();
RenderSystem.disableLighting();
// Move a little bit forward to ensure we're not clipping with the frame
GlStateManager.translatef( 0.0f, 0.0f, -0.001f );
GlStateManager.rotatef( 180f, 0f, 0f, 1f );
GlStateManager.scalef( 0.95f, 0.95f, -0.95f );
GlStateManager.translatef( -0.5f, -0.5f, 0.0f );
RenderSystem.translatef( 0.0f, 0.0f, -0.001f );
RenderSystem.rotatef( 180f, 0f, 0f, 1f );
RenderSystem.scalef( 0.95f, 0.95f, -0.95f );
RenderSystem.translatef( -0.5f, -0.5f, 0.0f );
drawPrintout( stack );
GlStateManager.enableLighting();
GlStateManager.disableBlend();
RenderSystem.enableLighting();
RenderSystem.disableBlend();
}
private static void drawPrintout( ItemStack stack )
@ -106,8 +106,8 @@ private static void drawPrintout( ItemStack stack )
// Scale the printout to fit correctly.
double scale = 1.0 / max;
GlStateManager.scaled( scale, scale, scale );
GlStateManager.translated( (max - width) / 2.0, (max - height) / 2.0, 0.0 );
RenderSystem.scaled( scale, scale, scale );
RenderSystem.translated( (max - width) / 2.0, (max - height) / 2.0, 0.0 );
drawBorder( 0, 0, -0.01, 0, pages, book );
drawText( X_TEXT_MARGIN, Y_TEXT_MARGIN, 0, ItemPrintout.getText( stack ), ItemPrintout.getColours( stack ) );

View File

@ -5,25 +5,22 @@
*/
package dan200.computercraft.client.render;
import com.mojang.blaze3d.platform.GlStateManager;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.vertex.IVertexBuilder;
import dan200.computercraft.ComputerCraft;
import dan200.computercraft.shared.peripheral.monitor.TileMonitor;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.client.renderer.Matrix4f;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.Direction;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.client.event.DrawBlockHighlightEvent;
import net.minecraftforge.client.event.DrawHighlightEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
import org.lwjgl.opengl.GL11;
import java.util.EnumSet;
@ -39,15 +36,12 @@ private MonitorHighlightRenderer()
}
@SubscribeEvent
public static void drawHighlight( DrawBlockHighlightEvent event )
public static void drawHighlight( DrawHighlightEvent.HighlightBlock event )
{
if( event.getTarget().getType() != RayTraceResult.Type.BLOCK || event.getInfo().getRenderViewEntity().isSneaking() )
{
return;
}
if( event.getInfo().getRenderViewEntity().isCrouching() ) return;
World world = event.getInfo().getRenderViewEntity().getEntityWorld();
BlockPos pos = ((BlockRayTraceResult) event.getTarget()).getPos();
BlockPos pos = event.getTarget().getPos();
TileEntity tile = world.getTileEntity( pos );
if( !(tile instanceof TileMonitor) ) return;
@ -64,50 +58,37 @@ public static void drawHighlight( DrawBlockHighlightEvent event )
if( monitor.getYIndex() != 0 ) faces.remove( monitor.getDown().getOpposite() );
if( monitor.getYIndex() != monitor.getHeight() - 1 ) faces.remove( monitor.getDown() );
GlStateManager.enableBlend();
GlStateManager.blendFuncSeparate( GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO );
GlStateManager.lineWidth( Math.max( 2.5F, (float) Minecraft.getInstance().mainWindow.getFramebufferWidth() / 1920.0F * 2.5F ) );
GlStateManager.disableTexture();
GlStateManager.depthMask( false );
GlStateManager.pushMatrix();
IVertexBuilder buffer = Minecraft.getInstance().func_228019_au_().func_228487_b_().getBuffer( RenderType.lines() );
Vec3d cameraPos = event.getInfo().getProjectedView();
GlStateManager.translated( pos.getX() - cameraPos.getX(), pos.getY() - cameraPos.getY(), pos.getZ() - cameraPos.getZ() );
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder buffer = tessellator.getBuffer();
buffer.begin( GL11.GL_LINES, DefaultVertexFormats.POSITION_COLOR );
transformStack.translate( pos.getX() - cameraPos.getX(), pos.getY() - cameraPos.getY(), pos.getZ() - cameraPos.getZ() );
// I wish I could think of a better way to do this
if( faces.contains( NORTH ) || faces.contains( WEST ) ) line( buffer, 0, 0, 0, UP );
if( faces.contains( SOUTH ) || faces.contains( WEST ) ) line( buffer, 0, 0, 1, UP );
if( faces.contains( NORTH ) || faces.contains( EAST ) ) line( buffer, 1, 0, 0, UP );
if( faces.contains( SOUTH ) || faces.contains( EAST ) ) line( buffer, 1, 0, 1, UP );
if( faces.contains( NORTH ) || faces.contains( DOWN ) ) line( buffer, 0, 0, 0, EAST );
if( faces.contains( SOUTH ) || faces.contains( DOWN ) ) line( buffer, 0, 0, 1, EAST );
if( faces.contains( NORTH ) || faces.contains( UP ) ) line( buffer, 0, 1, 0, EAST );
if( faces.contains( SOUTH ) || faces.contains( UP ) ) line( buffer, 0, 1, 1, EAST );
if( faces.contains( WEST ) || faces.contains( DOWN ) ) line( buffer, 0, 0, 0, SOUTH );
if( faces.contains( EAST ) || faces.contains( DOWN ) ) line( buffer, 1, 0, 0, SOUTH );
if( faces.contains( WEST ) || faces.contains( UP ) ) line( buffer, 0, 1, 0, SOUTH );
if( faces.contains( EAST ) || faces.contains( UP ) ) line( buffer, 1, 1, 0, SOUTH );
Matrix4f transform = transformStack.getLast().getPositionMatrix();
if( faces.contains( NORTH ) || faces.contains( WEST ) ) line( buffer, transform, 0, 0, 0, UP );
if( faces.contains( SOUTH ) || faces.contains( WEST ) ) line( buffer, transform, 0, 0, 1, UP );
if( faces.contains( NORTH ) || faces.contains( EAST ) ) line( buffer, transform, 1, 0, 0, UP );
if( faces.contains( SOUTH ) || faces.contains( EAST ) ) line( buffer, transform, 1, 0, 1, UP );
if( faces.contains( NORTH ) || faces.contains( DOWN ) ) line( buffer, transform, 0, 0, 0, EAST );
if( faces.contains( SOUTH ) || faces.contains( DOWN ) ) line( buffer, transform, 0, 0, 1, EAST );
if( faces.contains( NORTH ) || faces.contains( UP ) ) line( buffer, transform, 0, 1, 0, EAST );
if( faces.contains( SOUTH ) || faces.contains( UP ) ) line( buffer, transform, 0, 1, 1, EAST );
if( faces.contains( WEST ) || faces.contains( DOWN ) ) line( buffer, transform, 0, 0, 0, SOUTH );
if( faces.contains( EAST ) || faces.contains( DOWN ) ) line( buffer, transform, 1, 0, 0, SOUTH );
if( faces.contains( WEST ) || faces.contains( UP ) ) line( buffer, transform, 0, 1, 0, SOUTH );
if( faces.contains( EAST ) || faces.contains( UP ) ) line( buffer, transform, 1, 1, 0, SOUTH );
tessellator.draw();
GlStateManager.popMatrix();
GlStateManager.depthMask( true );
GlStateManager.enableTexture();
GlStateManager.disableBlend();
transformStack.pop();
}
private static void line( BufferBuilder buffer, int x, int y, int z, Direction direction )
private static void line( IVertexBuilder buffer, Matrix4f transform, float x, float y, float z, Direction direction )
{
double minX = x == 0 ? -EXPAND : 1 + EXPAND;
double minY = y == 0 ? -EXPAND : 1 + EXPAND;
double minZ = z == 0 ? -EXPAND : 1 + EXPAND;
float minX = x == 0 ? -EXPAND : 1 + EXPAND;
float minY = y == 0 ? -EXPAND : 1 + EXPAND;
float minZ = z == 0 ? -EXPAND : 1 + EXPAND;
buffer.pos( minX, minY, minZ ).color( 0, 0, 0, 0.4f ).endVertex();
buffer.pos(
buffer.pos( transform, minX, minY, minZ ).color( 0, 0, 0, 0.4f ).endVertex();
buffer.pos( transform,
minX + direction.getXOffset() * (1 + EXPAND * 2),
minY + direction.getYOffset() * (1 + EXPAND * 2),
minZ + direction.getZOffset() * (1 + EXPAND * 2)

View File

@ -6,6 +6,7 @@
package dan200.computercraft.client.render;
import com.mojang.blaze3d.platform.GlStateManager;
import com.mojang.blaze3d.systems.RenderSystem;
import dan200.computercraft.ComputerCraft;
import dan200.computercraft.shared.peripheral.modem.wired.BlockCable;
import dan200.computercraft.shared.peripheral.modem.wired.CableModemVariant;
@ -110,17 +111,17 @@ public void render( @Nonnull TileCable te, double x, double y, double z, float p
*/
private void preRenderDamagedBlocks()
{
GlStateManager.disableLighting();
RenderSystem.disableLighting();
GlStateManager.enableBlend();
GlStateManager.blendFuncSeparate( GlStateManager.SourceFactor.DST_COLOR, GlStateManager.DestFactor.SRC_COLOR, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO );
GlStateManager.enableBlend();
GlStateManager.color4f( 1.0F, 1.0F, 1.0F, 0.5F );
GlStateManager.polygonOffset( -3.0F, -3.0F );
GlStateManager.enablePolygonOffset();
GlStateManager.alphaFunc( 516, 0.1F );
GlStateManager.enableAlphaTest();
GlStateManager.pushMatrix();
RenderSystem.enableBlend();
RenderSystem.blendFuncSeparate( GlStateManager.SourceFactor.DST_COLOR, GlStateManager.DestFactor.SRC_COLOR, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO );
RenderSystem.enableBlend();
RenderSystem.color4f( 1.0F, 1.0F, 1.0F, 0.5F );
RenderSystem.polygonOffset( -3.0F, -3.0F );
RenderSystem.enablePolygonOffset();
RenderSystem.alphaFunc( 516, 0.1F );
RenderSystem.enableAlphaTest();
RenderSystem.pushMatrix();
}
/**
@ -130,11 +131,11 @@ private void preRenderDamagedBlocks()
*/
private void postRenderDamagedBlocks()
{
GlStateManager.disableAlphaTest();
GlStateManager.polygonOffset( 0.0F, 0.0F );
GlStateManager.disablePolygonOffset();
GlStateManager.disablePolygonOffset();
GlStateManager.depthMask( true );
GlStateManager.popMatrix();
RenderSystem.disableAlphaTest();
RenderSystem.polygonOffset( 0.0F, 0.0F );
RenderSystem.disablePolygonOffset();
RenderSystem.disablePolygonOffset();
RenderSystem.depthMask( true );
RenderSystem.popMatrix();
}
}

View File

@ -324,7 +324,7 @@ public static void sync( ModConfig.Loading event )
}
@SubscribeEvent
public static void sync( ModConfig.ConfigReloading event )
public static void sync( ModConfig.Reloading event )
{
// Ensure file configs are reloaded. Forge should probably do this, so worth checking in the future.
CommentedConfig config = event.getConfig().getConfigData();

View File

@ -11,12 +11,14 @@
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityType;
import net.minecraft.util.ActionResultType;
import net.minecraft.util.Hand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.world.IBlockReader;
import net.minecraft.world.IWorldReader;
import net.minecraft.world.World;
import net.minecraft.world.server.ServerWorld;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
@ -45,12 +47,13 @@ public final void onReplaced( @Nonnull BlockState block, @Nonnull World world, @
if( tile instanceof TileGeneric ) ((TileGeneric) tile).destroy();
}
@Nonnull
@Override
@Deprecated
public final boolean onBlockActivated( BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockRayTraceResult hit )
public final ActionResultType onBlockActivated( BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockRayTraceResult hit )
{
TileEntity tile = world.getTileEntity( pos );
return tile instanceof TileGeneric && ((TileGeneric) tile).onActivate( player, hand, hit );
return tile instanceof TileGeneric ? ((TileGeneric) tile).onActivate( player, hand, hit ) : ActionResultType.PASS;
}
@Override
@ -70,7 +73,7 @@ public final void onNeighborChange( BlockState state, IWorldReader world, BlockP
@Override
@Deprecated
public void tick( BlockState state, World world, BlockPos pos, Random rand )
public void tick( BlockState state, ServerWorld world, BlockPos pos, Random rand )
{
TileEntity te = world.getTileEntity( pos );
if( te instanceof TileGeneric ) ((TileGeneric) te).blockTick();

View File

@ -12,6 +12,7 @@
import net.minecraft.network.play.server.SUpdateTileEntityPacket;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityType;
import net.minecraft.util.ActionResultType;
import net.minecraft.util.Hand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
@ -37,9 +38,10 @@ public final void updateBlock()
getWorld().notifyBlockUpdate( pos, state, state, 3 );
}
public boolean onActivate( PlayerEntity player, Hand hand, BlockRayTraceResult hit )
@Nonnull
public ActionResultType onActivate( PlayerEntity player, Hand hand, BlockRayTraceResult hit )
{
return false;
return ActionResultType.PASS;
}
public void onNeighbourChange( @Nonnull BlockPos neighbour )

View File

@ -30,6 +30,7 @@
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.tileentity.ITickableTileEntity;
import net.minecraft.tileentity.TileEntityType;
import net.minecraft.util.ActionResultType;
import net.minecraft.util.Direction;
import net.minecraft.util.Hand;
import net.minecraft.util.INameable;
@ -102,8 +103,9 @@ protected boolean canNameWithTag( PlayerEntity player )
return false;
}
@Nonnull
@Override
public boolean onActivate( PlayerEntity player, Hand hand, BlockRayTraceResult hit )
public ActionResultType onActivate( PlayerEntity player, Hand hand, BlockRayTraceResult hit )
{
ItemStack currentItem = player.getHeldItem( hand );
if( !currentItem.isEmpty() && currentItem.getItem() == Items.NAME_TAG && canNameWithTag( player ) && currentItem.hasDisplayName() )
@ -114,9 +116,9 @@ public boolean onActivate( PlayerEntity player, Hand hand, BlockRayTraceResult h
setLabel( currentItem.getDisplayName().getString() );
currentItem.shrink( 1 );
}
return true;
return ActionResultType.SUCCESS;
}
else if( !player.isSneaking() )
else if( !player.isCrouching() )
{
// Regular right click to activate computer
if( !getWorld().isRemote && isUsable( player, false ) )
@ -124,9 +126,9 @@ else if( !player.isSneaking() )
createServerComputer().turnOn();
new ComputerContainerData( createServerComputer() ).open( player, this );
}
return true;
return ActionResultType.SUCCESS;
}
return false;
return ActionResultType.PASS;
}
@Override

View File

@ -76,12 +76,10 @@ public static void sendToAllAround( NetworkMessage packet, World world, Vec3d po
{
for( ServerPlayerEntity player : ServerLifecycleHooks.getCurrentServer().getPlayerList().getPlayers() )
{
if( player.getEntityWorld() != world ) continue;
double x = pos.x - player.posX;
double y = pos.y - player.posY;
double z = pos.z - player.posZ;
if( x * x + y * y + z * z < range * range ) sendToPlayer( player, packet );
if( player.getEntityWorld() == world && player.getDistanceSq( pos ) < range * range )
{
sendToPlayer( player, packet );
}
}
}

View File

@ -99,26 +99,27 @@ protected void invalidateCaps()
}
}
@Nonnull
@Override
public boolean onActivate( PlayerEntity player, Hand hand, BlockRayTraceResult hit )
public ActionResultType onActivate( PlayerEntity player, Hand hand, BlockRayTraceResult hit )
{
if( player.isSneaking() )
if( player.isCrouching() )
{
// Try to put a disk into the drive
ItemStack disk = player.getHeldItem( hand );
if( disk.isEmpty() ) return false;
if( disk.isEmpty() ) return ActionResultType.PASS;
if( !getWorld().isRemote && getStackInSlot( 0 ).isEmpty() && MediaProviders.get( disk ) != null )
{
setDiskStack( disk );
player.setHeldItem( hand, ItemStack.EMPTY );
}
return true;
return ActionResultType.SUCCESS;
}
else
{
// Open the GUI
if( !getWorld().isRemote ) NetworkHooks.openGui( (ServerPlayerEntity) player, this );
return true;
return ActionResultType.SUCCESS;
}
}

View File

@ -250,11 +250,4 @@ public static BlockState correctConnections( World world, BlockPos pos, BlockSta
.with( WEST, false ).with( UP, false ).with( DOWN, false );
}
}
@Override
@Deprecated
public boolean hasCustomBreakingProgress( BlockState state )
{
return true;
}
}

View File

@ -24,6 +24,7 @@
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.util.ActionResultType;
import net.minecraft.util.Direction;
import net.minecraft.util.Hand;
import net.minecraft.util.ResourceLocation;
@ -238,12 +239,14 @@ public void onNeighbourTileEntityChange( @Nonnull BlockPos neighbour )
}
}
@Nonnull
@Override
public boolean onActivate( PlayerEntity player, Hand hand, BlockRayTraceResult hit )
public ActionResultType onActivate( PlayerEntity player, Hand hand, BlockRayTraceResult hit )
{
if( !canAttachPeripheral() || player.isSneaking() ) return false;
if( player.isCrouching() ) return ActionResultType.PASS;
if( !canAttachPeripheral() ) return ActionResultType.FAIL;
if( getWorld().isRemote ) return true;
if( getWorld().isRemote ) return ActionResultType.SUCCESS;
String oldName = m_peripheral.getConnectedName();
togglePeripheralAccess();
@ -262,7 +265,7 @@ public boolean onActivate( PlayerEntity player, Hand hand, BlockRayTraceResult h
}
}
return true;
return ActionResultType.SUCCESS;
}
@Override

View File

@ -22,6 +22,7 @@
import net.minecraft.block.BlockState;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.util.ActionResultType;
import net.minecraft.util.Direction;
import net.minecraft.util.Hand;
import net.minecraft.util.ResourceLocation;
@ -184,10 +185,11 @@ public void onNeighbourTileEntityChange( @Nonnull BlockPos neighbour )
}
}
@Nonnull
@Override
public boolean onActivate( PlayerEntity player, Hand hand, BlockRayTraceResult hit )
public ActionResultType onActivate( PlayerEntity player, Hand hand, BlockRayTraceResult hit )
{
if( getWorld().isRemote ) return true;
if( getWorld().isRemote ) return ActionResultType.SUCCESS;
// On server, we interacted if a peripheral was found
Set<String> oldPeriphNames = getConnectedPeripheralNames();
@ -200,7 +202,7 @@ public boolean onActivate( PlayerEntity player, Hand hand, BlockRayTraceResult h
sendPeripheralChanges( player, "chat.computercraft.wired_modem.peripheral_connected", periphNames );
}
return true;
return ActionResultType.SUCCESS;
}
private static void sendPeripheralChanges( PlayerEntity player, String kind, Collection<String> peripherals )

View File

@ -18,12 +18,10 @@
import net.minecraft.state.StateContainer;
import net.minecraft.state.properties.BlockStateProperties;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.Direction;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
public class BlockMonitor extends BlockGeneric
@ -38,28 +36,13 @@ public class BlockMonitor extends BlockGeneric
public BlockMonitor( Properties settings, NamedTileEntityType<? extends TileGeneric> type )
{
super( settings, type );
// TODO: Test underwater - do we need isSolid at all?
setDefaultState( getStateContainer().getBaseState()
.with( ORIENTATION, Direction.NORTH )
.with( FACING, Direction.NORTH )
.with( STATE, MonitorEdgeState.NONE ) );
}
@Nonnull
@Override
public BlockRenderLayer getRenderLayer()
{
// We use the CUTOUT layer, as otherwise monitor rendering will cause flickering.
return BlockRenderLayer.CUTOUT;
}
@Override
@Deprecated
public boolean isSolid( BlockState state )
{
// We override isSolid, as our overriding of getRenderLayer means that it would otherwise return false.
return true;
}
@Override
protected void fillStateContainer( StateContainer.Builder<Block, BlockState> builder )
{

View File

@ -5,8 +5,9 @@
*/
package dan200.computercraft.shared.peripheral.monitor;
import com.mojang.blaze3d.platform.GlStateManager;
import dan200.computercraft.client.gui.FixedWidthFontRenderer;
import dan200.computercraft.shared.common.ClientTerminal;
import net.minecraft.client.renderer.vertex.VertexBuffer;
import net.minecraft.util.math.BlockPos;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
@ -23,7 +24,7 @@ public class ClientMonitor extends ClientTerminal
public long lastRenderFrame = -1;
public BlockPos lastRenderPos = null;
public int[] renderDisplayLists = null;
public VertexBuffer buffer = null;
public ClientMonitor( boolean colour, TileMonitor origin )
{
@ -37,17 +38,11 @@ public TileMonitor getOrigin()
}
@OnlyIn( Dist.CLIENT )
public void createLists()
public void createBuffer()
{
if( renderDisplayLists == null )
if( buffer == null )
{
renderDisplayLists = new int[3];
for( int i = 0; i < renderDisplayLists.length; i++ )
{
renderDisplayLists[i] = GlStateManager.genLists( 1 );
}
buffer = new VertexBuffer( FixedWidthFontRenderer.TYPE.getVertexFormat() );
synchronized( allMonitors )
{
allMonitors.add( this );
@ -58,19 +53,15 @@ public void createLists()
@OnlyIn( Dist.CLIENT )
public void destroy()
{
if( renderDisplayLists != null )
if( buffer != null )
{
synchronized( allMonitors )
{
allMonitors.remove( this );
}
for( int list : renderDisplayLists )
{
GlStateManager.deleteLists( list, 1 );
}
renderDisplayLists = null;
buffer.close();
buffer = null;
}
}
@ -82,13 +73,10 @@ public static void destroyAll()
for( Iterator<ClientMonitor> iterator = allMonitors.iterator(); iterator.hasNext(); )
{
ClientMonitor monitor = iterator.next();
if( monitor.renderDisplayLists != null )
if( monitor.buffer != null )
{
for( int list : monitor.renderDisplayLists )
{
GlStateManager.deleteLists( list, 1 );
}
monitor.renderDisplayLists = null;
monitor.buffer.close();
monitor.buffer = null;
}
iterator.remove();

View File

@ -18,6 +18,7 @@
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityType;
import net.minecraft.util.ActionResultType;
import net.minecraft.util.Direction;
import net.minecraft.util.Hand;
import net.minecraft.util.ResourceLocation;
@ -104,10 +105,11 @@ public void onChunkUnloaded()
if( m_clientMonitor != null && m_xIndex == 0 && m_yIndex == 0 ) m_clientMonitor.destroy();
}
@Nonnull
@Override
public boolean onActivate( PlayerEntity player, Hand hand, BlockRayTraceResult hit )
public ActionResultType onActivate( PlayerEntity player, Hand hand, BlockRayTraceResult hit )
{
if( !player.isSneaking() && getFront() == hit.getFace() )
if( !player.isCrouching() && getFront() == hit.getFace() )
{
if( !getWorld().isRemote )
{
@ -117,10 +119,10 @@ public boolean onActivate( PlayerEntity player, Hand hand, BlockRayTraceResult h
(float) (hit.getHitVec().z - hit.getPos().getZ())
);
}
return true;
return ActionResultType.SUCCESS;
}
return false;
return ActionResultType.PASS;
}
@Nonnull

View File

@ -25,8 +25,8 @@
import net.minecraft.item.*;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.util.*;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.util.math.Vec3d;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.TranslationTextComponent;
import net.minecraftforge.common.capabilities.Capability;
@ -94,13 +94,14 @@ protected void invalidateCaps()
}
}
@Nonnull
@Override
public boolean onActivate( PlayerEntity player, Hand hand, BlockRayTraceResult hit )
public ActionResultType onActivate( PlayerEntity player, Hand hand, BlockRayTraceResult hit )
{
if( player.isSneaking() ) return false;
if( player.isCrouching() ) return ActionResultType.PASS;
if( !getWorld().isRemote ) NetworkHooks.openGui( (ServerPlayerEntity) player, this );
return true;
return ActionResultType.SUCCESS;
}
@Override
@ -424,11 +425,7 @@ private void ejectContents()
setInventorySlotContents( i, ItemStack.EMPTY );
// Spawn the item in the world
BlockPos pos = getPos();
double x = pos.getX() + 0.5;
double y = pos.getY() + 0.75;
double z = pos.getZ() + 0.5;
WorldUtil.dropItemStack( stack, getWorld(), x, y, z );
WorldUtil.dropItemStack( stack, getWorld(), new Vec3d( getPos() ).add( 0.5, 0.75, 0.5 ) );
}
}
}

View File

@ -80,7 +80,7 @@ public Object[] callMethod( @Nonnull ILuaContext context, int method, @Nonnull O
stack = InventoryUtil.storeItems( stack, new PlayerMainInvWrapper( inventory ), inventory.currentItem );
if( !stack.isEmpty() )
{
WorldUtil.dropItemStack( stack, player.getEntityWorld(), player.posX, player.posY, player.posZ );
WorldUtil.dropItemStack( stack, player.getEntityWorld(), player.getPositionVec() );
}
}
}
@ -111,7 +111,7 @@ public Object[] callMethod( @Nonnull ILuaContext context, int method, @Nonnull O
stack = InventoryUtil.storeItems( stack, new PlayerMainInvWrapper( inventory ), inventory.currentItem );
if( stack.isEmpty() )
{
WorldUtil.dropItemStack( stack, player.getEntityWorld(), player.posX, player.posY, player.posZ );
WorldUtil.dropItemStack( stack, player.getEntityWorld(), player.getPositionVec() );
}
}

View File

@ -11,7 +11,6 @@
import dan200.computercraft.api.peripheral.IPeripheralTile;
import dan200.computercraft.core.computer.MainThread;
import dan200.computercraft.core.tracking.Tracking;
import dan200.computercraft.shared.Config;
import dan200.computercraft.shared.command.CommandComputerCraft;
import dan200.computercraft.shared.command.arguments.ArgumentSerializers;
import dan200.computercraft.shared.common.DefaultBundledRedstoneProvider;
@ -36,7 +35,6 @@
import net.minecraftforge.event.TickEvent;
import net.minecraftforge.event.entity.player.PlayerContainerEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.client.event.ConfigChangedEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent;
import net.minecraftforge.fml.event.server.FMLServerStartedEvent;
@ -127,12 +125,6 @@ public static void onServerTick( TickEvent.ServerTickEvent event )
}
}
@SubscribeEvent
public static void onConfigChanged( ConfigChangedEvent.OnConfigChangedEvent event )
{
if( event.getModID().equals( ComputerCraft.MOD_ID ) ) Config.sync();
}
@SubscribeEvent
public static void onContainerOpen( PlayerContainerEvent.Open event )
{

View File

@ -33,10 +33,7 @@
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.nbt.ListNBT;
import net.minecraft.tileentity.TileEntityType;
import net.minecraft.util.Direction;
import net.minecraft.util.Hand;
import net.minecraft.util.NonNullList;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.*;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.util.math.Vec3d;
@ -164,8 +161,9 @@ protected void invalidateCaps()
}
}
@Nonnull
@Override
public boolean onActivate( PlayerEntity player, Hand hand, BlockRayTraceResult hit )
public ActionResultType onActivate( PlayerEntity player, Hand hand, BlockRayTraceResult hit )
{
// Apply dye
ItemStack currentItem = player.getHeldItem( hand );
@ -186,7 +184,7 @@ public boolean onActivate( PlayerEntity player, Hand hand, BlockRayTraceResult h
}
}
}
return true;
return ActionResultType.SUCCESS;
}
else if( currentItem.getItem() == Items.WATER_BUCKET && m_brain.getColour() != -1 )
{
@ -203,7 +201,7 @@ else if( currentItem.getItem() == Items.WATER_BUCKET && m_brain.getColour() != -
}
}
}
return true;
return ActionResultType.SUCCESS;
}
}

View File

@ -337,8 +337,7 @@ public boolean teleportTo( @Nonnull World world, @Nonnull BlockPos pos )
{
// Copy the old turtle state into the new turtle
TileTurtle newTurtle = (TileTurtle) newTile;
newTurtle.setWorld( world );
newTurtle.setPos( pos );
newTurtle.setWorldAndPos( world, pos );
newTurtle.transferStateFrom( oldOwner );
newTurtle.createServerComputer().setWorld( world );
newTurtle.createServerComputer().setPosition( pos );

View File

@ -170,16 +170,16 @@ public static TurtlePlayer createPlayer( ITurtleAccess turtle, BlockPos position
private static void orientPlayer( ITurtleAccess turtle, TurtlePlayer turtlePlayer, BlockPos position, Direction direction )
{
turtlePlayer.posX = position.getX() + 0.5;
turtlePlayer.posY = position.getY() + 0.5;
turtlePlayer.posZ = position.getZ() + 0.5;
double posX = position.getX() + 0.5;
double posY = position.getY() + 0.5;
double posZ = position.getZ() + 0.5;
// Stop intersection with the turtle itself
if( turtle.getPosition().equals( position ) )
{
turtlePlayer.posX += 0.48 * direction.getXOffset();
turtlePlayer.posY += 0.48 * direction.getYOffset();
turtlePlayer.posZ += 0.48 * direction.getZOffset();
posX += 0.48 * direction.getXOffset();
posY += 0.48 * direction.getYOffset();
posZ += 0.48 * direction.getZOffset();
}
if( direction.getAxis() != Direction.Axis.Y )
@ -193,9 +193,10 @@ private static void orientPlayer( ITurtleAccess turtle, TurtlePlayer turtlePlaye
turtlePlayer.rotationPitch = DirectionUtil.toPitchAngle( direction );
}
turtlePlayer.prevPosX = turtlePlayer.posX;
turtlePlayer.prevPosY = turtlePlayer.posY;
turtlePlayer.prevPosZ = turtlePlayer.posZ;
turtlePlayer.setRawPosition( posX, posY, posZ );
turtlePlayer.prevPosX = posX;
turtlePlayer.prevPosY = posY;
turtlePlayer.prevPosZ = posZ;
turtlePlayer.prevRotationPitch = turtlePlayer.rotationPitch;
turtlePlayer.prevRotationYaw = turtlePlayer.rotationYaw;
@ -209,7 +210,7 @@ private static ItemStack deployOnEntity( @Nonnull ItemStack stack, final ITurtle
// See if there is an entity present
final World world = turtle.getWorld();
final BlockPos position = turtle.getPosition();
Vec3d turtlePos = new Vec3d( turtlePlayer.posX, turtlePlayer.posY, turtlePlayer.posZ );
Vec3d turtlePos = turtlePlayer.getPositionVec();
Vec3d rayDir = turtlePlayer.getLook( 1.0f );
Pair<Entity, Vec3d> hit = WorldUtil.rayTraceEntities( world, turtlePos, rayDir, 1.5 );
if( hit == null )

View File

@ -65,9 +65,7 @@ private void setState( ITurtleAccess turtle )
}
BlockPos position = turtle.getPosition();
posX = position.getX() + 0.5;
posY = position.getY() + 0.5;
posZ = position.getZ() + 0.5;
setRawPosition( position.getX() + 0.5, position.getY() + 0.5, position.getZ() + 0.5 );
rotationYaw = turtle.getDirection().getHorizontalAngle();
rotationPitch = 0.0f;
@ -137,10 +135,9 @@ public EntityType<?> getType()
@Override
public Vec3d getPositionVector()
{
return new Vec3d( posX, posY, posZ );
return getPositionVec();
}
@Override
public float getEyeHeight( @Nonnull Pose pose )
{

View File

@ -6,22 +6,18 @@
package dan200.computercraft.shared.turtle.upgrades;
import dan200.computercraft.api.AbstractTurtleUpgrade;
import dan200.computercraft.api.client.TransformedModel;
import dan200.computercraft.api.peripheral.IPeripheral;
import dan200.computercraft.api.turtle.ITurtleAccess;
import dan200.computercraft.api.turtle.TurtleSide;
import dan200.computercraft.api.turtle.TurtleUpgradeType;
import net.minecraft.block.Blocks;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.model.IBakedModel;
import net.minecraft.client.renderer.model.ModelManager;
import net.minecraft.client.renderer.model.ModelResourceLocation;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import org.apache.commons.lang3.tuple.Pair;
import javax.annotation.Nonnull;
import javax.vecmath.Matrix4f;
public class TurtleCraftingTable extends AbstractTurtleUpgrade
{
@ -55,19 +51,9 @@ private void loadModelLocations()
@Nonnull
@Override
@OnlyIn( Dist.CLIENT )
public Pair<IBakedModel, Matrix4f> getModel( ITurtleAccess turtle, @Nonnull TurtleSide side )
public TransformedModel getModel( ITurtleAccess turtle, @Nonnull TurtleSide side )
{
loadModelLocations();
Matrix4f transform = null;
ModelManager modelManager = Minecraft.getInstance().getItemRenderer().getItemModelMesher().getModelManager();
if( side == TurtleSide.Left )
{
return Pair.of( modelManager.getModel( m_leftModel ), transform );
}
else
{
return Pair.of( modelManager.getModel( m_rightModel ), transform );
}
return TransformedModel.of( side == TurtleSide.Left ? m_leftModel : m_rightModel );
}
}

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@ -7,13 +7,11 @@
import dan200.computercraft.ComputerCraft;
import dan200.computercraft.api.AbstractTurtleUpgrade;
import dan200.computercraft.api.client.TransformedModel;
import dan200.computercraft.api.peripheral.IPeripheral;
import dan200.computercraft.api.turtle.*;
import dan200.computercraft.shared.peripheral.modem.ModemState;
import dan200.computercraft.shared.peripheral.modem.wireless.WirelessModemPeripheral;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.model.IBakedModel;
import net.minecraft.client.renderer.model.ModelManager;
import net.minecraft.client.renderer.model.ModelResourceLocation;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.util.Direction;
@ -23,10 +21,8 @@
import net.minecraft.world.World;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import org.apache.commons.lang3.tuple.Pair;
import javax.annotation.Nonnull;
import javax.vecmath.Matrix4f;
public class TurtleModem extends AbstractTurtleUpgrade
{
@ -129,7 +125,7 @@ private void loadModelLocations()
@Nonnull
@Override
@OnlyIn( Dist.CLIENT )
public Pair<IBakedModel, Matrix4f> getModel( ITurtleAccess turtle, @Nonnull TurtleSide side )
public TransformedModel getModel( ITurtleAccess turtle, @Nonnull TurtleSide side )
{
loadModelLocations();
@ -137,28 +133,12 @@ public Pair<IBakedModel, Matrix4f> getModel( ITurtleAccess turtle, @Nonnull Turt
if( turtle != null )
{
CompoundNBT turtleNBT = turtle.getUpgradeNBTData( side );
if( turtleNBT.contains( "active" ) )
{
active = turtleNBT.getBoolean( "active" );
}
active = turtleNBT.contains( "active" ) && turtleNBT.getBoolean( "active" );
}
Matrix4f transform = null;
ModelManager modelManager = Minecraft.getInstance().getItemRenderer().getItemModelMesher().getModelManager();
if( side == TurtleSide.Left )
{
return Pair.of(
active ? modelManager.getModel( m_leftOnModel ) : modelManager.getModel( m_leftOffModel ),
transform
);
}
else
{
return Pair.of(
active ? modelManager.getModel( m_rightOnModel ) : modelManager.getModel( m_rightOffModel ),
transform
);
}
return side == TurtleSide.Left
? TransformedModel.of( active ? m_leftOnModel : m_leftOffModel )
: TransformedModel.of( active ? m_rightOnModel : m_rightOffModel );
}
@Override

View File

@ -8,14 +8,12 @@
import dan200.computercraft.ComputerCraft;
import dan200.computercraft.api.AbstractTurtleUpgrade;
import dan200.computercraft.api.client.TransformedModel;
import dan200.computercraft.api.peripheral.IPeripheral;
import dan200.computercraft.api.turtle.ITurtleAccess;
import dan200.computercraft.api.turtle.TurtleSide;
import dan200.computercraft.api.turtle.TurtleUpgradeType;
import dan200.computercraft.shared.peripheral.speaker.SpeakerPeripheral;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.model.IBakedModel;
import net.minecraft.client.renderer.model.ModelManager;
import net.minecraft.client.renderer.model.ModelResourceLocation;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockPos;
@ -23,10 +21,8 @@
import net.minecraft.world.World;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import org.apache.commons.lang3.tuple.Pair;
import javax.annotation.Nonnull;
import javax.vecmath.Matrix4f;
public class TurtleSpeaker extends AbstractTurtleUpgrade
{
@ -89,19 +85,10 @@ private void loadModelLocations()
@Nonnull
@Override
@OnlyIn( Dist.CLIENT )
public Pair<IBakedModel, Matrix4f> getModel( ITurtleAccess turtle, @Nonnull TurtleSide side )
public TransformedModel getModel( ITurtleAccess turtle, @Nonnull TurtleSide side )
{
loadModelLocations();
ModelManager modelManager = Minecraft.getInstance().getItemRenderer().getItemModelMesher().getModelManager();
if( side == TurtleSide.Left )
{
return Pair.of( modelManager.getModel( m_leftModel ), null );
}
else
{
return Pair.of( modelManager.getModel( m_rightModel ), null );
}
return TransformedModel.of( side == TurtleSide.Left ? m_leftModel : m_rightModel );
}
@Override

View File

@ -7,6 +7,7 @@
import dan200.computercraft.ComputerCraft;
import dan200.computercraft.api.AbstractTurtleUpgrade;
import dan200.computercraft.api.client.TransformedModel;
import dan200.computercraft.api.turtle.*;
import dan200.computercraft.api.turtle.event.TurtleAttackEvent;
import dan200.computercraft.api.turtle.event.TurtleBlockEvent;
@ -19,8 +20,8 @@
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.model.IBakedModel;
import net.minecraft.client.renderer.Matrix4f;
import net.minecraft.client.renderer.TransformationMatrix;
import net.minecraft.entity.Entity;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.item.ArmorStandEntity;
@ -42,7 +43,6 @@
import org.apache.commons.lang3.tuple.Pair;
import javax.annotation.Nonnull;
import javax.vecmath.Matrix4f;
import java.util.List;
import java.util.function.Function;
@ -71,20 +71,16 @@ public TurtleTool( ResourceLocation id, ItemStack craftItem, ItemStack toolItem
@Nonnull
@Override
@OnlyIn( Dist.CLIENT )
public Pair<IBakedModel, Matrix4f> getModel( ITurtleAccess turtle, @Nonnull TurtleSide side )
public TransformedModel getModel( ITurtleAccess turtle, @Nonnull TurtleSide side )
{
float xOffset = side == TurtleSide.Left ? -0.40625f : 0.40625f;
Matrix4f transform = new Matrix4f(
Matrix4f transform = new Matrix4f( new float[] {
0.0f, 0.0f, -1.0f, 1.0f + xOffset,
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, -1.0f, 0.0f, 1.0f,
0.0f, 0.0f, 0.0f, 1.0f
);
Minecraft mc = Minecraft.getInstance();
return Pair.of(
mc.getItemRenderer().getItemModelMesher().getItemModel( getCraftingItem() ),
transform
);
0.0f, 0.0f, 0.0f, 1.0f,
} );
return TransformedModel.of( getCraftingItem(), new TransformationMatrix( transform ) );
}
@Nonnull
@ -124,7 +120,7 @@ private TurtleCommandResult attack( final ITurtleAccess turtle, Direction direct
final TurtlePlayer turtlePlayer = TurtlePlaceCommand.createPlayer( turtle, position, direction );
// See if there is an entity present
Vec3d turtlePos = new Vec3d( turtlePlayer.posX, turtlePlayer.posY, turtlePlayer.posZ );
Vec3d turtlePos = turtlePlayer.getPositionVec();
Vec3d rayDir = turtlePlayer.getLook( 1.0f );
Pair<Entity, Vec3d> hit = WorldUtil.rayTraceEntities( world, turtlePos, rayDir, 1.5 );
if( hit != null )

View File

@ -20,9 +20,9 @@ private NBTUtil() {}
private static INBT toNBTTag( Object object )
{
if( object == null ) return null;
if( object instanceof Boolean ) return new ByteNBT( (byte) ((boolean) (Boolean) object ? 1 : 0) );
if( object instanceof Number ) return new DoubleNBT( ((Number) object).doubleValue() );
if( object instanceof String ) return new StringNBT( object.toString() );
if( object instanceof Boolean ) return ByteNBT.valueOf( (byte) ((boolean) (Boolean) object ? 1 : 0) );
if( object instanceof Number ) return DoubleNBT.valueOf( ((Number) object).doubleValue() );
if( object instanceof String ) return StringNBT.valueOf( object.toString() );
if( object instanceof Map )
{
Map<?, ?> m = (Map<?, ?>) object;

View File

@ -172,17 +172,17 @@ public static void dropItemStack( @Nonnull ItemStack stack, World world, BlockPo
double xPos = pos.getX() + 0.5 + xDir * 0.4;
double yPos = pos.getY() + 0.5 + yDir * 0.4;
double zPos = pos.getZ() + 0.5 + zDir * 0.4;
dropItemStack( stack, world, xPos, yPos, zPos, xDir, yDir, zDir );
dropItemStack( stack, world, new Vec3d( xPos, yPos, zPos ), xDir, yDir, zDir );
}
public static void dropItemStack( @Nonnull ItemStack stack, World world, double xPos, double yPos, double zPos )
public static void dropItemStack( @Nonnull ItemStack stack, World world, Vec3d pos )
{
dropItemStack( stack, world, xPos, yPos, zPos, 0.0, 0.0, 0.0 );
dropItemStack( stack, world, pos, 0.0, 0.0, 0.0 );
}
public static void dropItemStack( @Nonnull ItemStack stack, World world, double xPos, double yPos, double zPos, double xDir, double yDir, double zDir )
public static void dropItemStack( @Nonnull ItemStack stack, World world, Vec3d pos, double xDir, double yDir, double zDir )
{
ItemEntity item = new ItemEntity( world, xPos, yPos, zPos, stack.copy() );
ItemEntity item = new ItemEntity( world, pos.x, pos.y, pos.z, stack.copy() );
item.setMotion(
xDir * 0.7 + world.getRandom().nextFloat() * 0.2 - 0.1,
yDir * 0.7 + world.getRandom().nextFloat() * 0.2 - 0.1,

View File

@ -1,4 +1,4 @@
# ItemPocketRenderer/ItemPrintoutRenderer
public net.minecraft.client.renderer.FirstPersonRenderer func_187466_c()V # renderArms
public net.minecraft.client.renderer.FirstPersonRenderer func_178100_c(F)F # getMapAngleFromPitch
public net.minecraft.client.renderer.FirstPersonRenderer func_187456_a(FFLnet/minecraft/util/HandSide;)V # renderArmFirstPerson
public net.minecraft.client.renderer.FirstPersonRenderer func_228401_a_(Lcom/mojang/blaze3d/matrix/MatrixStack;Lnet/minecraft/client/renderer/IRenderTypeBuffer;IFFLnet/minecraft/util/HandSide;)V # renderArmFirstPerson
public net.minecraft.client.renderer.FirstPersonRenderer func_228403_a_(Lcom/mojang/blaze3d/matrix/MatrixStack;Lnet/minecraft/client/renderer/IRenderTypeBuffer;ILnet/minecraft/util/HandSide;)V # renderArm

View File

@ -1,5 +1,5 @@
modLoader="javafml"
loaderVersion="[28,29)"
loaderVersion="[31,32)"
issueTrackerURL="https://github.com/SquidDev-CC/CC-Tweaked/issues"
displayURL="https://github.com/SquidDev-CC/CC-Tweaked"
@ -19,6 +19,6 @@ CC: Tweaked is a fork of ComputerCraft, adding programmable computers, turtles a
[[dependencies.computercraft]]
modId="forge"
mandatory=true
versionRange="[28.1.71,29)"
versionRange="[31.0.1,32)"
ordering="NONE"
side="BOTH"

View File

@ -1,6 +1,4 @@
{
"parent": "computercraft:block/turtle_base",
"textures": {
"texture": "computercraft:block/turtle_advanced"
}
"loader": "computercraft:turtle",
"model": "computercraft:block/turtle_advanced_base"
}

View File

@ -0,0 +1,6 @@
{
"parent": "computercraft:block/turtle_base",
"textures": {
"texture": "computercraft:block/turtle_advanced"
}
}

View File

@ -1,5 +1,5 @@
{
"parent": "computercraft:block/turtle_normal_overlay",
"parent": "computercraft:block/turtle_overlay",
"textures": {
"texture": "computercraft:block/turtle_elf_overlay"
}

View File

@ -1,6 +1,4 @@
{
"parent": "computercraft:block/turtle_base",
"textures": {
"texture": "computercraft:block/turtle_normal"
}
"loader": "computercraft:turtle",
"model": "computercraft:block/turtle_normal_base"
}

View File

@ -0,0 +1,6 @@
{
"parent": "computercraft:block/turtle_base",
"textures": {
"texture": "computercraft:block/turtle_normal"
}
}

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@ -1,6 +1,8 @@
# New features in CC: Tweaked 1.86.2
* Fix peripheral.getMethods returning an empty table
* Update to Minecraft 1.15.2. This is currently alpha-quality and so is missing
missing features and may be unstable.
# New features in CC: Tweaked 1.86.1

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@ -1,5 +1,7 @@
New features in CC: Tweaked 1.86.2
* Fix peripheral.getMethods returning an empty table
* Update to Minecraft 1.15.2. This is currently alpha-quality and so is missing
missing features and may be unstable.
Type "help changelog" to see the full version history.