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Expose tags for turtle.{inspect,getItemDetail}

This is simply exposed as a table from tag -> true. While this is less
natural than an array, it allows for easy esting of whether a tag is
present.

Closes #461
This commit is contained in:
SquidDev 2020-06-01 11:14:36 +01:00
parent 13de2c4dd0
commit b9b8121be9
2 changed files with 12 additions and 2 deletions

View File

@ -19,6 +19,7 @@ import dan200.computercraft.core.tracking.TrackingField;
import dan200.computercraft.shared.turtle.core.*;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.registries.ForgeRegistries;
@ -31,8 +32,8 @@ import static dan200.computercraft.api.lua.ArgumentHelper.*;
public class TurtleAPI implements ILuaAPI
{
private IAPIEnvironment m_environment;
private ITurtleAccess m_turtle;
private final IAPIEnvironment m_environment;
private final ITurtleAccess m_turtle;
public TurtleAPI( IAPIEnvironment environment, ITurtleAccess turtle )
{
@ -351,6 +352,10 @@ public class TurtleAPI implements ILuaAPI
table.put( "name", name );
table.put( "count", count );
Map<String, Boolean> tags = new HashMap<>();
for( ResourceLocation location : item.getTags() ) tags.put( location.toString(), true );
table.put( "tags", tags );
TurtleActionEvent event = new TurtleInspectItemEvent( m_turtle, stack, table );
if( MinecraftForge.EVENT_BUS.post( event ) ) return new Object[] { false, event.getFailureMessage() };

View File

@ -14,6 +14,7 @@ import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.state.IProperty;
import net.minecraft.util.Direction;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
@ -64,6 +65,10 @@ public class TurtleInspectCommand implements ITurtleCommand
}
table.put( "state", stateTable );
Map<String, Boolean> tags = new HashMap<>();
for( ResourceLocation location : block.getTags() ) tags.put( location.toString(), true );
table.put( "tags", tags );
// Fire the event, exiting if it is cancelled
TurtlePlayer turtlePlayer = TurtlePlaceCommand.createPlayer( turtle, oldPosition, direction );
TurtleBlockEvent.Inspect event = new TurtleBlockEvent.Inspect( turtle, turtlePlayer, world, newPosition, state, table );