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	11.0w
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		| @@ -3183,3 +3183,26 @@ RogueViz: | ||||
| - [3D] engine optimizations: do not draw back walls, do not draw walls outside of the view (default view range increased), an option to limit cell generation | ||||
| - [3D] fixed transparent walls between lands | ||||
| - [3D] using models not walls for worms | ||||
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| 2019-05-15 17:49 Version 11.0w: | ||||
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| Gameplay: | ||||
| - Thumpers activated by Bulls are no longer permanent | ||||
| - Terracotta Warrior statues flashed or shocked now count as kills; Terracotta Warriors now display time; Terracotta Warriors now turn into slimes when slimed | ||||
| - fixed the Burial Grounds unlock rule | ||||
| - fixed the menu option 'help for keyboard users' doing nothing | ||||
| - fixed some issues with the per-frame limit on cell generation (in 3D/smart generation modes) | ||||
| - monster orientation is now fully modelled in non-orientable geometries | ||||
| - selecting a (horo)cyclic/equidistant-based land in the Experiments in Geometry while in standard geometry works now | ||||
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| 2.5D/3D preview: | ||||
| - fixed in 2.5D: irregular tilings, Goldberg tilings, Euclidean Archimedean tilings, and elliptic plane | ||||
| - better minimap in Euclidean, spherical, and 3D geometries | ||||
| - items shown on the radar even if user-shaped or hidden | ||||
| - shadows no longer flicker | ||||
| - Orb of Gravity and Orb of Lightning particles | ||||
| - fixed the z-ordering in spherical geometry | ||||
| - disabled the optimization in spherical geometry (we may see things behind us) | ||||
| - items are now a bit larger | ||||
| - improvements to the 3D modeller: correct placement, quicker editing, color changing works now, ways to place new points in 3D more intelligently; you cannot edit floors, so 'pick something' is displayed when you try | ||||
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