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synced 2024-12-24 17:10:36 +00:00
some flavor messages no longer display in special modes if they are inappropriate for them
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parent
562f43dc1f
commit
ddf43101b2
45
game.cpp
45
game.cpp
@ -2547,12 +2547,12 @@ bool attackMonster(cell *c, flagtype flags, eMonster killer) {
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int ntk = tkills();
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int ntkt = killtypes();
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if(tkt < R20 && ntkt >= R20) {
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if(tkt < R20 && ntkt >= R20 && in_full_game()) {
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addMessage(XLAT("You hear a distant roar!"));
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playSound(NULL, "message-roar");
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}
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if(tk == 0 && ntk > 0 && !tactic::on && !euclid && !sphere && !cheater) {
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if(tk == 0 && ntk > 0 && in_full_game() && !cheater) {
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if(notthateasy(m))
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addMessage(XLAT("Quite tough, for your first fight."));
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else {
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@ -2564,24 +2564,24 @@ bool attackMonster(cell *c, flagtype flags, eMonster killer) {
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}
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}
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if(tk < 10 && ntk >= 10 && !tactic::on && !euclid && !sphere && !inv::on)
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if(tk < 10 && ntk >= 10 && in_full_game() && !inv::on)
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addMessage(XLAT("Good to know that your fighting skills serve you well in this strange world."));
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if(tk < R100/2 && ntk >= R100/2 && !euclid && !sphere)
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if(tk < R100/2 && ntk >= R100/2 && in_full_game())
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addMessage(XLAT("You wonder where all these monsters go, after their death..."));
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if(tk < R100 && ntk >= R100 && !euclid && !sphere)
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if(tk < R100 && ntk >= R100 && in_full_game())
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addMessage(XLAT("You feel that the souls of slain enemies pull you to the Graveyard..."));
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if(!tu && landUnlocked(laTrollheim)) {
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if(!tu && landUnlocked(laTrollheim) && in_full_game()) {
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playSound(c, "message-troll");
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addMessage(XLAT("%The1 says, \"I die, but my clan in Trollheim will avenge me!\"", m));
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}
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if(!eu && landUnlocked(laElementalWall))
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if(!eu && landUnlocked(laElementalWall) && in_full_game())
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addMessage(XLAT("After killing %the1, you feel able to reach the Elemental Planes!", m));
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if(m == moVizier && c->monst != moVizier && kills[moVizier] == 1) {
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if(m == moVizier && c->monst != moVizier && kills[moVizier] == 1 && in_full_game()) {
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addMessage(XLAT("Hmm, he has been training in the Emerald Mine. Interesting..."));
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princess::forceMouse = true;
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}
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@ -6625,8 +6625,7 @@ void gainLife() {
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}
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void collectMessage(cell *c2, eItem which) {
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bool specialmode =
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yendor::on || tactic::on || princess::challenge || euclid || sphere;
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bool specialmode = yendor::on || princess::challenge || cheater || !in_full_game();
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if(which == itDodeca && peace::on) return;
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if(which == itTreat) ;
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@ -6685,9 +6684,9 @@ void collectMessage(cell *c2, eItem which) {
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}
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else if(which == itHunting && items[itHunting] == 4 && !specialmode && !ISMOBWEB)
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addMessage(XLAT("Hint: hold Alt to highlights enemies and other important features."));
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else if(which == itSpice && items[itSpice] == U10*7/10 && !specialmode)
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else if(which == itSpice && items[itSpice] == U10*7/10 && !specialmode && isLandIngame(laHell))
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addMessage(XLAT("You have a vision of the future, fighting demons in Hell..."));
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else if(which == itSpice && items[itSpice] == U10-1 && !specialmode)
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else if(which == itSpice && items[itSpice] == U10-1 && !specialmode && isLandIngame(laRedRock))
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addMessage(XLAT("You will be fighting red rock snakes, too..."));
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else if(which == itKraken && items[itKraken] == U10-1 && !specialmode)
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addMessage(XLAT("You feel that a magical weapon is waiting for you..."));
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@ -6695,10 +6694,10 @@ void collectMessage(cell *c2, eItem which) {
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// addMessage(XLAT("There should be a Palace somewhere nearby..."));
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else if(which == itElixir && items[itElixir] == U5-1 && !specialmode)
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addMessage(XLAT("With this Elixir, your life should be long and prosperous..."));
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else if(which == itRuby && items[itRuby] == U5-1 && !specialmode) {
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else if(which == itRuby && items[itRuby] == U5-1 && !specialmode && isLandIngame(laMountain)) {
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addMessage(XLAT("You feel something strange about gravity here..."));
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}
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else if(which == itPalace && items[itPalace] == U5-1 && !specialmode) {
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else if(which == itPalace && items[itPalace] == U5-1 && !specialmode && isLandIngame(laDungeon)) {
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addMessage(XLAT("The rug depicts a man in a deep dungeon, unable to leave."));
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}
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else if(which == itFeather && items[itFeather] == 25-1 && !specialmode && inv::on)
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@ -6713,22 +6712,22 @@ void collectMessage(cell *c2, eItem which) {
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addMessage(XLAT("You have gained an offensive power!"));
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else if(which == itHell && items[itHell] >= 100 && items[itHell] % 25 == 24 && !specialmode && inv::on)
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addMessage(XLAT("A small reward for braving the Hell."));
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else if(which == itIvory && items[itIvory] == U5-1 && !specialmode) {
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else if(which == itIvory && items[itIvory] == U5-1 && !specialmode && (isLandIngame(laMountain) || isLandIngame(laDungeon))) {
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addMessage(XLAT("You feel attuned to gravity, ready to face mountains and dungeons."));
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}
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else if(which == itBone && items[itBone] == U5+1 && !specialmode)
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else if(which == itBone && items[itBone] == U5+1 && !specialmode && isLandIngame(laHell))
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addMessage(XLAT("The Necromancer's Totem contains hellish incantations..."));
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else if(which == itStatue && items[itStatue] == U5+1 && !specialmode)
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addMessage(XLAT("The inscriptions on the Statue of Cthulhu point you toward your destiny..."));
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else if(which == itStatue && items[itStatue] == U5-1 && !specialmode)
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else if(which == itStatue && items[itStatue] == U5-1 && isLandIngame(laTemple))
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addMessage(XLAT("There must be some temples of Cthulhu in R'Lyeh..."));
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else if(which == itDiamond && items[itDiamond] == U10-2 && !specialmode)
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addMessage(XLAT("Still, even greater treasures lie ahead..."));
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else if(which == itFernFlower && items[itFernFlower] == U5-1 && !specialmode)
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else if(which == itFernFlower && items[itFernFlower] == U5-1 && isLandIngame(laEmerald))
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addMessage(XLAT("You overheard Hedgehog Warriors talking about emeralds..."));
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else if(which == itEmerald && items[itEmerald] == U5-1 && !specialmode && !chaosmode)
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else if(which == itEmerald && items[itEmerald] == U5-1 && !specialmode && isLandIngame(laCamelot))
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addMessage(XLAT("You overhear miners talking about a castle..."));
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else if(which == itEmerald && items[itEmerald] == U5 && !specialmode && !chaosmode)
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else if(which == itEmerald && items[itEmerald] == U5 && !specialmode && isLandIngame(laCamelot))
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addMessage(XLAT("A castle in the Crossroads..."));
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else if(which == itShard) ;
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else {
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@ -7231,8 +7230,10 @@ void roundTableMessage(cell *c2) {
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}
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bool in_full_game() {
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if(tactic::on) return false;
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if(princess::challenge) return false;
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if(chaosmode) return true;
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if(geometry == gEuclid && isCrossroads(specialland)) return true;
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if(euclid && isCrossroads(specialland)) return true;
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if(weirdhyperbolic && specialland == laCrossroads4) return true;
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if(geometry == gCrystal && isCrossroads(specialland)) return true;
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if(geometry == gNormal && !NONSTDVAR) return true;
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