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Modernized/improved/actually updated version of ComputerCraft: https://tweaked.cc
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Jonathan Coates 53811f8169
Allow peripherals to have multiple types (#963)
Peripherals can now have multiple types:
 - A single primary type. This is the same as the current idea of a
   type - some identifier which (mostly) uniquely identifies this kind
   of peripheral. For instance, "speaker" or "minecraft:chest".

 - 0 or more "additional" types. These are more like traits, and
   describe what other behaviour the peripheral has - is it an
   inventory? Does it supply additional peripherals (like a wired
   modem)?.

This is mostly intended for the generic peripheral system, but it might
prove useful elsewhere too - we'll have to see!

 - peripheral.getType (and modem.getTypeRemote) now returns 1 or more
   values, rather than exactly one.
 - Add a new peripheral.hasType (and modem.hasTypeRemote) function which
   determines if a peripheral has the given type (primary or
   additional).
 - Change peripheral.find and all internal peripheral methods to use
   peripheral.hasType instead.
 - Update the peripherals program to show all types

This effectively allows you to do things like
`peripheral.find("inventory")` to find all inventories.

This also rewrites the introduction to the peripheral API, hopefully
making it a little more useful.
2021-11-29 17:37:30 +00:00
.github Move repo to cc-tweaked org 2021-10-17 18:14:32 +01:00
config Make executeMainThreadTask a default method 2021-11-21 11:19:02 +00:00
doc Allow peripherals to have multiple types (#963) 2021-11-29 17:37:30 +00:00
gradle/wrapper Bump Gradle and Kotlin versions 2021-11-26 21:12:20 +00:00
src Allow peripherals to have multiple types (#963) 2021-11-29 17:37:30 +00:00
tools Correctly extract parse errors from build reports 2021-07-18 16:17:11 +01:00
.editorconfig Add a pre commit hook to lint code 2021-04-28 21:24:27 +01:00
.gitattributes Update test mod "generated" tags 2021-08-18 13:03:53 +01:00
.gitignore Runnable examples (#576) 2020-11-12 19:01:50 +00:00
.gitpod.yml Gitpod Support (#817) 2021-06-12 21:33:08 +01:00
build.gradle Remove space in fs API 2021-11-27 16:35:44 +00:00
CONTRIBUTING.md Move repo to cc-tweaked org 2021-10-17 18:14:32 +01:00
gradle.properties Bump version to 1.98.2 2021-08-22 17:39:32 +01:00
gradlew Bump Gradle and Kotlin versions 2021-11-26 21:12:20 +00:00
gradlew.bat Bump Gradle/ForgeGradle version 2021-02-13 12:39:52 +00:00
illuaminate.sexp Move repo to cc-tweaked org 2021-10-17 18:14:32 +01:00
LICENSE Add a pre commit hook to lint code 2021-04-28 21:24:27 +01:00
package-lock.json Some fixes to the web-based emulator 2021-11-27 12:27:40 +00:00
package.json Some fixes to the web-based emulator 2021-11-27 12:27:40 +00:00
README.md Move repo to cc-tweaked org 2021-10-17 18:14:32 +01:00
rollup.config.js Some fixes to the web-based emulator 2021-11-27 12:27:40 +00:00
settings.gradle Several recipe improvements 2019-03-19 11:59:23 +00:00
tsconfig.json Some fixes to the web-based emulator 2021-11-27 12:27:40 +00:00

CC: Tweaked

Current build status Download CC: Tweaked on CurseForge

CC: Tweaked is a mod for Minecraft which adds programmable computers, turtles and more to the game. A fork of the much-beloved ComputerCraft, it continues its legacy with better performance, stability, and a wealth of new features.

CC: Tweaked can be installed from CurseForge or Modrinth. It requires the Minecraft Forge mod loader, but versions are available for Fabric.

Contributing

Any contribution is welcome, be that using the mod, reporting bugs or contributing code. If you want to get started developing the mod, check out the instructions here.

Community

If you need help getting started with CC: Tweaked, want to show off your latest project, or just want to chat about ComputerCraft we have a forum and Discord guild! There's also a fairly populated, albeit quiet IRC channel, if that's more your cup of tea.

We also host fairly comprehensive documentation at tweaked.cc.

Using

CC: Tweaked is hosted on my maven repo, and so is relatively simple to depend on. You may wish to add a soft (or hard) dependency in your mods.toml file, with the appropriate version bounds, to ensure that API functionality you depend on is present.

repositories {
  maven {
    url 'https://squiddev.cc/maven/'
    content {
      includeGroup 'org.squiddev'
    }
  }
}

dependencies {
  implementation fg.deobf("org.squiddev:cc-tweaked-${mc_version}:${cct_version}")
}

You should also be careful to only use classes within the dan200.computercraft.api package. Non-API classes are subject to change at any point. If you depend on functionality outside the API, file an issue, and we can look into exposing more features.

We bundle the API sources with the jar, so documentation should be easily viewable within your editor. Alternatively, the generated documentation can be browsed online.