version 11.0

This commit is contained in:
Zeno Rogue 2019-01-11 15:04:16 +01:00
parent ab76ead2ae
commit 5079df3679
2 changed files with 42 additions and 3 deletions

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@ -2835,3 +2835,42 @@ Geometry experiments -- new quotient spaces:
2019-02-08 10.5e:
- This version imports some bugfixes/improvements from 11.0g.
2019-01-11 17:00 Update 11.0:
major new features
- new game mode: Racing Mode
- new land: Irradiated Fields
- new land: Free Fall
- new land: Brown Island
features
- improvements to the map editor: an option to disable wandering monsters; settings (reptilecheat, autocheat, safety etc) configurable; save items/kills and some other settings
- background animations in the start menu; start menu options no longer reset the graphical options -- there is a separate entry for that
- shmup mode can now be paused
- new projections: conical spirals and bands
- graphical display of the paths for Orb of Air; Orb of Air now affects boats, statues, thumpers, and barrels
- added Crystal Camelot achievements
- more natural humanoid movement animation
- 'paint textures' in main menu works better; no more alpha on floors while editing textures; symmetry markers shown correctly again
- when text search in overview matches nothing, it now displays lands not in game
- shift+G cheat screen is now editable
- easier to exit the Tutorial
- improved welcome messages in special modes
- octahedron geometry (good with the Goldberg-Coxeter variation)
minor gameplay changes
- Blue Raiders now can destroy boats
- reduced the range of Fire Cultists to 2 if getDistLimit() < 4
- Orb of Winter now protects your boat from destruction
bugfixes
- fix a crash on OSX after some scenes in the Tutorial
- fixed help in lands
- roar message now uses the correct number of kills instead of 20
- Orb of Empathy works correctly with Orb of the Fish now
- ghosts no longer appear without reason in Crystal and other low-distlimit geometries
- gadfly kills no longer counted twice
- fixes to the screenshot feature
- no more pushing statues on arrow/fire traps
>>>>>>> 4c3b754c... version 11.0

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@ -2,9 +2,9 @@
// It is quite chaotic.
// version numbers
#define VER "10.5e"
#define VERNUM 10505
#define VERNUM_HEX 0xA505
#define VER "11.0"
#define VERNUM 11000
#define VERNUM_HEX 0xA600
#include <stdarg.h>
#include "hyper_function.h"