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more options in line animation
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44495852ad
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4284831069
@ -288,6 +288,8 @@ namespace conformal {
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bool dospiral = true;
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ld extra_line_steps = 0;
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vector<cell*> path_for_lineanimation;
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void clear() {
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on = false;
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@ -295,31 +297,31 @@ namespace conformal {
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for(int i=0; i<N; i++) delete v[i];
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v.resize(0);
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}
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void create() {
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if(celldist(cwt.at) == 0) {
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void create(cell *start, cell *target) {
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if(target == start) {
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addMessage("Must go a distance from the starting point");
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return;
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}
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on = true;
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cell *c = cwt.at;
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while(true) {
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if(!quotient) try {
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path_for_lineanimation = build_shortest_path(start, target);
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}
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catch(hr_shortest_path_exception&) {
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addMessage("Error: could not build a path");
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return;
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}
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for(cell *c: path_for_lineanimation) {
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shmup::monster *m = new shmup::monster;
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m->at = Id;
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m->base = c;
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v.push_back(m);
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if(c == currentmap->gamestart()) break;
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for(int i=0; i<c->type; i++)
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if(celldist(c->move(i)) < celldist(c)) {
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c = c->move(i);
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break;
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}
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}
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reverse(v.begin(), v.end());
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int Q = isize(v)-1;
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// virtualRebase(v[0], false);
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// virtualRebase(v[Q], false);
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@ -352,6 +354,14 @@ namespace conformal {
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llv = ticks;
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phase = 0;
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}
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void create_playerpath() {
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create(currentmap->gamestart(), cwt.at);
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}
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void create_recenter_to_view() {
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create(path_for_lineanimation[0], centerover.at ? centerover.at : cwt.at);
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}
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void movetophase() {
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@ -448,6 +458,11 @@ namespace conformal {
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spiral_multiplier = cld(0, 2 * M_PI) / cld(h[0], h[1]);
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}
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if(centerover.at && !on)
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if(isize(path_for_lineanimation) == 0 || (quotient && path_for_lineanimation.back() != centerover.at)) {
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path_for_lineanimation.push_back(centerover.at);
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}
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band_shift = 0;
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}
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@ -1026,8 +1041,10 @@ namespace conformal {
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dialog::addSelItem(XLAT("projection"), current_proj_name(), 'm');
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if(!bounded && !euclid) dialog::addBoolItem(XLAT("prepare the line animation"), (on), 'e');
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dialog::addBoolItem(XLAT("animate from start to current player position"), (on), 'e');
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dialog::addBoolItem(XLAT("animate from last recenter to current view"), (on), 'E');
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if(on) dialog::addSelItem(XLAT("animation speed"), fts(lvspeed), 'a');
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else dialog::addBreak(100);
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dialog::addSelItem(XLAT("extend the ends"), fts(extra_line_steps), 'p');
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#if CAP_SDL
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@ -1053,7 +1070,7 @@ namespace conformal {
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void handleKeyC(int sym, int uni) {
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dialog::handleNavigation(sym, uni);
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if(uni == 'e') {
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if(uni == 'e' || uni == 'E') {
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if(on) clear();
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else {
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if(canmove && !cheater) {
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@ -1061,7 +1078,8 @@ namespace conformal {
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return;
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}
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if(canmove && cheater) cheater++;
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create();
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if(uni == 'E') create_recenter_to_view();
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else create_playerpath();
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}
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}
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else if(uni == 'o')
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@ -1148,7 +1166,7 @@ namespace conformal {
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bool ih = includeHistory;
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includeHistory = autobandhistory;
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pmodel = mdBand;
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create();
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create_playerpath();
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createImage(dospiral);
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clear();
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pmodel = spm;
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@ -1253,6 +1271,7 @@ namespace conformal {
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conformal::killhistory.clear();
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conformal::findhistory.clear();
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conformal::movehistory.clear();
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conformal::path_for_lineanimation.clear();
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conformal::includeHistory = false;
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});
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4
hyper.h
4
hyper.h
@ -1443,7 +1443,9 @@ namespace conformal {
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extern int bandhalf;
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extern ld extra_line_steps;
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void create();
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void create(cell *start, cell *target);
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void create_playerpath();
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void create_recenter_to_view();
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void clear();
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void model_menu();
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void history_menu();
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@ -1237,6 +1237,7 @@ void panning(hyperpoint hf, hyperpoint ht) {
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int cells_drawn;
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void fullcenter() {
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conformal::path_for_lineanimation.clear();
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if(playerfound && false) centerpc(INF);
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else {
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bfs();
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2
quit.cpp
2
quit.cpp
@ -216,7 +216,7 @@ hint hints[] = {
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bool h = conformal::includeHistory;
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conformal::rotation = 0;
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conformal::includeHistory = true;
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conformal::create();
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conformal::create_playerpath();
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cancel = [m,r,h] () {
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conformal::clear(); pmodel = m;
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conformal::rotation = r;
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4
tour.cpp
4
tour.cpp
@ -735,7 +735,7 @@ slide default_slides[] = {
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"memory.",
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[] (presmode mode) {
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static int smart;
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if(mode == 1) pmodel = mdBand, conformal::create(), conformal::rotation = 0,
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if(mode == 1) pmodel = mdBand, conformal::create_playerpath(), conformal::rotation = 0,
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smart = vid.use_smart_range, vid.use_smart_range = 2;
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if(mode == 3) {
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conformal::clear(), pmodel = mdDisk;
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@ -748,7 +748,7 @@ slide default_slides[] = {
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#if CAP_SDL
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slidecommand = "render spiral";
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if(mode == 4) conformal::createImage(true);
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if(mode == 11) conformal::create();
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if(mode == 11) conformal::create_playerpath();
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if(mode == 13) conformal::clear();
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#endif
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}
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