Panini projection

This commit is contained in:
Zeno Rogue 2020-11-01 21:20:54 +01:00
parent 2cc06e39ba
commit 6513b3a87e
6 changed files with 104 additions and 17 deletions

View File

@ -713,6 +713,8 @@ EX void initConfig() {
addsaver(camera_speed, "camera-speed", 1);
addsaver(camera_rot_speed, "camera-rot-speed", 1);
addsaver(panini_alpha, "panini_alpha", 0);
callhooks(hooks_configfile);
#if CAP_CONFIG
@ -1551,17 +1553,48 @@ EX void explain_detail() {
));
}
EX void add_edit_fov(char key IS('f')) {
dialog::addSelItem(XLAT("field of view"), fts(vid.fov) + "°", key);
dialog::add_action([] {
dialog::editNumber(vid.fov, 1, 170, 1, 45, "field of view",
EX ld max_fov_angle() {
return acos(-panini_alpha) * 2 / degree;
}
EX void add_edit_fov(char key IS('f'), bool pop IS(false)) {
string sfov = fts(vid.fov) + "°";
if(panini_alpha) {
sfov += " / " + fts(max_fov_angle()) + "°";
}
dialog::addSelItem(XLAT("field of view"), sfov, key);
dialog::add_action([=] {
if(pop) popScreen();
dialog::editNumber(vid.fov, 1, max_fov_angle(), 1, 45, "field of view",
XLAT(
"Horizontal field of view, in angles. "
"This affects the Hypersian Rug mode (even when stereo is OFF) "
"and non-disk models.")
"and non-disk models.") + "\n\n" +
XLAT(
"Must be less than %1°. Panini projection can be used to get higher values.",
fts(max_fov_angle())
)
);
dialog::bound_low(1e-8);
dialog::bound_up(179);
dialog::bound_up(max_fov_angle() - 0.01);
dialog::extra_options = [] {
dialog::addSelItem(XLAT("Panini projection"), fts(panini_alpha), 'P');
dialog::add_action([] {
popScreen();
dialog::editNumber(panini_alpha, 0, 1, 0.1, 0, "Panini parameter",
XLAT(
"The Panini projection is an alternative perspective projection "
"which allows very wide field-of-view values. HyperRogue uses "
"a quick implementation, so parameter values too close to 1 may "
"be buggy; try e.g. 0.9 instead.")
);
dialog::reaction = ray::reset_raycaster;
dialog::extra_options = [] {
add_edit_fov('F', true);
};
});
};
});
}

View File

@ -154,7 +154,7 @@ void display(const glmatrix& m) {
printf("\n");
}
glmatrix operator * (glmatrix m1, glmatrix m2) {
EX glmatrix operator * (glmatrix m1, glmatrix m2) {
glmatrix res;
for(int i=0; i<4; i++)
for(int j=0; j<4; j++) {

View File

@ -22,6 +22,8 @@ EX bool spatial_graphics;
EX bool wmspatial, wmescher, wmplain, wmblack, wmascii, wmascii3;
EX bool mmspatial, mmhigh, mmmon, mmitem;
EX ld panini_alpha = 0;
EX int detaillevel = 0;
EX bool first_cell_to_draw = true;
@ -4878,7 +4880,8 @@ EX void calcparam() {
cd->xcenter += cd->scrsize * pconf.xposition;
cd->ycenter += cd->scrsize * pconf.yposition;
cd->tanfov = tan(vid.fov * degree / 2);
ld fov = vid.fov * degree / 2;
cd->tanfov = sin(fov) / (cos(fov) + panini_alpha);
callhooks(hooks_calcparam);
reset_projection();

View File

@ -208,6 +208,7 @@ EX namespace models {
EX bool has_orientation(eModel m) {
if(m == mdHorocyclic)
return hyperbolic;
if((m == mdPerspective || m == mdGeodesic) && panini_alpha) return true;
return
among(m, mdHalfplane, mdPolynomial, mdPolygonal, mdTwoPoint, mdJoukowsky, mdJoukowskyInverted, mdSpiral, mdSimulatedPerspective, mdTwoHybrid, mdHorocyclic, mdAxial, mdAntiAxial, mdQuadrant,
mdWerner, mdAitoff, mdHammer, mdLoximuthal, mdWinkelTripel) || mdBandAny();
@ -868,6 +869,10 @@ EX namespace models {
PHASEFROM(2);
shift_arg_formula(vpconf.skiprope);
}
else if(argis("-palpha")) {
PHASEFROM(2);
shift_arg_formula(panini_alpha, reset_all_shaders);
}
else if(argis("-zoom")) {
PHASEFROM(2); shift_arg_formula(vpconf.scale);
}

View File

@ -370,14 +370,34 @@ void enable_raycaster() {
" mediump mat4 vw = uStart * xzspin(-lambda) * xpush(eye) * yzspin(phi);\n"
" mediump vec4 at0 = vec4(0., 0., 1., 0.);\n";
else fmain +=
" mediump mat4 vw = uStart;\n"
" mediump vec4 at0 = at;\n"
" gl_FragColor = vec4(0,0,0,1);\n"
" mediump float left = 1.;\n"
" at0.y = -at.y;\n"
" at0.w = 0.;\n"
" at0.xyz = at0.xyz / length(at0.xyz);\n";
else {
fmain +=
" mediump mat4 vw = uStart;\n"
" mediump vec4 at0 = at;\n"
" gl_FragColor = vec4(0,0,0,1);\n"
" mediump float left = 1.;\n"
" at0.y = -at.y;\n"
" at0.w = 0.;\n";
if(panini_alpha) fmain +=
"mediump float hr = at0.x*at0.x;\n"
"mediump float alpha = " + to_glsl(panini_alpha) + ";\n"
"mediump float A = 1. + hr;\n"
"mediump float B = -2.*hr*alpha;\n"
"mediump float C = 1. - hr*alpha*alpha;\n"
"B /= A; C /= A;\n"
"mediump float hz = B / 2. + sqrt(C + B*B/4.);\n"
"if(abs(hz) > 1e-3) {"
"at0.xyz *= hz+alpha;\n"
"at0.z = hz;\n}"
" else at0.z = 0.;\n"
"\n"
;
fmain +=
" at0.xyz = at0.xyz / length(at0.xyz);\n";
}
if(hyperbolic) fsh += " mediump float len(mediump vec4 x) { return x[3]; }\n";
else if(sphere && rotspace) fsh += " mediump float len(mediump vec4 x) { return 1.+x.x*x.x+x.y*x.y-x.z*x.z-x.w*x.w; }\n";
@ -1091,6 +1111,7 @@ void enable_raycaster() {
}
#ifndef GLES_ONLY
/* todo: fix for Panini */
fmain +=
" gl_FragDepth = (" + to_glsl(-vnear-vfar)+"+w*" + to_glsl(2*vnear*vfar)+"/z)/" + to_glsl(vnear-vfar)+";\n"
" gl_FragDepth = (gl_FragDepth + 1.) / 2.;\n";

View File

@ -60,6 +60,12 @@ glhr::glmatrix model_orientation_gl() {
return s;
}
EX void reset_all_shaders() {
ray::reset_raycaster();
compiled_programs.clear();
matched_programs.clear();
}
shared_ptr<glhr::GLprogram> write_shader(flagtype shader_flags) {
string varying, vsh, fsh, vmain = "void main() {\n", fmain = "void main() {\n";
@ -332,6 +338,21 @@ shared_ptr<glhr::GLprogram> write_shader(flagtype shader_flags) {
}
if(shader_flags & GF_LEVELS) vmain += "vPos = t;\n";
if(treset) vmain += "t[3] = 1.0;\n";
if(WDIM == 3 && panini_alpha) {
vmain += "t = uPP * t;", vsh += "uniform mediump mat4 uPP;";
/* panini */
vmain += "t.w += 1.; t *= 2. / t.w; t.w -= 1.;\n";
vmain += "float s = t.z;";
vmain += "float l = length(t.xyz);";
vmain += "t /= max(length(t.xz), 1e-2);\n";
vmain += "t.z += " + glhr::to_glsl(panini_alpha) + ";\n";
vmain += "t *= l;\n";
vmain += "t.w = 1.;\n";
frustum_culling = false;
shader_flags |= SF_ORIENT;
}
vmain += "gl_Position = uP * t;\n";
}
@ -485,7 +506,8 @@ void display_data::set_projection(int ed, ld shift) {
for(int i=0; i<3; i++) NLP[3][i] = NLP[i][3] = 0;
NLP[3][3] = 1;
}
glhr::projection_multiply(glhr::tmtogl_transpose(NLP));
if(!(shader_flags & SF_ORIENT))
glhr::projection_multiply(glhr::tmtogl_transpose(NLP));
}
if(ed) {
glhr::using_eyeshift = true;
@ -520,6 +542,9 @@ void display_data::set_projection(int ed, ld shift) {
if(get_shader_flags() & SF_USE_ALPHA)
pp[3][2] = GLfloat(pconf.alpha);
if(nisot::local_perspective_used())
pp = glhr::tmtogl_transpose(NLP) * pp;
if(get_shader_flags() & SF_ORIENT) {
if(GDIM == 3) for(int a=0; a<4; a++)
models::apply_orientation_yz(pp[a][1], pp[a][2]);