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3d:: automatically adjust monster generation based on the number of generated cells

This commit is contained in:
Zeno Rogue 2019-03-10 12:06:58 +01:00
parent a31f1094f9
commit e5cc9d77a0
3 changed files with 114 additions and 104 deletions

View File

@ -155,11 +155,11 @@ namespace brownian {
ONEMPTY {
if(hrand(10000) < min(250, 100 + 2 * PT(kills[moAcidBird] + kills[moBrownBug], 50)) * (25 + min(items[itBrownian], 100)) / 25 && c->landparam >= 4 && c->landparam < 24)
c->item = itBrownian;
if(hrand(8000) < 15 + items[itBrownian])
if(hrand_monster(8000) < 15 + items[itBrownian])
c->monst = moAcidBird;
else if(hrand(8000) < 15)
else if(hrand_monster(8000) < 15)
c->monst = moAlbatross;
else if(hrand(8000) < 15 + items[itBrownian]) {
else if(hrand_monster(8000) < 15 + items[itBrownian]) {
c->monst = moBrownBug;
c->hitpoints = 3;
}
@ -279,13 +279,13 @@ const array<variant_feature, 21> variant_features {{
if(hrand(20000) < 10 + items[itVarTreasure])
c->monst = moNecromancer;
}},
{0x000010, 5, moLancer, VF { if(c->wall == waNone && !c->monst && hrand(80000) < 25 + items[itVarTreasure]) c->monst = moLancer; } },
{0x100008,15, moMonk, VF { if(c->wall == waNone && !c->monst && hrand(80000) < 25 + items[itVarTreasure]) c->monst = moMonk; } },
{0x080010, 5, moCrusher, VF { if(c->wall == waNone && !c->monst && hrand(80000) < 25 + items[itVarTreasure]) c->monst = moCrusher; } },
{0x181418, 5, moSkeleton, VF { if(c->wall == waNone && !c->monst && hrand(80000) < 25 + items[itVarTreasure]) c->monst = moSkeleton, c->hitpoints = 3; } },
{0x180000, 5, moPyroCultist, VF { if(c->wall == waNone && !c->monst && hrand(80000) < 25 + items[itVarTreasure]) c->monst = moPyroCultist; } },
{0x00000C, 2, moFlailer, VF { if(c->wall == waNone && !c->monst && hrand(80000) < 25 + items[itVarTreasure]) c->monst = moFlailer; } },
{0x1C0700, 1, moHedge, VF { if(c->wall == waNone && !c->monst && hrand(80000) < 25 + items[itVarTreasure] && VALENCE == 3) c->monst = moHedge; } },
{0x000010, 5, moLancer, VF { if(c->wall == waNone && !c->monst && hrand_monster(80000) < 25 + items[itVarTreasure]) c->monst = moLancer; } },
{0x100008,15, moMonk, VF { if(c->wall == waNone && !c->monst && hrand_monster(80000) < 25 + items[itVarTreasure]) c->monst = moMonk; } },
{0x080010, 5, moCrusher, VF { if(c->wall == waNone && !c->monst && hrand_monster(80000) < 25 + items[itVarTreasure]) c->monst = moCrusher; } },
{0x181418, 5, moSkeleton, VF { if(c->wall == waNone && !c->monst && hrand_monster(80000) < 25 + items[itVarTreasure]) c->monst = moSkeleton, c->hitpoints = 3; } },
{0x180000, 5, moPyroCultist, VF { if(c->wall == waNone && !c->monst && hrand_monster(80000) < 25 + items[itVarTreasure]) c->monst = moPyroCultist; } },
{0x00000C, 2, moFlailer, VF { if(c->wall == waNone && !c->monst && hrand_monster(80000) < 25 + items[itVarTreasure]) c->monst = moFlailer; } },
{0x1C0700, 1, moHedge, VF { if(c->wall == waNone && !c->monst && hrand_monster(80000) < 25 + items[itVarTreasure] && VALENCE == 3) c->monst = moHedge; } },
{0x000c00,-1, moNone, VF { if(hrand(1500) < 30) createArrowTrapAt(c, laVariant); } },
{0x001200,-1, moNone, VF { if(hrand(1500) < 50 && c->wall == waNone) c->wall = waTrapdoor; } },
{0x000c18,-1, moNone, VF { if(hrand(1500) < 30) build_pool(c, true); } },

View File

@ -479,6 +479,9 @@ static const struct revstep_t { revstep_t() {}} revstep;
int hrand(int x);
// automatically adjust monster generation for 3D geometries
int hrand_monster(int x);
template<class T> struct walker {
T *at;
int spin;

View File

@ -153,6 +153,14 @@ void place_elemental_wall(cell *c) {
else if(c->land == laEEarth) c->wall = waStone;
}
int hrand_monster(int x) {
if(DIM == 3 && !sphere) {
int t = isize(gmatrix);
if(t > 500) x = ((long long)(x)) * t / 500;
}
return hrand(x);
}
void giantLandSwitch(cell *c, int d, cell *from) {
bool fargen = d == min(BARLEV, 9);
switch(c->land) {
@ -166,7 +174,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
else prairie::generateBeast(c);
}
else if(!prairie::nearriver(c) && c->LHU.fi.flowerdist > 7) {
if(hrand(9000) < items[itGreenGrass] - (prairie::isriver(cwt.at) ? 40 : 0))
if(hrand_monster(9000) < items[itGreenGrass] - (prairie::isriver(cwt.at) ? 40 : 0))
c->monst = moGadfly;
else buildPrizeMirror(c, 1000);
}
@ -180,7 +188,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
dungeon::all(c, d);
ONEMPTY {
if(c->land == laIvoryTower) {
if(hrand(20000) < 20 + items[itIvory] + yendor::hardness()) {
if(hrand_monster(20000) < 20 + items[itIvory] + yendor::hardness()) {
if(cellEdgeUnstable(c))
c->monst = moGargoyle;
else
@ -194,13 +202,13 @@ void giantLandSwitch(cell *c, int d, cell *from) {
if(c->land == laDungeon) {
int lp = c->landparam * c->landparam;
if(lp > 100) lp = 100;
if(c->landparam >= 10 && hrand(20000) < 5*lp + items[itSlime] + yendor::hardness() && !cellEdgeUnstable(c) && !peace::on) {
if(c->landparam >= 10 && hrand_monster(20000) < 5*lp + items[itSlime] + yendor::hardness() && !cellEdgeUnstable(c) && !peace::on) {
c->monst = moSkeleton, c->hitpoints = 3;
}
else if(c->landparam >= 10 && hrand(50000) < lp/2 + items[itSlime] + yendor::hardness()) {
else if(c->landparam >= 10 && hrand_monster(50000) < lp/2 + items[itSlime] + yendor::hardness()) {
c->monst = moGhost;
}
else if(c->landparam >= 10 && hrand(50000) < 3*(100-lp) + 80 + items[itSlime]/3 + yendor::hardness()) {
else if(c->landparam >= 10 && hrand_monster(50000) < 3*(100-lp) + 80 + items[itSlime]/3 + yendor::hardness()) {
c->monst = moBat;
}
else if(c->landparam >= 15 && hrand(800) < min(PT(150 + 2 * kills[moBat], 250), 250) && !cellEdgeUnstable(c) && c->wall != waOpenGate) {
@ -386,17 +394,17 @@ void giantLandSwitch(cell *c, int d, cell *from) {
}
havewhat |= HF_MOUSE;
}
else if(hrand(15000) < 10 + hardness) {
else if(hrand_monster(15000) < 10 + hardness) {
c->monst = moPalace;
c->hitpoints = palaceHP();
if(hrand(10 + items[itPalace] + yendor::hardness()) >= 14 && !lookingForPrincess)
c->monst = moSkeleton;
}
else if(hrand(20000) < hardness) {
else if(hrand_monster(20000) < hardness) {
c->monst = moFatGuard;
c->hitpoints = palaceHP();
}
else if(hrand(20000) < hardness - 7) {
else if(hrand_monster(20000) < hardness - 7) {
c->monst = moVizier;
c->hitpoints = palaceHP();
}
@ -446,7 +454,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
}
}
if(d == 7 && c->wall == waCavewall && hrand(5000) < items[itEmerald] + yendor::hardness() && !safety)
if(d == 7 && c->wall == waCavewall && hrand_monster(5000) < items[itEmerald] + yendor::hardness() && !safety)
c->monst = moSeep;
ONEMPTY {
@ -456,7 +464,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
for(int i=0; i<c->type; i++) if(c->move(i)->wall == waCavewall) ok = false;
if(ok) c->item = itEmerald;
}
if(hrand(8000) < 50 + 10 * (items[itEmerald] + yendor::hardness())) {
if(hrand_monster(8000) < 50 + 10 * (items[itEmerald] + yendor::hardness())) {
static eMonster emeraldmonsters[4] = { moHedge, moLancer, moFlailer, moMiner };
c->monst = emeraldmonsters[hrand(4)];
}
@ -479,9 +487,9 @@ void giantLandSwitch(cell *c, int d, cell *from) {
ONEMPTY {
if(hrand(5000) < PT(100 + 2 * (kills[moFireFairy]*2 + kills[moHedge]), 160) && notDippingFor(itFernFlower))
c->item = itFernFlower;
if(hrand(4000) < 40 + items[itFernFlower] + yendor::hardness())
if(hrand_monster(4000) < 40 + items[itFernFlower] + yendor::hardness())
c->monst = moHedge;
else if(hrand(8000) < 2 * items[itFernFlower] + yendor::hardness() && !peace::on)
else if(hrand_monster(8000) < 2 * items[itFernFlower] + yendor::hardness() && !peace::on)
c->monst = moFireFairy;
}
break;
@ -561,7 +569,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
c->item = powerorbs[hrand(6)];
}
else if(hrand(5000) < 10 && mirror::build(c)) ;
else if(hrand(1000) < 10 + (items[itPower] ? 10:0) + (items[itPower] + yendor::hardness()))
else if(hrand_monster(1000) < 10 + (items[itPower] ? 10:0) + (items[itPower] + yendor::hardness()))
c->monst = eMonster(moWitch + hrand(NUMWITCH));
}
break;
@ -589,7 +597,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
ONEMPTY {
if(c->wall == waNone && hrand(2500) < PT(100 + 2 * (kills[moOrangeDog]), 300) && notDippingFor(itZebra))
c->item = itZebra;
if(hrand(10000) < 40 + 2*(items[itZebra] + yendor::hardness()))
if(hrand_monster(10000) < 40 + 2*(items[itZebra] + yendor::hardness()))
c->monst = moOrangeDog;
}
break;
@ -636,7 +644,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
ONEMPTY {
if(hrand(5000) < PT(100 + 2 * (kills[moVineBeast] + kills[moVineSpirit]), 200) && notDippingFor(itWine))
c->item = itWine;
if(hrand(8000) < 12 * (items[itWine] + yendor::hardness()))
if(hrand_monster(8000) < 12 * (items[itWine] + yendor::hardness()))
c->monst = moVineBeast;
}
break;
@ -711,7 +719,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
}
}
ONEMPTY if(!peace::on) {
if(hrand(15000) < 5 + 3 * items[itBarrow] + 4 * yendor::hardness())
if(hrand_monster(15000) < 5 + 3 * items[itBarrow] + 4 * yendor::hardness())
c->monst = moDraugr;
else if(hrand(5000) < 20 + (quickfind(laBurial) ? 40 : 0))
c->item = itOrbSword;
@ -750,7 +758,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
dieTroll(c, pickTroll(c));
}
ONEMPTY {
if(hrand(8000) < items[itTrollEgg] + hardness_empty())
if(hrand_monster(8000) < items[itTrollEgg] + hardness_empty())
c->monst = pickTroll(c);
}
break;
@ -791,7 +799,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
ONEMPTY {
if(hrand(5000) < PT(100 + 2 * (kills[moYeti] + kills[moWolf]), 200) && notDippingFor(itDiamond))
c->item = itDiamond;
if(hrand(8000) < 2 * (items[itDiamond] + yendor::hardness()))
if(hrand_monster(8000) < 2 * (items[itDiamond] + yendor::hardness()))
c->monst = hrand(2) ? moYeti : moWolf;
}
break;
@ -800,7 +808,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
ONEMPTY {
if(hrand(5000) < PT(100 + 2 * (kills[moSwitch1] + kills[moSwitch2]), 200) && notDippingFor(itSwitch))
c->item = itSwitch;
if(hrand(8000) < 40 + 5 * (items[itSwitch] + yendor::hardness()))
if(hrand_monster(8000) < 40 + 5 * (items[itSwitch] + yendor::hardness()))
c->monst = hrand(2) ? moSwitch1 : moSwitch2;
}
break;
@ -827,7 +835,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
else if((havewhat&HF_DRAGON) && items[itDragon] < 10)
dchance = 5;
if(hrand(150000) < dchance && !c->monst && (!c->wall || c->wall == waChasm) && !peace::on) {
if(hrand_monster(150000) < dchance && !c->monst && (!c->wall || c->wall == waChasm) && !peace::on) {
havewhat |= HF_DRAGON;
// printf("dragon generated with dchance = %d\n", dchance);
vector<int> possi;
@ -876,7 +884,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
ONEMPTY {
if(hrand(5000) < PT(100 + 2 * min(kills[moTroll] + kills[moGoblin], 150), 200) && notDippingFor(itGold))
c->item = itGold;
if(hrand(8000) < 10 + 2 * (items[itGold] + yendor::hardness()))
if(hrand_monster(8000) < 10 + 2 * (items[itGold] + yendor::hardness()))
c->monst = hrand(2) ? moTroll : moGoblin;
}
break;
@ -896,7 +904,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
}
if(d == 7) {
if(c->wall == waSea && hrand(5000) < 15 + items[itFjord] + yendor::hardness() && !safety) {
if(c->wall == waSea && hrand_monster(5000) < 15 + items[itFjord] + yendor::hardness() && !safety) {
if(items[itFjord] >= 5 && hrand(100) < 20 && !peace::on)
c->monst = moWaterElemental;
else {
@ -905,7 +913,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
}
}
else if(yendor::path && c->wall == waSea && hrand(5000) < 20) {
else if(yendor::path && c->wall == waSea && hrand_monster(5000) < 20) {
c->monst = moViking;
c->wall = waBoat;
}
@ -920,7 +928,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
}
ONEMPTY {
if(hrand(16000) < 10 + 2 * (items[itFjord] + yendor::hardness()) + (yendor::path ? 90:0))
if(hrand_monster(16000) < 10 + 2 * (items[itFjord] + yendor::hardness()) + (yendor::path ? 90:0))
c->monst = moFjordTroll;
}
break;
@ -933,13 +941,13 @@ void giantLandSwitch(cell *c, int d, cell *from) {
else c->wall = waDeadfloor;
}
if(d == 7 && c->wall == waDeadwall && hrand(1000) < items[itSilver] + yendor::hardness() && !safety)
if(d == 7 && c->wall == waDeadwall && hrand_monster(1000) < items[itSilver] + yendor::hardness() && !safety)
c->monst = moSeep;
ONEMPTY {
if(hrand(5000) < PT(100 + 2 * (kills[moDarkTroll] + kills[moEarthElemental]), 200) && notDippingFor(itSilver))
c->item = itSilver;
if(hrand(16000) < (items[itSilver] + yendor::hardness())) {
if(hrand_monster(16000) < (items[itSilver] + yendor::hardness())) {
c->monst = moEarthElemental;
for(int i=0; i<c->type; i++) {
cell *c2 = c->move(i);
@ -948,7 +956,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
for(int i=0; i<c->type; i++) if(c->move(i)->mpdist < c->mpdist) c->mondir = i;
chasmifyEarth(c); c->wall = waDeadfloor2;
}
else if(hrand(8000) < 60 + 8 * (items[itSilver] + yendor::hardness())) {
else if(hrand_monster(8000) < 60 + 8 * (items[itSilver] + yendor::hardness())) {
if(hrand(100) < 25) {
}
else c->monst = hrand(2) ? moDarkTroll : moGoblin;
@ -962,7 +970,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
ONEMPTY {
if(hrand(5000) < PT(25 + min(kills[moSlime], 200), 100) && notDippingFor(itElixir))
c->item = itElixir;
else if(hrand(3500) < 10 + items[itElixir] + yendor::hardness())
else if(hrand_monster(3500) < 10 + items[itElixir] + yendor::hardness())
c->monst = moSlime;
}
break;
@ -971,7 +979,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
#if CAP_FIELD
if(fargen) {
c->wall = waNone;
if(hrand(20000) < (items[itLavaLily] + yendor::hardness()))
if(hrand_monster(20000) < (items[itLavaLily] + yendor::hardness()))
c->monst = moSalamander,
c->hitpoints = 3;
if(hrand(8000) < PT(100 + 2 * kills[moLavaWolf], 200) && notDippingFor(itLavaLily))
@ -980,7 +988,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
// prize orbs get a bonus, because most of them are not allowed anyway
}
ONEMPTY {
if(hrand(8000) < (items[itLavaLily] + yendor::hardness()))
if(hrand_monster(8000) < (items[itLavaLily] + yendor::hardness()))
c->monst = moLavaWolf;
}
#endif
@ -1006,7 +1014,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
}
if(d == 8) c->landparam = 0;
ONEMPTY {
if(hrand(8000) < 10 + (items[itBlizzard] + yendor::hardness()))
if(hrand_monster(8000) < 10 + (items[itBlizzard] + yendor::hardness()))
c->monst = pick(moVoidBeast, moIceGolem);
}
if((d == 7 || d == 6) && blizzard_no_escape(c))
@ -1041,7 +1049,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
c->item = itTerra;
int t = 2 * (items[itTerra] + yendor::hardness());
if(t < 60) t += (60-t) * (60 - t) / 120;
if(hrand(20000) < t)
if(hrand_monster(20000) < t)
c->monst = moJiangshi;
}
break;
@ -1065,7 +1073,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
if(c->move(i) && (c->move(i)->wall == waBigTree || c->move(i)->wall == waSmallTree))
c->move(i)->wall = waNone;
}
else if(hrand(15000) < 20 + (2 * items[itMutant] + yendor::hardness()) && !safety) {
else if(hrand_monster(15000) < 20 + (2 * items[itMutant] + yendor::hardness()) && !safety) {
// for the Yendor Challenge, use only Mutants
if(!(yendor::on && yendor::clev().l == laMirror)) {
c->monst = moForestTroll;
@ -1138,7 +1146,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
else if(hyperbolic_37 ? cdist50(c) <= 2 : hrand(100) < 20) c->wall = waSaloon;
}
ONEMPTY {
if(hrand(25000) < 2 + (2 * items[itBounty] + yendor::hardness()) + (items[itRevolver] ? 150:0))
if(hrand_monster(25000) < 2 + (2 * items[itBounty] + yendor::hardness()) + (items[itRevolver] ? 150:0))
c->monst = moOutlaw;
if(hrand(1000) < PT(20 + kills[moOutlaw], 40))
c->item = itRevolver;
@ -1150,7 +1158,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
if(fargen)
westwall::switchTreasure(c);
ONEMPTY {
if(hrand(6000) < 5 + items[itWest] + yendor::hardness())
if(hrand_monster(6000) < 5 + items[itWest] + yendor::hardness())
c->monst = hrand(100) < 20 ? moWestHawk : moFallingDog;
}
#endif
@ -1176,9 +1184,9 @@ void giantLandSwitch(cell *c, int d, cell *from) {
whirlwind::switchTreasure(c);
}
ONEMPTY {
if(hrand(4500) < items[itWindstone] + yendor::hardness())
if(hrand_monster(4500) < items[itWindstone] + yendor::hardness())
c->monst = moWindCrow;
if(hrand(doCross?3000:30000) < items[itWindstone] + yendor::hardness() - 5)
if(hrand_monster(doCross?3000:30000) < items[itWindstone] + yendor::hardness() - 5)
c->monst = moAirElemental;
}
break;
@ -1298,10 +1306,10 @@ void giantLandSwitch(cell *c, int d, cell *from) {
}
}
ONEMPTY {
if(hrand(7500) < 25 + (items[itFulgurite] + yendor::hardness()))
if(hrand_monster(7500) < 25 + (items[itFulgurite] + yendor::hardness()))
c->monst = (hrand(5) ? moMetalBeast : moMetalBeast2),
c->hitpoints = 3;
if(hrand(10000) < 20 + (items[itFulgurite] + yendor::hardness()) && !ishept(c)) {
if(hrand_monster(10000) < 20 + (items[itFulgurite] + yendor::hardness()) && !ishept(c)) {
c->monst = moStormTroll;
}
}
@ -1318,7 +1326,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
ONEMPTY {
if(hrand(5000) < PT(30 + 4*kills[moZombie] + 6*kills[moNecromancer], 120) && notDippingFor(itBone))
c->item = itBone;
if(hrand(20000) < 10 + items[itBone] + yendor::hardness()) {
if(hrand_monster(20000) < 10 + items[itBone] + yendor::hardness()) {
eMonster grm[6] = { moZombie, moZombie, moZombie, moGhost, moGhost, moNecromancer};
c->monst = grm[hrand(6)];
}
@ -1351,9 +1359,9 @@ void giantLandSwitch(cell *c, int d, cell *from) {
ONEMPTY {
if(hrand(5000) < PT(30 + 2 * (kills[moCultist] + kills[moTentacle] + kills[moPyroCultist]), 100) && notDippingFor(itStatue))
c->item = itStatue;
if(hrand(8000) < 5 + items[itStatue] + yendor::hardness() && !c->monst && !peace::on)
if(hrand_monster(8000) < 5 + items[itStatue] + yendor::hardness() && !c->monst && !peace::on)
c->monst = moTentacle, c->item = itStatue, c->mondir = NODIR;
else if(hrand(12000) < 5 + items[itStatue] + yendor::hardness())
else if(hrand_monster(12000) < 5 + items[itStatue] + yendor::hardness())
c->monst = hrand(3) ? ((hrand(40) < items[itStatue]-25) ? moCultistLeader : moCultist) : moPyroCultist;
else if(hrand(8000) < 5 + items[itStatue] + yendor::hardness() && c->type == 6 && !(yendor::on && (yendor::clev().flags & YF_NEAR_TENT)) && celldist(c)>=3) {
for(int t=0; t<c->type; t++) {
@ -1375,7 +1383,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
(eubinary || c->master->alt) ? celldistAlt(c) : 10;
// remember: d is negative
if(chaosmode ? hrand(100) < 25 : d % TEMPLE_EACH == 0) {
if(hrand(5000) < 20 - 2*d && !c->monst && !peace::on)
if(hrand_monster(5000) < 20 - 2*d && !c->monst && !peace::on)
c->monst = moTentacle, c->mondir = NODIR;
}
else {
@ -1383,9 +1391,9 @@ void giantLandSwitch(cell *c, int d, cell *from) {
// if(d0<0) d0=-d0;
if(hrand(100) < (peace::on ? 15 : 30) && DIM == 2)
c->wall = waBigStatue;
else if(hrand(20000) < -d)
else if(hrand_monster(20000) < -d)
c->monst = hrand(3) ? moCultist : moPyroCultist;
else if(hrand(100000) < -d)
else if(hrand_monster(100000) < -d)
c->monst = moCultistLeader;
else if(hrand(5000) < 250 && !peace::on)
c->item = itGrimoire;
@ -1411,9 +1419,9 @@ void giantLandSwitch(cell *c, int d, cell *from) {
ONEMPTY {
if(hrand(6000) < PT(120 + (kills[moLesser]), 240) && notDippingFor(itHell))
c->item = itHell;
if(hrand(8000) < 40 + items[itHell] * (chaosmode?4:1) + yendor::hardness())
if(hrand_monster(8000) < 40 + items[itHell] * (chaosmode?4:1) + yendor::hardness())
c->monst = moLesser;
else if(hrand(24000) < 40 + items[itHell] * (chaosmode?4:1) + yendor::hardness())
else if(hrand_monster(24000) < 40 + items[itHell] * (chaosmode?4:1) + yendor::hardness())
c->monst = moGreater;
}
break;
@ -1431,7 +1439,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
c->wall = waLake;
if(hrand(500) < 100 + 2 * (items[itSapphire] + yendor::hardness()))
if(hrand_monster(500) < 100 + 2 * (items[itSapphire] + yendor::hardness()))
c->monst = moShark;
}
}
@ -1439,7 +1447,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
ONEMPTY {
if(hrand(5000) < PT(100 + 2 * (kills[moShark] + kills[moGreaterShark] + kills[moCrystalSage]), 200) && notDippingFor(itSapphire))
c->item = itSapphire;
if(hrand(5000) < 2 * (items[itSapphire] + yendor::hardness())) {
if(hrand_monster(5000) < 2 * (items[itSapphire] + yendor::hardness())) {
eMonster ms[3] = { moYeti, moGreaterShark, moCrystalSage };
c->monst = ms[hrand(3)];
if(c->monst == moGreaterShark) c->wall = waLake;
@ -1463,7 +1471,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
}
}
ONEMPTY {
if(isHive(c->land) && hrand(6000) < (hive::hivehard() - 15))
if(isHive(c->land) && hrand_monster(6000) < (hive::hivehard() - 15))
c->monst = hive::randomHyperbug();
/* if(hrand(1500) < 30 + (kills[moBug0] + kills[moBug1] + kills[moBug2]) && notDippingFor(itRoyalJelly))
@ -1481,7 +1489,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
forCellEx(c2, c) c2->wall = waNone;
}
if(d == 8 && !kraken_pseudohept(c) && hrand(20000) < 10 + 3 * items[itKraken] + 2 * yendor::hardness() && c->wall == waSea && !c->item && !c->monst && !safety) {
if(d == 8 && !kraken_pseudohept(c) && hrand_monster(20000) < 10 + 3 * items[itKraken] + 2 * yendor::hardness() && c->wall == waSea && !c->item && !c->monst && !safety) {
bool ok = true;
forCellEx(c2, c)
if(c2->wall != waSea || c2->item || c2->monst)
@ -1499,7 +1507,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
}
if(d == 7 && c->wall == waSea && !c->item && !c->monst && !safety) {
if(hrand(2000) < 3) {
if(hrand_monster(2000) < 3) {
c->wall = waBoat;
c->item = itOrbFish;
c->monst = moViking;
@ -1554,14 +1562,14 @@ void giantLandSwitch(cell *c, int d, cell *from) {
placeLocalSpecial(c, 50);
}
}
if(d == 7 && c->wall == waSea && hrand(10000) < 20 + items[itPirate] + 2 * yendor::hardness() && !safety)
if(d == 7 && c->wall == waSea && hrand_monster(10000) < 20 + items[itPirate] + 2 * yendor::hardness() && !safety)
c->monst = moCShark;
if(d == 7 && c->wall == waCTree && hrand(5000) < 100 + items[itPirate] + yendor::hardness())
if(d == 7 && c->wall == waCTree && hrand_monster(5000) < 100 + items[itPirate] + yendor::hardness())
c->monst = moParrot;
ONEMPTY {
if(hrand(1500) < 4 && celldistAlt(c) <= -5 && peace::on && geometry != gCrystal)
c->item = itCompass;
if(hrand(16000) < 40 + (items[itPirate] + yendor::hardness()))
if(hrand_monster(16000) < 40 + (items[itPirate] + yendor::hardness()))
c->monst = moPirate;
}
break;
@ -1594,7 +1602,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
}
}
ONEMPTY {
if(hrand(4000) < (peace::on ? 750 : 50 + items[itBabyTortoise]*2 + yendor::hardness() * 6) && !safety) {
if(hrand_monster(4000) < (peace::on ? 750 : 50 + items[itBabyTortoise]*2 + yendor::hardness() * 6) && !safety) {
c->monst = moTortoise;
c->hitpoints = 3;
}
@ -1634,7 +1642,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
ONEMPTY {
if(hrand(5000) < PT(100 + 2 * (kills[moWorm] + kills[moDesertman]), 200) && notDippingFor(itSpice))
c->item = itSpice;
if(hrand(8000) < 10 + 2 * (items[itSpice] + yendor::hardness()) && !c->monst)
if(hrand_monster(8000) < 10 + 2 * (items[itSpice] + yendor::hardness()) && !c->monst)
c->monst = (hrand(2) && !peace::on) ? moWorm : moDesertman,
c->mondir = NODIR;
}
@ -1669,14 +1677,14 @@ void giantLandSwitch(cell *c, int d, cell *from) {
if(d == 7 && c->wall == waNone)
buildPrizeMirror(c, 1000);
ONEMPTY {
if(hrand((doCross && celldist(c) <= 5) ?450:16000) < 30+items[itRedGem]+yendor::hardness() && !pseudohept(c) && !c->monst && !c->wall && !(!BITRUNCATED && S3==4)) {
if(hrand_monster((doCross && celldist(c) <= 5) ?450:16000) < 30+items[itRedGem]+yendor::hardness() && !pseudohept(c) && !c->monst && !c->wall && !(!BITRUNCATED && S3==4)) {
int i = -1;
for(int t=0; t<c->type; t++) if(c->move(t)->mpdist > c->mpdist && !pseudohept(c->move(t)))
i = t;
if(i != -1 && !peace::on)
generateSnake(c, i, 1);
}
else if(hrand(16000) < 50+items[itRedGem]+yendor::hardness() && (PURE?hrand(10)<3:!ishept(c)) && !c->monst)
else if(hrand_monster(16000) < 50+items[itRedGem]+yendor::hardness() && (PURE?hrand(10)<3:!ishept(c)) && !c->monst)
c->monst = moRedTroll,
c->mondir = NODIR;
}
@ -1684,14 +1692,14 @@ void giantLandSwitch(cell *c, int d, cell *from) {
case laSnakeNest:
ONEMPTY {
if(hrand(30000) < 30+items[itSnake]+yendor::hardness() && !c->monst && !c->wall && !peace::on) {
if(hrand_monster(30000) < 30+items[itSnake]+yendor::hardness() && !c->monst && !c->wall && !peace::on) {
vector<int> gooddir;
for(int t=0; t<c->type; t++) if(c->move(t)->mpdist > c->mpdist)
gooddir.push_back(t);
if(isize(gooddir))
generateSnake(c, gooddir[hrand(isize(gooddir))], 2);
}
else if(hrand(10000) < items[itSnake] - 10 + yendor::hardness() && !c->monst && !c->wall && !peace::on) {
else if(hrand_monster(10000) < items[itSnake] - 10 + yendor::hardness() && !c->monst && !c->wall && !peace::on) {
c->monst = pick(moRedTroll, moMiner, moSkeleton, moBomberbird);
c->hitpoints = 3;
}
@ -1732,7 +1740,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
c->wall = waBoat;
c->monst = moRatling;
}
if(hrand(12000) < 30 + 2 * items[itCoral] + yendor::hardness()) {
if(hrand_monster(12000) < 30 + 2 * items[itCoral] + yendor::hardness()) {
c->wall = waBoat;
c->monst = moRatling;
}
@ -1743,7 +1751,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
}
ONEMPTY if(c->land == laWarpCoast) {
if(hrand(12000) < 20 + 2 * items[itCoral] + yendor::hardness()) {
if(hrand_monster(12000) < 20 + 2 * items[itCoral] + yendor::hardness()) {
c->monst = moRatling;
c->stuntime = hrand(2);
}
@ -1769,7 +1777,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
if(d == 7 && c->wall == waNone && !safety) {
if(hrand(1000) < 20) c->monst = moSleepBull;
else if(hrand(2500) < items[itBull] + yendor::hardness() - 10) c->monst = moGadfly;
else if(hrand_monster(2500) < items[itBull] + yendor::hardness() - 10) c->monst = moGadfly;
else if(hrand(1000) < 50) {
int nearwall = 0;
int walls[8];
@ -1807,7 +1815,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
c->item = itRose;
}
else {
int p = hrand(10000);
int p = hrand_monster(10000);
if(p >= 10 + items[itRose] + yendor::hardness()) ;
else if(p < 10) c->monst = moFalsePrincess;
else if(p < 13) c->monst = moRoseBeauty;
@ -1879,7 +1887,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
else placeLocalSpecial(c, 10);
}
}
if(hrand(5000) < items[itHunting]- 17 + yendor::hardness())
if(hrand_monster(5000) < items[itHunting]- 17 + yendor::hardness())
c->monst = moHunterDog;
}
break;
@ -1915,7 +1923,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
c->wall = waBoat;
if(hrand(1000) < PT(50 + kills[moAlbatross]/2, 150) && !peace::on)
c->item = itCoast;
if(hrand(15000) < 10 + 2 * items[itCoast] + 2 * yendor::hardness())
if(hrand_monster(15000) < 10 + 2 * items[itCoast] + 2 * yendor::hardness())
c->monst = moAlbatross;
if(items[itCoast] >= treasureForLocal() && hrand(10000) < 5 && !peace::on && !inv::on)
c->item = itOrbAir;
@ -1925,15 +1933,15 @@ void giantLandSwitch(cell *c, int d, cell *from) {
else if(c->landparam > 25) {
int amberbonus = items[itCoast] - 50;
// 50 => 10
if(hrand(15000) < 10 + amberbonus + 2 * yendor::hardness())
if(hrand_monster(15000) < 10 + amberbonus + 2 * yendor::hardness())
c->monst = moAlbatross;
if(hrand(30000) < 20 + 2 * yendor::hardness()) {
if(hrand_monster(30000) < 20 + 2 * yendor::hardness()) {
c->wall = waBoat;
c->monst = moPirate;
// orbs are possible!
placeOceanOrbs(c);
}
else if(hrand(30000) < 10 + 2 * yendor::hardness())
else if(hrand_monster(30000) < 10 + 2 * yendor::hardness())
c->monst = moCShark;
}
}
@ -1967,7 +1975,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
c->item = itBombEgg;
c->landparam = items[itBombEgg] + 5 + hrand(11);
}
else if(hrand(5000) < treas - 20 + yendor::hardness() && !safety)
else if(hrand_monster(5000) < treas - 20 + yendor::hardness() && !safety)
c->monst = moBomberbird;
else placeLocalSpecial(c, 500);
}
@ -1982,11 +1990,11 @@ void giantLandSwitch(cell *c, int d, cell *from) {
case laMountain:
if(d == 7) {
if(hrand(50000) < 100)
if(hrand_monster(50000) < 100)
buildIvy(c, 0, 3);
else if(hrand(125000) < 100 - celldistAlt(c))
else if(hrand_monster(125000) < 100 - celldistAlt(c))
c->monst = moMonkey;
else if(hrand(200000) < min(100, -10*celldistAlt(c)) - celldistAlt(c))
else if(hrand_monster(200000) < min(100, -10*celldistAlt(c)) - celldistAlt(c))
c->monst = moEagle;
else if(hrand(100) < 5)
c->wall = waPlatform;
@ -2001,11 +2009,11 @@ void giantLandSwitch(cell *c, int d, cell *from) {
case laEndorian:
ONEMPTY {
if(c->wall == waNone && coastval(c, laEndorian) >= 10 && hrand(5000) < 10 + 2 * (items[itApple] + yendor::hardness()))
if(c->wall == waNone && coastval(c, laEndorian) >= 10 && hrand_monster(5000) < 10 + 2 * (items[itApple] + yendor::hardness()))
c->monst = moSparrowhawk;
else if(c->wall != waNone && hrand(5000) < 10 + 2 * (items[itApple] + yendor::hardness()))
else if(c->wall != waNone && hrand_monster(5000) < 10 + 2 * (items[itApple] + yendor::hardness()))
c->monst = moResearcher;
else if(c->wall == waCanopy && !checkInTree(c, 3) && hrand(5000) < PT(300 + 5 * (kills[moSparrowhawk] + kills[moResearcher]), 750))
else if(c->wall == waCanopy && !checkInTree(c, 3) && hrand_monster(5000) < PT(300 + 5 * (kills[moSparrowhawk] + kills[moResearcher]), 750))
c->item = itApple;
}
break;
@ -2014,12 +2022,11 @@ void giantLandSwitch(cell *c, int d, cell *from) {
ONEMPTY {
if(hrand(5000) < PT(25 + 2 * (kills[moIvyRoot] + kills[moMonkey]), 40) && notDippingFor(itRuby))
c->item = itRuby;
if(hrand(15000) < 5 + 1 * (items[itRuby] + yendor::hardness()))
if(hrand_monster(15000) < 5 + 1 * (items[itRuby] + yendor::hardness()))
c->monst = moMonkey;
else if(hrand(80000) < 5 + items[itRuby] + yendor::hardness())
else if(hrand_monster(80000) < 5 + items[itRuby] + yendor::hardness())
c->monst = moEagle;
else if(pseudohept(c) && c != currentmap->gamestart() && hrand(4000) < 300 + items[itRuby] && !c->monst) {
if(DIM == 3 && euclid && hrand(100) < 10) break;
else if(pseudohept(c) && c != currentmap->gamestart() && hrand_monster(4000) < 300 + items[itRuby] && !c->monst) {
int hardchance = items[itRuby] + yendor::hardness();
if(hardchance > 25) hardchance = 25;
bool hardivy = hrand(100) < hardchance;
@ -2034,9 +2041,9 @@ void giantLandSwitch(cell *c, int d, cell *from) {
if(hrand(5000) < 120 && (peace::on || notDippingFor(itShard)) && mirror::build(c));
else if(ishept(c) && hrand(5000) < 10 * PRIZEMUL)
placePrizeOrb(c);
else if(hrand(12000) < 8 + items[itShard] + yendor::hardness())
else if(hrand_monster(12000) < 8 + items[itShard] + yendor::hardness())
c->monst = moRanger;
else if(hrand(60000) < 8 + items[itShard] + yendor::hardness())
else if(hrand_monster(60000) < 8 + items[itShard] + yendor::hardness())
c->monst = moEagle;
}
break;
@ -2046,7 +2053,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
if(hrand(1250) < 120 && (peace::on || notDippingFor(itShard)) && mirror::build(c)) ;
else if(ishept(c) && hrand(5000) < 10 * PRIZEMUL)
placePrizeOrb(c);
else if(hrand(cwt.at->land == laMirror ? 600 : 2400) < 8 + items[itShard] + yendor::hardness()) {
else if(hrand_monster(cwt.at->land == laMirror ? 600 : 2400) < 8 + items[itShard] + yendor::hardness()) {
if(items[itShard] >= 5 && hrand(120) <= 20)
c->monst = moMirrorSpirit;
else
@ -2060,7 +2067,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
clearing::generate(c);
if(pseudohept(c)) {
int d = -celldistAlt(c);
if(hrand(2500) < items[itMutant2] + yendor::hardness() - 10)
if(hrand_monster(2500) < items[itMutant2] + yendor::hardness() - 10)
c->monst = moRedFox;
else if(hrand(100 + d) < d)
c->item = itMutant2;
@ -2072,7 +2079,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
ONEMPTY {
if(hrand(1500) < PT(30 + kills[moRunDog], 100) && notDippingFor(itFeather))
c->item = itFeather;
if(hrand(20000) < 25 + items[itFeather] + yendor::hardness()) {
if(hrand_monster(20000) < 25 + items[itFeather] + yendor::hardness()) {
c->monst = moRunDog;
// preset the movement direction
// this will make the dog go in the direction of the center,
@ -2119,7 +2126,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
c->wall = waRuinWall;
}
}
if(hrand(40000) < kf && !c->monst && !c->wall && !shmup::on) {
if(hrand_monster(40000) < kf && !c->monst && !c->wall && !shmup::on) {
cell *c1 = c;
cell *c2 = createMov(c1, hrand(c1->type));
if(c2->monst || c2->wall) return;
@ -2135,7 +2142,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
forCellEx(c2, c) if(c2->monst == moMonk)
c->item = itNone;
}
if(hrand(7000) < kf && !c->monst) {
if(hrand_monster(7000) < kf && !c->monst) {
c->monst = genRuinMonster(c);
c->hitpoints = 3;
}
@ -2181,9 +2188,9 @@ void giantLandSwitch(cell *c, int d, cell *from) {
if(si.id == 16 && hrand(250) < PT(30 + kills[moRatling] + kills[moCShark] + kills[moAlbatross] + kills[moPirate] + kills[moFireFairy], 100))
c->item = itDock;
}
if(c->wall == waDock && hrand(6000) < 25 + items[itDock] + yendor::hardness())
if(c->wall == waDock && hrand_monster(6000) < 25 + items[itDock] + yendor::hardness())
c->monst = pick(moPirate, moRatling, moFireFairy);
if(c->wall == waSea && hrand(6000) < 25 + items[itDock] + yendor::hardness())
if(c->wall == waSea && hrand_monster(6000) < 25 + items[itDock] + yendor::hardness())
c->monst = pick(moCShark, moAlbatross);
}
break;
@ -2204,7 +2211,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
eMonster elof = elementalOf(c->land);
int elkills = PT(kills[elof], 25);
if(hrand(8000) < 12 + (items[itElemental] + danger + yendor::hardness())) {
if(hrand_monster(8000) < 12 + (items[itElemental] + danger + yendor::hardness())) {
c->monst = elof;
if(c->land != laEAir) chasmifyElemental(c);
c->wall = waNone;
@ -2244,7 +2251,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
else {
if(hyperstonesUnlocked() && hrand(25000) < min(PT(tkills(), 2000), 5000) && notDippingFor(itHyperstone))
c->item = itHyperstone;
if(hrand(4000) < items[itHyperstone] && !c->monst) {
if(hrand_monster(4000) < items[itHyperstone] && !c->monst) {
// only interesting monsters here!
eMonster cm = crossroadsMonster();
if(cm == moIvyRoot) buildIvy(c, 0, c->type);
@ -2275,7 +2282,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
if(hrand(5000) < 30)
c->item = itGreenStone;
if(hrand(4000) < 10 + items[itLotus] + yendor::hardness() && !safety)
if(hrand_monster(4000) < 10 + items[itLotus] + yendor::hardness() && !safety)
c->monst = moGhost;
int depth = getHauntedDepth(c);
@ -2350,7 +2357,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
ONEMPTY {
if(hrand(5000) < PT(100 + 2 * kills[moRatling], 200) && notDippingFor(itGlowCrystal))
c->item = itGlowCrystal;
if(hrand(2000) < 2 * (items[itGlowCrystal] + yendor::hardness()))
if(hrand_monster(2000) < 2 * (items[itGlowCrystal] + yendor::hardness()))
c->monst = moRatling;
}
break;