Zeno Rogue
|
d05ec40014
|
fixup animateMovement
|
2019-11-22 16:37:32 +01:00 |
|
Zeno Rogue
|
3078451283
|
used movei in movement animations; also replaced animateReplacement with indAnimateMovement
|
2019-11-22 16:32:05 +01:00 |
|
Zeno Rogue
|
2458ec715d
|
removed calc_relative_matrix with direction hint; used adj in more places
|
2019-11-22 14:34:56 +01:00 |
|
Zeno Rogue
|
8fad2bc9d5
|
replaced compute_relamatrix and some cases of calc_relativematrix with adj
|
2019-11-22 14:25:13 +01:00 |
|
Zeno Rogue
|
928e369977
|
ray:: stereo modes
|
2019-11-16 03:04:01 +01:00 |
|
Zeno Rogue
|
012d833f50
|
removed the tohex parameter
|
2019-11-14 19:33:55 +01:00 |
|
Zeno Rogue
|
3eee611eca
|
nisot::local_perspective moved to display_data
|
2019-11-14 17:20:55 +01:00 |
|
Zeno Rogue
|
aeaaf7586a
|
refactored map functions: ddspin, iddspin, spacedist, spin_angle, virtualRebase[simple], adj
|
2019-11-14 16:51:50 +01:00 |
|
Zeno Rogue
|
9f6f3232b5
|
the orientation after recentering is now always 'player facing upwards'
|
2019-11-14 00:43:36 +01:00 |
|
Zeno Rogue
|
109dd9823c
|
simplified ddspin/iddspin/cellgfxdist, replaced cellrelmatrix with adj/iadj
|
2019-11-14 00:27:59 +01:00 |
|
Zeno Rogue
|
ef9e2236ba
|
viewctr is no more... major reduction of redundancy/complexity
|
2019-11-14 00:26:50 +01:00 |
|
Zeno Rogue
|
add037d4e8
|
asonov:: changed direct checking of gArnoldCat to asonov::in()
|
2019-11-08 15:34:51 +01:00 |
|
Zeno Rogue
|
d199411248
|
new tiling: Arnold's cat
|
2019-11-08 15:01:03 +01:00 |
|
Zeno Rogue
|
a0edba1922
|
removed outlines from falling stuff
|
2019-11-03 14:19:56 +01:00 |
|
Zeno Rogue
|
43bf7c5cfe
|
fixed MAXMDIM guards
|
2019-11-03 14:19:11 +01:00 |
|
Zeno Rogue
|
bd7805e68d
|
ray:: namespace and basic configurator
|
2019-10-25 14:50:48 +02:00 |
|
Zeno Rogue
|
85a08d205d
|
refactored celldraw
|
2019-10-25 12:44:41 +02:00 |
|
Zeno Rogue
|
4d5fb13b32
|
removed BUILDZEBRA from drawcell
|
2019-10-25 09:22:19 +02:00 |
|
Zeno Rogue
|
fd8f363b8f
|
nil:: quotient spaces
|
2019-10-25 08:52:18 +02:00 |
|
Zeno Rogue
|
8337a83568
|
raycasting::: ray_comparison_mode
|
2019-10-23 23:10:50 +02:00 |
|
Zeno Rogue
|
be9cea07b3
|
raytracing:: better Solv, and Nil
|
2019-10-23 18:52:57 +02:00 |
|
Zeno Rogue
|
3943b1937b
|
raycaster for Solv
|
2019-10-22 22:42:48 +02:00 |
|
Zeno Rogue
|
ed5a86a1b8
|
raycasting:: Euclidean
|
2019-10-22 10:52:17 +02:00 |
|
Zeno Rogue
|
edbbb51135
|
basic raycaster implementation
|
2019-10-22 00:37:57 +02:00 |
|
Zeno Rogue
|
be3d755d09
|
exports for raycasting
|
2019-10-22 00:37:24 +02:00 |
|
Zeno Rogue
|
a6c01a2e96
|
animallegs cleanup NFC
|
2019-10-21 22:42:50 +02:00 |
|
Zeno Rogue
|
c527d4e613
|
ODS in hyperbolic
|
2019-10-21 22:42:27 +02:00 |
|
Zeno Rogue
|
09fcd14aa7
|
redesigned shader system
|
2019-10-21 22:34:20 +02:00 |
|
Zeno Rogue
|
4fc3c73855
|
fixed the racing marker in Crystal344
|
2019-10-12 14:40:33 +02:00 |
|
Zeno Rogue
|
94857cad86
|
fixed an issue in optimizeview for crystal334
|
2019-10-12 13:14:38 +02:00 |
|
Zeno Rogue
|
adee8aa699
|
wall optimization option (-wallopt): do not draw things behind walls
|
2019-10-12 11:21:00 +02:00 |
|
Zeno Rogue
|
07abd6384a
|
option 'permaside' (-pside) to permanently move the model to the left side
|
2019-10-07 00:08:37 +02:00 |
|
Zeno Rogue
|
5664e51bde
|
fixup
|
2019-10-06 15:02:47 +02:00 |
|
Zeno Rogue
|
216adba04c
|
in disk models of 3D, walls are still drawn if the adjacent cell is a wall but not drawn
|
2019-10-06 14:29:51 +02:00 |
|
Zeno Rogue
|
8674b3bc23
|
in randomwalk/total chaos modes, special graphics are no longer used for Warped Coast
|
2019-10-05 18:55:11 +02:00 |
|
Zeno Rogue
|
282ca884c4
|
less aggressive backwall optimization in Solv
|
2019-10-05 18:55:11 +02:00 |
|
Zeno Rogue
|
08108c342c
|
aura in the fisheye projection, also minor optimization
|
2019-10-05 12:33:00 +02:00 |
|
Zeno Rogue
|
d69cb4e946
|
SolN manifold
|
2019-10-03 20:10:48 +02:00 |
|
Zeno Rogue
|
46d127401e
|
nih improvements
|
2019-10-02 19:22:43 +02:00 |
|
Zeno Rogue
|
d6ab96f821
|
non-isotropic hyperbolic space
|
2019-10-01 05:03:46 +02:00 |
|
Zeno Rogue
|
255186840f
|
ternary tiling
|
2019-09-30 23:36:15 +02:00 |
|
Zeno Rogue
|
b1273dd704
|
do not show Reptile Tail
|
2019-09-28 14:18:23 +02:00 |
|
Zeno Rogue
|
8d9511ae79
|
racing forces standard_centering in quotient/nil/hybrid geometries
|
2019-09-27 18:04:04 +02:00 |
|
Zeno Rogue
|
d1bf6fef5e
|
replaced product::product_sphere()
|
2019-09-12 22:50:16 +02:00 |
|
Zeno Rogue
|
0785d970f1
|
hybrid::fixed precise_mouseover
|
2019-09-12 22:50:16 +02:00 |
|
Zeno Rogue
|
3e6e1cd6ed
|
hybrid:: fixed queuecircleat
|
2019-09-12 22:50:16 +02:00 |
|
Zeno Rogue
|
f8963a1c75
|
rots:: show the underlying geometry
|
2019-09-12 22:50:16 +02:00 |
|
Zeno Rogue
|
8f8fb8a217
|
replaced hooks_startmenu and hooks_mainmenu with a general hooks_display_dialog
|
2019-09-12 22:50:16 +02:00 |
|
Zeno Rogue
|
f934943732
|
changed some shmup:: to multi::
|
2019-09-12 22:50:16 +02:00 |
|
Zeno Rogue
|
848eb8f48b
|
export everything: modules compiled separately
|
2019-09-12 22:50:16 +02:00 |
|
Zeno Rogue
|
9647cbd47e
|
added #include hyper.h to all cpp files
|
2019-09-12 22:50:16 +02:00 |
|
Zeno Rogue
|
98ddecc63e
|
removed init.cpp
|
2019-09-12 22:50:16 +02:00 |
|
Zeno Rogue
|
f7c4d102df
|
slr:: movement animation (not rotation nor attack animation though)
|
2019-09-12 22:50:15 +02:00 |
|
Zeno Rogue
|
d046211a9c
|
better flagging of geometries, and isometry spaces nicely selectable
|
2019-09-12 22:50:15 +02:00 |
|
Zeno Rogue
|
a0140254c8
|
slr:: works with bitruncated tilings (Archimedean not tested)
|
2019-09-12 22:50:15 +02:00 |
|
Zeno Rogue
|
86967c1ee0
|
fixed the humanoid legs in product
|
2019-09-12 22:50:15 +02:00 |
|
Zeno Rogue
|
54b12a3c5e
|
fixed legs in product
|
2019-09-12 22:50:15 +02:00 |
|
Zeno Rogue
|
61ea588ffb
|
shmup for product: player movement
|
2019-09-12 22:50:15 +02:00 |
|
Zeno Rogue
|
ce46243b55
|
get_shiftview_of used gpush instead of rgpush; fixed wallradar
|
2019-09-12 22:50:15 +02:00 |
|
Zeno Rogue
|
a3da1d327d
|
disabled wall gridlines in 3D geometries
|
2019-09-12 22:50:15 +02:00 |
|
Zeno Rogue
|
50052f27f5
|
pointing-to-directions now checks for the cell which is the most towards the given direction
|
2019-09-12 22:50:15 +02:00 |
|
Zeno Rogue
|
96d7496043
|
refactored all the operations on View
|
2019-09-12 22:50:15 +02:00 |
|
Zeno Rogue
|
fd42b45fce
|
sl2:: 3d-models
|
2019-09-12 22:50:15 +02:00 |
|
Zeno Rogue
|
1e6970ca28
|
hybrid:: refactored the common parts of prod and sl2, also used them when applicable
|
2019-09-12 22:50:15 +02:00 |
|
Zeno Rogue
|
136b931609
|
PSL(2,R)
|
2019-09-12 22:50:15 +02:00 |
|
Zeno Rogue
|
a03eb0d913
|
fixed new geometry handling for Archimedean
|
2019-09-12 22:50:15 +02:00 |
|
Zeno Rogue
|
0ab4a30406
|
product:: backwall optimization
|
2019-09-12 22:50:15 +02:00 |
|
Zeno Rogue
|
3aefce498c
|
product:: clipping fixup
|
2019-09-12 22:50:15 +02:00 |
|
Zeno Rogue
|
87ec57f974
|
clipping fixup
|
2019-09-12 22:50:15 +02:00 |
|
Zeno Rogue
|
9de77a2280
|
just in case, remove invalid points from radar
|
2019-09-12 22:50:15 +02:00 |
|
Zeno Rogue
|
b97666980e
|
fixed a bug with radarpoints obscuring screen due to NaNs
|
2019-09-12 22:50:15 +02:00 |
|
Zeno Rogue
|
21a38293d0
|
monster facing in product
|
2019-09-12 22:50:15 +02:00 |
|
Zeno Rogue
|
597140e28d
|
product:: wallradar and TPP
|
2019-09-12 22:50:15 +02:00 |
|
Zeno Rogue
|
47823ef0fb
|
cview() called outside of draw -- this way it works with product
|
2019-09-12 22:50:15 +02:00 |
|
Zeno Rogue
|
201098efe9
|
convenience functions zforward_dir and zpush0
|
2019-09-12 22:50:15 +02:00 |
|
Zeno Rogue
|
38ee044e70
|
product:: do not show marker under player
|
2019-09-12 22:50:14 +02:00 |
|
Zeno Rogue
|
b480286aa9
|
product:: move other face_the_player stuff
|
2019-09-12 22:50:14 +02:00 |
|
Zeno Rogue
|
4fd8a18e09
|
product:: fixed radar
|
2019-09-12 22:50:14 +02:00 |
|
Zeno Rogue
|
9c7c60dcfa
|
product: Orb of the Sword
|
2019-09-12 22:50:14 +02:00 |
|
Zeno Rogue
|
872abace91
|
product:: nice ivies
|
2019-09-12 22:50:14 +02:00 |
|
Zeno Rogue
|
4ba654600f
|
fixup to targetting
|
2019-09-12 22:50:14 +02:00 |
|
Zeno Rogue
|
2267355daa
|
product:: precise_mouseover fixed
|
2019-09-12 22:50:14 +02:00 |
|
Zeno Rogue
|
b0f954f422
|
product:: animations fixed
|
2019-09-12 22:50:14 +02:00 |
|
Zeno Rogue
|
890f23c00c
|
product:: darkval
|
2019-09-12 22:50:13 +02:00 |
|
Zeno Rogue
|
aaadf953ea
|
product:: item placement
|
2019-09-12 22:50:13 +02:00 |
|
Zeno Rogue
|
a2919f5a9c
|
product:: works for bitruncated tilings
|
2019-09-12 22:50:13 +02:00 |
|
Zeno Rogue
|
fb0f5872c8
|
3d models in product space
|
2019-09-12 22:50:13 +02:00 |
|
Zeno Rogue
|
00f4f4fca5
|
fully turnable product spaces
|
2019-09-12 22:50:13 +02:00 |
|
Zeno Rogue
|
6c19c6eadf
|
viewcenter() in product (fix for product)
|
2019-09-12 22:50:13 +02:00 |
|
Zeno Rogue
|
95da7ff09e
|
using viewcenter() consistently
|
2019-09-12 22:50:13 +02:00 |
|
Zeno Rogue
|
6958cbcbd9
|
product:: preliminary version (no turning)
|
2019-09-12 22:50:13 +02:00 |
|
Zeno Rogue
|
96bf478482
|
renamed DIM to GDIM
|
2019-09-12 22:50:13 +02:00 |
|
Zeno Rogue
|
4f88a7c727
|
disabled clipping test in mdPerspective in sol
|
2019-09-12 22:50:13 +02:00 |
|
Zeno Rogue
|
a1faa299df
|
nisot:: face_the_player implemented
|
2019-09-12 22:50:13 +02:00 |
|
Zeno Rogue
|
8b1c7bffe4
|
initial reformatting of comments for Doxygen
|
2019-09-12 22:50:13 +02:00 |
|
Zeno Rogue
|
0ef57dde15
|
further cleanup
|
2019-09-12 22:50:13 +02:00 |
|
Zeno Rogue
|
609d1b91d3
|
further cleanup
|
2019-09-12 22:50:13 +02:00 |
|
Zeno Rogue
|
4ec7652861
|
cleanup mapeditor
|
2019-09-12 22:50:12 +02:00 |
|
Zeno Rogue
|
5ea055b39e
|
split namespace conformal into models and history
|
2019-09-12 22:50:12 +02:00 |
|
Zeno Rogue
|
19a01caf55
|
moved ctof to pattern2
|
2019-09-12 22:50:12 +02:00 |
|
Zeno Rogue
|
a76a5dd265
|
further cleanup
|
2019-09-12 22:50:12 +02:00 |
|
Zeno Rogue
|
65c4e6a31c
|
further cleanup
|
2019-09-12 22:50:12 +02:00 |
|
Zeno Rogue
|
05bd7a905c
|
more header cleanup
|
2019-09-12 22:50:12 +02:00 |
|
Zeno Rogue
|
e1194ff588
|
more header cleanup
|
2019-09-12 22:50:12 +02:00 |
|
Zeno Rogue
|
a423dbd2da
|
more header cleanup
|
2019-09-12 22:50:12 +02:00 |
|
Zeno Rogue
|
c2d56fb9bc
|
autohdr.h applied in more files
|
2019-09-12 22:50:12 +02:00 |
|
Zeno Rogue
|
24a2e6178a
|
unused function displaynum removed
|
2019-09-12 22:50:12 +02:00 |
|
Zeno Rogue
|
c131e21198
|
namespace hyperpoint_vec removed
|
2019-09-12 22:50:12 +02:00 |
|
Zeno Rogue
|
650e5a5c7f
|
fixed the 'targeted cell' in Sol/Nil
|
2019-09-12 22:50:12 +02:00 |
|
Zeno Rogue
|
2fbca25361
|
disabled heptamarkers blocking the view in 3D
|
2019-09-12 22:50:12 +02:00 |
|
Zeno Rogue
|
ad4c219002
|
improved Red Rock and other heights display in 3D
|
2019-09-12 22:50:12 +02:00 |
|
Zeno Rogue
|
32bf6e959e
|
nilv:: darkval
|
2019-09-12 22:50:12 +02:00 |
|
Zeno Rogue
|
8ac64fc2a0
|
nilv:: Nil shader, and improved geodesics
|
2019-09-12 22:50:11 +02:00 |
|
Zeno Rogue
|
9350053c49
|
renamed mdSolPerspective to mdGeodesic
|
2019-09-12 22:50:11 +02:00 |
|
Zeno Rogue
|
4f27b12ca2
|
nilv:: preliminary implementation
|
2019-09-12 22:50:11 +02:00 |
|
Zeno Rogue
|
b6c2457a13
|
racing::standard_centering auto-disabled in Solv
|
2019-09-12 22:50:11 +02:00 |
|
Zeno Rogue
|
b97326cfa8
|
inscreenrange in sol now just returns gmatrix count
|
2019-09-12 22:50:11 +02:00 |
|
Zeno Rogue
|
e7cf9692d9
|
solv:: third person perspective works now
|
2019-09-12 22:50:11 +02:00 |
|
Zeno Rogue
|
e8edff6ef7
|
solv:: increased guaranteed drawing (without clipping) range
|
2019-09-12 22:50:11 +02:00 |
|
Zeno Rogue
|
01647a34cf
|
Yendor marker displays an approximate if celldistance returns DISTANCE_UNKNOWN
|
2019-09-12 22:50:11 +02:00 |
|
Zeno Rogue
|
8830770982
|
fixed celldistance parameter order (to a more popular c1) in two instances
|
2019-09-12 22:50:11 +02:00 |
|
Zeno Rogue
|
96e160df78
|
yendor:: removed break when looking for keycell -- the furthest cell is selected by default now
|
2019-09-12 22:50:11 +02:00 |
|
Zeno Rogue
|
a50725b3b7
|
fixed centerview not computed in masterful euclidean
|
2019-09-12 22:50:11 +02:00 |
|
Zeno Rogue
|
1dd8a09bfd
|
fixed inverse_exp being used in non-Sol in makeradar
|
2019-09-12 22:50:11 +02:00 |
|
Zeno Rogue
|
2f0448dbc3
|
fixed clipping: do not do it in 2D!
|
2019-09-12 22:50:11 +02:00 |
|
Zeno Rogue
|
dc54135d5f
|
radarrange configurable
|
2019-09-12 22:50:11 +02:00 |
|
Zeno Rogue
|
44b9968ff8
|
cleaned up invis_point -> point_behind and invalid_point(transmatrix), also implemented for Solv
|
2019-09-12 22:50:11 +02:00 |
|
Zeno Rogue
|
1e81ed606d
|
solv:: graphical coordinates are now always standard -- local_perspective used in all models
|
2019-09-12 22:50:10 +02:00 |
|
Zeno Rogue
|
03119d0dd5
|
solv:: behind-camera optimization
|
2019-09-12 22:50:10 +02:00 |
|
Zeno Rogue
|
8ba99c42a0
|
solv:: fixup to ilocal_perspective removal, to work in mdPerspective too
|
2019-09-12 22:50:10 +02:00 |
|
Zeno Rogue
|
49c3a643ae
|
solv:: backward wall optimization
|
2019-09-12 22:50:10 +02:00 |
|
Zeno Rogue
|
3b7d80bb17
|
solv:: Vineyard
|
2019-09-12 22:50:10 +02:00 |
|
Zeno Rogue
|
487f5a0d24
|
solv:: fixed minemarks obscuring the view
|
2019-09-12 22:50:10 +02:00 |
|
Zeno Rogue
|
d36bd6977b
|
fixed crash on displaying Rugs in inventory in 3D geometries
|
2019-09-12 22:50:10 +02:00 |
|
Zeno Rogue
|
21a6e64e96
|
more ddspin/nearcorner bugfixes
|
2019-09-12 22:50:09 +02:00 |
|
Zeno Rogue
|
5a0d84683a
|
fixed crash in (i)ddspin: move to cmove
|
2019-09-12 22:50:09 +02:00 |
|
Zeno Rogue
|
c97ab10700
|
pushed unimplemented Product
|
2019-09-12 22:50:09 +02:00 |
|
Zeno Rogue
|
598603c937
|
geodesics in Sol
|
2019-09-12 22:50:09 +02:00 |
|
Zeno Rogue
|
9326b9594b
|
fixed transwall coloring inconsistencies
|
2019-09-12 22:50:09 +02:00 |
|
Zeno Rogue
|
cf496e8940
|
kite-and-dart tiling
|
2019-09-12 22:50:09 +02:00 |
|
Zeno Rogue
|
f72da51b38
|
3D:: support for drawing walls on multiple types of cells
|
2019-09-12 22:50:09 +02:00 |
|
Zeno Rogue
|
dd5d317cb3
|
Sol geometry
|
2019-09-12 22:50:09 +02:00 |
|
Zeno Rogue
|
946570da31
|
moved zpush from 3dmodels to hyperpoint
|
2019-09-12 22:50:09 +02:00 |
|
Zeno Rogue
|
2d30f3830c
|
standard binary tiling, also improved the looks of variant binary tiling, and optimized shvid for pure
|
2019-09-12 22:50:09 +02:00 |
|
Zeno Rogue
|
7baf97521c
|
linewidth multipliers for grid and ring
|
2019-09-12 22:50:09 +02:00 |
|
Zeno Rogue
|
5476b33e94
|
fixed to work on OPENGL 1.0
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
1d8c086169
|
more exports, inlines exported
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
e92b8c7512
|
wclick fixup
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
4689b7a79a
|
no below-centering in native perspective
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
de06aede33
|
fixed movement in mobile 3D, also WAIT if held for 250-500 ms in full 3D geometry
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
77f7b42856
|
camera movement in mobile/orientation/DRAG
|
2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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a602dcc593
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added missing CAP_TEXTURE guard
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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c390c1c111
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a hack to make sky work correctly in stereo
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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db988058de
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added a separate option axes3 for highlighting forward, and in different location
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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3a4e84effe
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Orb of the Sword in non-shmup 3D geometries
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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84df837855
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fixed drawing the sky in stereo
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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1e8e8d9fa3
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fixed incorrect bridges on mercury rivers
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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7451d1886f
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improved the ceiling above the mercury rivers
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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06573ea3c8
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shadow of the player character is always shown
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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8ec38e36e2
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improved Tortoise graphics in 3D, Baby Tortoises appear
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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66560a6e9f
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fixed the vertical placement of Jiangshi
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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fcb7308aa4
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fixed weird coloring of ghost-on-tentacle
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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dd212d756b
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fixed the monster color in the minimap for Dragons etc
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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99aeb04185
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reduced the number of bird animation frames
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2019-09-12 22:50:07 +02:00 |
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Zeno Rogue
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488c25ecea
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halved animatedbird space usage
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2019-09-12 22:50:07 +02:00 |
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Zeno Rogue
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05b81b8c7d
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more stars in R'Lyeh
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2019-09-12 22:50:07 +02:00 |
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Zeno Rogue
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c039f229e3
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better sky for R'Lyeh, Temple, and Ruined City
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2019-09-12 22:50:07 +02:00 |
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Zeno Rogue
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b7e84ec04c
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fixed the Z-placement of the Tentacle tail
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2019-09-12 22:50:07 +02:00 |
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Zeno Rogue
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37f3b122c3
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3D:: no more FACE-direction changing in HUD
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2019-09-12 22:50:06 +02:00 |
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Zeno Rogue
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0cedcc23f5
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ascii: fixed monster coloring including Mimics
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2019-09-12 22:50:06 +02:00 |
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Zeno Rogue
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2db7dc4b6b
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ascii: fixed compasses
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2019-09-12 22:50:06 +02:00 |
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Zeno Rogue
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40b1e7bab1
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ascii: fixed a bug with grid
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2019-09-12 22:50:06 +02:00 |
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Zeno Rogue
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e19d7e2e64
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ascii: better warped/normal border
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2019-09-12 22:50:06 +02:00 |
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Zeno Rogue
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e8becb8ba2
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eyes on warrior statues
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2019-09-12 22:50:06 +02:00 |
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Zeno Rogue
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57470eafe4
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better sky in Irradiated
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2019-09-12 22:50:06 +02:00 |
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Zeno Rogue
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2db8eec411
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hell/Alchemist brighter
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2019-09-12 22:50:05 +02:00 |
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Zeno Rogue
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5de371f1f7
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fixed adding things to non-existent sky
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2019-09-12 22:50:05 +02:00 |
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Zeno Rogue
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5fc24ac17a
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a bit higher sky, and Great Walls with more elements
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2019-09-12 22:50:05 +02:00 |
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Zeno Rogue
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06301d73fc
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new memory handling
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2019-09-12 22:50:05 +02:00 |
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Zeno Rogue
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db744db786
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flattened reptiles on non-standard tilings
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2019-09-12 22:50:05 +02:00 |
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Zeno Rogue
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d23af4b71b
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fixed a crash in Terracotta
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2019-09-12 22:50:05 +02:00 |
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Zeno Rogue
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101707e2ad
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fixed rose
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2019-09-12 22:50:05 +02:00 |
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Zeno Rogue
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a848617991
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more visible rose waves
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2019-09-12 22:50:05 +02:00 |
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Zeno Rogue
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5d7a01febe
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3D:: dog stripes
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2019-09-12 22:50:05 +02:00 |
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Zeno Rogue
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1077abf223
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red power aura in Land of Power
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2019-09-12 22:50:05 +02:00 |
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Zeno Rogue
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eed8df5982
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better sky, sky color variation
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2019-09-12 22:50:04 +02:00 |
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Zeno Rogue
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5519252fd0
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added some missing CAP_* guards
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2019-09-12 22:50:04 +02:00 |
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Zeno Rogue
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a49de4530f
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dual:: added some missing gd->store's
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2019-09-12 22:50:04 +02:00 |
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Zeno Rogue
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246efc72a5
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2D3D:: fixed a crash in Euclidean when changing camera level
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2019-09-12 22:50:04 +02:00 |
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Zeno Rogue
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003f2361a8
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gridlines in radar
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2019-09-12 22:50:04 +02:00 |
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Zeno Rogue
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1c6e6bafb4
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moved the parameters from geom3:: to videopar
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2019-09-12 22:50:04 +02:00 |
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Zeno Rogue
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baa1871d01
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Euclidean sky as a shape
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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88d6c0d144
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2D3D:: better stars
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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42dd86f650
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improved Euclidean sky color
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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025ebd8542
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items on boats are now colored as items
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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8295251cdc
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multigame support, including dualmode
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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587652e540
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2D3D:: Euclidean skies
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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13a044154b
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sword:: accurate sword angles
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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96d4b3bba7
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cgi set in other places
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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b6e303ec7d
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MAJOR refactoring: all geometry-dependent data (tessf, geom3::, shapes, hpc) are now contained in a structure
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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9c5344289a
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big carpet
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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542639bcc8
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2D3D:: fixed a crash bug when drawing Palace ceiling
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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a8c494a96c
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R'Lyeh windows
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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6c2ae951b8
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2D3D:: better Rugs
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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599d5d63e8
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2D3D:: higher ceilings in the Palace
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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67f3bd6a3c
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2D3D:: palace gates
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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b8919c884c
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2D3D:: fixed bird positioning
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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1626e06599
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3D:: fixed a crash on drawing Hyperbugs
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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4ac7f9043b
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3D:: Ratlings improved
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
|
7498db911d
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removed double drawing of items in minimap
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
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5483ec8779
|
mini-map correct in all circumstances, including vertical movement or y/z rotation
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
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6084172b5e
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2D3D:: Space Rocks has no grid, but stars both down and up
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
|
6012cbc8e2
|
racing: in SpaceRocks
|
2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
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32626dc0c1
|
2D3D:: fixed grids
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
|
fa06306ef9
|
2D3D:: display Rose waves
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
|
73a742119d
|
3D: Roses (items) did not appear
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
|
fbbe37a4c4
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hall ceiling fixup: disable in other models
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
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f08c33a8e2
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3D:: added missing eyes and faces in drawMimic
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
|
5436265311
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2D3D:: Mirror Land ceiling draws halffloors correctly
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
|
0f783f86aa
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2D3D: fixed item colors in minimap
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2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
8eb3fa65e2
|
2D3D:: skies and ceilings
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
|
04a7e560a2
|
2D3D:: fixed Vineyard
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2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
46443b3d6d
|
drawcell_in_radar factored out
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2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
cdb85d5edf
|
improved dog leg animation
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
fc7100bbf1
|
3D:: animation for all birds; fixed a crash on Butterfly drawing
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
|
dc92ff2eda
|
2D3D:: draw stun stars on the correct level
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
|
a12b4f451e
|
2D3D:: Orb of Storms particles
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2019-09-12 22:50:01 +02:00 |
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Zeno Rogue
|
22d5a2b578
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3D: add items to radar even if user-shaped or hidden
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2019-09-12 22:50:01 +02:00 |
|
Zeno Rogue
|
969cc76f6d
|
fixed some issues with 'cells_generated_limit'
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2019-09-12 22:50:01 +02:00 |
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Zeno Rogue
|
8c2b717223
|
monster orientation is now modelled in non-orientable geometries
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
|
66b73648d5
|
2D3D:: in elliptic, draw only the correct orientation
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2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
b9fa90cafb
|
2D3D:: better radar in Euclidean
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
dec0d191a8
|
2d3d:: better radar in sphere, also better sin/cos in general
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
1769f65ddb
|
2D3D:: gravity particles
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
3e7b29a188
|
3D:: fixed how elliptic geometry works
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
e2ef8932fa
|
3D:: disabled backwall optimization in sphere
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
276c47d7ff
|
2D3D:: fixed radar in Euclidean
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
d6b81ed816
|
do not display HiddenFromSight items on radar
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
d2c20fee22
|
redone spinEdge so that fixed_yz works in gravity lands
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
47ffff2e1d
|
fixed skulls' eyes in 2D
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
740cc5fbb6
|
2D3D:: wall shadows
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
653e0cd442
|
3D:: walls on radar only in 2D3D
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
866b3075a4
|
3D:: disabled backwall optimization in quotient spaces
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
f88de70a79
|
3D:: improvements to transparency: works correctly (e.g. in 2D HoM), including models
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
175c061ab4
|
2d3d:: shadows
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
b63f8a3c4d
|
3D:: disabled the Thumper animation
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
df3e21b310
|
debug cleanup
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
402b6aa0ad
|
improved armor models; head lower; configurable human eye color
|
2019-09-12 22:49:59 +02:00 |
|
Zeno Rogue
|
5d9ff8b625
|
3d:: redone ratling head
|
2019-09-12 22:49:59 +02:00 |
|
Zeno Rogue
|
de0f4d0685
|
3d:: Princess hair darker to make it stand out better in 3d
|
2019-09-12 22:49:59 +02:00 |
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