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consistent coloring of Frog-orbs and Impact
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@ -926,11 +926,13 @@ EX bool drawItemType(eItem it, cell *c, const transmatrix& V, color_t icol, int
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PPR prio = PPR::ITEM;
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bool inice = c && c->wall == waIcewall;
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if(inice) prio = PPR::HIDDEN;
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int icol1 = icol;
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color_t icol1 = icol;
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if(it == itOrbFire) icol = firecolor(200);
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if(it == itOrbFriend || it == itOrbDiscord) icol = 0xC0C0C0;
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if(it == itOrbFrog) icol = 0xFF0000;
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if(it == itOrbImpact) icol = 0xFF0000;
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if(it == itOrbPhasing) icol = 0xFF0000;
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if(it == itOrbDash) icol = 0xFF0000;
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if(it == itOrbFreedom) icol = 0xC0FF00;
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if(it == itOrbAir) icol = 0xFFFFFF;
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