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11.0l
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@ -2984,3 +2984,36 @@ the interesting (adult) part quickly)
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2019-03-03 00:51 Version 11.0j:
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- improved lands: minefield displays correctly; Emerald Mine in Euclidean geometries; nice crossroads in spherical geometries
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- all the regular honeycombs
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2018-03-10 19:18 Version 11.0k:
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- fixed a glitch with a bodypart taking the whole screen in spherical geometry
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- selecting horocyclic lands in standard geometry works
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- 'towards Gans' option works again
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- added some people to credits
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- distance tester added
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- improved the Magic Sword graphic, and its tip is now computed correctly when changing geometries
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- an option to desaturate colors for anaglyph
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- grid color is now configurable
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- CLI option -geo recognizes menu_displayed_names
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- fixed regrouping dogs disappearing
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3D:
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- the 't' key now targets the same target as the mouse
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- water etc and land barriers are now drawn as transparent walls
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- improved which 'circles' are drawn
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- Great Walls and horospheres in H3 geometries
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- set the S3 parameter in 3D geometries to the smallest loop, so that it tells whether hedgehogs can be killed
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- new 3D geometry: 'triangles on horospheres'
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- improved sightrange change dialog; in standard mode, monster action depends on whether they are drawn. Automatically adjust monster generation based on the number of generated cells.
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- Orb of the Sword and Mirage Clouds work in 3D shmup (Mirrors work too but they start weirdly)
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- monsters better at avoiding obstacles in shmup
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- two-player 3D works
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- orb targetting (in noshmup it already worked, in shmup it works like in 2D)
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- help works
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- grid drawn correctly
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- transformation between Crystal 3D and Cube tiling
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- boats are drawn
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- parrots and seeps now ignore depth testing
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- a 3d image for compasses in the world
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11.0l: fixed aura on sphere
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