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vr:: better face_the_player
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@ -736,6 +736,13 @@ EX shiftmatrix face_the_player(const shiftmatrix V) {
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if(hybri) return V * zpush(cos(ptick(750)) * cgi.plevel / 16);
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transmatrix dummy; /* used only in prod anyways */
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if(nonisotropic) return shiftless(spin_towards(unshift(V), dummy, C0, 2, 0));
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#if CAP_VR
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if(vrhr::enabled) {
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shiftpoint h = tC0(V);
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hyperpoint uh = unshift(h);
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return shiftless(rspintox(uh) * xpush(hdist0(uh)) * cspin(0, 2, 90*degree));
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}
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#endif
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return rgpushxto0(tC0(V));
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}
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