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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2024-12-14 12:10:30 +00:00

Merge branch 'mc-1.15.x' into mc-1.16.x

This commit is contained in:
SquidDev 2020-10-23 17:45:11 +01:00
commit 5bf367af9f
12 changed files with 382 additions and 40 deletions

55
doc/stub/global.lua Normal file
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@ -0,0 +1,55 @@
--[[-
Global functions defined by `bios.lua`. This does not include standard Lua
functions.
@module _G
]]
--[[- Pauses execution for the specified number of seconds.
As it waits for a fixed amount of world ticks, `time` will automatically be
rounded up to the nearest multiple of 0.05 seconds. If you are using coroutines
or the @{parallel|parallel API}, it will only pause execution of the current
thread, not the whole program.
**Note** Because sleep internally uses timers, it is a function that yields.
This means that you can use it to prevent "Too long without yielding" errors,
however, as the minimum sleep time is 0.05 seconds, it will slow your program
down.
**Warning** Internally, this function queues and waits for a timer event (using
@{os.startTimer}), however it does not listen for any other events. This means
that any event that occurs while sleeping will be entirely discarded. If you
need to receive events while sleeping, consider using @{os.startTimer|timers},
or the @{parallel|parallel API}.
@tparam number time The number of seconds to sleep for, rounded up to the
nearest multiple of 0.05.
@see os.startTimer
]]
function sleep(time) end
function write(text) end
function print(...) end
function printError(...) end
function read(replaceChar, history, completeFn, default) end
--- The ComputerCraft and Minecraft version of the current computer environment.
--
-- For example, `ComputerCraft 1.93.0 (Minecraft 1.15.2)`.
_HOST = _HOST
--[[- The default computer settings as defined in the ComputerCraft
configuration.
This is a comma-separated list of settings pairs defined by the mod
configuration or server owner. By default, it is empty.
An example value to disable autocompletion:
shell.autocomplete=false,lua.autocomplete=false,edit.autocomplete=false
]]
_CC_DEFAULT_SETTINGS = _CC_DEFAULT_SETTINGS

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@ -1,6 +1,121 @@
-- Defined in bios.lua
--[[- Loads the given API into the global environment.
**Warning** This function is deprecated. Use of this function will pollute the
global table, use @{require} instead.
This function loads and executes the file at the given path, and all global
variables and functions exported by it will by available through the use of
`myAPI.<function name>`, where `myAPI` is the base name of the API file.
@tparam string path The path of the API to load.
@treturn boolean Whether or not the API was successfully loaded.
@deprecated Use @{require}.
]]
function loadAPI(path) end
--- Unloads an API which was loaded by @{os.loadAPI}.
--
-- This effectively removes the specified table from `_G`.
--
-- @tparam string name The name of the API to unload.
-- @deprecated Use @{require}.
function unloadAPI(name) end
--[[- Pause execution of the current thread and waits for any events matching
`filter`.
This function @{coroutine.yield|yields} the current process and waits for it
to be resumed with a vararg list where the first element matches `filter`.
If no `filter` is supplied, this will match all events.
Unlike @{os.pullEventRaw}, it will stop the application upon a "terminate"
event, printing the error "Terminated".
@tparam[opt] string filter Event to filter for.
@treturn string event The name of the event that fired.
@treturn any param... Optional additional parameters of the event.
@usage Listen for `mouse_click` events.
while true do
local event, button, x, y = os.pullEvent("mouse_click")
print("Button", button, "was clicked at", x, ",", y)
end
@usage Listen for multiple events.
while true do
local eventData = {os.pullEvent()}
local event = eventData[1]
if event == "mouse_click" then
print("Button", eventData[2], "was clicked at", eventData[3], ",", eventData[4])
elseif event == "key" then
print("Key code", eventData[2], "was pressed")
end
end
@see os.pullEventRaw To pull the terminate event.
]]
function pullEvent(filter) end
--[[- Pause execution of the current thread and waits for events, including the
`terminate` event.
This behaves almost the same as @{os.pullEvent}, except it allows you to handle
the `terminate` event yourself - the program will not stop execution when
<kbd>Ctrl+T</kbd> is pressed.
@tparam[opt] string filter Event to filter for.
@treturn string event The name of the event that fired.
@treturn any param... Optional additional parameters of the event.
@usage Listen for `terminate` events.
while true do
local event = os.pullEventRaw()
if event == "terminate" then
print("Caught terminate event!")
end
end
@see os.pullEvent To pull events normally.
]]
function pullEventRaw(filter) end
--- Pauses execution for the specified number of seconds, alias of @{_G.sleep}.
function sleep(time) end
--- Get the current CraftOS version (for example, `CraftOS 1.8`).
--
-- This is defined by `bios.lua`. For the current version of CC:Tweaked, this
-- should return `CraftOS 1.8`.
--
-- @treturn string The current CraftOS version.
function version() end
--[[- Run the program at the given path with the specified environment and
arguments.
This function does not resolve program names like the shell does. This means
that, for example, `os.run("edit")` will not work. As well as this, it does not
provide access to the @{shell} API in the environment. For this behaviour, use
@{shell.run} instead.
If the program cannot be found, or failed to run, it will print the error and
return `false`. If you want to handle this more gracefully, use an alternative
such as @{loadfile}.
@tparam table env The environment to run the program with.
@tparam string path The exact path of the program to run.
@param ... The arguments to pass to the program.
@treturn boolean Whether or not the program ran successfully.
@usage Run the default shell from within your program:
os.run({}, "/rom/programs/shell")
@see shell.run
@see loadfile
]]
function run(env, path, ...) end

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@ -23,7 +23,7 @@ body {
"Droid Sans", "Helvetica Neue", Arial, sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol";
}
code, pre, .parameter, .type, .definition-name, .reference-code {
code, pre, kbd, .parameter, .type, .definition-name, .reference-code {
font-family: "SFMono-Regular", Consolas, "Liberation Mono", Menlo, Courier, monospace;
}
@ -111,7 +111,7 @@ footer {
}
/* The definition lists at the top of each page */
table.definition-list {
table.definition-list, table.pretty-table {
border-collapse: collapse;
width: 100%;
}
@ -128,8 +128,23 @@ table.definition-list th {
text-align: right;
}
/* Deprecated definitions */
table.definition-list tr.definition-deprecated th {
text-decoration: line-through;
}
table.definition-list td { width: 100%; }
/* Pretty tables, mostly inherited from table.definition-list */
table.pretty-table td, table.pretty-table th {
border: 1px solid #cccccc;
padding: 2px 4px;
}
table.pretty-table th {
background-color: #f0f0f0;
}
dl.definition dt {
border-top: 1px solid #ccc;
padding-top: 1em;
@ -142,6 +157,10 @@ dl.definition dt .definition-name {
flex-grow: 1;
}
/* Deprecated definitions */
dl.definition dt .definition-name.definition-deprecated {
text-decoration: line-through;
}
dl.definition dd {
padding-bottom: 1em;
@ -173,6 +192,20 @@ span.parameter:after { content:":"; padding-left: 0.3em; }
vertical-align: middle;
}
/** Fancy keyboard shortcut styling, inspired by GitHub markdown. */
kbd {
display: inline-block;
padding: 4px 5px;
font-size: 0.8em;
line-height: 10px;
color: #444d56;
vertical-align: middle;
background-color: #fafbfc;
border: 1px solid #d1d5da;
border-radius: 3px;
box-shadow: inset 0 -1px 0 #d1d5da;
}
/* styles for prettification of source */
.highlight .comment { color: #558817; }
.highlight .constant { color: #a8660d; }

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@ -1,5 +1,5 @@
# Mod properties
mod_version=1.93.0
mod_version=1.93.1
# Minecraft properties (update mods.toml when changing)
mc_version=1.16.3

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@ -50,7 +50,7 @@
;; colours imports from colors, and we don't handle that right now.
;; keys is entirely dynamic, so we skip it.
(dynamic-modules colours keys)
(dynamic-modules colours keys _G)
(globals
:max
@ -79,6 +79,7 @@
/doc/stub/http.lua
/doc/stub/os.lua
/doc/stub/turtle.lua
/doc/stub/global.lua
; Java generated APIs
/doc/javadoc/turtle.lua
; Peripherals
@ -100,6 +101,10 @@
/doc/stub/fs.lua)
(linters -doc:unresolved-reference))
;; Suppress warnings for the BIOS using its own deprecated members for now.
(at /src/main/resources/*/computercraft/lua/bios.lua
(linters -var:deprecated))
(at /src/test/resources/test-rom
; We should still be able to test deprecated members.
(linters -var:deprecated)

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@ -171,12 +171,18 @@ public class OSAPI implements ILuaAPI
/**
* Starts a timer that will run for the specified number of seconds. Once
* the timer fires, a timer event will be added to the queue with the ID
* returned from this function as the first parameter.
* the timer fires, a {@code timer} event will be added to the queue with
* the ID returned from this function as the first parameter.
*
* As with @{os.sleep|sleep}, {@code timer} will automatically be rounded up
* to the nearest multiple of 0.05 seconds, as it waits for a fixed amount
* of world ticks.
*
* @param timer The number of seconds until the timer fires.
* @return The ID of the new timer.
* @return The ID of the new timer. This can be used to filter the
* {@code timer} event, or {@link #cancelTimer cancel the timer}.
* @throws LuaException If the time is below zero.
* @see #cancelTimer To cancel a timer.
*/
@LuaFunction
public final int startTimer( double timer ) throws LuaException
@ -199,11 +205,14 @@ public class OSAPI implements ILuaAPI
/**
* Sets an alarm that will fire at the specified world time. When it fires,
* an alarm event will be added to the event queue.
* an {@code alarm} event will be added to the event queue with the ID
* returned from this function as the first parameter.
*
* @param time The time at which to fire the alarm, in the range [0.0, 24.0).
* @return The ID of the alarm that was set.
* @return The ID of the new alarm. This can be used to filter the
* {@code alarm} event, or {@link #cancelAlarm cancel the alarm}.
* @throws LuaException If the time is out of range.
* @see #cancelAlarm To cancel an alarm.
*/
@LuaFunction
public final int setAlarm( double time ) throws LuaException

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@ -69,7 +69,7 @@ public final class ClientMonitor extends ClientTerminal
GL15.glBufferData( GL31.GL_TEXTURE_BUFFER, 0, GL15.GL_STATIC_DRAW );
tboTexture = GlStateManager.genTexture();
GL11.glBindTexture( GL31.GL_TEXTURE_BUFFER, tboTexture );
GL31.glTexBuffer( GL31.GL_TEXTURE_BUFFER, GL30.GL_R8, tboBuffer );
GL31.glTexBuffer( GL31.GL_TEXTURE_BUFFER, GL30.GL_R8UI, tboBuffer );
GL11.glBindTexture( GL31.GL_TEXTURE_BUFFER, 0 );
GlStateManager.bindBuffer( GL31.GL_TEXTURE_BUFFER, 0 );

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@ -6,7 +6,7 @@
uniform sampler2D u_font;
uniform int u_width;
uniform int u_height;
uniform samplerBuffer u_tbo;
uniform usamplerBuffer u_tbo;
uniform vec3 u_palette[16];
in vec2 f_pos;
@ -30,9 +30,9 @@ void main() {
vec2 outside = step(vec2(0.0, 0.0), vec2(cell)) * step(vec2(cell), vec2(float(u_width) - 1.0, float(u_height) - 1.0));
float mult = outside.x * outside.y;
int character = int(texelFetch(u_tbo, index).r * 255.0);
int fg = int(texelFetch(u_tbo, index + 1).r * 255.0);
int bg = int(texelFetch(u_tbo, index + 2).r * 255.0);
int character = int(texelFetch(u_tbo, index).r);
int fg = int(texelFetch(u_tbo, index + 1).r);
int bg = int(texelFetch(u_tbo, index + 2).r);
vec2 pos = (term_pos - corner) * vec2(FONT_WIDTH, FONT_HEIGHT);
vec4 img = texture(u_font, (texture_corner(character) + pos) / 256.0);

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@ -1,15 +1,137 @@
--- The Colors API allows you to manipulate sets of colors.
--
-- This is useful in conjunction with Bundled Cables from the RedPower mod,
-- RedNet Cables from the MineFactory Reloaded mod, and colors on Advanced
-- Computers and Advanced Monitors.
--
-- For the non-American English version just replace @{colors} with @{colours}
-- and it will use the other API, colours which is exactly the same, except in
-- British English (e.g. @{colors.gray} is spelt @{colours.grey}).
--
-- @see colours
-- @module colors
--[[- The Colors API allows you to manipulate sets of colors.
This is useful in conjunction with Bundled Cables from the RedPower mod, RedNet
Cables from the MineFactory Reloaded mod, and colors on Advanced Computers and
Advanced Monitors.
For the non-American English version just replace @{colors} with @{colours} and
it will use the other API, colours which is exactly the same, except in British
English (e.g. @{colors.gray} is spelt @{colours.grey}).
On basic terminals (such as the Computer and Monitor), all the colors are
converted to grayscale. This means you can still use all 16 colors on the
screen, but they will appear as the nearest tint of gray. You can check if a
terminal supports color by using the function @{term.isColor}.
Grayscale colors are calculated by taking the average of the three components,
i.e. `(red + green + blue) / 3`.
<table class="pretty-table">
<thead>
<tr><th colspan="8" align="center">Default Colors</th></tr>
<tr>
<th rowspan="2" align="center">Color</th>
<th colspan="3" align="center">Value</th>
<th colspan="4" align="center">Default Palette Color</th>
</tr>
<tr>
<th>Dec</th><th>Hex</th><th>Paint/Blit</th>
<th>Preview</th><th>Hex</th><th>RGB</th><th>Grayscale</th>
</tr>
</thead>
<tbody>
<tr>
<td><code>colors.white</code></td>
<td align="right">1</td><td align="right">0x1</td><td align="right">0</td>
<td style="background:#F0F0F0"></td><td>#F0F0F0</td><td>240, 240, 240</td>
<td style="background:#F0F0F0"></td>
</tr>
<tr>
<td><code>colors.orange</code></td>
<td align="right">2</td><td align="right">0x2</td><td align="right">1</td>
<td style="background:#F2B233"></td><td>#F2B233</td><td>242, 178, 51</td>
<td style="background:#9D9D9D"></td>
</tr>
<tr>
<td><code>colors.magenta</code></td>
<td align="right">4</td><td align="right">0x4</td><td align="right">2</td>
<td style="background:#E57FD8"></td><td>#E57FD8</td><td>229, 127, 216</td>
<td style="background:#BEBEBE"></td>
</tr>
<tr>
<td><code>colors.lightBlue</code></td>
<td align="right">8</td><td align="right">0x8</td><td align="right">3</td>
<td style="background:#99B2F2"></td><td>#99B2F2</td><td>153, 178, 242</td>
<td style="background:#BFBFBF"></td>
</tr>
<tr>
<td><code>colors.yellow</code></td>
<td align="right">16</td><td align="right">0x10</td><td align="right">4</td>
<td style="background:#DEDE6C"></td><td>#DEDE6C</td><td>222, 222, 108</td>
<td style="background:#B8B8B8"></td>
</tr>
<tr>
<td><code>colors.lime</code></td>
<td align="right">32</td><td align="right">0x20</td><td align="right">5</td>
<td style="background:#7FCC19"></td><td>#7FCC19</td><td>127, 204, 25</td>
<td style="background:#767676"></td>
</tr>
<tr>
<td><code>colors.pink</code></td>
<td align="right">64</td><td align="right">0x40</td><td align="right">6</td>
<td style="background:#F2B2CC"></td><td>#F2B2CC</td><td>242, 178, 204</td>
<td style="background:#D0D0D0"></td>
</tr>
<tr>
<td><code>colors.gray</code></td>
<td align="right">128</td><td align="right">0x80</td><td align="right">7</td>
<td style="background:#4C4C4C"></td><td>#4C4C4C</td><td>76, 76, 76</td>
<td style="background:#4C4C4C"></td>
</tr>
<tr>
<td><code>colors.lightGray</code></td>
<td align="right">256</td><td align="right">0x100</td><td align="right">8</td>
<td style="background:#999999"></td><td>#999999</td><td>153, 153, 153</td>
<td style="background:#999999"></td>
</tr>
<tr>
<td><code>colors.cyan</code></td>
<td align="right">512</td><td align="right">0x200</td><td align="right">9</td>
<td style="background:#4C99B2"></td><td>#4C99B2</td><td>76, 153, 178</td>
<td style="background:#878787"></td>
</tr>
<tr>
<td><code>colors.purple</code></td>
<td align="right">1024</td><td align="right">0x400</td><td align="right">a</td>
<td style="background:#B266E5"></td><td>#B266E5</td><td>178, 102, 229</td>
<td style="background:#A9A9A9"></td>
</tr>
<tr>
<td><code>colors.blue</code></td>
<td align="right">2048</td><td align="right">0x800</td><td align="right">b</td>
<td style="background:#3366CC"></td><td>#3366CC</td><td>51, 102, 204</td>
<td style="background:#777777"></td>
</tr>
<tr>
<td><code>colors.brown</code></td>
<td align="right">4096</td><td align="right">0x1000</td><td align="right">c</td>
<td style="background:#7F664C"></td><td>#7F664C</td><td>127, 102, 76</td>
<td style="background:#656565"></td>
</tr>
<tr>
<td><code>colors.green</code></td>
<td align="right">8192</td><td align="right">0x2000</td><td align="right">d</td>
<td style="background:#57A64E"></td><td>#57A64E</td><td>87, 166, 78</td>
<td style="background:#6E6E6E"></td>
</tr>
<tr>
<td><code>colors.red</code></td>
<td align="right">16384</td><td align="right">0x4000</td><td align="right">e</td>
<td style="background:#CC4C4C"></td><td>#CC4C4C</td><td>204, 76, 76</td>
<td style="background:#767676"></td>
</tr>
<tr>
<td><code>colors.black</code></td>
<td align="right">32768</td><td align="right">0x8000</td><td align="right">f</td>
<td style="background:#111111"></td><td>#111111</td><td>17, 17, 17</td>
<td style="background:#111111"></td>
</tr>
</tbody>
</table>
@see colours
@module colors
]]
local expect = dofile("rom/modules/main/cc/expect.lua").expect
@ -37,7 +159,7 @@ yellow = 0x10
-- terminal colour of #7FCC19.
lime = 0x20
--- Pink. Written as `6` in paint files and @{term.blit}, has a default
--- Pink: Written as `6` in paint files and @{term.blit}, has a default
-- terminal colour of #F2B2CC.
pink = 0x40
@ -74,10 +196,11 @@ green = 0x2000
red = 0x4000
--- Black: Written as `f` in paint files and @{term.blit}, has a default
-- terminal colour of #191919.
-- terminal colour of #111111.
black = 0x8000
--- Combines a set of colors (or sets of colors) into a larger set.
--- Combines a set of colors (or sets of colors) into a larger set. Useful for
-- Bundled Cables.
--
-- @tparam number ... The colors to combine.
-- @treturn number The union of the color sets given in `...`
@ -96,7 +219,8 @@ function combine(...)
return r
end
--- Removes one or more colors (or sets of colors) from an initial set.
--- Removes one or more colors (or sets of colors) from an initial set. Useful
-- for Bundled Cables.
--
-- Each parameter beyond the first may be a single color or may be a set of
-- colors (in the latter case, all colors in the set are removed from the
@ -121,7 +245,8 @@ function subtract(colors, ...)
return r
end
--- Tests whether `color` is contained within `colors`.
--- Tests whether `color` is contained within `colors`. Useful for Bundled
-- Cables.
--
-- @tparam number colors A color, or color set
-- @tparam number color A color or set of colors that `colors` should contain.

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@ -1,3 +1,8 @@
# New features in CC: Tweaked 1.93.1
* Various documentation improvements (Lemmmy).
* Fix TBO monitor renderer on some older graphics cards (Lemmmy).
# New features in CC: Tweaked 1.93.0
* Update Swedish translations (Granddave).

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@ -1,11 +1,6 @@
New features in CC: Tweaked 1.93.0
New features in CC: Tweaked 1.93.1
* Update Swedish translations (Granddave).
* Printers use item tags to check dyes.
* HTTP rules may now be targetted for a specific port.
* Don't propagate adjacent redstone signals through computers.
And several bug fixes:
* Fix NPEs when turtles interact with containers.
* Various documentation improvements (Lemmmy).
* Fix TBO monitor renderer on some older graphics cards (Lemmmy).
Type "help changelog" to see the full version history.

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@ -13,7 +13,7 @@
-- @module cc.pretty
-- @usage Print a table to the terminal
-- local pretty = require "cc.pretty"
-- pretty.write(pretty.dump({ 1, 2, 3 }))
-- pretty.write(pretty.pretty({ 1, 2, 3 }))
--
-- @usage Build a custom document and display it
-- local pretty = require "cc.pretty"