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11.0o: fixed Ivory/Yendorian

This commit is contained in:
Zeno Rogue 2019-03-30 17:41:49 +01:00
parent 6b2a9bb6f1
commit 5545f8efeb
3 changed files with 6 additions and 4 deletions

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@ -101,7 +101,7 @@ namespace binary {
if(!parent->emeraldval) parent->emeraldval = currentmap->gamestart()->land;
eLand z = eLand(parent->emeraldval);
int chance = 0;
if(specialland == laCrossroads4) {
if(specialland == laCrossroads4 || parent->emeraldval == laCrossroads4) {
eLand x = parent->c7->land;
parent->c7->land = z;
chance = wallchance(parent->c7, deep_ocean_at(parent->c7, parent->c7));

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@ -3045,3 +3045,5 @@ and led to an implementation of a cool Emerald Mine pattern for 534, and also so
- fixed a bug with ice in 534f; also you can now actually melt something
- Ivory Tower in horosphere tilings (and also in regular hyperbolic honeycombs, but better with horospheres)
- Yendorian Forest, interesting (and different) in each available hyperbolic honeycomb
2018-03-24 12:31 Version 11.0o: fixed Ivory/Yendorian

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@ -2,9 +2,9 @@
// It is quite chaotic.
// version numbers
#define VER "11.0n"
#define VERNUM 11014
#define VERNUM_HEX 0xA60E
#define VER "11.0o"
#define VERNUM 11015
#define VERNUM_HEX 0xA60F
#include <stdarg.h>
#include "hyper_function.h"