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added some exports to hyper.h and rogueviz.h
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2
game.cpp
2
game.cpp
@ -7020,7 +7020,7 @@ bool collectItem(cell *c2, bool telekinesis) {
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babymap.erase(c2);
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int bold = seekbits;
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seekbits = bnew;
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last = seekbits;
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tortoise::last = seekbits;
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if(seek()) {
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cell *c = passable(cwt.at, NULL, 0) ? cwt.at : c2;
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c->item = itBabyTortoise;
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21
hyper.h
21
hyper.h
@ -2536,6 +2536,7 @@ extern hookset<bool(cell*)> *hooks_mark;
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extern hookset<eLand(eLand)> *hooks_nextland;
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extern hookset<bool()> *hooks_welcome_message, *hooks_default_help;
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extern hookset<void(cell*)> *hooks_mouseover;
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extern hookset<struct hrmap*()> *hooks_newmap;
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extern ld shiftmul;
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void initcs(charstyle &cs);
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@ -3587,6 +3588,12 @@ inline hyperpoint ypush0(ld x) { return cpush0(1, x); }
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transmatrix xspinpush(ld alpha, ld x);
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hyperpoint xspinpush0(ld alpha, ld x);
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transmatrix cspin(int a, int b, ld alpha);
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transmatrix cpush(int cid, ld alpha);
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bool eqmatrix(transmatrix A, transmatrix B, ld eps = 1e-6);
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void set_column(transmatrix& T, int i, const hyperpoint& H);
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#define DF_INIT 0 // always display these
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#define DF_MSG 0 // always display these
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#define DF_STEAM 1
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@ -3957,6 +3964,16 @@ struct hpcshape {
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};
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extern hpcshape shFullCross[2];
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void bshape(hpcshape& sh, PPR prio);
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void hpcpush(hyperpoint h);
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void finishshape();
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void extra_vertices();
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extern vector<hyperpoint> hpc;
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extern hpcshape *last;
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extern vector<hpcshape> shPlainWall3D, shWireframe3D, shWall3D, shMiniWall3D;
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#endif
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int fix6(int a);
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@ -4319,6 +4336,10 @@ namespace reg3 {
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int celldistance(cell *c1, cell *c2);
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bool pseudohept(cell *c);
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inline short& altdist(heptagon *h) { return h->emeraldval; }
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extern transmatrix spins[12], adjmoves[12];
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int bucketer(hyperpoint h);
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extern bool dirs_adjacent[16][16];
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cellwalker strafe(cellwalker cw, int j);
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}
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#endif
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@ -295,6 +295,14 @@ inline hyperpoint xspinpush0(ld alpha, ld x) {
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return h;
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}
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bool eqmatrix(transmatrix A, transmatrix B, ld eps) {
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for(int i=0; i<MDIM; i++)
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for(int j=0; j<MDIM; j++)
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if(std::abs(A[i][j] - B[i][j]) > 1e-2)
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return false;
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return true;
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}
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// push alpha units vertically
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transmatrix ypush(ld alpha) { return cpush(1, alpha); }
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15
rogueviz.h
15
rogueviz.h
@ -103,5 +103,18 @@ namespace rogueviz {
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namespace pentagonal {
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void run_snub(int v, int w);
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}
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}
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extern int dftcolor;
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namespace collatz { extern double s2, s3, p2, p3; void start(); }
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namespace tree { void read(string fn); }
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namespace sag { extern ld edgepower, edgemul;
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void read(string fn);
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void loadsnake(const string& fn);
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}
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void readcolor(const string& cfname);
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extern bool on;
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void close();
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extern bool showlabels;
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}
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