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Play sounds using ResourceLocation rather than SoundEvent

The latter is not registered when sounds are added via resource packs.

Fixes #938. Probably.
This commit is contained in:
Jonathan Coates 2021-10-10 22:35:45 +01:00
parent 045472577a
commit 6dd33f7099
No known key found for this signature in database
GPG Key ID: B9E431FF07C98D06
2 changed files with 4 additions and 7 deletions

View File

@ -10,8 +10,8 @@
import net.minecraft.client.audio.ITickableSound;
import net.minecraft.client.audio.LocatableSound;
import net.minecraft.client.audio.SoundHandler;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.SoundCategory;
import net.minecraft.util.SoundEvent;
import net.minecraft.util.math.vector.Vector3d;
import java.util.HashMap;
@ -22,7 +22,7 @@ public class SoundManager
{
private static final Map<UUID, MoveableSound> sounds = new HashMap<>();
public static void playSound( UUID source, Vector3d position, SoundEvent event, float volume, float pitch )
public static void playSound( UUID source, Vector3d position, ResourceLocation event, float volume, float pitch )
{
SoundHandler soundManager = Minecraft.getInstance().getSoundManager();
@ -55,7 +55,7 @@ public static void reset()
private static class MoveableSound extends LocatableSound implements ITickableSound
{
protected MoveableSound( SoundEvent sound, Vector3d position, float volume, float pitch )
protected MoveableSound( ResourceLocation sound, Vector3d position, float volume, float pitch )
{
super( sound, SoundCategory.RECORDS );
setPosition( position );

View File

@ -9,12 +9,10 @@
import dan200.computercraft.shared.network.NetworkMessage;
import net.minecraft.network.PacketBuffer;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.SoundEvent;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import net.minecraftforge.fml.network.NetworkEvent;
import net.minecraftforge.registries.ForgeRegistries;
import javax.annotation.Nonnull;
import java.util.UUID;
@ -68,7 +66,6 @@ public void toBytes( @Nonnull PacketBuffer buf )
@OnlyIn( Dist.CLIENT )
public void handle( NetworkEvent.Context context )
{
SoundEvent sound = ForgeRegistries.SOUND_EVENTS.getValue( this.sound );
if( sound != null ) SoundManager.playSound( source, pos, sound, volume, pitch );
SoundManager.playSound( source, pos, sound, volume, pitch );
}
}