Commit Graph

1176 Commits

Author SHA1 Message Date
Zeno Rogue 7da49c9d2f fixed Nil and Sol 2021-07-09 22:32:00 +02:00
Zeno Rogue 9a319e2d2a refactored shvid_full and wall_offset as virtual functions 2021-07-09 22:32:00 +02:00
Zeno Rogue 3e1e0f3f18 renamed get_face_vertices to get_face_vertex_count, and added new get_face_vertices 2021-07-07 23:32:22 +02:00
Zeno Rogue 567436ed2f CLI option -uqf 2021-07-07 18:26:40 +02:00
Zeno Rogue f8d406a458 basic darkval for subcubes 2021-07-07 18:26:14 +02:00
Zeno Rogue 4b3f72cc56 3D variations: subcubes 2021-07-07 01:48:20 +02:00
Zeno Rogue 910d312acd fixed item graphics 2021-06-17 09:44:48 +02:00
Zeno Rogue b71e436cb6 added some missing CAP_* guards 2021-06-09 04:33:55 +02:00
Zeno Rogue f94163bb78 curses thrown are now animated 2021-06-06 10:35:55 +02:00
Zeno Rogue 63570af240 XGD: filled circles and start with clearscreen 2021-06-03 13:26:10 +02:00
Zeno Rogue be5194958e refactored to use isDie if applicable 2021-06-01 13:07:56 +02:00
Zeno Rogue 874ede836d fixed face_the_player to orient ASCII correctly in VR 2021-06-01 13:07:55 +02:00
Zeno Rogue db06438823 brought back the color for laDice 2021-06-01 13:07:55 +02:00
Zeno Rogue 12c1009039 improved theme for Dice Heaven and Cursed Canyon 2021-06-01 13:07:55 +02:00
Zeno Rogue 2973cada6d dice:: added Angry Dice 2021-06-01 13:07:55 +02:00
Zeno Rogue 6a6ed4ea0d first version of the Land of Dice 2021-06-01 13:07:36 +02:00
Zeno Rogue b879682d82 added lmouseover_distant 2021-06-01 13:07:36 +02:00
Zeno Rogue 773e3afd7c floor color for laCursed 2021-05-23 16:00:50 +02:00
Zeno Rogue 8f4a0935b9 more XLAT refactoring, and preparation for gentrans.cpp 2021-05-23 16:00:50 +02:00
Zeno Rogue 0f767e16b6 XLAT refactor continued 2021-05-23 16:00:50 +02:00
Zeno Rogue 99d8e8d424 graphical effects for some curses 2021-05-23 16:00:49 +02:00
Zeno Rogue e78a170e7e added some missing CAP_SDL and CAP_GL guards 2021-05-23 16:00:49 +02:00
Zeno Rogue d22965a1da monster added: Hag 2021-05-17 14:18:45 +02:00
Zeno Rogue bdc428e8b1 MAXMDIM guard 2021-05-09 02:25:41 +02:00
Zeno Rogue 6504e949b9 no inner line drawn in rings 2021-05-09 02:25:05 +02:00
Zeno Rogue 61891c4eb8 implemented curses 2021-05-02 15:16:29 +02:00
Zeno Rogue 46683b06fe extra Orb shapes 2021-05-02 13:39:09 +02:00
Zeno Rogue 3146fdd02f hybrid:: draw_underlying_space no longer covers the screen in e2xe, and also fixed the orientation in product 2021-05-01 14:14:28 +02:00
Zeno Rogue 639122e314 added faraway monster highlight as in @still-flow's pull request 2021-04-30 19:44:54 +02:00
Zeno Rogue 4eb780f237 no more 'press SPACE to find the player' if no mapeditor::drawplayer 2021-04-15 17:56:17 +02:00
Zeno Rogue 91cf680182 improved ASCII: fixed domination 2021-04-15 17:55:58 +02:00
Zeno Rogue 9291e47400 improved ASCII: fixed viies 2021-04-15 17:55:46 +02:00
Zeno Rogue 885c377dd5 ASCII displayed for terracotta warriors in the ASCII mode 2021-04-15 17:17:01 +02:00
Zeno Rogue a3add19eba improvements to ASCII items & monsters: PC movement animated on radar; movement is animated; available in 3D graphical modes 2021-04-15 15:26:32 +02:00
Zeno Rogue 4b1b0516f3 choice of the land structure 2021-04-11 22:15:40 +02:00
Zeno Rogue 0c1086f81f fixed incorrect clipping in H2xE 2021-04-07 21:04:25 +02:00
Zeno Rogue bcf014a6dc fixed clipping planes affecting 2D geometries 2021-04-07 20:25:27 +02:00
Zeno Rogue 75961e6543 in canvas 2.5D, no ceiling if canvas_default_wall == waInvisibleFloor 2021-04-07 18:13:45 +02:00
Zeno Rogue 939cfc209e one more guard fixup 2021-03-30 11:33:35 +02:00
Zeno Rogue 5a73510c4f added some guards for MAXMDIM >= 4 and CAP_SOLV 2021-03-30 11:27:48 +02:00
Zeno Rogue 4a80af6912 asonov:: added a geometry flag to recognize Arnold's cat 2021-03-25 10:57:48 +01:00
Zeno Rogue 355b8df23a added colors.cpp for all color-related functions 2021-03-25 10:56:20 +01:00
Zeno Rogue 0f081fb1ab stereographic projection added 2021-03-21 12:51:50 +01:00
Zeno Rogue 54661a975f another missing CAP_VR guard 2021-03-09 16:22:22 +01:00
Zeno Rogue 16143f3c9f frustum culling in VR 2021-03-09 16:04:53 +01:00
Zeno Rogue 56485f20a9 various changes and fixes to make coolfog and sky work correctly in VR 2021-03-09 13:12:53 +01:00
Zeno Rogue 95d4e942e2 removed obsolete profiling 2021-03-09 10:45:44 +01:00
Zeno Rogue f00696711a HyperRogue ported to SDL2 (in mymake do -sdl2) 2021-03-06 14:53:25 +01:00
Zeno Rogue 40d450676e more fixes to multiplayer 2021-03-06 11:46:13 +01:00
Zeno Rogue 9844125d78 vr:: emptyscreen() so that VR knows what to do if there is no screen 2021-02-07 22:55:11 +01:00
Zeno Rogue de0fc0f452 added missing CAP_VR guard 2021-02-07 22:55:11 +01:00
Zeno Rogue 1da9622c67 generalized VR UI placement 2021-02-07 22:55:11 +01:00
Zeno Rogue fd67ec2385 vr:: improved performance? 2021-02-07 22:55:10 +01:00
Zeno Rogue db00cf3ae4 vr:: better face_the_player 2021-02-07 22:55:10 +01:00
Zeno Rogue cafc265cc6 vr:: controller ray now extend to the correct distance 2020-12-31 19:11:14 +01:00
Zeno Rogue 1b976d364b uniform VR control 2020-12-31 19:11:14 +01:00
Zeno Rogue 1dc2041dab disable aura in vr 2020-12-31 19:11:14 +01:00
Zeno Rogue e4e1a856e6 replace vrhr::state checking with nicer functions 2020-12-31 19:11:14 +01:00
Zeno Rogue 8a63307ed5 moved mouse-line from rug to drawMarkers 2020-12-31 19:11:14 +01:00
Zeno Rogue e6ff8c041f pointing in 2D modes 2020-12-31 19:11:14 +01:00
Zeno Rogue 9c9afceb41 Princess hug animation 2020-12-26 18:09:09 +01:00
Zeno Rogue 68ab6fedc6 fixed a bug when moving animation with m.s == m.t 2020-12-25 06:08:19 +01:00
Zeno Rogue 0de8ce9a10 initial implementation of VR 2020-11-22 17:58:40 +01:00
Zeno Rogue 8a5d4db2c3 shot:: default_screenshot_content now calls gamescreen, which correctly renders multi-game and some other things 2020-11-14 13:17:55 +01:00
Zeno Rogue d7351d169a fixed some pconf/vpconf bugs 2020-11-08 12:09:42 +01:00
Zeno Rogue 71e8f84cec using GLWRAP 2020-11-08 11:49:19 +01:00
Zeno Rogue 358d94f020 fixed camera-rotated aura for stretch 2020-11-05 18:26:37 +01:00
Zeno Rogue 14555bf1b4 fixed the aura when camera angle changed 2020-11-05 16:26:50 +01:00
Zeno Rogue 37a18eafd8 fixed a bug which allowed change range 2020-11-05 15:24:58 +01:00
Zeno Rogue fd9fb83540 panini: frustum_culling disabling done nicely 2020-11-01 21:38:45 +01:00
Zeno Rogue 6513b3a87e Panini projection 2020-11-01 21:20:54 +01:00
Zeno Rogue 00f900a04c gamescreen should now be able to draw multiple screens in screenshot 2020-11-01 20:23:14 +01:00
Zeno Rogue d64c5e338c extra guards 2020-10-15 16:33:52 +02:00
Zeno Rogue abde8f049c fixed precise_mouseover on sphere 2020-09-21 12:00:25 +02:00
Zeno Rogue 5aaa7f2b27 orb of domination X is no longer huge 2020-09-16 23:49:17 +02:00
Zeno Rogue f02170ba28 Mirror Spirits now face the original player 2020-09-16 23:49:17 +02:00
Zeno Rogue 9b9e7ccaf2 fixed errors with mirrors walls: monsters face the player correctly; mimics in mirrors display their X-signs correctly; player in mirror displays their X sign while previously they did not 2020-09-16 23:49:17 +02:00
Zeno Rogue e26f8f5a5b optimized inverses 2020-09-16 23:49:17 +02:00
Zeno Rogue cea3da31fc separated highlight 2020-09-16 23:49:17 +02:00
Zeno Rogue c11e552318 an option to disable drawing centerover 2020-09-16 23:49:13 +02:00
Zeno Rogue acc9b40431 no_find_player option 2020-09-11 11:16:59 +02:00
Zeno Rogue b90df0d37b correct key buffering 2020-09-11 11:14:32 +02:00
Zeno Rogue 92502dc75e no 'find the player' in sphere 2020-08-05 01:18:08 +02:00
Zeno Rogue 81d1066596 display other players in 2.5D radar 2020-08-01 16:48:08 +02:00
Zeno Rogue e8a462da0e fixed pushdown 2020-07-28 22:06:14 +02:00
Zeno Rogue 67595a4ed3 redone hrmap::draw() function to keep DRY 2020-07-28 22:06:14 +02:00
Zeno Rogue 26a98237e0 'monster face the player: changed the code to simpler and better 2020-07-28 22:06:14 +02:00
Zeno Rogue 82f32607e6 MAJOR CHANGE: replaced (transmatrix,band_shift) pair with shiftmatrix 2020-07-28 22:06:14 +02:00
Zeno Rogue 958388eec2 fixed colors of underwater compasses and rugs 2020-07-24 16:21:11 +02:00
Zeno Rogue f3c35de400 more guards cont. 2020-07-03 14:48:36 +02:00
Zeno Rogue 89585f004b fixed some guards (in progress) 2020-07-03 14:42:33 +02:00
Zeno Rogue 2a0b0101fd raycasting in 2D 2020-06-03 15:11:20 +02:00
Zeno Rogue 7bb4407273 flip_dark 2020-05-29 02:42:54 +02:00
Zeno Rogue b785a0a7cc frustum_culling can now be disabled 2020-05-25 02:27:23 +02:00
Zeno Rogue 61e249a3af fixed skies in the new lands 2020-05-16 01:06:47 +02:00
Zeno Rogue 033a9099d6 improved discrete animation while affine 2020-05-15 22:52:52 +02:00
Zeno Rogue 437722fe58 'light' movestar now has size adjusting to geometry 2020-05-15 15:30:04 +02:00
Zeno Rogue 9c676d082a WASD keys and VI keys as help for keyboard users options 2020-05-15 15:28:59 +02:00
Zeno Rogue e8461d8661 fixed legs in rotspaces being drawn far away 2020-05-15 14:54:11 +02:00
Arthur O'Dwyer f2b7746c1b Move all defaulting-of-`CAP_FOO` to sysconfig.h.
- The phrase `#ifdef CAP_` should never appear anywhere.

- The phrase `#ifndef CAP_` should appear only in sysconfig.h.

- The phrases `#if CAP_` and `#if !CAP_` may appear wherever,
    as long as "sysconfig.h" is included first.

The rules for `CAP_FOO` equally apply to `ISFOO`.

There are many one-off macros still tested with `#ifdef`,
including `HAVE_ACHIEVEMENTS`, `PRINT_ACHIEVEMENTS`,
`FAKEWEB`, `FAKE_SDL`, `EASY`, and `WHATEVER`. I don't
have much grasp on what these are used for or how they're
configured, so I'm leaving them alone.
2020-05-03 15:12:12 -04:00
Zeno Rogue 1f31c2cd7a more safe clipping in Sol 2020-04-29 15:19:25 +02:00
Zeno Rogue 6f6586b3f2
Merge branch 'master' into hooks-naming 2020-04-19 13:39:07 +02:00
Zeno Rogue c24658bf38 more drawing tool improvements; no crash drawing tool; restart editors will ask for confirmation 2020-04-17 20:34:49 +02:00
Zeno Rogue ad233a1e19 drawing tool 2020-04-17 20:04:33 +02:00
Zeno Rogue 14cb26b986 fixed the Handsome Gardener's Flower 2020-04-17 15:03:23 +02:00
Zeno Rogue c0115e60e9 added some more debug lines to DF_GRAPH 2020-04-17 15:03:05 +02:00
Zeno Rogue 0472bf764f moved all projection-related parameters to a special struct; another copy of that struct created for rug 2020-04-17 00:53:58 +02:00
Zeno Rogue 7f08ca01a2 fat edges are now printable 2020-04-15 16:21:30 +02:00
Arthur O'Dwyer 0d42168139 Make hookset<T> a pointer type, just like purehookset.
No more declaring `hookset<T> *hooks_foo`; now it's just
`hookset<T> hooks_foo` at global scope. This clears the way to
make `hookset<T>` into a class type if we want.
2020-04-12 10:50:18 -04:00
Arthur O'Dwyer 934e3d9a42 Consistently name every hookset with prefix `hooks_`. NFC.
I'm sure this causes massive merge-conflicts in the non-public code,
but I think it'd be a good idea, if only to avoid confusion between
e.g. `clearMemory` and the-variable-formerly-known-as `clearmemory`.
2020-04-12 10:49:32 -04:00
Zeno Rogue e4a8b73819 nisot:: nicer precision setting 2020-04-11 15:08:24 +02:00
Zeno Rogue c0e0e1562f export wrap_drawfullmap 2020-04-11 00:41:57 +02:00
Zeno Rogue 43fd94bed6 fixed flashes disappearing 2020-04-06 09:48:34 +02:00
Zeno Rogue 7fc0d5b051 less awkward map position in portrait 2020-04-06 09:13:20 +02:00
Zeno Rogue cfbd5f830c fixed some warnings and errors with ll to int assignment 2020-04-06 09:13:20 +02:00
Zeno Rogue 6817ed42ad allowIncreasedSight now returns true after gameover 2020-04-02 12:56:26 +02:00
Arthur O'Dwyer 5cc8a41beb Turn C-style casts into reinterpret_casts for clarity. NFC. 2020-03-23 14:48:41 -04:00
Arthur O'Dwyer 13bf666e29 Lambdas can't have default arguments until C++14.
Arguably this is a reason to upgrade from C++11 to C++14,
or to give up completely on `-pedantic`, but I think it's
easy enough to eliminate these few nits.
2020-03-23 14:38:57 -04:00
Arthur O'Dwyer a0da10b408 Remove extraneous semicolons to quiet pedantic GCC warnings. 2020-03-23 14:38:57 -04:00
Zeno Rogue 8aaeb4ea69 sight range changing no longer considered cheating in arb 2020-03-22 12:02:58 +01:00
Zeno Rogue c3fdc34f7c fixed CAP_RAY guards 2020-03-21 19:05:17 +01:00
Zeno Rogue 5bd291784b kite:: sidewalls were not arranged correctly 2020-03-21 09:28:16 +01:00
Zeno Rogue f0e132f57a replaced parameters of geo_dist in precise_mouseover to fix incorrect working sometimes 2020-03-07 04:47:11 +01:00
Zeno Rogue 1a7ba1b556 fixed/changed some descriptions 2020-03-07 04:47:11 +01:00
Zeno Rogue 5e48af2bb3 world turtles 2020-03-07 04:47:10 +01:00
Zeno Rogue 2585affdf3 factored out orb_auxiliary_color 2020-03-07 04:47:10 +01:00
Zeno Rogue 688fc50036 Orb of Plague improved 2020-03-07 04:47:10 +01:00
Zeno Rogue e564622a48 rewritten undo: part 1 2020-03-07 04:47:10 +01:00
Zeno Rogue 45bc731a5b colored Frog Jump Legs 2020-03-07 04:47:10 +01:00
Zeno Rogue a12bdf5d40 3D models for Frogs and Pikes 2020-03-07 04:47:10 +01:00
Zeno Rogue 0de0714ba5 colors for Orb of Chaos and Orb of Plague 2020-03-07 04:47:10 +01:00
Zeno Rogue b34df21540 Eclectic in 3D 2020-03-07 04:47:10 +01:00
Zeno Rogue d725c2b17c Gold Ball looks like ball 2020-03-07 04:47:10 +01:00
Zeno Rogue 8fb66450dd Rusalka/Topielec graphics 2020-03-07 04:47:10 +01:00
Zeno Rogue 5622901b5a consistent coloring of Frog-orbs and Impact 2020-03-07 04:47:10 +01:00
Zeno Rogue 513750a028 vector graphics of Frogs and Pikes 2020-03-07 04:47:10 +01:00
Zeno Rogue 99e64d862d shallow water graphics and mechanics 2020-03-07 04:47:09 +01:00
Zeno Rogue 5707fac1a7 new ring shape: shFrogRing 2020-03-07 04:47:09 +01:00
Zeno Rogue 8005b39f6f ASCII/3D mode, also reacts to neon settings 2020-01-30 17:45:05 +01:00
Zeno Rogue 081fee1907 fixed lmouseover computation destroying dual geometry 2020-01-29 18:21:12 +01:00
Zeno Rogue f05fa60400 added MAXMDIM guards 2020-01-29 18:18:51 +01:00
Zeno Rogue be90304f12 better display of trapdoors in Zebra 3D 2020-01-28 17:58:55 +01:00
Zeno Rogue b931e5e333 fixed z-fighting when drawing Onyx in 3D 2020-01-28 17:58:55 +01:00
Zeno Rogue 9f947c70a7 fat edges in linepatterns in 3D 2020-01-28 17:58:55 +01:00
Zeno Rogue 4b7739e80d fixed a freeze when drawing offscreen grid lines 2020-01-19 11:49:35 +01:00
Zeno Rogue 2271a67506 removed the MAX_EDGE limit 2020-01-18 16:03:32 +01:00
Zeno Rogue 61261a5acc removed debug 2020-01-02 17:20:37 +01:00
Zeno Rogue f1dd349cee static_bubbles (always false) 2020-01-02 16:54:28 +01:00
Zeno Rogue 7b6ffd689c export drawPlayer 2020-01-02 16:54:16 +01:00
Zeno Rogue a37457ead9 precise_width for nicer long lines 2020-01-02 16:51:32 +01:00
Zeno Rogue 3e33aadba4 gridline now automatically improves the precision when edges are long 2019-12-27 12:42:16 +01:00
Zeno Rogue aeac634abd downseek works in Euclidean now 2019-12-27 11:14:25 +01:00
Zeno Rogue c247936e34 removed the functions queuechr -- use queuestr now 2019-12-26 23:38:28 +01:00
Zeno Rogue c4528bf954 bubbles react to neon 2019-12-26 23:32:27 +01:00
Zeno Rogue 6c61162392 merge 2019-12-26 22:40:41 +01:00
Zeno Rogue 2f9419615d fixed turn-based multiplayer 2019-12-26 10:29:41 +01:00
Zeno Rogue b53b98f0d5 fixed a bug in drawBubble 2019-12-26 09:40:28 +01:00
Zeno Rogue dd95d8070c better bubbles 2019-12-25 23:10:36 +01:00
Zeno Rogue e8ec32d078 text bubbles 2019-12-25 22:01:57 +01:00
Zeno Rogue 4848cb1b87 show the big numbers in the Clearing 2019-12-25 21:57:25 +01:00
Zeno Rogue 769982040d renamed solnihv:: to sn:: and solnih to sn::in() 2019-12-14 12:28:45 +01:00
Zeno Rogue 8cfc5a578f renamed penrose.cpp to kite.cpp and 'penrose' to 'kite::in()' 2019-12-14 12:12:24 +01:00
Zeno Rogue d5c8aebf16 renamed binary:: to bt:: and binarytiling to bt::in() 2019-12-14 12:05:01 +01:00
Zeno Rogue f772f9b7fd replaced 'archimedean' with 'arcm::in()' 2019-12-14 11:57:23 +01:00
Zeno Rogue 0a9ec78c18 remplace euclid6, euclid4, 'euclid && \!archimedean && \!penrose' with standard_tiling(), euc::in(dimension, s7) 2019-12-14 11:57:23 +01:00
Zeno Rogue e5a2116958 fixed hunting flashes 2019-12-08 20:07:02 +01:00
Zeno Rogue 26fb19e7a8 subdivided game.cpp; split movepcto into separate functions 2019-12-08 20:07:02 +01:00
Zeno Rogue 8386a14d6a 'circles' are now drawn on all copies in quotient geometries 2019-12-06 14:03:02 +01:00
Zeno Rogue 415922ff1b fixed precise_mouseover for hybrid (something weird there?) and confusing spaces 2019-12-06 13:05:54 +01:00
Zeno Rogue ac9d18adfb simplified the drawing algo for product 2019-12-06 11:47:26 +01:00
Zeno Rogue 99ab57086b in_wallopt(): auto in racing 2019-12-06 11:45:19 +01:00
Zeno Rogue 1cba452f07 rewritten the Euclidean geometry 2019-11-30 18:06:47 +01:00
Zeno Rogue 622b683e33 drawcell parameter is now cell, not cellwalker (need to check half-elliptic) 2019-11-30 18:04:54 +01:00
Zeno Rogue 5a2a893254 fixup to 982f01e6e : removed debug 2019-11-23 20:41:56 +01:00
Zeno Rogue 982f01e6e5 tracking the specific copy of the player in confusing geometries 2019-11-23 19:05:24 +01:00
Zeno Rogue 3139feb50c animateMovement: correct even if moved to the same cell 2019-11-22 19:39:50 +01:00
Zeno Rogue 939c979f19 movement arrows drawn correctly only in the target direction even if multiple 2019-11-22 19:00:11 +01:00
Zeno Rogue bf584b5429 more movei 2019-11-22 18:48:51 +01:00
Zeno Rogue a1c7b8db3d animateMov YA fixup 2019-11-22 16:46:37 +01:00
Zeno Rogue 441b6180db removed old animateAttack 2019-11-22 16:46:25 +01:00
Zeno Rogue d05ec40014 fixup animateMovement 2019-11-22 16:37:32 +01:00
Zeno Rogue 3078451283 used movei in movement animations; also replaced animateReplacement with indAnimateMovement 2019-11-22 16:32:05 +01:00
Zeno Rogue 2458ec715d removed calc_relative_matrix with direction hint; used adj in more places 2019-11-22 14:34:56 +01:00
Zeno Rogue 8fad2bc9d5 replaced compute_relamatrix and some cases of calc_relativematrix with adj 2019-11-22 14:25:13 +01:00
Zeno Rogue 928e369977 ray:: stereo modes 2019-11-16 03:04:01 +01:00
Zeno Rogue 012d833f50 removed the tohex parameter 2019-11-14 19:33:55 +01:00
Zeno Rogue 3eee611eca nisot::local_perspective moved to display_data 2019-11-14 17:20:55 +01:00
Zeno Rogue aeaaf7586a refactored map functions: ddspin, iddspin, spacedist, spin_angle, virtualRebase[simple], adj 2019-11-14 16:51:50 +01:00
Zeno Rogue 9f6f3232b5 the orientation after recentering is now always 'player facing upwards' 2019-11-14 00:43:36 +01:00
Zeno Rogue 109dd9823c simplified ddspin/iddspin/cellgfxdist, replaced cellrelmatrix with adj/iadj 2019-11-14 00:27:59 +01:00
Zeno Rogue ef9e2236ba viewctr is no more... major reduction of redundancy/complexity 2019-11-14 00:26:50 +01:00
Zeno Rogue add037d4e8 asonov:: changed direct checking of gArnoldCat to asonov::in() 2019-11-08 15:34:51 +01:00
Zeno Rogue d199411248 new tiling: Arnold's cat 2019-11-08 15:01:03 +01:00
Zeno Rogue a0edba1922 removed outlines from falling stuff 2019-11-03 14:19:56 +01:00
Zeno Rogue 43bf7c5cfe fixed MAXMDIM guards 2019-11-03 14:19:11 +01:00
Zeno Rogue bd7805e68d ray:: namespace and basic configurator 2019-10-25 14:50:48 +02:00
Zeno Rogue 85a08d205d refactored celldraw 2019-10-25 12:44:41 +02:00
Zeno Rogue 4d5fb13b32 removed BUILDZEBRA from drawcell 2019-10-25 09:22:19 +02:00
Zeno Rogue fd8f363b8f nil:: quotient spaces 2019-10-25 08:52:18 +02:00
Zeno Rogue 8337a83568 raycasting::: ray_comparison_mode 2019-10-23 23:10:50 +02:00
Zeno Rogue be9cea07b3 raytracing:: better Solv, and Nil 2019-10-23 18:52:57 +02:00
Zeno Rogue 3943b1937b raycaster for Solv 2019-10-22 22:42:48 +02:00
Zeno Rogue ed5a86a1b8 raycasting:: Euclidean 2019-10-22 10:52:17 +02:00
Zeno Rogue edbbb51135 basic raycaster implementation 2019-10-22 00:37:57 +02:00
Zeno Rogue be3d755d09 exports for raycasting 2019-10-22 00:37:24 +02:00
Zeno Rogue a6c01a2e96 animallegs cleanup NFC 2019-10-21 22:42:50 +02:00
Zeno Rogue c527d4e613 ODS in hyperbolic 2019-10-21 22:42:27 +02:00
Zeno Rogue 09fcd14aa7 redesigned shader system 2019-10-21 22:34:20 +02:00
Zeno Rogue 4fc3c73855 fixed the racing marker in Crystal344 2019-10-12 14:40:33 +02:00
Zeno Rogue 94857cad86 fixed an issue in optimizeview for crystal334 2019-10-12 13:14:38 +02:00
Zeno Rogue adee8aa699 wall optimization option (-wallopt): do not draw things behind walls 2019-10-12 11:21:00 +02:00
Zeno Rogue 07abd6384a option 'permaside' (-pside) to permanently move the model to the left side 2019-10-07 00:08:37 +02:00
Zeno Rogue 5664e51bde fixup 2019-10-06 15:02:47 +02:00
Zeno Rogue 216adba04c in disk models of 3D, walls are still drawn if the adjacent cell is a wall but not drawn 2019-10-06 14:29:51 +02:00
Zeno Rogue 8674b3bc23 in randomwalk/total chaos modes, special graphics are no longer used for Warped Coast 2019-10-05 18:55:11 +02:00
Zeno Rogue 282ca884c4 less aggressive backwall optimization in Solv 2019-10-05 18:55:11 +02:00
Zeno Rogue 08108c342c aura in the fisheye projection, also minor optimization 2019-10-05 12:33:00 +02:00
Zeno Rogue d69cb4e946 SolN manifold 2019-10-03 20:10:48 +02:00
Zeno Rogue 46d127401e nih improvements 2019-10-02 19:22:43 +02:00
Zeno Rogue d6ab96f821 non-isotropic hyperbolic space 2019-10-01 05:03:46 +02:00
Zeno Rogue 255186840f ternary tiling 2019-09-30 23:36:15 +02:00
Zeno Rogue b1273dd704 do not show Reptile Tail 2019-09-28 14:18:23 +02:00
Zeno Rogue 8d9511ae79 racing forces standard_centering in quotient/nil/hybrid geometries 2019-09-27 18:04:04 +02:00
Zeno Rogue d1bf6fef5e replaced product::product_sphere() 2019-09-12 22:50:16 +02:00
Zeno Rogue 0785d970f1 hybrid::fixed precise_mouseover 2019-09-12 22:50:16 +02:00
Zeno Rogue 3e6e1cd6ed hybrid:: fixed queuecircleat 2019-09-12 22:50:16 +02:00
Zeno Rogue f8963a1c75 rots:: show the underlying geometry 2019-09-12 22:50:16 +02:00
Zeno Rogue 8f8fb8a217 replaced hooks_startmenu and hooks_mainmenu with a general hooks_display_dialog 2019-09-12 22:50:16 +02:00
Zeno Rogue f934943732 changed some shmup:: to multi:: 2019-09-12 22:50:16 +02:00
Zeno Rogue 848eb8f48b export everything: modules compiled separately 2019-09-12 22:50:16 +02:00
Zeno Rogue 9647cbd47e added #include hyper.h to all cpp files 2019-09-12 22:50:16 +02:00
Zeno Rogue 98ddecc63e removed init.cpp 2019-09-12 22:50:16 +02:00
Zeno Rogue f7c4d102df slr:: movement animation (not rotation nor attack animation though) 2019-09-12 22:50:15 +02:00
Zeno Rogue d046211a9c better flagging of geometries, and isometry spaces nicely selectable 2019-09-12 22:50:15 +02:00
Zeno Rogue a0140254c8 slr:: works with bitruncated tilings (Archimedean not tested) 2019-09-12 22:50:15 +02:00
Zeno Rogue 86967c1ee0 fixed the humanoid legs in product 2019-09-12 22:50:15 +02:00
Zeno Rogue 54b12a3c5e fixed legs in product 2019-09-12 22:50:15 +02:00
Zeno Rogue 61ea588ffb shmup for product: player movement 2019-09-12 22:50:15 +02:00
Zeno Rogue ce46243b55 get_shiftview_of used gpush instead of rgpush; fixed wallradar 2019-09-12 22:50:15 +02:00
Zeno Rogue a3da1d327d disabled wall gridlines in 3D geometries 2019-09-12 22:50:15 +02:00
Zeno Rogue 50052f27f5 pointing-to-directions now checks for the cell which is the most towards the given direction 2019-09-12 22:50:15 +02:00
Zeno Rogue 96d7496043 refactored all the operations on View 2019-09-12 22:50:15 +02:00
Zeno Rogue fd42b45fce sl2:: 3d-models 2019-09-12 22:50:15 +02:00
Zeno Rogue 1e6970ca28 hybrid:: refactored the common parts of prod and sl2, also used them when applicable 2019-09-12 22:50:15 +02:00
Zeno Rogue 136b931609 PSL(2,R) 2019-09-12 22:50:15 +02:00
Zeno Rogue a03eb0d913 fixed new geometry handling for Archimedean 2019-09-12 22:50:15 +02:00
Zeno Rogue 0ab4a30406 product:: backwall optimization 2019-09-12 22:50:15 +02:00
Zeno Rogue 3aefce498c product:: clipping fixup 2019-09-12 22:50:15 +02:00
Zeno Rogue 87ec57f974 clipping fixup 2019-09-12 22:50:15 +02:00
Zeno Rogue 9de77a2280 just in case, remove invalid points from radar 2019-09-12 22:50:15 +02:00