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https://github.com/SquidDev-CC/CC-Tweaked
synced 2025-08-28 16:22:18 +00:00
Fix checkstyle :P
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f596af059d
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@ -138,12 +138,12 @@ public class TileEntityMonitorRenderer extends BlockEntityRenderer<TileMonitor>
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(float) -(ySize + MARGIN * 2) );
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}
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// FixedWidthFontRenderer.drawBlocker( transform.peek().getModel(),
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// renderer,
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// (float) -TileMonitor.RENDER_MARGIN,
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// (float) TileMonitor.RENDER_MARGIN,
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// (float) (xSize + 2 * TileMonitor.RENDER_MARGIN),
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// (float) -(ySize + TileMonitor.RENDER_MARGIN * 2) );
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// FixedWidthFontRenderer.drawBlocker( transform.peek().getModel(),
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// renderer,
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// (float) -TileMonitor.RENDER_MARGIN,
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// (float) TileMonitor.RENDER_MARGIN,
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// (float) (xSize + 2 * TileMonitor.RENDER_MARGIN),
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// (float) -(ySize + TileMonitor.RENDER_MARGIN * 2) );
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transform.pop();
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}
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@ -43,7 +43,7 @@ public enum MonitorRenderer
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private static boolean textureBuffer = false;
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private static boolean shaderMod = false;
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//TODO find out which shader mods do better with VBOs and add them here.
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private static List<String> shaderModIds = Arrays.asList("aShaderModThatWouldPreferVBOs");
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private static List<String> shaderModIds = Arrays.asList( "aShaderModThatWouldPreferVBOs" );
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/**
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* Get the current renderer to use.
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@ -81,7 +81,7 @@ public enum MonitorRenderer
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checkForShaderMods();
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if ( textureBuffer && shaderMod )
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{
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ComputerCraft.log.warn("Shader mod detected. Enabling VBO renderer for compatibility.");
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ComputerCraft.log.warn( "Shader mod detected. Enabling VBO renderer for compatibility." );
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}
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initialised = true;
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