This commit is contained in:
Zeno Rogue 2019-05-15 18:47:20 +02:00
parent a12b4f451e
commit 16a38b7c1b
2 changed files with 26 additions and 3 deletions

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@ -3183,3 +3183,26 @@ RogueViz:
- [3D] engine optimizations: do not draw back walls, do not draw walls outside of the view (default view range increased), an option to limit cell generation
- [3D] fixed transparent walls between lands
- [3D] using models not walls for worms
2019-05-15 17:49 Version 11.0w:
Gameplay:
- Thumpers activated by Bulls are no longer permanent
- Terracotta Warrior statues flashed or shocked now count as kills; Terracotta Warriors now display time; Terracotta Warriors now turn into slimes when slimed
- fixed the Burial Grounds unlock rule
- fixed the menu option 'help for keyboard users' doing nothing
- fixed some issues with the per-frame limit on cell generation (in 3D/smart generation modes)
- monster orientation is now fully modelled in non-orientable geometries
- selecting a (horo)cyclic/equidistant-based land in the Experiments in Geometry while in standard geometry works now
2.5D/3D preview:
- fixed in 2.5D: irregular tilings, Goldberg tilings, Euclidean Archimedean tilings, and elliptic plane
- better minimap in Euclidean, spherical, and 3D geometries
- items shown on the radar even if user-shaped or hidden
- shadows no longer flicker
- Orb of Gravity and Orb of Lightning particles
- fixed the z-ordering in spherical geometry
- disabled the optimization in spherical geometry (we may see things behind us)
- items are now a bit larger
- improvements to the 3D modeller: correct placement, quicker editing, color changing works now, ways to place new points in 3D more intelligently; you cannot edit floors, so 'pick something' is displayed when you try

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@ -2,9 +2,9 @@
// It is quite chaotic.
// version numbers
#define VER "11.0v"
#define VERNUM 11022
#define VERNUM_HEX 0xA616
#define VER "11.0w"
#define VERNUM 11023
#define VERNUM_HEX 0xA617
#include <stdarg.h>
#include "hyper_function.h"