replaced the sm::A3 flags with newer techniques (also fixes help in 3D config not appearing)

This commit is contained in:
Zeno Rogue 2019-05-04 20:40:46 +02:00
parent bd39bf970b
commit 4b7cba78ee
3 changed files with 71 additions and 87 deletions

View File

@ -1030,6 +1030,12 @@ void projectionDialog() {
"for more models."));
dialog::extra_options = [] () {
dialog::addBreak(100);
dialog::addHelp(XLAT(
"If we are viewing an equidistant g absolute units below a plane, "
"from a point c absolute units above the plane, this corresponds "
"to viewing a Minkowski hyperboloid from a point "
"tanh(g)/tanh(c) units below the center. This in turn corresponds to "
"the Poincaré model for g=c, and Klein-Beltrami model for g=0."));
dialog::addSelItem(sphere ? "stereographic" : "Poincaré model", "1", 'P');
dialog::add_action([] () { *dialog::ne.editwhat = 1; vid.scale = 1; dialog::ne.s = "1"; });
dialog::addSelItem(sphere ? "gnomonic" : "Klein model", "0", 'K');
@ -1045,84 +1051,13 @@ void projectionDialog() {
};
}
string explain3D(ld *param) {
using namespace geom3;
if(param == &highdetail || param == &middetail)
return
XLAT(
"Objects at distance less than %1 absolute units "
"from the center will be displayed with high "
"detail, and at distance at least %2 with low detail.",
fts3(highdetail), fts3(middetail)
);
if(param == &camera)
return
XLAT(
"Camera is placed %1 absolute units above a plane P in a three-dimensional "
"world. Ground level is actually an equidistant surface, %2 absolute units "
"below the plane P. The plane P (as well as the ground level or any "
"other equidistant surface below it) is viewed at an angle of %3 "
"(the tangent of the angle between the point in "
"the center of your vision and a faraway location is 1/cosh(c) = %4).",
fts3(camera),
fts3(depth),
fts3(atan(1/cosh(camera))*2/degree),
fts3(1/cosh(camera)));
if(param == &depth)
return
XLAT(
"Ground level is actually an equidistant surface, "
"%1 absolute units below the plane P. "
"Theoretically, this value affects the world -- "
"for example, eagles could fly %2 times faster by "
"flying above the ground level, on the plane P -- "
"but the actual game mechanics are not affected. "
"(Distances reported by the vector graphics editor "
"are not about points on the ground level, but "
"about the matching points on the plane P -- "
"divide them by the factor above to get actual "
"distances.)"
,
fts3(depth), fts3(cosh(depth)));
// mention absolute units
if(param == &vid.alpha)
return
XLAT(
"If we are viewing an equidistant g absolute units below a plane, "
"from a point c absolute units above the plane, this corresponds "
"to viewing a Minkowski hyperboloid from a point "
"tanh(g)/tanh(c) units below the center. This in turn corresponds to "
"the Poincaré model for g=c, and Klein-Beltrami model for g=0.");
if(param == &wall_height)
return
XLAT(
"The height of walls, in absolute units. For the current values of g and c, "
"wall height of %1 absolute units corresponds to projection value of %2.",
fts3(actual_wall_height()), fts3(factor_to_projection(geom3::WALL)));
if(param == &rock_wall_ratio)
return
XLAT(
"The ratio of Rock III to walls is %1, so Rock III are %2 absolute units high. "
"Length of paths on the Rock III level is %3 of the corresponding length on the "
"ground level.",
fts3(rock_wall_ratio), fts3(wall_height * rock_wall_ratio),
fts3(cosh(depth - wall_height * rock_wall_ratio) / cosh(depth)));
if(param == &human_wall_ratio)
return
XLAT(
"Humans are %1 "
"absolute units high. Your head travels %2 times the distance travelled by your "
"feet.",
fts3(wall_height * human_wall_ratio),
fts3(cosh(depth - wall_height * human_wall_ratio) / cosh(depth)));
return "";
void explain_detail() {
dialog::addHelp(XLAT(
"Objects at distance less than %1 absolute units "
"from the center will be displayed with high "
"detail, and at distance at least %2 with low detail.",
fts3(geom3::highdetail), fts3(geom3::middetail)
));
}
void add_edit_fov(char key = 'f') {
@ -1223,7 +1158,7 @@ void config_camera_rotation() {
}
void show3D() {
cmode = sm::SIDE | sm::A3 | sm::MAYDARK;
cmode = sm::SIDE | sm::MAYDARK;
gamescreen(0);
using namespace geom3;
dialog::init(XLAT("3D configuration"));
@ -1358,12 +1293,14 @@ void show3D() {
if(uni == 'n' && DIM == 2) {
dialog::editNumber(geom3::highdetail, 0, 5, .5, 7, XLAT("High detail range"), "");
dialog::extra_options = explain_detail;
dialog::reaction = [] () {
if(highdetail > middetail) middetail = highdetail;
};
}
else if(uni == 'm' && DIM == 2) {
dialog::editNumber(geom3::middetail, 0, 5, .5, 7, XLAT("Mid detail range"), "");
dialog::extra_options = explain_detail;
dialog::reaction = [] () {
if(highdetail > middetail) highdetail = middetail;
};
@ -1371,17 +1308,52 @@ void show3D() {
else if(uni == 'c' && DIM == 2)
tc_camera = ticks,
dialog::editNumber(geom3::camera, 0, 5, .1, 1, XLAT("Camera level above the plane"), ""),
dialog::reaction = delayed_geo_reset;
dialog::reaction = delayed_geo_reset,
dialog::extra_options = [] {
dialog::addHelp(XLAT(
"Camera is placed %1 absolute units above a plane P in a three-dimensional "
"world. Ground level is actually an equidistant surface, %2 absolute units "
"below the plane P. The plane P (as well as the ground level or any "
"other equidistant surface below it) is viewed at an angle of %3 "
"(the tangent of the angle between the point in "
"the center of your vision and a faraway location is 1/cosh(c) = %4).",
fts3(camera),
fts3(depth),
fts3(atan(1/cosh(camera))*2/degree),
fts3(1/cosh(camera))));
};
else if(uni == 'g' && DIM == 2)
tc_depth = ticks,
dialog::editNumber(geom3::depth, 0, 5, .1, 1, XLAT("Ground level below the plane"), ""),
dialog::reaction = delayed_geo_reset;
dialog::reaction = delayed_geo_reset,
dialog::extra_options = [] {
dialog::addHelp(XLAT(
"Ground level is actually an equidistant surface, "
"%1 absolute units below the plane P. "
"Theoretically, this value affects the world -- "
"for example, eagles could fly %2 times faster by "
"flying above the ground level, on the plane P -- "
"but the actual game mechanics are not affected. "
"(Distances reported by the vector graphics editor "
"are not about points on the ground level, but "
"about the matching points on the plane P -- "
"divide them by the factor above to get actual "
"distances.)"
,
fts3(depth), fts3(cosh(depth))));
// mention absolute units
};
else if(uni == 'a' && DIM == 2)
projectionDialog();
else if(uni == 'w' && DIM == 2) {
dialog::editNumber(geom3::wall_height, 0, 1, .1, .3, XLAT("Height of walls"), "");
dialog::reaction = delayed_geo_reset;
dialog::extra_options = [] () {
dialog::addHelp(XLAT(
"The height of walls, in absolute units. For the current values of g and c, "
"wall height of %1 absolute units corresponds to projection value of %2.",
fts3(actual_wall_height()), fts3(factor_to_projection(geom3::WALL))));
dialog::addBoolItem(XLAT("auto-adjust in Goldberg grids"), geom3::gp_autoscale_heights, 'O');
dialog::add_action([] () {
geom3::gp_autoscale_heights = !geom3::gp_autoscale_heights;
@ -1400,10 +1372,25 @@ void show3D() {
dialog::reaction = delayed_geo_reset;
else if(uni == 'r' && DIM == 2)
dialog::editNumber(geom3::rock_wall_ratio, 0, 1, .1, .9, XLAT("Rock-III to wall ratio"), ""),
dialog::extra_options = [] { dialog::addHelp(XLAT(
"The ratio of Rock III to walls is %1, so Rock III are %2 absolute units high. "
"Length of paths on the Rock III level is %3 of the corresponding length on the "
"ground level.",
fts3(rock_wall_ratio), fts3(wall_height * rock_wall_ratio),
fts3(cosh(depth - wall_height * rock_wall_ratio) / cosh(depth))));
},
dialog::reaction = delayed_geo_reset;
else if(uni == 'h' && DIM == 2)
dialog::editNumber(geom3::human_wall_ratio, 0, 1, .1, .7, XLAT("Human to wall ratio"), ""),
dialog::reaction = delayed_geo_reset;
dialog::reaction = delayed_geo_reset,
dialog::extra_options = [] { dialog::addHelp(XLAT(
"Humans are %1 "
"absolute units high. Your head travels %2 times the distance travelled by your "
"feet.",
fts3(wall_height * human_wall_ratio),
fts3(cosh(depth - wall_height * human_wall_ratio) / cosh(depth)))
);
};
else if(uni == 'h' && DIM == 3)
dialog::editNumber(geom3::height_width, 0, 1, .1, .7, XLAT("Height to width"), ""),
dialog::reaction = delayed_geo_reset;

View File

@ -681,8 +681,6 @@ namespace dialog {
addBreak(100);
if(cmode & sm::A3) ne.help = explain3D(ne.editwhat);
if(ne.help != "") {
addHelp(ne.help);
// bool scal = !ISMOBILE && !ISPANDORA && isize(ne.help) > 160;
@ -799,7 +797,7 @@ namespace dialog {
ne.help = help;
ne.sc = identity;
ne.intval = NULL;
dialogflags = (cmode & sm::A3);
dialogflags = 0;
if(cmode & sm::SIDE) dialogflags |= sm::MAYDARK | sm::SIDE;
cmode |= sm::NUMBER;
pushScreen(drawNumberDialog);
@ -1064,7 +1062,7 @@ namespace dialog {
start_editing(s);
ne.title = title;
ne.help = help;
dialogflags = (cmode & sm::A3);
dialogflags = 0;
if(cmode & sm::SIDE) dialogflags |= sm::MAYDARK | sm::SIDE;
cmode |= sm::NUMBER;
pushScreen(string_edit_dialog);

View File

@ -2446,7 +2446,6 @@ namespace sm {
static const int SIDE = 256;
static const int DOTOUR = 512;
static const int CENTER = 1024;
static const int A3 = 2048; // affects poly
static const int ZOOMABLE = 4096;
static const int TORUSCONFIG = 8192;
static const int MAYDARK = 16384;