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3D:: better conformal::rotation system
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@ -250,6 +250,7 @@ void initConfig() {
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addsaver(conformal::bandsegment, "band segment");
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addsaver(conformal::rotation, "conformal rotation");
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addsaver(conformal::rotation_xz, "conformal rotation_xz");
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addsaver(conformal::rotation_xy2, "conformal rotation_2");
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addsaver(conformal::do_rotate, "conformal rotation mode", 1);
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addsaver(conformal::model_orientation, "model orientation", 0);
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addsaver(conformal::model_orientation_yz, "model orientation-yz", 0);
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@ -274,7 +274,7 @@ namespace conformal {
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int bandsegment = 16000;
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ld rotation = 0;
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ld rotation_xz = 90;
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ld rotation_yz = 0;
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ld rotation_xy2 = 90;
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int do_rotate = 1;
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ld model_orientation, halfplane_scale, model_orientation_yz;
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ld clip_min, clip_max;
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@ -367,6 +367,11 @@ namespace conformal {
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create(path_for_lineanimation[0], c, inverse(ggmatrix(c)));
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}
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transmatrix rotmatrix() {
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if(DIM == 2) return spin(rotation * degree);
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return spin(rotation_xy2 * degree) * cspin(0, 2, -rotation_xz * degree) * spin(rotation * degree);
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}
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void movetophase() {
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int ph = int(phase);
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@ -381,7 +386,7 @@ namespace conformal {
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ld angle = 0;
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if(DIM == 3) {
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hyperpoint h = spin(-rotation * degree) * cspin(0, 2, rotation_xz * degree) * View * hpxy3(1,2,3);
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hyperpoint h = inverse(rotmatrix()) * View * hpxy3(1,2,3);
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angle = atan2(h[1], h[2]);
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}
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@ -394,11 +399,7 @@ namespace conformal {
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View = xpush(-(phase-ph) * hdist(now, next)) * View;
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if(WDIM == 2) {
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View = spin(rotation * degree) * View;
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if(DIM == 3) {
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View = cspin(0, 2, -rotation_xz * degree) * View;
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View = cspin(1, 2, -rotation_yz * degree) * View;
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}
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View = rotmatrix() * View;
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}
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else {
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if(celldistance(v[ph]->base, old->c7) <= 2) {
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@ -406,7 +407,7 @@ namespace conformal {
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ld angle1 = atan2(h1[1], h1[2]);
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View = cspin(2, 1, angle1 - angle) * View;
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}
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View = cspin(0, 2, -rotation_xz * degree) * spin(rotation * degree) * View;
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View = rotmatrix() * View;
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}
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playermoved = false;
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@ -718,6 +719,30 @@ namespace conformal {
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};
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}
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void edit_rotation(ld& which) {
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dialog::editNumber(which, 0, 360, 90, 0, XLAT("rotation"),
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"This controls the automatic rotation of the world. "
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"It affects the line animation in the history mode, and "
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"lands which have a special direction. Note that if finding this special direction is a part of the puzzle, "
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"it works only in the cheat mode.");
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dialog::dialogflags |= sm::CENTER;
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dialog::extra_options = [] () {
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dialog::addBreak(100);
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dialog::addBoolItem_choice("line animation only", conformal::do_rotate, 0, 'N');
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dialog::addBoolItem_choice("gravity lands", conformal::do_rotate, 1, 'G');
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dialog::addBoolItem_choice("all directional lands", conformal::do_rotate, 2, 'D');
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if(DIM == 3) {
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dialog::addBreak(100);
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dialog::addSelItem(XLAT("XY plane"), fts(conformal::rotation) + "°", 'A');
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dialog::add_action([] { popScreen(); edit_rotation(conformal::rotation); });
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dialog::addSelItem(XLAT("XZ plane"), fts(conformal::rotation_xz) + "°", 'B');
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dialog::add_action([] { popScreen(); edit_rotation(conformal::rotation_xz); });
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dialog::addSelItem(XLAT("XY plane #2"), fts(conformal::rotation_xy2) + "°", 'C');
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dialog::add_action([] { popScreen(); edit_rotation(conformal::rotation_xy2); });
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}
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};
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}
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void model_menu() {
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cmode = sm::SIDE | sm::MAYDARK | sm::CENTER;
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gamescreen(0);
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@ -747,14 +772,12 @@ namespace conformal {
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dialog::addBoolItem(XLAT("rotation"), do_rotate == 2, 'r');
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if(do_rotate == 0) dialog::lastItem().value = XLAT("NEVER");
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dialog::lastItem().value += " " + its(rotation) + "°";
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if(DIM == 2)
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dialog::lastItem().value += " " + its(rotation) + "°";
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else
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dialog::lastItem().value += " " + its(rotation) + "°" + its(rotation_xz) + "°" + its(rotation_xy2) + "°";
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dialog::add_action([] { edit_rotation(conformal::rotation); });
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if(DIM == 3) {
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dialog::addBoolItem(XLAT("rotation (x/z plane)"), do_rotate == 2, 'k');
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if(do_rotate == 0) dialog::lastItem().value = XLAT("NEVER");
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dialog::lastItem().value += " " + its(rotation_xz) + "°";
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}
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// if(pmodel == mdBand && sphere)
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if(pmodel != mdPerspective)
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dialog::addSelItem(XLAT("scale factor"), fts(vid.scale), 'z');
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@ -1020,22 +1043,6 @@ namespace conformal {
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}
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else if(uni == 'a')
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pushScreen(history_menu);
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else if(uni == 'r' || uni == 'k') {
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ld& selected_rotation = uni == 'r' ? rotation : rotation_xz;
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if(selected_rotation < 0) selected_rotation = 0;
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dialog::editNumber(selected_rotation, 0, 360, 90, 0, XLAT("rotation"),
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"This controls the automatic rotation of the world. "
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"It affects the line animation in the history mode, and "
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"lands which have a special direction. Note that if finding this special direction is a part of the puzzle, "
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"it works only in the cheat mode.");
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dialog::dialogflags |= sm::CENTER;
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dialog::extra_options = [] () {
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dialog::addBreak(100);
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dialog::addBoolItem_choice("line animation only", conformal::do_rotate, 0, 'N');
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dialog::addBoolItem_choice("gravity lands", conformal::do_rotate, 1, 'G');
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dialog::addBoolItem_choice("all directional lands", conformal::do_rotate, 2, 'D');
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};
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}
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else if(doexiton(sym, uni)) popScreen();
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};
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}
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@ -1233,7 +1240,7 @@ namespace conformal {
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PHASEFROM(2);
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shift_arg_formula(conformal::rotation);
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if(DIM == 3) shift_arg_formula(conformal::rotation_xz);
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if(DIM == 3) shift_arg_formula(conformal::rotation_yz);
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if(DIM == 3) shift_arg_formula(conformal::rotation_xy2);
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}
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else if(argis("-playerpath")) {
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conformal::create_playerpath();
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3
hyper.h
3
hyper.h
@ -1460,7 +1460,8 @@ namespace conformal {
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extern bool includeHistory;
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extern bool use_atan;
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extern ld rotation;
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extern ld rotation_xz;
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extern ld rotation_xz, rotation_xy2;
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transmatrix rotmatrix();
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extern int do_rotate;
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extern ld model_orientation, model_orientation_yz;
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extern ld halfplane_scale;
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