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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-23 21:07:17 +00:00
This commit is contained in:
Zeno Rogue 2019-06-18 16:16:23 +02:00
parent c289345c79
commit 66e9a20d19
2 changed files with 27 additions and 2 deletions

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@ -3281,3 +3281,28 @@ Gameplay:
- [full 3D] the extra knives given by Orbs now fly in different directions (rather than flying in the same direction but rotated)
- fixed the orb display in Orb Strategy Mode
- fog color is now the same as the background color instead of always black
- shading of all humanoid models
2019-06-18 15:29 Version 11.1:
- added Orbs of Safety in the Ocean and in geometries which drain memory quickly
- reduced Trollheim/Hive generation in new submodes of Chaos
- Chaos Mode + Orb Strategy Mode combination: you get Orbs earlier, and standard unlock rules are used
- ASCII mode: fixed monster coloring, compasses, grid in Hall of Mirrors, better warped/normal border
- improved line animation/recording
- Crossroads IV achievement should be fixed
- fixed a possible crash while changing graphics settings
- eyecolor saved
- one princess enough for gold
- translations updated
2.5D/3D:
- eyes on warrior statues
- CLI option: -tstep
- fixed some shapes in 3D (like Mine Mark)
- fixed the Z-placement of the Tentacle tail, and worm shadows
- fixed the HUD icons of monsters
- better sky for R'Lyeh, Temple, and Ruined City
- arrows from arrow traps now visible in 3D
- humanoids were not shaded
- fixed the loss of texture happening sometimes on changing modes or the 'wall quality'
- improved memory management

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@ -2,8 +2,8 @@
// It is quite chaotic.
// version numbers
#define VER "11."
#define VERNUM_HEX 0xA61C
#define VER "11.1"
#define VERNUM_HEX 0xA700
#include <stdarg.h>
#include "hyper_function.h"