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fixed a bug with texturing in stereo
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@ -978,6 +978,8 @@ void make_floor_textures() {
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dynamicval<ld> gd(vid.depth, 1);
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dynamicval<ld> gc(vid.camera, 1);
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dynamicval<geometry_information*> dcgip(cgip, cgip);
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dynamicval<eStereo> gvs(vid.stereo_mode, sOFF);
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dynamicval<int> vgp(global_projection, 0);
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check_cgi();
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cgi.make_floor_textures_here();
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}
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