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11.0w
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@ -3183,3 +3183,26 @@ RogueViz:
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- [3D] engine optimizations: do not draw back walls, do not draw walls outside of the view (default view range increased), an option to limit cell generation
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- [3D] fixed transparent walls between lands
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- [3D] using models not walls for worms
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2019-05-15 17:49 Version 11.0w:
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Gameplay:
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- Thumpers activated by Bulls are no longer permanent
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- Terracotta Warrior statues flashed or shocked now count as kills; Terracotta Warriors now display time; Terracotta Warriors now turn into slimes when slimed
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- fixed the Burial Grounds unlock rule
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- fixed the menu option 'help for keyboard users' doing nothing
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- fixed some issues with the per-frame limit on cell generation (in 3D/smart generation modes)
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- monster orientation is now fully modelled in non-orientable geometries
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- selecting a (horo)cyclic/equidistant-based land in the Experiments in Geometry while in standard geometry works now
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2.5D/3D preview:
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- fixed in 2.5D: irregular tilings, Goldberg tilings, Euclidean Archimedean tilings, and elliptic plane
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- better minimap in Euclidean, spherical, and 3D geometries
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- items shown on the radar even if user-shaped or hidden
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- shadows no longer flicker
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- Orb of Gravity and Orb of Lightning particles
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- fixed the z-ordering in spherical geometry
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- disabled the optimization in spherical geometry (we may see things behind us)
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- items are now a bit larger
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- improvements to the 3D modeller: correct placement, quicker editing, color changing works now, ways to place new points in 3D more intelligently; you cannot edit floors, so 'pick something' is displayed when you try
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