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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-12-28 11:00:34 +00:00
This commit is contained in:
Zeno Rogue 2019-05-15 09:33:35 +02:00
parent 79de14b649
commit 94eaca0f42
2 changed files with 25 additions and 3 deletions

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@ -3161,3 +3161,25 @@ RogueViz:
2019-05-10 11:51 Version 11.0u:
- fixed Ocean/Red Rock
2019-05-13 16:02 Version 11.0v:
- push cursor did not appear in the hardcore mode or while having targettable orbs
2.5D/3D improvements:
- 3D model improvements: monster eyes, humanoid eyes (with configurable color for the player),
armor shape, humanoid model, disabled the Thumper animation, Orb visual effects, ratling model, smaller cones for
slimes, (in 2.5D) armor displayed as headgear, added shadows, fires/bonfires/buoys/thumpers, humanoid leg movement,
skeletal feet, Orb of the Sword markers
- transparency now works better (Hall of Mirrors in 2.5D, non-perspective models in 3D)
- Hypersian Rug is no longer available in 2.5D/3D
- item/monster icons in HUD
- fixed racing
- fixed items being hidden incorrectly
- [2.5D] ASCII minimap replaces radar!
- [2.5D] gravity rotation
- [2.5D] fixed Space Rocks: fixed movement direction, space rocks no longer try to 'randomly spin' into space
- [2.5D] no more incorrect mirror markers
- [2.5D] better view range in quotient spaces; things no longer get off into space in quotient geometries
- [2.5D] fixed in Euclidean
- [3D] engine optimizations: do not draw back walls, do not draw walls outside of the view (default view range increased), an option to limit cell generation
- [3D] fixed transparent walls between lands
- [3D] using models not walls for worms

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@ -2,9 +2,9 @@
// It is quite chaotic.
// version numbers
#define VER "11.0u"
#define VERNUM 11021
#define VERNUM_HEX 0xA615
#define VER "11.0v"
#define VERNUM 11022
#define VERNUM_HEX 0xA616
#include <stdarg.h>
#include "hyper_function.h"