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https://github.com/zenorogue/hyperrogue.git
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recallCell now remembers orientation (is cellwalker)
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parent
baa1871d01
commit
6467e38537
32
game.cpp
32
game.cpp
@ -6369,29 +6369,30 @@ void placeItems(int qty, eItem it) {
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}
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}
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cell *recallCell;
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cellwalker recallCell;
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bool activateRecall() {
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if(!recallCell) {
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if(!recallCell.at) {
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addMessage("Error: no recall");
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return false;
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}
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items[itOrbRecall] = 0; items[itOrbSafety] = 0;
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if(!makeEmpty(recallCell)) {
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if(!makeEmpty(recallCell.at)) {
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addMessage(XLAT("Your Orb of Recall is blocked by something big!"));
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recallCell = NULL;
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recallCell.at = NULL;
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return false;
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}
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killFriendlyIvy();
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movecost(cwt.at, recallCell, 3);
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playerMoveEffects(cwt.at, recallCell);
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movecost(cwt.at, recallCell.at, 3);
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playerMoveEffects(cwt.at, recallCell.at);
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mirror::destroyAll();
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sword::reset();
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cwt.at = recallCell; recallCell = NULL;
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cwt.spin = hrand(cwt.at->type); flipplayer = !!(hrand(2));
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cwt = recallCell;
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recallCell.at = NULL;
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flipplayer = true;
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fullcenter();
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makeEmpty(cwt.at);
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forCellEx(c2, cwt.at)
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@ -6406,12 +6407,12 @@ bool activateRecall() {
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return true;
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}
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void saveRecall(cell *c2) {
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if(!recallCell) recallCell = c2;
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void saveRecall(cellwalker cw2) {
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if(!recallCell.at) recallCell = cw2;
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}
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void activateSafety(eLand l) {
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if(recallCell && activateRecall())
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if(recallCell.at && activateRecall())
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return;
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savePrincesses();
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int gg = countMyGolems(moGolem);
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@ -6514,7 +6515,7 @@ void checkmove() {
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items[itWarning]-=2;
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for(int i=0; i<ittypes; i++) orbused[i] = orbusedbak[i];
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if(recallCell && !markOrb(itOrbRecall)) activateRecall();
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if(recallCell.at && !markOrb(itOrbRecall)) activateRecall();
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}
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// move the PC. Warning: a very long function! todo: refactor
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@ -6966,7 +6967,12 @@ bool collectItem(cell *c2, bool telekinesis) {
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}
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else if(orbcharges(c2->item)) {
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eItem it = c2->item;
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if(it == itOrbRecall) saveRecall(c2);
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if(it == itOrbRecall) {
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cellwalker cw2 = cwt;
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cw2++;
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cw2.at = c2;
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saveRecall(cw2);
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}
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if(it == itOrbFire) playSound(c2, "fire");
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else if(it == itOrbFire) playSound(c2, "fire");
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else if(it == itOrbWinter) playSound(c2, "pickup-winter");
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2
hyper.h
2
hyper.h
@ -2248,7 +2248,7 @@ int reptilemax();
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extern bool mousing;
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#define IFM(x) (mousing?"":x)
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extern cell *recallCell;
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extern cellwalker recallCell;
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extern eLand cheatdest;
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void cheatMoveTo(eLand l);
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@ -92,9 +92,9 @@ void save_memory() {
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heptagon *at = cwt.at->master;
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heptagon *orig = currentmap->gamestart()->master;
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if(recallCell) {
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if(unsafeLand(recallCell)) return;
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heptagon *at2 = recallCell->master;
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if(recallCell.at) {
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if(unsafeLand(recallCell.at)) return;
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heptagon *at2 = recallCell.at->master;
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int t = 0;
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while(at != at2) {
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t++; if(t > 10000) return;
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