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https://github.com/SquidDev-CC/CC-Tweaked
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Play sounds using ResourceLocation rather than SoundEvent
The latter is not registered when sounds are added via resource packs. Fixes #938. Probably.
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@ -10,8 +10,8 @@ import net.minecraft.client.audio.ISound;
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import net.minecraft.client.audio.ITickableSound;
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import net.minecraft.client.audio.LocatableSound;
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import net.minecraft.client.audio.SoundHandler;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.SoundCategory;
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import net.minecraft.util.SoundEvent;
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import net.minecraft.util.math.vector.Vector3d;
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import java.util.HashMap;
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@ -22,7 +22,7 @@ public class SoundManager
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{
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private static final Map<UUID, MoveableSound> sounds = new HashMap<>();
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public static void playSound( UUID source, Vector3d position, SoundEvent event, float volume, float pitch )
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public static void playSound( UUID source, Vector3d position, ResourceLocation event, float volume, float pitch )
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{
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SoundHandler soundManager = Minecraft.getInstance().getSoundManager();
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@ -55,7 +55,7 @@ public class SoundManager
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private static class MoveableSound extends LocatableSound implements ITickableSound
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{
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protected MoveableSound( SoundEvent sound, Vector3d position, float volume, float pitch )
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protected MoveableSound( ResourceLocation sound, Vector3d position, float volume, float pitch )
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{
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super( sound, SoundCategory.RECORDS );
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setPosition( position );
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@ -9,12 +9,10 @@ import dan200.computercraft.client.SoundManager;
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import dan200.computercraft.shared.network.NetworkMessage;
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import net.minecraft.network.PacketBuffer;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.SoundEvent;
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import net.minecraft.util.math.vector.Vector3d;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import net.minecraftforge.fml.network.NetworkEvent;
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import net.minecraftforge.registries.ForgeRegistries;
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import javax.annotation.Nonnull;
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import java.util.UUID;
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@ -68,7 +66,6 @@ public class SpeakerPlayClientMessage implements NetworkMessage
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@OnlyIn( Dist.CLIENT )
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public void handle( NetworkEvent.Context context )
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{
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SoundEvent sound = ForgeRegistries.SOUND_EVENTS.getValue( this.sound );
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if( sound != null ) SoundManager.playSound( source, pos, sound, volume, pitch );
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SoundManager.playSound( source, pos, sound, volume, pitch );
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}
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}
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