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3d:: an option to limit cell generation
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@ -355,6 +355,7 @@ void initConfig() {
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addsaver(vid.smart_range_detail, "smart-range-detail", 8);
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addsaver(vid.smart_range_detail_3, "smart-range-detail", 30);
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addsaver(vid.cells_drawn_limit, "limit on cells drawn", 10000);
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addsaver(vid.cells_generated_limit, "limit on cells generated", 25);
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addsaver(vid.skiprope, "mobius", 0);
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@ -629,6 +630,14 @@ void add_cells_drawn(char c = 'C') {
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);
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dialog::scaleLog();
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});
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if(WDIM == 3 || vid.use_smart_range == 2) {
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dialog::addSelItem(XLAT("limit generation per frame"), its(vid.cells_generated_limit), 'L');
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dialog::add_action([] () {
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dialog::editNumber(vid.cells_generated_limit, 1, 1000, log(10), 25, XLAT("limit generation per frame"),
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XLAT("In the 3D mode, lowering this value may help if the game lags while exploring new areas.")
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);
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});
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}
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}
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void edit_sightrange() {
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1
hyper.h
1
hyper.h
@ -1160,6 +1160,7 @@ struct videopar {
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ld smart_range_detail;// minimum visible cell for modes 1 and 2
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ld smart_range_detail_3;// minimum visible cell in 3D (for mode 2, there is no mode 1)
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int cells_drawn_limit;
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int cells_generated_limit; // limit on cells generated per frame
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ld skiprope;
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10
hypgraph.cpp
10
hypgraph.cpp
@ -1272,7 +1272,7 @@ void panning(hyperpoint hf, hyperpoint ht) {
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playermoved = false;
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}
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int cells_drawn;
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int cells_drawn, cells_generated;
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void fullcenter() {
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conformal::path_for_lineanimation.clear();
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@ -1690,6 +1690,8 @@ bool do_draw(cell *c, const transmatrix& T) {
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if(cells_drawn > vid.cells_drawn_limit) return false;
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if(vid.use_smart_range) {
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if(cells_drawn >= 50 && !in_smart_range(T)) return false;
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if(c->mpdist > 7 && cells_generated > vid.cells_generated_limit) return false;
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cells_generated++;
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setdist(c, 7, c);
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}
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else {
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@ -1720,7 +1722,11 @@ bool do_draw(cell *c, const transmatrix& T) {
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if(cells_drawn > vid.cells_drawn_limit) return false;
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bool usr = vid.use_smart_range || quotient || euwrap;
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if(usr && cells_drawn >= 50 && !in_smart_range(T)) return false;
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if(vid.use_smart_range == 2) setdist(c, 7, c);
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if(vid.use_smart_range == 2) {
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if(cells_generated > vid.cells_generated_limit) return false;
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setdist(c, 7, c);
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cells_generated++;
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}
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return true;
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}
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@ -312,6 +312,7 @@ void take(string fname, const function<void()>& what) {
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dynamicval<bool> v2(inHighQual, true);
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dynamicval<bool> v6(auraNOGL, true);
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dynamicval<bool> vn(nohud, nohud || hide_hud);
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dynamicval<int> cgl(vid.cells_generated_limit, 9999999);
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vid.smart_range_detail *= multiplier;
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darken = 0;
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