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vr:: emptyscreen() so that VR knows what to do if there is no screen
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198decfd64
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@ -2790,6 +2790,7 @@ void list_setting::show_edit_option(char key) {
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dialog::addSelItem(XLAT(menu_item_name), XLAT(options[get_value()].first), key);
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dialog::add_action_push([this] {
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add_to_changed(this);
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gamescreen(2);
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dialog::init(XLAT(menu_item_name));
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dialog::addBreak(100);
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int q = isize(options);
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@ -667,6 +667,7 @@ EX namespace dialog {
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EX void drawColorDialog() {
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cmode = sm::NUMBER | dialogflags;
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if(cmode & sm::SIDE) gamescreen(0);
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else emptyscreen();
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dcenter = vid.xres/2;
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dwidth = vid.xres;
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@ -875,6 +876,7 @@ EX namespace dialog {
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cmode = sm::NUMBER | dialogflags;
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if(numberdark < DONT_SHOW)
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gamescreen(numberdark);
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else emptyscreen();
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init(ne.title);
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addInfo(ne.s);
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if(ne.intval && ne.sc.direct == &identity_f)
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@ -1267,6 +1269,7 @@ EX namespace dialog {
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cmode = sm::NUMBER | dialogflags;
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if(numberdark < DONT_SHOW)
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gamescreen(numberdark);
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else emptyscreen();
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init(ne.title);
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addInfo(view_edited_string());
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addBreak(100);
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