
Peripherals can now have multiple types: - A single primary type. This is the same as the current idea of a type - some identifier which (mostly) uniquely identifies this kind of peripheral. For instance, "speaker" or "minecraft:chest". - 0 or more "additional" types. These are more like traits, and describe what other behaviour the peripheral has - is it an inventory? Does it supply additional peripherals (like a wired modem)?. This is mostly intended for the generic peripheral system, but it might prove useful elsewhere too - we'll have to see! - peripheral.getType (and modem.getTypeRemote) now returns 1 or more values, rather than exactly one. - Add a new peripheral.hasType (and modem.hasTypeRemote) function which determines if a peripheral has the given type (primary or additional). - Change peripheral.find and all internal peripheral methods to use peripheral.hasType instead. - Update the peripherals program to show all types This effectively allows you to do things like `peripheral.find("inventory")` to find all inventories. This also rewrites the introduction to the peripheral API, hopefully making it a little more useful.
CC: Tweaked is a mod for Minecraft which adds programmable computers, turtles and more to the game. A fork of the much-beloved ComputerCraft, it continues its legacy with better performance, stability, and a wealth of new features.
CC: Tweaked can be installed from CurseForge or Modrinth. It requires the Minecraft Forge mod loader, but versions are available for Fabric.
Contributing
Any contribution is welcome, be that using the mod, reporting bugs or contributing code. If you want to get started developing the mod, check out the instructions here.
Community
If you need help getting started with CC: Tweaked, want to show off your latest project, or just want to chat about ComputerCraft we have a forum and Discord guild! There's also a fairly populated, albeit quiet IRC channel, if that's more your cup of tea.
We also host fairly comprehensive documentation at tweaked.cc.
Using
CC: Tweaked is hosted on my maven repo, and so is relatively simple to depend on. You may wish to add a soft (or hard)
dependency in your mods.toml
file, with the appropriate version bounds, to ensure that API functionality you depend
on is present.
repositories {
maven {
url 'https://squiddev.cc/maven/'
content {
includeGroup 'org.squiddev'
}
}
}
dependencies {
implementation fg.deobf("org.squiddev:cc-tweaked-${mc_version}:${cct_version}")
}
You should also be careful to only use classes within the dan200.computercraft.api
package. Non-API classes are
subject to change at any point. If you depend on functionality outside the API, file an issue, and we can look into
exposing more features.
We bundle the API sources with the jar, so documentation should be easily viewable within your editor. Alternatively, the generated documentation can be browsed online.