This commit is contained in:
Zeno Rogue 2019-06-25 20:08:17 +02:00
parent 925d06a2b8
commit 08145d5446
2 changed files with 26 additions and 2 deletions

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@ -3309,3 +3309,27 @@ Gameplay:
- reduced the number of bird animation frames to save memory
- fixed a bug where changing wall quality sometimes caused the textures to disappear
- fixed a possible crash bug, and made the game use less memory for geometry cache
2019-06-25 18:39 Version 11.1a:
Dual Geometry mode:
- fixed the Land of Storms not working correctly in dual geometry mode
- added a message when trying to perform an impossible skip-turn
- now works in (non-shmup) 3D geometries
Other:
- fixed a crash bug with Bulls pushing things offscreen
- controller dead zones are now configured via number dialog
2.5D/3D:
- fixed the monster color in the minimap for Dragons etc
- stereo mode: fixed incorrectly using Euclidean eye positioning; a bug with texturing; and issues with the sky
- fixed panning in the shmup mode (Up/Down did weird thing and Left/Right did reverse thing)
- up direction now remains fixed while scrolling
- added a separate option for highlighting the forward cell
- Orb of the Sword now works in 3D geometries (non-shmup)
- Terracotta Army: fixed incorrect bridges on mercury rivers and sky over them, fixed the vertical placement of Jiangshi
- shadow of the player character is always shown
- improved Tortoise graphics in 3D, Baby Tortoises appear
- camera level higher when riding dragon
- keyboard/controller movement works better now in 2.5D; improved controller camera control

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@ -2,8 +2,8 @@
// It is quite chaotic.
// version numbers
#define VER "11.1"
#define VERNUM_HEX 0xA700
#define VER "11.1a"
#define VERNUM_HEX 0xA701
#include <stdarg.h>
#include "hyper_function.h"