This commit is contained in:
Zeno Rogue 2019-03-24 01:55:08 +01:00
parent 26857d8104
commit 3634956046
2 changed files with 18 additions and 3 deletions

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@ -3030,3 +3030,18 @@ and led to an implementation of a cool Emerald Mine pattern for 534, and also so
- fixed the image not appearing in the texture mode
- fixed "dark landscape" etc. patterns
- texture:: aura no longer flickers
2018-03-24 01:53 Version 11.0n:
- fixed the animation of items on boat
- fixed knight cloaks and tortoises
- fixed some instances of friends not being protected from environment with Orb and Empathy, or being protected with Orb but without Empathy
- stunning a ghost no longer also prevents some other ghosts from moving
- improved the naming of models and projections; in general perspective projection, you can now explicitly set inverse Poincare and ortho/Gans
3D:
- models; animations; smart range now work in 3D.
- made 3D a bit easier
- fixed a bug with ice in 534f; also you can now actually melt something
- Ivory Tower in horosphere tilings (and also in regular hyperbolic honeycombs, but better with horospheres)
- Yendorian Forest, interesting (and different) in each available hyperbolic honeycomb

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@ -2,9 +2,9 @@
// It is quite chaotic.
// version numbers
#define VER "11.0m"
#define VERNUM 11013
#define VERNUM_HEX 0xA60D
#define VER "11.0n"
#define VERNUM 11014
#define VERNUM_HEX 0xA60E
#include <stdarg.h>
#include "hyper_function.h"