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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-16 10:14:48 +00:00
Commit Graph

920 Commits

Author SHA1 Message Date
Zeno Rogue
de05d11cbd BADMODEL 2019-09-12 22:50:08 +02:00
Zeno Rogue
08145d5446 11.1a 2019-09-12 22:50:08 +02:00
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0f98146d20 3D:: correct shift matrix in stereo mode 2019-09-12 22:50:08 +02:00
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25999229a4 2D3D: fixed_yz now works when scrolling 2019-09-12 22:50:08 +02:00
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db988058de added a separate option axes3 for highlighting forward, and in different location 2019-09-12 22:50:08 +02:00
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e6efc8fabc dual:: 3D:: dual works in 3D 2019-09-12 22:50:08 +02:00
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ff584bb74c fixed a bug with texturing in stereo 2019-09-12 22:50:08 +02:00
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3a4e84effe Orb of the Sword in non-shmup 3D geometries 2019-09-12 22:50:08 +02:00
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dd212d756b fixed the monster color in the minimap for Dragons etc 2019-09-12 22:50:08 +02:00
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66e9a20d19 11.1 2019-09-12 22:50:07 +02:00
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99aeb04185 reduced the number of bird animation frames 2019-09-12 22:50:07 +02:00
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488c25ecea halved animatedbird space usage 2019-09-12 22:50:07 +02:00
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9a1858e2f9 clear cgis, fixed missing textures 2019-09-12 22:50:07 +02:00
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770fb1f5e1 line animation:: loops in quotient spaces 2019-09-12 22:50:07 +02:00
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c7620974a1 easier Chaos Mode + Inv 2019-09-12 22:50:06 +02:00
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fe5936874e 11.0z2 2019-09-12 22:50:06 +02:00
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9eae663fe3 3D:: better conformal::rotation system 2019-09-12 22:50:06 +02:00
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5de371f1f7 fixed adding things to non-existent sky 2019-09-12 22:50:05 +02:00
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06301d73fc new memory handling 2019-09-12 22:50:05 +02:00
Zeno Rogue
fc47ec3338 11.0z1 2019-09-12 22:50:05 +02:00
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e61930c0b1 clearing unused TriheptaSpecial shapes to fix a crash on iOS 2019-09-12 22:50:05 +02:00
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ba1708fddd protected popScreen crashing from multiple exit 2019-09-12 22:50:05 +02:00
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d235540647 improved 3D settings: more adapted help text, added eye editing 2019-09-12 22:50:05 +02:00
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d864c8cc1e racing:: speedometer 2019-09-12 22:50:05 +02:00
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01763d4f12 2D3D:: eye level 2019-09-12 22:50:05 +02:00
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0489cde78e added some missing externs 2019-09-12 22:50:04 +02:00
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4325274e40 added some missing override 2019-09-12 22:50:04 +02:00
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eed8df5982 better sky, sky color variation 2019-09-12 22:50:04 +02:00
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306ebd575c fixed a bug with usershape_state 2019-09-12 22:50:04 +02:00
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5519252fd0 added some missing CAP_* guards 2019-09-12 22:50:04 +02:00
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5110a29d4d dual:: cshpos fixup to save all 2019-09-12 22:50:04 +02:00
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003f2361a8 gridlines in radar 2019-09-12 22:50:04 +02:00
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c9655a29a5 diagnostic functions raise_error and invalid_matrix 2019-09-12 22:50:04 +02:00
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3c9f0096e1 removed vid.scfg from vid 2019-09-12 22:50:04 +02:00
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1c6e6bafb4 moved the parameters from geom3:: to videopar 2019-09-12 22:50:04 +02:00
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bc8da03ce0 dual:: a system to change parameters in one of the two maps, currently used only in ge_land_selection 2019-09-12 22:50:03 +02:00
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69e76b550c dual:: selectable from the menu 2019-09-12 22:50:03 +02:00
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6467e38537 recallCell now remembers orientation (is cellwalker) 2019-09-12 22:50:03 +02:00
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baa1871d01 Euclidean sky as a shape 2019-09-12 22:50:03 +02:00
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88d6c0d144 2D3D:: better stars 2019-09-12 22:50:03 +02:00
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8295251cdc multigame support, including dualmode 2019-09-12 22:50:03 +02:00
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587652e540 2D3D:: Euclidean skies 2019-09-12 22:50:03 +02:00
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13a044154b sword:: accurate sword angles 2019-09-12 22:50:03 +02:00
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2b1aebb9b4 chaosmode variants (CLI only for now) 2019-09-12 22:50:03 +02:00
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b6e303ec7d MAJOR refactoring: all geometry-dependent data (tessf, geom3::, shapes, hpc) are now contained in a structure 2019-09-12 22:50:03 +02:00
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599d5d63e8 2D3D:: higher ceilings in the Palace 2019-09-12 22:50:03 +02:00
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28f5b04b83 get_vernum() 2019-09-12 22:50:02 +02:00
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32626dc0c1 2D3D:: fixed grids 2019-09-12 22:50:02 +02:00
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ba91bea71c charstyle format depending on vernum 2019-09-12 22:50:02 +02:00
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1b93ecd5a3 vernum uniformization 2019-09-12 22:50:02 +02:00
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556c234997 added debugflag DF_LOG 2019-09-12 22:50:02 +02:00
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07e1db587c improved editNumber dialogs 2019-09-12 22:50:02 +02:00
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f7d580fa9c replaced fts variants with a single fts 2019-09-12 22:50:02 +02:00
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8518f97ded text files are now read with scan(fhstream&...) functions and written with print(...) functions 2019-09-12 22:50:02 +02:00
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92a22a5e3f rug :: partially generalized to 3D (but no interesting results) 2019-09-12 22:50:02 +02:00
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8eb3fa65e2 2D3D:: skies and ceilings 2019-09-12 22:50:02 +02:00
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a9f3b3d77c 11.0y 2019-09-12 22:50:02 +02:00
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ec621c64d2 11.0x 2019-09-12 22:50:01 +02:00
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16a38b7c1b 11.0w 2019-09-12 22:50:01 +02:00
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8c2b717223 monster orientation is now modelled in non-orientable geometries 2019-09-12 22:50:00 +02:00
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24b66d6fd5 2D3D: fixed Goldberg 2019-09-12 22:50:00 +02:00
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94eaca0f42 11.0v 2019-09-12 22:50:00 +02:00
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d2c20fee22 redone spinEdge so that fixed_yz works in gravity lands 2019-09-12 22:50:00 +02:00
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f88de70a79 3D:: improvements to transparency: works correctly (e.g. in 2D HoM), including models 2019-09-12 22:50:00 +02:00
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175c061ab4 2d3d:: shadows 2019-09-12 22:50:00 +02:00
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df3e21b310 debug cleanup 2019-09-12 22:50:00 +02:00
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402b6aa0ad improved armor models; head lower; configurable human eye color 2019-09-12 22:49:59 +02:00
Zeno Rogue
dea2073714 2d3d:: smaller cones for fires/bonfires/buoys/thumpers 2019-09-12 22:49:58 +02:00
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9a21401b9c item/monster icons in 3d 2019-09-12 22:49:56 +02:00
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0c3b26c997 2d3d:: gridline used by linepatterns 2019-09-12 22:49:52 +02:00
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8388a448e7 3d:: an option to limit cell generation 2019-09-12 22:49:45 +02:00
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7ce12ef63b factored 'addradar' function 2019-09-12 22:49:44 +02:00
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22ce25c396 export ptick 2019-09-12 22:49:43 +02:00
Zeno Rogue
eb822f195b 11.0u and the fix to ocean/rrv 2019-09-12 22:43:02 +02:00
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c435afbe59 11.0t 2019-09-12 22:43:02 +02:00
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dbb8857a39 2d3d:: cone graphics for trees etc. 2019-09-12 22:43:02 +02:00
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f652e6139c 2D3D:: fixed Y/Z orientation 2019-09-12 22:43:01 +02:00
Zeno Rogue
d89fb49e13 refactured 'texture_order' as a separate function 2019-09-12 22:43:01 +02:00
Zeno Rogue
2acfd99d17 refactored switch_* functions (fpp/tpp/always3) 2019-09-12 22:43:01 +02:00
Zeno Rogue
5ab7249afd horopoint cleanup in 2D 2019-09-12 22:43:01 +02:00
Zeno Rogue
6a7c1438eb 2D3D:: Archimedean no longer crashes after changing 2019-09-12 22:43:01 +02:00
Zeno Rogue
1c4d86e0e9 3D graphics in 2D (first commit) 2019-09-12 22:43:01 +02:00
Zeno Rogue
c8e950cd40 added some missing CAP_ and MAXMDIM guards 2019-09-12 22:43:01 +02:00
Zeno Rogue
c3e8e513a9 fixup degree 2019-09-12 22:43:01 +02:00
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282b3d79a2 fixed binary tiling 2019-09-12 22:43:01 +02:00
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0386f4179c whatever cont. 2019-09-12 22:43:01 +02:00
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4b7cba78ee replaced the sm::A3 flags with newer techniques (also fixes help in 3D config not appearing) 2019-09-12 22:43:00 +02:00
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b10b6386f3 3d:: TEXTURE_STEP_3D is now configurable 2019-09-12 22:43:00 +02:00
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89a900958b 3d:: sloppy range checking option 2019-09-12 22:43:00 +02:00
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94ccddb873 eqmatrix now actually takes its 'eps' argument into account 2019-09-12 22:43:00 +02:00
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78c4b9005f fixup quickmouse is bool 2019-09-12 22:43:00 +02:00
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6e26508a77 replaced some instances of double to ld, so that everything compiles when ld is redefined to float 2019-09-12 22:43:00 +02:00
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3da6090320 dialog:: addBoolItem_action, addBoolItem_action_neg, addBoolItem_choice used when applicable 2019-09-12 22:43:00 +02:00
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4791fd018e dialog:: addBoolItem_action 2019-09-12 22:43:00 +02:00
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7ce880b680 11.0s 2019-09-12 22:43:00 +02:00
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22c88d0960 moved loadOldConfig to legacy.cpp and disabled it 2019-09-12 22:43:00 +02:00
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3ac1e45130 backward compatibility after changing NODIR 2019-09-12 22:43:00 +02:00
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ea74604f34 hyper.h: some extra comments 2019-09-12 22:43:00 +02:00
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c98f58a672 removed eurad as it was the same as crossf 2019-09-12 22:43:00 +02:00
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cb164d92c2 added some comments to hyper.h 2019-09-12 22:43:00 +02:00
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2710694df7 unused applyspin function removed 2019-09-12 22:43:00 +02:00
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c19ffb3597 fixes to projection streamlining 2019-09-12 22:43:00 +02:00
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be2ac7654a increased MAX_EDGE 2019-09-12 22:43:00 +02:00
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c20a0cb59e 3d:: wallradar 2019-09-12 22:43:00 +02:00
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f98448464a renamed shmup::safety to delayed_safety to prevent confusion 2019-09-12 22:43:00 +02:00
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3c9e4db46e major cleanup of projection setting 2019-09-12 22:43:00 +02:00
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c40d7753d0 fixed arg shifting 2019-09-12 22:43:00 +02:00
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49877fbfc9 arg::nomore(); fixes in collatz3 2019-09-12 22:43:00 +02:00
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e1227bcb6e an option for hpcshapes to contain texture information 2019-09-12 22:42:59 +02:00
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ddf7f6100a fixed reading/writing hyperpoints to use the actual number of dimensions 2019-09-12 22:42:59 +02:00
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f507b7cf55 fixed Orb of the Warp destroyed while refactoring 2019-09-12 22:42:59 +02:00
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1cc26a7337 twisting fix 2019-09-12 22:42:59 +02:00
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c0145c0d9c 3d:: Euclidean tori 2019-09-12 22:42:59 +02:00
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2e1f63e086 11.0q 2019-09-12 22:42:59 +02:00
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ddf43101b2 some flavor messages no longer display in special modes if they are inappropriate for them 2019-09-12 22:42:59 +02:00
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418fa37dd8 3d:: texture:: remap single-type textures to 3D geometries 2019-09-12 22:42:59 +02:00
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7c59f572ca 3d:: in Euclidean, lands are generated just like in Crystal 2019-09-12 22:42:59 +02:00
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f90e1001e3 refactored native and landUnlocked into content.cpp 2019-09-12 22:42:59 +02:00
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14b32ced68 auto-charged teleport in bounded minefield 2019-09-12 22:42:59 +02:00
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039118425c 3D:: alternate minefield adjacency rule 2019-09-12 22:42:59 +02:00
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1a63872a44 11.0p 2019-09-12 22:42:58 +02:00
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a44e4281de fixup missing current_proj_name 2019-09-12 22:42:58 +02:00
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57f2891826 bounded Minefield now works according to the standard Minesweeper rules 2019-09-12 22:42:58 +02:00
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4284831069 more options in line animation 2019-09-12 22:42:58 +02:00
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44495852ad hr_exception, currently used for build_shortest_path 2019-09-12 22:42:58 +02:00
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80d14c0196 add_action_push consistently; improved some menu hotkeys and ordering; improved some naming 2019-09-12 22:42:58 +02:00
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54a32441a7 restructured menus 2019-09-12 22:42:58 +02:00
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55492e229b Asteroids in 3D 2019-09-12 22:42:58 +02:00
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6044095228 fix: equivolume 2019-09-12 22:42:58 +02:00
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10fd8a41b7 crystal cut 2019-09-12 22:42:58 +02:00
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5356eba11c Asteroids 2019-09-12 22:42:58 +02:00
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4727e71590 rug:: bugfix: draw boundary and model elements (previously changing fillmodel had no effect on rug) 2019-09-12 22:42:58 +02:00
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2b61413a81 azimuthal equivolume projection 2019-09-12 22:42:58 +02:00
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5545f8efeb 11.0o: fixed Ivory/Yendorian 2019-09-12 22:42:58 +02:00
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3634956046 11.0n 2019-09-12 22:38:47 +02:00
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ab7a322e5e 3d:: smart display for 3D 2019-09-12 22:38:47 +02:00
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b5127b0006 3d:: rotation_yz for line animation (la currently still changes directions randomly) 2019-09-12 22:38:47 +02:00
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2121aacaaf 3d:: clipping configurable 2019-09-12 22:38:47 +02:00
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f399a8c980 3d:: shader acceleration in the band model 2019-09-12 22:38:47 +02:00
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bc3e7f2e95 3d:: shader acceleration for 3D ball and 3D halfspace 2019-09-12 22:38:47 +02:00
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01a2f0cc5a 3d:: change model orientation in the YZ plane 2019-09-12 22:38:47 +02:00
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745f1b302b signum in hyper.h 2019-09-12 22:38:47 +02:00
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5116d745c4 gldraw:: offset and texture_offset are now separate 2019-09-12 22:38:47 +02:00
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1d1baf2207 11.0m 2019-09-12 22:38:47 +02:00
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fcedebd0d8 3d:: improved floor patterns 2019-09-12 22:38:46 +02:00
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d369decc94 3d:: field quotient spaces for reg3 2019-09-12 22:38:46 +02:00
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372a9503b6 3d:: fieldpattern now works in 3D 2019-09-12 22:38:46 +02:00
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0e10dec9e2 added some exports to hyper.h and rogueviz.h 2019-09-12 22:38:46 +02:00
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cb9513dd0d 3d:: horohex geometry 2019-09-12 22:38:46 +02:00
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f68b216eb4 original image size is accessible in texture_data 2019-09-12 22:38:46 +02:00
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678747ceff 3d:: horo-rec geometry 2019-09-12 22:38:45 +02:00
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5db2cfbd1a 3d:: textured walls 2019-09-12 22:38:45 +02:00
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f3a166b928 fixed a bug in aura (coords[3] not set) 2019-09-12 22:38:45 +02:00
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7f6957694a moved inline functions to hyper.h 2019-09-12 22:38:45 +02:00
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bbaca3eff3 11.0l 2019-09-12 22:38:45 +02:00
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2a7e1f2603 3d:: horotris: correct distances 2019-09-12 22:38:45 +02:00
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e5cc9d77a0 3d:: automatically adjust monster generation based on the number of generated cells 2019-09-12 22:38:45 +02:00
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4591c2166e 3d:: binary:: land boundaries 2019-09-12 22:38:45 +02:00
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14ea73be06 choice of the magic sword graphics now depends on the scale; in shmup, the tip is now set automatically based on the graphics 2019-09-12 22:38:45 +02:00
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d9b90d8a8e 3D:: two-player uses split screen 2019-09-12 22:38:45 +02:00
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55c31ec645 3d:: refactored the hide_player function 2019-09-12 22:38:45 +02:00
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9f9670fcdb an option to desaturate colors for anaglyph 2019-09-12 22:38:45 +02:00
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22e65471f2 3d:: improved hyperbolic regular Temple 2019-09-12 22:38:45 +02:00
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497f7f6c0f 3d:: reg3:: distances and alt-distances 2019-09-12 22:38:45 +02:00
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6d72bd820b 3d:: extra_generation_distance (todo: make it configurable from menus) 2019-09-12 22:38:45 +02:00
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679e44d4b1 grid color is now configurable (stdgridcolor) 2019-09-12 22:38:45 +02:00
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78d88b5909 improved in the OO fashion: draw, relative_matrix, create_step, and several minor functions are now virtual in hrmap 2019-09-12 22:38:44 +02:00
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d8428f2ec3 crystal::3d:: transformation 2019-09-12 22:38:44 +02:00
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105de56857 3d:: HoroTris geometry 2019-09-12 22:38:44 +02:00
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a2c6a4e8b0 3d:: a system for drawing transparent things, with sorting being the responsibility of HR 2019-09-12 22:38:43 +02:00
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91d848cc74 version 11.0j 2019-09-12 22:38:43 +02:00
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8d2b6a0093 BARLEV now can be 8 2019-09-12 22:38:43 +02:00
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52ce5ac9aa 3d:: all the regular honeycombs 2019-09-12 22:38:43 +02:00
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2a801ba5d3 update 11.0i 2019-09-12 22:38:43 +02:00
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9a3167e0ed adjusted to older C++ 2019-09-12 22:38:43 +02:00
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cb8e34204f two more Euclidean honeycombs; also split buildpolys into subfunctions 2019-09-12 22:38:43 +02:00
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b3920f76b0 3D:: Temple of Cthulhu in Euclidean 2019-09-12 22:38:43 +02:00
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d46a909612 version number changed to 11.0h 2019-09-12 22:38:42 +02:00
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4ac186437b editable statues 2019-09-12 22:38:42 +02:00
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5871a4b208 3d:: radar feature 2019-09-12 22:38:42 +02:00
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56dc2d18c0 3D:: cleaned up the 3D menu in 3D geometry; also added creature_scale and height_width parameters 2019-09-12 22:38:42 +02:00
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54f278963c renamed MAXDIM to MAXMDIM (conflict with crystal) 2019-09-12 22:38:42 +02:00
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041c7af987 3d:: *_d functions now consistently put d as the first argument 2019-09-12 22:38:42 +02:00
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42e4342c4a 3d:: fixed pushing directions 2019-09-12 22:38:42 +02:00
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aac03e72fe 3d:: depthtest disabled for PPR::SUPERLINE and beyond 2019-09-12 22:38:42 +02:00
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1809cf1622 3d:: sphere:: fixed sphereflip (and thus noshmup movement) 2019-09-12 22:38:42 +02:00
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0c125efb15 3d:: nice fire 2019-09-12 22:38:42 +02:00
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b0c21f0626 3d:: mapeditor works 2019-09-12 22:38:42 +02:00
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3de228fce1 3D:: fixed item graphics 2019-09-12 22:38:42 +02:00
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111bc3697d sword:: removed the dependence on the S* constants 2019-09-12 22:38:42 +02:00
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71f02d5dc2 3d:: mouse aiming 2019-09-12 22:38:40 +02:00
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6808c4e926 smooth_scrolling now configurable 2019-09-12 22:38:40 +02:00
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fe174d8873 3D:: elliptic space 2019-09-12 22:38:40 +02:00
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fb71d4fd15 3D:: sightranges are now configurable 2019-09-12 22:38:40 +02:00
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5ae2714e37 C0 and Cx1 now changes depending on DIM 2019-09-12 22:38:40 +02:00
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259e376909 3d:: four-phase drawing of sphere 2019-09-12 22:38:40 +02:00
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33d4854c14 3D:: 120-cell 2019-09-12 22:38:40 +02:00
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1fcf58e17a 3D:: shader variants for R3 and S3 2019-09-12 22:38:40 +02:00
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c7cb93f2ed moved all the Euclidean maps to euclid.cpp 2019-09-12 22:38:40 +02:00
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7110be2032 3D:: cube tiling 2019-09-12 22:38:40 +02:00
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d08e58f404 3d:: 2D/3D is now selectable at runtime 2019-09-12 22:38:40 +02:00
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c66a76e00f 3D: denser Temple of Cthulhu 2019-09-12 22:38:40 +02:00
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0ea37718f0 shaderside projection for DIM==3 2019-09-12 22:38:39 +02:00
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56d628d4d8 adjusting for 3D part II 2019-09-12 22:38:39 +02:00
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e73d2f2f22 some work on 3D view 2019-09-12 22:38:39 +02:00
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a3eb161235 added CAP_SHAPES: poly system works, but no shapes are used 2019-09-12 22:38:39 +02:00
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e04471a254 racing:: removed always_false 2019-09-12 22:38:39 +02:00
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dd0f573ca9 hyperpoint adjusted for 3D geometry 2019-09-12 22:38:39 +02:00
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e39777f04d CAP_ animations etc. cleanup 2019-09-12 22:38:39 +02:00
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c5a771c888 CAP_FIELD part 1 2019-09-12 22:38:39 +02:00
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b25730d5c9 geometry flags part 1 2019-09-12 22:38:39 +02:00
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183b267d64 improved ISMINI; always_false 2019-09-12 22:38:39 +02:00
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e44de82394 11.0g 2019-09-12 22:38:39 +02:00
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970eb365ce version 11.0f 2019-09-12 22:38:39 +02:00
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ddd1161acc 11.0e version number 2019-09-12 22:38:39 +02:00
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98f03dc076 11.0d 2019-09-12 22:38:39 +02:00
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f4ba325911 version 11.0c 2019-09-12 22:38:39 +02:00
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9cc9a881a7 version 11.0b 2019-09-12 22:38:39 +02:00
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c80df92acb text fixes, PL translation updated 2019-09-12 22:38:39 +02:00
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46b87a20b2 racing:: myname added to scores 2019-09-12 22:38:39 +02:00
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8756b8e27a racing::standard_centering 2019-09-12 22:38:39 +02:00
Zeno Rogue
5079df3679 version 11.0 2019-09-12 22:38:39 +02:00
Zeno Rogue
92b37cf9e2 racing:: save parameters to config 2019-09-12 22:38:38 +02:00
Zeno Rogue
e4939ad8d4 racing:: achievements/leaderboards 2019-09-12 22:38:38 +02:00
Zeno Rogue
7c84d2e554 achievements/leaderboards for the new lands/modes 2019-09-12 22:38:38 +02:00
Zeno Rogue
5598bf3e08 brownian:: nicer finding, and theme/balance improvements 2019-09-12 22:38:38 +02:00
Zeno Rogue
dda147c173 newlands:: wandering monsters in Brownian and Variant 2019-04-29 17:19:06 +02:00
Zeno Rogue
d65c41db12 racing::add_debug 2019-04-29 17:19:06 +02:00
Zeno Rogue
2bc66342dd newlands:: implemented new Orbs: Gravity, Intensity, Choice 2019-04-29 17:19:06 +02:00
Zeno Rogue
6d392ce07e westwall:: initial commit 2019-04-29 17:19:06 +02:00
Zeno Rogue
724d3516fa variant:: first version 2019-04-29 17:19:05 +02:00
Zeno Rogue
490ee83f3a racing:: with CAP_RACING off, no warning on unused variable racing::on 2019-04-29 17:19:05 +02:00
Zeno Rogue
cd01e6bbf1 racing:: made the current version compile without CAP_RACING 2019-04-29 17:19:05 +02:00
Zeno Rogue
29c0b899dc racing:: track selection; can be now set as a special game mode 2019-04-29 17:19:05 +02:00
Zeno Rogue
c67d7e06c6 racing:: remembering ghost, track selection (with times), completion percentage shown 2019-04-29 17:19:05 +02:00
Zeno Rogue
27011f1cf0 racing:: measuring times 2019-04-29 17:19:05 +02:00
Zeno Rogue
410c05554c racing:: fixed some lands for racing 2019-04-29 17:19:05 +02:00
Zeno Rogue
d5ce7dc30b racing:: improved Euclidean track generation 2019-04-29 17:19:05 +02:00
Zeno Rogue
16a5e45c0a racing:: first commit 2019-04-29 17:19:05 +02:00
Zeno Rogue
74ad8ea135 brownian:: more serious work 2019-04-29 17:19:05 +02:00
Arthur O'Dwyer
9471ac4ff5 Rearrange some macros. No functional change intended. 2019-02-08 18:18:56 -05:00
Zeno Rogue
f546bba84a fixes for mobile 2019-02-08 16:57:19 +01:00
Zeno Rogue
fd9fca6129 redesigned the Experiment with Geometry menu 2019-02-08 16:55:00 +01:00
Zeno Rogue
952f1c44fe minor fixes to color handling 2019-02-06 18:54:29 +01:00
Arthur O'Dwyer
87240cf990 Replace std::function with hyper_function for a 37% speedup in compile time.
Before:

    time c++ -O2 -DMAC -I/usr/local/include -std=c++11 -march=native
             -W -Wall -Wextra -Werror -pedantic -Wno-format-pedantic
             -Wno-missing-field-initializers -Wno-unused-parameter
             -DCAP_GLEW=0 -DCAP_PNG=0    -c hyper.cpp -o hyper.o

    real 2m22.508s
    user 2m20.625s
    sys  0m1.648s

After:

    time c++ -O2 -DMAC -I/usr/local/include -std=c++11 -march=native
             -W -Wall -Wextra -Werror -pedantic -Wno-format-pedantic
             -Wno-missing-field-initializers -Wno-unused-parameter
             -DCAP_GLEW=0 -DCAP_PNG=0    -c hyper.cpp -o hyper.o

    real 1m30.515s
    user 1m29.793s
    sys  0m0.689s

Comparing object file size:

    -rw-r--r--  1 ajo  staff  8215036 Jan  5 20:46 old-hyper.o
    -rw-r--r--  1 ajo  staff  7538072 Jan  5 20:47 new-hyper.o

Comparing number of symbols:

    nm old-hyper.o | wc -l  => 12590
    nm new-hyper.o | wc -l  =>  9742

No appreciable difference in link time; the linker takes less than
half a second in either case.
2019-02-06 18:48:53 +01:00
Zeno Rogue
94ce1eb541 fixed_facing option, not only in racing 2019-02-06 18:48:53 +01:00
Zeno Rogue
92d98847fb fixed the issue with Orb of Aether being marked as used due to Minefield uncovering 2019-02-06 18:48:53 +01:00
Zeno Rogue
730e7b5b99 number editor now accepts hex numbers, and uses hex as default when editing Tortoises 2019-02-06 18:48:53 +01:00
Zeno Rogue
78adac4e10 an option to disable wandering monsters; settings (reptilecheat, autocheat, safety etc) configurable in map editor; save items/kills and some other settings 2019-02-06 18:48:53 +01:00
Zeno Rogue
645e4fa56c shift+G screen is now editable 2019-02-06 18:48:52 +01:00