1
0
mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-12-24 01:00:25 +00:00
This commit is contained in:
Zeno Rogue 2019-03-11 18:28:55 +01:00
parent 43eb9bf0a2
commit bbaca3eff3
2 changed files with 36 additions and 3 deletions

View File

@ -2984,3 +2984,36 @@ the interesting (adult) part quickly)
2019-03-03 00:51 Version 11.0j:
- improved lands: minefield displays correctly; Emerald Mine in Euclidean geometries; nice crossroads in spherical geometries
- all the regular honeycombs
2018-03-10 19:18 Version 11.0k:
- fixed a glitch with a bodypart taking the whole screen in spherical geometry
- selecting horocyclic lands in standard geometry works
- 'towards Gans' option works again
- added some people to credits
- distance tester added
- improved the Magic Sword graphic, and its tip is now computed correctly when changing geometries
- an option to desaturate colors for anaglyph
- grid color is now configurable
- CLI option -geo recognizes menu_displayed_names
- fixed regrouping dogs disappearing
3D:
- the 't' key now targets the same target as the mouse
- water etc and land barriers are now drawn as transparent walls
- improved which 'circles' are drawn
- Great Walls and horospheres in H3 geometries
- set the S3 parameter in 3D geometries to the smallest loop, so that it tells whether hedgehogs can be killed
- new 3D geometry: 'triangles on horospheres'
- improved sightrange change dialog; in standard mode, monster action depends on whether they are drawn. Automatically adjust monster generation based on the number of generated cells.
- Orb of the Sword and Mirage Clouds work in 3D shmup (Mirrors work too but they start weirdly)
- monsters better at avoiding obstacles in shmup
- two-player 3D works
- orb targetting (in noshmup it already worked, in shmup it works like in 2D)
- help works
- grid drawn correctly
- transformation between Crystal 3D and Cube tiling
- boats are drawn
- parrots and seeps now ignore depth testing
- a 3d image for compasses in the world
11.0l: fixed aura on sphere

View File

@ -2,9 +2,9 @@
// It is quite chaotic.
// version numbers
#define VER "11.0j"
#define VERNUM 11010
#define VERNUM_HEX 0xA60A
#define VER "11.0l"
#define VERNUM 11012
#define VERNUM_HEX 0xA60C
#include <stdarg.h>
#include "hyper_function.h"