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3D:: better conformal::rotation system

This commit is contained in:
Zeno Rogue 2019-06-13 17:03:10 +02:00
parent 635c02803c
commit 9eae663fe3
3 changed files with 42 additions and 33 deletions

View File

@ -250,6 +250,7 @@ void initConfig() {
addsaver(conformal::bandsegment, "band segment");
addsaver(conformal::rotation, "conformal rotation");
addsaver(conformal::rotation_xz, "conformal rotation_xz");
addsaver(conformal::rotation_xy2, "conformal rotation_2");
addsaver(conformal::do_rotate, "conformal rotation mode", 1);
addsaver(conformal::model_orientation, "model orientation", 0);
addsaver(conformal::model_orientation_yz, "model orientation-yz", 0);

View File

@ -274,7 +274,7 @@ namespace conformal {
int bandsegment = 16000;
ld rotation = 0;
ld rotation_xz = 90;
ld rotation_yz = 0;
ld rotation_xy2 = 90;
int do_rotate = 1;
ld model_orientation, halfplane_scale, model_orientation_yz;
ld clip_min, clip_max;
@ -367,6 +367,11 @@ namespace conformal {
create(path_for_lineanimation[0], c, inverse(ggmatrix(c)));
}
transmatrix rotmatrix() {
if(DIM == 2) return spin(rotation * degree);
return spin(rotation_xy2 * degree) * cspin(0, 2, -rotation_xz * degree) * spin(rotation * degree);
}
void movetophase() {
int ph = int(phase);
@ -381,7 +386,7 @@ namespace conformal {
ld angle = 0;
if(DIM == 3) {
hyperpoint h = spin(-rotation * degree) * cspin(0, 2, rotation_xz * degree) * View * hpxy3(1,2,3);
hyperpoint h = inverse(rotmatrix()) * View * hpxy3(1,2,3);
angle = atan2(h[1], h[2]);
}
@ -394,11 +399,7 @@ namespace conformal {
View = xpush(-(phase-ph) * hdist(now, next)) * View;
if(WDIM == 2) {
View = spin(rotation * degree) * View;
if(DIM == 3) {
View = cspin(0, 2, -rotation_xz * degree) * View;
View = cspin(1, 2, -rotation_yz * degree) * View;
}
View = rotmatrix() * View;
}
else {
if(celldistance(v[ph]->base, old->c7) <= 2) {
@ -406,7 +407,7 @@ namespace conformal {
ld angle1 = atan2(h1[1], h1[2]);
View = cspin(2, 1, angle1 - angle) * View;
}
View = cspin(0, 2, -rotation_xz * degree) * spin(rotation * degree) * View;
View = rotmatrix() * View;
}
playermoved = false;
@ -718,6 +719,30 @@ namespace conformal {
};
}
void edit_rotation(ld& which) {
dialog::editNumber(which, 0, 360, 90, 0, XLAT("rotation"),
"This controls the automatic rotation of the world. "
"It affects the line animation in the history mode, and "
"lands which have a special direction. Note that if finding this special direction is a part of the puzzle, "
"it works only in the cheat mode.");
dialog::dialogflags |= sm::CENTER;
dialog::extra_options = [] () {
dialog::addBreak(100);
dialog::addBoolItem_choice("line animation only", conformal::do_rotate, 0, 'N');
dialog::addBoolItem_choice("gravity lands", conformal::do_rotate, 1, 'G');
dialog::addBoolItem_choice("all directional lands", conformal::do_rotate, 2, 'D');
if(DIM == 3) {
dialog::addBreak(100);
dialog::addSelItem(XLAT("XY plane"), fts(conformal::rotation) + "°", 'A');
dialog::add_action([] { popScreen(); edit_rotation(conformal::rotation); });
dialog::addSelItem(XLAT("XZ plane"), fts(conformal::rotation_xz) + "°", 'B');
dialog::add_action([] { popScreen(); edit_rotation(conformal::rotation_xz); });
dialog::addSelItem(XLAT("XY plane #2"), fts(conformal::rotation_xy2) + "°", 'C');
dialog::add_action([] { popScreen(); edit_rotation(conformal::rotation_xy2); });
}
};
}
void model_menu() {
cmode = sm::SIDE | sm::MAYDARK | sm::CENTER;
gamescreen(0);
@ -747,14 +772,12 @@ namespace conformal {
dialog::addBoolItem(XLAT("rotation"), do_rotate == 2, 'r');
if(do_rotate == 0) dialog::lastItem().value = XLAT("NEVER");
dialog::lastItem().value += " " + its(rotation) + "°";
if(DIM == 2)
dialog::lastItem().value += " " + its(rotation) + "°";
else
dialog::lastItem().value += " " + its(rotation) + "°" + its(rotation_xz) + "°" + its(rotation_xy2) + "°";
dialog::add_action([] { edit_rotation(conformal::rotation); });
if(DIM == 3) {
dialog::addBoolItem(XLAT("rotation (x/z plane)"), do_rotate == 2, 'k');
if(do_rotate == 0) dialog::lastItem().value = XLAT("NEVER");
dialog::lastItem().value += " " + its(rotation_xz) + "°";
}
// if(pmodel == mdBand && sphere)
if(pmodel != mdPerspective)
dialog::addSelItem(XLAT("scale factor"), fts(vid.scale), 'z');
@ -1020,22 +1043,6 @@ namespace conformal {
}
else if(uni == 'a')
pushScreen(history_menu);
else if(uni == 'r' || uni == 'k') {
ld& selected_rotation = uni == 'r' ? rotation : rotation_xz;
if(selected_rotation < 0) selected_rotation = 0;
dialog::editNumber(selected_rotation, 0, 360, 90, 0, XLAT("rotation"),
"This controls the automatic rotation of the world. "
"It affects the line animation in the history mode, and "
"lands which have a special direction. Note that if finding this special direction is a part of the puzzle, "
"it works only in the cheat mode.");
dialog::dialogflags |= sm::CENTER;
dialog::extra_options = [] () {
dialog::addBreak(100);
dialog::addBoolItem_choice("line animation only", conformal::do_rotate, 0, 'N');
dialog::addBoolItem_choice("gravity lands", conformal::do_rotate, 1, 'G');
dialog::addBoolItem_choice("all directional lands", conformal::do_rotate, 2, 'D');
};
}
else if(doexiton(sym, uni)) popScreen();
};
}
@ -1233,7 +1240,7 @@ namespace conformal {
PHASEFROM(2);
shift_arg_formula(conformal::rotation);
if(DIM == 3) shift_arg_formula(conformal::rotation_xz);
if(DIM == 3) shift_arg_formula(conformal::rotation_yz);
if(DIM == 3) shift_arg_formula(conformal::rotation_xy2);
}
else if(argis("-playerpath")) {
conformal::create_playerpath();

View File

@ -1460,7 +1460,8 @@ namespace conformal {
extern bool includeHistory;
extern bool use_atan;
extern ld rotation;
extern ld rotation_xz;
extern ld rotation_xz, rotation_xy2;
transmatrix rotmatrix();
extern int do_rotate;
extern ld model_orientation, model_orientation_yz;
extern ld halfplane_scale;